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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[GM] Paranormal Events
por 76561198040373516
Hello, everyone! Looking for an add-on to work universally on any map (preferably with a navmesh) and creep out you and your friends? What is this? This is essentially an add-on that adds random paranormal events to any map with a navmesh. Current features: •Ambient sounds play at random intervals around the map. •Ghosts will spawn and lurk around the map, flinging props, opening doors, etc. •Shadow Figures will spawn. •Cockroach swarms will spawn randomly and skitter across the ground. •Blood will sometimes drip from the ceiling. •Doors will open and close at random. •Buttons and switches will be manipulated randomly. •Lights will flicker at random. •Lights will break at times. •Ghost orbs will spawn. •Highly configurable with convars for setting your preferred options (Just type gmpa_ and see the list of options!) Recommended maps: •M3 Facility •Amnesia TDD Map •City of Silence •Never Lose Hope Hospital Complete •Granny 3 House •Backrooms •The International Mall (no navmesh) •rp_isidore (no navmesh) •gm_jammed (no navmesh) ConVar Name Description gmpa_enabled Enable or disable the ghost events system. gmpa_max_active_ghosts Maximum number of ghosts that can be active at once. (default is 5) gmpa_radius Radius in hammer units that dictate how far or how close events/apparitions should happen from a player. (2048 default) gmpa_ghost_lifetime Maximum time in seconds for a ghost's physical form to linger around. (default is 10 seconds) gmpa_delay_event_min Min time in seconds between ghost events (default is 5). gmpa_delay_event_max Max time in seconds between ghost events (default is 90). gmpa_delay_apparition_min Min time in seconds between ghost apparitions (default is 30). gmpa_delay_apparition_max Max time in seconds between ghost events (default is 120). gmpa_aggro_threshold Aggro threshold for ghost (default is 10). If the aggro surpasses this value, the ghost will hunt the player that triggered it.) gmpa_aggro_multiplier Aggro multiplier for ghost. (default is 1) gmpa_ceiling_bleeding Enable bleeding effects from ceiling? (1 = enabled, 0 = disabled). gmpa_shadow_figures Enable shadow figures? (1 = enabled, 0 = disabled). gmpa_ghost_orbs Enable ghost orbs? (1 = enabled, 0 = disabled). gmpa_visible_ghosts Are ghosts visible? (1 = enabled, 0 = disabled). gmpa_cockroach_swarms Enable cockroach swarms? (1 = enabled, 0 = disabled) gmpa_prop_flinging Enable prop flinging? (1 = enabled, 0 = disabled) gmpa_flickering_lights Enable lights flickering throughout the map? (1 = enabled, 0 = disabled) gmpa_flashlight_effect Enable flashlight effects on the ghost system? (1 = enabled, 0 = disabled) gmpa_flashlight_flicker_chance Chance of flashlight flickering or turning off when near ghost. (Default is 25, 100 means your flashlight always flickers in close proximity to a ghost.) Credits: •Sound effects from: DOOM 3, Half-Life 2, Obscure, F.E.A.R. •markagyei - being an awesome test subject. •graymainer - offering awesome support on the project. •Umbree, Impulse and Vuthakral - giving really spooky ideas.
gm_fork_train
por 76561198129477016
This is an edit of the map "gm_fork" originally made by "Blueberry_pie." Original Map: https://steamcommunity.com/sharedfiles/filedetails/?id=326332456 Now as the name implies, this edit is mostly a train focused edit. In the original version the sample railroad track size was very small and didn't even loop. It was mostly just a straight line with abrupt end points in the tunnels. So the 2 tunnels now reach an upper area of track in the mountains for a nice scenic look and they will loop back with one another. I tested the new tracks with SligWolf's variety of train addons and Neb's Thomas addon. SligWolf's Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=132174849 Neb's Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=514012182 And it worked for the entire journey up and down the mountain (Be carefully when going around curves however, don't go TOO fast or else you might de-rail). Now I couldn't compile the map on the Normal setting sadly because my PC is poop. So I did do a few minor optimization changes. Mainly changed the fade distances on certain props, and got rid of some unnecessary props i.e. tree clusters, rocks, and vehicles. Anyway, I hope you enjoy with all your train related endeavors. And if you notice any issues let me know so I can fix them!
(M9K) MW3 MSR
por 76561198180944467
This is the MSR from Modern Warfare 3. THIS WEAPON WILL NOT BE MADE FOR TFA ALSO I AM CURRENTLY ACCEPTING REQUESTS!!! This weapon was a request by jmantigerfan SPECIAL AND PRETTY MUCH ALL CREDIT GOES TO THE ORIGINAL CREATOR OF THE MODEL!!!
[WAC] Mitsubishi A6M2 Zero BUFFED
por 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires WAC Community 5 Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
MarkiCam (HUD)
por 76561199043898793
Features: Intro - A normal intro + 4 rare variants Blinking - he bklinks Death reactions - you die he screams Hurt reactions - you get hurt he gets hurt seeing an npc - KILL HIM
[TFA][AT] Remington R5
por 76561198039285999
The Remington R5 from Call of Duty: Ghosts originally made by Sakura_Sayaka, ported from the Insurgency workshop with model animations fixed by YuRaNnNzZZ. Also adds one new sight, the Tracker. Faetures -High quality model from CoD:Ghosts -New Tracker sight from CoD:Ghosts -INS2 attachment support -c_arms If you want it in black: https://steamcommunity.com/sharedfiles/filedetails/?id=1988170461 Map used in screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=249817261
CrSk Autos - Holden Commodore Ute SS 2012
por 76561198017348899
This is the first australian UTE car in workshop and the third australian car from Holden Yes, you can carry some stuff or people in the back Cover is available as bodygroup The map is newexton Full VCMod support (thanks to Creeper ) ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Skin template available https://drive.google.com/open?id=0Bz9-NM80FzRDSV9leFBqeUphazA name it skin2.vmt, skin3.vmt, etc Path: models\crskautos\holden\commodore_ute_ss_2012 Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds & handling made by SGM ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones
Escape From Tarkov Sounds
por 76561198097890577
Restart GMOD after subsucribe! ---------------------------------------- Sorry, the sound replacements for the other addons (e.g. Quick grenade) are It seems that subscribing alone does not replace them. Please download the file and put it in your GMOD addons file. ---------------------------------------- This addon replaces Gmod sounds with Escape from tarkov sounds. You will be able to feel the atmosphere of EFT. feel the trauma of being thrown a grenade. as anyone who has done EFT knows, it's pretty scary when you get thrown. Please note that this addon is not yet complete. (e.g. door sounds) This addon replaces the following sounds: ・Footsteps + Gear sounds ・Weapon sounds (Pistol, Magnum, SMG, Shotgun only) ・Explosion sounds ・Impact sounds (physics is body sounds only) ・Item pickup sounds ・UI sounds ・Body Looting, Quick Grenade, and ArcCW Credits: Battlestate Games
[WK] Emplacements and Heavy Weapons
por 76561198385903024
тут будет описание, пока что в аддоне полевые орудия и переносные орудия there will be a better description, for now the addon has field cannons and heavy weapons on tripods =========== Данный контент создан для Русскоязычного сервера WARP KEEPERS© (Хранители варпа). Все модели были созданны энтузиастами, вдохновлявшимися вселенной Warhammer 40.000©, принадлежащей компании Games Workshop©. Контент используется в некоммерческих целях и служит только в развлекательных целях. Мы разрешаем использовать наш контент при условии официальной просьбы представителей других серверов. В случае использования наших моделей без нашего согласия, его перепаковки и т.д. мы будем вынуждены подать официальный репорт о нарушении авторских прав. Контент регулярно обновляется и исправляется. Благодарим компанию Games Workshop© за нашу любимую вселенную. Спасибо вам. Команда WARP KEEPERS. This content is created for the Russian language server WARP KEEPERS©. All models were created by enthusiasts inspired by the Warhammer 40,000© universe, owned by Games Workshop©. The content is used for non-commercial purposes and for entertainment purposes only. We authorise the use of our content on condition that it is officially requested by members of other servers. If our models are used without our consent, or if they are repackaged, etc., we will be forced to submit an official copyright report. The content is regularly updated and corrected. Thank you to Games Workshop© for our favorite universe. Thank you. WARP KEEPERS Team.
Vladimir Lenin [PM]
por 76561198127944417
I represent to your attention of Vladimir Ilyich Lenin . Russian revolutionary, Soviet politician and statesman, Creator of the social-democratic party of workers (Bolsheviks) , is now in G-mod . Have fun. ------------------ bodygroups and handles will be in the next update
[LFS] F/A-18 "Hornet"
por 76561198105815853
Consider donating, this helps put out additional content, cheers! Venmo: @Lawrence-Zeno-1 Join the discord for suggestions and community projects I TAKE COMMISSIONS ON DISCORD https://discord.gg/cz8RZxeefp The McDonnell Douglas F/A-18 Hornet is a twin-engine, supersonic, all-weather, carrier-capable, multirole combat jet, designed as both a fighter and attack aircraft (hence the F/A designation). Designed by McDonnell Douglas (now part of Boeing) and Northrop (now part of Northrop Grumman), the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations, and since 1986, by the U.S. Navy's Flight Demonstration Squadron, the Blue Angels. This jet is made to work alongside other jets on the gmod workshop. Leave a comment if you have issues, leave a thumbs up! Enjoy! NOTE: The flaps on this model are weird, as a result i cant animate them properly.
[DK] Lamborghini Terzo Millennio
por 76561198132964487
I didn't create original model, sounds, textures (except some) Fixing model, rigging, porting, texture editing - me VCMod support Working steering wheel Q. How did you turn on the lights? A. Just buy VCMod to use it Q. simfphys? A. Ask Willi302 or Robert Schuman. I can port vehicle or write scripts for money: https://dangerkiddy.com/services JOIN STEAM GROUP: *Click*
CAP: Extras
por 76561198344308499
Carter Addon Pack: Extras Contains additional content for the Carter Addon Pack! IMPORTANT NOTICE! READ BEFORE SUBSCRIBING! This pack ONLY contains additional content from the Carter Addon Pack. This does not include any code as it would be a too big hassle to update it every time we changed something, therefore we separated it! To get the whole collection just press the "Subscribe to all" button from this collection: http://steamcommunity.com/sharedfiles/filedetails/?id=180077636
Rayman Player Model
por 76561198065907898
A quick player model. The idea was good in my head, but in practice, disperportional cartoon characters without limbs make bad player models. Anywho, there isn't much effort in this but someone might like it so here you go. Lacking Features: Bodygroups Faceposing Finger Posing Viewmodel
[simfphys] Lancia Delta HF Integrale
por 76561198128823009
Adaptation of the Lancia Delta HF Integrale for simfphys. All the lights work, there are seats for passengers in it. Also it has sounds from Forza Horizon 3. Adaptation was made by my friend. He's in creators of the addon.
[simfphys] Porsche Boxster S & Cayman S
por 76561198128823009
Adaptation of Porsche Boxster S & Cayman S for simfphys. All the lights work, there is a seat for a passenger in it. Also it has sounds from Forza Horizon 4. Adaptation was made by my friend. He's in creators of the addon.
Monster Hunter Tri Bosses
por 76561197972426406
Bosses from Monster Hunter Tri. Nexus_Elite did the rathalos, Dragoshi1 extracted the models from the game.
Physgun retexture - StickerBomb
por 76561198118590493
Hand spinner SWEP
por 76561198128166689
Fidget spinner Swep If u enjoy leave and like and fav ! Fidget spinner available : - Blue Fidget spinner - Lore Fidget spinner - Golden Fidget spinner - Red Fidget spinner Subs Goal : 5000 : Nuclear Spinner 50 000 : Dick Spinner 100 000 : MOST AWESOME SPINNER EVER Model by : Azok Swep by 6mybad To do : - Sound when spinning - Improve spinning animation - Customize swep (Color/Size of spinner)
CHANGED "Puro" Playermodel And NPC
por 76561198195028601
Hi Eveyone i just have to tell you i never this game play before if this model is wrong, i'm sorry for it you can tell me in comment i will update it :) Make By Blender 2.78 MDL By Crowbar VTF By VTFEdit file model "Puro.mdl"
Amnesia: TDD Lantern
por 76561198023744778
This addon is now outdated. Please use this version: http://steamcommunity.com/sharedfiles/filedetails/?id=1292873521 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- reuploaded because i broke it with an update XD The lantern is your primary tool in Amnesia: The Dark Descent. It is, of course, used to light up dark spaces in the game and can be found in the Old Archives. When seeing or encountering a Gatherer, the best thing to do is to turn off your Lantern as Daniel will be illuminated making it easier for the Gatherers to see, pursue and kill you. The Lantern requires Oil in order to keep running. Once you run out of oil it will not burn anymore. But this has not yet been added to the mod. This will be added someday, but not today. This weapon can be found in the Weapons, Amnesia tab. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you only get a pistol, then get rid of your crappy pistol replacement mods :(
[SF2] Captain Clark (Backrooms)
por 76561198277876603
The addon Captain Clark was based on, Slender Fortress 2 Nextbots, was heavily modified. I tried fixing the anti-stack system to prevent NPC from teleporting directly into enemies, and it seems to be working. Added the ability to breaking down doors. I got the door-breaking off feature from mighty foot engaged, sorry. By the way, the NPC no longer hits props, but knocks them off course. Also NPC now looking at their enemy. Don't forget to support original authors. You can also suggest me to make someone else.
Serious Sam 3 BFE SNPCs
por 76561198081978526
VJ BASE request for these SNPC's to work! Adds 18 new SNPCs: Beheaded Kamikadze Gnaar Kleer Khnum Sirian Werebull ScrapJack Major Bio-Mechanoid Minor Bio-Mechanoid Adult Arachnoid Hatchling Arachnoid Beheaded Rocketeer Juvenile Antaresian Spider Cloned Soldier (Rifle) Cloned Soldier (Shotgun) Scythian Witch-Harpy Hatchling Antaresian Spider Reptiloid Witch-Bride of Achriman Spawners: kamikaze which will spawn during soundtrack playing (before the end of soundtrack) Alien Invasion which just spawn random enemies during 15 minutes, use it carefully If some SNPCs don't move just check ai_node on the map! (type in console "ai_nodes") Serious Sam 3 BFE Weapons are here Credits: DrVrej for his convenient Vj base. The King of Lizards made this :) Error for help with code and particles. Croteam - original assets and awesome games :)
rp_city8_2
por 76561197987624522
City 8 Central version 2 A map by Dave Brown, created for Taco 'N' Banana's Half-Life 2 Roleplay server. The main City 8 HL2 Roleplay map. City 8 takes place in the Combine Metroplex that was formerly Tokyo, Japan. As with City 17, the Universal Union has installed a Citadel and surrounding walls, and the rest is all pretty much common knowledge. I intended to show a Combine city that perhaps embraced the new way of life moreso than C17, where the Tokyo style could blend in with the CCA's trademark structures. The City 8 storyline will take place on the TnB servers starting from mid-January 2010, as we attempt to do something refreshing with HL2 RP. All mapping, textures, concept design, sound and models by DaveBrown. The map is open to use by anyone. http://www.taconbanana.com __________________________________ City 8 Central District - Basic Outline Based in the most central areas of the city, within the Citadel walls. Contains apartments, shops, food stalls, alleyways, slums, offices, sewers, subways, tunnels and of course the Nexus and Citadel. Architecture inspired by Japanese and Combine styles, mixed together. 3 main Combine Civil Housing complexes, A / B / C, with multiple rooms and access. Large ration distribution depot, with sit-in facilities. Civil Workers Union central office block for management workers. The location of Amaria Corporation central headquarters, which also harbours several offices and laboratories. Animated Neon Signs A vast network of tunnels and disused subway stations run underneath the city, often used by the resistance. The Metro-Link access network allows Combine APCs vast access to any area of the city in a short timeframe. This network runs throughout the city to each district. Combine Civil Protection central APC bay allows distribution of vehicles towards the different tunnels. Nexus Central Command Interface allows direct control of the Dispatch system, from the core access point. Access to the Administrators office from below (same as the district 9 version). NPC Noded Optimised fully, with all windows breakable and multiple access points to each building (I hate knowing theres only one way in and out of any situation!) Custom Graffiti, Dispatch sounds and models/textures across the whole district. Judgement Waiver console allows the Citadel to be put into a state of alert. Epic 3D Skybox - Puts you right in the middle of the City. Most EP1/EP2 models/textures packed, but not ALL. CSS is required. Combine doors / security checkpoints locked closed for Tacoscript coding. They will NOT open in singleplayer. Huge amounts of easter-egg decals and so forth relating to TacoNBanana. TacoNBanana Requires CSS (or CSGO).
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