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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Sanes NEXTBOT
por 76561198173837779
It's my first addon! SANESSS! DO YOU WANNA HAVE A BAD TOM!?! I hope you'll enjoy it. --------------------------------------------------------------------------------------------------------------------------------- Original Nextbot script by Xyxen (check out his Sanic Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=174117071) --------------------------------------------------------------------------------------------------------------------------------- Thanks 030z TRAP for video! --------------------------------------------------------------------------------------------------------------------------------- If you have any questions please put them in the comments below! V V VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Haydee - Redux [PM, Ragdoll, NPC]
por 76561198019489563
If you enjoy the model, be sure to give it a like. Sappy needs his cheevos. Haydee from the eponymous game Haydee. Specifically, this is the Haydee Redux v2 model created by CreepyChimera and ported to SFM by NoduSFM and PlanetMojo. Features Custom proportions Colorable legs Jigglebones for the bouncy bits First person arms (still WIP) Bodygroups for the vest Finger posing for the ragdoll Friendly NPC Credits Original model by Haydee Interactive Redux v2 by CreepyChimera Further model edits by NoduSFM Textures by PlanetMojo Preview images by scrungusbungus Garry's Mod port and further texture work by Sappykun Known issues Fist animations are broken due to the way the redux model was rigged. I tried my best to make it work, but the fist animations were made for a hand with longer fingers than the default Gmod playermodels.
Penumbra Infected snpc + pmodel
por 76561198023744778
"The Tuurngait Infected are the most common enemies in Penumbra: Black Plague. In layman's terms, they are re-animated human corpses. This does not mean that they're merely zombies. The Tuurngait Infected are far more intelligent than a simple zombie, and are "connected"." Now you can have it in garrys mod! Along with a playermodel! And before you comment "eww is that a penis?" the answer is no. Its an umbilical cord. Penises don't grow on your abs sicko. Anyway, the original code was by dan, but i fixed it myself edited it to fit the snpc. The sounds are from penumbra. The original model is obviously from penumbra, and it was ripped by someone here on workahop, i just edited it so that it worked as an snpc and Playermodel.
Onda energetica - Arma
por 76561198132278024
WARNING - I'm not a fan of Dragon Ball; - If you get errors, make sure you downloaded the required addon (you can find it on the right side of this page) Controls: Left Click: Fists Right Click: Kamehameha (Wait until it shoots) Spacebar: Flight -------------------------------------------------------------------------------------------- How to find it: Open the menu (press Q), click on "Weapons" and look for the subcategory "Dragon Ball CZ" -------------------------------------------------------------------------------------------- CREDITS: GearFighterCZeta
gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
por 76561198023714190
GM_Gilmancity WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you! No games required! Play this in Sandbox! A faithful port of Zombie Master's zm_gilmanhouse_v2. If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods. Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn. There's a giant spinning arrow right above it. Features: - NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows! - Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide. - Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though... - Full on HDR, compiled with the -final switch. Better lighting all across the board. - Fitting ambience. Everyone's favorite Ravenholm soundscapes! - Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only) - Many enterable buildings. Doesn't stop you from hiding from the zombies, though. - Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available. - Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset. Differences from zm_gilmanhouse_v2: - All objectives removed. Your objective now is to survive for as long as possible. - Barricades trying to direct players were removed. The entire city is open to your disposal from the start. - Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only) - Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion. - Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well. - More barricades have been placed around Gilman House Inn. Not many, though. Credits: - Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked. - Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
Hololive - 白銀ノエル Shirogane Noel JK NSFW [PM, Ragdoll, & NPC]
por 76561198414633460
DO NOT REPOST/PORT TO ANOTHER GAME. WE HAVE BEEN GIVEN SPECIAL PERMISSION BY SUYAKOUTA TO CONTINUE TO PORT THE MODS. FAILURE TO COMPLY WILL RESULT IN A DMCA TAKEDOWN NOTICE. 请勿重新发布/移植到其他游戏,我们已获得 Suyakouta 的特别许可,允许继续移植这些模组。未遵守此规定将导致 DMCA 侵权通知。 НЕ ПЕРЕРАЗМЕЩАЙТЕ И НЕ ПЕРЕНОСИТЕ В ДРУГУЮ ИГРУ. МЫ ПОЛУЧИЛИ ОСОБОЕ РАЗРЕШЕНИЕ ОТ SUYAKOUTA ПРОДОЛЖАТЬ ПОРТИРОВАНИЕ МОДОВ. НЕСОБЛЮДЕНИЕ ЭТОГО ПРАВИЛА ПРИВЕДЁТ К ПОДАЧЕ DMCA-ЖАЛОБЫ. WARNING THIS MODEL IS NSFW AND ONLY FOR 18+ From Hololive, I bring you Shirogane Noel from Hololive's 3rd Generation. I understand that there was already a model on workshop, but this is her school outfit. As per usual thanks to Kuraibu for the awesome pics, very cheerie this time. --Features-- • Ragdoll • NPC • Playermodel • Bodygroups • Faceposing • C hands If you send me images ill add them to the preview images cause im too lazy to scenebuild lol CREDITS I did not make this model, it was made by Suyakouta: https://x.com/suyakouta As a side warning, it seems I see some of my ports ending on other games and even gmod workshop reuploaded, while I don't care if you reupload it, Suyakouta does, and doing so will land you a DMCA from her and have your content revoked and even your workshop access revoked so if I find out you are cross porting her content I will report her to you as per my agreement with her to keep her models on the gmod workshop. Everything else that isn't hers is fair game from my understanding of the other models' copyright
Haydee [P.M]
por 76561198127131103
Tags: PM, P.M, Playermodel. This model was taken from the project Steam GreenLight Support this game! Thanks to developers for sharing this model. More about the project: http://store.steampowered.com/app/530890 <-------------------------------------------------------------------------> Have fun!
212th Clones Mega Playermodel Pack V4.9.1
por 76561198112700215
212th Attack Battalion Mega Pack By Sono This is a pack of models that I have put together, with the help of Doctor Jew, using some models by Doctor Jew and some custom ones by me. This pack is ONLY 212th Attack Battalion and any division within it, no other legions, regiments, battalions etc. I will be updating this pack as I create other models of the 212th Attack Battalion. This pack includes: 212th Trooper 212th Medic Trooper 212th Heavy Assault Trooper 212th Heavy Assault Officer 212th ARC Trooper 212th Elite Trooper 212th Jet Trooper 212th Marksman 212th Lieutenant 212th Hazard Trooper 212th Elite Sharpshooter 212th Engineer Trooper 212th Combat Specialist 212th AT-RT Driver 212th BARC Trooper 212th BARC Lieutenant 212th Heavy Trooper 212th Trooper Red 212th Trooper Crimson 212th Trooper Jack 212th Trooper Kem 212th Hazzard Trooper Losrevan 212th Sergeant Hoax 212th ARF Trooper Waxer 212th Captain Knux 212th ARC Captain Roltes 212th Major Dav 212th ARC Major Kane 212th Lieutenant Colonel Kralich 212th Colonel Yin 212th Commander Guire 212th Commander Sono Have an idea for a 212th trooper? Comment below or add me on steam, and let me know! Many thanks to Doctor Jew for helping me out, letting me use some of his models. Doctor Jew's profile- http://steamcommunity.com/id/doctorjew Feel free to use any of my content on your server or for fun, that's why it's up here! Be sure to check out all of my other content! I have many other clone trooper packs on the way! Check out my newest pack of clones! http://steamcommunity.com/sharedfiles/filedetails/?id=696374642 Known issues: None. THIS PACK DOES NOT INCLUDE: Commander Cody Basic 212th Trooper Basic Paratrooper Like this mod? Wish to support me and my work? Feel free to donate here! https://steamcommunity.com/tradeoffer/new/?partner=152434487&token=7U9uKw6Q Feel free to check out commissions or commission something yourself here: http://steamcommunity.com/groups/nisusstudios Hope you enjoy this mod, ~Sono
Gina and Rachael Foley - Resident Evil Revelations 2 - [Ragdoll/NPC/PM]
por 76561198063395443
ATTENTION: EACH ONE OF THE ASSETS PRESENT IN THIS ADDON ARE PROPERTY OF CAPCOM. THIS IS NOT INTENDED FOR PROFIT, JUST FOR FANART PURPOSES. This addon includes: - Ragdolls - Playermodels - NPCs - Faceposing, fingerposing and eyeposing (at least for Gina).
The End (Liminal Space / Backrooms map)
por 76561198065913874
(PLEASE READ BEFORE YOU COMMENT) listed as "gm_theend" in the menu ---------------------------------------------------------------------------------- Inspired by the classic liminal space photo, "The End" often associated with the backrooms, is an abandoned Border's Bookstore left empty and alone. This map is a recreation of the most popular depiction of it. I made this as a quick little map just for fun while working on other projects, so expect another A.R.E.S. map at some point in the near future. ---------------------------------------------------------------------------------- Credits and other info (PLEASE READ BEFORE YOU COMMENT) Credit to valve for assets and textures. Models from L4D2 and CSGO. This map does not have AI navigation. Lastly, I read your comments! If you have any issues, I will make very sure to do what I can to help. I will warmly appreciate any and all constructive criticism.
Fortnite: Raven Team Leader (Playermodel + Ragdoll)
por 76561198112288706
You guys really wanted me to do this, huh? Using some new tricks and an updated YouTube guide, I managed to get this model finished in a single day! How cool is that?? Features: - Toggle-able Facial Expressions! (Bodygroups) - Alt Skin! - Cloth physics! - Viewmodel hands! - Proportion trick! (More accurate to playermodel's skeleton) Rigging and Playermodel Creation by KeepItWilde (Me) Model, Textures, and Game by Epic Games All rights go their respectable owners.
TTT_Torre_Entel
por 76561198031676012
English: This is my second map made by me, inspired in my city, Santiago, Chile, specifically a communications tower in the center of it. Hope you like it. Español: Este es mi segundo mapa echo por mi, obviamente. Inspirado en la torre entel, de santiago, Chile (La wea la raja). espero que les guste (: Credits: Me - The whole map Lickwim - The tank prefab (From Gamebanana) panach - The helicopter prefab (From Gamebanana) Chrazini - Letters prefabs (From Gamebanana)
[GM] City 17 Trainstation Pre-War
por 76561198064063639
I present to you a new screenshot/sandbox/roleplay map! Night time version now available here! //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "gm_c17trainstation_prewar", minus the quotation marks. //Gameplay// - Cleaned up the train station and removed all the Combine stuff to fit the new pre-war aesthetic. - Lighting fixed and added across the map - A few back office and storage areas - Two train bays, one under construction/renovation - A few interactive sinks/toilets - Three enterable shops (two of which are kiosks). Ticketing booth is also enterable. - Explorable train yard - Spring/summer time setting - AI Nodes. Should work with almost all AI. While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This concept was something that I had tossed around several years ago. Eventually I started a concept map but it's scale was a bit too big for what I could do, so it got shelved. Fast forward to the release of Trains Station District and people wanted to see a pre-war cleaned up version of the station. So, with some extra experience under my belt and a bit more focus I managed to re-approach the idea and make it a lot better than what I had originally tried. Part of how I decided how to clean things up was to take a look at textures used. I noticed hidden trims and missing paint and tried to search for textures that were as close as possible to what I thought they would look like cleaned. The wrapping around the bottom of the wall required multiple more brushes in order to get to a 'clean' state. The red detail at the top of many walls came from the flecks of red I noticed in the original dirty texture. I previewed part of the map in a breakdown I did of the train station I did here. //Closing// I hope you enjoy the map! Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Thank you Valve for making some great assets and great engine! //Links// (Gmod) Among Us - The Skeld - https://steamcommunity.com/sharedfiles/filedetails/?id=2252935891 (Gmod) Half-Life Alyx Styled Apartments - https://steamcommunity.com/sharedfiles/filedetails/?id=2195403394 (CS:GO) Station - https://steamcommunity.com/sharedfiles/filedetails/?id=2012613378
[ TFA ] [ AT ] M16A1 [ Old Version ]
por 76561198136976811
M16A1 By The Master MLG finally, the usa m16a1 has been released. and now, i can say: enjoy. credits: Born To Kill Vietnam Team: Materials/Models/Anims New World Interactive: Sounds Magmacow: BoltBack & Fire Sound The Master MLG: Lua Scripter TFA: TFA Base Prokiller2214: help with the optic sight. know bugs: - it has a error in the reload anim, but its not noticeable. New Version has been released: https://steamcommunity.com/sharedfiles/filedetails/?id=1929139396
[CTVehicles] Audi Q8
por 76561198051637331
Info An Audi Q8 ported by me as a driveable source vehicle (prop_vehicle_jeep), converted to Simfphys by Robert Schuman with some help from Willi302 Vehicle Features -Decent exterior and interior -Working digital speedometer and tachometer -Various trim bodygroups -Full VCMod and ELS support Known problems - Imperfect smoothing in some parts of interior panels. (fixing soon.) Problem mitigated. Q/A Q: Missing Textures!!1 A: Download Shared Textures Q: Can u port xxxx car?! A: I don't take requests. However, Robert Schuman does take requests but only in his group. Q: How 2 git lights 4 prop_vehicle_jeep A: Get VCMod Q: Where da simfphys??? A: Download Simfphys Base Q: Since u have simfphys, poot it in req items! A: Simfphys base is an OPTIONAL pack. If you want the simfphys version, download simfphys base together with this car. Join the CTVehicles Group to stay updated for releases and events! Join Robert's Simfphys Community Steam Group for his awesome simfphys vehicles! Credits Porting and source Handling script by 𝓒𝓣𝓥 Conversion to Simfphys by Robert Schuman Simfphys light sprites by Willi302 Sounds from Forza Horizon 4 Models and their textures by their rightful owners. No copyright infringement intended. DO NOT MODIFY, CONVERT TO SIMFPHYS OR REUPLOAD THIS ADDON WITHOUT MY PERMISSION.
Robocop Playermodel
por 76561198413625941
"In a violent, near-apocalyptic Detroit, evil corporation Omni Consumer Products wins a contract from the city government to privatize the police force. To test their crime-eradicating cyborgs, the company leads street cop Alex Murphy (Peter Weller) into an armed confrontation with crime lord Boddicker (Kurtwood Smith) so they can use his body to support their untested RoboCop prototype. But when RoboCop learns of the company's nefarious plans, he turns on his masters." This Addon Contains a Playermodel and Ragdoll! Original Download: https://free3d.com/3d-model/robocop-43165.html Screenplay: Edward Neumeier, Michael Miner
rp_salvation_night_redemption
por 76561197987624522
Salvation Night Redemption A map by Dave Brown, created for Taco 'N' Banana's Terminator Roleplay server. Join us on our servers: - Terminator Roleplay: 76.72.171.19:27015 - STALKER Roleplay: 76.72.171.20:27015 - Half-Life 2 Roleplay: 76.72.171.21:27015 Or, drop by on our forums at www.taconbanana.com and introduce yourself!
Halo Reach Customizable Spartan Playermodel
por 76561198101846376
Customizable Halo reach spartan playermodels. Features: -Colorable -Helmet attachments -Visor colors -Proportion trick -Every Armor piece from Halo Reach -C_hands To do: -CQB Helmet -Jun's Backpack -Helmet props (with bodygroup for cracked visor) Credits: Valkyries733 - Porting, adjusting UVs, making photoshop PSDs to combine textures Bungie/343 - Models, textures, updated textures from Master Chief Collection. Keyes/Batman/Cutter - Did absolutely nothing. An annoying person, if he says that I'm only a Addon creator because of him, call him retarded. Soulburnin - Visor materials Don't post copypasta crap in the comments, I'll just delete your comment
gm_racetrack
por 76561198093076760
Ever wanted to make a Race with your Friends? Then this is the map for you! Btw, try to find the easteregg, its such an egg! Map by SvenTheFluffy Idea by Squeak! Got Spare money? Feel free to Donate some to me! <3
rp_subtransit (Classic)
por 76561198000492156
NOW FOR Garry's mod 13 !!!{THIS MAP IS NOT BY ME}!!! Original authors: knijn, BlackPhoenix and The Pro. Link: http://gamebanana.com/gmod9/maps/19747 Description (from authors): Special thanks to The Pro: 1) He was uber-patient, so I just could not abort this map 2) He compiled map for me, many times. It's hard work - 36 hours! 3) He tested my map, supported me since early versions 4) He bought me GMOD10! ...Hello and welcome to the subtransit base! Subtransit base is the last (or no?) rebel base. It's underground base, located in <...>. Few years ago rebels found this old part of military base, and started redesigning it into place capabable of supporting life of citizens. They built all they needed to live. even library. Now, they live down here, having no contact with other world. Was earth cleaned of combine, or whole humanity was destroyed? You forget about these things here, where nothing from outside matters... That's the story, and now we slip to tasty things. Map features miles of useable track. Trains are real physics, which means they will act as normal trains - i.e. de-rail if you go too fast, and etc. So count this in when you will be riding down the slope. You can spawn these carriages/trains: 1) 81-717 = Passanger train, inspired by real Ukrainian subway train with same name 2) 81-718 = Freight train, same as 81-717, but with platform! 3) 81-717 carriage = Same as train, but without cabin 4) Platform = Your helper in transfering large things like containers 5) Boxcar = You can move various things in it, furniture or something else 6) Tanker car = Technicaly pointless, but fun. You could transport liquids in it/ Map features: I. Residential area: a. 6 seperate houses b. 2 big two-floor houses, 1 flat in each c. Theater (inspired by theater in Millenium Tower map) d. Food shop - your source of small things e. 2 small warehouses - one with train track f. Small lake for your satisfaction II. Managment area: a. 2 offices for your government b. Health & battery shop c. Happy Book Shop III. Office area: a. Happy Book Shop warehouse/shop b. Library c. Food shop d. Police station & prison cells e. PC Needs - computer shop f. Emmu-nation - famous weapon shop g. Furniture shop h. Service room - it's near tunnel entrance. It has keypad, code will be told later. IV. Train spawn area: a. You can spawn trains here. All 6 kinds. Note that spam counter limits number of trains to 8, I will teach you how to override it later. b. Train remover - removes trains with nice sound. V. Construct area: a. Pretty big empty space for constructing things, if you like. VI. Train test track: a. It goes in circle. It's the tunnel with yellow lights. VII. Overground bridge a. It's simply eye candy, this area has nothing interesting in it. More stuff: - Code for service door is X, where X is that which fits: Code: 2 * X * X - 11703122 = 0 To override spam counter, type this in console: Code: ent_fire spamcounter setvalue 0 This requries for cheats to be on, so don't worry about your MP server train overflow! - Train spawner will try to not spawn train into train (which will cause crash). It will abort if door is blocked, or remove anything that you will put on platform, killing player too! - There is no admin room (thanks god!) - Core is actually explodable Also fixed CORE EFFECT (THE BLACK HOLE) Have a nice time!
[simfphys] Audi S5
por 76561198128823009
Adaptation of Audi S5 for simfphys ● Exterior and Interior Lightning works ● 3 Passenger seats ● 3D Sounds System (sounds from original addon by CrSk) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect.
[WAC] Withley Mk V BUFFED
por 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
[DEPRECATED] CalcView Priority System
por 76561198019402537
C.V.P.S. CVPS is a library/system that allows you to create CalcView hook camera manipulation mods without every camera mod breaking the other one, while also allowing you to have Layered CalcViews on top of the highest priority "Base" CalcView. (Useful for viewbob, breathing, etc.) This is achieved by running only the highest priority CalcView hook and then adding to it the returned data from all the "Layered" ones. The point of this library is to allow devs to create camera mods that do not interfere with each other in jarring ways. For Developers The library is contained inside a global table named "CalcViewPS" and runs a hook called "CalcViewPS_Initialized" when it has loaded. ENUMs CalcViewPS.PerspectiveENUM = { FIRSTPERSON = 1, THIRDPERSON = 2, TOPDOWN = 3, ISOMETRIC = 4, OTHER = 5 } Argument Explanations name - Unique string ID for the hook func - The function to be ran if the hook is of the highest priority, or is a layered hook. Works like normal CalcView, function must return a table like a normal CalcView hook would. In the case of the hook being layered, the hook should not be layering the returned values on top of the provided base position, angles and FOV. The library already takes care of the layering. priority - The priority number the hook should have. The higher it is, the bigger the chance it will be the "camera" that is running. Value is clamped to be between -100000 and 100000 perspective - The perspective ENUM for the hook. Layered hooks will only be applied if they have the same perspective ENUM as the current running Base hook. This can be one of the ENUMs above or a number. Functions CalcViewPS.Add(name, func, priority, perspective) - Adds a "Base" hook to the queue with the specified priority. CalcViewPS.AddToTop(name, func, perspective) - Adds a "Base" hook to the queue above the current highest priority hook. (Priority 9000 if one does not exist.) CalcViewPS.AddToBottom(name, func, perspective) - Adds a "Base" hook to the queue below the current lowest priority hook. (Priority -9000 if one does not exist.) CalcViewPS.AddLayered(name, func, perspective) - Adds a "Layered" hook to the table, which will be layered on top of the current running "Base" hook. CalcViewPS.Remove(name) - Removes "Base" hook with the specified id from the queue CalcViewPS.RemoveLayered(name) - Removes "Layered" hook with the specified id from the layered hooks table. CalcViewPS.GetLowestPriority() - Returns the lowest priority number that is present in the current "Base" hook queue. CalcViewPS.GetLowestPriorityHook() - Returns the table of the lowest priority "Base" hook in the queue. Returns nil if no hooks exist. CalcViewPS.GetHighestPriority() - Returns the highest priority number that is present in the current "Base" hook queue. CalcViewPS.GetLowestPriority() - Returns the table of the highest priority "Base" hook in the queue. Returns nil if no hooks exist. Support Links
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