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Mods y complementos para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
gm_nexus
por 76561198047952992
Half-Life 2 Very Improved Map NAVMESH and IA nodes included ! Perfect map for servers, playing with friends, nextboxs, npcs... Contains lots of rooms (The map takes place before the uprising, for Half-Life2 fans) Enjoy it, this map is very special. --------------by miguelmaroto-----------------
Advanced Duplicator 2 (REUPLOAD)
por 76561198144157822
Advanced Duplicator 2 is a Garry's Mod addon which implements a tool similar to the Duplicator, but with many added features. It is a fork of (and not a direct successor to, despite the name) Advanced Duplicator. -- Author - Wire Team -- Uploader - BeTeP --- NEW VERSION (14.08.16) --- License Copyright 2014-2016 Wire Team Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
TTT_Mars_Colony_v1a
por 76561198032582462
A spaceous TTT map! -- Requires CS:S Content in order work properly! -- (If I'd have to include all the used content from CS:S with the .bsp, it's size would be 250 MB instead of 130 MB.) https://dl.dropboxusercontent.com/u/33369101/ttt_mars_colony/downloads/ttt_mars_colony_v1a.bsp.bz2 ^ Download link if you're interested in using this map for your TTT server. Use the .bz2, as it's compressed. It automatically unpacks itself on download from the server. This map takes place on partially terraformed Mars in the year of 2059. Mining companies have built several colonies around the planet, with purpose of extracting valuable resources from the underground. However, this results in space pirates raiding the colonies for valuable loot. ============================================================================== Extra info: I've been working on this project for about 5 months, with the map going through many different versions and stages. After I and the playtesters have came to conclusion that the map is finished enough, I've released it. This is probably the final version, but some updates may come in the future. Also, as you may have noticed, I've uploaded this as another Workshop submission. I couldn't change the title picture, so I had to do this. Important: Do not reupload or claim this work as your own. You'll be punished with a beating and worse. ============================================================================== Features: Traitor Tester - Requires 3 blue batteries in order to work! Mounted Railgun (For traitors) - Use 1 credit to activate, step behind it and press USE key to rotate it. Left mouse button shoots it. Air Processing Unit (fan) - Located in the gray-colored sector. Traitors can modify the gas distribution system to replace the air in the airlock with toxic gas, killing people inside. Wall-mounted weapon racks - Consists out of 15 (5 shotguns, M16's, rifles) guns. Traitor Room (Located at end of the gray-colored sector, near the Traitor tester and the offices.) - Only Traitors can open the doors. Playable electronic piano - Can be found in the Bar. Portable TNT cluster. - Traitors can detonate this to blow up people for 1 credit. Health Kit dispenser - Players can find money and exchange them for health vials! ... And much more! ============================================================================== Known issues: - None at the moment. Coming in the next version: - Nothing at the moment. ============================================================================== Credits: Mapping, textures, idea - TFlippy Textures, sounds, models - Black Mesa Team, Valve and others. Test Server hosting: Vercas, Fangli. Testers: Vercas, Fangli, MarvioO, pe_fontes, Xenon, BanDiGo, SonicBurst, warlordsh, Nathan776, $wedish_moose, iAeroo, OgrDragon, The_Dude, Gavin from Autoglass, Saphira, bloodyroli. Special thanks to Twoscore and Facepunch for the suggestions, feedback and help! ============================================================================== Want to stay updated? Check this topic out! I'll be constantly writing new info about the upcoming changes. http://facepunch.com/showthread.php?t=1294690
[Simfphys] [INS2] M1A1HA Abrams
por 76561198072670107
"There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion." Gen. William Thornson, U.S. Army Adds the M1A1HA Abrams from Insurgency to Garrysmod. Similar to the version included with the Gulf War Vehicles pack, but with a higher quality model, superior armor (at the cost of some speed), and without the M240 GPMG. Like all of my vehicles, it comes with a "Generic" skin without any text or faction markings. Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ Overview The M1A1HA is a development of the M1A1 Abrams tank, upgrading it with depleted uranium armor plating. This version is very similar to the version included with the Gulf War Vehicles pack, with some minor performance adjustments. Superior armor allows it to resist slightly more damage. Without the M240, the vehicle can only carry one passenger, who can use the M2 HMG mounted on the roof. The fire rate of both the coaxial machine gun and the M2 have been increased; the M2 has a bigger magazine (200 rounds) than the base M1A1, too. Fully functional; includes track with suspension. One passenger can fire the roof-mounted HMG. Credits - Arctic: Making this mod. Support me on Patreon for as little as $3! - New World Interactive: Insurgency, which this vehicle is from. - Luna: Making Simfphys. - (You): For your inspiration, your support, and your time. Here's to (You)!
Microphone + Radio (For Darkrp)
por 76561198012536689
Working microphone + radio made for DarkRP NOTE: I ONLY TAKE CREDIT FOR FIXING IT UP.ORIGINAL CREDIT GOES TO sk89q Original: http://www.garrysmod.org/downloads/?a=view&id=111651 For auto remove when changing job: http://facepunch.com/showthread.php?t=1011945&p=35330496&viewfull=1#post35330496 I only fixed this for my server,but i'm just posting it here for everyone to use as well. Will take this down if the original author wants me to. Also includes codes which sets the owner of the entity when bought from f4 menu.
Zetsune Miku (Maid) P.M. & NPC
por 76561198081734787
Zetsune Miku (Maid) from Vocaloid Features : Playermodel ✓ NPC (Vocaloid) Enemy Friendly Ragdoll ✓ Firstperson view arms ✓ Bodygroups ✓ Hitboxes/TTT Ready Jigglebones Hair Breast Skirt Pose Face Eyes (Only using faceposer) Fingers Proportions ✓ INFO: - You can move her eyes using bones use this addon Advanced Bone Tool - This model has hair physics - Ported from MMD Credits : Model & Textures: MMD Original Model Model rigged into Valve Skeleton: by me
Battlefield 4 MK11
por 76561198011219147
Battlefield 4 MK11 on GDCW Base. All stats are based off BF4. Credits: Generic Default - GDCW Weapon Base Animations - Ghostfapper Model, Sounds & Textures - EA/DICE Compile, World Model - RETOUR Port - AdrianTheShepard Sounds - Navaro, Saint Picture - http://3.bp.blogspot.com/-BHWKHfXxijc/U6dUYPlUbeI/AAAAAAAADjs/NB7_8yTosT8/s1600/MK+11.PNG I promise I will make more in the future, and I will probably be using the FA:S base. But I have school so I won't have a lot of time to make more sweps. :D
Anime Materials
por 76561198129142998
This addon add anime art's to the material selector tool. It's addon for my and my friend.Dont hate please. Этот аддон добавляет аниме арты в инструмент выбора материала. Этот аддон сделан для меня и моего друга.Не дизайте пожалуйста.
rp_depotimprobable
por 76561198081331943
Get the collection! rp_coastalimprobable - a map based on the first level of Mission Improbable. rp_highwayimprobable - a semi-coastal map with a Combine and resistance base. Requires this. gm_interprobable - a small scenic map that showcases the Source Engines capabilities. rp_depotimprobable - a large Combine train depot map. NOTE: We did not make the original map. The original map is from the amazing Half-Life 2 mod Mission Improbable. The map is edited to be fit for roleplay, posing and exploration. Features: - Custom textures from Mission Improbable. - Massive map size/play area. - Ideal roleplaying environment - Full NPC nodes. - Limited air nodes (manhacks and scanners). Things added/changed: - All triggers, most player clips, all NPCs and all scripted events removed. - Most areas opened up for ease of access. - Removed all weapons, items, supply crates, health kits, etc. - Elevators are completely fixed and usable. - Removed the ending from Mission Improbable. - Textures, lighting, etc fixed and ported. Requirements: - Half Life 2: Episode Two - Half Life 2: Episode One (possibly) Other stuff: if you want to find the map, it is called rp_depotimprobable. You should enter that if you wish to use it on a server aswell. Credits: Badhamknibbs (for making the vast majority of the map edit) sparkz (additional editing and touching up, original VMF port) Magnar Jenssen Rick Underhill Mission Improbable Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)
zs_obj_station
por 76561197988498765
READ BELOW! ============ Watch the video for quick instructions. This is an objective map for Zombie Survival and it is made to suit the latest Zombie Survival version. I do not know how the map will run on modified servers. (Don't blame me. I can't make a map to fit all the servers out there.) Your mission as a human is to locate and destroy the Core before the zombies annihilate you. Delaying the objective will end up in failure. IMPORTANT: This is a multiplayer map and there are no NPC zombies. You can mess around with it in single player though. The map has few CS:S models and textures but it shouldn't be a problem if you don't have the game because most of the materials/props are from HL2. The map offers: - Many rooms with more than one entrance where humans can barricade. - Ground NPC nodes (by requests) - Hidden goods that spawn on different locations every time the map is loaded. Explore! - And many more. ====================== I'd like to say Thanks to: B◼✘ - for suggestions/ideas and as a tester. Moaby - for helping me out with some stuff. Mr. Darkness - for additional info about custom entities.
Zone-Tan (Original)
por 76561198058386896
Credits: * Model and Textures designed by TDA, Anfrien and company * Revised by Anfrien (WinterMyth) * First render by Cpt. Sourcebird * Second render by Famineskull98 * Third render by Stain Wolf * Fourth render by icyfireball100
green hell
por 76561198860788326
gm_green hell is a place where there hasn't been a person for a long time; everything is overgrown and abandoned here, only in some places the light is on features: hdr lighting cool lighting gas station small village warehouse navmesh for striders navmesh forest and lots of grass seamless skybox in future: fix bugs (maybe) new content (maybe)optimization update 1.1 added: new building bugs fixed Fog range changed from 8192 to 6192 improved optimization; the content is sewn into the bsp if your materials are displayed incorrectly, then write to the console "mat_specular 0" tags: post-apocalypse , road , abandoned , forest update 1.1.1 bsp file name changed
[CW 2.0] KKs DOI MG42
por 76561198040751970
A friend of mine wanted the MG42 from KK INS2/DOI SWEPs to be its own standalone mod. Thus here is the MG42 from that pack but ported to normal CW2 The orginal can be found here: KK INS2/DOI SWEPs ===Notes=== - This will not create conflicts with KK INS2/DOI SWEPs - This does not require Day of Infamy to be mounted ===Requirements=== You need this to make stuff work Customizable Weaponry 2.0 ===Sources=== Models, animations, textures and orginal compile By Knife Kitty ===CREDITS=== Models, animations, textures and orginal compile: Knife Kitty Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Coding the weapon for Customizable Weaponry, compiling, and error fixing: White Snow ===Special Thanks=== RealNewDeal : Tester and Commissioner Knife Kitty : Compiling help
[simfphys] Lamborghini Jalpa
por 76561198128823009
Adaptation of the Lamborghini Jalpa for simfphys. It has opening headlights, there is a passenger seat in it. Also it has original sounds from the CrSk's addon.
[TFA] No More Room in Hell Melee SWEPs + TFA Base
por 76561198312115772
Weapon list : - Abrasive Saw (Circular Saw) -R to turn ON - Baseball Bat - Chainsaw (Circular Saw) - R to turn ON - Claw Hammer - Cleaver - Crowbar - Entrenching Tool - Fire Axe - Fists - Fubar - Hatchet - Kit Knife - Lead Pipe - Machete - Pickaxe - Sledgehammer - Spade - Wrench Features : - Bind a key to +zoom in console, and press it to bash with any weapon! - Click to attack, or hold down to charge your attack - Bashing to open doors - Chainsaw and Saw with DPS, activate them by pressing the reload key Credits (TFA Base) : The Forgotten Architect: Laying the foundations YuRaNnNzZZ and DBot: Maintaining, improvements and fixes Juckey: Gun Walking Animation Code Kris: Nearly-empty click and melee bashing sounds Valve: Shell models/textures Melee impact effect code: code_gs Ammo boxes: Gamebanana ( if you know the author, please contact me ) Muzzle flash textures: Nemole/Scotch Scope Textures: Generic Default Pocket Fix: Inconceivable! New World Interactive: Smoke particles/textures This is a Re-Upload.
rp_coastalimprobable
por 76561198081331943
This map now contains HDR by default, you can disable it in settings! Get the collection! rp_coastalimprobable - a map based on the first level of Mission Improbable. rp_highwayimprobable - a semi-coastal map with a Combine and resistance base. Requires this. gm_interprobable - a small scenic map that showcases the Source Engines capabilities. rp_depotimprobable - a large Combine train depot map. NOTE: I did not make the original map. The original map is from the amazing Half-Life 2 mod Mission Improbable. I edited the map to be fit for roleplay, posing and exploration. The size of the map file is necessary to avoid errors and checkered textures. It was 200 MB uncompressed. Features: - Custom textures from Mission Improbable. - Massive map size/play area. - Ideal roleplaying environment - Very large skybox (ideal for aircraft mods). - Full NPC nodes. - Limited air nodes (manhacks, scanners, etc). Things added/changed: - All triggers, most player clips, all NPCs and all scripted events removed. - Unlocked all doors and opened most areas. - Removed all weapons, items, supply crates, health kits, etc. - Blocked exit tunnel from the map. - Removed muscle car. - Removed electrified water in the basement of the large house. - Removed the introduction from Mission Improbable. - Added ladder to get back up from the beach. - Replaced elevator in cove with a ladder (until elevator can be fixed). - Fixed the gondola and lighthouse elevator. - Pushed the leech triggers further back. Things planned: - Fix props and models popping in and out at certain view angles. Note: It may not be fixable. Requirements: - Half Life 2: Episode Two Other stuff: if you want to find the map, it is called rp_coastalimprobable. You should enter that if you wish to use it on a server aswell. Credits: sparkz (for editing the map) Magnar Jenssen Rick Underhill Mission Improbable Gplacer (made life a lot easier) Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)
Dathus' Core (E2 Functions)
por 76561197983103320
A group of Expression 2 (Wiremod) functions. The addon is still being developed, some functions are not working anymore, and will be fixed, Send a bug report if you find any lua errors generated by this addon. Version: 1.3.1 Github Repository You can download, Send a contribution or add a new Issue at https://github.com/ZionDevelopers/DathusCore Expression 2 functions Entity:teleport(Vector) -- Teleport Entity to a Position on Gmod Map Entity:playerUniqueId() -- Return the Player Unique ID Entity:applyPlayerForce(Vector) -- Like ApplyForce but with Player Entity:hasNoCollideAll() -- Check if Prop Has NO-Collide All and return 1 or 0 (True or False) Entity:setCollideAll() -- Set NO-Collide All on a Prop Entity:removeNoCollideAll() -- Remove the NO-Collide All from the Prop Entity:setOwner(Entity) -- ReSet the Owner of the Prop (ADMIN ONLY) Entity:ignite(Number) -- Put a Entity on Fire Entity:extinguish() -- Remove the Fire of the Entity Entity:setHealth(Number) -- Set Player's Health (ADMIN ONLY) Entity:takeDamage(Number) -- Do Damage on Prop (NOT WORK WITH PLAYERS) Entity:set(String, String) -- Set A Property on a Entity (Like Color) (ADMIN ONLY) Entity:set(String, Number) -- Set A Property on a Entity (Like Color) (ADMIN ONLY) Entity:animate(Number) -- Animate a Prop (Sequence) (Only with Props) Entity:animate(String) -- Animate a Prop (Sequence) (Only with Props) Entity:animate(Number, Number) -- Animate a Prop (Sequence) (Only with Props) Entity:animate(String, Number) -- Animate a Prop (Sequence) (Only with Props) Entity:getAnimation() -- Get the Current Prop's Animation Entity:getAnimationByName(String) -- Get The Animation Number by Aninamtion Name (Like Fire) Entity:egpHUDSetPlayer(Entity) -- Set a Player to See an EGP HUD (You should run it once) Functions With AntiSpam (2 Seconds Delay) Protection Teleport, TakeDamage Functions With Prop Protection Teleport, ApplyPlayerForce, SetCollideAll, RemoveNoCollideAll, Ignite, Extinguish, TakeDamage, Animate, egpHUDSetPlayer. E2 Code Demonstration: http://pastebin.com/MSV6tUJr All functions developed by me, I took a good time to make it. *You can only use Other Player's Props or Players that have you on his Prop Protection List. Mirror Download from Github LicenseCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International Errors Report Only on Github Issue Tracker Requirement You need Wiremod to use this add-on, it can be downloaded on Wiremod's Github
[TTT] Katana
por 76561198085875281
Adds a Katana to the T Shop. This is only a small modification of Baddogs Katana for Gmod ( https://steamcommunity.com/sharedfiles/filedetails/?id=428547294 ) to make it work in TTT and to make the attack move stronger and work a little bit better. I'm happy to get any feed back! I do not take any credit for the artwork.
Star Wars Flamethrower (Weapon)
por 76561198097718803
This is a usable First Order flamethrower but can be used for any time period I guess since all star wars weapons look similair in my opinion.
[LambdaPlayers] Conversation Module
por 76561198262653584
Conversation Module A addon for Lambda Players that allows Lambda Players to have conversations with other Lambdas and Real Players. One of the returning features from Zeta Players This conversation system unlike the Zeta's, can support more than Lambdas/Players in a conversation. This means conversations are no longer limited to 1 on 1 GitHub: https://github.com/IcyStarFrost/lambda_conversation_module This module will add two new voice types for use in Voice Profiles and ect conrespond | Voice lines that are used when a Lambda "responds to a question" conquestion | Voice lines that are used when a Lambda "asks a question"
Star Wars: Koro2 Exodrive Airspeeder
por 76561198004483779
Credits: LucasFilm and Disney for Star Wars Model Ported from an old JKA mod I had downloaded Model Ported by myself Script template by Liam0102 Features: -Has the unique strafe sounds from the movie -Cockpit look-around is enabled(Just hold TAB key{scoreboard}) Known Issues: -Strafe Sounds still have music in them(I suck at sounds) If someone could remove the music that would be great! You would be eligible for contributor! Report Bugs if any are found! This Addon Requires Liam0102's Star Wars Vehicle Pack Found Below: https://steamcommunity.com/sharedfiles/filedetails/?id=495762961 Link to the whole Collection of Star Wars Vehicles by Liam0102, Doctor Jew, The Doctor, and Myself: http://steamcommunity.com/sharedfiles/filedetails/?id=616179223
FNAF Cally3D: Fredina's Nightclub Models
por 76561199234720772
--------------------------------------------------------------- FIVE NIGHT'S AT FREDDYS BUT EVERYONE WOMANS WITH DA BIG BADONKER MELONS AND DO STRIPPER STUFF. (jk no strippers allowed) This includes all the models such as Freddy, Bonnie, Chica, Foxy and Golden Freddy. --------------------------------------------------------------- And YES these are SFW!! (safe for work) SO THAT MEANS NO PORN YOU HORNYS!! but use these for those weird gmod ragdoll videos you people make. --------------------------------------------------------------- (Original model port by ThHyperCombine12, you can also download the models from DeviantArt by the way) (BRO LOOK AT THESE FUNNY LITTLE KIDS IN THE COMMENTS. THEY GETTING MAD LMAO)
The Angry Video Game Nerd Room!
por 76561198143419055
This was meant for a little project i am still working on, but i might as well publish it, why not :). ALL OF THE TVS HAVE A GREENSCREEN FUNCTION!!! + LIGHTS CAN BE TURNED ON AND OFF!!!!!!!!!!!111.! The AVGN room here is a bit different, its a LOT larger so people can have space to do whatever they want. And some things come from different years but mostly from 2009, so bits and pieces are all from different eras. Shoutout to the guy that made the AVGN model presented in the thumbnail, ill link it: https://steamcommunity.com/sharedfiles/filedetails/?id=2295066706 (edit: as of 8/18/2023 this model is gone) Also heres my youtube channel if you want to see animations from time to time, that project is gonna be one, big: https://www.youtube.com/channel/UCvxgyjjVW4AGIFl4Sz1a8yA 2009 AVGN tour: https://youtu.be/2oO5qDoAEq8 if you really want to look at the similarities, i based it mostly on this and the pics i saved from watching all the seasons. Oh yeah i forgot, do whatever you want with it i dont care
[Naruto]Perfect Susanoo Pack
por 76561198109148164
Beta version of Perfect Susanoo ! - The models can be used as Ragdoll and Playermodel. - The models is taken from Naruto Shippuden Ultimate Ninja Storm 4 - The wings of Susanoo are textures and made only for posing. Wings can be moved together with bones - Weapons are props - As a playermodel it is possible to choose Susanoo with closed wings,this is made for convenience while playing - The crystal in the forehead is made transparent for the convenience of placing characters in it - To increase the models it is recommended to use addons : collision resizer and ragdoll resizer. If you see me on your server and your server has this skin, I require you to grant it to me. Otherwise you may not use this model on your server. All my work can be found here: http://steamcommunity.com/profiles/76561198109148164/myworkshopfiles/ Have fun! :)
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