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Mods y plugins para Garry's Mod
Este catálogo incluye 1.974.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Tda Future Style Rin Playermodel & NPC
por 76561198102348071
Future Style Vocaloid Rin ported from MMD. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (hairbangs, long hair, skirt, ribbon) - Bodygroups (check screenshot) - c_arms - NPCs, both friendly and enemy found under Vocaloid - Hitboxes - Ragdolls - Custom Taunt support - Glowing textures for the clothing and the yellow angry eyes *Known bug(s): - Neck has weird line thingy, this can't be fixed since the original mmd model had the same issue. - Skirt clips, especially when crouched. - Hands may clip through sleeves, since the sleeves are too long. Credits: - Original character design: TDA - Original MMD author: cacti-sloom - Proportions: CaptainBigButt - Porting and rigging to Valve skeleton: 8sianDude - Model Suggestion: Kou - 1st screenshot preview: Matsumoto Leave all model suggestions in this group pls
ph Teybar
por 76561198024515670
I wanted to make a map and so I did. Its far from perfect but from what playtesting I've done, its fairly entertaining considering I am learning hammer for more than just portal now. Sooo introducing the prophunt map Teybar! Its got this resturaunt/bar theme going. Its pretty small and there are lots of props. ATTENTION! Some areas may be slightly claustraphobic. I recommend playing this on the prophunterz gamemode instead of good ol fashion prophunt because camera angles seem to be better and less glitchy in some spots. This map does not support AI! So they may be extra special on this map c: If theres anything game breaking like the power to go outside to push the secret button that has god strike lighting down on all mortal scum, let me know and ill see about fixing it. I think this just requires Counter Strike Source. Known bugs: -destruction of all mortals button doesnt exist -Things breaking at start of games Simple things are updated! -A few optimizations here and there as suggested -Less ghost lights in the kitchen (Those silly lights were in the ceiling!) -A few objects rotated here and there to give props better hiding places -Skybox now fits the map better. -A few gaps were sealed but more may have been created! Ive not found any yet. -No more floating trees! There was no secret war between combine and clone troopers on this map. c: If there were any lag issues, I hope they aren't as bad now. Use of Explosives is not advised, especially around the main bar area.
ttt_albatross
por 76561198038360066
Hello everyone! Cs_albatross has come to the world of TTT! AGEN I DID ~NOT~ MAKE THIS MAP, THIS MAP WAS MADE BY Pingo TIntoL ==>http://steamcommunity.com/id/pingotinto.< The guy who made this map I am just editing it for TTT ALSO~~ i have added a few things from other maps, Thay are: ttt_Rooftops_a2: AX :(changed to dagger) ttt_community_pool_revamped: Bomb turtles :(Changed to bomb baby's) Both maps are great in there own rights. I hope the map makers are ok with thees being in this map, i do not take crdit for the above items. please saporte there respective maps. Map specs. Size: mid- mid 2 large Recommended plays: 10-32 Has custom textures and or sounds: Yes This map has(as of 5/20/14) 37 player spawns A working traitor room Traitor traps A working traitor tester Random weapon spawns(so servers with custom weapons have them) Bomb baby's And the beast part, a derivable boat! see change notes for everything chargabl dagger(place holder) Join my steam group for news about this and the other maps I work on http://steamcommunity.com/groups/adamsauce
Alien: Isolation - Working Joe Player Model
por 76561198000695508
The synthetic antagonists from Alien: Isolation now available as a ragdoll and player model. FYI I don't plan on porting any of the other characters from the game; perhaps just a few props. UPDATE: - The model now has three different skins that can change the eye light colour between white (default), red (hostile), and off (dead). - It now includes LOD to reduce detail at a distance. There's a separate "workingjoe_nolod.mdl" model if you don't want this to happen e.g. for comics. Find it in the Games/All/sire folder in the spawnmenu. - There is also a "workingjoe_npc" model which includes HL2 citizen animations rather than player animations. You can't spawn an NPC with this model directly but if you spawn a citizen and change its model with the Model Manipulator tool, it seems to work /most/ of the time. Credits: SEGA/Creative Assembly - Original model and textures (except the zip, eye, and shoulder pad textures) Cra0kalo and Volfin - AI PAK tool used to unpack the assets from the game Magenta - LUA scripting to make the player model selectable Myself - Rigging, combining textures, materials, model compilation
Minion playermodel pack
por 76561198372236000
Banana incluides: dave stuart jerry kevin crominion things to come in the future: better rigs fps arms npc facial expressions credits: xxawesomeboixx for giving me the others minions rush models dave model ripped from minions rush by SuperTVGRFan18496 stuart,kevin and jerry models ripped from minions rush by ??? crominion model ripped and edited by me from roblox
Sonic Franchise - Rouge 2020 [PM & NPC]
por 76561198062671681
This was a comission and the comissioner doesn't want their name to be included in this. --Features-- • Ragdoll • NPC • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups • Faceposing • Eyeposing • Fingerposing • Jigglebones • Hitboxes for TTT • Custom Taunt Support • Jiggles clipping trough the model. ------------------------------------------------------------------------------------------------------ CREDITS: Me for turning it to playermodel. warfaremachine for making the model and rest of that stuff.
OICW w/ Grenade Launcher
por 76561197962043240
An OICW with a Grenade Launcher. Instructions: M1 to shoot, M2 to ironsight, E+M2 to switch to grenade launcher, E+M1 to lower. Have fun, faeg. *UPDATE* 3/20/2013-I updated the model to the latest Missing Information OICW; this should fix any missing phong textures for DX8 users but it may and probably will conflict with the other OICW floating around (Value's) ***Credits*** WorshipperQC- His overused and dead base, Mad Cow weapons + grenade entity Siminov- fixing aforementioned overused base, I guess BFG- SWEP overrides and grenade launcher Missing Information team- OICW model
[DrGBase] MADNESS COMBAT 3D NEXTBOTS
por 76561198863437619
LET THE MADNESS CONSUME YOU... Main Controls LMB - Attacks. (Hold down for combo attack.) CTRL - Weapon switch, alternative attack, or execute. RMB - Door open and alternative attack/taunt. SPACE - Jump or Auditor's teleportation. R - Gun reload or execute. E - Auditor's mini-gun. F - Demon Tricky's fire breath. (Can only be used if he has more than half of his health.) R + WASD - Dodge. SHIFT + Look At Position You Want To Land In - Fly. (Only works for some NPCs with the fly ability.) Credits Animating: GhostSynth. Animating Jebus, Zed, And Auditor: Dughoo. Porting And Coding: Dughoo. Models: Tottu-1280. ATP Engineer And ATP Soldat Models: L̶i̶l̶_RedShift / Lil RedShift CICO Code And Door Open: Roach. Madness Series: Krinkles. Skin Stealer Particles And Neco Arc Particles: Sevv. Tags Pls Ignore: Madness Within Me / Madness Combat / Madness Day / Krinkles / Sanford / Deimos / Hank / Agent / Auditor / Boombox / Jebus / Sanford / Romp / Romp.fla / Scrapface / Tricky / Tricky The Clown / Tricky Demon / White Tricky / MAG Agent Torture / Grunt / You Have Been Betrayed / Zombie Mode Go / No Reason / ATP Engineer / ATP Soldat / MC5 / MC / California Gurls / California Girls / Possessed / Spawners
Generic Helicopter Pilot - Playermodels
por 76561198284654008
GENERIC HELICOPTER PILOT PLAYERMODELS 4 Helmets - Door Gunner - Door Gunner (Visor Up) - Heli Pilot - Heli Pilot (Visor Up) 3 Heads 1 Life Jacket High Quality Textures You can edit the textures ! Don't reupload without my permission, feel free to ask Thanks to Houston for the posing ! Contact: Le Brillant#2777 Also a great way to order me stuff: Soon
[Simfphys-GB] BTR "Bumerang" Pack
por 76561198414710707
Унифицированная боевая платформа «Бумеранг» — перспективная средняя колёсная унифицированная боевая платформа (УБП), разработанная Обществом с ограниченной ответственность (ООО) «Военно-промышленная компания». Впервые боевая машина была представлена на закрытом показе на выставке Russia Arms EXPO в 2013 году. Была открыто представлена широкой публике на репетиции парада Победы в 2015 году. Первые поставки опытных образцов должны начаться в 2019 году. Однако сроки завершения испытаний были сдвинуты на конец 2021 года. ---Назначение-- Платформа «Бумеранг» позволяет создать на своей базе бронетранспортёр, колёсную боевую машину пехоты, боевую машину с тяжёлым вооружением и другие. ронетранспортёр на основе УБП «Бумеранг» предназначен для транспортировки и поддержки огнём мотострелкового отделения, может самостоятельно преодолевать водные преграды. ======================================== Прошу вас подержать нас для развития контента. Qiwi: +79120153455. ========================================
Black Mesa Gauss for Physics Gun
por 76561198198766323
The Black Mesa Industries is proud to pronounce the newly modified model of our prototype Gauss Weapon to replace the newly designed model of the 'Physics Gun'. It's standard built was produced by nonother than the Black Mesa Team. It works like any other Physics Weapon to move objects around, however the weapons design gives it a newly fit tact' energy container, making it much stronger and more dynamically organized than the Zero-Pulse Gravitational Weapon. If you like the model you see and wish to play the game where it originated from, you can purchase the game 'Black Mesa' for early access on Steam here. http://store.steampowered.com/app/362890/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is the model of the Gauss Weapon imported from the game 'Black Mesa'. It is used to replace the standard Physics gun with this model since this one resembles the picture icon from the scroll wheel, and just looks much more satisfying. NOTE! I take no credit what so ever for the development of the model, nor do I for the distribution. All rights are reserved to the Black Mesa team for their creation of the game and any content that is involved here. The rights of the hand textures also reside with the creator. All logo's and titles reside to the original creators. Again, I take no credit for the creation of the model what so ever, I am only using it to replace the Physics Gun for all users who subscribe to it. Also, I am not a Developer in anyway of the game. For those people asking me if this model can use custom hands, I am currently trying to see what I can do on it because to be honest, I'm really novice. It took me a month to port my first item cause there was no guide on it. But I'll do this for you guys, and I'll give my best to complete it. Thank you for your patience. Model - Black Mesa Team Hand Textures - Black Mesa Team Logo's - Valve/Black Mesa Team Patche: Fixed missing hand textures that people were experiencing. Thank you for subscribing, let me know in the Comments if you have any questions, suggestions, or complaints, and I will answer them as thourghouly as possible. Have a good day, and have fun!
gm_moon_surface
por 76561198811021020
A little practice by World Machine. Features: - Large landscape - Large skybox - Low gravity Credits: Skybox was created by t.I.P. Please do not repack/reupload this addon without my permission. The copyright belongs to TheInvisibleMan.
Multiverse | Radial Menus
por 76561198144964099
Radial Menus offering a seamless and intuitive solution for creating dynamic and interactive user interfaces. With its innovative features and user-friendly interface, Radial Menus empowers developers to effortlessly incorporate immersive radial menu systems into their games with unparalleled ease and flexibility. Join my Discord Community, there I publish some private works available for purchase. 🔑 Key Features - Effortless Creation: Radial Menus simplifies the creation process for developers by providing an intuitive and developer-friendly interface for creating radial menus. - Dynamic Interaction: Radial Menus offers dynamic interaction capabilities, allowing developers to define complex branching structures and interactive elements within their radial menus. From item selection and navigation to contextual actions, Radial Menus provides developers with the tools they need to create immersive and engaging user experiences. - Integration Ready: Radial Menus seamlessly integrates with existing gamemodes and frameworks, allowing developers to incorporate radial menu functionality into their works with minimal setup and configuration. 💻 For Developers - GitHub Repository - You can find repo here. - Documentation - WIP, see simple instructions bellow. -- Build the menu local menu = mvp.meta.radialMenu:New() -- creates a menu object menu:AddOption("Option Title", "Option description, can be nil", Material("path/to/icon/can_be_nil.png"), Color(255, 150, 150), function() print("clicked") end) local subMenuHolder = menu:AddOption("Nested Menu", "Option description, can be nil", Material("path/to/icon/can_be_nil.png"), Color(255, 150, 150)) subMenuHolder:AddSubOption("Option Title", "Option description, can be nil", Material("path/to/icon/can_be_nil.png"), Color(255, 150, 150), function() print("clicked") end) subMenuHolder:AddSubOption("Option Title 2", "Option description, can be nil 2", Material("path/to/icon/can_be_nil2.png"), Color(255, 150, 150), function() print("clicked2") end) -- When needed open it menu:Open() In summary, Radial Menus empowers developers to create immersive and interactive user interfaces that enhance gameplay immersion, usability, and engagement. Whether you're designing a complex inventory system, implementing contextual actions, or enhancing navigation controls, Radial Menus provides the flexibility and versatility you need to bring your vision to life with ease. 🔴 Usage disclaimer Copyright belongs to the person listed in the "Creators" column. This item is not allowed to be published on Steam, except for the Steam account of the person listed in the Creators column. If you decide to ignore the warning above, I will DMCA any packs holding ANY of these scripts/materials. This is your only warning. You are NOT allowed to re-upload any of these scripts to your own add-ons/content. If you like using this add-on, please feel free to add this add-on to your server collection.
[Event Map] Fortified
por 76561197984219274
NOTE: This map is part of a series of "" Purpose: This map may serve large servers (60+ players) with minimal FPS lag. This is a map specifically designed to be used for events. It shall allow players of each combat type and purpose an opportunity to fullfill their roles. Builders: Ample space to build Main Attack Force: Large open areas, Close quarter areas Pilots: Open space to combat enemies and transport troops. Snipers & Recon: large open areas, long hallways, large rooms, and a second floor Roleplayers: Immerse yourself in a Sci-Fi themed environment that is as complex as the event host decides. Recommended Player Count: - Any, including 60+ Players Theme: Sci-Fi Fortress (eg. StarwarsRP) Rocky Desert Industrial Map Size: Very Large -------------------------------------------------- Requirements: - Counter-strike Source -------------------------------------------------- Notable Features: - *Supports large servers (60+ players): Optimization, Player spawns, and a large map with a variety of rooms - **AI Nodes: So NPCs can follow targets rather than stand around - Small rooms for close quarters combat - Large rooms & halls for snipers and large objects (eg. Forcefield Generators, Reactors) - Multiple large waiting areas: Allows players a chance to roam and train rather than play line simulator! - Large platform shows spawn areas - Modular Setup - Large Open Map areas for pilots and large events! *Note: I have done what I can do while keeping the "Open Area" for pilots and large events still open. Open areas & terrain will always cause FPS drop, as will the amount of props & npcs that players have to register. **Note 2: NPCs do not open doors so they don't mess up timing and progression for events. -------------------------------------------------- Example Events: - Attacker & Defender events - Breaching rooms / hallways - Climbswep training - Conquest / Domination - Disabling Forcefields - Friendly fire training - Grapplehook training - Hacking Consoles - Infection Outbreak - Outpost Development - Pilot training -------------------------------------------------- Author's Note: - This is my first map creation. - I have a lot of experience building, working with Wiremod, and hosting events / simulations for very large StarwarsRP servers. As such, I understand how hard it can be to find a "good" map to play on that won't lag players and will still be decent. - For that reason, I will be creating a series of "" for everyone to enjoy. -------------------------------------------------- What else is planned?: 1. Other versions of this map to be released separately, such as: - Simulation themed, Low visibility (less lighting) Done - Simulation themed, Normal visibility Done - Textured Sci-Fi Fortress themed, Low visibility - Textured Sci-Fi Fortress themed, Normal visibility Done 2. Columns / Supports in future versions + Implemented as of 07/31/16 3. Exterior Landscape in textured versions + Implemented as of 08/06/16 4. Large open areas for pilots to be utilized + Implemented as of 07/30/16 5. Add AI nodes to textured versions + Implemented as of 08/07/16
Call of Duty - Ghosts: L115A3
por 76561198011219147
Call of Duty - Ghost L115 A3 on GDCW. All stats based off Call of Duty Ghosts. Credits: Generic Default - GDCW Weapon Base Model - Infinity Ward & Activision Textures - Infinity Ward & Activision Animations - Mr.Brightside Compile - Rimuto Sounds - SaiNt, NightmareMutant, and Navaro Picture - http://auluftwaffles.files.wordpress.com/2013/11/class-setup5.png
[OUTDATED] Devil May Cry 5 - Yamato
por 76561198159949223
better version here a swep (no) There is already a Yamato model on workshop, but it has bad proportions and texturing. Bodygroups for: - Blade itself, hilt - Sheath
Lighthouse Monster NEXTBOT
por 76561198081978526
Credits: Roach,Dragoteryx - for the base Screenshots by Mondo Paid by - JustJoeKing
Paynamia's GMan Remake [REPLACEMENT]
por 76561198171097151
!! THIS MODEL IS NOT MINE !! This beautiful GMan Remake belongs to Paynamia, who put a lot of time and effort into constructing this model for Black Mesa! I just found the model extremely accurate and very well suited to the character, so I decided I'd port it to GMod. Please do check out the original addon and give some love there! https://steamcommunity.com/sharedfiles/filedetails/?id=2035711660 (Different screenshots there because I've provided my own here.) This model / skin replaces the NPC and Ragdoll for GMan. OH AND here are the credits, for the individual parts of the GMan (according to Paynamia) PorkydaCorgi - HL2 High-Quality Main Character Skin Pack - Face Texture Lenoax - HL: Gman P.M. and Ragdoll - Hair Taggart, simkas, Lt_Commander, IO Interactive - Suits and Robbers - Suit Model Valve - G-Man, CS:GO hands
Zenless Zone Zero Hoshimi Miyabi [PM&NPCs]
por 76561198098400454
Note: this is an extract from a pack 𝑇ℎ𝑖𝑠 𝑖𝑠 𝑎 𝑐𝑜𝑚𝑚𝑖𝑠𝑠𝑖𝑜𝑛𝑒𝑑 𝑝𝑜𝑟𝑡 SniperzUchiha - Commissioner 𝗱𝗲𝘄𝗼𝗯𝗲𝗱𝗶𝗹 - For Custom Taunt. 𝗠𝗲 - For porting the model. ◈ 𝖯𝗅𝖺𝗒𝖾𝗋𝗆𝗈𝖽𝖾𝗅 ◈ 𝖭𝖯𝖢𝗌 (𝖥𝗋𝗂𝖾𝗇𝖽𝗅𝗒 𝖺𝗇𝖽 𝖤𝗇𝖾𝗆𝗒) ◈ 𝖥𝗂𝗇𝗀𝖾𝗋𝗉𝗈𝗌𝗂𝗇𝗀 ◈ 𝖥𝖺𝖼𝖾𝗉𝗈𝗌𝗂𝗇𝗀 ◈ 𝖱𝖺𝗀𝖽𝗈𝗅𝗅 ◈ 𝖢𝗎𝗌𝗍𝗈𝗆 𝖧𝗂𝗍𝖻𝗈𝗑𝖾𝗌 ◈ 𝖢_𝖺𝗋𝗆𝗌 𝗂𝗇 𝖥𝗂𝗋𝗌𝗍 𝖯𝖾𝗋𝗌𝗈𝗇 𝖵𝗂𝖾𝗐 ◈ 𝖢𝗎𝗌𝗍𝗈𝗆 𝖳𝖺𝗎𝗇𝗍 support ◇ 𝖥𝗂𝗇𝗀𝖾𝗋𝗌 ◇ 𝖫𝖾𝗀𝗌 𝗆𝖺𝗒 𝖼𝗅𝗂𝗉 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 𝗈𝗎𝗍𝖿𝗂𝗍 𝚂𝙾𝚄𝚁𝙲𝙴 𝙵𝙸𝙻𝙼𝙼𝙰𝙺𝙴𝚁 𝚅𝙴𝚁𝚂𝙸𝙾𝙽
All Might (Player model & Ragdoll)
por 76561198035436184
Model commissioned by Daitomodachi, check his SFM animations! https://www.youtube.com/channel/UCH4KmR5KeWRuFaKvqtg5Kyg Made by Peixoto21, please support his work! https://www.patreon.com/Peixoto21 PLUS ULTRA! The Symbol of Peace - All Might (from the anime "Boku no Hero Academia") he is here kicking villains butts IK-Rig - https://www.dropbox.com/s/x49tu7dcrl2a2se/rig_all_might.py?dl=0 (place at SourceFilmmaker\game\platform\scripts\sfm\animset) With adjustable shadow! Rigged and ported to Garry's mod by Old Bill.
Hatsune Miku (Spartan) P.M. & NPC
por 76561198081734787
Hatsune Miku (Spartan) from Vocaloid Features : Playermodel ✓ NPC Enemy Friendly Ragdoll ✓ Firstperson view arms ✓ Bodygroups ✓ Hitboxes/TTT Ready Jigglebones Hair Pose Face Eyes (Only using faceposer) Fingers Proportions ✓ INFO: - You can move her eyes using bones use this addon Advanced Bone Tool - This model enchanced with new shader - This model has 65 face flexes - Now the model has hair physics - Ported from MMD Credits : Model & Textures: TDA, Spartan-743 Model rigged into Valve Skeleton: by me Requested by: Miku Spartan
MRE Food Mod
por 76561198289598243
This mode adds reskinned ration. Based on Half-Life 2 Food Mod! Half-Life 2 Food Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=740884563&searchtext=half+life+2+food+
[TDM] Orion VII NG - Bus RATP
por 76561198056858396
Information : • Vehicle created by : • Catégory : TDM Commercial • VCMOD : yes • Customizable body group • addon works without additional addons • If you do not see the addon unsubscribe and re-subscribe -------------------------------------------------------------------------------------------------------- Texture error ? download it : http://steamcommunity.com/workshop/filedetails/?id=112606459 -------------------------------------------------------------------------------------------------------- | http://www.mrssx.fr/ | - © Copyright, droit réservé
Garry's Mod Guides
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