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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Halo Reach - Insurrectionist Playermodels
por 76561198046697627
The addon has been re-packaged. If you are already subscribed and are seeing black/pink models, please un-sub, delete the .gma from your addons folder, then re-sub. Playermodels have now arrived, with bodygroups and c_arms. URF (United Rebel Front) models, based on resistance fighters from Red VS Blue and some of his own silly ideas. These were made for his own server long long ago, and only filled the role of NPC antagonists. Thus he never made versions of them with all the heads he used for the other model lines. Ishi doe not plan on adding versions of them with all heads. These playermodels feature the following - 14 Male Marines - 3 Female Marines - A Plethora of bodygroups including sassy scarfs, edgy ODST helmets, and funky commander armor. If you want to follow along with what Ishi creates, he has made a steamgroup where he will announce when he streams, post images of what he is working on, as well as release raw assets for those of you developing your own modifications. Be it for servers, roleplay ideas, or just to practice! Please report issues and bugs here Please do not re-upload or repack these models. Credits Source Material - Bungie Packaging, Making into Playermodels - suno Porting, Rigging, Texture Edits & new Textures - Ishi Screenshots setup and taken by - HereticsEnd Images stolen from Salty Tacos Additional images stolen from SuicidalMG
GTA V Clubs 3in1
por 76561198010780650
YOU DO NOT NEED TO MOUNT OTHER GAMES ! You must subscribe to the additional addon for this map ! https://steamcommunity.com/sharedfiles/filedetails/?id=1759298467 Source Filmmaker version This map is designed for sandbox game mode. I present to you my next long-term construction. I wanted more, but I corny do not fit into the time frame. It was decided to return to the original project and leave only the three most famous clubs of the game. ● A possible solution to the problem with crashing the game when loading this map: Most likely, the problem is in the graphics settings of the game. If you crash the game when loading this map, you should choose in the settings: Graphics settings -> Advanced -> Model detail -> High | Watch this video. Any other options will lead to the crash of the game. ● If you have problems with FPS You can enter the command gmod_mcore_test 1 in the console. So this command is also relevant for any map. ● Can I edit this map ? NO !. I am against any changes to this map. But you can use textures and models if you specify me in credits. ● Used programs: - OpenIV - Gims EVO - CodeWalker - Crowbar - VTFCmd - Hammer Editor - Autodesk 3ds max 2014 - Cinema 4D - Adobe Photoshop СС ● Support author - Patreon - Boosty ● Authors - MARK2580 - main creator - .DEXTER - lua coder - VanderAGSN - additional modeling, tester. - Urik - particle creator ● Original authors - Rockstar Games - Rockstar North - Take-Two Interactive
1950s Town Mark II
por 76561198020433180
Hello! :) This map is an updated version of my 1950s town map. It features all new textuers and models. :) This map is set in the 1950s, in a Midwestern town. There are many, many custom textures on this map. You can feel free to even take them off this map, and use them on your own maps! This map features many stores, and many apartments. There also is a park and movie theater! The movie theater has a projector room, where you can put a lamp to project onto the screen! This town is based on Minnesota, Connecticut, and Ohio. This map is of a medium size. It is wonderful for scenes, prop hunting, and much much more! :) This map is very performance heavy. It doesn't run all that well on my 5 year old computer, but perhaps it runs well on a newer computer. If you like the map but your computer can't handle it, check out the old version of the map! Here's the link: http://steamcommunity.com/sharedfiles/filedetails/?id=430895178 I hope you enjoy playing on my new map. Feel free to use this map in any way. You can decompile it, take the textures, modify it, film it, and do anything with it. You don't even need to give me credit! But if you want to, go ahead! :D I don't exactly plan on updating the map, but you never can be 100% sure. :D There may be a bug in HDR mode where the windows reflect either pink and black checkerboards, or are pure white. I don't know why this would happen exactly. This only seems to happen when run in CSS. I could be wrong, but I don't think this happens in Garry's Mod. This map does not require any other games besides Garry's Mod! :D Unfortunately, I do not take map requests. I am also sorry to say that I do not accept friend requests. Sorry. Here are the custom textures I made, if you wish to use them on your own maps. Simply place the folder titled "farm" in the materials folder of whatever source engine based game you wish to use Hammer with! :D https://www.dropbox.com/s/zs5cwq00w1mwfg0/farm.zip?dl=0 Here is a link to download the .MDL files and the texture files so you can use the models in your own maps/mods! :) https://www.dropbox.com/s/mkc0dzu7d7mjlys/1950sStuff.zip?dl=0
[Gmodstore] [#1632] Liko Escape Screen [Resources ONLY]
por 76561198135875727
This will probably be my last script for the "Escape Menu" category for awhile. It started out as an alternative, and after showing it to a few people, they insisted that I must add it, so here goes. Say hello to Liko - a simplistic but modern approach to Escape screens (but not just an escape screen). Liko allows you to utilize it as an Escape screen, or you can disable the Escape key functionality, and have it called directly by a key bind (uses ENUMS). Along with the options of how you want to utilize Liko, there are many features within this script that let you take complete control over how it looks and works. Just like Linx; Liko does have the ability for players to get out of the Escape screen, and return to the default Garry's Mod HUD (server list) without having to completely disconnect from the server itself. You also have the ability to post your announcements, as well as list the servers that your network personally owns. Plenty of features, and all enclosed in a tidy little GUI that doesn't make your players confused. The best part? Players CAN return to the server list without being blocked by your escape screen (if escape screen feature enabled). - Can be done by pressing the "Main Menu" button - which can be renamed to whatever you want. Features * Completely re-designed Escape screen. * Ability to actually go back to the Server List without being blocked because you have an escape screen. * Add buttons of your own within the Liko menu to the left. Link them to websites, addons, and more. * Customized browser allows your players to go to websites associated with your network, WITHOUT using the Steam Browser. * Supports standard text windows (for buttons that show information, but have no site. IE: Rules) * Options to disconnect from current server and/or return to the current game. And yes, it has a SETTINGS button * Background feature can be turned ON or OFF within the configuration. * Bindable key option allows players to toggle Liko with a keypress, and not just the Escape screen. * Escape screen mode can be turned off at any time, and just a key-bind can be used to activate Liko. * Rotating backgrounds - so your players never get bored and you can change them whenever you want without needing to add new resources. Uses absolute URLS (meaning you can use website urls for images). * Custom fonts that make Liko stand out. * Local player clock gives players the current time without having to go to the desktop (or look around the house). * FastDL pre-setup, or the ability to use it as a Workshop addon in order to get the content to your players. * Completely customizable color scheme, allows you to change the colors to whatever aspect you want. (Buttons, text, etc.) * Announcement panel allows you to type whatever announcement(s) you wish. Supports new lines and scroll-bar available when announcement gets too long. * Advertisements module allows you to integrate *.webm videos into your screen. (Optional) - see autoplay true or false option available. * Video module allows you to customize a start volume (so you don't blow your players ears off), see configuration file. Available At https://scriptfodder.com/scripts/view/1632
[ TFA ] [ AT ] Fedorov Avtomat
por 76561198136976811
Fedorov Avtomat By The Master MLG after these long months and long days, Finally we have the Fedorov. The BIG Imperial Gun. This was the first assault rifle in the history, invented by the Russian Empire in the World War I. I made the golden skin cuz i think this weapon deserve that pattern of a beatifull and shiny bloody gold. Also known as the Midas Touch. Anyways i spent a lot of time getting the assets, contacting with an animator, and asking for a cool sound set for this weapon. With that i must to say that: PLZ, Enjoy the weapon. I will appreciate that. Credits: Sledgehammer Studios: Materials/Models Dr. Oktoberfest: Anims New World Interactive: Sounds Stalol: Sounds Moon: Asset Provider The Master MLG: Lua, QC, Attachments, Shader Set. Versus: Addon Icon. Shadow_RUN: Vmt code And no. btw i reuploaded this for a texture error.
TTT_Ferrostruct
por 76561197972390829
A map for TTT, with a traitor room. Have fun on it! Credit for custom textures goes to Highdef's Metro 2033 texture conversions - http://walknotrun.com.
[JJBA] JoJo Props Pack
por 76561198146071125
The addon contains over 80 models. Some have bodygroups. Some have additional skins. You can find these props in spawn menu. There is a separate tab for them. Server Convars: jjgmaprops_show 0/1 (hide/show tab with props in spawn menu) Models ported from JoJo Eyes of Heaven and I don't claim ownership of them.
Hide Earned the Achievement
por 76561198219071503
kruto da just use it on ur own servers so ez lol Other Addons / Другие Аддоны Hide Earned the Achievement Hide Voice Panels Silent Footstep Crouching Hide Player Names Retitcle Crosshair Enabler Kill Feed Disabler NetGraph Disabler Hide Physgun Beam Auto Reconnect Zdarova Banditi on Connect Voice Radius 300 print Hello World 1337 times
Borderlands Bandits
por 76561198017969032
Some bandits I've ported from Borderlands 1, they have a bit off physics because I was new when I ported them, but they should work, enjoy.
Light Hide and Seek
por 76561198016233242
A recoding of the classic Hide and Seek gamemode for Garry's Mod that is more secure, optimized and customizable. The reason I've done this is because I want the gamemode to live again, or not to completely die out as it is my favorite gamemode since years. This gamemode WILL CONFLICT with classic Hide and Seek, so make sure you uninstall it. Better description formatting and support on GitHub. Feel free to use this on your server, local server or anywhere you want! Main Features * Multiple HUDs and settings. * HUD scaling for people with big screens. * Player gender and color shade choices. * More server-side settings and optimization. * More secure (not using insecure networking). * Active development. * Per-server achievements. * Flashlights for hiders. (disabled by default, see ConVars) TO DO * Votemap (currently, you'll need to hook your own votemap to HASVotemapStart) ConVars (server settings) has_maxrounds Number = Rounds until hook HASVotemapStart is run. has_timelimit Seconds = Time until a round ends. 0 means that the round will only end when there are no more hiders or seekers. has_envdmgallowed Boolean (0 or 1) = Will map generated trigger_hurt kill players? has_blindtime Seconds = Time the seekers are blinded (can be 0 if you want chaos) has_hidereward Number = Points (frags) to award hiders when they win the round. has_seekreward Number = Points (frags) to award seekers when they tag a hider. has_hiderrunspeed Number = Speed at which hiders run. has_seekerrunspeed Number = Speed at which seekers run. has_hiderwalkspeed Number = Speed at which hiders walk. has_seekerwalkspeed Number = Speed at which seekers walk. has_jumppower Number = Power everyone jumps with. has_clickrange Number = Range at which seekers will tag hiders using click tag. has_scob_text Text = Text the scoreboard will show on the button at the top left corner. has_scob_url Text = URL the scoreboard button will open. Needs to start with "https://" and DOES REQUIRE QUOTES when setting from console ("" <- these). has_lasthidertrail Boolean (0 or 1) = Will the last hider have a trail following them around? has_hiderflashlight Boolean (0 or 1) = Will hiders be able to use flashlights? They will only be visible for themselves and will not produce a sound. has_teamindicators Boolean (0 or 1) = Will players be able to see their teammates' position with a V over their heads?. has_infinitestamina Boolean (0 or 1) = Can players run forever?. has_firstcaughtseeks Boolean (0 or 1) = First player caught will seek next round.
Global Aggro (Target Players / NPC War)
por 76561198031873235
Makes all hostile NPCs attack your location and/or engage in a war, requires map to have a navmesh for Nextbots and nodegraph for HL2 NPCs! Includes Nextbot support for (at least) ZBase, VJBase, DrGBase and Lambda Players. Works great with Global Free For All You can find all settings under Utilities->Admin If the AI doesn't move (while it has nodes), try reloading the map. If it still doesn't, then you're all outta luck! This mod doesn't spawn enemies on its own. Works great with NPC Groups, NPC Daemon / Global NPC Group Spawner (disable seek out enemies!) and iRaids. Don't forget Better Keep Corpses! I've always hated how in NPC spawner battles, the NPCs would either not know where you are or just wait to ambush you, even if you've just killed one of their buddies close by. That's why I developed Global Aggro. Every ~2 seconds, all NPCs receive new information on one random player and attack them. The mod also attempts to override their state to an active charge instead of a passive ambush. Additionally, the mod "creates" NPC Wars, which are also enabled by default. NPCs will be split into 2 big teams based on their calculated relation to a randomly selected player. Both teams will then attack each other. You can also make one only attack (so that the other defends). Note for DRGBase: When ignore players is on, DRG NPCs will usually be in the hostile team. This does nothing if a Nexbot doesn't provide a supported API, however using the override config you can still assign unsupported Nexbots to the hostile or friendly team for NPC War. Inspired by NPC Attack point Have fun!
DOA XVV Misaki (Default) (Playermodel/NPC/Ragdoll)
por 76561198081734787
● Playermodel ● 2 NPCs Enemy & Friendly (DEAD OR ALIVE Xtreme Venus Vacation) ● Ragdoll ● Firstperson view arms ● Bodygroups (Necklace, Outfit) ● Facepose / Eyepose / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, Breast ( ͡° ͜ʖ ͡°)) ● More than 90 Bones ● Support Half Life 2 , Garry's Mod facial animation ● Full facial animation ● You can control her tongue using bones ● Move bones angles, scaling and the location using Advanced Bone Tool ● Support with this mod FlexPoser: Real-time face tracking and animation DOWNLOAD ROCHELLE (Default) ROCHELLE (Bikini) ELLIS (Default) ELLIS (Bikini) ZOEY (Default) ZOEY (Bikini) LOUIS (Default) LOUIS (Bikini) Credits : Model & Textures: Team Ninja from game DEAD OR ALIVE Xtreme Venus Vacation Game Model rip: Shuubaru Model rigged into Valve Skeleton: by me Facial data: by me 1st Picture by Sculp
(M9K) P90 Trigon Lime
por 76561198180944467
This is a weapon that was requested by VintoreZ. I AM CURRENTLY ACCEPTING REQUESTS!!! YOU NEED CSS WEAPONS ON M9K BASE FOR THE WORLDMODEL TO WORK PROPERLY!!! THIS WILL NOT BE MADE FOR TFA!!! SPECIAL AND PRETTY MUCH ALL CREDIT GOES TO THE ORIGINAL CREATOR OF THE MODEL!!! Models/Animations- Samaritans Desperate
NACC's Enhanced A.I. Detection (NEAD)
por 76561199119606359
Notice: NEAD will not be receiving any feature updates anymore. Instead, I plan on rewriting everything in the future and publishing a definitive version of NEAD, which will include base features reworked and additional features at release. Thank you, everyone. I RECOMMEND YOU WATCH THE VIDEO FOR INFORMATION ON WHAT THIS ADDON DOES. (its kinda goofy, but it does the job) This Mod Aims to make the way NPCs and DRG nextbots detect you more realistic, not overhauling but rather adding onto the entity's base AI for maximum compatibility. Aside functionality, you shouldnt even see the performance difference between having the mod installed or uninstalled (unless you like playing around with 900 projected textures) --Features n' Whatnot-- (1) Light Levels Matter -In the absence of light, you can hide from the eyes of entities. Static lighting, dynamic lighting or light within a projected texture's FOV will reveal you to an entities vision. -Dynamic lights and projected textures operate in real time, and so does this mod. Any BASE gmod light tools you spawn or map lights will work. (Heads up: some modded light entities such as Advanced Light Entities that use a clientside projected texture wont be detected. Only serverside ones like on maps will.) (2) Unique Sound Detection -Entities finally found out how to turn their hearing aids up, and will now be able to hear sounds you make if close enough. -Not only sounds you make directly can be heard, but also things you interact with that make noise. Aside those things, voice chat is also now heard by entities and will be able to hear you depending on how loud you talk. (3) Chase & Detection Radius -If something finds you, they wont loose you so easily if you keep running from them. You will have to run far enough away and hide. -On top of that, entities will track to the last position they knew you were if they loose you in the dark. Be careful when coming to a stop where you think you can safely hide. (iNPC will kinda change the way this works, NPCs will sort of "decide" if they want to go looking for you or not :\) (4) Configuration -Lots of config option in "Utilities/NEAD/Tweakables" for all your tweaking needs. --Compatibility-- (Works With) -VJBase -DrGBase -Most other NPC bases -Most weapon silencers -iNPC (for the most part) (Doesnt Work With) -PNG nexbots (because they dont give af if your a no target or not) -Other nextbot bases than DRG -DBD nextbots for some screwed up reason --Goes Good With-- -Stealthy Door Opening: https://steamcommunity.com/sharedfiles/filedetails/?id=2151694266&searchtext=stealthy+door+opening -Enhanced Proximity Voice Chat: https://steamcommunity.com/sharedfiles/filedetails/?id=3293939372 -Modern Warefare NVGs: https://steamcommunity.com/sharedfiles/filedetails/?id=2532012185&searchtext=Modern+Warefare+NVGs ^This wont work great on multiplayer as the NVGs create a dynamic light on the player, and for some reason only in multiplayer will this reveal you in a dark area. --Known Issues-- -Open mics probably dont work with this. Just use push to talk if you want this to work. -Some maps have "wonky" lighting, so those ones will force you to adjust the hell out of Light Sensitivity in the config. -Dont know if this affects flying non-VJBase NPCs, because someone said it looks like it does. In my experiences it doesnt seem to, they just ignore sounds. -Other addons that no target the player (like an admin mod that can set players as no target) wont keep the player no targeted. If you wish for this to not interfere with other addons that have a no target function, disable Light Level Spotting in settings. --MULTIPLAYER-- I tested it with a friend and it worked pretty good. However, its still a little bit WIP so let me know how it does if you play with this in multiplayer. Also, dedicated servers arent supported right now. Like usual, let me know about errors and stuff, and I'll fix it when I get the chance. Gonna work on a map next.
Aquarium
por 76561198094729536
A friend request mod: A decorative aquarium for keeping fish. Can hold up to 32 fish at once, and you can name them or dye them. Hold down the E key to feed the fish, knock to startle the fish, or pick it up. It's fragile so please handle with care. For optimization purposes, each fish's movement and status is calculated separately on every client. Therefore, the position of the fish may appear different to each player. Model Source Screenshot Location
Half-Life 2: 2002 HUD
por 76561198004547230
( Report an issue ) ( Source code ) This addon attempts to replicate the Heads Up Display feature from the 2002 development build of Half-Life 2. How to access the configuration - Tool menu (Q by default) > Utilities > Half-life 2: 2002 HUD Third party support - Vanilla HEV support - H.E.V Mk V Auxiliary Power support F.A.Q - My presets are gone! I apologize for the inconvenience. I've migrated the presets to the Garry's Mod built-in system. - Weapons used? Unfortunately, they're no longer available. Special thanks Matsilagi for additional resource support and testing. MilkywayM16 for reference material. Have fun!
[F4] X-01 Power Armor [Enclave] (NPC+PM)
por 76561198138418837
This is the X-01 Power Armor, ported from a great Fallout 4 mod, all credit goes to the author, i did not make this model, i just ported it. This addon contains: 1 X-01 Power Armor Player Model 2 NPC's (Hostile/Friendly) Ragdolls Credit to: Original Author Model And Textures Me Rigging/Compiling/Porting Maps used in the background: CGC_Aftermath
GlorifiedBanking Resources
por 76561198073308340
https://www.gmodstore.com/market/view/7140
[LFS] B-25 "Mitchell" Bomber
por 76561198105815853
Consider donating, this helps put out additional content, cheers! Venmo: @Lawrence-Zeno-1 Join the discord for suggestions and community projects I TAKE COMMISSIONS ON DISCORD https://discord.gg/cz8RZxeefp The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. Used by many Allied air forces, the B-25 served in every theater of World War II, and after the war ended, many remained in service, operating across four decades. Produced in numerous variants, nearly 10,000 B-25s were built. These included a few limited models such as the F-10 reconnaissance aircraft, the AT-24 crew trainers, and the United States Marine Corps' PBJ-1 patrol bomber. Leave a comment if you have issues, leave a thumbs up! Enjoy!
COD Ghosts (PlayerModels)
por 76561198014057870
"We've always had the power. Not anymore. All we have is each other. We're Ghosts, fighting for something that can't be killed." Info: Call of duty Ghosts Player Model Pack. Features: PlayerModels BodyGroups ___________________________________________________________________ *Credits/CopyRights* Pepe HarambeaZ
Zenius Shared Content
por 76561198973488401
Shared content for my addons, you do not need it separately. No version or modification of this content may be uploaded to the workshop except under the account ID of 76561198973488401 or with its permission.
Garry's Mod Guides
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Instalar addons de Workshop de Garry's Mod
Así instalas addons de Workshop de Garry's Mod en tu servidor: Collection-ID, Steam Web API Key, descarga automática y troubleshooting.
Alquilar un servidor de Garry's Mod – TTT, DarkRP y PropHunt
Configurar un servidor de Garry's Mod: elegir modo de juego, mantener server.cfg, conectar una Steam Workshop Collection y probar TTT, DarkRP o PropHunt.
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