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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[SP|COOP] Year Long Alarm
por 76561198252420922
Half Life 2 and its Episodes might be required if you see red errors or purple texture Please rate it up if you enjoy this mod!;) Year Long Alarm You are in an abandoned mine outside of City 17. A Scanner has discovered you, and the Combine are closing in on your position. Fight your way through a vast underground mine to try and meet up with the Resistance members of Station 12. Year Long Alarm was a medium length single player mod originally designed for Source SDK Singleplayer 2013 by Chuck Wilson. It was first released on April 27, 2012 on RTSL website. It was later released on Steam. The player must find his way to a rebel outpost, while dealing with dangerous enemies and puzzles. This mod was ported to Garry’s Mod by myself. Missing particles are fixed. Lua-coded automatic level transition, loadout system, checkpoint system and a simple anti-cheat protection (can be easily disabled by server admin, check out the spoiler below if needed) are added for a better multiplayer experience. Please note that this mod should only be played in the Sandbox. You can play this map in singleplayer or with a few friends. Features: 1. Level transition for multiplayer and singleplayer. 2. Weapon loadout based on player's progress. 3. Checkpoints. 4. Simple anti-cheat. Location: Others=>yla_mine (with a preview image) For server admins, to disable anti-cheat (enable spawn menu), type “yla_nospawnmenu 1” in the console, but remember to enable “sv_cheat” first. If you ever get lost or couldn't figure out puzzles, take at look at the playthrough video of the original Year Long Alarm mod recorded and uploaded by Bolloxed. You can always check out his channel for more Half Life content: Bolloxed Known Bug: The game can freeze for a few seconds in the second map yla_bridge after player throwing a grenade into the window of the wooden house next to the bridge which causes a chain reaction. It WON'T result in crash, just be patient and wait for a few seconds. Credits: Original map designer: Chuck Wilson Adaptation to Garry’s Mod: @zql9843 Play-testers: @zql9843 @l1nk-wheat_Shield I have created a list containing 50+ SP/COOP maps that you can play with your friends, check it out: COOP Maps Collection
Lie Ren (RWBY: Grimm Eclipse) Playermodel and NPC
por 76561198015030094
For KaiKXL Features: -first person arms -jigglebones for ponytaill and tunic -Props for his twin smgs, Stormflower -Hitboxes for competitive gamemodes -sady that's all, this model does NOT have the features needed for any kind of faceposing Credits: Character, model and all textures: Roosterteeth
gm_ivan_grozny
por 76561197991225047
An flying aircraft carrier called Ivan Grozny (Ivan The Terrible). Content used: Half-life 2 (include episodes) Counter-Strike: Source. Features: - Flying aircraft with interior. - Hangar with elevator. - Deck with mounted guns. - Tower with mounted rocket launchers. - NPC navigation. - Scripted NPC battles. - Rebels defence. - Combine landing force. - Combine helicopter. - Scripted events. - Bombing. - Sheling. - Cordon texture. (When you close to skybox wall you will see warning symbols. Usable for aircrafts like WAC addon.) - Teleport for aircrafts on spawn room. (You can teleport from spawn to sky using this teleport.) - Map control room. (Use noclip in dark area, right from the mirror.) * TAGS: WAC sky flying aircraft carrier russian big open space npc battles * Music from spawnroom: https://www.youtube.com/watch?v=aKw5mbcE7VY
Charple on Vacation
por 76561197997689747
It's not easy being burnt to a crisp.
German Radio WW2
por 76561198055047127
This is radio with german songs from the ww2 era. - An other radio with russian songs from the ww2 era : http://steamcommunity.com/sharedfiles/filedetails/?id=656061353 - An other radio with US songs from the ww2 era : https://steamcommunity.com/sharedfiles/filedetails/?id=1444314286 - An other radio with French songs from the ww2 era : https://steamcommunity.com/sharedfiles/filedetails/?id=1444531375 Update 17/07/2018 -Added New songs I can make custom radio for you not only from ww2 ! Just add me on steam and we will discuss about it ! This addons is created for everyone ! If you wan't more song give me a youtube link in commentary !
Explosive Cars
por 76561197998218505
Michael Bay's Favourite Shoot the car or damage it enough and it will catch fire. If it burns long enough the car will explode. If the car takes more than 50 explosive damage in one hit, it will explode at once. Includes - Five HL2 cars - DoD:S Halftrack & Sherman Requirements - Day of Defeat: Source (to spawn the DoD:S entities) Credit Where It's Due - Nexion - Original idea/concept - V92 - Rewrite, expansion License I do not allow edits, redistribution, or reuploads of this file, period. I reserve the right to retroactively change this notification without prior warning.
TTT First Aid Kit
por 76561198078338275
Portable First Aid Kit for the T/D Shop Left-Click: Heal someone for 20HP by clicking on his model Right-Click: Heal yourself for 20HP Converted to TTT by Mka0207 and reworked by BocciardoLight
rp_downtown_v4_exl
por 76561198096733493
All credit goes for the original creators 'Circuitbawx' and Omnipotent, I take no credit for this. Credits: 'Omnipotent' - Map creator 'Circuitbawx' - Map 'editor' 'Dylan' - Pawn models 'The Pro' - Original downtown map Features: New buildings Very neat courtroom, extended PD with nice jailcells and an interrogation room Suburbian area with nice in-door textures
Friday Night Funkin Girlfriend [PM&NPCs]
por 76561198098400454
P.S.: She is just too big to fit into my camera in SFM, so I'm using in-game screenshot as thumbnail instead, tough s h i t. For Chibi version For TDA version dewobedil - For Custom Taunt. Me - For porting the model. Make sure to check Friday Night Funkin game! - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Ragdoll - Custom Hitboxes - Jigglebones - Custom Taunt support - Fingers - Legs may clips through skirt SFM Version. @DankCyanic thepurge.xyz, yeah, you are right - one thing that appeals for fandom and it starts demanding more.
Arknights Platinum [PM&NPCs]
por 76561198098400454
Credits Original Source dewobedil - For Custom Taunt. Me - For porting the model. Model includes: - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Bodygroups - Ragdoll - Custom Hitboxes - Jigglebones - Custom Taunt support Known issues: - Fingers - Legs may clip through skirt SFM Version.
Visual Clip Tool
por 76561198013256970
Ever had a prop that fits perfectly except for one pesky corner? Well then this is the tool for you! This tool allows you to visually remove planes off of any props, as many times as you want. It includes many different ways to define a clip plane and it has dupe support among other features. Thanks to Frankess for maintaining the tool on the workshop in the absence. Please direct bug reports and feature requests to my github at: github.com/TGiFallen/Clip_Tool You can also fork the tool and implement your own features then send me a pull request and I'll consider merging your code if the features added are good and the code quality is on par with the rest of the tool. Of course I will still read bugs and requests on this page, albeit less frequently.
rp_catalyst_v1
por 76561197982022078
[DrGBase] Pizza Tower NPCs
por 76561198827223782
There are more NPCs yet to be released, so do not comment "Please add..." PIZZA TOWER NPCs❗❗❗ Bosses Defeating Bosses gives a rank to everybody that attacked the boss. Ranks are given depending on the hits that player took from the boss. Pepperman - Works just like he does in Pizza Tower, with a few exceptions; - No "Pepperman Statues" or "Knight Pepperman Statue" Fake Peppino - Clones himself after being damaged. - His clones will imitate his previous attack. Enemies Pillar John - Upon his death, he will begin Pizza Time. Pizzaface (Chase) - Chases the player and becomes faster the farther away his target is. Pepperman Drawing - Summoned by Pepperman. Just chases the player around. Fake Peppino Clone - Summoned by Fake Peppino. When summoned manually, performs a random attack from Fake Peppino's moveset. Snick - Pet Snick by interacting with him. Try not to release him. Snick.exe can only be spawned by SuperAdmins When Snick takes any kind of damage, Snick.exe will be spawned. Snick.exe has 200HP and will fly around and chase players, killing them on contact. Toppin Monsters Mushroom Monster - Roams around until it finds you. Tomato Monster - The Tomato Monster can fly towards players that are too high to get to normally. Cheese Monster - Roams around until it finds you. Don't get eaten. Sausage Monster - Roams around until it finds you. Don't get chopped up. Credits @CrispyToast & @Mister Prawn - Ported and published the models Lumpy Spirit, Joe-Bill & Artsman - Created the models. @PandzRL1f3 & @Phatbuda - The guys in the video V2 10/31/2023
GM_POOLDAY
por 76561198077478347
Welcome! GM_POOLDAY is an entertaining indoor swimming pool themed map. Several interactive things that you can find out as you play! There's lots of hiding, parkouring, social and fun places, including: - Swimming pools - Sauna - Showers - Gym - Restrooms - Lobby - Cafeteria - Bar - Conference room - Cellar - Warehouse - Machineroom - Attic ... and more! ------------------------------------------------------------------------------------------------------------------------------ NOTE: This is an updated version of my old Murder map mu_poolday. Please update your old map to this! Map has better optimization and lighting, and it still works with Murder gamemode. CS:S content for Gmod http://steamcommunity.com/sharedfiles/filedetails/?id=205217403
V-22 Osprey RAGDOLL
por 76561197983268072
THIS IS A RAGDOLL. This pack contains a Bell Boeing V-22 Osprey, ported from Call Of Duty: Ghosts. The flaps, ramps, engines, and rotors are fully ragdolled, and nearly everything else is rigged and posable with the joint tool. Features a multitude of bodygroups as well. The way the Call Of Duty developers made this model mean that if I scale it so the interior is the right size, it's way too big externally, and if I scale it so it looks right with someone stood next to it, It becomes impossible to pose someone standing up inside. I've found a satisfactory middle ground, but it's still not 100% perfect. For people having issues with the model being stuck in the floor upon spawning, either spawn it in the air or use a no-collide world tool to prevent it from colliding with the floor. This is an issue with how Garry's Mod spawns ragdolls and not something I can fix. Credits: Treyarch/Infinity Ward - Original models and textures. Trek - Extracting the model from Ghosts for me. Kali - Porting, adding bodygroups, rigging, etc. This is part of Kali's Summer Release Thread, which can be found here: facepunch.com/showthread.php?t=1479337&p=48364756 The maps used in most of the screenshots are Gm_Fork and several BM:S maps. The soldiers in the pictures aren't released and aren't going to be released.
[FNAF AR Special Delivery] FNAF 1 Endo Playermodel V2
por 76561198152874093
they are finally finished after all this time =====| Includes |===== -Endo V2 Playermodel\NPC and viewport model -Flamethrower Endo Playermodel\NPC and viewport model -Dark Water Endo Playermodel\NPC and viewport model =====| Credits |===== tetTris - SFM Port Part 1 SFM Port Part 2 SFM Port Part 3 SFM Port Part 4 Alejenus - Me studying her FNAF HW Playermodels to see how the lua file works Me - Taking the FNAF AR models and adding a_proportions (yes i figured out how to do it) Tim Scott - Making the FNAF AR Models Scott Cawthon - For Creating FNAF (his website)
My Little Extra Ragdolls
por 76561197961575317
My Little Extra Ragdolls: -Luna (pony/other hair) -Derpy (pony/fixed derpy eyes) -Gilda -Lyra (pony) -Spike From other packs of the mlp ragdolls these 5 were missed so I uploaded them. I take no credit for the creation of these models, when I uploaded these at the time there was no other ragdoll as such, these were extracted from an old gmodORG file long lost. : mlp pony ponies pack extra ragdoll ragdolls spike lyra gilda derpy hooves luna
Procedural Terrain / Maps
por 76561198390576907
Welcome to my procedural terrain addon! please read the entire description so you know how to use this mod :) So this is a project ive been working on for about 5 months now, I am pretty proud of its release however it will likely not be 100% perfect, please report any bugs by commenting below, (check for addon confliction pls!) Thanks. If you are experiencing crashing, before reporting it in the comments, please try and switch to the 64x branch of gmod as it is more stable. Source physics isn't exactly happy when generating map wide objects, this addon is quite literally pushing source to its limits. So this is procedurally generated maps and terrain right? Let me explain how you use it! HOW TO USE: - Go to gm_flatgrass, this mod replaces it with the custom terrain! - Access the custom menu by typing terrain_menu in console, or by going into the utilities tab and clicking the button. - You must be superadmin to use the menu! - There are plenty of options in the menu, I will just let you figure out how to use its features, it should be pretty simple. - The "submit button" actually changes the terrain, this is important, do not mix it up with the "test changes" button, which just alters the visual for your viewing. Custom materials that can be used with blendmap: - gm_construct/construct_sand - ground/snow01 (may need ep2, not sure) - hunter/myplastic - phoenix_storms/ps_grass - most materials from material tool - most .vmt files on your client FEATURES! - Better performance than other displacement forest maps such as gm_fork - Imported models, no dependeces required! - All chunk, blending, foliage, and tree shading complete in under 10 seconds (with my specs) - Lightmap calculations complete in under a minute (with my specs) - Lakes / Water System - Custom entity that acts as a displacement - Custom lightmap with generated shading - Customizable blendmap between 2 textures - Custom Lighting - No uv/texture stretching - Trees & grass foliage - Lots of options in the menu including a optional user-created LUA heightmap function - Mutliplayer Support - Simple saving and loading system BUGS I AM AWARE OF: - Jeep for whatever reason doesn't collide with terrain - Tree and Rock collision can be wonky with high ping - Having a weak computer and being on the 32 bit branch of gmod may cause crashes, easiest solution is to switch to 64 bit if you haven't already I am unsure how to fix this as it is an internal source issue, for some reason only 64 bit has patched the bug. Special Thanks: DefaultOS - LOTS of help from this guy, helped with implementation of a lightmap & blend texture, as well as optimizations reguarding to trees, thx a lot man Impulse - helped import models / water material Fasteroid - added water shading FAQ - I keep crashing! switch to 64x branch of gmod, its more stable - try disabling conflicting addons, theres probably a whole bunch - how is this possible? im just goated with the sauce extra stuff: source code: https://github.com/meetric1/GMod-Procedural-Terrain discord: https://discord.gg/cmQvg2AHgP patreon: https://www.patreon.com/meegmod
ttt_backrooms
por 76561198118833918
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you" Made for TTT Also works on sandbox. Light hum sounds by Mike Koenig -CHANGES COMPLETELY REMADE THE MAP (AGAIN) No longer made with the same square room in a grid slightly altered from room to room, every room is hand crafted with love straight from the V̡̋̍͒ͮͮͪͅÖ̷̠͎͚̽͑́̊͐Ỉ̟͆́̋̚D̮̜̩͕̬̿͋͠ so that the map feels unique through out. 3 stolen memes remade in MS Paint hidden around the map. --------------------------------------------------------------------------------------------------------------------------------------------- OLD VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=1757915000 (1st version, if anyone wants the 2nd version of this map, let me know in the comments.) Please leave any feed back in comments. Does not require any games. Some lights flicker, just in case you don't want to have your eyes feeling like salami and rice. JUST SO YOU KNOW, I NO LONGER WORK ON ANY BACKROOMS MAPS! Please don't ask for new features to be added because I am so bored of working on these maps. Thanks for playing my map tho!
TTT 1873 Winchester
por 76561198011131785
Made by lykrast, extracted and uploaded by me (girrrrrrr2) Made a little modification from his pack by upping the damage this gun did. http://steamcommunity.com/sharedfiles/filedetails/?id=337994500 All credits go to Lykrast, i didnt really do crap
Simfphys Vehicles - Porsche Classic Pack Vol.1
por 76561198097337421
##########################################SUKA########################## I created group about my cars. So, if you want to suggest a car, or something else, join http://steamcommunity.com/groups/DiggerCars Support me on the Patreon https://www.patreon.com/DiggerCars ##########################################SUKA########################## A massive pack of cars based on the simfphys car base. I had to reuplad this, quz workshop lags It contains: 1964 Porsche 901 1964 Porsche 911E 1969 Porsche 914 1974 Porsche 911 Carrera RS 2.7 1974 Porsche 911(930) Targa 1974 Porsche 911(930) Speedster 1974 Porsche 911(930) Carrera 1974 Porsche 911(930) Convertible 1974 Porsche 911(930) Turbo Targa 1974 Porsche 911(930) Turbo Speedster 1974 Porsche 911(930) Turbo Convertible 1975 Porsche 911(930) Turbo 1975 Porsche 911(930) SC 1981 Porsche 924 Carrera GT 1982 Porsche 944 Turbo 1987 Porsche 959 1988 Porsche 969 1989 Porsche 911(964) Speedster 1989 Porsche 911(964) Targa 1989 Porsche 911(964) Coupe 1989 Porsche 911(964) Turbo 1989 Porsche 911(964) Carrera RS 3.7 1993 Porsche 911(993) Turbo 1993 Porsche 911(993) CarreraRS 1993 Porsche 968 Turbo S 1998 Porsche 911(996) GT1 Straßenversion 2000 Porsche 911(996) Turbo S Q:How to spawn A:DL simfphys base Q:missing textures A:DL shared textures FOR CORRECT WORK BOTH PARTS MUST BE DOWNLOADED
rp_clocktowerdawn
por 76561198047099733
From the wiki: "Clocktower is an extensive level based in London. Wide avenues and long distances will tax commanders to provide cover and support for their soldiers, all the while monitoring a multitude of routes to spot incoming attacks. Soldiers, for their part, will have to learn to make use of what cover the streets provide, lest they fall prey to long-range weapons. This once stately capital suffers no cravens. Clocktower's long boulevards and extensive underground passages are ideal for large, open firefights where only clever positioning and use of cover will carry the day, in a level that rewards large-scale tactical thinking." Big ups to Matsilagi for allowing particle compatibility Introduction A basic port and edit of the map "Clocktower" from Nuclear Dawn. Some restricted areas have been removed, and most faction textures removed. This medium sized map is perfect for any "conquest" gamemode. Vehicle and helicopter friendly, additional ladders added to certain areas. There are no nodegraphs packed in the map, you're free to make them yourselves. All content is packed in the BSP. It is advised to run Garrysmod in x64 bit for best performance You can visit my websiteor discordfor more information about an upcoming roleplay server.
Killzone 3: Helghast Player Model
por 76561198064921478
After such a long wait, the infamous Killzone Helghast are now available for use in Garry's Mod! Some info about the characters: "The Helghan Empire is the autocratic governing body on planet Helghan, ruling over the Helghast people. They are the main antagonists of the Killzone series. The founder and first ruler of the Empire was Autarch Scolar Visari, who was succeeded by Admiral Orlock, the Helghast Military Commander, following the battle of Pyrrhus City, invasion of Visari Palace and his death." Some info about the model: • Model is a player model. • Model has no bodygroups. • Model has a ragdoll. • Model has finger posing. • Model has custom viewmodel hands. Credits: • MisterSweetRoll: making the custom viewmodel hands, making the player model and taking the screenshots. • Srgt. Shotup: rigged the model, textured the model and the original creator. • Luxox18: ripped and extracted the model from the game. The ragdoll is located under the spawnmenu > addons > "Helghast" Maps and addons used in pictures: • City ruins • Halo 4 Weapons • Left 4 Dead 2 Blood • gm_BlackMesa_Sigma • Fallout SNPCs • Nuke Pack 4 • gm_bluehills_test3 • SligWolf's Hand's • Phys / Gravity Gun Upcoming updates (may or may not be released): • Ability to change eye color (or maybe the full model color). • Jiggle bones for things like the gas mask tubing and other things. • Bug fixes and model improvements. Tags: killzone, helghast, player model, playermodel, rag doll, ragdoll
The Bulk Cannon
por 76561197996651118
As explained in the "Pulse Energy Weapons" video, there have been some issues being brought up in the comments of some previous releases regarding such issues as having the guns not shoot at all, or not being able to move, or something crazy. I'd like to re-iterate my PSA and say that these issues are NOT caused by the weapons or base itself. The weapons work perfectly as intended. If you experience any issues, perhaps it might be time to clean out any unused addons. Some weapon bases don't play well with TFA. The Bulk Cannon is the world's most popular Break-Action Revolving Automatic Shotgun, as gathered by the near 500,000 people (and plenty more uncounted) who are subscribed to the older version. A collaboration between TS Industries and Babel Industries, the Bulk Cannon shook the world of Garry's Mod sweps back in 2013, and now it's come back for some rebound action. As per Babel Industries standard, it's still an extremely powerful weapon. 7 12-Gauge shells can be fired rapidly in 1.9 seconds thanks to its revolver mechanism via an electromagnetic spinning apparatus. The rail serves as magnet conductor to accelerate the speed of the pellets, making them go twice as fast; Easily making any tough enemy as weak as balsa wood. The Bulk Cannon is a perfect close range weapon,but it takes quite a while to reload. The heat coming up from the rail conductor strongly glows in the dark - this could compromise your cover if you're planning any ambushes in dark areas. - Reloading animations AND sounds have been fixed - No more double-closing or awkward sounds! - The firerate has been accelerated by about 10%. - You can now close mid-reload in the event of an interruption. - The Bulk Cannon's worldmodel is larger, giving a more sizable, intimidating look. - It's on the TFA base, rather than the old, decrepit Mad Cow base. The Bulk Cannon is a simple weapon to use. All that needs to be done is shoot and you'll be on your way to decimating your enemies in no time. To activate the safety, just press E, R, and M1. To use Ironsights, press M2. Chris - Swepping, Video, Materials Teh_Snake - Model, Textures IIopn - Animations, Compiling Teh_Strelok - Sounds The original skin can be found here. Do you like this swep? Do you like Babel's entire line of odd, unique sweps? Have you not joined yet? Well, if you've answered ONE of those questions, I implore you to join the official Babel Industries group! I plan to keep members updated on current projects, as well as even asking them to decide which swep should be next! By now, the next poll SHOULD be up, so why not have a say and come on by? Click the banner above to get started! The map is officially known as gm_babeltest. It's a majorly-improved version of my old map, gm_sweptest. Currently, I don't feel as if it's ready for public use just yet. For now, I'm just using it for videos.
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