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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
School v3
por 76561198078503424
[WAC] N.A. B-25J Mitchell
por 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires Gredwich's base CREDITS - KOVAH_ehT | HT.S |, for porting the model, the textures and making the collision model - | HT.S | Gredwitch, for compiling the models, the textures and making the code Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
[TFA] Destiny 2 - Graviton Lance
por 76561198200439958
Think of space-time as a tapestry on a loom. This weapon is the needle. REQUIRES TFA The Exotic Pulse Rifle, Graviton Lance, from Destiny 2. This weapon fires 2 powerful bursts that have no falloff and cause targets to cause a void explosion on death Features from the game: - Remade all animations - Particle effects - Fire, Reload, Explosion Sounds - Particle Accelerator Ornament - Cosmology Exotic Perk: Kills with this weapon cause enemy targets to detonate and vaporize Enjoy! Let me know what works/doesnt work. Discord: Delta#3953 Twitter: @DeltaDesignss Like what I do and want to support? PayPal Credits: Particles/Effects from: Darken217 HUGE THANKS TO HIM FOR THE EFFECTS AND CODE :) Models from: Bungie/Destiny Copyright 2024 Delta. This item is not authorized for posting on Steam, except under the Steam account named Delta STEAM ID . (That means dont reupload my stuff)
Fallout Gore Pack for Zippy's Gore Mod
por 76561198037554233
Replaces gore props with ones from Fallout Blood mod used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2912850570
Dr. Matt's Cores - Tourettes
por 76561198009927934
Introducing, once again the Tourettes core. This is currently standalone, but it may in the future become a pack containing such cores as MS Sam. This addon requires the very small base addon needed for all cores, you can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=104490409 Dr. Matt.
CSGO GIGN Enhanced V2
por 76561198015206549
“Let's take care of that Bomb!” Valve's CS:GO GIGN crew models enhanced by me. Features: - Doesn't need CS:GO. - Extra details for the textures. - Custom made bodygroups. - Custom made eyeposing. - Custom made props. - All official gloves from the game. (That are in the game files) - Finger-posable. - ValveBiped. (Male , GMod and Combine animations) - Enhanced physics. - Full DirectX 8 support. - Weighted to the original CS:GO bones. - All original CS:GO bones. - Friendly and Hostile NPCs. - PlayerModel. - Custom hands. (c_arms) - DMX format. - Ragdoll Mover compatibility. - Hitboxes. - Probably something more I forgot. 5/8/2017 Update: - Added a ragdoll version, that uses the enhanced physics, the NPC version now uses the default physics. - Removed the gloves from the NPC and PM versions only the ragdoll version uses it, this was made to remove the FPS issue, if the issue still exists tell me and I'll add the gloves back. - Re-organized paths. (Model paths stay the same so saves won't get broken) - Improved smoothing. - Improved materials and textures. - Added subtle reflectivity. - Added procedural bones. - Edited the .lua code. - Improved/Fixed the viewmodel arms. Q&A: (not really questions but whatever) Q: Make more pls. A: I'll make more when I want to. Q: I want this and that and that too I want everything! A: I'll do whatever I want when and how, if you don't like it make it yourself. Q: I am a human being with a low amount of intelligence, so I copy paste stuff because I think it will make me a super cool kid. A: I don't really care if you copy paste, it's not gonna make me mad but it makes me sad, your comment will be deleted and you will be blocked. Tags: (ignore) cs csgo counter strike global offensive counter-strike counter-strike: counter strike: gign national gendarmerie intervention group groupe d'intervention de la gendarmerie nationale french france counter terrorist counter-terrorist counter terrorists counter-terrorists
SCPs NEXTBOTs COLLECTION PART2 [DRGBASE]
por 76561198863437619
============================ INCLUDE 5 NPC ============================ SCP-1000 SCP-939-53 SCP-939 REMASTERED SCP-860-2 SCP-131 ============================ AI ============================ Have footsteps sounds Can also attack other npcs,which is nice OG Sounds i guess SCP-1000 can create particles Can open doors and scp-939 is better now. ============================ CREDITS ============================ Linux55: npc script Alski For model SCP-1762-3 SCP-680-2 made by Novux project, all i did is imporvement textures in vmt file. DOOM3 -- Yep, 939-53 is doom3 edited model, i didnt edited it but re-made textures in vmt file. SCP-939 REMAKE -- common one from CB, all i did is vmt better textures. But it was ported by the chicken. Linux55: spawn menu icons ============================ NPC CONTROLS ============================ you can see it in possession please leave a like! tags: scp,secure contain protect, doctor,drgbase,bro momento,SCP:CB,SCP:SL,SCP SL,Peanut,Sculpture,Chicken,SNPCs,NPCs,NPC,SNPC FAQ: Can i use it in my server? Answer: Yes of course,just credit me and other authors. Why i dont see it? which folder? Answer:if you dont see, it means you dont have DRGBASE installed or enabled. How to stop sound? Answer: Open console with ` button and then write stopsound How many hours minutes it took to make it? A: 5 hours MOST OF NEXTBOTs HERE ARE REQUESTED
[ArcCW] Halo CE+ Weaponry
por 76561198253768763
Want to help out with the project or wish to see the development? Join the project discord! https://discord.gg/J5wyRmB Skins Link - https://steamcommunity.com/sharedfiles/filedetails/?id=2306657447 Welcome to the ArcCW edition of the Halo Combat Evolved/Custom Edition/Anniversary and Beyond Weaponry! For short, Halo CE+ Weaponry. This addon has a total of 43 weapons, with an additional 2 admin weapons. Any weapons outside of the Halo Combat Evolved or Custom Edition categories are part of the CE+ Project. Halo 3 models are thanks to Vuthakral, as most of them have been ports by himself. This also has support for Gunsmith Offensive perks. This add-on will focus on making them as accurate to Halo as possible while still providing balance against other ArcCW weaponry and taking advantage of the attachments. Plasma weapons have a battery system, just like their games. This system was created by Fesiug. Weapons Combat Evolved Master Chief Collection's skins are available for these weapons! - Magnum | M6D PDWS - Assault Rifle | MA5B - Sniper Rifle | SRS99 Anti Materiel - Rocket Launcher | M41 SPNKr - Shotgun | M90 CAWS - Plasma Rifle | Type-25 Rifle - Plasma Pistol | Type-25 Pistol - Needler | Type-33 - Fuel Rod Gun | T-33(A) Custom Edition - Battle Rifle | BR55HR SR - Beam Rifle | Type-50 - MA5K - Blunderbuss | Infernoplus - SPV3 M247 - SPV3 SMG | M7 SMG - SPV3 AR - SPV3 DMR | M393 Designated Marksman Rifle - CMT Spiker - Pre-XB AR | Vuthakral | Proto-Assault Rifle Halo Reanimated These are by Fleshy Mammal. Don't bug for more, he does what he wants. - M6D PDWS - M7 SMG (Halo Online) - Obrez SRS99 Bullpup Halo 3 Most of these weapons are ported by Vuthakral. Master Chief Collection's skins are available for some* these weapons! They will be indicated with -^- rather than -- - Magnum -^- M6G - SMG -^- M7 Caseless + M7S Attachment - Shotgun -^- M90 CAWS - Assault Rifle -^- MA5C - Plasma Rifle -^- Type-25 Rifle - Sniper Rifle -^- SRS99D - Battle Rifle -^- BR55HB SR (Ported by EonAce) - Carbine -- Type-51 Carbine (Ported by EonAce) - Beam Rifle-- Type-51 SRS(Ported by EonAce) - Energy Sword-- Type-1 Energy Sword(Ported by Snowy Snowtime) - Fuel Rod Gun | T-33(B) Halo Online Some weapons may include two different versions. This is due to an engine limitation. - Battle Rifle Variant Pack 1 - Battle Rifle Variant Pack 2 This addon includes the VK78, a Tactical Rifle remade by Vuthakral. Reanimated by Fleshy Mammal Credits - Snowy Snowtime -- Model Ports, the majority of texture and sound rips. - Adorabirb -- Anniversary Models, textures for many weapons including the Anniversary weaponry, and some H2A sounds, Dreamweb SMG Textures, SPV3 AR Textures, etc. - Dopey -- Particles from his ASTW2 weaponry re-purposed for these weapons, and other advice for the weapons. - Fleshy Mammal -- Anything under Halo Reanimated is his animations. He works on what he wants to, so please do not request for additional reanimated weaponry - Vuthakral -- Majority of the Halo 3 weaponry, Halo CE Fuel Rod, and Draconic Base. Mad props to him. Go check out his stuff too, he makes some top quality content! - EonAce -- MA5K, CMT Spiker, H3 Br, and Carbine ports, along with other model edits to some other well used weapons. Welcome to the team! EonAce ports weapons alongside myself, so now there isn't just one person who can do it. Which makes it a bit more fun imo, since im not spending so much time in 3ds max or blender now lol - Fesiug -- Doing some lua magic to make some weapons act more like their game counterparts, damn good. Made the halo sub base for battery weaponry and fire rate accel/decel. - Valkyries733 -- Ported some upcoming content to Garry's Mod. - SPV3 Team/Masterz1337 -- All SPV3 content available in this or any of my other addons. This addon is in a work-in-progress state. Updates will happen inconsistently, but frequently, and some things may be inconsistent. Current Release is not the final product. Draconic Base is required for some material proxies to function, since I am using material proxies from that addon. - Legal Disclaimer Halo: Combat Evolved, Halo: Combat Evolved Anniversary, Halo 2, Halo 2 Anniversary, Halo 3, Halo 3: ODST, Halo: The Master Chief Collection, Halo Online © Microsoft Corporation. Halo CE+ Project was created under Microsoft's "Game Content Usage Rules" using assets from Halo: Combat Evolved, Halo: Combat Evolved Anniversary, Halo 2, Halo 2 Anniversary, Halo 3, Halo 3: ODST, Halo: The Master Chief Collection, and Halo Online, and it is not endorsed by or affiliated with Microsoft.
City 17 Trainstation
por 76561198040111032
This map is a combination of all the City 17 introduction maps, from the first time to step out of the train in the start of Half-Life 2 to when you begin your journey through the trainstation tunnels of City 17. This compilation map has been on the backburner for quiet some time now, as I released it on my website (soer4769.dk) back in 2016 but never did anything more with it and from which point on I began releasing other bigger compilation maps instead. Some folks however has been quite interested in that I release it to the workshop like all of the other maps in the hopes of creating their own versions of it as they see fit, which I fully understand and support which is why I chose to spendt the last couple of months of fixing it for people to play and modify. All campaign related content has been removed from all of the maps so that it is possible to move around freely as it is a sandbox map after all, while most of the dynamic world objects like the lifts, the soda machines and the breencast TVs has all been preserved for the player to interact with and use themselves if they ever want to. Any of these objects can of course also be enabled and disabled at will should something like a given area of the map wanted to be closed off or a certain feature made unable for use by players. Like with all previous map are there no requirements other than Garry's Mod itself and it should work right out of the box without the need of mounting other Source Engine games. I had some problems with the look of the lighting in certain spots as model lighting always seem to cause problems, so if anyone got any feedback, bugs to fix, ideas for future stuff etc. or maybe you just like the map; feel free to write a short comment below and I will take a look at it, also make sure to check out my other content in case you are interested in more of my stuff :) ► Combined the first 6 Half-Life 2 maps (d1_trainstation_01 to d1_trainstation_06) ► All doors, lifts, breencasts etc. are fully functional. ► Objects, like combine forcefields or sliding doors, are cabable of blocking off areas. ► All usable features can be enabled and disabled. ► Removed all campaign content. ► Recreated world brushes. ► Recreated nodegraph (AI Nodes). ► Recreated lightmaps. ► Added new 3D skybox. ► LDR lighting. ► Color correction. ► Soundscapes. ► Optimisation. ► Cubemaps (reflections). To enable or disable an object, either pick one you want to use from the list below or the input control map anove, which also allows you to see their locations, then go into the console by pressing the ~ key (default) and write 'sv_cheats 1' to activate server cheats. Now something like a sliding door can be closed to block players going through by using the following command 'ent_fire sliding_door_close_xx trigger' and likewise opened 'ent_fire sliding_door_open_xx trigger' where the XX should be replaced with a number of choice within the count range. Please note: you either has to play locally or be the server owner to active server cheats; to be able of enabling and disabling any of the objects found within the map. If you want to make any changes to the map, you are allowed to do so as you like as long as you credit me for the creation of the map should you ever decide to release anything with what has been made available. You also cannot make any money off of the map as I am NOT responsible for the original design of the map, which goes to Valve Software whom made it as part of the game Half-Life 2 released in 2004. Furthermore there is no need to decompile the map file found here on the workshop since all of its source files can be found for free on my website below. If you got any questions, please visit my discord channel in the social media links listed below and I will happily answer them whenever I am online, Download: http://soer4769.dk/?page=downloads Workshop content: Social Media:
[DIZ] Dark Souls 3: Fallen Knight [PM]
por 76561197961768086
Game: Dark Souls 3 Character: The Fallen Knight Addon has a Playermodel with finger posing and first person hands Have Fun! Leave a like and share! Because its free! my thanks for that :3 Models list: models/dizcordum/fallen_set.mdl models/dizcordum/hands_fk.mdl Ported from sfm https://steamcommunity.com/sharedfiles/filedetails/?id=1104317410
(TJoC) Ignited Stylized Springtrap Pill
por 76561198307334978
"Oh boy, here we go again!" Dedicated to the fans. Known Bugs: NEW Variant's walk animation bugs out. Credits: Terra: Lua and Animations Failz: Model Nikson: Sounds and Creator of TJoC:R Halloween Edition (He)
[R4Cars] Mercedes-Benz S65 AMG W221
por 76561198038505889
Info I am not the author of the model or textures. VCmod is not yet supported. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.
[GM] Office - Summer
por 76561198064063639
Summer arrives at this office complex. //Requirements// Nothing should be required. Everything should be packed into the map. The map file itself should be "cmdr_office_summer" in the menu under "CMDR_RileySV", minus the quotation marks. If your PC can handle normal CS:GO Office, it should be able to handle this. //Gameplay// - cs_office in the summer time. No snow anywhere! - Cleaned up the office. Strewn about garbage has been taken out - Spawn room with teleports to either teams spawns - Background life with a moving plane and car - Nodegraph/AI nodes and navmesh for NPCs While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// I've always wanted to do something with cs_office. And I've played around with the concept of a snow-less office in my head. Combine that with some of the Advisors wanting a map from a different Valve title and it fit perfectly. Changing it was relatively simple. The lighting and sky came from previous pre-war maps. The new ground terrain took a bit of time to work out since it needed to align with the stairs and roughly where the road is. Thankfully there were some brushes under the snow that Valve left that helped with that. Cleaning up inside was easy too. //Closing// I hope you enjoyed this! Hopefully it brings some warmth in the middle of winter. Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Want to support me and my maps? Donate here or join my Youtube Membership and become an Advisor! Thank you to Thomas Connell for making the amazing buttons you see above, Valve for making some great assets and a great engine, and finally to the Advisors who suggested this map! //Links// (Gmod) Aperture Labs - Enrichment Center | Click Here (Gmod) Inferno - Red Zone | Click Here (Gmod) Coast - Bridge Pre-war Snow & Night | Click Here
Inquisitor : Rebels
por 76561198065092442
"The Inquisitor hunted and eliminated Jedi that had survived the destruction of the Jedi Order. Trained in the ways of the Force by Darth Vader, he was tasked with converting or destroying Force-sensitive children, as well as Jedi who could train them, before they could become a threat to the Empire. To accomplish his tasks, the Inquisitor studied the records of the Jedi Temple, giving him insight into the Jedi and their fighting style. As a result, he was a deadly foe for any surviving Jedi." -Wiki Credits: Thanks to an awesome friend of mine,"Dusty". Porting and rigging this model went very fast! I am very excited to see this model in action as i'm sure the rest of you are! I really wanted to bring him to gmod, so here he is! All Rights @Disney,LucasArts I'm really proud to have brought this model to the community and i intend to bring more in the near future! i"m a learning modeller so i'm open to requests. “Copyright 2016 This item is not authorized for posting on Steam, except under the Steam account named 🆅🅰🅻🆅🅴NightShadowR ”
Halo Reach Spartan
por 76561198014817848
Halo reach Spartans! Many Bodygroups! FingerPosing and lots of flexibility! Colour it with the Colour tool! No player models, please stop asking... Images provided by community, though mostly CrzyMLC and myself. Also thanks to CorraAshu for getting the models/textures out of Reach PS, Any other Reach Spartan ports on workshop were ported by me and reuploaded by them without my permission.
Grenade Gun
por 76561198063253062
If the enemy throws a grenade to you... YOU LET HIM SUFFOCATE IN GRENADES! This scripted weapon shoots armed grenades, the firerate and the time they take to explode is configurable. (look at the description of the weapon in the HUD) Key Features: - Shoots armed grenades - Configurable firerate - Configurable exploding time - You can play volleyball with an armed grenade - You can make a pool out of grenades and swim in it until it explodes If you need new backgrounds in garry's mod, this addon could be interesting for you: Background Pack And if you think, your PC isn't lagging enough with this addon: Try this one out!
Pixelation Effect
por 76561198273914350
Credits: Cioss - Help with screenshots & design Zvbhrf - Help with fixing bug Used maps: gm_goldencity rp_agroprom_autumn gm_tranquility (my friend(andreweathan) suggested it) rp_unioncity gm_neon_construct dreams_and_nightmares Links: There was github link
Halo Reach Grunts
por 76561197987329395
Everybody's favorite alien cannon fodder is ready for download! These ragdolls have bodygroups for packs and masks, finger posing, and a little face posing. By the way, the armor is colorable through the color tool. Credits go to Bungie for the game and assets, and to Civil for shaders.
Glide // Body Group Based Damage Script
por 76561199385288870
THIS SCRIPT NEEDS TO BE INSTALLED SO THAT THE DAMAGE WORKS The script is available for everyone to use it for their vehicles. This script makes it so that depending on where you hit, the bodygroup will change so if you hit your front bumper, your front bumper will be damaged (if you put the bodygroupid properly). This only works if the creator added support for the script and if his model has damaged bodygroups Originally was supposed to be an exclusive script only for the upcoming NFS Undercover car pack This isn't coded by me Credits goes to Roboboy
ttt_barons_v1
por 76561198053232235
A TTT map made for the Barons of Bull*s*h*i*t TTT server IP: ttt.baronsofbull*s*h*i*t.com Please rate and post comments about bugs/ideas for the next release. (Remove the *, stupid steam.) --------------------------------------------- ------------------Credits------------------ --------------------------------------------- Yatooma25: Creator --------------------------------------------- Vintage Soap: Server Owner --------------------------------------------- Zapartos: Ideas/Beta Testing --------------------------------------------- Signless: Ideas/Beta Testing --------------------------------------------- Purplepeple: Ideas/Beta Testing --------------------------------------------- Cobrabolter: Ideas/Beta Testing --------------------------------------------- Cube: Wanted to be in the credits ---------------------------------------------
TTT Identity Swap
por 76561198002706410
Wechselt die Identit??t mit der eines anderen Spielers.
RLibrary
por 76561198850089328
Just a small library of functions, you can use it for free. I will use it for my next addons. All staff you can see by unpacking the addon
Garry's Mod Guides
Configurar un servidor de Garry's Mod y activar el modo TTT
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Instalar addons de Workshop de Garry's Mod
Así instalas addons de Workshop de Garry's Mod en tu servidor: Collection-ID, Steam Web API Key, descarga automática y troubleshooting.
Alquilar un servidor de Garry's Mod – TTT, DarkRP y PropHunt
Configurar un servidor de Garry's Mod: elegir modo de juego, mantener server.cfg, conectar una Steam Workshop Collection y probar TTT, DarkRP o PropHunt.
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