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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Gm_VoidIsland
por 76561198166140758
A small slice of a town floating in the middle of nowhere. - This map features an island (And a smaller island next to it) full of buildings, a few interiors and underground areas for each of the islands. - All content is packed in the map (Credit to TopHATTwaffle for the flowing water textures) - Some of the effects may be harsh on older computers. Consider supporting me on ko-fi!
Prop Lock
por 76561198010869532
Ever been annoyed when you're building a beautiful creation with accuracy, and then your physgun slips and you mess it all up? This addon features a tool, that when used on a prop, locks it from any interaction from physgun and tools (except proplock of course). Never mess up your creations again! ---------------------------------------------------------------------------------------------------------------------------------------------- -----THIS IS NOT THE SAME AS MAKE PERSISTANT, THIS ALSO PROTECTS YOUR PROPS FROM TOOLS----- ----------------------------------------------------------------------------------------------------------------------------------------------
[FNAF AR Special Delivery] FNAF 1 Bonnie Playermodels V2
por 76561198152874093
they are finally finished after all this time =====| Includes |===== -Bonnie V2 Playermodel\NPC and viewport model -Chocolate Bonnie V2 Playermodel\NPC and viewport model -Easter Bonnie V2 Playermodel\NPC and viewport model -Black Heart Bonnie Playermodel\NPC and viewport model -Melted Chocolate Bonnie Playermodel\NPC and viewport model =====| Credits |===== tetTris - SFM Port Part 1 SFM Port Part 2 SFM Port Part 3 SFM Port Part 4 Alejenus - Me studying her FNAF HW Playermodels to see how the lua file works Me - Taking the FNAF AR models and adding a_proportions (yes i figured out how to do it) Tim Scott - Making the FNAF AR Models Scott Cawthon - For Creating FNAF (his website)
NEXTBOTS MEME PACK [GIF]
por 76561198346488281
Sagiri Izumi Player Model
por 76561198364170116
So I asked http://steamcommunity.com/id/dewobedil if i could make an eromanga sensei playermodel without playermodels for servers, and he gave me permission do give all the credits to him he did well! This is the original playermodel http://steamcommunity.com/sharedfiles/filedetails/?id=921850360&searchtext=eromanga so yea enjoy?
[TFA] Colt Peacemaker
por 76561197981664595
Warning! You need The TFA Base in order to get this thing to work properly! If you don't download that, the gun won't fire and it's gonna spam your gmod screen with lua errors! Anyways, here's the Colt Peacemaker which was ported directly from Fistful of Frags. All I did was add c_hands, put it in the TFA base and nothing else. And yes I am aware that dangerman already made this so now you're gonna ask, why did I make another? Well, it's because he asked me to make one with c_hands and so I did. If you prefer his version (which is obviously better than this one) click here. Features: -View and world models -Reacts to cubemaps -C_hands -You can fan the hammer (press the "zoom" key) Credits: Fistful of Frags - Everything, from the gun, the animations, the textures and such. Ceiling Spiders (Me) - For attempting to put c_hands on this thing and making it into a SWEP. Want to see more awesome content? Join or follow these groups! Instagram: https://www.instagram.com/theoctogalaxy/ Facebook: https://www.facebook.com/The-Octo-Galaxy-Police-384715395062941/ Discord: https://discord.gg/9QePCQS Steam: https://steamcommunity.com/groups/octogalaxypolicedept Do you want me to make more stuff like this? Just give this addon a like and follow my account!
Withered Chica V3
por 76561198049586640
**************MESSSAGE FROM SMOKE THE BEAR********************* check out And why not subscribe to my youtube channel https://www.youtube.com/user/gruntlegend/featured BY SUBSCRIBING AND SHARING THE VIDEOS YOU GENERATE REVENUE WICH FUNDS PROJECTS LIKE THIS . So please check it out so we can make more. If you use this in a video do me a solid and add a link to my channel in your description you don't have to, PLEASE ENJOY THE MODEL Includes: smoke\FiveNightsAtFreddys\oldchicka.mdl (Original Ragdoll by Smoke) smoke\FiveNightsAtFreddys\oldchicka_player.mdl (Playermodel by FZone96) Hey, I refurbished this model. -improved mesh -improved textures -improved rig -Improvment update pending Enjoy!
[LVS] - Trucks - Pack
por 76561197995010235
still work in progress. we will be adding more later YOU NEED - Framework FOR THIS ADDON TO WORK Thanks to Gordon Beeman - modelling / texture work / research / sounds Luna - chassis design / scripting / sounds / effects Links This Project on GitHub GitHub Discord No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561197995010235
Realistic Construct | Texture Replacement
por 76561198912069952
IF YOU WANT THE SHADOWS YOU NEED CSM AND VOLUMETRIC LIGHTING Are you bored of the classic GM_Construct? well then this mod is for you! • Replaces Almost Every GM_Construct Texture • 2048x2048 Textures • Works on other maps too • subscribe to my channel Discord - https://discord.gg/2PrumbnNqq ALL TEXTURE CREDITS GOES TO AMBIENTCG!
Glide // UTH-66 "Blackfoot"
por 76561199211536559
"This is Pequod. On station at LZ!" The UTH-66 Blackfoot is a prototype next-generation general-purpose medium-lift tactical helicopter featured in Metal Gear Solid V. Which was used by XOF, Diamond Dogs, the United States Marine Corps and several PMCs across the world during the 1970s and 1980s. Features - Original models extracted from the game - Some SFX extracted from the game - Unarmed and Armed Gunship variants - Color tool support - Multiple Bodygroups - Custom landing gear animation Credits Hideo Kojima / Konami - Models and textures Shark Vil - Collision Model StyledStrike - Glide vehicle system If you'd like to donate in order to support me and my future addons: It keeps me motivated to make more and would bee greatly appreciated!
Wolfenstein II TNC - Regular Soldiers
por 76561198015206549
The regular soldiers from Wolfenstein II: The New Colossus. Faceposing was entirely made by Auditor ♦. Features: - Extra details for the textures. - Bodygroups. - Faceposing. (by Auditor ♦) - Custom made props. - Finger-posable. - Full DirectX 8 support. - Weighted to the original bones. - All original bones. - ValveBiped. - Playermodel. - Friendly and hostile NPCs. - Viewmodel c_arms. - Probably something more I forgot. 3/12/2017 Update: - Fixed backpack bodygroups. - Fixed backface culling on the shoulder pads. SFM version Tags: (ignore) wolfenstein german nazi national socialist soldier soldat soldaten
Christmas Courtyard - Prop Hunt
por 76561197977848814
Christmas themed edition of my apartment/courtyard map. Now set at night with presents, crackers and Christmas decorations. 16 spawn points. Xmas themed props from http://steamcommunity.com/sharedfiles/filedetails/?id=346465496 Requires CS:S to work properly. Merry Christmas and a happy New Year :-)
ARK: Raptor Nextbot (NPC)
por 76561198050250649
Raptor from ARK: Survival Evolved, as an NPC Features: - ARK's current up-to-date raptor model - 4k textures straight from ARK - ARK's animations. - ARK's sounds hooked up just as they were in ARK. - Assets are optimized to run properly within gmod - Every raptor spawn has a random colour, to mimic ark's wild dinosaur colours. You can easily re-colour them to whatever you wish using the gmod colour tool - DrGBase, this Nextbot is fully possessable and has its own set faction, so you can run wild with other raptors if you so choose. If you need immediate help with any of my addons, or just want to know what I'm working on or etc, then consider joining my Discord server.
gm_atticmemories
por 76561198019093574
I still get flashbacks to those golden days, those attic memories are ones that never go away. October 14th 200X A small map located inside the attic bedroom of a house in the middle of the woods. There's some level of interactability in this map, such as the ability to turn on and off the main light and radio. This map was supposed to go out earlier but just like what happened with my last project VIDE was acting up. Tags Attic, bedroom, cabin, nostalgia, teen, 2000s, 00s, house, hangout, woods, forest.
Big Chungus
por 76561198055013302
What better way to welcome in the new year than with a BIG Chungus? Features: -1 ragdoll with a static playermodel ((with a skin to make him look better at more angles, and a Ugandan chungus bodygroup)) --- Big Chungus was made by and belongs to GaryTheTaco --- This model was made by and belongs to ToshiTNE ((If this guy wants me to take the mod down he can just ask me with proof he is himself)) --- The Abomination in the second screenshot was made and belongs to DevXen --- The skeleton, physics and skin were made by TitaniumSpyborgBear ((me))
[LambdaPlayers] Disconnect Module
por 76561198262653584
Disconnect Module A addon for Lambda Players that allows Lambda Players to disconnect from the game. One of the returning features from Zeta Players GitHub: https://github.com/IcyStarFrost/lambda-disconnecting-module Text Types This module adds two new text types - connect | These are Text Lines that are used when Lambdas spawn for the first time - disconnect | These are Text Lines that are used before a Lambda disconnects All settings are located in Lambda Players>Misc
MGSV:GZ - Weapons PROPS
por 76561197983268072
THESE ARE JUST PROPS. THEY ARE NOT USABLE WEAPONS. This pack contains all of the weapons from Metal Gear Solid V: Ground Zeroes, as well as a few that don't appear through regular gameplay. Also includes separate magazine props, separate bullets, and separate suppressors for the weapons that have them. Every model is fully bodygrouped and rigged to work with the joint tool/SFM. You will need the bonemerge tool to attach the Grenade Launcher to the assault rifles. Full contents list: AM MRS-4 Rifle AM Type 69 Rifle SZ Type 336 Submachine Gun Broughton S1000 Shotgun Broughton M2000 Sniper Rifle AM D114 Combat Pistol Windurger Silent Pistol BTS URAGAN-5 Pistol Skull Face's Lever-Action Rifle FB MR R-Launcher ATRG-7 Rocket Launcher AM MRS-4/Type 69 Bayonet AM MRS-4/Type 69 Suppressor SZ Type 336 Suppressor AM D114 Suppressor AM MRS-4/Type 69 30rd Magazine AM MRS-4/Type 69 20rd Magazine SZ Type 336 30rd Magazine SZ Type 336 20rd Magazine Broughton M2000 Magazine AM D114 Magazine Windurger Magazine 5.56x45mm NATO Round 40mm Grenade 9mm Round 12 Gauge Shotgun Shell 7.62x51mm NATO Round .45 ACP Round URAGAN-5 Rounds .44-40 Winchester Round FB MR R-Launcher Rocket 75mm ATRG-7 Rocket Every weapon has absolutely everything you could ever want to move or manipulate bodygrouped and rigged for use with the joint tool, as well as a bunch of bodygroups and skins on some weapons to change the appearance. The grenade launcher has bodygroups of its own, and can be attached to the Type 69 and MRS-4. using the bonemerge tool. The Type 69 and MRS-4 have a plethora of bodygroups to change the barrel length, handguard, and stock, as well as to add scopes and suppressors and the normal bodygroups to manipulate the trigger, bolt, fire selector, and magazine release. The MRS-4 features three lengths of barrel with two styles of handguard, and the Type 69 features two lengths of barrel and two handguards, and both can be used with either solid or folding stocks. You can also choose between 20 and 30 round magazines, and both guns have bodygrouped bayonets. A separate bayonet with sheath is included with bodygroups of its own. All of the weapons with wooden furniture or grips (The S1000, M2000, and D114) feature skingroups to change between wooden and polymer furniture. The S1000 features bodygroups to change barrel and magazine tube length, and the M2000 features bodygrouped ironsights and a suppressor. The D114 includes two types of bodygrouped suppressor, a threaded barrel, and slide bodygroups with raised sights to emulate the MK22 Mod 0 "Hush Puppy" used in previous MGS games, and the Wu features an unsilenced barrel that I made based off a picture showing the MGO pre-order bonuses. The URAGAN-5 comes with a separate ammunition prop, with each shell individually bodygrouped. If you bonemerge this prop onto the URAGAN-5, you can select the status of each individual shell in each individual cylinder (before bonemerging it), to have the shell either be unfired, fired, or missing. If you want to leave just one shell in and play Russian Roulette with a 12 Gauge revolver, now's your opportunity. The ATRG-7 doesn't actually appear in Ground Zeroes, but I found it in the files and added it anyway because it appears in some promotional screenshots for MGSV. I guessed the name based off what as written on the textures. The magazine props feature bodygrouped bullets with a follower to indicate when they're empty, and both of the rockets for the rocket launchers include bodygrouped fins for when the rocket is in flight. When The Phantom Pain comes out, I will port the rest of the weapons and update these with any new parts they may add, though it will likely end up being a re-release of all the MGSV weapons instead of an update to this pack. FP THREAD: http://facepunch.com/showthread.php?t=1459554 Credits: Kojima Productions - Original meshes and textures, making Ground Zeroes and MGSV. Ninja Nub - Getting me the textures because I couldn't figure out how to get them myself. Kali - Porting, rigging, bodygrouping, doing the textures, etcetera. And special thanks to Cra0kalo for the Fox Engine Model tool and to everyone else who made the tools to get stuff from Ground Zeroes. The maps used in the screenshots are all from Neotokyo, and the guys holding the weapons are Ninja Nub's Ground Zeroes MSF/USMC. Ninja Nub's Ground Zeroes USMC can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=420729039 And the MSF can be found here: http://steamcommunity.com/workshop/filedetails/?id=420732478
GTAcity RP 4.0 - KSAM
por 76561197984232597
Copyright 2020 - GTAcity RP Ce contenu est interdit de publication sur Steam, sauf par le compte Steam : http://steamcommunity.com/id/pb_mika32 Created by Mika32
[GG] Model Pack 1
por 76561198041912280
This is a clone trooper pack For Gateway Gaming Feel Free to use these on your server. CREDITS TO - The Guy, for retexturing Copyright © 2015 by StarByStarGaming. All rights reserved. All trademarks are property of their respective owners. No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating Valves Terms and Conditions.
CS:GO IDF, SAS, ST6
por 76561198023707889
This addon includes the SAS, IDF and ST6 models from Counter-Strike: Global Offensive. Just like the other ones. You can find them in the "Addons" spawnlist. Ported by Alexandrovich. Models by Valve. Don't forget to check my website for more mods! http://adf.ly/UnynV
[LVS] Heliborne Pack Shared Content ( Read DESC)
por 76561198072117660
PLEASE READ THIS NOW A SHARED CONTENT ADDON THE NEW ADDONS ARE RIGHT HERE : (each 350 MB right now) US HELICOPTERS: https://steamcommunity.com/sharedfiles/filedetails/?id=2997565627 SOVIET HELICOPTERS: https://steamcommunity.com/sharedfiles/filedetails/?id=2997561581 IF YOU WANT THE OLD CONTENT THEN GO SUB TO THIS :https://steamcommunity.com/sharedfiles/filedetails/?id=2997827291 ______________________________________________________________________________________________ Fixes that are needed/ Coming soon* -More Helicopters - Gunner Hellfire missiles ( only the driver can shoot them. For Free aiming Either hold alt in first person or if you have a mouse flying you can hold the alt in third person and fire them anywhere) - Transport Heli will be getting Door Gunners soon ( need to fix animations as of right now) - Flares ( to avoid AA missiles coming to you) -Better sounds and kill icons -Loadouts - SAM site ( Patriot missiles system is in the works as of right now) - a small text file for Server owners to customize the heli loadout to what they want. * don't ask me when they are finished they will be finished when ready and posted Models- from Heliborne the bad coding was done by me :) please don't republish this without asking me or crediting me in it. unless its for a server content then its fine.( and for the love of god don't try to sell it ) AND NO IM NOT MAKING LFS IT SUCKS
Manhack Deployer
por 76561197995163637
Deploy Manhacks and order them around! Primary fire : Deploy a manhack. Secondary fire : Direct your manhacks. Reload : Detonate your manhacks. The models are originally from Obsidian Mod.
Wall-Damage ( Customizable Horizontal Fall-Damage )
por 76561198269637418
Hello Again This is a quick addon that i decided to make after seeing someone asking about something like this on the workshop addons discussions of GMOD, and also because back in the day when i wasn't really that good at coding, my best friend asked me 'would you be able to code horizontal fall damage?', which at the time i really couldn't, but now it's a different story. About the Mod This is a simple mod that adds a customizable Horizontal damage system to gmod, i know there is a more complex and dynamic system like this out in the workshop but this is supposed to be a more simpler and lighter version with different settings, and i made all the code from scratch. you can throw players at Walls or throw yourself at walls to take damage, the mod comes with an option to scale the damage based on the velocity of the collision and other settings aswell such as: be able to take damage without being airborne and etc.. Server Convars Here is a list containing all customizable Cvars of the mod, which can all also be more easily-edited through the custom-panel of the mod found at: Utilities/Dragonred: Wall Damage/Wall-Damage Settings - d_walldamage_enabled ( 0 / 1 ): Deactivates/Activates the mod. - d_walldamage_velocityrequired ( 200 / 5000 ): Defines the required velocity a player must have in order to actually take damage from an impact. - d_walldamage_rawdamage ( 1 / 100 ): Defines The raw-unscaled damage of a wall impact when NOT using scaled damage. - d_walldamage_scaledamage ( 0 / 1 ): Defines if the damage will always be the defined Raw damage on every impact, or if the damage will be scaled according to the velocity of the impact and the scaling multiplier ( see below ). - d_walldamage_scalemultiplier ( 0.1 / 100 ): Multiplier for the scalling of Wall-Damage. - d_walldamage_canhappenonground ( 0 / 1 ): If Wall-Damage impacts should happen when the player is not airborne. ( NOT recommended, since it can trigger on ramp surfaces that are too Steep. Use it at your own risk. ) - d_walldamage_onceperairbone ( 0 / 1 ): Defines if the player should ONLY take 1 Wall damage ONLY ONE TIME every time they go Airborne, Meaning they won't take anymore Wall-Damage after the first Airborne impact until they land on any ground again. - d_walldamage_cooldown ( 0.4 / 10 ): The Cooldown in seconds that players will get before they can hit another Wall-Damage impact and receive damage. Support me if you want | Make a Commission If you want to tip me or have somewhere to transfer me the payment after a completed-commission, here's my Ko-fi: My Ko-fi https://ko-fi.com/dragon_red ( of course you can also just directly transfer me through Paypal for Commissions, will give my personal paypal email at the moment of transfer through Steam chat or Discord. ) Future Bigger Projects This was just a quick addon i made for nostalgia reasons mainly, but i have much bigger plans and ideas coming soon, like my horror-gamemode in development which the beta will be available on the workshop so i can get feedback and possibly support on my patreon to develop it even further with updates and more content for it, and also of course to support my other bigger future projects. If you wish to help me with my bigger future projects and be credited on them and have access to alpha versions of them before they are fully finished and published to the workshop, or just support me aswell, here's my Patreon: My Patreon patreon.com/user?u=119455506
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