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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
UES Gilgamesh
por 76561198041121447
UES Gilgamesh (SSRN-774) is an exemplary member of the Mythic-class rail-armed nuclear submarines fielded by the Europan Coaltion to keep the titans of the deep at bay. Equipped with 8 railguns on top of 4 coilguns and depth charges, the Mythic-class submarines are powerful crusaders pushing against the boundaries of the abyss to give humanity on Europa a comfortable place to live and grow. Designed by a man obsessed with the subnautical designs of an old Terran superpower, the Mythic-class submarines bear a more classic appearance than the likes of Europa's more common boxier submarines of a similar weight class. Comes equipped with an Enkidu cargo recovery drone to expedite wreck salvage. Features: * 8 rail guns * 4 coil guns * Depth charge launcher * Electrical Discharge for protecting the captain's conning tower * Full suite of crafting stations including a second fabricator in ammo stockpile * Reactor room capable of utilizing hazardous Volatile rods without danger to the surrounding crew * Botany room * Brig * Anti-ballast flora measures. Flip switch in the ballast rooms to drain the room and disable pump power. * Engine throttle settings Note: The base version of the submarine cannot output enough power for the engine at full speed. Keep the engine limited with the terminal in the engine room until the reactor power output and/or engine efficiency have brought power requirements to the level the reactor is able to provide.
one man
por 76561199030450235
one man is a submarine for solo player(or you can play with three to four friend) It has four auto Coil Guns and one player control Rail Guns The nuclear power reactor is using the PID controller from https://www.youtube.com/watch?v=S5hak5NY9xQ&t=432s You can turn on the auto Coil Guns and PID controller by using the Switch on right The hull is connect to outside so that you can easy walk out and in The center of submarine is surround by ballast with no gap so the water never in one man 是單人潛水艇(你也可以和朋友玩) 自動電磁槍和可控制軌道炮 核動力反應堆使用來自 https://www.youtube.com/watch?v=S5hak5NY9xQ&t=432s 的 PID 控制器 右方是自動電磁槍和 PID 控制器的開關 船體與外部相連,方便您進出 潛艇中心被壓載倉環繞,沒有連接永遠不會進水
[BOS]Ula-蓝宝石-蔷薇花墙特供版
por 76561198347546946
Ula级大型核潜艇,三层重甲防护设计,人员动线经过充分优化,各类设施齐全,适合有一定经验舰长驾驶,强劲的火力配置搭配高度集成的指挥控制系统,她将是你驰骋深海的一座强大堡垒。
Piranha - Skirmisher's Shuttle
por 76561198101795271
A very small yet versatile shuttle. Has a 58 km/h top speed and a run time of 5-7 min. Is also equipped with a coilgun, a through airlock, and sweet asthetics.
Surcouf
por 76561198040974820
𝘚𝘶𝘳𝘤𝘰𝘶𝘧 𝘤𝘭𝘢𝘴𝘴 𝘴𝘶𝘣𝘮𝘢𝘳𝘪𝘯𝘦𝘴 𝘢𝘳𝘦 𝘪𝘥𝘦𝘢𝘭 𝘧𝘰𝘳 𝘭𝘪𝘮𝘪𝘵𝘦𝘥 𝘤𝘳𝘦𝘸𝘴 𝘰𝘧 2 𝘵𝘰 4 𝘮𝘦𝘮𝘣𝘦𝘳𝘴. 𝘐𝘵𝘴 𝘷𝘢𝘭𝘶𝘦 𝘪𝘴 𝘢𝘵𝘵𝘳𝘢𝘤𝘵𝘪𝘷𝘦, 𝘣𝘶𝘵 𝘪𝘵 𝘭𝘢𝘤𝘬𝘴 𝘴𝘵𝘰𝘳𝘢𝘨𝘦 𝘴𝘱𝘢𝘤𝘦. 𝘏𝘦 𝘪𝘴 𝘤𝘢𝘱𝘢𝘣𝘭𝘦 𝘰𝘧 𝘥𝘰𝘪𝘯𝘨 𝘮𝘰𝘥𝘦𝘴𝘵 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴 𝘦𝘷𝘦𝘯 𝘸𝘪𝘵𝘩 𝘩𝘪𝘴 𝘭𝘪𝘮𝘪𝘵𝘦𝘥 𝘪𝘯𝘪𝘵𝘪𝘢𝘭 𝘧𝘪𝘳𝘦𝘱𝘰𝘸𝘦𝘳. Les sous-marins de la classe Surcouf sont idéaux pour des équipages limités de 2 à 4 membres. Il a pour qualité son prix attractif mais il manque d'espace de stockage. Il est capable de faire des missions modestes même avec sa puissance de feu initiale limitée. ʀᴏʟᴇ : ᴇxᴘʟᴏʀᴀᴛɪᴏɴ ᴘʀɪᴄᴇ : 6,000 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 2 - 4 sɪᴢᴇ : 31x7ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 4 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x2 ᴄᴏɪʟɢᴜɴ (ᴘᴏssɪʙɪʟɪᴛʏ ᴏғ ᴀᴅᴅɪɴɢ ᴏɴᴇ ᴍᴏʀᴇ ɪɴ ᴄᴀᴍᴘᴀɪɢɴ) x1 ᴅɪsᴄʜᴀʀɢᴇ ᴄᴏɪʟ
SCS Nautilus Mk7E [Mild Disarray]
por 76561198079316762
SCS Nautilus Mk7E Latest update fixed the ai path finding for the shuttle ladder. Short Description Long range attack sub. Equipped with four coilguns, one frontal railgun, three discharge coils, and decoy launcher. This sub is well balanced and amazing for campaign. It is built for multiplayer in mind, but can be used with AI just fine. Features - Designated compartments for each job - Coilgun ammo mixing - Custom reactor controller (the engineer will thank you) (switch in CIC and engineering to toggle) - Crafting room - Plenty of storage (crate shelfs) - Long range shuttle (with a coilgun and mini reactor) - Custom flood doors - Custom airlock doors (with a switch that floods the lock for artifact containment) - Brig (for assholes) - Captain's Quarters (it even has a casting couch for new crew!) - Field tested in a multiplayer campaign - Automatic reactor shutdown - Automatic discharge coils (switch in CIC to toggle) - Docking hatch power toggle (bottom switch in CIC) - Custom automatic battery reserves and everything else you need for a night with the lads! Credits Credit for reactor controller is given via required items. All required items are vanilla and are must haves. Credit to the musician that worked the music for Hardspace! those tunes rock and are used in the video tour. Credit to the creator of the submarine safety clock! https://steamcommunity.com/sharedfiles/filedetails/?id=2516358789
Jupiter.nomods
por 76561198966948554
The station is rumored to have been assembled from pieces of boats and other stations that were once left lying on the bottom.
Reactor - High Speed Reaction (Custom PID controlled)
por 76561198014720812
Adjust rightmost MEM value to your max reactor power then add 2.5 (2% per upgrade) Also adjustthe P value (top left MEM) Example: Max output 20000, Top left MEM - 0.1 Rightmost MEM - 202.5 Max output 10000, Top left MEM - 0.2 Rightmost MEM - 102.5 Max output 5000, Top left MEM - 0.4 Rightmost MEM - 52.5 Adding the 2.5 helps it reach max power Adjust the bottom left MEM value if you wish to adjust your desired temp if you wish to increase fuel lifetime Say goodbye to long reactor startup times, and severe over-voltage. (Over-voltage can still happen at extremes, but recovers a lot quicker.) Works by subtracting your desired temp (5000 by default), to the current temp. For example 5000 - 3000 = 2000 It then multiplies that by 0.2, and sets the reactor to 400% fission rate As it approaches 5000 5000-4800 = 200 200 * 0.2 = 40 I was originally attempting to remake the PID controller, but found out just setting up P was simple enough to keep up. Technically it only uses the P, in PID. Not to be used as a submarine, but instead as a testing platform/savable prefab. Contains two lights, left light uses 8000 power, right light uses 2000. Intended for people who wish to modify their submarine or make a new one, without dealing with overvoltage or meltdown issues. (Or in some cases, purposefully cause it) It is also possible to underclock the reactor by having it reach 3000 degrees instead of 5000, or output a bit less energy Please note that attempting to draw more than the max possible (or not heating power/fuel) can cause issues. https://barotrauma.fandom.com/wiki/Nuclear_Reactor#Fuel_rods Can work if you stuff 4 thorium rods or hotter as well.
Dugong FAB
por 76561198411848224
This Version of the Dugong has more cargo capacity, Another hard point (this was made before new hard points), Fabricators and Deconstructors. Plus an entire electrical rework designed around being a fail safe. While the ship may have been upgraded, The reactor has been left alone, and isnt as strong as it needs to be to run everything at once. Thats for some challenge and something that makes driving this a bit more than a point and click adventure game
Kasel Ciremai Class
por 76561198267573547
Description SELL POINTS: small (as small as dugong), quick, drone, guns. due to the demand of deep sea exploration, PT. KSKAB released their second submarine Kasel Ciremai Class, a deep diver submarine. This submarine is equipped with stealth functionality, double structure, and a shuttle/drone. PT. KSKAB remain committed to "speed, efficiency, strenght" so even if this is a deep diver submarine size remains small but equipped with strong armaments. Specs The theme with this sub is, how to fit as many features as possible without breaking the immersion too much, have the capabilities of an attack submarine, but size almost as small as Dugong. - 4 Coilguns - Top Railgun - 4 electric disharge coil - Depth Charge - 60km/h top X speed - 20km/h top Y speed - drone - large storage compartment (storage room, Ballast Tank, and crew quarters room) - Stealth - night mode (all lights off except for emergency lights) - automated door that can be turned manual - Tobacco Vending Machine - Deconstructor & Fabricator inside Utility room - Flood Alarm - Fire Alarm - Meltdown Alarm - Backup Battery System - Status Monitor in engine room Stealth - Silent running activated from navigation panel. this limit throttle to 20% - A button to turn off all external lights and internal lights. The Drone Linggarjati Drone features: - bottom coilgun - manual control - 3 diving suit - 1 diving locker - 1 general purpose locker About (PT.KSKAB) - PT. KSKAB is a submarine builder that has the motto of "Speed, Efficiency, Strength". The Founder of PT. KSKAB once had an accident where their submarine can't enter a colony due to the submarine stuck between a ridge. Since that day they are committed to make submarine as small as possible, as fast as possible, and as tough as possible - the founders of PT. KSKAB once found an old logbook during their explorations. this logbook contains an extensive information of the biggest archipelago on earth. Fascinated by the mountains shown in the logbook, they decided to name all submarines they'll make with said mountains name. Notes - I still can't figure out how to have the docking module for the drone works with both, nav terminal inside the main submarine and nav terminal inside the shuttle. so for now, you can only dock the drone back to the sub, with the help of someone inside the sub. if you know how, any feedback would be appreciated - built with campaign with friends in mind, without karma system - when using the drone, don't forget to press the button in the shuttle, that corresponds to remote control or manual control - Any feedback related to the sub and its shuttle is appreciated
RK Radio Station
por 76561197994458740
A programmable Radio Station Functions: - target wifi channels - switch through a set array of channels and loop - set array for prior function - send messages via console - feed content of one channel to an other - jam target channel No additional wiring or adjusting required. Includes a raw version of the transmitter and a user manual in english.
Poseidon's Wrath
por 76561198032163082
A capable Sub with four coil guns, a depth charge launcher (Note the loader in the armory is only there to hold extra depth charges the actual loader is in the gunnery compartment) as well as three electrical discharge coils. It also features a two fabricators (one medical) and a deconstructor.
Abyssal Rose + Little Dusty
por 76561198171936987
Abyssal Rose 1.1 and Little Dusty 1.1 bundled together as they were designed. I apologize for the wait for the flooding fix. Standalone AR: https://steamcommunity.com/sharedfiles/filedetails/?id=2031878886 Standalone LD: https://steamcommunity.com/sharedfiles/filedetails/?id=2031879070 The Abyssal Rose Features: -Beautiful Rose paint job -4 Coilguns * Wide sub coverage -1 Railgun * Hunting -1 Discharge Coil * High Sub Coverage -4 Outer spotlights * Toggleable * Scrolling Periscope -10 Indoor Cameras * Captain activated * Scrolling Periscope * Scrolling Buttons -1 Top Docking port * Station Docking -1 Bottom Docking port * Shuttle Docking -Inventory * Campaign Lite prepared * High cargo space -Medium Velocity * 3 ballasts * 1 Large Engine -Stable wiring * CoziStandard Wiring -1 LY Reactor -Lots of buttons! The Little Dusty Features: -Neutral Gray paint job -3 Coilguns * Medium shuttle coverage -1 Rear Spotlight -Independent Sonar -Front Observation Window * Pleasant viewing of your demise * Windex Sold separately -High Velocity * Caution VHigh Y Velocity -Wifi Linked * Designed to listen to Abyssal Rose when docked to improve Velocity -On board mini reactor * So cute -BattBox * Pre-charged * Medium Cap -Lots of buttons! If you have any issues let me know in the comments. Feel free to use my wiring as a template for your own designs!
[UES] Amadeus -Respawn Variant
por 76561198062530323
The escape pod/shuttlecraft hybrid of the UCS Ardent command submarine, requires more manual operation than standard shuttlecraft, but due to its compact design it can safely fit within isolated compartments of larger submersible craft. Has been defaulted to ON status, making it compatible for setting as a respawn shuttle with inexperienced crew.
Bacteria Music Harmonica
por 76561198080379205
Heard this song and saw the memes, thought it would be a fun lil mod to make, just plays the brainrot song on the harmonica, have fun.
沉底自用舰娘喵(仅外观)
por 76561199185886207
ES Map 2 - Ice Pick Mining Co.
por 76561198079016299
Enhanced Armaments Fuel for the Fire Expansion Unlimited Ammo
por 76561199121424319
What does it add? This mod adds a few mags, canister and cells that can shoot indefinetly (no throwables!!). Note: I'm clumsy, so please tell me if something isn't working. Full credits goes to: Sgt. Shorty for creating the official expansion.
AA_Донжон_Расшир
por 76561199405816458
Этот мод добавляет обьединёную карту малый лес и горы
Dr. Javier + Enhanced Reactors Patch
por 76561199012681467
Simply fixes the recipe for Dr. Javier's surgical bomb, since enhanced reactor changes the identifier of the uranium fuel rod into something else, this patch just makes it use the new identifier from enhanced reactors instead
Camel-IB
por 76561199025086375
The VBL (Medic Logistics) submarine, notable for a single conspicuous hump, is popularly known as “The Camel.” The Camel has a large medical bay and a roomy cargo hold, but very poor resistance to flooding. The forward ballast tank is a dangerous area where many unwanted crew members meet untimely ends in so-called “accidents.” The IB modification improves the boat’s survivability by replacing the lower magnetic coil with a double magnetic coil, welding an armor layer over it, and installing a discharge coil on the hump. Cost 13 000 Reactor: - Output: 5200 - Consumption: 0.2 - Ignition time: 20 s - Meltdown delay: 120 s Speed: - Horizontal: 22 km/h - Diving: 16 km/h - Surfacing: 19 km/h Armament: - Chain cannon mounted on the upper bow - Double magnetic coil on the keel (bottom) - Small weapon/turret slot at the rear on the upper deck - Depth charge launcher - Discharge coil mounted on the hump
Devotion
por 76561197987967870
Class: Scout Tier: 2 Price: 16200 mk Recommended player count: 5 - 9 Cargo: 16 Hardpoints: 3 small turrets (custom), 1 EDC Vertical speed: 19km/h Horizontal speed: >27km/h Notes: Fully vanilla (no mods). Prior experience recommended. Custom hardpoints, custom gameplay mechanic(s), high fuel drain, volatile reactor, very high top speed. In-game description: "Eclipse Galactic welcomes you aboard their very first open market entry for a line of experimental submersive vessels. A highly capable jack of all trades, the Devotion is bound to satisfy the needs and wants of anybody who steps aboard. However, everything comes at a cost. Bearing 3 engines and jury-rigged hardpoints, it tends to be rather volatile. Worry not, for the vessel's fate was thoroughly planned out. All it takes is your crew's complete commitment. A teamwork exercise, if you will." Features: -Fabricator + Small cabinet + Reserve battery -Deconstructor -Reserve power (pumps, oxygen) -Med-bay with a comfortable bed and a toxin cabinet -Secure Security Room (Cpt/Sec ID) with 360 coverage security cameras, door can be opened by anyone from inside -Secure Bridge (Cpt/Sec ID) -Light switches in most rooms -Several loose vents for stashes -3x engine: Main (480kN) + 2x auxiliary (85kN*2) -Reactor disaster countermeasures (see screenshots) P.S. Power Mainline button at the cpt. terminal will turn the lights back on after a long delay as an alternative to the 2 levers in Reactor/Cargo. Armaments (non-swappable, see screenshots for more detail): -Coilgun (top-left) - Burst x3 -Chaingun (bottom-left) - Fuller Auto -Chaingun (right) - Burst x12 -Electrical Discharge Coil (bottom-right) - 5sec manual trigger, sensor-triggered auto mode Mostly locked wiring. Subject to change. Explore the rewirable devices for yourself if needed. Components not detachable. Original design. Credit: Sam - helped correct the Hull placement Antilogy - took the sub for a test run in his public campaign, which allowed the discovery of various flaws throughout versions Feedback welcome.
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