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Mods y plugins para Garry's Mod

1.984.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Halo Reach - MP/Off-Duty Playermodels – Garry's Mod Mod

Halo Reach - MP/Off-Duty Playermodels

por 76561198044940237

UNSC Marine MP or Off-Duty character models depending on how you decide to use them. They again use the same heads as the rest of the Halo Reach models I made, these are however not straight up ported from the Halo games but a custom creation depicting how I imagine UNSC marines or ODST's might be dressed when not in full combat gear. These playermodels feature the following - 19 Male Marines - 18 Female Marines - 3 torso Skingroups (black, blue, and green) - A Plethora of bodygroups including insignia's for the UNSC, NMPD, and ONI After a long wait, I finally had the time and energy to get around to finishing what I started months ago, the Off-Duty Playermodels are finally done. They are built around body meshes I ported from Aliens Isolation, mixed with bits from both the UNSC marines and NMPD officers I made earlier Here is a collection with all my Halo Reach models and addons: Halo Reach Collection If you want to follow along with what I create I have made a steamgroup where i will announce when i stream, post images of what I am working on, as well as release raw assets for those of you developing your own modification. Be it for servers, roleplay ideas, or just to practice! Please do not re-upload or repack these models. Credits Source Material - Bungie & Creative Assembly Porting, Rigging, Texture Edits - Ishi Screenshots setup and taken by - HereticsEnd Additional Screenshots by - Phagh

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Halo UNSC Prop Pack - Halo 3 – Garry's Mod Mod

Halo UNSC Prop Pack - Halo 3

por 76561198101846376

UNSC Props from Halo 3.

13,300 descargas Detalles →
TTT Portable Tester – Garry's Mod Mod

TTT Portable Tester

por 76561198052015780

A TTT Portable Tester I made. As a Detective you can buy this and use it on another player to confirm they are Innocent or if they are A Traitor. Both you and the player must hold still while testing them. You must not look away from them or let go of the trigger. If you do then the test will be trashed and you can try again. It has one use and can only be bought once. The test takes around 10 seconds to complete. Feel free to use this in your server and have a good day!!!!

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Gawr Gura Vtuber - PM – Garry's Mod Mod

Gawr Gura Vtuber - PM

por 76561199106934814

Gawr Gura VTuber in Garry's Mod. Starring: GabryTheSniper: Port a L4D2 Model into Garry's Mod TwentyDoge: Creator of the L4D2 Addon that replaces as Bill. (Credits goes to him). Features: Playermodel Viewmodel Arms Face Flexes Custom Taunts is Supported! Contact me as soon as possible if you don't like to port these L4D2 Ports into Garry's Mod! I don't wanna break any rules of this community! If you are here to remove this addon, i'll remove it without consequences! This is not a reupload at all! 如果你不喜欢这个进入Garry's Mod,只要在评论中告诉我,我就会删除它,不会有任何后果! Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2825110398 For Voldemort model: https://steamcommunity.com/sharedfiles/filedetails/?id=2697358043 Enjoy!

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[Atlantis] Star Wars Creature NPCs – Garry's Mod Mod

[Atlantis] Star Wars Creature NPCs

por 76561198095036776

Commissioned by the French Community: Atlantis DO NOT REUPLOAD THIS INTO YOUR CONTENT PACK Contains 15 NPCs Tatooine Duneclaw (Hostile): The duneclaw, also known as a guuria, was a non-sentient beast native to the planet Tatooine. Wraid (Hostile): Wraids were large reptilian creatures found on many desert planets around the galaxy, including Tatooine and Korriban as well as other planets like Tython. Dromund Kaas Gundark (Hostile): Gundarks were vicious carnivorous desert mammals from the planet Vanqor. Renowned for their power and ferocity,the large creatures had sixteen claws and keen hearing. Jurgoran (Hostile): Jurgorans were large, amphibious animals native to Dromund Kaas, where they were challenged only by the gundark for a position at the top of the food chain. Ilum Asharl Panther (Hostile): Asharl panthers were large, aggressive felines native to the frigid planet Ilum in the Unknown Regions. They lived in Ilum's Northern and Southern hemispheres. Tython Horranth (Hostile): Horranths were reptilian carnivores native to the Deep Core planet Tython. Quadrupeds with short, stubby legs and an array of horns across their back, horranths were typically seen in few numbers on the grassy mountainsides of their homeworld. Flesh Raider (Hostile): Flesh Raiders were a sub-species of the Rakata, rulers of the Infinite Empire. Mass-mutated and bred as lower-caste soldiers in servitude to the Empire, some members of this species were abandoned on the planet Tython long before the time of the Cold War between the resurgent Sith Empire and the Galactic Republic, allowing the Flesh Raiders' survival past the collapse of the Rakatan Empire. Uxibeast (Mountable): Uxibeasts were hair-covered mammalian herbivores native to the planets Tython and Voss. Roaming open pastures on the mountainous world, the uxibeast's horned body posed a danger to anything caught in its path when agitated. Makeb Makrin Creeper (Hostile): The makrin creeper was a creature that was native to the planet of Makeb. The insect-like creatures appeared to be made up of earth and wood, but in reality, these were parts of their natural camouflage. Exoboar (Hostile): The Exoboar was a vicious burrowing creature native to the planet Makeb. Korriban Shyrack (Hostile): Shyracks were large, bat-like avian creatures with razor like teeth native to the caves of Korriban. Terentatek (Hostile): Terentateks were creatures which fed off the blood of Force-sensitives, and inhabited caves and tombs strong with the dark side of the Force. Several guarded the entrance to a section of Naga Sadow's tomb. K’lor’slug (Hostile): K'lor'slugs were dangerous vermiforms native to the swamps of Noe'ha'on. They were also found on Korriban and Taris. K’lor’slug Forager (Hostile): The K'lor'slug Forager are a sub-species of the K'lor'slug race. Tuk'ata (Hostile): Tuk'ata were giant beasts that were bred to be fearless and relentless. Their distinctive characteristics included sharp horns, long claws and savage teeth. Tuk'ata were more intelligent than common animals and were even able to communicate. Nal Hutta Chemilizard (Hostile): Chemilizards, originally known as orpali dragons, were reptilian life forms native to Nal Hutta. After the Hutts' terraforming and polluting of the environment, these lizards evolved to be able to extract nutrients out of the chemical pollutants that would kill most other living creatures. Xuvva (Hostile): The flapping of thick, hairless wings is often the last sound heard by a victim of the deadly xuvvas. Their fangs bite with brutal precision, quickly disabling prey while filling the xuvvas’ swollen stomachs. The creatures then take flight and hunt down their next meal using sensitive electroreceptors in their horn-like antenna. Yavin IV Stoneray (Hostile): Stonerays were a species of flying reptavian carnivores native to Yavin 4. Living in swamps and jungles, they used their taloned tails to disembowel their prey. Massassi Blood Warrior (Hostile): The Massassi are subspecies of the ancient Sith. Bred for war, these hulking creatures have blood red skin and distinctive tentacles on the chin. The alchemical breeding of the Massassi took place on Korriban before the Great Hyperspace War, but they were brought to Yavin 4 by Dark Lord of the Sith Naga Sadow, who went into exile on the jungle moon. Malaphar the Savage (Hostile): Malaphar, also known as Malaphar the Savage, was a massive male Massassi warrior who lived on the moon Yavin 4 during the Galactic War between the Galactic Republic and the reconstituted Sith Empire. Kowak Kowakian Monkey-Lizard (Friendly): Kowakian monkey-lizards, also known as Kowakians, sometimes referred to as monkeys, were a race of semi-sentient reptilian creatures often used by members of the underworld as pets. Credits Credits to Electronic Arts for SWTOR. Credits to FallenLogic for extracting the models and making the NPCs. Credits to Lolozaure for making the thumbnails, icons.

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[MW Base] Modern Warfare 2019 SWEPS - Assault Rifles Compressed – Garry's Mod Mod

[MW Base] Modern Warfare 2019 SWEPS - Assault Rifles Compressed

por 76561198307535395

Compressed by RedbrickCobra Join this group to get notifications when I update addons ------------------------------------------------------------ https://steamcommunity.com/id/RedbrickCobra https://goth-girls.online/RedbrickCobra Credit Credit to Viper the original addon maker, browse his addons here Mw Base Modern Warfare Modern Warfare Base

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Steam - Steam Delivery Girl – Garry's Mod Mod

Steam - Steam Delivery Girl

por 76561199142903166

Special Delivery! The Delivery Girl from Steam has arrived in Garry's Mod to wreak havoc just for your amusement. Includes: -Playermodel -Faceposing -Bodygroups -Handgroups -Friendly and Hostile NPCs -Ragdoll -C-Arms -Jigglebones -Proportion Trick Old model made using Koikatsu. The "oops i forgot lol" update So it's been pretty much over a year without updates to this model. As time passed, the model fit less my standards so I wasn't really motivated to work on it paired that i kinda forgot about it. Until one day I decided to make a revamp (that also went trough a bit of dust collection) that fit more of my quality standards. I made this decision too because it'll be easier to work with a "lighter model" for the rest of the outfits. If I don't get lazy again, that's for sure. Nonetheless they're coming at some point. "Can we get a L4D2 port / Can I port it to L4D2?" It's already done. Click here. "Why is the old model still in?" Preservation reasons. And to kind of show how much I've improved. And also because I don't really want that one retexture to go obsolete. Upcoming updates (aka the to do list): -Make the autumn clothing textures -Make the summer outfit -Make the winter outfit Retexture for the old model. Please don't reupload/modify my addons without my permission.

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[NSFW] Trix Playermodel&Ragdoll – Garry's Mod Mod

[NSFW] Trix Playermodel&Ragdoll

por 76561198830229696

This is my edit of Trix model for Garry's Mod. Original Gmod addon. Credits: GabryTheSniper: Port a L4D2 Model into Garry's Mod DLZ: Creator of the L4D2 Addon that replaces as Ellis. (Credits goes to him) Features: Playermodel Viewmodel Arms. Face Flexes Bodygroups which you see in the screenshot. I hope you liked my work. Enjoy!:)

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Allison – Garry's Mod Mod

Allison

por 76561198081734787

Allison ● Playermodel ● 2 NPCs Enemy & Friendly (Allison) ● Ragdoll ● Firstperson view arms ● Bodygroups (Neck Acc, Clothes, Ring, Leg Acc) ● Facepose / Eyepose (using faceposer) / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, , Clothes, Skirt) ● More than 90 Bones ● MMD shader ● Eye blink animation ● Mouth animation mic talk ● Move bones angles, scaling and the location using Advanced Bone Tool ● 64 - 128 Facepose/Faceflexes data support use Enhanced Faceposer ● Custom taunt feature supported DOWNLOAD DOWNLOAD Credits : Model & Textures: TDA, Appelflap64 Model rigged into Valve Skeleton: by me I didn't own any model i only port/convert them into source engine

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JamesFromTheUK's Modified Cannibalism TTT addon – Garry's Mod Mod

JamesFromTheUK's Modified Cannibalism TTT addon

por 76561198112049827

Description

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[Improved] QTG Admin Gun – Garry's Mod Mod

[Improved] QTG Admin Gun

por 76561198091601137

About This addon is an admin gun originally created by Neptune QTG, and was removed from the workshop on July 2nd, 2022. This is a reupload, and will also be improved upon by Zaurzo. If you encounter any bugs, report them in the comments or in the dicussions, and if you have any suggestions, feel free to put them in the comments. Thanks! Credits Original Addon - Neptune QTG ErrorAPIV2 - Xalalau Xubilozo Auto Icons - Joker Gaming (used to generate the select icon for the weapon) Original Description --- SandBox --- This is my first own SWEP player weapon and Npc weapon Bind : - MOUSE1 = Fire - MOUSE2 = Open Fire List Menu - R = Zoom - E+R = Switch Fire Type Command : - QTG_AdminGun_SetMyHealth - QTG_AdminGun_SetPlyHealth - QTG_AdminGun_GunText - QTG_AdminGun_Language Fire mode list : - Default - Explosion - Fire - Crossbow - Combine Ball - Grenade - RPG Missile - Universal Kill - Frag Grenade - Flechette (Host/Server need EP2 module) - Nuke Bomb - Helicopter Bomb - Teleport - Physical Bullet - Time Stop Bomb - Time Stop - Kill all player - Kill all NPC - Invisible - Set players health - Remove all wire expression 2 - Remove all wire - Wall Hack - Moving Speed - Fly - Slow Time - Speed Time - Defense --- Trouble in Terrorist Town --- - Very big damage - Low ammo - Role Traitor can buy

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Viewmodel Inertia – Garry's Mod Mod

Viewmodel Inertia

por 76561198038865353

Add's Inertia to Viewmodels for more immersive like gameplay. Its my second addon I made excluding this mod. If you find any bugs you can of course report it to me in the comments. It is compatible as well with my first addon "Lower weapon when sprinting". I also included right away customization options. And as well as for my first addon the mod only supports HL2 Weapons (you can use this mod on other weapons but I do not guarantee that it will work perfectly). Have fun. Update 1.1 I fixed inverted sway for some sweps as well as fixing aiming and aiming in crouch (its stiff for now). I tested on: TFA, ArcCW and M9K Remastered. But the inertia on each base might differ (maybe ill fix it someday). And its not compatible as of now with the "Lower weapon when sprinting", I will probably update it soon. Update 1.2 Fixed stiff transition to aiming while crouched, slightly improved strafe tilt and changed inertia speed, base tilt amount default values

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1996 Toyota Supra - SCar HD – Garry's Mod Mod

1996 Toyota Supra - SCar HD

por 76561197996896725

This is a drivable 1996 Toyota Supra (U.S. specification) from Need for Speed: Carbon. The car comes with the following features: - 1 skin for the body: white (colorable) - 1 skin for the wheels: white (colorable) - 2 body groups: license_plate, spoiler - 4 seats: driver and 3 passengers The body groups can be changed by pressing and holding the key, right-clicking on the vehicle and selecting "Body Groups". This addon requires SCars Slim to work. Once downloaded, you can find it under the "SCars" tab, section "Red's SCars HD". Base model and textures made by EA Black Box. SCars controls (default key mapping): , - accelerate, brake/reverse , - turn left, right - handbrake - turbo - enter/leave - engine on/off - headlights on/off - horn - change camera - change seat Please do not send me friend requests. If you like my addons, subscribe to my workshop here (click Follow Red). You can use the comments and discussions section to report bugs, ask me questions or simply share your thoughts on the addon. Thank you!

20,884 descargas Detalles →
Starcraft 2 - Zerg Mega Pack! – Garry's Mod Mod

Starcraft 2 - Zerg Mega Pack!

por 76561198025325910

Extracted from Starcraft 2, You can now throw your favorite/most hated zerg beasts against walls. Credits to Blizzard for the original models.

14,939 descargas Detalles →
[JM]Bugatti La Voiture Noire – Garry's Mod Mod

[JM]Bugatti La Voiture Noire

por 76561198412800479

If you find any error or you have any problems with the add-on, then let me know in the comments! Если вы нашли какую-то ошибку или у вас какие-то проблемы с аддоном,то сообщите мне в комментариях! -------------------------------------------------------------------------------------------------------------------------------------------------------------- Description: + Steering wheel works + I didn't use a decimate option for this model,so car looks good + High-quality engine sound +It has a full VCMod support! (Thanks for it,DangerKiddy)! - This car has no interior texture - The front wheels falls slightly into the floor - You can't change a color (I will fix that soon) Описание: + Руль работает + Я не оптимизировал модель,так что машина по виду хороша + Качественный звук двигателя +Есть поддержка VCMod! (Спасибо за это DangerKiddy)! - У машины изначально нет текстуры салона - Передние колёса по непонятной мне причине немного проваливаются в пол - Вы не можете перекрашивать кузов автомобиля (Я скоро это исправлю) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Info about this Bugatti: Max speed: 260+ mph Acceleration(0-60mph): 2.4 sec Horsepower: 1500 Engine displacement:7993 cubic centimeters (8 liters) Weight: 4410 lbs Price: 18 700 000 $/16 500 000 € Инфо о этой Бугатти: Макс. Скорость: 420 км/ч Ускорение: 2.4 сек Лошадиных сил: 1500 Объем двигателя: 7993 см³(8 литров) Вес: 2000 кг Цена: 1402.5 млн. рублей (Это пиздец,я блять себе на Доширак еле накопить смог XD ) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Attention: This addon uses textures via DangerKiddy's addon and if exactly DKAddons Base: Textures and API,which you can find and download in the "required products" section! Внимание: Этот аддон использует многие текстуры из аддона человека под ником DangerKiddy,а если точнее,то DKAddons Base: Textures and API,который вы можете найти и скачать в разделе "необходимые продукты"!

22,898 descargas Detalles →
CW2.0: Cturiselection - Icarus-37 – Garry's Mod Mod

CW2.0: Cturiselection - Icarus-37

por 76561197999980063

There 'aint enough slamfires in the world... The Icarus-37. A beautifully crafted shotgun by Yogensia, inspired by the Ithaca model and the TF2 sawed-off. Now available for the CW2.0 base. Features include: - Slamfire that accelerates with sustained fire. - Custom empty "click" sound. - Custom sound when firing the last shot. - Thirteen attachments, excluding shared attachments (i.e. ammo types, suppressors, etc). - Compatible with the Cturiselection Attachment Pack. - High quality audio, boasting 34 sequenced sound files. Icarus source from the Gamebanana model. Credits to the respective authors on the webpage. Attachments from the Day of Infamy models; Ithaca-37 & BAR. If there are any bugs or suggestions or something of the like, please let me know on The Cturiselection base's discussion pages. For FAQs also check out the original CW2.0 workshop page.

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Star Wars the Clone Wars NPCs | Coruscant Guard – Garry's Mod Mod

Star Wars the Clone Wars NPCs | Coruscant Guard

por 76561198132321347

Star Wars the Clone Wars: Coruscant Guard The Coruscant Guard was formed under the Galactic Republic in 22 BBY as an elite, specialized division of the Grand Army of the Republic stationed on the capital planet of Coruscant. The Coruscant Guards were considered among the best and most loyal of the clone troopers in service during the Clone Wars between the Republic and the Confederacy of Independent Systems. Learn More About the Coruscant Guard Here: http://starwars.wikia.com/wiki/Coruscant_Guard/Legends This NPC Pack Contains various CGI Clone Trooper Models from the Workshop. Not all of these are Canon Characters, and some would fall into the "Fanon" Category. That being said, the troopers included in this pack are: - Coruscant Guard Trooper - Coruscant Guard Lieutenant - CC-4477 Lieutenant "Thire" - CC-5869 Commander "Stone" - CC-1010 Commander "Fox" - Coruscant Guard Medic - Coruscant Guard Riot Trooper - Coruscant Guard Shock Trooper - Coruscant Guard Shock Lieutenant - Commander "Thorn" - Coruscant Guard Shock Medic - ARF Sergeant "Hound" THIS PACK IS NOT YET COMPLETE. MORE NPCS ARE TO COME IN THE FUTURE. Credits: Disney and Lucasfilms LTD: Star Wars the Clone Wars The Guy and thechrist: Original Release and Retexturing of the Models kev675243: Making the Star Wars Weapons Used by these NPCs Me: Turning the Models into NPCs Q/A: Q: A: Most likely you are not subscribed to the required items. Q: Can you add to this pack? A: If you supply the model and I can get permission to do so. Q: Can you make an Pack? A: Same answer as the prior question. Q: I Can't Use As a Playermodel A: Of Course Not. This Model is Rigged for NPCs, Not Playermodels. Recommended Addons: iNPC - Artificial Intelligence Module: http://steamcommunity.com/sharedfiles/filedetails/?id=632126111

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[CW 2.0] Pocket Watch Gun – Garry's Mod Mod

[CW 2.0] Pocket Watch Gun

por 76561198073293323

Some unusual weapon... Don't ask me for map or npc Update: 16 Sep @ 10:04pm +add silencer +add mags +more ammo Map: dm_powerhouse Npc: KPA Credit: Me - Edit & Thumbnail Art Spy - Code Base Hypermetal - Animation Blur - Texture Doktor haus - Compile & Sound Work Kriboez - Model

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[ARC9] BOCW Shotguns – Garry's Mod Mod

[ARC9] BOCW Shotguns

por 76561199096874448

https://github.com/multinettt/ARC9_BOCW_Shotguns Alright so here are the two cold war launch shotguns. This took a very short time as you can expect. Upcoming is the DLC Shotguns being the Streetsweeper and .410 Ironhide. 1) Hauer 77 "Pump-action shotgun. High damage with a possible 1-shot kill in close quarters. Hand loaded with moderate rechamber speed." Insanely generic pump shotgun with mediocre animations. At least it didn't cause too many issues while making it. Shotguns are considered secondaries in cold war so you can equip them next to your primary weapon. This shotgun is seriously overpowered in zombies mode, so I used this and the gallo a whole lot. Not that much in multiplayer though, although you can easily delete people with this. Yeah so shotguns do not have foregrips in cold war and not many magazine options. There are funny barrels and non-wood stocks that change the pump to non-wood as well. For the first time stickers are supported and I plan to make all my ARC9 weapons to support it some time. 2) Gallo SA12 "Semi-auto shotgun. Reliable damage and pellet spread. Heavy recoil and low visibility when sustaining fire." The cold war implementation of the SPAS-12 with a hilarious name. Gallo means cock in Italian for those who don't know. I like how the reload animation changes depending on the configuration of the stock. Similarly to the hauer this gun is really good in zombies so I maxed it out almost instantly when I got this game. Don't have much experience in multiplayer with this though. Alongside the support of the sticker system, this gun has a few customization options as well. Optic attachments unfold the stock and/or you can choose to do that with any stock attachment. USEFUL LINKS & INFORMATION: -I push progress updates to in development weapons on github if you want to check it out the main page is linked below, navigate to any repository linked there. https://github.com/multinettt/ARC9_BOCW -Customization is limited without BOCW Attachments. -All of my released weapons support camos. You can install BOCW camos here: Multiplayer Camo Pack Zombies Camo Pack -Don't forget to download the Shared Content. NEXT WEAPON PACK: Shotguns DLC Poll Results: Weapon Class Percentage Submachine Guns 14% Tactical Rifles 17% Light Machine Guns 8% Sniper Rifles 3% Shotguns 44% Launchers 3% Melee 6% Special 6% CREDITS: Treyarch & Raven: Assets from the game CoD:BOCW and CoD:Warzone Laby: Even though he made basically no contributions to this mod, I owe him a lot as this page would not exist without him. Arctic: ARC9 Base ZaihnY: Big contributions on weapon porting and materials Scobalula & dest1yo: Greyhound & GameImageUtil & Cordycep mushroom-guy: mwb-materials Shrimp: Hands used in screenshots

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Gredwitch's Artillery | QoL Additions – Garry's Mod Mod

Gredwitch's Artillery | QoL Additions

por 76561198060352651

ATTENTION: Due to Gredwitch rewriting their artillery sweps, the convars "gred_cl_qol_autoreload" and "gred_sv_qol_stripempty" have been removed as their functions are now no longer needed Just some "quality of life" changes I made for Gredwitch's Artillery SWEPs. Figured I could release them for other people to use. Currently, there is only one cvar NOTE: THESE DEFAULT TO ZERO (OFF), YOU NEED TO ENABLE THEM MANUALLY! gred_cl_qol_mutevoices: Mutes the voice lines played by the SWEPs, if you have the subtitles enabled they'll still display. If you enjoy my content, please consider donating. Ko-Fi

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![OUT OF DATED]! Escape From Nextbot [Gamemode] – Garry's Mod Mod

![OUT OF DATED]! Escape From Nextbot [Gamemode]

por 76561198408937095

I APPLOGIZE AT HERE, BECAUSE SOME REASONS, I CAN'T PLAY THIS GAME ANYMORE. SO THE ADDON WON'T BE MAINTAINED. HOWEVER, DUE TO THE GAME'S UPDATES, THE GAME HAS BEEN OUT OF DATED, PLEASE DON'T USE THE ADDON. YOU CAN CHOOSE THE OTHER ONE THAT IS SIMILAR TO THIS GAMEMODE, LIKE THIS. For those in doubt, this gamemode is mainly designed for server. If you are going to escape Nextbots in singleplayer game, it is unnecessary to use this gamemode. Description: This is my first attempt to make addon. It is not perfect. There may be some bugs or lua errors. If you discover bugs or errors, please report it to me. IT INCLUDED THE ADDON Parkour SWEP. Gamemode developed to escape nextbot. The server owner can be found in escapefromnextbot/gamemode/config/sv_config, it's config file. IF IT DOESN'T SPAWN NEXTBOTS, PLEASE OPEN "SERVER OR GAME DIRECTORY/garrysmod/data/efn_nextbot.json" file AND CONFIGURE IT. FORMATTING: !!!Now it will automaticaly discover all mounted Nextbots addons!!! The gamemode can spawn Nextbot with random amount, also can respawn nextbot every time. It will display the status of Nextbots in the upper left corner of the player's screen. Have Fun! Features - Singleplayer and Multiplayer support. - Auto run and configurable. - Localization of Chinese and English, and it will follow your game language. - Nextbots statistical information. - Included Parkour SWEP addon. Help: There are some command, you can enter these in chatbox. - "!helpnb" will print usage of all commands. - "!nbinfo" will print the Nextbots status to chatbox. - "!cleannb" (admin only) will clean the all Nextbots. - "!spawnnb <amount>" (admin only) will spawn specified amount Nextbots. Additional features: Press F4 to open nextbot statistics, and the total number of hits per Nextbot class will be displayed. How To Run? 1.Put the escapefromnextbot folder in gamemodes into garrysmod/gamemodes. If you are using workshop version, please ignore this step. 2.Write +gamemode escapefromnextbot into your server startup .bat file. If you are running this gamemode in game, instead of a server, please ignore this step. 3.Locate 2 files server or game directory/garrysmod/gamemodes/escapefromnextbot/gamemode/config and set up the setting. You can also open "server or game directory/garrysmod/data/efn_nextbot.json" file and manually set up Nextbot spawn. Now it will automaticaly running, you can ignore this step. 4.Run the .bat file or start game. If you aren't starting a server, please ignore this step. Questions Q:Why does Nextbot not spawned after start the game?/Server-side output " Nextbot spawn info is MISSING! Please open and write file garrysmod/data/efn_nextbot.json (Recommended) or config/sv_config.lua.". A:Please configure NBR.nb.nextbot variable in gamemodes/escapefromnextbot/gamemode/config/sv_config.lua or edit garrysmod/data/efn_nextbot.json correctly. Q:Why is any text the Chinese language? A:if you are using English, please change your game language to it. Future plans: - × Nextbot spawn weights ( voting ) system. - × GUI server configure. Links - Github - Bugs reports/Issues

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Black Mesa Barney – Garry's Mod Mod

Black Mesa Barney

por 76561197995781538

A playermodel of my BMS Barney model edit. Includes all necessary textures. Uses converted CS:GO hands. Includes viewmodel hands based on the multiplayer viewmodel guard sleeves from Black Mesa and hands from CS:GO. Face texture was edited by me.

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gm_TacoBell – Garry's Mod Mod

gm_TacoBell

por 76561198269238239

A map consisting of a taco bell in the middle of a highway along with some sparse structures and a nodegraph loosely based off the taco bell in rapid city south dakota 44 05 44 N 103 08 49 W PSYCHO MAPPER DOXXES INNOCENT TACO BELL LOCATION -opitzsandrah yes r/gmod its finally here I realize this map may be a bit underwhelming, but please know that this project took way longer than I had anticipated (who knew reverse engineering parts of flat-grass would be so buggy) for that I am sorry but if you can I hope that you enjoy what I have made Credits: originall tweet https://twitter.com/AJHolmgren/status/1405727860111855618 originall reddit post https://www.reddit.com/r/gmod/comments/q84r2j/gm_tacobell/ Picture of coach eating taco https://www.youtube.com/watch?v=xKR4FAg1imc And a special thanks to the hammer subreddit for helping me out everytime I needed it! https://www.reddit.com/r/hammer/

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Soviet Pingu Playermodel – Garry's Mod Mod

Soviet Pingu Playermodel

por 76561198044525091

This was Done by the request of the Aweomse Pedguin of the yogscast :D DISCORD join me on discord if you want to make requests or get updates on mods or be apart of our awesome community! https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you would like to support me in any way please have alook at my twitch https://www.twitch.tv/kingsnjenssons

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