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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[TTT2] Mesmerist [ROLE]
por 76561198049910438
Your a traitor with a secret weapon, the ability to brainwash the dead onto your side! Based on the Hypnotist role from Custom Roles for TTT. Requires TTT2 in order to use this role. A list of all currently available roles can be found here . Source: https://github.com/ZacharyHinds/ttt2-role-mesmerist Please report bugs here or on github! The Mesmerist is a traitor with a special defib that allows them to revive a dead player, brainwashing them into a traitor! Normal Role Convars (also found in F1 Menu): # enable or disable this role ttt_mesmerist_enabled (default: 1) # the percentage of players that are spawned as this role ttt_mesmerist_pct (default 0.15) # the limit of players that spawn as this role each round, this overwrites the percentage ttt_mesmerist_max (default: 1) # the probility each round of this role being spawned at all ttt_mesmerist_random (default: 33) # the amount of players needed for this role to spawn ttt_mesmerist_min_players: (default: 6) Role Specific Convars (also found in F1 Menu): # how much ammo the mesmerist's defib has (so how many times they can revive people) ttt2_mesdefi_ammo (default 1) # how long it takes the revive using the defib ttt2_mesdefi_revive_time (default 3.0) # how long it takes the defib to reset after encountering a revive error ttt2_mesdefi_error_time (default 1.5) # whether or not Thralls can be re-revived by the Mesmerist's defib ttt2_mesdefi_res_thrall (default 1) # should the Thrall inherit the Mesmerist's team ttt2_thr_inherit_team (default 1) -- Credits: Wasted: creator of this role addon Tim | Mineotopia: person whose defib code I relentlessly pilfered to jury-rig my own. AND the person who made these sweet icons
Bioshock Infinite Prop pack
por 76561198005515404
An assortment of props from Bioshock Infinite. I do not own and did not transfer any of these models from Bioshock but have been re-uploaded after vanishing from the workshop since they are essential to the HL2RP server. If the owner is planning to re-upload, please contact me.
Nicos Nextbots - Blonk Nextbot
por 76561198275946478
[Photon] Hummer H2 Ambulance
por 76561197972339451
This is the files need to enable photon emergency lights and sirens for Talons Hummer H2 Ambulance. You will need Talon's Hummer H2 Ambulance, and Schmal's Photon: Emergency & Car Lighting Engine addon. Photon Hummer H2 Ambulance
KYLET'S - Fredbear's_Family_Diner [FNAF-MAP]
por 76561199190798973
Rules Don't claim this as your own Do not reupload this map Credits Map - Kylet Models - sheppowed Textures - sheppowed Includes: gm_kylet_Fredbears_Family_Diner.bsp
rp_dust_v2
por 76561197999426912
A composite edit of cityruins built specifically for .DUST Half Life 2 Roleplay. Features: Ascension-Style Intro Area Open, Customizable Shanty Plaza Damaged Residential Blocks Fully-Functional CCA Nexus with Prison Camp City Ruins District Civil Disaster Services Headquarters Expansive Underground Subway Tunnels Large Outlands area with Construction Site, Diner, and Cornfields Secret Locations Technical Features: Custom Skybox Two-Way Teleportation System "Stacked" Mapping Style Detailed Displacements To-Do List for Future Updates: Fix Skybox Visual Errors in Prison Camp Improve Specular Lighting Fix prison cage doors not closing dust.site.nfoservers.com forums.dust.site.nfoservers.com
Improvised Explosive Device (IED)
por 76561198039810036
*I DID NOT MAKE THIS ADDON. THIS WAS AN ADDON FROM GMOD 12 MADE BY SMALLFRY IN 2011, WHOM I COULDN'T CONTACT* Greetings. I bring you all a small relic from Gmod history. This addon is an explosive device which can be attached to a myriad objects, such as walls, props, NPCs, among other things. Place via primary, and detonate with the same button. It plays a 3 second ringtone, then detonates. Any bugs, please let me know. There shouldn't be any, but if there are any, please provide an error code (If any) as well as when it happened. Located in the "other" tab in the weapon menu CONTRIBUTORS: Me- Finding this on one of my HDDs, and fixing it up Special Snowflake- For giving me a crash course in LUA (Thanks a lot :D) EDIT: First page in 2 days? Holy shit guys, thanks a lot :D I didn't expect that so soon.
Metrostroi | Skins of metro workers
por 76561198129990783
Pack skins of workers of the subway for the mod "Metrostroi Subway Simulator" This is an improved, but still in beta, version of my past addon "Metrostroi | Metro Driver skins" Attention! For the addon to work correctly, unsubscribe from "Metrostroi | Metro Driver Skins" In this version, epaulets appeared that are suitable for virtually any position, whether the player is a train driver, dispatcher, or auditor. The addon contains the following types of epaulettes: - without shoulder straps - empty - 1 line - 1 line and 1 star - 1 line and 2 stars - 1 line and 3 stars - 1 line and 4 stars - 2 line and 1 star - 2 line and 2 stars - 2 line and 3 stars - 2 line and 4 stars - Top commanding staff 1 star - Top commanding staff 2 stars - Top commanding staff 3 stars - Head of the subway Attention! For reasons unknown to me, the add-on conflicts with the add-on "Real Error Hide" (https://steamcommunity.com/sharedfiles/filedetails/?id=236113181&searchtext=error) If these two add-ons are installed simultaneously, then the ragdolls for this addon will stop working. With spawn and death, models take a T-pose. 01.05.2020 UPDATE: Added forage cap 11.09.2020 UPDATE: Fixed model binding to bones. Added blue tie 11.11.2020 UPDATE: Added medical masks: - conventional medical mask - black mask - gray mask 11.14.2020 UPDATE: Added signal vest (Put on via ULX in the Metrodriver section. When the vest is put on, the tie and shoulder straps are removed. After removing the vest, the tie and shoulder straps are returned in the form in which they were previously worn by the player) Future updates: - tunic - vest - black shoulder straps
[MWU] MWR G36C
por 76561198045229954
------------- MW Anims/model:Activision、internet MW2/3 Anims processing / porting : NizcKM Repair and Link Anims: me ------------- 这是非官方MWR武器模组,存在一些不足和缺陷,无法与MW相比。 该武器来自Call of Duty: Modern Warfare Remastered,包含了两个改模蓝图,和新的快手动画 This is an unofficial MWR weapon module, which has some shortcomings and defects that cannot be compared to MW.And new SOH animations This weapon comes from Call of Duty: Modern Warfare Remastered Contains two blueprints for changing the model ------------- 最低配置 / Minimum Configuration : 操作系统 / System : Windows xp 处理器 / CPU : AMD Athlon64 X2 4000+ , Intel Pentium D 930 内存 / RAM : 4 GB RAM 显卡 / GPU : AMD Radeon HD 4870 X2, NVIDIA 9800 GTX 推荐配置 / Recommended Configurations : 操作系统 / System : Windows 10/11 with updates 处理器 / CPU : AMD Ryzen 9 7950X, Intel i9-14900K 内存 / RAM: 128 GB RAM 显卡 / GPU: AMD Radeon RX 7900 XTX, NVIDIA GeForce RTX 4090
Ph_ColdFusions_2014Office
por 76561197984489253
Hello! Cold Fusion here. This is a variant of the popular map cs_office that I made, except this version is more optimised for Prop Hunt, and has full HDR & LDR, as well as custom textures, and some new areas I added. Feel free to use this map on any of your Prop Hunt servers, and rate it up if you like it!
Sniper Glint
por 76561198019868739
See where you're about to get sniped from. /// Tired of dying to snipers you can't even see? Tired of your super serious military roleplay server not being realistic enough? Sniper Glint can fix that! Sniper Glint is a very simple addon that adds a scope glint effect to most common weapons. Just install it on your server or game, and it's ready to go! While this addon works out-of-the-box, you may find some things that don't quite look exactly how you want to. I've tried to include some ConVars to help you tweak it to your heart's content. sv_st_glint_mindist - Minimum distance the glint will be drawn. Requires restart. Default 400 sv_st_glint_maxsize - Maximum size of the glint. Default 1000 sv_st_glint_minsize - Minimum size of the glint. Default 0 sv_st_glint_sizedivisor - An arbitrary value controlling how big the glint is. Lower makes it bigger. Default 75000 Support summary: ✓ TFA Base - Supported if the weapon is scoped, but also works generally as long as the right mouse button is held. ✓ M9K Base - Supported if the weapon is scoped. ✓ FA:S2 Base - Supported if the weapon has a scope by default. Attached scopes will not work. ✓ CW2.0 Base - Supported if the weapon has a scope by default. Attached scopes will not work. ✓ Any other base - Supported if SWEP.CustomShouldGlint is true and SWEP:CustomGlintFunc() returns true. – ArcCW - Has its own version, so if you use this addon with it, this won't do anything. ✗ TTT Base - Unsupported because there's no way to tell the difference between a scoped and non-scoped weapon. ✗ ACT3/ASTW/ArcVR/Arc9/Arc10/etc. Base - Not supported ✗ HL2 Crossbow - Not supported ✗ TFA AT - Not supported ✗ MW Base - Not supported I made this because I took a week off and wanted to do something. This should work in all gamemodes as long as the base is supported. Source code: https://gitlab.com/SweptThrone/Sniper_Glint Credits: Me - All of the code
L4D2 Weapon Upgrades
por 76561198094729536
Adds four entites from L4D2, in other words, those three weapon upgrade kits. Entities are located in "Left 4 Dead 2" tab. Only supports weapons that uses actual bullets, not rockets or crossbow bolts. Contents Explosive Ammo creates an explosion on hit, and it can also stun players nearby. Incendiary Ammo ignites nearby objects on hit. Laser Sights increases your bullet accuracy by 60%, your weapon model must have at least 1 attachment to use this. Ammo Pile gives you 10x mags of your current weapon, only supports a few ammo types. Ammo boxes can only be used by four different players(I know none of you like this) four times, and Laser Sights can be used infinite times. Lasers can increase your accuracy, but it can also expose your position, use them wisely. Since the upgrades modify the bullet structure violently, some SWEPs may be bugged when upgraded. Shotgun altfire only consume one upgraded buckshot, but some shotguns made with bases( such as TFA ) would consume everything in one shot, which I cannot fix. Sorry about the broken English, I'm just too tired these days.
xLib Content
por 76561198064645052
Татсумаки Nsfw в позах
por 76561198879910008
В этом сохранении представлена модель девушки из популярного аниме ванпачмен в разных позах и нсфв, так же я вам представлю саму модель, ее можно раздеть но это не важно Буду рад подгончику)
[simfphys] VAZ 2106
por 76561198173340339
(√16 / 2) * 10 * (85 + 15) + 2*5 + 96 Features: - 5 seats - Working and breakable lights - Working dashboard - Damageable
[TFA][AT] M4 Tech
por 76561198303607377
M4 Tech from COD:OL ported to Gmod with 25 camos and INS2 Attachments More Attachments : https://steamcommunity.com/sharedfiles/filedetails/?id=1978177031 https://steamcommunity.com/sharedfiles/filedetails/?id=1418204328 https://steamcommunity.com/sharedfiles/filedetails/?id=1333109607 https://steamcommunity.com/sharedfiles/filedetails/?id=2217411806 Credits : Activision Raven Software HalfLife ZM TFA YuRaNnNzZZ Amisaddai
Working Dababy Car
por 76561198271789695
credit to sgm for making the original car (https://steamcommunity.com/id/officialsgm)
Beta Metrocop Sounds
por 76561197998601558
Not a replacement. These are the sounds from the HL2 Beta which can be used for example in Half-Life 2 Roleplay. All content is created by Valve. If you want to listen to them write play then followed by anything below to play them: Example: play npc/metropolice/mc1que_yourwife.wav List: npc/metropolice/alert1.wav npc/metropolice/alert2.wav npc/metropolice/alert3.wav npc/metropolice/alert4.wav npc/metropolice/alert5.wav npc/metropolice/alert6.wav npc/metropolice/deploy01.wav npc/metropolice/deploy02.wav npc/metropolice/deploy03.wav npc/metropolice/deploy04.wav npc/metropolice/deploy05.wav npc/metropolice/deploy06.wav npc/metropolice/die1.wav npc/metropolice/die2.wav npc/metropolice/die3.wav npc/metropolice/die4.wav npc/metropolice/dropweapon.wav npc/metropolice/fire_scream1.wav npc/metropolice/fire_scream2.wav npc/metropolice/fire_scream3.wav npc/metropolice/freeze.wav npc/metropolice/getonground.wav npc/metropolice/hiding01.wav npc/metropolice/hiding02.wav npc/metropolice/hiding03.wav npc/metropolice/hiding04.wav npc/metropolice/hiding05.wav npc/metropolice/hit_by_vehicle1.wav npc/metropolice/hit_by_vehicle2.wav npc/metropolice/hit_by_vehicle3.wav npc/metropolice/knockout1.wav npc/metropolice/knockout2.wav npc/metropolice/knockout3.wav npc/metropolice/mc1ans_believewhatyouwant.wav npc/metropolice/mc1ans_bellyaching.wav npc/metropolice/mc1ans_couldbe.wav npc/metropolice/mc1ans_dontberidic.wav npc/metropolice/mc1ans_dontwannatalk.wav npc/metropolice/mc1ans_enoughouttayou.wav npc/metropolice/mc1ans_fascinating.wav npc/metropolice/mc1ans_figures.wav npc/metropolice/mc1ans_hadtopartner.wav npc/metropolice/mc1ans_helluvamood.wav npc/metropolice/mc1ans_hm.wav npc/metropolice/mc1ans_huhfigures.wav npc/metropolice/mc1ans_letmethink.wav npc/metropolice/mc1ans_mightbe.wav npc/metropolice/mc1ans_mightcould.wav npc/metropolice/mc1ans_mightnot.wav npc/metropolice/mc1ans_nope.wav npc/metropolice/mc1ans_rathernottalk.wav npc/metropolice/mc1ans_rathernotthink.wav npc/metropolice/mc1ans_shutup.wav npc/metropolice/mc1ans_stopwhining.wav npc/metropolice/mc1ans_theresyerproblem.wav npc/metropolice/mc1ans_thinkso.wav npc/metropolice/mc1ans_watchyermouth.wav npc/metropolice/mc1ans_yeah.wav npc/metropolice/mc1ans_yep.wav npc/metropolice/mc1ans_youexpectme.wav npc/metropolice/mc1ans_youreallybelieve.wav npc/metropolice/mc1que_betterthings.wav npc/metropolice/mc1que_career.wav npc/metropolice/mc1que_enlisting.wav npc/metropolice/mc1que_everythingihoped.wav npc/metropolice/mc1que_feelinggood.wav npc/metropolice/mc1que_feetkillin.wav npc/metropolice/mc1que_goingtohell.wav npc/metropolice/mc1que_justthought.wav npc/metropolice/mc1que_kids.wav npc/metropolice/mc1que_lastjob.wav npc/metropolice/mc1que_paycut.wav npc/metropolice/mc1que_peoplesuck.wav npc/metropolice/mc1que_perks.wav npc/metropolice/mc1que_raise.wav npc/metropolice/mc1que_stimpatch.wav npc/metropolice/mc1que_stomach.wav npc/metropolice/mc1que_stunsticks.wav npc/metropolice/mc1que_thisridiculous.wav npc/metropolice/mc1que_yourwife.wav npc/metropolice/mc2ans_believewhatyouwant.wav npc/metropolice/mc2ans_bellyaching.wav npc/metropolice/mc2ans_couldbe.wav npc/metropolice/mc2ans_dontridiculous.wav npc/metropolice/mc2ans_dontwannatalk.wav npc/metropolice/mc2ans_dontwannatalk2.wav npc/metropolice/mc2ans_enoughouttayou.wav npc/metropolice/mc2ans_fascinating.wav npc/metropolice/mc2ans_figures.wav npc/metropolice/mc2ans_helluvamood.wav npc/metropolice/mc2ans_lemmethink.wav npc/metropolice/mc2ans_mightbe.wav npc/metropolice/mc2ans_mightcould.wav npc/metropolice/mc2ans_mightnot.wav npc/metropolice/mc2ans_nope.wav npc/metropolice/mc2ans_nope2.wav npc/metropolice/mc2ans_rathernotthink.wav npc/metropolice/mc2ans_shutup.wav npc/metropolice/mc2ans_stopwhining.wav npc/metropolice/mc2ans_stopwhining2.wav npc/metropolice/mc2ans_theresyerproblem.wav npc/metropolice/mc2ans_theresyerproblem2.wav npc/metropolice/mc2ans_thinkso.wav npc/metropolice/mc2ans_watchmouth.wav npc/metropolice/mc2ans_yeah.wav npc/metropolice/mc2ans_yep.wav npc/metropolice/mc2ans_youexpectme.wav npc/metropolice/mc2ans_youforpartner.wav npc/metropolice/mc2ans_youreallybelieve.wav npc/metropolice/mc2ans_youreallybelieve2.wav npc/metropolice/mc2ans_yup.wav npc/metropolice/mc2ans_yup2.wav npc/metropolice/mc2que_betterthings.wav npc/metropolice/mc2que_career.wav npc/metropolice/mc2que_enlisting.wav npc/metropolice/mc2que_everythinghoped.wav npc/metropolice/mc2que_feelinggood.wav npc/metropolice/mc2que_feetkilling.wav npc/metropolice/mc2que_feetkilling2.wav npc/metropolice/mc2que_goingtohell.wav npc/metropolice/mc2que_goingtohell2.wav npc/metropolice/mc2que_justthough.wav npc/metropolice/mc2que_justthough2.wav npc/metropolice/mc2que_kids.wav npc/metropolice/mc2que_lastjob.wav npc/metropolice/mc2que_paycut.wav npc/metropolice/mc2que_peoplesuck.wav npc/metropolice/mc2que_perks.wav npc/metropolice/mc2que_raise.wav npc/metropolice/mc2que_ridiculous.wav npc/metropolice/mc2que_ridiculous2.wav npc/metropolice/mc2que_stimpatch.wav npc/metropolice/mc2que_stomach.wav npc/metropolice/mc2que_stomach2.wav npc/metropolice/mc2que_stunsticks.wav npc/metropolice/mc2que_yourwife.wav npc/metropolice/pain1.wav npc/metropolice/pain2.wav npc/metropolice/pain3.wav npc/metropolice/pain4.wav npc/metropolice/pointer01.wav npc/metropolice/pointer02.wav npc/metropolice/pointer03.wav npc/metropolice/pointer04.wav npc/metropolice/pointer05.wav npc/metropolice/pointer06.wav npc/metropolice/r_off.wav npc/metropolice/r_on.wav npc/metropolice/r_terminated.wav npc/metropolice/shooter01.wav npc/metropolice/shooter02.wav npc/metropolice/shooter03.wav npc/metropolice/shooter04.wav npc/metropolice/shooter05.wav npc/metropolice/surprise1.wav npc/metropolice/surprise2.wav npc/metropolice/surprise3.wav npc/metropolice/surprise4.wav npc/metropolice/takedown.wav npc/metropolice/water01.wav npc/metropolice/water02.wav npc/metropolice/water03.wav
[V2] Village 1.2.4
por 76561199103875724
Actual size of Village 1.2.4 from Minecraft Village 1.2.4 V2 v2_village_124 (Day) v2_village_124_night Features - Nodegraph - Nav Mesh - CS:S Models & Materials (Packed) - Breakable Windows Tags byspy, mc, fun, sandbox, illager, pillager, villager, ai nodes, new, remastered, king, medieval, glass, , real life, temple, house, classic, old, bar, rp, roleplay, remake, movie
Chaos Emerald SWEP
por 76561198025253355
With the chaos emerald in hand, you can teleport to distant objects within your line of sight. Instructions: Right-Click to set a marker then Left-Click to teleport to the marker. Left-Click without a marker to teleport to what you are looking at.
The Last Signal [Horror Map]
por 76561198211566439
New and improved map over the original, try it yourself!!! Your name is Markus, a professional thief who lives in the woods trying not to catch attention. You're driving your way home after a long day at "work", you feel something is not right, but it doesnt bother you too much... DONT FORGET TO RATE AND COMMENT YOUR OPINIONS!! rules: use headphones :) Best played on singleplayer, more fun with friends UPDATE LIST -The mansion was resized to a smaller size and textures changed -You are not alone anymore, there is a ghost roaming in the corridors -New custom sounds, textures and props -Changed the ending a little bit -Noclip disabled This is my first horror map, please report bugs in the comments Donate to support my work paypal.me/ITelea tags: horror, scary, spooky, prison, mansion, jumpscare, paranormal, ghost, creepy, monster The prequel is finally here! https://steamcommunity.com/sharedfiles/filedetails/?id=2179601721
ttt_mc_seriouscraft
por 76561198041952766
Created for Serious GMod by Skyrossm http://www.seriousgmod.com -------------------------------------------------- http://www.seriousgmod.com/threads/mc-seriouscraft-b5-new-minecraft-map.21527/ -------------------------------------------------- ttt_mc_seriouscraft is a simple Minecraft map for TTT. This is my first time using the Hammer editor in well over a year and I need something "simple" to get me back into it. I am using Source Craft, a Java program that converts parts of a Minecraft world into brushes in Hammer, This creates a base layout for me to add Traitor traps, a Traitor Tester and other TTT like things.
GM_Redox
por 76561197998218505
An action/puzzle mission map. Requirements - Half-Life 2: Episode 2 Credit Where It's Due - Brutwarst - Map - V92 - Map icon Other Versions - The Map Collection
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