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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Max Payne 2 Pack
por 76561198047566695
Follower, dearest of all my friends... Features: - An exact replica of MP2 weapons - Innovative bullet time reload animations - Weapon control hints for accessibility - 65 playermodels with all the essentials: faceposing, eyeposing, fingerposing, bodygroups, skingroups, advanced materials, advanced physics. Perfect for DarkRP! - Players and NPCs with custom pain and death sounds - 6 maps with all the essentials: ground and air AI nodes, navmesh, cubemaps, HDR, easter eggs... - Configuration settings for fine tuning (either in Options or mp2_* ConVars) - Optimized for multiplayer Controls: M1 — Attack M2 — Alt Attack E + M1 - Switch Alt Attack TAB — Use Painkillers (only with MP2 weapons) Suit Zoom Key (B by default) — MP5, Dragunov, Sniper Rifle: Scoped Mode Scrolling Wheel Up/Down — Sniper Rifle: Adjust Zoom Crouch when scoped to stabilize your aim Recommended addons: Bullet Time Enhanced Faceposer Total Replacer Max Payne HUD The first pack Credits: FosterZ: Programming Yours Truly: The rest There are no plans for Max Payne 3 pack Community links: Discord Server Workshop Group Donations
GM_BigBridge
por 76561198126286732
Big bridge in ocean Here's a night version too: https://steamcommunity.com/sharedfiles/filedetails/?id=2193864156 Hey also you might like my Halloween Map
ScareZone 2
por 76561198084475585
!!! WARNING !!! Type this into console when the map is loaded: mat_specular 0 for better light effect !!! Gmod Horror/Scary Map, part 2 of ScareZone. MAP REQUIRES HL2 + CSS. Best experience with Horror Story Gamemode: http://steamcommunity.com/sharedfiles/filedetails/?id=124828021 Btw the cart is not made for more then 2 people, if you still want to go in with more people use horror story it have noblock otherwise the cart will get stuck. BSP FILE DOWNLOAD: http://workupload.com/file/49LysOTp
[DIZ] Dark Souls 3: Abyss Watcher [PM]
por 76561197961768086
Game: Dark Souls 3 Character: The Abyss Watcher Addon has a Playermodel with finger posing and first person hands Have Fun! Leave a like and share! Because its free! my thanks for that :3 Models list: models/dizcordum/abyss_watcher_set.mdl models/dizcordum/hands_aw.mdl Ported from sfm https://steamcommunity.com/sharedfiles/filedetails/?id=1100026185
Undertale : Dummy
por 76561198084681705
Original by Toby Fox. This is not an offical model,this is just a fan-made It's Dummy. Includes: fn_maddummy.mdl fn_gooddummy.mdl
Eat SWEP Remake
por 76561198065894505
Donate to support me and for more stuff Anyone remember EAT SWEP from ToyBox? My favorite weapon and therefore I made remake of this weapons.(With some additions) Keys: Left Click - Eat. Right Click - Drink. Left Click + Right Click - Puke. Reload Key + Left Click - Do a crap. Reload Key + Right Click - Do a pee. When you eat/drink something, you will gain excess weight. Each excess weight will slow down you and you will become a fat man. To lose weight, you need to do a pee,or crap,or engage in physical training(press "Sprint Key" and "Jump Key") You also can use puke to lose weight but it will hurt you and even kill you so be careful. You can also drink the water in the map. Credits: Hds46 - Lua scripting,design. Dzakub - for original Eat SWEP.
[RP] City 17 - Transit Block
por 76561198064063639
Finally, after a very long and arduous process...a sequel to rp_trainstationdistrict! //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17transitblock_v4", minus the quotation marks. Do note that while no game should be required, the size and scope of the map WILL cause issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map. //Gameplay// - Combination of unique geometry from 12 maps from Half-Life 2, including every d1_trainstation map, two d1_canal maps, and four d3_c17 maps! - Five shops; two of which are in and near the plaza, two of which are down near the apartments seen in Half-Life 2, and one on the eastern side of the map close to the highways. - Four different apartment buildings; including the one seen in the trainstation levels, one custom building, and two seen in the d3_c17 maps. - The entire train station including an alarm and a control room where several Combine announcements can be made and several placeable Combine turrets can be found. - Part of the canals including Boxcar Joe's train car hideout - Three secluded courtyards - Spawn room with four teleport destinations, spawnable Civil Protection officers that will fight back if they or their allies are attacked, and a working, optional Breencast - Part of the underground highway - Kleiner's lab including the HEV suit room and teleport room (the teleporter itself isn't). - Small medical building on the eastern side of the map near the highways - Some interior spaces have been cleaned a little to let people decorate and set-up how they want - AI nodes across the map. A few aerial nodes in certain areas. NEWLY ADDED FEATURES AS OF JUNE 11, 2023 - Multiple offices near the underground highway - Navmesh support While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This map has in some form been in the works since the release of rp_trainstationdistrict a long while ago. Originally this map was supposed to be a lot bigger and have more stuff in it but unfortunately engine limits were hit pretty quickly and FPS and compile times began to suffer. So some compromises were made. I think in spite of that, it still turned out pretty close to my original vision and is still a unique and interesting experience. One of the big things I knew for this map was that I wanted it to feature new props and textures, to help make it look better, as well as to help with making things run better due to the high amount of brushes in the original maps. The big ones being decorative doors and windows. The other thing I wanted to do was also to fix the way some of the original maps lined up in trainstationdistrict, as I didn't quite like how it ended up there. I think the new scaling and placement of things works well to preserve more of Valve's original vision then what I did previously. Thanks to all the other maps I have done, I've managed to learn a number of new techniques to help optimise the map better in comparison to trainstationdistrict. And make it look quite good in the process. The big one being the skybox. It helped so much with this map and is a big part of why it is playable at all since many different pieces of the original map were moved there. I think after all of this, this has become my largest map. Maybe one of the largest maps rp maps on Steam. Certainly when it comes to the ratio of detail to pure size. And maybe in regards to the various maps that have attempted to merge various HL2 maps together. //Closing// I am so happy to finally have this out and in the world! Thank you to everyone who made suggestions and critiques in trainstationdistrict, you helped a lot! While I will monitor the map, do bug fixes and the like, major additions or expansions might not be completely possible as the map is very close to several different engine limits. I have a few new map plans and do plan on doing some updates to already released maps. Oh and yes, this map will become the basis to a new pre-war City 17 map... Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Want to support me and my maps? Donate here! Any amount helps! Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine! //Links// (Gmod) Town - Pre-war | Click Here (Gmod) City 17 - Trackside | Click Here (Gmod) Town - Complete | Click Here
[SCP: UNITY RM] NEO-SCP-173
por 76561198866571732
Playermodel/ Ragdoll C-menu/ C-arm compatibility Multiple Skins (For Face) Physics Mesh TAGS P̴̡̟̭̥̂̌̂̆sycedeliCum, PsycedeliCum, scp, secure, contain protect, unity, game, 173, playermodel, pm, ragdoll, statue, sci-fi, monster, surreal, abstract, ink blobs, tripod, rebar, stone, rock, remake, public domain, peanut, penis, addon, skins
[VJ Advanced] Day Of Infamy Advanced SNPC - Stationary Turret and Spawners
por 76561198218871089
Require VJ Base Addon and other required items to work. Add 8 SNPC: WW2 Gun Emplacements: German MG42 Heavy Machine Gun American M2 Browning Heavy Machine Gun WW2 Structures (Spawners): German Heer Infanterie Regiment HQ (Enemy) German SS Infanterie Regiment HQ (Enemy) German SS Pz.Gren Regiment HQ (Enemy) German SS Infanterie Regiment HQ (Friendly) American Infantry Regiment HQ (Enemy) American Infantry Regiment HQ (Friendly) The HQ acts as spawners to continuously produce soldiers snpc in a limited amount, where different HQ spawns different sets of soldiers. The spawned soldiers wil automatically go to the nearest enemy to start a firefight. The HQ can be destroyed, where it will stop spawning soldiers. The Gun Emplacements are initially spawned without crews, so one must spawn a soldier snpc to man the gun emplacements. Only snpcs with suitable animation sets can man the gun. The soldiers manning the gun may dismount when the enemy moves out of the gun's fire arc, and re man the gun when its enemy is in the field of fire of the gun emplacements. The crew will also dismount when the gun is destroyed. Please be awared that the emplacements are made for DOI advanced SNPC only. NOTES: Playermodel of the snpc are not included. For the best result, please only spawn them with their default weapons. The NPC are in Day of Infamy tab. If you subscribe this addon, please also give a thumb up Credits: Panzer Elite - coding DrVrej - Vj base , sounds. New World Interactive - created the soldiers and weapons models Gredwitch,Fatigue,Полковник,Knife Kitty, RnL - models, other resources. Also other people who I cannot remember that made the resources I used. I do not own or made the models or its textures , sounds .etc. I only modified the code and pack them into an addon. I apologise if I had used your contents without your required permission. If the addon does not work, unsubscribe incompatible addons: http://steamcommunity.com/sharedfiles/filedetails/?id=840889184 http://steamcommunity.com/sharedfiles/filedetails/?id=1129493108 If there is any more bugs, feel free to inform me at the comments If you subscribe this addon, please also give a thumb up Links for DOI german models: https://steamcommunity.com/sharedfiles/filedetails/?id=1427117498 Links for DOI US models: https://steamcommunity.com/sharedfiles/filedetails/?id=1412368867
TTT_minecraft_Shattered
por 76561198074062984
This map will revolutionize your Trouble in Terrorist Town experience. It Features special traitor traps never seen before. The dangerous lava basement and a never seen sandstorm are just some of them. This map features a floating library in the middle of shattered rocks and two smaller islands. Be prepared to be attaked from different angles since this map is winding. Disclaimer: This Creation is not an offical creation of the mojang company and should not be connected with the doing of the mojang company. Textures: The "Rasie lava" texture is based on a texture from TripStep which was published on Minebook. The sykboxtexture is a tranformation of hipshots stormydays-skyboxtexture published on gamebanana. The watertextures are selected out of topHATTwaffles water & waterfall texture packages. Tool directory: Created with: Minecraft -> Hammer, Source SDK Textured with: Base textures provided by SourceCraft Crazybump vtfedit Packed & Published with: Pakrat GarrysMod Publishing Tool
Colored Chat Tags (ULX only!)
por 76561198040514703
Cool colored chat tags for your server. Support ULX (Admin panel) only. This chat not for DarkRP. Tested on sandbox only, you can test other gamemodes. About bugs report to comments. IF "Manage teams" button is gray The built in UTeam only supports Sandbox gamemode. If you are running any other gamemode this will be grayed out. IF YOU HAVE "Unassigned" IN CHAT 1. Open Groups in ulx menu. 2. Select group you want. 3. Press Manage teams. 4. There create new and edit it as you want. 5. Dont forget assign "Team" to "Group". 6. Profit. // Team its just name and color of group, it can contain any symbols and be assigned to multiple groups.
FNAF CORRIDORS
por 76561198795550384
I was a good person and I complied the mats and models with the map :P Type mat_specular 0 into the console when you start the map since some of the speculars might break!! ---------------------------------------------------------- This is like scout's dream from tf2 after suffering in the fnaf offices for years real real This map is supposed to replicate the feeling of a nostalgic GMOD FNaF map, if that was achieved, is up to the player to decide. ----------------------------☆Credits☆---------------------------- Keithy - Props, Textures ihear_it/zihinselsorun - Props I6NIS - Some Props used in the map, models on the posters MilesBunny - Map builder, Textures, Posters, Props RafaX45 - Models used in Posters, Models used in props Smoke The Bear - Models used in props Cattermelon - Models used in Posters Mr.Epicmemerman - Posters riko16riko16 - Posters TR3 - FNaF 1 Arcade renders, FNaF 2 Poster renders IF I MISSED A CREDIT PLEASE LET ME KNOW ----------------------------☆Description☆---------------------------- Honestly I don't know what was going through my mind when I was making this It was really a commision at first to make couple of hallways for an addon and then I just created this Really happy how it turned out tho lol I probably won't update this map anymore https://steamcommunity.com/groups/MilesBunnysWorkshop My Twitter - https://x.com/MilesBun
[wOS] Advanced Lightsaber Attack System V2
por 76561197987779820
UNLIMITED POWER! This is a wiltOS Week 2020 Item: www.wiltostech.com/wosweek/2020/3 Description The newest version of our free combat system, this time upgraded to be extra deadly. Experience new animations, new force powers, new controls, you know the jive. Become a jedi class or go all out, the choice is yours! Check out the video for the demonstration! Features - 6 Player Classes for Lightsabers - Multiple animations per attack - Blade Dancer combo lightsaber ( YongLi ) - 10+ New Force Powers with Advanced Customization ( StarLight ) - Forcepower restrictions ( or console command to give you all of them! ) - Easy to create your own lightsabers ( Developers only ) How To Use Spawn the weapons from the Advanced Lightsaber Attack V2 Category and start killing About Each Class Defensive Balanced: Your classic lightsaber fighter, equipped with defensive and offensive capabilities Defensive Heavy: A support force user, with the ability to heal and undo debuffs Aggressive Balanced: An aggressive force user specializing in swift strikes and chasing Aggressive Heavy: A master of aggression, focuses on debuffing enemies Arrogant Balanced: The master of the dark arts and destruction, with devestating force powers Blade Dancer: A master of the blade, uses the force only to aid his strikes. Flourish your combos Controls Dodging: While ignited, SPRINT + JUMP + BACK/LEFT/RIGHT Blade Dancer Combinations These are essentially the same as the Simple Sword Art Relentless Attack: ATTACK -> ATTACK -> ATTACK -> ATTACK Masterful Strike: ATTACK -> ATTACK -> ATTACK -> -> ATTACK -> ATTACK Swift Strike: WALK + FORWARD + ATTACK Upward Slash: WALK + BACK + ATTACK Aerial Flurry: (MIDAIR) ATTACK -> ATTACK -> ATTACK -> ATTACK Downward Slam: (MIDAIR) WALK + BACK + ATTACK Console Commands wos_alasv2_allpowermode 0/1 --Grants lightsabers ALL available powers instead of class based Credits RobotBoy for the original lightsaber addon Puny Human for Blade Symphony animations YongLi for the custom combo base and animations StarLight for the force powers and force power customization King David to make it all work with lightsabers, and improving on the original base to fix multiplayer Animations Not Working? Please type this into console and follow the instructions printed: wos_base_help Still need help? Just paste it here! THERE ARE A LOT OF WORKSHOP REQUIREMENTS SO MAKE SURE YOU HAVE THEM ALL Need live help using the addon? Want to keep up to date with wiltOS Technologies? Consider joining our Community Discord!
Lost Coast Remastered
por 76561198414640282
Description In the workshop, I did not find a normal remade version of Lost Coast. I wanted to do it myself for fun. That's what happened. The original map was not designed for sandbox ttt and murder, optimization in some places can be bad. All content in the map. You don't need to download anything. Features - Ambient Occlusion. - StormFox(2) support. - Murder support. - TTT support. - SandBox support (he-he). - New apartaments. - Easter eggs. Issues - Minor optimization issues. (map is not for potato pc). - Lightmaps issues. - problems with content Credits and contributors - Azuri - Valve (models, models, models, lost coast game) - several models from this map(LSOLGN) Bug reporting Found a bug? Please, report it with more information, as well as you can. Thank you. Links Love this map? Then please rate, add to favorites, write a comment and preferably repost it.
*OLD* ttt_mcnpcvillage v2c map
por 76561198133358514
New (day) version: https://steamcommunity.com/sharedfiles/filedetails/?id=644073837 Originally made for Murder, then i thought this would be a cool TTT map. This is a Minecraft map based on a npc village for TTT. Includes a nether region with a Traitor trap. *The Buffalo Wizards group played this map!* Day version: http://steamcommunity.com/sharedfiles/filedetails/?id=411858058
Magnum's Train Model Pack (Consolidated)
por 76561198004847743
Welcome to Magnum's Consolidated Train Model Pack! I have decided to consolidate my Rolling Stock pack and Locomotive pack into one big happy addon. The file paths remain the same, so hopefully nothing will be broken. Important! This addon requires Shadowscion's Sprops Addon In order to avoid flooding your spawnlists with lua-generated lists, you can find a hard copy of my 'fun box' spawnlist for my stuff, as well as GrovestreetGman's stuff and a few other odds and ends here. What this Pack Contains Locomotives: EMD NW2 / TR2 EMD F7A / B EMD E7A / B EMD GP7 EMD SD40 / SD40-2 EMD GP38 EMD DDA40X EMD SD70MAC GE U23B GE C44-9W ALCO RS-3 ALCO FA / FB ALCO PA / PB ALCO RS11 ALCO C425 ALCO C628 MLW M420 (GroveStreetGman) Budd RDC-1 Rolling Stock: Boxcars Tank Cars Flatcars Open-top Hoppers Covered Hoppers Gondolas Ore Jennies Autoracks Intermodal Well cars Cabooses Budd Streamliner Coaches Budd Gallery Coaches Pullman Heavyweight Coaches Amfleet Coaches Superliner Coaches Miscellaneous Freight Car Trucks Passenger Car Trucks AAR Type A Switcher Truck AAR Type B Truck ALCO "Blunt" Switcher Truck Tri-Mount C Truck ALCO Hi-Ad B Truck ALCO Hi-Ad C Truck Dofasco ZWT C Truck Dofasco ZWT B Truck (GroveStreetGman) Blomberg B Truck Blomberg A1A Truck Flexicoil B Truck Flexicoil C Truck Flexicoil D Truck HTCRII Truck GE Hi-Ad C Truck EMD Dash1 and Dash2 Composite Control Stands EMD F/E Unit and E8 Control Stands EMD GP7/9 Control Stand ALCO FA/PA Control Stand ALCO RS/Late RS and MLW Control Stands ALCO Century Unit Control Stand ALCO S2 Control Stand Various Flatcar Loads Many, if not all, models have multiple skins and bodygroups to maximize the creative experience. The pack is a continuous work in progress, and models are always being added or improved. Credit where it's due: The textures used on these models are from Shadowscion's Sprops model pack, used with permission.
gm adventure
por 76561198075578123
it's from disneyworld I DID NOT MAKE THIS JUST REUPLOADED
Perry the Platypus for Agent P Player Model + NPC
por 76561198271128781
test model player like Perry the Platypus for Agent P from phineas & ferb
[simfphys] Chevrolet Tahoe + FBI (REWORKED)
por 76561198128823009
Adaptation of Chevrolet Tahoe for simfphys ● Exterior and Interior Lightning works ● 3 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) ● FBI Version Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps
Paintball Gun SWEP
por 76561198013027348
This is my first addon. Please leave feedback. UPDATE 10/24/14: +Added 4 New "Real Paintball Guns" with realistic models. Credit to: INCONCEIVABLE! - for swep base weapon BLACKOPS7799 - for idea/materials/code Valve - for portal gun model Use Left Mouse Button to shoot and Right Mouse Button to aim down sights. With this addon, you can have paintball wars on your server. This addon adds 4 different guns; Red, Blue, Auto Red, and Auto Blue. The splats will glow in the dark. Paintballs do 100 damage. The guns don't have recoil. They will make a firing sound when shot. They have unlimited ammo.
[VRChat] Nico - [Playermodel]
por 76561199473847465
This Model Belongs to bratbun Features: - Shapekeys - Jigglebones - 2K Textures - Bodygroups - Texture Variation - Playermodel - C-Hands / Viewmodel Required Mod: red hair fox cute hot Roleplay Cartoon Movie female Fun Scenic Furry
gm_mango
por 76561198148042526
No content required! A huge, scenic tropical island map dominated by a very tall destructible tower with sprawling atmospheric interiors, along with a few secrets. Best played with HDR enabled Try the smaller 1v1 version, Tropic Sunset Duel! Features - Destructible, extremely tall tower! - Fully functional indoor shooting range - Extremely high skybox - Toggles for various map features - AI nodes and Navmesh included - Spooky interiors - Customizable skybox using the Sky Editor entity (it's got moving stars!) - Good views and good vibes :) FAQ Q: How do I destroy the tower? There's three concrete bases that attach to the tower via support cable - destroy those! Q: How do I get underground? There's three entrances: one at the abandoned village, another at the shipping area, and another in the bunker island. Q: The water's flickering? Not sure what's causing this, water_lod_control seems to not affect it. Will update if I ever get around to figuring it out! Q: FPS issues? Try running gmod_mcore_test 1 in console (may cause crashing), or try the toggles at spawn. They should significantly help performance. Q: The map won't load! Despite as much optimization as I could squeeze out, this map's somewhat intensive. I've had testers take a long time to load especially on older/lower-spec PCs running lots of addons. Try disabling some, but past that, not sure if I can be of any help :( Asset Credits Willow: https://gamebanana.com/models/3654 Angelica: https://gamebanana.com/models/3653 Default Tree: https://gamebanana.com/models/3638 Maple Shrub: https://gamebanana.com/models/3652 A_Bushes: https://gamebanana.com/models/3623 Palm: https://gamebanana.com/models/3622 Lindon: https://gamebanana.com/models/3610 Pampas: https://gamebanana.com/models/3626 Explosion effects in the thumbnail are VFire's. Gifs are hard. Everything else made by me, often using Pixabay under their Content License (check them out they're super useful!) Update 11/2/24: Fixed range targets not appearing correctly Check out my other maps! Wetlands, a rainy marsh park in the woods, designed for TTT Juniper Lodge, a cozy resort lodge designed for TTT Fernwood, a picturesque warm southern European town by the sea, designed for TTT A Place to Bleed Out, an desolate gas station in the middle of nowhere, designed for Sandbox Enjoy! Leave a comment if you have questions/feedback, and ratings are appreciated if you liked it <3 i read every comment and I think I am losing it. love u all tho <3<3
Half Life 2 Maps
por 76561198039211699
All maps from original Half Life 2, without episodes Half-Life 2 episode 1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2847585552 Half-Life 2 episode 1 - http://steamcommunity.com/sharedfiles/filedetails/?id=2934170088 Half-Life 2 episode 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2962556835
Garry's Mod Guides
Configurar un servidor de Garry's Mod y activar el modo TTT
Configura un servidor de Garry's Mod, activa TTT, conecta una Workshop Collection, usa ULX y soluciona errores típicos de forma estructurada.
Instalar addons de Workshop de Garry's Mod
Así instalas addons de Workshop de Garry's Mod en tu servidor: Collection-ID, Steam Web API Key, descarga automática y troubleshooting.
Alquilar un servidor de Garry's Mod – TTT, DarkRP y PropHunt
Configurar un servidor de Garry's Mod: elegir modo de juego, mantener server.cfg, conectar una Steam Workshop Collection y probar TTT, DarkRP o PropHunt.
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