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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Groove Street Gang PlayerModels
por 76561198114360964
"Grove Street Families" PM's From GTA:SA (Grand Theft Auto: San Andreas) ONLY PLAYER MODELS , IT'S NOT AN NPC'S OR RAGDOLLS...
[simfphys] GTA 3D Era Vehicles
por 76561198029046483
IMPORTANT: Hi so this pack isn't actually complete, nor do I think it will ever be. It's missing the majority of GTA 3 and VC vehicles still, because I just never finished it back when I made it 2 years ago. Also, LVS and Glide weren't even a concept when I started making this pack, so that's why it's on simpis. The publishing date for this would be 2025/02/21 Features: - (MOST) vehicles from the 3D Era, especially San Andreas, as simfphys vehicles - Extra features work. (Raising bed on dumper, working bucket on dozer, spinning cement mixer) - For vehicles that arent on simfphys, the pack includes PROPS you can pose. Originally planned features: - NAK 3 Stage hitbox system support. (If anyone wants this, the models ARE set up for it. You just need to make the lua scripts. I'll add it as a required addon) - Working tow truck (Again, if someone wants to script this, the tow truck model IS set up for it. I'll add it to the mod if you do) - LFS Aircraft, which obviously won't happen now THIS ADDON IS NOT IN DEVELOPMENT RN Controls further explained: Use or to operate extra functions on some vehicles. Use to lock cars into place on the Packer. Note that a high impact collision will break the weld constraints and the cargo will still fall off! Credit goes to Luna of LVS for helping with scripts, NotAKid for making the 3 stage hitbox script, and others who helped me over 2 years ago who I may be forgetting tags for nerds simfphys, gtasa, gta, gta:sa, gta:vc, gta3, grand theft auto, san andreas, vice city, liberty city, vehicles, vehicle pack, tuning, tunable, dozer, forklift, lawn mower, sedan, coupe, hatchback, truck, van, trailer, trailers, police car, cop car, ambulance, emergency vehicle, tank, military vehicle, race car, stock car
[LFS] TU-95 (nuclear version)
por 76561198105815853
Consider donating, this helps put out additional content, cheers! Venmo: @Lawrence-Zeno-1 Join the discord for suggestions and community projects I TAKE COMMISSIONS ON DISCORD https://discord.gg/cz8RZxeefp The Tupolev Tu-95 (Russian: Туполев Ту-95; NATO reporting name: "Bear") is a large, four-engine turboprop-powered strategic bomber and missile platform. First flown in 1952, the Tu-95 entered service with the Soviet Union in 1956 and is expected to serve the Russian Aerospace Forces until at least 2040. A development of the bomber for maritime patrol is designated Tu-142, while a passenger airliner derivative was called Tu-114. This aircraft is made to work alongside other jets on the gmod workshop. Leave a comment if you have issues, leave a thumbs up! Enjoy! NOTES: Map is gm_rhine. Make sure to drop bombs when at an altitude of 250m or higher so you dont blow yourself up. REGULAR VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=2178014545
German U-Boat Prop
por 76561198105934200
Just a re-uploaded model of a german u-boat. FYI: model is under the folder "submarine model" I will not be putting it together I also won't be doing anything further with this addon.
Jujutsu Kaisen - Sukuna (Kimono)
por 76561198368102325
Sukuna (Kimono) - Jujutsu Kaisen : 1 Player Model 1 Ragdoll 1 BodyGroups Jiggle Bones Face Rigged cs_arms -------------------------------------------------------- o-DV89-o -------------------------------------------------------- Don't Forget to Like ! Tags : manga , anime , jjk , japan , shibuya , sogeki , Yuji , megumi , exorcist , sukuna , fléau
Nuketown Zombies (nZombies Config)
por 76561198059691311
"My very First Workshop Item! (Even though its only a Config File)" "Spent several hours replicating the basic layout from The original Nuketown Zombies into this config for nZombies through multiple images, videos, and of course playing it myself in the actual game." >>> Weapon Collection Here: <<< http://steamcommunity.com/sharedfiles/filedetails/?id=956498002 * Weapons included in this config: - World at War - Black Ops 1 - Modern Warfare 2 - Wonder Weapons Find the three hula dolls to play the Easter Egg Song! * The navmesh has been heavily edited so that the Zombies have less of a chance getting stuck around the map. There is no guarantee they won't ever get stuck though! * I test my configs mutiple times in hopes of reducing future issues that may occur later on down the road. Though the Nexbots themselves should always be considered unpredictable when it comes to performance & optimization. "Be sure to give this a Thumbs Up if you thought my custom config was enjoyable(good)! This helps motivate me into making more nzombie configs while improving them along the way" :) Perks included in this map: --------------------------- Juggernog Quick Revive Speed Cola Double Tap Root Beer 2.0 PhD Flopper Stamin-Up Mule Kick Deadshot Daiquiri Der Wunderfizz (contains the rest of the perks) --------------------------- This map config is compatible with up to 4 players. (Only four player spawn points) Run into any issues during gameplay? Leave a comment below and I'll try to answer & fix it to the best of my ability.
ph_losthotel (Prophunt Map)
por 76561198037340244
This map no need Counter Strike: Source or CSS Content Pack, Just play it with no worry about purple checkerboard. ---- Here we go again about my Prophunt map. This one is for many players (6+ people each team) With a repetitive room (19 rooms). Prop can cause a mess to distract Hunters. or Hunter randomly ram through the room for a mother****ing big surprise for Prop with no escape. ---- Press subscribe or follow me for more prophunt maps. 'Cause there isn't much Thai mapper around here. Smez Moré Prakezz aka. Red Hedgehog
[simfphys] Mario Kart Wii - Small kart
por 76561198009138965
a other little kart pack for the simfphys that add the small kart nothing more Large kart : https://steamcommunity.com/sharedfiles/filedetails/?id=3768942355 have fun ^^
gm_backrooms_v1 Navmesh
por 76561198174168606
gm_backrooms_v1 navmesh generated with nextbot This map REQUIRES the backrooms map listed beside the addon, this is merely just a Navmesh, which is code for code to let bots like nextbot and other NPCs roam around the map
Herbie The Love Bug Beetle Skin
por 76561198040917456
This is NOT an actual car! It's just a reskin for TheDanishMaster's Volkswagon Beetle. If you want the actual car, you need to download either the SVN for it or just the Volkswagon pack. Once you spawn the car, switch it over to skin 1 for instant profit Volkswagon Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=123456202&searchtext=tdmcars OR SVN Link (You Need an SVN client such as TortioseSVN): http://svn.code.sf.net/p/tdmcarssvn/code/trunk/ Well, for those of you that don't know, Herbie the Love Bug is a Volkswagon Beetle from a string of Disney movies. Basically he is a sentient car that does all sorts of crazy stuff like driving on water, "skiing", and racing way faster than a car like him actually should. Unfortunately, this skin will not make your car in the game do all that awesome stuff. This is just my second skin and I'm not sure I've gotten much better just quite yet. If you have any feedback I'd be happy to hear it. Also, I need some inspiration on future skins, so if you have a good skin idea, post in in the comments, and maybe, just maybe, I might make it. It HAS to be an existing TDMcar (Since he provides templates for the skin) Well, that's all for now! Enjoy!
Drivable Boats + Advanced Air/Water Drag Simulation
por 76561198000695508
Have you ever thought "the HL2 airboat is great, but I wish it were way slower and less cool and couldn't move on land"? Probably not but I made this anyway. This addon turns the little boat props from HL2 and Lost Coast into bona fide vehicles. These are not simply airboat reskins - they use a custom drive mode and drag physics simulation to behave much more like real boats. The controls should feel familiar though: sprint to max out the throttle, walk to halve it, crouch to toggle third person, scroll to zoom etc. The blue HL2 boat is the least cumbersome and most of the systems were designed around it, so it tends to be the most pleasant to drive and look at. Besides the spawnable vehicles, you can effectively create your own ones by using the Boatify tool on any prop to turn it into a drivable boat and editing its properties in the context ("C") menu. These can then be saved as dupes. Currently you can configure engine power/position, forward direction, seating position, and first-person view position. This system is currently very barebones, but I may add to it in the future. Features: - (Almost) fully simulated hydrodynamic/aerodynamic drag, using an adaptation of the method shared by Project Borealis here. - Tool to simulate this drag on any prop - yes, this works in air too! Complex phenomena like lift are not simulated though, so it may not be suitable for building planes. - Water splash effects using the same system. This involves simulating again on the client - to save frames, you can turn this off using "cl_advdrag_effects 0" in the console. - Original animated engine model. Textures sourced from Annie Spratt, Tanya Barrow, Yan Ots, Frank Weichelt, Trina Power, Mike Hindle, and Takis Politis on Unsplash. Possible future features if I get around to them (read: probably never): - Missing simulation aspects i.e. pillow effect, rotational drag - More usable boat models - Make water inside the boat invisible - Better sounds - Water turbulence so the ride isn't perfectly smooth Maps in the screenshots: fy_rivertrek, gm_construct, d2_lostcoast, and gm_coast_prewar_v2 If you have a bug report or feature request, please post it in the discussions section where it's easier to... discuss. This project is only a hobby so I can't make any promises that I'll get around to implementing anything, but I'll try to fix any serious bugs and consider any popular requests that aren't too much work.
Resident Evil VIII Village: Lady Dimitrescu Playermodel
por 76561198072051030
Resident Evil 8 Village Lady Dimitrescu Alcina Playermodel Features: -Jigglebones -8 feet tall lady -FPS hands -Bodygroups (necklace,flowers,claws) -Skingroups on the Head -NPC (hostile & friendly) -FACS Flexes MAP Used: https://steamcommunity.com/sharedfiles/filedetails/?id=1829496702 Credits: Porting, rigging, flexes & materials: Kory Models & Textures: CAPCOM I don't own this model all rights belong to CAPCOM and it's affiliates.
Hide and Seek 2.0
por 76561198106800001
Hide and Seek 2.0 is based on TW1STaL1CKY's original gamemode. THE BASE GAMEMODE ISN'T REQUIRED Here's the new features : - A leveling system with ugprades (like a higher run/walk speed, higher jump force, flashlight as a hider, and upgrades for the *awesome weapon*) - A shop to buy skins with points you earn by playing - Random special events (Moon gravity, Tiny hiders, Confusion) - An awesome weapon to throw props at other people - A tips system, really useful for beginners ! - A ton of tweaks READ THIS : ULX++ (and ULX, ULIB) : To make the Confusion event work Playing this gamemode in single-player mode will cause errors. Some sound effects won't work if you don't have TF2 installed I made this gamemode to learn/practice my LUA skills, so the code is very poorly written. Feel free to create servers with this gamemode ! > How to disable the tips ? has_gabwieltips 0 > How to give myself XP ? To give XP to every players on the server, type in the chat !givexpeveryone Only admins can run this command > How to give myself points ? You can give yourself 1000 points by typing in the chat !get1000points Only admins can run this command > This bug is so annoying, please fix it ! ---> Comments Check out my latest gamemode, KING ! Join my discord server to see the other things I've made :) I often organize small playtests of my new projects !
[Parallax] The Old Republic Playermodels | Star Wars Server Content
por 76561198320590218
These models were commissioned by Omo and Tastik for Parallax Gaming. In this pack are: 15 Republic Trooper Playermodels (commander, officer, trooper per regiment) 15 Sith Trooper Playermodels (commander, officer, trooper per regiment) These are custom models, designed as the commissioner(s) requested, so don't necessarily exist in lore as they appear here. Credit to: - original sith trooper model >> http://steamcommunity.com/sharedfiles/filedetails/?id=812033937 - original sith trooper model w/ kama >> http://steamcommunity.com/sharedfiles/filedetails/?id=874367337 - republic trooper cape from >> http://steamcommunity.com/sharedfiles/filedetails/?id=599525295 - can not find original owner/creator of the republic trooper models This pack or any of its contents are not to be reuploaded to the workshop. You are welcome to use this pack on any server although it was created for use on Parallax Gaming. This item is not authorized for posting on Steam, except under the Steam account named GingerMango1. Posted 08/09/17.
[LVS] - Japanese Fighters - Pack
por 76561198370438731
Claude and Zeke Introduced in 1935, the Mitsubishi A5M was the First Low-wing monoplane shipboard fighter to enter service, and the predecessor to the A6M, commonly known as the Zero, also considered to have been the most capable carrier-based fighter in the world when introduced. This addon includes the A5M2, A6M2, A6M2-N and A6M3 with a total of 23 paintjobs. Commissioned by Gakkari
FUPPR 3 Fixed Materials
por 76561198857486502
FUPPR by Galaxyi and Penkeh You need Unsubscribe from original Materials Fixed Ballon and Spring Endo textures If you are having problems with the addon, try the following steps: 1) Clear the download cache in Steam 2) Delete all addons from the "addons" folder in the game files 3) Unsubscribe and subscribe to addons again 4) Don't forget that weak computer hardware also affects the game 5) Reinstall Steam thats all
[LFS] CH-46E Sea Knight
por 76561198414710707
Боинг Вертол CH-46 Си Найт (англ. Boeing Vertol CH-46 Sea Knight, «Морской рыцарь») — американский средний гражданский и военно-транспортный вертолёт, с 1960-х годов по 2015-й состоявший на вооружении Корпуса морской пехоты США. Разработан для замены вертолётов Piasecki H-21. Video my friend https://www.youtube.com/channel/UCs1TBmUt15_ULf9SE8TUInQ?view_as=subscriber
Medical Officer Clone Wars Roleplay
por 76561198060720110
This addon is just a retexture of the Navy Clone created by The Guy A Fix for the reskin : http://steamcommunity.com/sharedfiles/filedetails/?id=698105473 Credits Navy Clone by The Guy The Fix By Gonzo Medical Officer By Akiran
True Eye Target
por 76561198100459279
A small and simple addon that makes your player model's eyes look in the right direction. It won't work on models that don't use the game engine's eyes. Credits - Unknown Developer — Original Creator; - Gunter — Media Creator; Source Code: GitHub
nico nico nii
por 76561198135131771
To make it work on any maps 1) enable developer console 2) type in sv_cheats 1 3) make sure your crosshair is on the nico nii bot and type nav_mark_walkable 4) next put in nav_generate and wait for it to finish ( this can take a min or two )
Half-Life 2 but G-Man won't leave you alone (Demo)
por 76561198043378263
"Time, Doctor Freeman…?" ~ The G-Man ===== Map Introduction and Origin ===== If you've been anywhere near the Half-Life community, of course you've heard of the mysterious G-Man. Whether through his shadowy in-game appearances, or through the many Gmod memes. Normally, throughout all of Half-Life 1 and 2, he only watches Gordon Freeman from afar, on some unreachable ledge or platform; but what if he was a lot more direct in his approach…? ===== Map Details Summary ===== So several weeks back,I released a video entitled Half-Life 2 but G-Man won't leave me alone; it showcased an alternate scenario, staged in Black Mesa East, wherein G-Man stalked the player directly, almost constantly, throughout the whole map; no other NPCs bore any response to him, and if the player remained in his direct vicinity for too long, they would get disconnected from the game. The video received an outstanding response from the community, many people even asking for a full mod of the idea; while I'm not sure about modifying the whole game to be like this yet, I will give y'all this; a demo mapset featuring the mechanic! Features included: ~ Three (Four) demo maps of the G-Stalker demo; they are named as follows. d1_trainstation_01_gstalker d1_trainstation_02_gstalker (don't load this one directly unless you get caught) d1_eli_01_gstalker d1_town_01_gstalker ~ In each map, the G-Man will appear in various places and begin to follow the player; if he remains too close to the player for too long (indicated by the screen fading out), the player will face one of two consequences; if you are in Half-Life 2, you will be disconnected from the game and sent back to the main menu. If you are in Garry's Mod, the map will automatically restart. …this difference is more of a technical thing. ~ Also, to specify, yes; this can be played in both base Half-Life 2 and Garry's Mod; for the ideal experience, please play it in Half-Life 2; if you're not one to crack open Gmod addon files, a direct download of the map files is available at the link below. ~ You cannot dispose of the G-Man completely; that would completely undermine the purpose of this "mod." So don't even try it, bucko. NOTE: If you are experiencing any issues with map functionality, please refer to the Bugs report below before asking me anything. https://steamcommunity.com/workshop/filedetails/discussion/2860561016/3466109393881417183/ FAQ: "Can you make him into a special NPC / Can you make him appear like this in every map" I cannot do this; I'm not a coder, I'm a mapper. Literally not in the definition of my abilities. These G-Man appearances are done by modifying an existing map file, creating a dedicated version that has G-Man added into the mix and intertwined into the proceedings. This cannot be done at random in every map, at least not by me. FAQ: "Are you still working on this?" (12/30/2023) I'm sorry, but currently in my life, I do not have enough time to work on this idea in particular. But absolutely anyone is free to continue this idea in my stead. Anyone can do it, anyone can achieve the tricks I pulled off. If you want to ask how I achieved a certain trick, please ask in the development thread in the Discussion posts. You can find the direct download here, what even is a ModDB I'm not quite sure if I ever will expand this to encompass the whole of Half-Life 2, but in the meantime, you at the very least have this public demo. Please enjoy the results of my idiotic ideas. ===== Support me, maybe? ===== If you like what I do and want to support me or show me that you care, please do consider donating to my Ko-Fi; every little bit counts, and I will heavilly appreciate it.
guns
por 76561198064780919
if ur on a dark rp seerver with these guns this is a wall twith them, enjoy
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