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Mods y plugins para Barotrauma
Este catálogo incluye 82.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Majava V2 Finished
por 76561198047724979
Snapsimörkö Oy:n Toinen Majava sukellusvene. Tässä mallisa docking luukku toimii, mutta kiinnityksen jälkeen reaktori täytyy sammuttaa, koska se jää päälle. En jaksa korjata ;) - - - - - - - - - - Snapsimörkö Oy Second Majava submarine. Docking works now, but remember to shut down the reactor during your outpost/colony docking. TO WORK YOU NEED: EK | Armory, EK | Utility, EK | Gunnery, EK | Dockyard :MODS FROM WORKSHOP
Daud | The Shuttlesub
por 76561198094534855
"Small, quiet and deadly. This shuttle is designed to be used as a standalone submarine by 1 or 2 crewmembers, outfitted with two pulse laser turrets and a storm shield, which covers entire hull in electricity. As Daud has no reactor onboard, it utilizes super-dense batteries." Daud is a submarine built with true solo gameplay in mind, able to get from very beginning to the very end, as long as it's navigator is capable. Extremely compact, reactorless design, it is more of a shuttle than a submarine. Daud's engine is of high power, able to accelerate up to 43 kilometers per hour with no upgrades. Outfitted with two laser turrets and hull-wide EDC complex, the Daud is more specilized at fighting local fauna, rather than other submarines, but experienced seafarer may replace said turrets with whatever they please(We do not take any responsibility for any inconveniences caused by installing two railguns). EDC shield however, can be toggled whenever it's navigator pleases, at a price of extreme power demand. As shuttlesub features no reactor, it runs off 4 dense batteries, which can only be recharged by docking to a station or any other naval unit, which provides power for docked vessels. This however poses a threat to unprepared submarineers, once the power is gone, it cannot be replenished with reactor, unlike any full-scale submarine. For the quality of life, said power grid also comes with several screens, giving the crew all the information about remaining power, estimated time before final blackout and two memory components for manual adjustments of charge rate and (sadly) max power capacity. Last but not least - Production Complex. Omnipurpose production unit, which is a combination of deconstructor and both types of well known fabricators. This machination will prove extremely useful in a long-term expedition, providing crew with everything needed. It is still a lot more convenient to use station machinery, however, as Production Complex consumes much more power than independent machines. All in all, Daud welcomes any daring veteran or reckless submarineer aboard. Little bits of little things, which no one asked for: - There IS actually a small reactor in one of the walls, literally only for logic. It's upgrades are disabled and it's immune to any damage while having 0 power production even if you somehow manage to get a fuel rod inside. - The normal supercapacitor has very small supercapacitor atop of it, it's entire purpose is extending amount of connections the former has.
The Crucian Carp V1.0
por 76561198053344892
A medium sized sub, packed with features. Includes ship-wide monitoring; notifying crew of impending component failure BEFORE the ship is sinking. Ship-wide cameras are controlled from the helm (5x inner, 5x outer), a manned and an unmanned shuttle, expansive storage, autodoors, flood protection, and compact gunnery (3 guns connected to one periscope; swap with the nearby switches). The ship is outfitted with a number of items for testing purposes; add or remove as your playstyle sees fit. General list: • Max velocity x ±29 m/s, y±14 (±15 with shuttles detached). • 5 System monitors (notify ship-wide if reactors, engines, electronics, bilge pumps, ballast pumps, or weapons are nearing failure) • Ship-wide cameras are controlled from the helm (5x interior, 5x exterior) • Ballast doubles as extra storage • Manned shuttle with airlock, pulse laser and docking camera • Unmanned shuttle with 1000 meter range. Armed with Coilgun. Can be manned to reload ammo, but does not include oxygen generation. Cameras mounted on all four sides. • Level 1: Airlock, Docking port Suite, Captains quarters with lounge • Level 2: Engine and Reactor room, Electronics and Drone control suite, Fabrication/Research and Medical, Weapons deck. • Level 3: Greenhouse, Ballast/Storage A, Ballast/Storage B
40x40-LED
por 76561198809370449
Description This is a 40x40 LED screen. You can display a 40x40 picture by using the command in the game. It is divided into two parts, one is and the other is . Picture customization Some Python program files are provided in MODS folder . Picture size Only 40x40 pixel pictures can be displayed You can use the program provided in the mod folder to process the picture size. It can reduce and generate 40x40 pictures in the same folder of pictures, but it is best to use a 1:1 square picture. Picture data The data needs RGB of each pixel of the picture. Similarly, you need to use the program provided in the mod file to obtain the picture data, which will generate a TXT data file in the same folder of the picture, open TXT, select all with Ctrl + A and copy. Data input The in the stores the RGB data of the picture. I have reserved five storage locations in it. You can find five arranged vertically in the upper right corner of . You need to input the previously copied picture data into the of the . Use in editor Of course you can add storage locations. The 5001-6600 WiFi channel is used between the and the , so you can place them anywhere, even outside the submarine. In game use After entering the game, please look at the command prompt of , and I added two initial Emoji expression pictures: ------------------------------------------------------------------------------------- 40x40 LED 输入 "show" + emoji序号,比如 "show 1";输入 "reset" 熄灭 input "show" with No. of emoji, such as "show 1"; input "reset" to off 1.傲娇 2.希望没事 3.? 4.? 5.? ------------------------------------------------------------------------------------- Hint CTRL + a can also be used to select all values in memory component Whether in the editor or in the game, you can change the picture data and place the where you can touch it. You need to pay attention to the computer performance of yourself and your online teammates. Exception handling Due to the reasons of the game itself, When the total number of parts of the submarine changes greatly, the circuit in the game will have different operation modes. This causes the picture to shift by one pixel. For example, it works normally in my simple mod, but in your complex submarine, the picture shifts to the right. When testing your submarine, you need to modify the value of the (when the mouse is over, the "初始值设置" will be displayed) at the bottom of the . You can try to change it to or or .
AR5S A.I.S. Shuttle series
por 76561198344298483
The Abyss Industry Standard shuttle was built based on the standard length of a inside wall. It's small, fast and carried with supplies.
Tadpole
por 76561198165505920
"A large shuttle, or tiny submarine, typically used for scouting out from a larger submarine, or transporting smaller items. Quite useful on journeys where you need a little bit more maneuverability." This is my second ever submarine, and first ever shuttle. Not sure if you could even call it a shuttle, considering the nuclear reactor and all. Either way, I'm quite proud of this one. Make sure to tell me in the comments if you find any issues, and I also accept praise (lol). Side note, you do need to manually open and close the docking ports. I did this so you could also use them as airlocks. I'm also not sure on the AI pathing, but I tried my best. Specs: 375 Items Small Reactor (w/ many rods in storage) Shuttle Engine 2 Docking Ports (Top and bottom) 2000 kWh of Battery Charge 1 Railgun in the Front 4 Diving Suits with Oxygen Tank Shelves Beneath Medical and Exploration Supplies This shuttle is designed for 2 people, but it can hold up to 4 with the equipment onboard. Requirements: EK Pack
EK_Big_Rig_South_Rising FINAL
por 76561198013836647
R-29 is a heavyweight transport ship. But that pussy ass shit was barely armed so some of them down south boys got together and made their own little upgrades. Even topped it off with one helluva spoiler on the back. Original design by rav2n.
Nehalennia Remake - The Nebuchadnezzar
por 76561198132497568
This has been updated! (07/09/2023) "Named after a hovercraft and based on an equally weirdly named submarine, the Nebuchadnezzar Features two front mounted coilguns, two engines, and a luxury barrack for the entire crew." This is a full remake of the Barotrauma legacy submarine named Nehalennia. I'm planning on doing every default legacy submarine.
IJN Type C
por 76561197960786119
WW2 IJN Type C submarine with midget submarine as shuttle on the rear deck
BOSSCO Researcher
por 76561198405576917
https://www.youtube.com/watch?v=5t53TcKIlMc
Guppy
por 76561198079553235
Small and chunky, but still speedy and effective. Takes lots of notes from the Humpback but has various improvements in layout.
God O' War
por 76561198000329194
Railgun go brrrr! 7 Coilguns 5 on the top, 2 on the bottom. 6 of the coilguns comes as a 2-set. (A periscope controls two coilguns, cannot be controlled individually) 10 Railguns 5 on the top, 5 on the bottom. Can be controlled individually at the gunnery department. Can also be controlled at the command room as 5-sets. - Activate the lever switch to take control of the railguns. - Use side switches to choose up and down. - The periscope at the command room will be connected to the search lights, if the lever switch is off. Maintenance - 4 Batteries - 4 Junction boxes (Surprisingly few!) - 10 Super capacitors* (No way around this) - Other crap
Basilisk Mk. I (Outdated)
por 76561198111779617
NOTICE OF ACQUISITION This submarine design, as well as its designer, have been acquired by O&S Engineering (OSE) as the basis of its new Europan division. This version of the design will no longer be receiving attention from its designer. Rather, after being updated, it will be re-launched as what we expect to be the first of many in OSE's line of Europan vessels, the OSE-1 Basilisk. TL;DR My first completed sub! I wanted to create something that uses stairs instead of ladders to get around and which has a more stable electrical system than you might see on vanilla subs (having been using the Typhon 2, which is all ladders and goes dark on the reg). I've also included lots of cool features and systems, listed/explained below. I've tested the sub a decent amount, but if you run into any significant issues do let me know in the comments—I'll probably fix it. Note: You can click on the preview images to get a better view of those glossy png's. Features —Two large engines (one able to be toggled) with a top speed of 70km/h and which don't put extra stress on the grid thanks to the proxy system (for info on the proxies, see the Command section of Systems). —Three centralized ballasts, each with two large pumps for responsive vertical acceleration. —Four coilguns, two railguns, and four discharge coils. —A shuttle-drone, named as such because it is able to be crewed safely but is controlled remotely. It sports two additional coilguns as well as a mineral scanner. —An advanced electrical grid full of redundancies (this took the longest to design by far). —Automatic doors which cease autonomous function when water is detected on either side. —Anti-whoopsie™ airlock doors. —Information displays, most of which are related to power and in the command room. —Two pairs of airlocks to ensure no crewmate is trapped—inside or out. —Centralized ballasts for better chances during emergency descent control (no promises). —A reinforced outer shell, excepting the airlock and pre-airlock areas. —A light switch corresponding to all external lights including the drone's. —Very few ladders, which are fast to slide down but slow to climb; lots of stairs, which are quick both ways. —A secret or two. Or maybe four?Six, if those even count... Systems While most of the Basilisk Mk. I should be familiar, there are a number of features and systems that you may not recognize and which I think warrant explanation. Command —The text displays and terminals in the command room are for efficiently monitoring and altering the charge rates of batteries and supercapacitors. Since charge rate is taken as a percentage, input a value from 0-100 into the terminal and press enter to alter the charge rate of all corresponding units. —All text displays, terminals, and individual supercapacitors have been labeled for clarity. —The nav terminal's second button, EII Power, toggles the supply of power to the EII (upper) engine from its proxy* to allow for more precise control. —The text display and terminal for the supercapacitors relates only to those which power a coilgun; the railgun and discharge coil supercapacitors are not connected to the terminal and must be altered manually. —One new fuel rod corresponds to a value of 80 in the text displays. —The "Toggle External Lights" button toggles all lights outside of both the main sub and the drone, including weapon lights. As there is a window in the armory, there is a light switch located there as well. —The maximum total aux. power value is 12000; for each engine proxy, 4000. The reactor enters meltdown at a temperature value of 6000. *By engine "proxy", I am referring to the two pairs of batteries which act as buffers between each engine and the grid. The engine, which has a variable power load, receives power from the proxy which has a fixed charge rate. This eliminates the strain which horizontal acceleration puts on the grid when an engine is connected directly to the grid. Electrical —You might notice that some of the junction boxes are slightly larger and colored green, and that the white junctions appear to be grouped but aren't labeled. The green junctions are locations in the grid that receive one of the five direct power outputs from the reactor. —The green boxes take twice as long to repair—however, their deterioration speed has been slightly reduced. —The white junctions powering the most important systems are those nearest the green, the furthest left being the critical systems (i.e. nav, ballasts, engines, O2) and the furthest right being those which charge the supercapacitors. —The junctions are unlabeled as no one junction corresponds to a single system (e.g. one junction powers a single ballast, the oxygen generator, and an engine proxy). The exception to this is the junctions which power the lights which can be identified by the large red X on the wall behind them. —The white boxes have had their unskilled repair time reduced from 25s to 20s; the green boxes have had their unskilled repair time raised to 40s along with their skilled repair time being raised to 10s from the standard 5s; the green boxes have had their deterioration speed reduced from 0.10 to 0.08. —There are lights next to each ballast ladder, activated by smoke detectors within the ballasts, to signal a ballast pump in need of repair, but I'm not sure if they actually work so they will likely be revisited in the future. Weapons //Description in progress.
Vengeance Mk. IIIn(STOCKED)
por 76561198088666207
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
Goliath Attack Carrier
por 76561197987030954
NOTE: Use Goliath Carrier.sub as your game file to function properly. ----- Massive Goliath-class carrier. Three modules connected by docks (command, carrier segment, propulsion). Allows for dynamic changes in ship to accommodate environmental constraints. Proximity-based docking for each module with flip of a switch. Power grid also modular, with backup batteries for Command and Carrier segments if detached from the Propulsion segment. When Command module is connected, the navigation terminal will use the massive ballasts and engine of the Propulsion segment. If either piece detaches, it can function autonomously with impaired maneuverability. The Carrier segment does not have propulsion, but will achieve neutral buoyancy if separated. Ten docks on the Carrier are availbale. Currently, 8 interceptors and 1 bomber are docked. Attack craft are battery powered without oxygen source onboard, so bring a mask or a diving suit! Doors on attack craft only open when docked. Emergency cutter available. There are three outpost docking solutions - one on each segment. The navigation console is used to turn on a 20-second proximity docking period for these docks. Enjoy!
Orca MK V
por 76561197980492503
After extensive refitting this classic submarine has become a bulky weapon of war. Greater gun coverage and a reinforced hull have been installed at the cost of maneuverability. The interior layout has been rearranged to make vital parts of the machinery resistant to flooding. Recommended Crew: 5-8
Accurate Absolute Positioning System (Speed Included)
por 76561198104999090
(IMPORTANT) This system has been updated, there is now an automatic version in the mod file which does not require setup and calibration at the start of the game. Use this one if you need the system to be set without players, eg: the system is vital, part of something that shouldn't be interacted with, players are brainlets. Both systems are still here if you need to use the other version. I previously had this system on the workshop, however things went a little weird when i tried to update it. That being said i have updated it a lot, it is now more accurate, easier to setup and is a lot less lag intensive. The system is explained in the sub file. - Additionally here is a video showing its setup and usage: https://www.youtube.com/watch?v=bjl2VLJOAzk&feature=youtu.be .
Tiamat
por 76561197974432205
The Tiamat is designed as an advanced blockade runner ship. Powered by a protype reactor that proved to the engineers to be such a pain to manage, they filtered all power through a robust battery array. The battery array supported by a highly developed engineering control helps keep the reactor from blowing every time the captain cuts power to this ships massive power hungry engines. Its defensive suite is limited, but features a advanced dual flechette coilguns on the critical top position.
DugongWithFabricator
por 76561198059530954
Reworked Version Available: https://steamcommunity.com/sharedfiles/filedetails/?id=2251095087 Dugong With Fabricator: Added: a 3rd gun, an extra room, a deconstructor, a fabricator, a medical fabricator, some items and moved things around, etc. All guns can be rotated in 360°. Be careful not to damage the submarine. Made all exterior, interior, emergency lights switchable. By default all lights are turned off, except 1 emergency light at the navigation terminal which is also switchable. The deconstructor, fabricator and medical fabricator have a labelled switch at the navigation terminal which you have to turn on in order to be able to use them. Default description: Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.
Svarog Sea Dog 2.0
por 76561198094037498
A retrofitted Svarog Battleship "Sea Dog" featuring increased ammo reserves, storage, and more crew quarters this ship is top of the line outfitted with alien-integrated engines and up armored hull, the efficient ballast and engine system allows this to be one of the fastest ships for it's size as well the ability to carry a Swordfish class shuttle and smaller.
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