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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Patrick Star (SpongeBob SquarePants) PM/NPC
por 76561198262859063
Leedle Leedle Leedle Lee. Here's something funny I made in about under an hour. I got this one from The Movie Game Includes: Playermodel, NPCs, Mustache BodyGroup, some Face Poses, and First Person Hands.
Garrison
por 76561197998218505
An Urban Block Survival Map! This map presents you with an urban fight scenario; in this mission, you must fight through a horde of Combine and Metro Police, armed with only your trusty weapons and perhaps a few friends. You'll be up against everything from soldiers to APCs and Gunships, so plan accordingly. The building you're taking refuge in is partially destructible, so be wary of the walls breaking out around you. Includes - Waves of enemy spawns to defeat - Partially destructible building - Navigation mesh - Node graph - Map icon Requirements - Nothing Credit Where It's Due - Jagged_Edge - Original map - Half-Life 2 - Content - V92 - Navmesh, map icon
GLORY KILLS 2 - Public Beta
por 76561198161204815
7.09.2023 Announcement: GK2 was abandoned like 2-3 mouths after GK2 Public Beta. Don't remember why exactly I stopped working on it. Today, I'm plan to return to gmod workshop and create my last addon - Glory Kills Reborn. I will start working at some point, I need to get used to GLua and how animations works in Source engine. Furthermore, it will have all features from old GK addons and should contain a little more. I plan to make it a good alternative to the BSMod Takedowns, but more focused on rewarding player for very aggressive gameplay than on takedown animations. It will not have animations "addons" support because we already have good addon that supports them. See you in my next addon, have a good day! Public beta version of GK2, It`s unfinished, so many features are disabled/not working Doesn`t work well in multiplayer Actually, stun last 3 seconds P.S. If you see message like "Legacy stuns are disabled now" that means glory kills 2 can`t stun your NPC, not GK Legacy is disabled Features: - DOOM like animations - Better compability with mods (not VJ Base NPC`s) - Works on most humanoid NPC`s - Third person animations - Configurable
Industrial Shredder
por 76561198169249882
A better way to get rid of props Look for the Industrial Shredder in the other category of entities, then throw whatever junk you have into the big blue receptacle
TTT Dodecagon
por 76561198048040738
TTT Dodecagon is a smallish map made to be played with a smallish group of players. Set in a top secret military administration center, Dodecagon features a simple layout but that also provides for interesting gameplay. The map's file name is ttt_dodecagon_v1f and can be played in either Trouble in Terrorist Town or Sandbox. Support for other gamemodes is not guarantied. Please report any bugs or issues as descriptive as possible in the comments. Frequently asked Questions: What games do I need for this to work? None! I see very shinny props or props are missing textures. First ensure that you are running Garry's Mod in HDR. This can be toggled in the advanced video options. If that does not work type "mat_specular 0" into your console.
ph_pie_factory
por 76561198040929171
Welcome the Dunnit & Son's Pie Factory. Here at Dunnit and Son's, we provide our customers with the best pies anywhere. Unlike our previous pies, our latest pies can actually be cut. -Hugh Dunnit Jr. This is a map that was made to celebrate Pi Day. (March 14th) Some Custom Textures and Materials by Philip Klevestav, Dumped, & JudgeJamesC www.philipk.net Important: Map requires assets from Counter Strike:Source. This map was made for: DMVGaming & Raz0rsEdge Gaming
[simfphys] Lancia 037 Stradale
por 76561198128823009
Adaptation of the Lancia 037 Stradale for simfphys. All the lights work, there are seats for passengers in it. Also it has sounds from Forza Horizon 3. Adaptation was made by my friend. He's in creators of the addon.
Dead Ringer SWEP
por 76561198004684789
Original/GMOD12 addon: NECROSSIN Fixed up for GMOD13: Niandra Lades Link: http://www.garrysmod.org/downloads/?a=view&id=89308 How does this work? Take the addon out, press mouse 1 and a small little cloak box will appear above the HUD. Next time you take damage, a fake ragdoll of yourself will be created and you'll go invisible. You can reappear by either pressing Mouse 2 or waiting for the charge time to run out. Search 'dead' in the sandbox menu and it should appear. I want to give myself this weapon via console or in-game commands, what's it called? weapon_dead_ringer Does this work for TTT? No, not right away. See here for setting it up for that: http://ttt.badking.net/custom-weapon-guide What gamemodes DOES this work on? All I've tested so far is Sandbox and my personal converted TTT version and both work fine. It's probably fine on other gamemodes, but I don't know them well enough to tell you. THE VIEWMODEL IS AN ERROR!!! That would mean you don't have Team Fortress 2 installed. You can either install it, or edit the shared.lua of weapon_dead_ringer, line 92, and change the view model to something else, like a C4. Do you know how to even indent code? I swear I do! How does this differ to the original addon? Well, previously, when you had this item equipped, other players could see you holding a watch model, so now when you have the DR equipped, you appear holstered. Future plans include changing this to get a weapon you have. I also bumped the cloaking HUD up a little for anyone who wants to convert this to TTT, since the original height clips. Also, the original cloak HUD would still appear even if the player was dead, but that should preferably be fixed now.
(R18) Chibi Jiegeng
por 76561199067006301
model author: https://steamcommunity.com/sharedfiles/filedetails/?id=3115738468&searchtext=r18+loli I don't have any copyright on this model I'm just porting it.
[ArcCW] EFT Thermal Sight Pack
por 76561198855756808
After the awfully long wait and development, I have finally come back to create a decent thermals sight pack. General Information The best thermals ever in gmod. • Trijicon Reap-IR - 640x480 35hz LCD screen - 2.5x magnification - Black and White hot mode with greenish shade • FLIR RS-23 - 640x480 21hz LCD screen - Variable 2.25 - 9x magnification - Red and White hot mode Contains 2 high-quality sights with fully emitated thermal imaging fully ported from Escape From Tarkov. We even updated ArcCW base to make them look good. LCD low-res & low refresh rate screen effect, chromatic aberration, awesome HUD and pixel grid. Switch modes with double tap E and adjust magnification by scrolling mouse wheel. Credits - Ushanka: model porting and idea - Darsu: model fixes, texture porting and vmt writing, ArcCW scope update and lua for this sights - Matsilagi: texture fixing and also general help - Uncle Sam: beta-testing
[ARC9] BOCW Assault Rifles
por 76561199096874448
https://github.com/multinettt/ARC9_BOCW_AssaultRifles So then, in the midst of everything going on in the background, I am pleased to finally be able to finish this. Considering the amount of weapons and the new systems I had to put in them, the launch assault rifles from Cold War wasn't so quick to make. However, they are finally here. 1) XM4 "Full-auto assault rifle. Reliable damage with improved fire rate. Fair weapon control when sustaining fire." The XM4 is one of the weapons I've made before in ArcCW. That version stands no chance against what I was able to come up with now. Probably the weapon that stole the most time. I feel that this XM4 stands strong among the other assault rifles that made here. In cold war, this weapon is just basically a simple assault rifle. Can't think of any downsides or upsides. Common use has been seen by me but I prefer other AR's thats been added to the game after launch. This weapon has some cool blueprints though, like with the M16 style upper receiver. Customization wise, as expected there are a lot of options. I was able to get a quad rail handguard from a blueprint that serves as a nice handguard replacement and some more options to attach tacticals to. Like other assault rifles in game, this weapon has a ton to mess with. One thing to note though is that the receiver change is not implemented yet. I plan to include that when I make the M16, on Tactical Rifles. 2) AK-47 "Full-auto assault rifle. High damage with a marginally slower fire rate. Excellent stopping power for mid to short range encounters." My AK platform is a culmination of 3 different AK models introduced in the game. In the alpha version, the weapon is correctly modeled after an AK-47, but for some reason they changed the model to be more like an AKM in the beta and full release. Right now, its just a mix of AK-47 and AKM elements. There is also a Chinese version of the AK, being the Type 56 in the campaign. My goal was to combine all of these three models and create a master Cold War AK for GMOD. This weapon is really solid to run on cold war. In the assault rifles class, this and the Vargo 52 are most commonly used. Fun to use, but not fun to be on the other end of it. You can almost change everything in this gun. This has got to be by far my most customizable weapon. The freedom of choosing between some of the AK variants with the barrels and stocks and receivers should be delightful, hopefully. 3) Krig 6 "Full-auto assault rifle. Improved damage and accuracy. Excellent weapon control and visibility when sustaining fire." Swedish assault rifle. Gets the job done. Not much to talk about. Cold War performance is alright, would prefer to run something else but if you force me to use this I wont be mad. I like that they added different models for every barrel attachment on this gun. It's one of the rare weapons that have this non-laziness, well if we exclude the magazine attachments being identical with the XM4. Customization should be pretty okay with this. 4) QBZ-83 "Full-auto assault rifle. Superior mobility with improved handling speeds. Erratic initial recoil with less accurate hipfire spread." This is one of the weapons that can't really decide what its wants to be. It looks like a QBZ-95-1, but the markings indicate the gun is a QBZ-97. And yeah lets not forget the fact that this gun literally time travelled into Cold War. One of the OK guns in Cold War. Can't recall my experience with it in game that much. The QBZ in particular has special attachments no other weapon have in the game. It has its own set of tacticals minus the flashlights, and a set of its own muzzle attachments. The goofy looking aspect of some of them truly fits this weapon if you ask me. 5) FFAR 1 "Full-auto assault rifle. Fast fire rate with quick reloading speeds. Modest damage and slightly less ammo capacity." The FAMAS has got to be one of the most hated weapons of all time. Judging by the fact that it lost more polls than I can count, and I've seen every single person with a pulse have negative opinions all around. It's truly funny. Poll loser weapon is somehow really good in cold war. I recently started to use this weapon and it really clashes with the SMG's in game. It's fast fire rate provides good amount of lead in short time to kill somebody non-efficiently. Like the Krig, this weapon also has different and interesting barrel attachments. It's your choice to make it uglier than it already is, or make it look a little bit nicer. A little. Oh forgot to mention the weapon has a usable bipod if you want to delete someone a little further away. USEFUL LINKS & INFORMATION: -I push progress updates to in development weapons on github if you want to check it out the main page is linked below, navigate to any repository linked there. https://github.com/multinettt/ARC9_BOCW -Customization is limited without BOCW Attachments. -All of my released weapons support camos. You can install BOCW camos here: Multiplayer Camo Pack Zombies Camo Pack -Every weapon of mine from now on will be tied to a Shared Content addon. It needs to be installed to avoid missing textures, materials and sounds. SHARED CONTENT NEXT WEAPON PACK: Assault Rifles DLC CREDITS: Treyarch: Assets from the game CoD:BOCW Laby: The reason why this can exist. He has been supporting me for 3 years now and all of what I have done in those 3 years wouldn't have been possible without him. I owe him for most of my experience. You're a fucking legend man. Arctic: ARC9 Base ZaihnY: Big contributions on weapon porting Scobalula: Greyhound Shrimp: Hands used in screenshots
Hell's Retriever
por 76561198034487277
The tomahawk featured in the map Mob of the Dead, from Call of Duty: Black Ops 2 Zombies. Important Notes: - In nZombies, make sure you select "nz_hellsretriever" and NOT "weapon_hellsretriever". This one's for Sandbox. - You may want to have a bind for "Last weapon used". It makes the usage of the axe much more simple. - To use it in nZombies, press "B". - The playermodel in the video is my personal pm. It's visibility is set to "friends-only", don't waste your time looking for it. - The map featured in the video and screenshot is this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1497355708 Credits: - Treyarch Studios: Original idea, models, textures and sounds. - Raven: Asset porting. - Roach: Code advice. - Matsilagi: Code and particle effect advice. - Me: Shaders, particle effects and code.
My Hero Academia- Tsuyu Asui (Hero) Playermodel
por 76561198174045806
Ribbit. Tsuyu Asui is a student at U.A. High School training to become a "pro hero." Because we're just plauged by subpar heroes. As a hero, she goes by the name Froppy and is able to do anything a frog can, including grabbing things with her tounge, jumping really high, etc. Things turn out a lot better than in L4D2. A few people asked for this, and this was originally supposed to be my 100th addon, but I grew impatient and frustrated with the addon that I was going to release along side this (see second screenshot), so here it is early. Happy 97th. Here's the popular character Tsuyu Asui from the popular anime/manga My Hero Academia (or Boku no Hero Academia, 僕のヒーローアカデミア, for people who prefer the Japanese title.) as a Playermodel, Ragdoll, and NPC. Enjoy! Update! Expressions for Tsuyu were added! She can now emote to some extent! This model was ripped by ElyosOfTheAbyss. If you want to use this in Left 4 Dead 2, click here! Group plug, as usual. http://steamcommunity.com/groups/TheGroupofCardboardLuigi
gm_viscera
por 76561198261880350
Atmospheric map with two firewatch towers and big underground with many areas to explore...As usual, full navmesh and AI nodes for npc's and nextbots :) This map has horror elements in it. I suggest that you play without noclip for the first time so you can experience all spices that this map has to offer. SANDBOX ONLY VERSION HERE : https://steamcommunity.com/sharedfiles/filedetails/?id=3175283309 SUPPORT : If you enjoy my maps and want to support me, you can buy me a coffee here: KO-FI Your support helps me create more content. Thank you! ❤️ FEATURES : - Gorgeous lighting - Firewatch - AI Nodes - Navmesh - Outdoor and indoor areas - Loops for best nextbot experience - Multiple floors - HDR - Cubemaps - High detail - Sounds - Destruction - All custom content is packed CSS etc. is NOT needed - Interactibles - Lore Ideal settings for brightness on this map are 2.1 and HDR on full. Most textures and models are from Valve games. Some metro and stalker props used in map, and this sims 2 pack : https://steamcommunity.com/sharedfiles/filedetails/?id=2942987547 Sinister references. Some sounds are from Amnesia TDD Tags : liminal underground storage catacombs indoor subway water hdr ai nodes cubemaps navmesh nextbot fever dream nightmare scary water purple firewatch
Far Cry 3 - NPCs
por 76561198204997572
IMPORTANT * REQUIRES VJ BASE FOR THE NPCS AND NPC WEAPONS TO WORK!! IMPORTANT * REQUIRES COUNTER STRIKE SOURCE FOR THE PKM, AK47, 870 MODELS TO WORK OTHERWISE THE NPCS WILL HOLD ERRORS! Hello everyone, a while back I started playing Far Cry 3 and it was great by far one of the best Ubisoft experiences I've ever had, anyway the NPCs in the game espeacially the pirates said some pretty funny stuff so I thought "What if I could have these guys in Gmod?" So I got to work creating the Pack and well... here it is today! Includes: Pirate Assaulter - (Uses one Beta model that didnt make it into the final cut) Pirate Defender Pirate Charger - (He is kinda glitchy with the Machete and he creates a script error when he dies, its not the NPC its the machete swep creating it) Pirate Defender Elite Pirate Heavy Gunner Pirate Sniper Pirate RPG Pirate Molotover - (He actually throws molotovs at you so be careful!) Pirate Pilot - Uses a beta model which didn't make it into the final cut) Pirate Berserker Vaas - (Be careful, he can use any weapon except for the machete and molotov and he is a lot more accurate than the other pirates Privateer Assaulter Privateer Defender Privateer Charger Privateer Assaulter Elite Privateer Recruit Privateer RPG Privateer Sniper Privateer Heavy Gunner Privateer Flamer Credits: I didn't make this mod completely myself Phoenix - For the Molotov Cocktail the Molotover uses DrVrejGaming - For the NPC's code (All of the NPCS and weapons are scripted in VJ Base Joe - For the Pirate and Privateer models (At first they were for players, I just rigged them to be NPCS) Ubisoft - For Far Cry 3 All sounds were extracted by me DIRECTLY from Far Cry 3! using OggExtract and "fc3_main_english.dat" Avoid spawning them with anything but 'Default Weapon' please THANK YOU!!!! AND ENJOY SHOVING THIS PINEAPPLE SO FAR UP YOUR A**
Nicos Nextbots - Giddy Nextbot
por 76561198275946478
Star Wars Battlefront 2: Stock Republic [NPC/Playermodel]
por 76561198157812532
This is the Stock Republic units from Star Wars Battlefront 2. A list of the pack's features will be down below. This is not a reupload of the other addons, this is a overhaul. I will be making reskin packs using these models so keep an eye out for those soon. Please do not reupload this addon without my permission. That means no other websites and no reuploads on the workshop without asking localhost and me first. Pack Features: * Clone Commander * * Ep2 Clone Trooper * * Ep2 Sniper * * Ep2 Green Clone * * Ep2 Medic * * Ep2 Gunner * * Ep3 Clone Trooper * * Ep3 Engineer * * Ep3 Heavy Trooper * * Ep3 Kashyyyk Trooper * * Ep3 Jet Trooper * * Ep3 Sniper * * Full NPCs and Playermodels * * Bodygroupable Capes (for Ep3 Sniper, Ep3 Heavy Trooper, and Clone Commander only) * * Spawnicons * To Do List: * Add the rest of the troopers (Ep2 Pilot, Ep3 Pilot, Ep2 Jet Trooper, Ep2 Arc Trooper) * * Fix the jetpack textures on the Ep3 Jet Trooper * * Add Viewmodel hands * Credits: LucasArts, LucasFilm, and Disney: for Star Wars LucasArts, LucasFilm, and Pandemic Studios: for Star Wars Battlefront 2 thechrist: for originally porting the Ep2 Clone Troopers localhost: for porting the Ep3 Troopers and the original playermodels me(spartanmark6): for improving and fixing the models, fixing up the physics, NPCs, spawnicons, porting the Ep3 Kashyyyk Trooper, and hexing the Ep2 Troopers so that the reskins could be made
[LFS] AAT - Galactica Networks
por 76561198061111135
CIS AAT (Armored Assault Tank) An AAT from Star Wars. Created by and for Galactica Networks. Join Galactica Networks' Discord to stay updated on new vehicle releases. Want to give the vehicles a try? Hop onto Galactica's Networks CWRP server (gmod.galacticanetworks.online) and give them a try! Feel free to use this on your server! It is absolutely necessary that you have LFS version v158.GIT(GitHub) or v168.WS(Workshop) or newer. This addon will not work properly if you are running an outdated version! Usage There is two seats on the tank. - The first seat (driver) has control over the side laser cannons, the fixed laser cannons, and the torpedo launchers. - The second seat (gunner) has control over the artillery cannon. - When there's no gunner in the tank, the driver can take control of the artillery cannon by holding their freelook button (Usually ALT) All laser weapons share the primary ammo, while the torpedoes use secondary ammo. Credits Luna for creating LFS and the ATTE, which was used as inspiration to create this vehicle. Tkaro for providing me with the AAT sounds. Fisher for making the AAT model from BF2 available in GMod.
[simfphys] GTA:SA Sport Cars
por 76561198128823009
Adaptation of GTA San Andreas Sport Cars for simfphys ______________________________________________________________
Sega Saturn
por 76561198039783201
Segata Sanshiro Includes : Sega Saturn - 2 skins Sega Saturn Controller - 3 skins Body groups and bones for everything Version for SFM: http://steamcommunity.com/sharedfiles/filedetails/?id=1209911508 THIS IS JUST A PROP. Check out FAQ before asking questions !! If you use this model in a video or a picture i'd love to see it! Please post a link in the comments or in my group . DON'T ADD ME IF YOU HAVE NO REASON OR JUST WANT TO SAY THAT YOU LIKE MY MODELS TYPE THAT IN THE COMMENTS. I DONT PLAY GMOD DONT ADD ME TO PLAY GMOD WITH ME. Follow me for all my new stuff: You can also follow me on Twitter : Join the group if you have any requests or suggestions for new models : You can also gift me stuff: If you like my works please consider supporting me on PATREON. You can also do a one-time donation Tags: game console
[ TFA ] [ AT ] Daewoo K2
por 76561198136976811
happy halloween guys, so i was working on this korean weapon i hope u enjoy with this in ur servers. i was thinking work on a daewoo k5, maybe in a future u will have it, idk hehehe. Credits: NekoSan: Materials/Models New World Interactive: Anims Magmacow: Sounds Navaro: Sounds The Master MLG: Lua Coder
Anti-Noclip Field
por 76561197970000386
About This tool allows you to create anti-noclip fields. Players in these fields are unable to noclip. Requirement No addtional requirements. Recommended addons - Wiremod for Wiremod functionalities. - PermaProps for saving the fields permanently. How to use You spawn the an Anti-Noclip Field with the toolgun. You find this tool in the 'Construction' section of your tool menu. The settings in the toolgun have tooltips, mouse over them to see them. They may help you if you need to know something about an option. Features - Blocks players noclip inside an anti-noclip area. - Built-in admin checks to prevent abuse. - Extended features for admins. - CPPI Support - PermaProps Support If you an admin you can also disallow these actions: - Spawning objects - Tool use - Entity drive - Changing entity properties - Using physgun, gravitygun - Entering vehicles - Picking up props - Killing or damaging themselves - Killing or demaging others or props - Options to enable protection from outside Additional Notes If you try to disallow the above options as a non-admin it wont work. Bypassing by duping, won't work either. (Please report exploits if you find them) ConVars and ConCommands - sv_anti_noclip_field_adminonly 0/1 (Default: 0) - Disables this tool for non-admins. - sv_anti_noclip_field_maxsize 128-16384 (Default: 512) - Change the max size of the fields, it will also clamp already placed ones. - sv_anti_noclip_field_freeforall 0/1 (Default: 0) - Allows admin only features of the tool for everyone. - sv_anti_noclip_field_blocksuperadmin 0/1 (Default: 0) - Allows superadmins to be blocked. - sv_anti_noclip_field_rechecktime 0.01-5 (Default: 0.25) - Changes the interval of how often the field checks for players. - Increase for better server performance. Higher values are less accurate. Credits Code: Grocel GitHub Version https://github.com/Grocel/Anti-Noclip-Field Discontinued development The development of this addon has been discontinued. No user support is given.
Deep Sea Wreck Diver
por 76561197968225716
An all new player model and ragdoll I created specifically for Garrysmod. The model is of a deep sea shipwreck diver wearing a surface supplied pressurized drysuit and a Kirby Morgan Superlite 37 dive helmet. (The handsome fellow inside is me) Likely such a diver would generally be limited to diving around 600 feet maximum (that's around 280 pounds per square inch of pressure!) , but feel free to go deeper, it's a video game! The ragdoll itself is perfect for posing for comics/movies taking place underwater and the player model could be another quality addition to your server's playermodel selection. This model was fully rigged and weighted onto the default player/npc skeleton. It includes both specular and normal maps as well as an accurate hitbox and collison model. Also includes a proper spawn icon. Enjoy!
Accurate SCP-173 Nextbot [Reupload]
por 76561198088412334
This is a reupload Talk about re-inventing the wheel Since the one from a few years ago is broken and messes with tool switching, i decided to make a Nextbot SCP-173, based on Sanic sprite code but without the sprite and with extra features. You can find 173 in the "SCP Nextbot" category. Because this is a Nextbot, the map you play on needs to have a navigation mesh. Features: -Always knows where its target is -Blinking system (optional) -Dread music -Indestructible -Insta-Kill regardless of HP -Only moves when line of sight is broken -Original scare sounds -Pulls open "player useable" doors -Respects cameras -Respects ignore players and notarget -Stone grinding sound when moving -Visual blinking of players with Expression script supported -Works against NPCs (all NPCs will blink internally) ConVars: -npc_scp173_acquire_distance 262144 | dev convar -npc_scp173_attack_distance 72 | dev convar -npc_scp173_attack_force 100 | force of knocked props probably -npc_scp173_chase_repath_interval 0.08 | dev convar -npc_scp173_expensive_scan_interval 0.9 | dev convar -npc_scp173_hiding_scan_interval 3 | dev convar -npc_scp173_hiding_repath_interval 1 | dev convar Good ConVars: -npc_scp173_music_volume 1 | range from 0 to 5 of music volume -npc_scp173_smash_props 1 | damages props -npc_scp173_speed_multiplier 2 | speed -npc_scp173_spawn_protect 0 | ignores players at spawn when 1 -npc_scp173_blinkmode 1 | 0 is off, 1 when 173 is close, 2 always blinking -npc_scp173_blinkstaytime 8 | how long the meter stays after 173 is not visible -npc_scp173_blinkshared 1 | 0 to have every player blink randomly -npc_scp173_blinkscare 1 | 0 to disable the scare sounds -npc_scp173_blinkdelay 1 | seconds it takes for 1 bar to be removed (min 0.2) Tags: The sculpture, peanut, Spooky, Containment Breach
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