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Mods y complementos para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Tda IA Classic
por 76561198168528151
Tda IA Classic I would like to give credit to idai This Playermodel Includes: -A Playermodel -A Ragdoll -Faceposing -Fingerposing -Hands -Bodygroups -Proportions Bodygroups Are The Following: -Alternate Hair -Skirt/Shorts -Boots/Heels If there is any bugs with the playermodel please tell me right away!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you hate this playermodel then its simple, IGNORE IT. No one wants to see your hate comments because no one cares and your just wasting your own time so do yourself a favor and ingore the playermodel and save yourself some time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Join our steam group today! We will keep you updated with what we are working on, when a new model is uploaded, and we will generally keep you up to date with what we are doing. Onion Juice Models Want to play with me on a server with Duchess, Spearmint or me? Well join Dinner Time Premium in the Murder gamemode today! I spend most of my free time in Garry's Mod on that server so go play on it if you want a chance to play with Duchess, Spearmint, or I. Dinner Time Premium Group Page If you like this addon subscribe to it and give it a like so I know to make more like it!!! :D
Coil Nailgun
por 76561198034390498
It's a gun that shoots nails. Fascinating! Pin your enemies to walls and turn adversaries into swiss cheese with this wonderful little metal-spitting device. DISCLAIMER: This is the only OFFICIAL Coil Nailgun SWEP for GMod 13. If you got this from some place other than here, I am not responsible for how it works (or doesn't work). You have been warned.
Gru [Nextbot]
por 76561198257355066
[simfphys] Lamborghini Diablo
por 76561198128823009
Adaptation of the Lamborghini Diablo for simfphys. All the lights work, it has animated headlights, there is a place for a passenger in it. Also it has sounds from Forza Horizon 3.
[WAC] Kamakov Ka-52
por 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Kr1mal's HQ Ground Textures (PROP)
por 76561198031595534
Русский------------------------------------------------------------------------ Здравствуйте! Я представляю вашему вниманию аддон, который заменяет текстуры 2d пропа в Garry's Mod на 4К аналог. Есть ли тут что-то выдающееся или нет, решать вам. Данный аддон поддерживает слабые ПК и технология NormalMap работает и без включённых динамических теней. Базовый аддон: ("Ground"). Текстуры были взяты с сайта https://quixel.com Все скриншоты были сделаны в игре. Вторая часть аддона: https://steamcommunity.com/sharedfiles/filedetails/?id=1839649213 English---------------------------------------------------- Hello! I present to your attention an addon that replaces the texture of 2d prop in Garry's Mod with a 4K analog. Is there something outstanding here or not, you decide. This addon supports weak PCs and NormalMap technology also works without dynamic shadows Base addon: ("Ground") Textures were taken from https://quixel.com All screenshots from game footage. Second part: https://steamcommunity.com/sharedfiles/filedetails/?id=1839649213
SCP-178-1 Nextbot and SCP-178 Entity | "3-D" Specs
por 76561198068425395
It's been a while since I've done a Garry's Mod addon, and I really wanted to have this SCP available in game as an entity. So I made it myself. The SCP: http://www.scp-wiki.net/scp-178 You can wear SCP-178 by pressing +use (E) while looking at it. (You can drop it by using the command drop178) SCP-178-1 instances will spend most of their time walking around the map randomly. If you approach one instance from too close it will attack you. All SCP-178-1 instances will start chasing you until you die. There is a server-side command called "remove_all_178_1" to remove all instances of SCP-178-1 on the map. Convars: There is 1 client-side convar: - scp178_filter 0-1 => whether or not you want to enable the filter when you pick up the glasses (enabled by default) There are 5 server-side ones: - scp178_1_attack_range <number> => from how far can SCP-178-1 hit you (17.5 by default) - scp178_1_attack_damage <number> => how many damage per hit (30 by default) - scp178_1_attack_all 0-1 => whether or not SCP-178-1 attacks people who don't wear SCP-178 (disabled by default) - scp178_1_walking_distance <number> => how far SCP-178-1 wanders around when not trying to kill a player (5000 by default) - scp178_players_scp 0-1 => whether or not players using the SCP-178-1 playermodel are invisible (enabled by default) (SCP roleplay server owners this is for you) - scp178_1_detection_range <number> => from how far can SCP-178-1 detect a target (5000 by default, set a lower number to decrease lag) - scp178_1_running_speed <number> => how quick does SCP-178-1 run compared to its walking speed (4.5 by default) Q&A: Q: HELP ME, I CAN'T SEE SCP-178-1 A: Yes, because you need to wear the glasses to see them, read the SCP. ;) Q: SCP-178-1 (Nextbot) doesn't move A: This means the map you're on doesn't have a navmesh. You can generate one using nav_generate. Q: I CAN'T FIND THEM! A: The glasses are available in Entities > SCPs while SCP-178-1 is available in NPC > SCPs. For gamemode creators: You can set whether or not a player can wear SCP-178 using the network var 178CantUse. (boolean) Example: ply:SetNWBool("178CantUse", true) => the player represented by "ply" is not able to wear the glasses. Set to false by default. Screenshots taken on map gm_site19.
CoD: Modern Warfare - Ghost (Playermodel & NPC)
por 76561198078102212
Ghost operator from Call of Duty: Warzone. If you like this let me know with your rating: Some useful addons: Black Autumn Playermodel Selector Tools for posing Models included - Playermodel - Friendly and hostile NPCs - Viewmodel hands Features of the models - Eye posing and eye movement - Finger posing - Bodygroups: headset, cape, patches, grenades, pistol, holster and walkie - Tattoos for both arms - Jigglebones for cape - Adapted physics, hitboxes for TTT and attachments - 5 LOD levels Model and textures: Activision, Infinity Ward, Raven Software Greyhound (extraction tool): Scobabula Reuploading this addon or any of its contents without permission is not allowed and will result in a report to appropiate authorities. In order to do some modifications and distribute them, you must ask me first and get my approval.
Doctor Who Model Pack 4
por 76561197988074266
Credits go to: BBC Sydney Newman, C. E. Webber, Donald Wilson for creating Doctor Who And a Thanks to Omolong, Smirnoff Joe, Dan2593, J. Muffintop, jjmfdl and all the fans for ideas and continued support. I cant make any models Other Doctor Who model pack http://steamcommunity.com/sharedfiles/filedetails/?id=108134845
Fish in gm_construct
por 76561198346357456
This addon adds fish to the pond in gm_construct! This is not a map addon, changes automatically apply to gm_construct No CS:S content required Has support for gm_construct_in_flatgrass, gm_fullstruct, gm_construct_13_beta and other gm_construct maps This addon can be customized. Settings are located in Spawnmenu -> Options -> Construct Fish -> Settings (Only shows up in gm_construct) Q: How do i get as much fish as in the first screenshot? A: Open the settings panel and choose the fancy preset. It will drain your fps though as the game will have to handle 1000+ fish entities. Q: Why? A: Why not Console Commands for adding custom maps: Concommand Description Example addfishmap "HEIGHT HERE" Registers the map with the specified area height addfishmap 800 addfishmap "MAP NAME HERE" Registers the map using already registered map's coordinates (recommended) addfishmap gm_construct removefishmap Unregisters the map removefishmap resetfishmaps Resets registered maps to default resetfishmaps LARGE MAPS OR MAPS WITH WATER IN 3D SKYBOXES MAY NOT WORK PROPERLY! Credits: Valve for the default fish model If you want to reupload the addon for various purposes (tweaks or more map support), please ask me first.
TTT_space_station
por 76561198031473814
I take absolutely no credit for this map, and I am only uploading this to workshop so players who play on the Evocati server have ease of access to it and can download the map faster and more efficiently. The original creator from garrysmod . org is: Rubix (2) ***Willing to take down upon request of Rubix (2) or Valve, to avoid any type of ban.***
Invisibility Cloak
por 76561198218410380
Invisbility Cloak A simple invisibility cloak SWEP which lets you become invisible indefinitely! ConVars - icloak_voice - Enables or disables the voice on activation. - icloak_visible_movement - Enables or disables the visibility when moving while invisible. - icloak_visible_damaged - Enables or disables the visibility when getting damaged.
Advanced Material 2
por 76561198819227889
THIS ADDON IS NO LONGER IN DEVELOPMENT, USE Advanced Material | REBORN INSTEAD With this addon you can copy and paste ANY mounted textures, and more! Features - Rotation support for textures. - Custom Detail textures. - Custom Bump mapping textures. - Custom Lightmap textures. - Envmap modification. - $treeswaystatic support. - Alpha type for transparent textures. - Culling toggle (disables rendering inside props.) - Phong shader (kinda janky.) Credits - zamboni for creating the original Material Editor Tool. - Mercury, 80Hg for adding some new features and the artwork at the end. - Thomas for squashing some bugs - Vee for reuploading/maintaining the workshop page After asking for guidance from SEVERAL programmer friends of mine, i have realised this code is basically a lost cause, if you want to fix it. go ahead. the github is public and anyone can make a fork Github This addon is basically dead in the water for the foreseen future unless a complete rewrite happens. do not ask me to fix this addon, do not ask me to add stuff to this addon, it is dead
gm_moebius | Underground Map
por 76561198217275869
PLEASE READ THE DESCRIPTION, USE WEATHER ADDONS ON YOUR OWN RISK. If mushrooms are acting strange and are stretching out try to switch your gmod to x86 version by going into Options -> Game versions Presenting THE MAP, the first fully featured and highly detailed underground map in Gmod. This map was created for the Underground Worlds Map Contest organized by the Hammer Editor Development Group in almost under two months. During development, we did not really have a clear idea of what we were doing at first, but eventually we settled on a very underexplored and specific niche in Gmod: a cave map. We were heavily inspired by a mix of various games like Elden Ring, Sekiro, and Subnautica. As a result, we decided to try a somewhat mythical, slightly fantasy style for the map while focusing on maintaining a high level of detail. In general, the map is suitable for exploratory gameplay, sandbox, or roleplay use. However, we still recommend experiencing the map for the first time in a way that allows you to explore it fully and discover all of its features. Original soundtrack composed by B4N5H33 - https://www.youtube.com/watch?v=e7aygJEqWVM Basic navmesh - https://steamcommunity.com/sharedfiles/filedetails/?id=3683202966 Credits: Cena - Mapping, texturing, and overall insane amount of manual work. Kawasaniac - Modelling, texturing, vibes. B4N5H33 - Sound design, music, playtesting. The Immortal - Playtesting. Commander - Playtesting. Quixel, Valve, Epic Games, FromSoftware, Dear Esther and many more - Assets, tools, ideas and vibes. Disclaimer: 1) It is recommended to have music, HDR and color correction enabled to experience the map fully. 2) Unfortunately due to how the general fog system works on the map, we do not recommend you to use any custom weather addons or manipulate the environment in any unpredictable manner aside from default gmod tools. Use other global addons on your own caution. 3) You can disable the push script for the sphere, waterfall, and river in the admin room! You can help us put out more interesting maps This map is FREE, but please consider supporting the authors so that they can continue to make content like this by donating via PayPal: [email protected] or at https://buymeacoffee.com/ardo2212 Tags: map cave cavern underground fantasy mythical mushroom deep dark grim exploration fog atmosphere
[TFA]Baseball Bat
por 76561198275048380
Baseball Bat you can charge attack by holding left mouse a simple baseball bat require TFA Base Feature: 2 Bat models 2 light swing 2 charge swing combo system bash jump animation commands: tfabattlebat_blureffect 1 (enable screen blur effect) tfabattlebat_damage 1 (weapon damage multiply) tfabattlebat_hiteffect 1 (hit effect) Credits: original weapon : Last Year Weapons animation modified by me map in the showcase and pics: zs_verystill zs_obj_horizons Lahti Dam tags: melee hotline miami no more room in hell zs zombie combo realism
[LFS] AT-RT
por 76561198254173069
All Terrain Recon Transport The All Terrain Recon Transport (AT-RT), also known as the Republic scout walker, was a model of recon walker used mainly during the Clone Wars by Advanced Recon Force Scout Troopers. More: https://starwars.fandom.com/wiki/All_Terrain_Recon_Transport Features: - Jumping (activated by your jump bind, default is space) - Walking - Running (activated by your sprint bind, default is shift) - 2 frontal lights (activated by vehicle specific function) - Only being able to go forwards - Low armor (this means hp) - Decent speed - No shield - 1 canon Notice: You don't need Star Wars Vehicles: Episode 1 for this to work. The only reason that the SW Shared : SWV Vehicles is required is for the AT-RT sounds. Credits: - KingPommes for giving me permission to use his model - Tessa for the spawn menu picture - Me for lua
ME2 Players and NPCs
por 76561198009532780
New and updated version of my Mass Effect 2 NPC and Players pack. Models can also be used as ragdolls and will require bodygroup/skin tool ( http://steamcommunity.com/sharedfiles/filedetails/?id=104604943 ) to use the alternate skins and bodygroups. Includes: Collector Drone, Geth Trooper, Grunt, Hanar, Illusive Man, Loki Mech, Mordin Solus and Subject Zero (Jack). Credits: BioWare - Models/Textures, S-Low - Porting/Materials, Silver Spirit - Playermodel/NPC/cs_fix_f.mdl/NPC Spawn Images/Props/Bodygroups. Also now includes: Collector Armour, Dragon Knight Male and Female Armour. Credits: BioWare - Models/Textures, Biotoxsin - Porting, Srgt. Shotup - Rigging, Shadowcuz - original upload of ragdoll, Silver Spirit - Playermodel/NPC/cs_fix_f.mdl/NPC Spawn Images. Inferno Armour can also be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=114350452 Warning If you have this pack http://steamcommunity.com/sharedfiles/filedetails/?id=108102898 it is an old version from GMod.org, uninstall it as it may interfere with this pack.
Five Rounds at Freddy's (SF2)
por 76561198002638708
Features: -a dark, spooky atmosphere -a decent amount of space -two versions of the map (a lit and dark version) -the original layout of Freddy's with tweaks, such as vents in dead-end rooms, bigger rooms, an entire underground area, terror, etc. -accurate lighting -a system of AI nodes Credits: I don't know who made this specific map, so I'll list the whole SF2 team: -Glubbable -Kit O' Rifty -Simply Delicious -Vincentor -Dr. Face -Lampenpam -Burnout -Stormchaser12 -Quenquent -I6NIS for some of his precious models of the robots (only in the pictures now) -Keithy for some of the materials
Metropolice View Model Hands
por 76561198134565067
This addon is no longer supported by me. I recommend checking this mod out if you want colorable hands: https://steamcommunity.com/sharedfiles/filedetails/?id=2866141214 This adds unique viewmodel hands for Barney and the Metropolice player models. You will have to restart Garry's Mod once if you subscribed to this while the game was running. Model: BossN00b You may use this for your personal projects/patches. I suggest making this mod a required item, and just add this line to addons/mymod/lua/autorun/myplayermodelname.lua: player_manager.AddValidHands( "YOURPLAYERMODELNAMEHERE", "models/weapons/c_metrocop_hands.mdl", 0, "00000000" )
[FNAF:Help Wanted] FNAF 1 and Menu Assets (Part 2)
por 76561198307334978
Assets for the FNAF 1 Help Wanted Map
GMissiles
por 76561197998634888
GMissiles GMissiles is a small mod that adds new missile entities! Press your USE/Interact key on them to launch them, or use Wiremod for more advanced control. GMissiles has guided missiles that can fully track and hit targets such as NPCs, vehicles, thrusters, or even players. Features - AGM-65 - 144-Hellfire Missile - Aim-120D-AMRAAM - AV/TM 300 Missile - Tomahawk Missile - MBDA Meteor Missile - RGM-84 Harpoon - AGM-65 Maverick - AIM-7 Sparrow - AIM-9 Sidewinder - GBU-12 Paveway II - Hellfire - HJ-10 - JDAM - JDAM (2) - KAB-500L - Kh-29 - PL-11 - PL-11 (2) - R-27 - R-27 (2) - R-77 - TY-90 - ATACMS - Minuteman III ICBM - ICBM MIRV Warhead - Minuteman III Nuclear Missile Silo - G-IR Target - Launchers for all missiles Weapons: - Remote Launcher — Remotely launch missiles from the palm of your hand :P - Missile SPAMMER — Troll admin gun - Targeting RPG — Allows you to set anything you want as a target for missiles. You can also launch missiles from it. Other: - Guided/Tracking versions of the missiles - Simple Guided Missile Target GUI - Realistic distant flying sounds - Custom explosion effects - Custom missile exhaust flames and smoke trails - Settings menu under Utilities to change missile targeting and other options - G-IR Target — Missiles will target this spawnable entity if enabled under settings - Missile aerodynamic simulation - Fixed dupe support — Works with Wiremod and Advanced Duplicator - Wiremod support with many options to control missiles - Launcher name GUI when looking at launchers - Custom Minuteman III ICBM and MIRV nuclear missile system - Animated Minuteman III nuclear missile silo with blast door, missile lift, countdown, smoke, and ignition effects - Nuclear explosion sounds and camera shake for all players - GMissiles particle effects use gmissiles_ names to prevent conflicts with Garry's Bombs 5 UPDATE 8/21/2026 1. Added the Minuteman III ICBM. 2. Added the ICBM MIRV nuclear warhead and nuclear missile entities. 3. Added the animated Minuteman III nuclear missile silo. 4. Added a full silo launch sequence with blast door opening, missile lift, launch countdown, smoke, ignition effects, and missile launch. 5. Added a nuclear silo status GUI showing the launch state, countdown, target, and missile information. 6. Added launcher name GUI's when looking at launchers. 7. Added a spawn icon for the nuclear missile silo. 8. Improved nuclear missile launch behavior, launch turns, missile smoke, and launch effects. 9. Fixed nuclear silo door interaction and networking. 10. Fixed silo parts being duplicated with the silo. 11. Fixed nuclear explosion particles not appearing correctly in multiplayer. 12. Updated GMissiles particle effects with gmissiles_ names to prevent collisions with Garry's Bombs 5 particle systems. 13. Moved GMissiles-owned particle materials under materials/gmissiles. 14. Added global nuclear explosion audio and camera shake for all players. 15. Added generated explosion sounds for the JDAM, PL-11, R-27, R-77, and nuclear explosions. Information/How-To 1. How do guided missiles work? For missile guidance, simply spawn an NPC, vehicle, IR Target, thruster, or player somewhere in the map and then launch the guided missiles into the air. They will automatically target them. Make sure the type of target you are trying to target is checkmarked in the settings. 2. How do I change missile targeting? To change missile targeting, go to your Utilities tab, then G-Missile Settings, and checkmark what you want. 3. How do I use Wiremod to launch guided missiles from launchers? To launch guided missiles from the launchers, you must use Wiremod and select “Launch Guided.” Place a Wire button down first. Then get the Wire tool out and wire the launcher to the button. 4. How do I use the nuclear missile silo? Place the Minuteman III Nuclear Missile Silo on flat ground, then place a G-IR Target somewhere in the map. Press your USE/Interact key on the silo or its blast door to authorize the launch. The silo will open, lift the missile, begin the launch countdown, and launch the Minuteman III. The nuclear silo and ICBM are intended for admin use. Uses customized Gbombs 5 explosion effects for awesome explosions. Explosion sounds came from Zimbot: https://www.freesound.org/people/zimbot Please let me know about any bugs in the bug reports discussion :P Tags: Missles, G-Bombs, Garrys bombs, explosive, explosion, entity, Gbombs, gmissles, gmisslies
Freddy Fazbear's Pizza Nights
por 76561199069374817
---------------------------About Map-------------------------------- less lights version was added. Uh, Hello, Hello, Welcome to Freddy Fazbear's Pizza. Yes! You read that right! We will open the door in the evenings, every night is open 24 hours. Uh, I have something telling you. Eye on your child, don't let them break the rules. So, don't let children lose; this is very dangerous, and your family might rupture. ah. I like it here, here it is children doing everything, we let your children participate in Freddy's party, I'll prefer their music the band, eh. I'd love kids to stay in Freddy Fazbear's Pizza happy day tomorrow. ---------------------------Warning----------------------------------- Are the map props exposed? -Do not ask me why? Open up your console and put 'mat_specular 0' if you do this the props will no longer be exposed. ---------------------------Credits------------------------------------- Moonlinight - Map making, custom textures, production of game mode Keithy - Custom textures, custom props I6NIS - Animatronic models, custom props Day Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2722852668
[Undertale] Toriel (NOT PM/NPC)
por 76561198031163207
ORIGINAL MODEL DONE BY Virn and Lewis Toriel from undertale, ported for gmod, for pictures/video purposes. She has really good faceposing, very flexible phys, and posable dress (with tools though). If you want to pose her dress, you gotta use any of these tools (just one of them). Advanced bone tool Joint Tool Easy bones editor Please use for SAFE and SANE content. I do not endorse the use of this model for nsfw, cringy and reskinning purposes. I'll be moderating comments, as in, stupid copypastas, terrible comments or playermodel/npc requests will be deleted. If it's constant, I'll be blocking those users. Check my other SFM to Garry's Mod converted Undertale models! Credits Tobyfox for creating the original game Virn and Lewis for creating the model Me for porting the sfm version to gmod Mr Morris, Chipmunk and GizkaFreechman for the pictures. Thanks Ageha for the help on the fingers. Prove to me you're strong enough to survive.
[LFS] GTAV Planes
por 76561198100664745
Current Planes: Velum Cuban 800 Dodo Special Features: Cuban 800- Drops gredwitch bombs Change type of bomb by changing amount of secondary ammo (hold C and right click plane and change in plane properties) 4 - None 3 - CBU-52U Cluster 2 - SC500 Bomb 1 - FAB-250 Bomb 0 - GB 250Ibs Bomb THERE IS A CONVAR FOR SERVER ADMINS TO ALLOW BIGGER BOMBS (or normal players that like to party) nak_overpowered_bombs 0-1 Changing it to 1 will make planes with Gredwitch support drop BIG BOY bombs. (changing it does not require restart or respawning of the plane, as the plane does the check every time the user trys to drop the bomb) 4 - None 3 - CBU-52U Cluster 2 - GB 500Ibs Bomb 1 - Mark 77 Napalm 0 - GB 1000Ibs Bomb AI will get a random bomb (chance to get no bomb as well) If you dont have gredwitch base the plane will not open the hatch at all (meaning it wont give errors if you dont want it) ----------------------------------------------------------------------------------------------------------------------------------------------------- CONVARS: Plane Convars- nak_color_planes_when_spawned 0-1 Adds color to planes from a set list when spawned (disables changing color when adding AI btw) nak_overpowered_bombs 0-1 Enables bigger bombs listed above nak_infinite_missles 0-1 Infinite missle ammo (wait 5 seconds after using all the ammo) nak_no_exhaust 0-1 Removes exhaust from planes (possible lag fix for slower hardware) nak_ai_infinite_missles 0-1 Same as other infinite missle convar but affects AI nak_ai_dont_use_missles 0-1 AI no longer use missles Dodo- Floats Can take off from water/land in water without dying... yeah that took some brainstorming lol thats pretty much it unless you have the Weaponized Seats Addon. Outside seats if you want to shoot from. Credit: NotAKid- Porting and rigging for LFS Luna & Saucefrog- LFS Base Gredwitch- Gredwitch Bombs & Stuff <3 Rockstar- GTAV models and materials to lazy to make a proper desc soz Here are some idea's I had when making planes for this base (made when I first uploaded this pack, half have been done by now so that’s cool 😎 ) https://steamcommunity.com/sharedfiles/filedetails/?id=1579147053 https://steamcommunity.com/profiles/76561198303263283 ^^^^^^ He loves meh addon k thx
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