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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
501st Legion Phase 1 Clones Pack V1.0
por 76561198112700215
501st Legion Phase 1 Pack By Sono This is my mega pack based on the 501st Legion, an elite legion within the Grand Republic Army, led by Jedi General Anakin Skywalker. They were famous for their reputation of being one of the most elite regiments within the whole Republic Army. This is only phase 1. For the phase 2 pack and models, check here: http://steamcommunity.com/sharedfiles/filedetails/?id=700034815 These models are free for anyone's use, that's why they're here in the first place. If you have any suggestions or requests for 501st classes to be added, please comment below your suggestions! This Pack Includes: 501st Captain Rex 501st Clone Fives 501st Clone Echo 501st Clone Dogma 501st clone Jesse 501st Clone Tup 501st Clone Denal 501st Clone Hardcase 501st Clone Kix 501st Clone Trooper 501st Clone Jet Trooper To Be Added 501st Clone Appo 501st Clone Kano 501st Clone Sharpshooter 501st Clone Medic 501st Clone Lieutenant I hope you all enjoy this pack! It's taken me a while to do, as I've been trying to do other stuff too. Be sure to leave a like, favourite and a comment if you like this mod! All support is very helpful! Be sure to check out my other mega packs and regular packs of other clones, such as my 212th Mega Pack, 187th pack and 107th Pack. Like this mod? Wish to support me and my work? Feel free to donate here! https://steamcommunity.com/tradeoffer/new/?partner=152434487&token=7U9uKw6Q Feel free to check out commissions or commission something yourself here: http://steamcommunity.com/groups/nisusstudios ~Thanks, Sono
Cartoony Gordon Freeman
por 76561197995811848
This is the collection of Gordon Freeman models as seen in Swanky Badger Films' "Vicious Cycle of City 17" and the "Two Men and a Crowbar" series. The original models were made by Romka, FakeFactory and OneManShow. People keep asking me to upload these models for them, so here you go. This pack contains 5 ragdolls and player models. HEV HEV damaged Citizen Rebel Refugee
[PAC3] Finn the Human
por 76561198056588577
Finally, after trying to fix it 3 times (about 4 hours each) I made it work. NOTE: This won't be in your playermodel list. This is a playermodel for PAC3 editor, which you can find in workshop/in description down below. Requires: PAC3 Editor Adventure Time (Ragdolls) Tutorial (Thanks Michael007800): 1. Download both THIS, ZELDAZELDA117 RAGDOLLS and PAC3 Editor 2. Load up G-Mod and open up a map 3. Change your character to one of the Original CIVILIAN models, they work the best 4. Open up the PAC3 Editor, click load and then load from URL 5. Paste in this link http://pastebin.com/V9QjXQ65 6. Close the PAC3 Editor 7. If you want to use it on every map, just hold "C" then click "PAC Editor" then go to pac then "save" and then "autoload". If you want to use your basic playermodel, just hold "C" then click "PAC Editor" then go to "pac" then "clear" and "OK" and again hold "C" then click "PAC Editor" then go to pac then "save" and then "autoload". Do you take requests? Well, I did before, but now I'm not really into GMod anymore. Credits: Me - bone merging, fixing zeldazelda117 - Finn model
Miku Miku Beam
por 76561199655938861
My first addon! Thank you to BadDreemz for helping make this! Can and will destroy pretty much everything, gibs vehicles, deletes ragdolls, destroys props, and can kill pretty much every npc quite rapidly. Also does area damage! Wont kill the user, but if you have ragdoll mods it will activiate player ragdoll. How to use: Select it from "Miku Miku Beam" in Weapons, aim your crosshair at what you want to vaporize, press lmb, and there you go! Inspired from the song "M@GICAL☆CURE! LOVE SHOT!", surprised nobody has made it, so I asked BadDreemz for help, and now here we go! My first addon! If this gets good ratings and reviews, I'll make a Teto Beam
uTaunt - We need more taunts!
por 76561198100459279
User-friendly and simple API to create, play and control taunts, dances and any other player sequences. By default addon does not contain animations from Custom Taunt, you can install them individually, check out this collection: uTaunt Features - High Performance - addon does not slow down your game and works fast. - Simple - users have access to one small menu with all sequences. - Extensibility - other developers can expand the list of available sequences. - Reliable - all sequences are synchronized both on server and client, implemented work with network and PVS. - Co-op Dances - addon supports creating co-dances, as an example we have 2 dances from MMD ( Custom Taunt ). - Support - addon will receive all necessary patches and updates during the year. - Modifiable - addon lets you replace its menu and individual playback control by other scripts. Keys - i - Open taunts menu (UI). - Space - Stops the current sequence. Commands - utaunt - Performs the animation specified by the first argument. - utaunts - Open/close UI. - utaunt_stop - Stops taunt if active. - utaunt_list - Outputs a list of all available animations for the current player with their duration. Client ConVars - cl_utaunt_audio ( def. 1 ) <0/1> - Enables audio playback for taunts that support this feature. - cl_utaunt_loop ( def. 0 ) <0/1> - Enables looping for all taunts. - cl_utaunt_coop ( def. 1 ) <0/1> - If enabled player will automatically join/synchronize with dance of another player nearby. - cl_utaunt_camera_mode ( def. 1 ) <0-2> - 0 = Simple third person, 1 = Third person attached to head, 2 = Eyes - cl_utaunt_menu_auto_close ( def. 0 ) <0/1> - Automatically close the taunt menu when a taunt is selected. - cl_utaunt_camera_distance ( def. 128 ) - Distance of the camera from the player. Server ConVars - sv_utaunt_menu_key ( def. 19 ) <0-512> - Default key to open menu of unknown taunts, uses keys from https://wiki.facepunch.com/gmod/Enums/KEY - sv_utaunt_coop_distance ( def. 512 ) <0-16384> - Minimum required distance to join in a co-op taunt. - sv_utaunt_real_origin ( def. 0 ) <0/1> - Uses player's real position instead of initial position at the end of taunt. - sv_utaunt_allow_weapons ( def. 0 ) <0/1> - Allow players to hold weapons in their hands while taunting. - sv_utaunt_allow_movement ( def. 0 ) <0/1> - Allow players to move while taunting. - sv_utaunt_allow_attack ( def. 0 ) <0/1> - Allow players to attack while taunting. - sv_utaunt_collisions ( def. 0 ) <0/1> - Allow players to collide with each other while taunting. - sv_utaunt_audio_volume ( def. 1 ) <0-10> - Volume of taunts audio. - sv_utaunt_audio_override ( def. "" ) - Overrides the audio of all taunts to the specified one. Leave it blank so it won't be used. - sv_utaunt_gamemode_override ( def. 0 ) <0/1> - Overrides gamemode taunt functions to allow players use taunts. - sv_utaunt_camera_distance_min ( def. 16 ) <0-4096> - Minimum distance of taunt camera. - sv_utaunt_camera_distance_max ( def. 1024 ) <0-4096> - Maximum distance of taunt camera. FAQ 1. OMG! Why are there so few animations!!!1 For those who do not understand ( silly ) my addon by default without other addons has in list only those animations that are already in game and that was created as "taunts". 2. i doesn't work, or I want to change key. If i is already used by a different bind then uTaunt will not use it, you can either unbind i using "unbind i" or set it to another key using "bind key utaunts". 3. I don't have animations in my list. 1. This may be due to a conflict with other addons that could replace animation base ( mmd and fortnite animations are made on xdReanimsBase ), also problem may be with your player model, game has several types of models basic are male, female and zombie ( yes zombie is a separate type ), some animations may not be supported by some models. You can also try to restart your game (this helps in most cases). 2. Custom Taunt is incompatible and should not be installed if xdReanimsBase is installed. 3. In case of problems with xdReanimsBase you can download it from workshop and extract it directly into your addons folder using Crowbar or gmpublisher. 4. Can I add my own animations? Yes. If you know how to port animations under Garry's Mod player skeleton and want to do it you can contact me, I will help in integrating into my taunt controller ( it is much easier than it may seem ). 5. How do I create a binding for a specific taunt? For that you need find a "real name" of taunt, you can find it by writing utaunt_list in your console and then you can create a binding as follows: bind k "utaunt gesture_wave" 6. Can I use the i button for a different binding? Yes of course, uTaunt understands when a button is busy and won't try to open menu if there is already a bind on that button, you probably need to change i key to a different one so here is an example with F6: bind f6 utaunts Credits - Unknown Developer — Original Creator; - Gunter — Media Creator; - Erick_Maksimets — Ukrainian Translator; - BinBon — Turkish Translator. Source Code: GitHub
Reaver collection (Valorant)
por 76561199021327432
REQUIRES TFA: https://steamcommunity.com/workshop/filedetails/?id=2840031720 Credits: -bepishi -infuriated swaturn -ByMotH -Mr. 1SY -By Astreat -Valve -FunnkyHD -Sami OZAN -CS:GO Ports Studios -smash-cs.ru -Ferris 4227 -alone elxy -defuJ
rp_fallout3_v002 Models
por 76561197993797551
Model content for the map rp_fallout3_rp_v002
Playable Marvel Characters
por 76561197972954566
Wolverine, KingPing, Moon Knight This was not made by me, just ported to WORKSHOP
The Mann Co. Store
por 76561198048916964
the mann co store took a week to make (well version one anyway.) this map was pritty much made for gmod video making. if there is something you think shold be fixed to this map. let me know in the comments. sense last month. my map has gotten 10,000 downloads. HOLY DINKLE BARRY'S! so today people i have released version 2 of the Mann co. Store. here are the fixed: ----------------------- - improved Skybox - Added Trash cans and lines in the store - Added SoundScapes - Added props in boss Room - Added Secret room - Fixed some props floating in the air ----------------------- let me know if there is a problem with the map and ill see what i can do. ----------------------- next update: a HUGE update. -----------------------
Jenssons DC-15A Weapon (StarWars)
por 76561198044525091
The DC-15A blaster rifle was one of the standard issue weapons for clone troopers. DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
[VJ] Feral Rage SNPC's
por 76561198113699723
Welcome to my Feral Rage SNPC pack! MAKE SURE THE MAP HAS NODES (This is not a hivemind remake, a remake of hivemind will be coming in the future.) ------information------- Located in "Feral Rage" Adds a bunch of Snpc's that can infect, mutate and reproduce. The infection system can be messy and unpredictable. ---NPC INFO----------------------------------------------------------------------------- Scuttlers - Infected who have mutated due to the enviroment, they are animalistic and feral. Scuttlers can be unpredictable and have random behaviours. They will eat corpses when alone and leap far distances to reach prey. Beast - A brute of a creature. Turns into a mass egg pile on death, can convert others into mass egg piles. Mass - A pile of flesh that grows eggs that will hatch upon damage. Cocoon - A cocoon of flesh with a Screamer growing inside. Grows pods that can hatch Scuttlers. Screamer - An infected able to scream so loud it can cause bodily damage. Parasite - A weak, small and infectious lifeform. Infected - Common infected. Rotten and very contagious. Depraved - An infected Exterminator captain. Has more health than the common scuttler. Is explosion proof. Gnaryth - An infected Exterminator that has mutated severely. Exterminator - A soldier capable of effectiveley taking out and clearing infested areas. Can call for backup (if any are available), aid the player and chat with others when idle. Works well in squads. Exterminator Captain - A captain unit for the Exterminators, able to coordinate units and provide support. Does higher damage but is vulnerable as a single unit. Good in squads. Exterminator General - An Exterminator used for providing support during combat. Exterminator Sniper - An Exterminator sniper unit. Able to shoot targets across large distances with deadly accuracy. ----Misc Details & info--------------------------------------------------------------- Some infected have hidden AI functions that will only activate under certain conditions and circumstances. Exterminators are fire proof. (doesn't work with Vfire) The infection has a complex life cycle. Gnaryth soundtrack - https://youtu.be/1reR5sMvHpw ----------------------------------------------------------------------------------- Credits: Darkborn - Some models, textures and animations (LNR)
Dr. Hax's Banhammer SWEP
por 76561198050667767
This is entirely my own code, and I got creative with the entire idea. Pressing "reload" as an admin allows for admins to kick a player when they are hit. Another example is that NPCs dissolve when hit. Also, it packs a punch when it hits someone, and doesn't officially "kill" anyone so that is why it is non-admin.Credits go to the guy who originally made the Banhammer's model and materials! EDIT: PYROTEKNIK's model/materials were used for this (forgot to put his name!): http://steamcommunity.com/sharedfiles/filedetails/?id=195032310&searchtext=Dr.+Hax
CGI Clone Troopers ( Initial Phase )
por 76561198041912280
Clone Troopers Bio Clone troopers were highly-trained soldiers in the Grand Army of the Republic, the armed forces of the Galactic Republic. Bred from the genetic template of the bounty hunter Jango Fett, clone troopers represented the latest evolution in galactic warfare at the time, largely due to their superiority over battle droids. This Pack Contains - Clone Trooper sergeant - Clone Trooper Lieutenant - Clone Trooper Captain - Clone Trooper Commander - Clone Trooper Commander (With Kama) CREDITS TO - The Guy, for retexturing All rights reserved. All trademarks are property of their respective owners. No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating Valves Terms and Conditions.
ZONA Stalker Playermodels
por 76561198036921278
Набор моделей игроков из сталкера. Бандиты и игроки в костюмах "Сева"
zs_erebus_am
por 76561198070555429
cold, distant. Taking place in a russian weather monitoring station that's been set up somewhere near mount erebus in antartica, zombie hordes have begun storming you out of nowhere after an extreme snow storm has uncovered an eerie abandoned soviet bunker. Medium ish (?) sized map. has a lot of detail, its well optimized etc, you know the drill Total Remake of an old map i made back in 2018 called erebus. hopefully this one plays and looks at least ten times better than the original. heh. Made for the Winter 2021 Midnight/Sunrust Mapping competition. Features: -Custom soundscapes -Nice detail and lighting -AI Nodes (strider nodes included) -Easter Egg that can be completed to unlock a t5 weapon and some other t3 weapons -Snow Windgusts that will push humans around and dim their vision every now and then (from wave 2 onwards) -bleh. Requires Counter Strike: Source to be mounted for some models/textures The Easter egg will have no payoff if done outside of the Zombie Survival Gamemode, obviously. and the windstorms will not start without the gamemode either, if you wish to manually trigger one enable sv_cheats 1 and type: ent_fire house_windrumble_relay enable and they will happen naturally every 2-5 minutes.
[VJ] SNPC WW2 Mission - Allies Pack 02
por 76561198256227510
Add two missions: cs_east_borough M1L4 SINGLE PLAYER HARD (Allies) rp_invasion M1L5 SINGLE PLAYER HARD (Allies) Note: The mission snpc in the npc section is actually a level script simulating a battle scene in WW2. It can be "undo" by pressing "Z" but it cannot be removed manually, you have to clean the whole map up using the "Clean Up" function. Once the mission is finished, you will need to "Clean Up" the map to remove the mission entity. Missions that are single player edition have "SP" in their spawnicons. IMPORTANT NOTICES: How to use: 1 YOU MUST FIRST OPEN THE SPECIFIC MAP FOR THE MISSION, THE NAME OF MAP IS SHOWN BY HOLDING THE MOUSE POINTER OVER THE SPECIFIC MISSION ICON. (M1L4 - cs_east_borough) (M1L5 - rp_invasion) 2 OPEN THE SPAWNMENU, GO TO NPC SECTION, GO TO WW2 MISSION CATERGORY AND CLICK THE MISSION ICON !!! 3 MAKE SURE YOU ONLY CLICK THE ICON ONCE ONLY !!! 4 Then you can either watch the battle by enabling ai_ignoreplayer or disable it and join the battle! (The Allies are friendly while the Axis are hostile) (Single player level scripts give you the weapons you'll need) The Mission is two sides (US & German) trying to take down the opposing team's flag somewhere in the map. Only when all the snpc around the flags are from one same team, its opponent's flag will start to fall into the ground slowly. When a team's flag sank into the ground completely, the other team will win the match. It is similar to King of the Hill gamemode. The Mission scripted entity are in WW2 Mission tab. If you subscribe this addon, please also give a thumb up. ***COLLECTION FOR EASY DOWNLOAD ALL THAT CRAP TONS OF REQUIRED ITEMS*** https://steamcommunity.com/sharedfiles/filedetails/?id=1118976034 Credits: DrVrej - Vj base , sounds. Professor Heavy, Hauptmann, Syntax_Error752, Half-Dead, Moon - models, other resources. Also other people who I cannot remember that made the resources I used. I do not own or made the models or its textures , sounds .etc. I only modified the code and pack them into an addon. I apologise if I had used your contents without your required permission. P.S More mission may be added in the future.
Black Mesa:Source Glock
por 76561198035539471
This addon let you shoot the first weapon you get in Black Mesa:Source, the Glock. A huge thanks goes to ResidualGrub since I used a part of his base. TO-DO: - Fix the v_hand texture. - Add a muzzle-flash.
Headcrab Gijinka Playermodel
por 76561198141287708
Combine quarantine log, day #493, the Headcrabs lowkey starting to look different... (Official remaster available! Download it Here!) My first Gmod addon! This is of a Gijinka of the Headcrab that I designed and modeled myself in blender. (Gijinka means a humanized version of a non-human character.) Includes: -Playermodel -Viewmodel arms -Ragdoll comments disabled for now since people apparently cant handle seeing funny monster women :/// smh
Shin Gojira
por 76561198061232038
ATTENTION, READ THIS CAREFULLY: This is a reupload. I did not make this, Ultimo did. I can not, and will not make what you tell me to, as I have virtually no experience in porting other than basic props like the Gotengo. Also, please don't reupload this model elsewhere unless given express permission. This isn't a playermodel, vehicle or an NPC. Whine, beg and/or moan about it, and you deserve every bit of snark, satire, sarcasm, disapproval and shaming you get. -- "A god incarnate. A city doomed." -- After plenty of delays (because of the GMod community's own damn stupidity), here he is! Introducing the latest (as of 2016) design for Godzilla, Shin Godzilla! (or ShinGoji, 16Goji, etc.). In Shin Godzilla, Godzilla's origins were completely reinvented. Rather than being a mutant dinosaur, Godzilla is a superorganism comprised of thousands of radiation-consuming microorganisms that have the ability to rapidly evolve. Taking on a number of forms, the Godzilla you see here is his fourth form, which may not be his last... As always, Godzilla comes in four sizes. He also has skins to recreate when he is charging his atomic breath, which glow! -- As always, you need to read Ultimo's original description for this.: The current incarnation of the King of the Monsters. Standing at 118 meters tall, he's currently THE biggest version of the character, taking the place of Legendary's Godzilla. Not to mention THE most horrifying in design. Now normally I'd give some info and backstory..but my knowledge on this incarnation is very limited. I will state I will eventually make a Gmod compatible version, once my uploader to the workshop fixes his computer. Until then, tough ♥♥♥♥. The model was made by MMD user NEET, so much credit to him for the model, all I did was prep it for SFM. The model comes in five sizes and has 6 skins, two versions of the glowing body of Shin Goji. I'll add more skins later That's all for now. Update: Made better glowmaps. Includes: ultimo\shin_gojira_human_size.mdl ultimo\shin_gojira_kaiju_size.mdl ultimo\shin_gojira_large_size.mdl ultimo\shin_gojira_medium_size.mdl ultimo\shin_gojira_small_size.mdl
GM_SITE19_V43 [FIXED]
por 76561198092865722
I added this addon, because to correct the error "Missing Map". Original: http://steamcommunity.com/sharedfiles/filedetails/?id=290599102
Realism Blood
por 76561199162594839
Disclaimer I am most likely not gonna update this mod anymore as I have stopped playing gmod a while ago, but who knows, I might come back and post a banger mod 😎😎😎 (no promises). What is this mod? This is a blood compilation of all my favorite blood mods to make one very realistic blood mod. (This is the first mod/addon I have made) Recommend using these mods together with this mod: Ragdoll Blood Universal Blood Trailing Mod Credits: horizon one for blood decals custom blood decals lul FIXED Super Chief for flesh decals Insurgency Blood Wounds MysterAC for blood particles MysterAC New blood impact
ttt_mcdonalds_chmilk
por 76561198068783124
A Trouble In Terrorist Town map based Mcdonalds. Includes a Detective Room, vents, many secrets, and a few traitors activated traps. Now contains a testor inside the detective room. We were on Yogacast! Check It Out! Requires CS:S My inspiration comes from the map ttt_mcdonalds_mds_v2 https://steamcommunity.com/sharedfiles/filedetails/?id=832254031&searchtext=ttt_mcdonalds FAQ: Q: What is the room with the D button? A: It is the detective room. It can be opened by the detective with the button, or by the traitor using the floating trator button. The room has a trator detector. Q: How do i get in to the vents? A: There are 4 ways. Near the detective room there is vents with a ladder brush. Just jump and hold W to use the ladder Q: ALL THE TEXTURES ARE MISSING A: AS IN THE DECRIPTION BEFORE, this map requires CS:S like almost every TTT map. Please aquire them in a legal way by purchasing, installing, and running css, or searching online for them Q: Some textures are missing A: You are using the old version, please get the new one its better! Thanks to: MSPaint for 1 texture kind of Airikan Poweracer and Jack_ for playtesting
BODYCAM breathing sound
por 76561198815549927
you should install this for the improved version: https://steamcommunity.com/sharedfiles/filedetails/?id=3727308804
[simfphys] Hummer HX
por 76561198128823009
● Exterior and Interior Lightning works ● 3 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette
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