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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ttt_apehouse
por 76561198001265813
Just a Workshop Uplaod of the map! Rearm Script: http://pastebin.com/5dWw1YFM Map made by HomicidalApe. Original garrysmod.org Link: http://www.garrysmod.org/downloads/?a=view&id=103006
B-2 Spirit Stealth Bomber
por 76561198020580301
Here ya go a B-2 Spirit Stealth Bomber from the USAF. Ripped from FSX. This will be incorperated soon to my addon MW2 Killstreaks to replace the current model for the stealth bomber.
Soul Calibur IV Weapons&Bonuses
por 76561197989388670
Heeey whats up people This is my first time releasing a pack on Steamworkshop so... i decided to release my longest project on my birthday for everyone to try out theres some edges that need smoothing( i mean that metaphorically) and I want these characters to come out as best as possible so tell me if theres anybugs or any fixes that should be implemented Check out the website link on the side if you want to see and know more -Project time 1.5 years In time I might even Add more! HUGE Thank you to Urbinator - for icons and stunning pics MarioKart64n- For Screencaps from SCIV and SCV (there were so many) Aleko kai- For Some SCV screencaps Line- For some other SCV Screencaps Orez- For Soul Calibur IV & V Extractor Sky - For load-sum of pics made my life easier. f64- For teaching me axis interpolation DpFilms- For the eyes (I mean holyshit look at them) Pack includes - --Each Part is alphabetical so A-C B-I K-R R-S T-Y and V-Y --32 RAGDOLLS -16 WEAPONS --AXIS INTERPOLATION --JIGGLE BONES (ONLY WORKS ON WEAPONS FOR SOME REASON>??>?>(i blame garry)) --Average Collision count is 31 --Realtime Diffuse Coloring ( all texture you see in these screenshots and ingame are grey) --Everyone has a bodygroup or a skingroup even the weapons --Characters might work in SFM like eye flexes and stuff but i dont know much {Soul Calibur belongs to Bandai Namco / Team Soul no profit bla bla dont sue me}
[simfphys] Commission Pack #14
por 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - Turret max elevations are realistic - Main cannon ammunition capacity is adjusted according to real life - Suspension, tracks and hatches are animated! - Sounds fade to distant sounds when you're far away from the tank - Nice models from War Thunder - Hatches - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle Addon contains the following tanks: - Object 279 - Object 685 - SU-100Y - Sherman T14 - T54E1 - Panhard AML-90 - M551 Sheridan - M113 TOW - KV-85 - IS-3 - GAZ-AAA DShK - FIAT Aubl/74 - Daimler Mk. II - C13 T90 FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby and Gredwitch Materials - Shelby Models/Rigging - Shelby Sound - Shelby No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
CW 2.0 COD: Infinite Warfare - Karma 45
por 76561198073293323
Follow my workshop to see a future content I DO NOT TAKE REQUEST! I DO NOT TAKE REQUEST! I DO NOT TAKE REQUEST! Requirement CW 2.0 Base Attachments Weapon Source from Insurgency Credit: Me - Convert/Compile from Insurgency to Garry's Mod Spy - CW 2.0 Base, Sounds Infinity Ward - Original karma assets, Rem - edit, port and compile
Rainbow Six Siege - Scorpion EVO
por 76561198050628951
In case you like to be a toxic person Features: - Attachments, scopes, flashlight, laser, suppresors. - Bodygrouped slide and magazine - All of it is also rigged (Advanced Bone Tool is needed) Credits: - Ubisoft for R6S and it's assets - Luxox005 for extracting the files - player147proman for proving raw files to work with - Me, port, rigging, assembly, materials, etc. tags: r6s, siege, cz, smg
pw_rum_runners_island
por 76561198006802749
Map made for Pirate Ship Wars Gamemode which can be downloaded here: Gamemode - http://steamcommunity.com/sharedfiles/filedetails/?id=124918997 Content - http://steamcommunity.com/sharedfiles/filedetails/?id=124918666 Just a new ship I made because I was getting bored of the old ship, enjoy. Features: - 8 cannons (4 each side) - 3 destroyable masts (when each one is destroyed it will slow the ship down, when all are destroyed the ship won't move) - destroyable rudder (when destroyed the ship can't turn) - destroyable outer hull Can be used in sandbox, just press the button in the spawn area to spawn ships.
[VJ Base] Warframe Corpus NPCs
por 76561198010891485
These are Warframe Corpus NPCs created using VJ's NPC base. This most likely will NOT be updated further as I've moved onto other things. But I thought I'd release this because I'm sure some people might like it! As such this pack may have bugs or unfinsihed features as I stopped working on it a while ago. ********************************************************************* Contains a variety of Corpus units. ********************************************************************* Credits: Keithy - Addon, sound ripping, various skins, coding VJ - NPC base coding Nikout - Model porting, rigging, textures Smorgie - Sounds
Playermodel - Undertale - Toriel
por 76561198013113952
this is a playermodel i made for practice. it's undertale related, of course you want to download it.
Multiverse | Terminal
por 76561198144964099
Terminal is an indispensable tool tailored specifically for developers within the gaming community, designed to streamline the addon development process with unparalleled ease and efficiency. With an intuitive interface and a comprehensive suite of features, Terminal empowers developers to create and enhance addons effortlessly. Join my Discord Community, there I publish some private works available for purchase. 🔑 Key Features - Package System: Terminal simplifies the addon development workflow by providing a robust package system. Developers can effortlessly organize and manage their addon components, dependencies, and resources within neatly packaged units, ensuring modularity and scalability. - In-game Config Options: With Terminal, integrating configurable options into addons becomes a breeze. Developers can easily implement and customize in-game configuration menus, allowing users to adjust settings on-the-fly without the need for external configuration files or manual adjustments. - Language Support: Terminal offers extensive language support, enabling developers to localize their addons for diverse player communities worldwide. Through seamless integration of multilingual capabilities, developers can easily translate addon text, tooltips, and user interfaces into multiple languages, enhancing accessibility and inclusivity. - Developer Utilities: Terminal provides a rich array of developer utilities to expedite the creation and refinement of addons. From debugging tools and error logging mechanisms to code generation and optimization utilities, Terminal equips developers with the resources they need to streamline development workflows and deliver high-quality addons efficiently. 💻 For Developers - GitHub Repository - You can find repo here. - Documentation - WIP, but there some comments in code itself. In summary, Terminal redefines the addon development landscape by providing developers with the tools they need to create immersive, customizable, and feature-rich gaming experiences that captivate players worldwide. Whether you're a seasoned developer or a budding enthusiast, Terminal is your ultimate companion on the journey to addon creation excellence. 🔴 Usage disclaimer Copyright belongs to the person listed in the "Creators" column. This item is not allowed to be published on Steam, except for the Steam account of the person listed in the Creators column. If you decide to ignore the warning above, I will DMCA any packs holding ANY of these scripts/materials. This is your only warning. You are NOT allowed to re-upload any of these scripts to your own add-ons/content. If you like using this add-on, please feel free to add this add-on to your server collection.
zs_verystill (v1a)
por 76561198070555429
A Very Still Movement A rainy map set on an abandoned overgrown botanical lab, with some sewer systems underneath survivors escaping from the city during the zombie apocalypse have found refuge in these derelict installations high up in the hills... *** REQUIRES CSS *** A Map I was originally gonna make for a contest in 2023 that i never ended up finishing, i decided to polish it up and publish it since iIreally liked the concept, the entire map is just kind of a flex really, I was experimenting with odd circular layouts and optimizations, trying to see how much I can push this dumb old engine. Features: - Really detailed surroundings - Expansive 3d skybox - AI nodes - Rain with collisions! - Dynamic detailed soundscapes - Lots of interactive little bits - One or two silly easter eggs - Night mode (See below on how to toggle it) You can trigger the nightmode by typing " ent_fire wave5_startup_relay trigger " on console if you want to stop the music type stopsound. Credits: * Custom hl2 wall variant textures, decals etc, by me * Textures.com for some of the ground and wall textures. * Music by Oceansize * Huge thanks to MagicSwap for the Rain particles with collision * Models from INFRA, NMRIH and L4D2 * Extended HL2 Props by Donald https://steamcommunity.com/sharedfiles/filedetails/?id=2891252709 -w-
(CBH's Trains) Class 08 Shunting Locomotive
por 76561198046527413
Description: This is a train vehicle. It has a Thomas tank engine Diesel face (body group). It goes 20 MPH max, but it pulls a lot! This is different from my past mods as it has a GUI, and a throttle system rather than just hold down forward or backwards. It has the new coupling system with it as well (seen with BR mk1 carriage and my class 37 as well.) Controls: R - Startup/Shutdown Locomotive W - Throttle up S - Throttle down E - Enter/exit chair | Couple loco and cars together( look at the hook and they must be close to another hook) D - Sound the horn. Hold down for looping horn A - Lean out of the window X - Switch reverser Space/Shift - Add or subtract brake. Contents: • 5 skins • A Diesel face (from thomas tank engine) body group • A GUI to show throttle percent and speed in both KMH and MPH Skins: Skin 0: British railways Green. Quite a few of class 08 locos are this livery. Skin 1: EWS livery, My favorite Skin 2: Blue Intercity. Skin 3: British railways black livery. As seen in real life and in the TV Show "Thomas the tank engine" Skin 4: Freightliner Livery. Other Details: Maps in the Image: gm_traincity gm_trainset Known Issues The wheels dont spin as fast as they should in multiplayer. This is a purely cosmetic issue, and doesn't affect gameplay. I love suggestions (doesn't mean I will make them though) and if you have an issue, please comment in the comment section with full detail. If you'd like to keep up with future and current mod progress, join my group CBH mod testing http://steamcommunity.com/groups/CBHModTesting/
IFL - Improved Flashlight
por 76561199680705926
A (almost) fully client-side improved flashlight system. Allows you to fully customize the flashlight, attach it to your weapon (first and third person!) and enable aesthetics like flickering and chances for the flashlight to turn off when taking damage & flashlight sway. Pretty optimized, and its made work with many different weapons and situations. Also supports James Sunderland playermodel, allowing the flashlight to be positioned like it is in Silent Hill 2. Also respects mp_flashlight ConVar! ConVars: IFL_flashlight 1/0 - Enable/Disable IFL flashlight. IFL_flashlight_flicker 1/0 - Enable/Disable flashlight flickering effects. IFL_flashlight_weapon 1/0 Use weapon (worldmodel and viewmodel) muzzle attachment for flashlight, if available. IFL_flashlight_color (R G B) Set flashlight color, seperated by spaces. IFL_flashlight_brightness (VALUE) - Set flashlight brightness. IFL_flashlight_fov (VALUE) - Set flashlight fov. IFL_flashlight_texture (NAME) - Sets flashlight texture. IFL_flashlight_farz (VALUE) - Set flashlight farz (distance). IFL_flashlight_nearz (VALUE) - Set flashlight nearz (cutoff). This is helpful for self shadowing on PM’s or weapons. IFL_flashlight_swayfactor (VALUE) - Set flashlight sway factor (how fast it sways). IFL_flashlight_ondamage 1/0 - Sets if flashlight should have a chance to turn off on damage. IFL_flashlight_sprite 1/0 - Sets if flashlight (if IFL_flashlight_weapon 1) should draw a sprite. IFL_flashlight_pushback 1/0 - Sets if flashlight should be pushed backwards near a wall. IFL_flashlight_dlight 1/0 - Sets if flashlight should also emit dynamic light. IFL_flashlight_flicker_freq (VALUE) - Sets how rare flickering is. IFL_flashlight_flicker_int (VALUE) - Sets how intense flickering is. IFL_flashlight_Blacklist_Add (Path/MODELNAME.mdl) - Adds model to blacklist. IFL_flashlight_Blacklist_Remove (Path/MODELNAME.mdl) - Removes model from blacklist. IFL_GetWorldModel - Gets players worldmodel name (thirdperson). IFL_GetViewModel - Gets players viewmodel name (firstperson). This was my favorite addon to make so far- enjoy! If a weapon has incorrect attachment angles or shouldn’t attach (some crowbar replacements do this) then you can blacklist them using the commands above! IMPORTANT: If you plan to use this for multiplayer, remember that many projected textures at once causes lag! This is mostly intended for small servers. And all players must have this installed. Let me know of any errors. Also ALL players have to have mp_flashlight enabled for some reason in order for all players to use flashlights. For Devs: You can now use player:GetNWBool("ifl_state") to check if a player has their flashlight on for compatibility. However this does not apply to singleplayer.
[ARC9] BOCW Pistols DLC
por 76561199096874448
https://github.com/multinettt/ARC9_BOCW_PistolsDLC This is a follow-up to the pistols I've published about a month ago. Here are two more BOCW pistols added in by DLC, meaning they have been added after the game launched. 1) AMP63 "Full-auto pistol. Fast fire rate with improved bullet velocity and moderate recoil. Reliable damage output at close range." It was refreshing to work with this weapon again. Since BO1, I've always seen the PM63 as a very unique and enjoyable firearm. The dropping slide mechanism has always impressed me, still impresses me now. I haven't really encountered huge barriers while making this, so it was quite a good ride. This is the best pistol in cold war. It's really solid on its own, but incredibly powerful dual wielded. This has got to be one of my favorite weapons to run. You can easily kill every SMG in the game close to mid range. It's surprisingly unpopular though, I have seen no more than 2 people using it as their main weapon besides me. Of course, we have to talk about how the game messed this gun up in a lot of ways. The obvious one first, the gun is somehow represented as closed bolt, like the PM-63C variant. This breaks the whole meaning of the weapon. I had to touch up the animations so the gun is open bolt like it should be. Second of all, the foregrip is never used. Like the ArcCW version of this gun, you are able to unfold both the foregrip and stock. It is disappointing how cold war depicted some weapons really well, but some of them are total nonsense and in between. 2) Marshal "Break action pistol. Hand loaded double barrel pistol fires 12 gauge shells. Excellent damage at close range with a 1-shot kill potential." This and the one above are weapons that have been made for ArcCW before, now they are remade in a much better base. The Marshal is a small double barreled shotgun. It is quite deadly close range, but outside that it is useless. There isnt much ammo in reserve either. You are only given 4. So this weapon is mostly used to deal with incredibly close range targets when your primary weapon is unavailable in some way. In cold war, this weapon is %99 useless. It is only ran as a meme weapon in extremely small maps on 6v6. It can be very annoying to get killed by this as you can get deleted pretty hard when someone dual wields it. With the dragons breath rounds you can multiply your muzzle effect by like 10 and blind everyone around you by how bright and big the muzzle effect changes to. As far as customization goes, this weapon has very few. You have two barrel options, a rail to attach optics, and another shell option. Thats it. Even in cold war you can barely do anything to the weapon in means of customizing. And oh yeah like I mentioned with the pistols in the past, dual wielding is not available on this and the AMP63. USEFUL LINKS & INFORMATION: -I push progress updates to in development weapons on github if you want to check it out the main page is linked below, navigate to any repository linked there. https://github.com/multinettt/ARC9_BOCW -Customization is limited without BOCW Attachments. -All of my released weapons support camos. You can install BOCW camos here: Multiplayer Camo Pack Zombies Camo Pack -Every weapon of mine from now on will be tied to a Shared Content addon. It needs to be installed to avoid missing textures, materials and sounds. SHARED CONTENT -As with tradition, I will be revealing the weapons that will be made next. NEXT WEAPON PACK: Assault Rifles (AK-47, XM4, Krig 6, QBZ-83, FFAR 1) CREDITS: Treyarch: Assets from the game CoD:BOCW Laby: The reason why this can exist. He has been supporting me for 3 years now and all of what I have done in those 3 years wouldn't have been possible without him. I owe him for most of my experience. You're a fucking legend man. Arctic: ARC9 Base ZaihnY: Big contributions on weapon porting Valvman: Main tester and great friend Scobalula: Greyhound Shrimp: Hands used in screenshots
Star Wars CGI Snowtroopers
por 76561198046697627
These are one of the first CGI snow troopers models on the workshop. Since the StarwarsRP game mode is rapidly growing, more and more content is needed to satisfy the player base. I introduce to the Garry's Mod Workshop community a new addon which contains Snowtroopers, or formally known as clone cold assault troopers. Like the models? Please favorite and thumbs up to help give me inspiration to create more! This addon will also have random models that do not deserve their own addon, so expect some random surprises! This addon contains: - Unassigned Snow Trooper - 501st Legion Snow Trooper - 501st Legion Captain Rex - 107th Snowtrooper Legion Snow Trooper - 107th Snowtrooper Legion Captain Parcor - 212th Attack Battalion Snow Trooper - 327th Star Corps Snow Trooper - 91st Reconnaissance Corps Snow Trooper - 21st Nova Corps Trooper Random Models: - Niner Updates: - Added 107th Snowtrooper Legion - Added Snowtrooper, 212th, 327th, 91st, and 21st Nova Corps - Added Niner Credits me: Re-texturing Stooge: Base models, 21st Nova Corps model 💕Hystericalbonehead💕: Posing the models with me.
JoJo - DIO's weapons props
por 76561198256229495
This is a PROP, not a SWEP or anything else! This is a JoJo's Bizzare Adventure: Eyes of Heaven model! I don't know why these weren't already on the workshop. They're not very exciting props, but atleast now you can have the real deal. Also it's way easier to make a jojo prop or swep than a player model. * This mod includes DIO's knives and the street sign he used to try to kill Jotaro. * This mod doesn't include the road roller because the road roller comes with the DIO playermodel that's already on the workshop. Ivretor contributed pictures. ( I also made one weird picture. I thought it would turn out better than this... ) - Iveretor ( http://steamcommunity.com/profiles/76561198271621184/ )
Prop Hunt: Lots of Taunts Added!
por 76561198073158948
This addon isn´t other thing than Prop Hunt, but with lots (100 or more) taunt sounds. Including some Tf2 voices, as the Scout for Props and Heavy for Hunters. I also edited some sounds because they were too long and props could be easily found. I'm not adding sounds anymore, but I'm glad you all liked this addon this much! ---------------------------------- I do not own Prop Hunt gamemode, so thanks to the creator for bringing us this awesome gamemode for Garry's Mod! :D
(OUTDATED) Lethal Necrotics: Half-Life 2 SNPCs
por 76561198052913460
SUBSCRIBE TO LETHAL NECROTICS: REANIMATED INSTEAD FOR IMPROVED ZOMBIES! THIS VERSION IS NO LONGER SUPPORTED (OBVIOUSLY LOL) ______________________________________________________________________________________________ IMPORTANT: VJ BASE is required in order for this mod to work! Features - Adds two different zombie variations (Shamblers and Infected (runners)) - All models have been customly re-modified/re-textured - Shamblers have glowing eyes - Infected can jump over certain obstacles - All regular citizen zombies have many different clothing skins (all custom made) - Medic zombies drop health vials on death - Combine zombies will drop ammo by random chance upon death - Shamblers have head, arm, and torso/leg gibbing (I may add this to the infected in the future...) - Infected can climb ladders (NEEDS CLIMBING NODES IN ORDER TO WORK!) - Shamblers perform biting animations that will slow down the player for a short time - Combine Shamblers do not perform biting and just have regular melee attacks - Shamblers (excluding Combine shamblers) can also turn players and NPCs into zombies if killed in close range. Base Infected The Base Infected are basically the zombies you'll turn into upon being killed by a shambler. Not much is really needed to be said about this one, and the only reason why I made them a spawnable NPC is for the few who just wanted to check them out. Credits - Valve - Original models, materials, animations, and some sounds - DrVrej - Creator of VJ Base - No More Room in Hell Team - Animations and some sounds - Me - Modifying most models, textures, animations, and a few sounds Thank you and have fun!
ttt_productiontown
por 76561197999506794
REQUIRES: Counterstrike: Source A fair sized map featuring a busy road with deadly vehicles and a couple of traitor traps. Great materials and props by: TopHATTwaffle - Textures For The Realworld Haxxer - Mass Effect 2 Props Splayn - RP Props Xhizors - Xhizors Texture Pack Forsaken - London Props
CGI Clone Zombie NPC and Playermodel Pack
por 76561198140578396
These are non-cannon clone troopers that I made based off of the Blackwing virus Death Troopers! Texture work and model editing - OkFellow Base Code and motivator - Zatomus Please Refer to the pictures on this workshop addon for reference. The Pack Contains... Infected Clone CT Infected Clone Transform Infected Clone CT (No Helm) Infected Clone Medic Infected Clone Snow Trooper Infected Clone Scuba Trooper Infected Clone Jet Trooper Infected Clone Commander Infected Engie Infected Naval Infected Medical Naval Infected Juggernaut NPC Info - (Note that these NPC's Health and Damage were based of the StarWars RP Gamemode so these models have a TON of HP to combat against the overpowered weapons of Star Wars RP also the damage is increased because of the increased HP and armour of the average player of that said gamemode Infected Clone CT HP - 250 DMG - 80 Infected Clone CT (No Helm) HP - 200 DMG - 75 Infected Snow Trooper HP - 250 DMG - 80 Infected Scuba Trooper HP - 250 DMG - 80 Infected Clone Medic HP - 275 DMG - 80 Infected Clone Jet Trooper HP - 300 DMG - 95 Infected Clone Commander HP - 500 DMG - 115 Infected Engie HP - 150 DMG - 70 Infected Naval HP - 150 DMG - 60 Infected Medical Naval HP - 150 DMG - 70 Infected Juggernaut HP - 1500 DMG - 240 ----- Planned Additions More Zombies. Different and better coded zombie varients. I really hope you enjoy this pack! If you do feel free to like and comment! Feel free to contact me for commisions, I work at fair prices <3 This pack or any of its contents are not to be reuploaded to the workshop, including retextures of these models. You are welcome to use this pack on any server. Clone Trooper, Zombie Clone, Blackwing Virus, CGI Clone Zombies, CGI Clone Death Trooper NPC and Playermodel Pack, Zombie Clone Engineer, Zombie Clone Scuba Trooper, Zombie Clone Commander, Zombie Clone Snow Trooper, Zombie Clone Brute, Zombie Clone Juggernaut, medic, jet trooper, nohelm. Left 4 dead, left 4 dead 2, l4d2, star wars, star wars the clone wars, okfellow, infected.
Those Nights at Fredbear's | Spring Freddy (REUPLOAD)
por 76561198160328317
This is the Last time I bring him back. Model by EverythingAnimations
[ Star Wars ] Expanded Universe Misc Vehicles Pack [ Over 100 vehicles! ]
por 76561198036188853
ATTENTION PLEASE READ Please make sure to unsub from my previous model packs if you itnend to use this one intead. The way gmod populates spawn lists is by doing it addon alphabetical order. FOr example, if addon A has the same model as Addon B it will appear in Addon A, not Addon B. In this pack you will find 97(at last count 9/23/2018) Vehicles: - Assault Cruiser - Accademy Carrier - Advanced X-Wing - Allegiance - ARC 171 Black Ops - AT Carrier; Now known as the LAAT/c - Battledragon - Bothan - Bulwark - Bayonet - Bellator - BARC Speeder Black Ops - CR90 - Captor - CC7700 - CC9600 - Corona - Crusader - Diamond - DP20 - Ebon Hawk - E-Wing - Eclipse - Eidolon - Freefall - Faragut - GR75 - Geonosis Transport - Dooku's Transport Shuttle - Geonosian Dreadnaught - Harrow - Havoc Fighter - TX-160 Hovertank - Imperials Stardestroyer MK2 - Invisible Hand - Interdictor - Interdictor Star Destroyer - ISC - Knight - Liberator Fighter - Legacy - Majestic - Malevolence - Marauder - Medium Cruiser - Merc Carrier - MC30 - Moncalamari Cruiser 30 - MC40 - Moncalamari Cruiser 40 - MC75 - Moncalamari Cruiser 75 - MC80 - Moncalamari Cruiser 80 - MC90 - Moncalamari Cruiser 90 - MCH - Moncalamari Cruiser Heavy - NTB-630 - Nebula - Pod Ship - Providence - Patrolf - Praetor - Raider - Rebel Drop Ship - Refinery - Refinery Mk2 - CIS MTT - Stalwart - Supply Ship - Secutor - Sovereign - Strident - Strike - Sith Fighter - Skipray - Tonfalk - Torpedo - VSD - Viscount - X4 - Republic Z-95 Headhunter - BARC Speeder Snow Edition - Soulless Two - BARC Speeder v2 - BARC Speeder v3 - Universal Speeder - CIS Speeder - Star Hunter - Supremacy Fighter - Tie Hunter - Tie Phantom - Tie Prototype - Transport Speeder - W-Wing - X-Combat Fighter - Y-2 Wing - First Order Interdictor - First Order Light Cruiser - First Order Mandator - First Order Medium Cruiser - First Order Resurgent - First Order Star Destroyer Contains the entirety of my vehicle model reworks and collaborative ports all meant for use with the EU pack. This is to be used instead of having to add each individual addon to your server content pack Since this is on the new steam upload system there is literally no excuse to reuploading this content.
[PM] Madness Combat - Grunt +NPC
por 76561198987164658
The one and only... actually not the only but he's the one who isn't afraid to get in Hank's way! Features: - Skins: - original -> realistic -> zombie -> uber - Characters: - Grunt - Vendor - Sheriff - Jesus - Guard - Velder - Smoker - NPC - Custom sounds Compared to the older model: - Proportions look more accurate to later episodes of Madness Combat! - Better hands Model is made by me in Blender In case you want to support me as a creator of playermodels you can make a donation! Donation link: https://www.donationalerts.com/r/redshiftdaman -------------------------------------------------------------- Links: Discord server -- JOIN NOW! Twitter -- i don't use it much..
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