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Mods y complementos para Garry's Mod

1.974.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Cinema Helper 4.0 – Garry's Mod Mod

Cinema Helper 4.0

por 76561197992553060

Cinema helper for gmod 13! I did not make this... Just uploading it for gmod 13... Enjoy it! Commands bind g "cinemahelper" This is for getting rid of the HUD, Physgun beam, Thurster effects, Cameras, and any notifications on the side menu... This is really useful if you make gmod videos often...

26,573 descargas Detalles →
TF2 Map Textures Fix! – Garry's Mod Mod

TF2 Map Textures Fix!

por 76561198022909751

You tired of some HL2 textures and TF2 textures sharing the same names and ruining your video (or something)? With this addon, you can switch between the HL2 textures and TF2 textures when in-game! To do this, disconnect from the level, go into the Addons menu and hit 'Enable/Disable'. LET ME KNOW IF I HAD MISSED SOMETHING

35,815 descargas Detalles →
GM VJ Lake Sevan – Garry's Mod Mod

GM VJ Lake Sevan

por 76561198005642324

Welcome to GM VJ Lake Sevan! Update Changelogs are located in the Change Notes. File Name: gm_vj_lake_sevan ABOUT The map takes place during the resistance uprising against the Combine. It's located at Lake Sevan, Armenia. Its location gave the locals an advantage against the Combine due to the mountainous terrain of Armenia. However, the map is at the lowest point of the lake's surrounding mountains and it's rather flat. This gave the Combine a reason to set up a base there, though it didn't go as planned. As the Combine focused on fighting the resistance in City 17, the presence of Combine declined, thus leaving the area nearly uninhabited as most of the humans have already been killed. FEATURES - No games required! All the files are packed into the map! - All buildings are enterable! - 2 working cranes with magnets - Usable Combine camera - All rooftops are accessible - Utility poles that go around the map to every single building and are all connected! - Dynamic sounds are placed everywhere, making the map feel different in each area, whether outside or inside! - Soundscape depends on your position, closer to the ocean means louder waves and higher from ground means louder wind - Most of the objects in the map are interactable (Radios, physical props, destructible windows etc.) - Decals, particles and effects are placed all over the city to add details to the map! - Huge skybox, parts of the skybox are enterable using air vehicles, this is to allow large air battles! - 3D Skybox! - Uses Garry's Mod Sky, which can be customized to almost anything! - Cubemaps have been placed everywhere, inside and outside! - The forest includes many areas that can be used to hide - All buildings are connected by either a proper road or dirt roads - Fully AI Noded! Including: - Everywhere has ground nodes! - Strider Nodes - Bird fly-to and perch nodes - Climb nodes (No where is safe, every building has climb nodes!) - Air nodes - Jump nodes on many structures, allowing certain NPCs to move very quickly! - Special hint nodes are doorways - Buildings & Structures: - Cargo Bay - Gas station - Large warehouse - Residential apartment building - Residential single house - Radio station - Grocery shop - Underground Tunnel - Rebel outpost - Small Antlion hive near the coast - Many of the buildings include their own parking lots - Comes with a neat icon! - Includes 100+ player spawn points at the shore line - Minor game changing easter egg! - Comes with many technical entities that can be used by weather mods (env_wind, color & light entities, etc.) CREDITS - DrVrej(Me) - Making the map - All the people that helped me in the VrejGaming Discord!

20,565 descargas Detalles →
CW: Clone Wars Content – Garry's Mod Mod

CW: Clone Wars Content

por 76561197970774236

Summary: This is a content pack designed for the Garry's Mod Gamemode CW: Clone Wars, a roleplaying gamemode based in the STAR WARS universe. If you wish to connect to this server the ip is 74.91.117.6:27015 Wanna check out the community? See the forum link below. http://adamantforum.site.nfoservers.com/ Credits: LAAT, Spider Droid, Crab Droid, Comlink, ARF Trooper, and Homing Droid Models: Funky Sounds & Effects: Lucas Arts Special Thanks: Adamant Gaming Staff.

24,078 descargas Detalles →
Genshin Impact - Lisa – Garry's Mod Mod

Genshin Impact - Lisa

por 76561198187210443

These models are cut from another addon. Authors of the original addon: 8sianDude Pacagma R. Star? Contains Player Model, NPC and some Props I AM NOT CREATOR OF THESE MODELS

45,969 descargas Detalles →
Black Mesa Sweps – Garry's Mod Mod

Black Mesa Sweps

por 76561198198766323

The Weapon Pack is generally finished. If you experience any errors from any of the weapons, please write in the comments below and I'll work as quick as I can to get them patched. Thank you for your patience, your comments and your subscriptions and stay tune in the future for more uploads from me. Have a good day, and have fun! THIS DOES NOT USE M9K! Good evening, and thank you for stopping by to the Black Mesa Industries. Here, at the weapons and materials research, we are proud to announce a current development of our weapons arsenal for current testing amongst all testers of this enviroment. The weapons provided in this arsenal here have full working sights on much of them, followed by ejectable magazines and smoke particles. Please take time and effort on going through its skills as more will be introduced in the short period time. Here are a current list of what we have in stock as we speak. Completed Weapons - Glock-17 Hand Gun - Standard Nine Milimeter Caliber. - Spas-12 Gauge Shotgun - Standard Twelve Gauge Buckshot - .357 Magnum Revolver - Standard .357 Magnum - MP5 Millitary Modified Machine-Pistol - Standard Nine Millimeter Caliber - Six-Shot Dart Crossbow - Standard Iron-Cast Crowbar - Standard Fragmentation Grenade - Electromagnetic Gauss Designed Rifle (Credits to Aritz) - Nilon Magnifying 'E'Gon (Credits to The Hunter) - SG-9 Rocket Launcher - 4x9 Packaged Explosive Charge Weapons still in Development - All weapons completed As this occurs, please use the user-review section to comment anything else you would like to see be put up in this list, or if you have problems and concerns on the current arsenal. The Black Mesa Industries thanks you specifically for your time and cooperation on our current process and your trial in these weapons. If you would like to visit the Black Mesa Industries, please visit this site here: http://store.steampowered.com/app/362890/ As always, we bid you a farewell. The Black Mesa Research Facility Update Archive July 31st, 2015 - Added the Crossbow - Added the Fragmentation Grenade - Added the Crowbar - Fixed the Ammo Count for the Glock 17 - Fixed the FOV for the Shotgun - Added a new fire selection for the Shotgun. Activate it by holding E and clicking LMB August 4th, 2015 - Added RPG - Added Tau Cannon (Credit goes to Aritz) - Added Gluon Cannon (Credit goes to The Hunter) - Added Satchel Charge - Tweaked the Damage System - Fixed bug where players crash if jumping from great heights.

17,557 descargas Detalles →
Weapon Depot – Garry's Mod Mod

Weapon Depot

por 76561198447129180

This addon now contains two versions of Weapon Depot. The original and the 2024 remastered version. The remaster contains better, more enhanced lighting, a revised artstyle and some new visual effects. Rumors say somewhere bordering the outskirts of Ascot, there is a large weapon cache lying around in a massive warehouse. No one exactly knows if this true but it hasn't stopped local authorities and freelance journalists from seeking the place. Even though your gut tells you that this is a bad idea, curiosity got the better of you and eventually arrived at the rough location of where it was said to be located at. Bingo. You know I thought gm_small_bank was tiring enough but this is something else entirely. I thought it was going to be a week of work, this was nearly 3 weeks of work and I can't feel my eyes. This project started off as a simple remake of an old Counter Strike map (cs_wpndepot). Then it turned into a remaster, but since I have no idea how to convert GoldSrc maps over to Source I gave up on that idea and went back to a remake. Then the design strayed so far away from the original map I just decided to give up on a faithful remake and make it one with my own special twist to it. I kept the original Black Mesa aesthetic the original map also had and modernized some areas to be just a bit brighter, cleaner and neater. The result is much better than I originally thought but the work has cost me my own sanity. I think I'll rest for a bit. Yes, there are AI nodes. Credits: Crowbar Collective - Black Mesa textures Evening Sky - port by K.i.t.t, original author by rpgwhitelock https://gamebanana.com/mods/392514 Valve - some textures and props Leon Nieuwoudt - The original mapper of cs_wpndepot. Remaster: Valve - textures and props Crowbar Collective - Black Mesa textures Skybox Slartibarty's Slammin' Source Tools Large Warehouse/Factory Ambience.wav by fimrod -- https://freesound.org/s/278987/ -- License: Creative Commons 0 Evening Garden Ambience with Prominent Crickets and City Noises SFX by AnikadeBeer_231312 -- https://freesound.org/s/708019/ -- License: Creative Commons 0

20,572 descargas Detalles →
{FNaF2} the parts of animatronics – Garry's Mod Mod

{FNaF2} the parts of animatronics

por 76561198265334366

basically I take parts for CoolioArt's Old Animatronic Pack

35,995 descargas Detalles →
[simfphys] M-51 Super Sherman
 – Garry's Mod Mod

[simfphys] M-51 Super Sherman

por 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires simfphys Requires simfphys armed vehicles Requires Gredwich's Base IMPORTANT NOTE : THESE MODELS REQUIRE HIGH MODEL DETAIL OTHERWISE THEY MAY NOT WORK CORRECTLY Features : - Turret rotation sounds - Working suspensions - More or less realistic specifications - Tank sight (toggle with l, the key can be changed in the spawnmenu options) - Manual reload system - Realistic mode for RP servers (tick / untick "Arcade mode" in the spawnmenu options or use gred_sv_simfphys_arcade 0) - Bunch of seats so your whole family can hop in - Shell types with their proper muzzle velocities and masses - Working machine guns - Fully physical shells with ricochets and stuff - HE doesn't do a lot of damage to tanks, AP and HEAT do - Fancy particles - Shells actually whistle - Sounds fade to distant sounds when you're far away from the tank - Nice model from War Thunder - Destruction system - More or less optimised Shell types documentation Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR - HEATFS = HEAT Controls : - (Walk key) : freeview - K : change shell type - M : change gun - L : sight mode - LShift : zoom You can rebind the controls by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) READ ME -------> Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Gredwitch's Stuff Models from War Thunder Viewport models ported by William No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account. Commissionned by CAS Boi

33,633 descargas Detalles →
CrSk Autos - Ford Falcon GTHO Phase III XY 1971 – Garry's Mod Mod

CrSk Autos - Ford Falcon GTHO Phase III XY 1971

por 76561198017348899

My first FM7 direct port Optimized model for multiplayer Detailed collision model Fully retextured interior All original Forza bodygroups are available The car was made for Australian-GamingNetwork and released publically for everyone to use. It is not allowed to reupload or change it in anyway. Full VCMod support (thanks to Creeper ) ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by SGM ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones Thanks gamemodels.ru

26,369 descargas Detalles →
[wOS] Last Stand – Garry's Mod Mod

[wOS] Last Stand

por 76561197987779820

I could use some help! This item was created for our wiltOS Week 2018, you can check that out here: www.wiltostech.com/wosweek Experience the trauma and cooperation of Left 4 Dead reviving in Garry's Mod! This addon will put you into an incapacitation state when you take damage that wouldn't kill you below a certain percentage of your health. Your team mates can come to revive you by crouching next to you and holding their USE key on your rotting body, or just straight out end your own life by holding the USE key yourself! Comes complete with Left 4 Dead Animations. I will be adding concommands for changing various options such as bleed out, revive speed, and weapon usage. If you have any specific configuraiton options you'd like, please let us know! How to use: If you see a downed player, crouch next to them and hold USE to revive! Concommands: wos_ls_revivetime - How long does it take to revive someone in seconds? ( Default 5 ) wos_ls_percent - At what percent of a player's max health do we trigger the last stand mode? ( Default 0.25 ) wos_ls_canshoot - Should we allow downed players to shoot? ( Default 1 ) wos_ls_revived_percent - what percenage of health should a player revive to? ( Default 0.4 ) wos_ls_enable_jobrestrict - Should reviving be restricted to specific teams? ( Default 0 ) wos_ls_cancrawl - Should downed players be able to crawl slowly? Default: 0 wos_ls_enable_reviveonkill - Should downed players be revived if they can kill someone while downed? Default: 0 wos_ls_bleedoutspeed - What percentage of their downed health should downed players lose over time? Set to 0 to disable bleed out. Default: 0 wos_ls_cameramode - What camera mode should downed players be put in? Default: 1 0 = Cinematic First Person ( Camera Attached to Player Eyes ) 1 = Standard First Person ( Regular First Person ) 2 = Standard Third Person ( Completely Third Person ) Job Restrict Information: If you would like to restrict reviving to a particular team, and have wos_ls_enable_jobrestrict set to 1, you must do either of the following in a SHARED file: wOS.LastStand.JobTable = true OR wOS.LastStand:AddJob( TEAM_NAME ) Hooks -- Hook that is used to bypass incap damage. -- Return true to FORCE them to incap -- Return false to PREVENT them from incapping hook.Add( "wOS.LastStand.ShouldIncap", "HOOK_NAME_HERE", function( ply, dmg, dmginfo ) end ) PLY => Victim ( Entity ) DMG => Numerical Damage taken DMGINFO => DamageInfo object Keep up to date with wiltOS Technologies by joining our Community Steam group! Need live help using the addon? Want to keep up to date with wiltOS Technologies? Consider joining our Community Discord!

12,393 descargas Detalles →
WW1 NPCs and playermodels – Garry's Mod Mod

WW1 NPCs and playermodels

por 76561198057656117

Credits: 1C Company, 505 Games, Aspyr Media , Seraphim/Sandslash , Bloocobalt and Professor Heavy. Today it's been 99 years since ww1 started. R.I.P all soldiers who fought in the war. All models have bodygroups and some of them have skingroups too. Don't use gmod legs, because some of them are broken. Enjoy.

21,954 descargas Detalles →
Military SNPCs - Cold War Aircrafts – Garry's Mod Mod

Military SNPCs - Cold War Aircrafts

por 76561198081978526

VJ Base And common assets are required for these SNPC's to work! Be aware this required a lot of free space on map! It have a minor bugs but not critical ones. Other Aircrafts: Early Aircrafts Bombers it's not necessary, but if you want to see pilot catapulting itself after aircraft death you must download this Helicopters has air-to-air missiles All aircrafts have located according to their nations section! Now this adds 24 SNPCs: Russian aircrafts: Su-27 (Friendly and Hostile) Su-25 (Friendly and Hostile) MiG-29 (Friendly and Hostile) MiG-21 (Friendly and Hostile) *Three random starting weapon sets MiG-17 (Friendly and Hostile) United States Aircrafts: AC-130 (Friendly and Hostile) A-10 Thunderbolt II (Friendly and Hostile) F-16 Fighting Falcon (Friendly and Hostile) F-15 Eagle (Friendly and Hostile) AV-8B Harrier II (Friendly and Hostile) F-4 Phantom II (Friendly and Hostile) *Three random starting weapon sets F-86D Sabre (Friendly and Hostile) And one Ukrainian Mig-29 :) Planned for next update: F/A-18 Hornet F-14 Tomcat Mig-31 MiG-23 Nanchang Q-5 F-22 Raptor Su-57 Su-47 Eurofighter Typhoon Features: Distant sound of jet engine Smoke effect on 50% HP and start fire at 20% Catapulting pilots (if you want) Condensation trails on high altitude Speed of all aircrafts depends on size of map, this can increase if the map is big. Some aircrafts will spawn with random weapon set. Some aircrafts have have countermeasures against Air-to-Air missiles. Have fun! Credits: F-15 model DrVrej - for vj base Reemiel - for Ukrainian Mig-29 texture Neurotec, LFS packs - models Gredwitch - effects and sounds

15,930 descargas Detalles →
CrSk Autos - Honda Prelude Type SH 1996 – Garry's Mod Mod

CrSk Autos - Honda Prelude Type SH 1996

por 76561198017348899

Full VCMod support ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones

27,574 descargas Detalles →
Skibidi Toilet Pack 11 – Garry's Mod Mod

Skibidi Toilet Pack 11

por 76561199510652386

thx my group for the addons

39,138 descargas Detalles →
[TFA] Deployment – Garry's Mod Mod

[TFA] Deployment

por 76561198830259372

Simple addon replicating a feature seen in some other weapon bases. Includes an option tab within the +menu where you can modify Deployment related console variables: - sv_tfa_deploy_recoil (default 0.9) - sv_tfa_deploy_spread (default 0.75) - sv_tfa_deploy_prone (default 1, whether going prone triggers the recoil and spread multipliers or not, option isn't visible in the TFA Deployment tab if Prone Mod isn't installed) Since many of you asked, no, there's no bind/button/key to use it, just put your weapon above a prop or w/e just like on the big thumbnail, it's user-friendly.

16,279 descargas Detalles →
The amazing Spider Chair V2! – Garry's Mod Mod

The amazing Spider Chair V2!

por 76561198390576907

This long legged spider chair allows anybody to climb walls, wherever you want! The E2 I got it from was from this link: https://steamcommunity.com/sharedfiles/filedetails/?id=607992146 I fixed it and made it work on any server! have fun! (This needs wiremod to work!) Secret: if you change the material on the invisible box under the chair, the legs will change to that material!

45,017 descargas Detalles →
ttt_shattered_island – Garry's Mod Mod

ttt_shattered_island

por 76561198060496083

After a traitor whipped the terrorist town with the powerful “Tsar bomb”, the terrorist’s looked for refuge in the “Sky city”, a beautiful paradisiacal floating island. Decades after, the traitors begin to appear, trying to conquer the island. Now the city became a battlefield; the floating terrorism forces fight to kill all the traitors, meanwhile the traitors attack the city trying to make it disappear; causing a massive destruction of the island… -...- A surrealistic map of a destroyed floating island created for Garry’s Mod “Trouble in Terrorist Town” game mode. -...- Contents - A lot of physboxes! - A custom Skybox! - Lots of floating rocks! - The little image you see in the map selection menu! - 3 Easter eggs! - More than 10 sniper points! - A lot of posses able props! - 32 super awesome slots! - Soundscapes! -...- NSFAQ: Q: The map looks awesome, but what would happen if I fall into the void? A: Very good question, but I can’t tell you… You’ll have to find it out by yourself ;). Q: Did PewDiePie played this map? A: Yes, and you can see it here: ARE YOU JUST GONNA WATCH ME BURN?! - TTT Q: Do you have other maps that i can enjoy? A: Yes! Check them out: ttt_datmap - GameBanana, ttt_datmap - Workshop Q: Can i have a link to a download with the "legacy" download system? A: Sure, ttt_shattered_island (GB) -...- Subscribe to me to be notified when I release newer maps! - Copyright 2015 NeoHL. This item is not authorized for posting on Steam, except under the Steam account named NeoHL, STEAM_0:1:50115177

51,925 descargas Detalles →
TF2 Bread Monster Ragdolls – Garry's Mod Mod

TF2 Bread Monster Ragdolls

por 76561197989821861

The hitboxes are a bit weird, so use the console command vcollide_wireframe 1 and give them a transparent color to pose more easily. Credit goes to someone at Valve for making the bread model, which I copied over from TF2's files. I just ragdolled it. If the textures are broken, install and mount TF2. If that doesn't work, go to TF2 properties > local files > verify integrity of game cache.

30,425 descargas Detalles →
WA2000 (Girls' Frontline) – Garry's Mod Mod

WA2000 (Girls' Frontline)

por 76561198081734787

WA2000 from Girls' Frontline ● Playermodel ● 2 NPCs Enemy & Friendly (Girls' Frontline) ● Ragdoll ● Firstperson view arms ● Bodygroups (Tie, Panties, Stocking, Shoes) ● Facepose / Eyepose (using faceposer) / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, Tie, Skirt, Clips) ● More than 150 Bones ● CM3D2 shader ● You can move her tongue and eyes using bones ● Move bones angles, scaling and the location using Advanced Bone Tool ● Custom taunt feature supported DOWNLOAD DOWNLOAD Credits : Model & Textures: CM3D2, Yuuki__Akane Model rigged into Valve Skeleton: by me This model has been heavily edited and improved by me 1st Picture by SilverToaster 2nd Picture by something 3rd Picture by TaxParlza I didn't own any model i only port/convert them into source engine

29,845 descargas Detalles →
[TFA] Call of Duty Black Ops Cold War Weapons – Garry's Mod Mod

[TFA] Call of Duty Black Ops Cold War Weapons

por 76561198040341417

UPDATE, June 10th : Description changed due to some interesting findings about Jaxine recently. NOTE : I didn't made this, I just reuploaded it. Originally made by Jaxine, with some texture fixes and tweaks made by myself. Currently includes: 1911 AK-47 AK-74u Bullfrog Diamatti DMR 14 FFAR 1 Gallo SA12 Groza Hauer 77 Krig 6 LC10 M16 MAC-10 Magnum Milano 821 MP5 Ray Gun XM4 I may try to make my own version of it one day, if I can get my hand on COD BOCW and learn how to make SWEPS properly, but still. Now I know that some other people might or already made their own versions of the SWEPS, like these 2 below, but this is just a reupload of what someone had accomplished. https://steamcommunity.com/sharedfiles/filedetails/?id=2504966581 https://steamcommunity.com/sharedfiles/filedetails/?id=2506931580 Every addon had their creator's effort put into them, we all should be grateful that someone is willing to put their own free time doing all of these to us.

18,774 descargas Detalles →
Movement - Reworked – Garry's Mod Mod

Movement - Reworked

por 76561198073117412

"spring" is a damn typo and i cant be bothered to change it so have fun with "spring speed gain" Introducing, Reworked Movement's Features - Speed is gained with time instead of insantly moving you - Strafing and bhopping is dead, and i have killed it. - Running is now interpolated using easeOutExpo, meaning you take time to reach max speed. - Holding jump makes you jump heigher, sorta like DEHR style. - A HUD element simply showing your current speed in KM/H - Footsteps are synched with your speed. This might not work with mods changing how footsteps work, but with sound replacements its totally fine. - Your speed will be affected by the steepnes of the surface you walk on, having a hard time going uphill and speeding up going downhill. - Swimming speed is affected by how deep you are in the water. - Having yourself be partially in the water while walking will also cause you to slow down depending on how submerged you are. - Convars and option tab as settings for all of this - Ground materials affect your speed. Can be configured to your liking. - You can stumble on ledges while running. - Viewpunch is connected to players height. It looks awesome. - Mostly compatible. The viewpunch height is such a cool addition, i just couldnt leave it, but i understand it might not fit in the scope of the mod. You can disable it.. You can set MOST of the things how you want in settings, or in the console As a creator, i have to warn you, that this is a flawed addon. This is made to the best of my ability and a part of learning Glua. I will try to imporve it as much as i can and attend to any bugs and issues reported. The first rewrite took place, getting rid of the desync. The second, took out a lot of bloating, its cleaner now. and yes the picture was made in microsoft paint but its made with love

22,991 descargas Detalles →
[simfphys] Stryker M1128 – Garry's Mod Mod

[simfphys] Stryker M1128

por 76561198104495607

DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - 105mm M68A1E8 cannon - Drives at a speed of ~80km/h - Turret max elevations are realistic (-5°/+15°) - Main cannon has a stabilizer from Gredwitch Base which allows the gunner to stay on-point in movement - Main cannon currently has these shells: HEATFS, APFSDS - Main cannon ammunition capacity is currently 18 shells on spawn, according to IRL information - Hatches are animated! - Sounds fade to distant sounds when you're far away from the tank - Nice models from War Thunder - Hatches - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle - A lot of guns for the crew! Addon contains the following tanks: - Stryker M1128 FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Q: Make <XYZ> tank please! A: Join the discord and post a commission or fuck off Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby Materials - Shelby Models/Rigging - Shelby Sound - Shelby Discord server for commissions No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.

21,683 descargas Detalles →
Half-Life Ryan Gosling Playermodel
 – Garry's Mod Mod

Half-Life Ryan Gosling Playermodel

por 76561198390149671

I drive playermodel based on ryan gosling causing the resonance cascade video (he were driving.) tags hl hl1 half-life half life drive 2011 ryan gosling meme gordon freeman blue shift bs opposing force op4

47,839 descargas Detalles →

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