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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[GM] Abandoned
por 76561198064063639
//Requirements// To ensure that the map functions properly, make sure you have the following games are installed and mounted: - Half-Life 2 - Half-Life 2: Episode 2 If you need them mounted here is how to do it: - Start Gmod - Click the game controller in the corner of the menu - Make sure Half-Life 2: Episode 2 and Half-Life 2 are check marked. //Narrative// Sometime many years ago, a cataclysmic event has left the region to nature. Though it seems people have been returning... //Gameplay// - Spawn/Admin room: When starting the map, players will start here. Several AI spawners, three teleporters, and two audio events can be found here. - The first AI group that can be spawned in are the zombies, who spawn in several locations across the map. The second AI group is a Combine assault on some rebels in the Inn. The third group are Antlions, who spawn at the beaches and in the open field. The final group are Combine soldiers and Hunters in a few locations across the map. To reset these groups and be able to spawn more, see the map cleaning tip below - The three teleporters will allow you to start in a variety of areas. Teleporter 1 begins you inside a ruined house inside the town. Teleporter 2 spawns you at the edge of the map west of the town at a traffic accident that blocks the road. Teleporter 3 begins you inside a well let forest bunker. - Several distinct landmarks and vistas can be seen throughout the map. These include but are not limited to an ocean inlet lighhouse, a junkyard, an abandoned warehouse, an abandoned transformer yard, and an abandoned small town with four enterable buildings. - A car to drive around the map with spawns at the junkyard. - A few weapons scattered around the map. - A.I. Nodes for your own companions and enemies. Any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// I was inspired to make the map after watching a video about the S.T.A.L.K.E.R. series. I found that the setting of an abandoned, forested region was really interesting and offered an extreme amount of gameplay freedom. While I didn't want to outright copy an area from the game, I found that the aesthetic from many different areas was to good to leave there. I also wanted to experiment with this map and introduce gameplay and visual techniques that could be used to enhance maps in the future. The biggest example is some of the lighting work done in some of the buildings. Source has some great lighting and I had hoped to potentially capture some of that with the soft light coming through some of the windows. On the gameplay side, the spawn room and the inclusion of map spawned AIs was an attempt to give players more play options than just exploring or bringing in their own AI. Having realized that the previous map of mine (Trainstation District), was a real strain on people's machines I decided to build this map not nearly as intensive. The first way I combatted the problem was less brushes (there are nearly 4000 less in this one!) and use a lot more props. Hopefully, this means that more people can enjoy a better experience. //Closing// It's been interesting to work on this and I've managed to include many elements I wanted in this. Now if you have any suggestions or ideas that you would like, please let me know. There is still a little room left for new additions without reaching into the craziness of Trainstation District. Also, please let me know if there are issues with running the map, I want to make sure that you guys can play it. Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! //Links// (Gmod) Trainstation District - http://steamcommunity.com/sharedfiles/filedetails/?id=1265182706 (CS:GO) Ravenholm - http://steamcommunity.com/sharedfiles/filedetails/?id=1180945447 (CS:GO) Lighthouse Point - http://steamcommunity.com/sharedfiles/filedetails/?id=1237745892
Ronnie's Cars -- Simpson's Sedan
por 76561198063053513
For inquries contact [email protected] Drivable Simpsons Sedan ported from Simpson's Hit And Run Credit mainly goes to Steeleman345 for teaching and showing me how to put this wonderful piece of art into Garry's Mod, Enjoy! Rig by Steeleman345 Stay tuned for the Patty Mobile from the Spongebob movie!!!!111!!!
Undertale The Ruins
por 76561198168159618
Translate By Google ^^ Undertale The Ruins A was created on demand for Team Sapphire. Its creation lasted 1/2 month. This map is the representation of the Ruins map of Undertale. This map can be shared easily. I do not create any copyright on this map and it is free to the modification, if you want the improved or the key there is no problem, however if you publish it on the workshop you have to credit me. ------------------------- Crédit Thanks to LG for his help. http://steamcommunity.com/id/lg_designer/
NUC - Fuck Weapon Selector sound
por 76561198053559858
this script allows to disable the sound of the weapon selector
Slasher Map Navigations
por 76561198125136039
this addon allows you to use nextbot npcs on these maps This addons uses these maps to work: slash_summercamp slash_subway slash_selvage slash_lodge slash_highschool the best nextbot character to use on these maps is the Alien: Isolation - Alien addon DO NOT GO INTO THE CONSOLE AND TYPE NAV_GENERATE IN THE CONSOLE ON THIS MAP OR IT WILL MESS UP THIS ADDON
gm_devcorporate
por 76561199006938649
gm_devcorporate is a corporate building somewhere in the great flatgrass plains. The layout and look was inspired by mirrors edge and the sleek level design, my current plan is the continue updating and touching up this project and when completed the vmf will be added inside the addon. The map includes: - AI nodes and nav mesh - proper player and npc clipping - multiple player spawns - 3D skybox and ambient occlusion -- Requirements -- This map requires nothing and everything is packed In!
(GDCW) USP .45 Silenced
por 76561198047622477
Model lighting is much nicer in game than the second gif because gifs lower image quality. Use first and second pictures for reference and not the gifs. The gun really is silenced with a reduced distance for players to hear the shots. Average GDCW gun. E to lower your gun, sprint does the same. Bullets are real physical entities. First silenced pistol on the GDCW base that I know of. credits: Syncing: model Clavus GDCW base
SuOP Pro NNAa spECIAl SteEL PaNeL VerSION
por 76561198153172749
if god don't want see this he won't keep me alive anyway about this version steel panel and congratulation our special function is back about body group stocking not work in body group work on texture group better use sub material tool to contral some option can make stocking higher or lower shorter one name will have short in front glasses on forward bone so now you can change glasses position by using ragdoll mover and remember no horny
[MW Base] Modern Warfare 2023 - FJX Horus
por 76561198871101992
"An ultra-compact SMG with best-in-class CQC damage and mobility." — In-game description This is a Modern Warfare Base SWEP of the FJX Horus submachine gun, featured in Call of Duty: Modern Warfare III. This addon includes (mostly) all the attachments, sounds, and animations for the weapon. Included: - MWIII Animations - Accurate RPM/Fire Rate - Sounds from the original game - Jak Scimitar Kit - GWZ Support - Tac-Sprint - All weapon specific attachments - Custom receivers - Activision, Infinity Ward, Sledgehammer - All the MWII and MWIII assets utilized - Fritxyz - Creator - easy4115 - Fixing animations (thanks man) - Viper, Mushroomguy - Modern Warfare Base - NizcKM, easy4115 - Description graphics - Zer0-N, easy4115 - Thumbnail render, thumbnail template tags(ignore): mwii mw19 mwiii mw cod modernwarfare fjxhorus mp9 tarkov fjx mwb mp9 mpapa9 fjx horus swep mwb 2022 2023 mw22 mw23 mw2022 mw2023 jak scimitar
HD Maps Remake RUS [Replacement]
por 76561198365411625
Replace HL2 Maps on HD Maps RUS Original: https://gamebanana.com/textures/4655 Credits: Key Authors: JersonGaming
1989 Chevrolet Caprice 9C1 (POLICE/CIVILIAN)
por 76561198135838918
bringing it back better than ever. a classic cop car credit 2 svoi for fixing some stuff and sgm for model and super mighty for template civilian and police version found under "SGM Cars" alt + f activates white light on lightbar TEMPLATE IS IN THE SCREENSHOTS!! path to make skins for this is "materials\sentry\caprice"
Simfphys LUA Vehicles Nissan R34 GTR TDM
por 76561198051041972
Cars not showing up in spawnlist bug FIXED! Stuff used TDM - For the R34 model Sounds are done by me and are taken from the 2Fast2Furious movie -Thanks Blu for helping me a bit :) This is my first attempt at "porting" a TDM car over to SLC which took me around 4-5 hours to fully finish, any bugs or glitches please tell me in the comments or pm me, but I hope you enjoy this!
Scream of the Shalka TARDIS
por 76561198057979353
The extension adds the TARDIS Interior and Exterior from the animated episodes of Doctor Who "Scream Of The Shalka" All models and textures are made by me. I do not allow any profitable use of my work, unless permitted by me personally. This is an Extension , that means you will need to subscribe to the original TARDIS mod and Doors. Sponsored by Kasterborous TARDISes
Funtime Freddy Pack - FNaF SL (Ragdolls)
por 76561198137911143
notes: -------------------------- italian body groups not enabling?!? german hat prop a bit broken 1st screenshot made by Esper115 2nd screenshot made by Mat Tash 3rd screenshot made by Esper115 and me credits: Jorjimodels - (Entire Model) TCSWater or me - (Port to garry's mod) TF541Productions - (Port to source) ---------------------------- -sfm description- INCLUDES: - Funtime Freddy and Bonbon - Prototype Funtime Freddy - Yenndo - Bonnet - German Funtime Freddy - Italian Funtime Freddy Please Read An ENTIRE year of work was put into this model, months of fixing shaping, using every single reference there is, and improving topology. I have worked my hardest over this year in order to have the closest game-accurate model as possible to Sister Location's Funtime Freddy. I'd like to thank all of my fans, watchers, subscribers etc. for supporting me. This would not have happened without you guys. I never intended to release this model, but I realized by not doing so, this would always be on my mind and I could never get rid of it. I hope everyone who uses this enjoys it, and remembers the hard work that was put into everything just so you can make images of whatever you want... Yes of course, even joke or meme renders haha. This port wouldn't be possible without TF541Productions who has graciously ported everything over to SFM as a favor, I could not thank him enough for it. Thank you for sticking through this past month and adding every last thing in order to make this pack great! Rules: - NO REUPLOADS/RECOLORS/SESSION UPLOADS WHATSOEVER - Do not steal ANY part of this model for your own. If you take parts from this model, or trace the model for your own model, all I will tell you is I have a very particular set of skills. Skills that I have aquired over a very long career. Skills that would make me a nightmare for someone like you. If you delete the stolen model now, that'll be the end of it. I will not look for you, I will not pursue you, but if you don't, I will look for you, I will find you and I will kill you. Possible Update 2 will include: Funtime Maui and Funtime Fred Swolo
Customizable ACRs [Outdated]
por 76561198023454151
ALL CREDITS GO TO SPY FOR THE CUSTOMIZABLE WEAPONRY BASE + MOD NEEDS THE CUSTOMIZABLE WEAPONRY MOD BY SPY! Credits: Animations: .eXe (reload) Animations: Pecks (shoot, draw) Compile: kilburn786 Model, textures, sounds: IW Texture porting: kilburn786 HB sensor texture: se7en Lua, reload sounds: Mighty Lolrus ------------------------------------------------------------------------------------------- For all the idiots out there, this was not taken by the other ACR mod, there is a website called "garrysmod.org" where you can basicly download addons back in 2012, and this is where I got the ACR models. ( http://www.garrysmod.org/downloads/?a=view&id=111587 ) The old ACR weapons pack from Call of Duty: Modern Warfare 2 now based on the Customizable Weaponry Mod. Sadly, you can only switch the ammo type of the guns, since of my low programming experiences + shitty school exams. Sorry. This is still pretty fun to use. Also, it reminds you ( at least for me ) of the original ACR gun in MW2. Known Bugs: - Drawing Animation after reloading ( sometimes ) - Reloading animations when shooting while camera is on Hope you like. Thanks Spy for this great base
Black Player Model (reskin) (SSJ Rose)
por 76561198153416908
This is a stupid Reskin of the addon "DragonBall Z Budokai Goku Playermodel" Created by Sc4recrow Link: http://steamcommunity.com/sharedfiles/filedetails/?id=746214499 Profile of Sc4recrow (the creator of DragonBall Z Budokai Goku Playermodel) : https://steamcommunity.com/profiles/76561198130690905 Incompatible with: *DragonBall Z Budokai Goku Playermodel *Black SSJ White (reskin)
Tda Classic SeeU
por 76561198159137206
Here is Tda SeeU! :D I've been working on her for the past couple of weeks. I was working on a summer themed model and she was ALMOST done but then she wouldn't work. ;( RIP. Sooo I started on SeeU and here she is. She was a pain in the butt. Enjoy! :D --- She is a player model! She does not have an NPC. She has faceposing and eyeposing. You can take off her ears. There is an alternate hairstyle which you may recognize. --- I received help from Carrot! I am a nub at this. If there are any problems, you can message me but I honestly prefer you message Carrot about this. xD Like I said before, I am a nub. This model is by Drindrence! Drindrence Carrot :D If you like this addon, subscribe, fave, and rate up please! I am still practicing so requesting a model is a no-no right now. xD Sorry! Join our group today! We will keep you updated with what we are working on. We are working on actual models now (no more reskins!). Onion Juice Models Oh and I own a Gmod Murder server too. It's called Dinner Time Premium! You should check it out and join the group too! :DD Dinner Time Premium Once again, special thanks to my dear friend, Carrot, for helping me out. :D And thank you to Spearmint for telling me to kill myself in the darkest of times. ♥
ttt_tundra
por 76561198041425125
A arctic map for TTT. Holds 32 players.
Among Us The Skeld Real Life TTT
por 76561198046523908
After about a week of work, I present to you The skeld from Among Us with task and sabotage for Trouble in Terrorist Town Map features: -Mape made for TTT game mode ✔️ -Admin Map ✔️ -Various tasks inspired by the game ✔️ -Innocent Progress Bar ✔️ -Terrorista Vent System ✔️ -Lights Sabotage ✔️ -Reactor Sabotage ✔️ -Oxygen Sabotage ✔️ -Doors Sabotage ✔️ -Custom Sounds from Among Us ✔️ -Emergency button, no votes ✔️ -Tester ✔️ -NavMesh ✔️ Map requirements: -Counter-Strike:Source Content ✔️ Map filename: ttt_among_us_the_skeld_irl.bsp Please Like👍 and Favorite⭐! thanks to everyone who played the map!!😁
Mitsubishi A6M2 Reisen Zero (ALPHA)
por 76561197999836749
finally got around to porting my plane to gmod with wac compatibility and figured i would upload it faq ------- q: did u port this like everything else a: no i modeled it from scratch kid come at me q:missing textures a:dl shared textures
[VJ] Dead Space : Necromorph Moon NPC
por 76561198127088638
THIS IS AN ADMIN NPC When you spawn necromorph moon, it may affect the normal game. do not use admin clearn up map (may cause the game to crash) Can I turn off all restrictions? I want to play freely Qmenu - VJbase - Snpc Configures - Dead Space Moon How to turn off some particle effects and marker core bar? Qmenu - VJbase - Snpc Configures - Dead Space Moon =============================================================== Content - Necromorph Moon Boss -Necromorph Moon Background (Use it as a background) -Marker Background (Use it as a background) -Remove Boss (Use it to remove necromorph moon boss) -------------------------------------------------------------------------------------------------------------- Features -Need a large map and NPC node. -The Boss Battle has three stages. -Its not the original boss battle. - the laser attack that can change with the terrain. Battle tutorial The first stage: Destroy the marker core in the air. The second stage: close 4 blue cores, (Just stand under the blue core). (players cannot use weapons at this stage) The third stage: close the final blue core , (Just stand under the blue core). (players cannot use weapons at this stage) Use anything that helps you survive. Credits: Dead Space -related assets ---- Electronic Arts and Visceral Games Necromorph Moon Animations & code -- Me VJbase - Drvrej The Red Marker Models --- Eschaton Monk Copyright © 2018-20XX by Lawrence, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Lawrence belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.
START DIGGING!
por 76561198087264076
DESTRUCTIBLE MAP, START DIGGING! FIND THINGS IN THE GROUND, START DIGGING! SORRY IF LAG, START DIGGING! LIKE THIS MAP IF YOU ENJOYED IT, START DIGGING! START DIGGING! CREATED IN A DISCORD CALL WITH GS ARSON, THE CREATOR OF BESTSELLING WORKSHOP MODEL "Garry's Model (Official)" START DIGGING! CHECK CHANGE NOTES FOR UPDATE INFO! START DIGGING!
CS Office
por 76561198135808566
CS Office almost unfurnished))) This saves the CS_Office card !!!
Patterson Sewer
por 76561198447129180
uguguhfghkjgjkfdshjflkfaHI. It's been a month. Lots of things have happened, I'd rather not dwell on them frankly but it's more than enough time for me to reflect and just ponder. I'm back and hopefully will be in higher spirits. This map was actually conceived during this period, when I was fixing up and remastering some old maps and trying to make some videos. I scrapped those videos, but it's not that big of a deal. Also during this time, I developed some sick new water normals to be used in maps and knew that it was time for a sewer map. I found several photos of the Moscow sewers and used that as a base. A huge amount of effort was poured into getting the water effects looking as good as they possibly can within Source's limits and generally making everything else damp and nasty. The soundscapes especially are my proudest work. Maybe this will finally pave the way for some good sewer maps but what do I know. Credits: Valve - models and textures Loiste Interactive - textures Water Caustics Generator Stream Running Into Pond by mhtaylor67 -- https://freesound.org/s/236981/ -- License: Creative Commons 0 Sewer Soundscape, A.wav by InspectorJ -- https://freesound.org/s/342566/ -- License: Attribution 4.0 stream2.wav by mystiscool -- https://freesound.org/s/7138/ -- License: Attribution 4.0 Walking In A Flooded Mine.wav by Benboncan -- https://freesound.org/s/116750/ -- License: Attribution 4.0 Sewer Dark FX -- https://www.youtube.com/watch?v=1fubiyN7fz0&t -- Public Domain
Garry's Mod Guides
Configurar un servidor de Garry's Mod y activar el modo TTT
Configura un servidor de Garry's Mod, activa TTT, conecta una Workshop Collection, usa ULX y soluciona errores típicos de forma estructurada.
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Así instalas addons de Workshop de Garry's Mod en tu servidor: Collection-ID, Steam Web API Key, descarga automática y troubleshooting.
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