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Mods y plugins para Garry's Mod
Este catálogo incluye 1.984.000+ proyectos de Garry's Mod procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
TTT Silenced Shotgun Traitor Weapon
por 76561197972269098
Silent but deadly. THIS IS A T WEAPON AND IS COMPLETELY SILENCED.
Fast and Furious Tokyo Drift Skin TDMcar
por 76561198043159231
This addons contain 3 car skins. It's not very good because i just learn how to reskin I play game gmod long time and i not see anyone make reskin Fast and Furious Tokyo Drift so i just make this addon and absolute i must thank Haris Ahmad who is make skin Fast and Furious Tokyo Drift from game Need For Speed Underground 2 Including: Sean Mitsubishi Lancer Evolution VIII (Skin 2 ) Han Nissan Silvia S15 (Skin 2) D.K. Nissan 350Z (Skin 2) (FFTD= Fast and Furious Tokyo Drift) I just made the skins for TDMCars. All credit go to TheDanishMaster for the models. SVN Link for download the cars : http://gmod-dl.googlecode.com/svn/trunk/TDMCarpack/ or http://steamcommunity.com/id/TheDanishMaster/myworkshopfiles/?appid=4000 Use BodyGroup Tool to use skins. http://steamcommunity.com/sharedfiles/filedetails/?id=104604943
Titan Base | Content
por 76561198166508189
[TTT|2] Command to Chat [FEATURE]
por 76561198047819379
A simple addon that helps you to create serverwide chatcommands. Discord: https://discord.gg/Npcbb4W Source: https://github.com/TimGoll/ttt-command-to-chat (report bugs here) Command to chat is s small addon that makes it easy for server owners to configure chat commands. Each defined command registers a chat command and a console command. Once executed, chat messages can be printed to the player chat or further commands can be automatically executed. Additionally multiple languages, variables, placeholders and colors are supported. Check out the wiki here: https://github.com/TimGoll/ttt-command-to-chat This addon is compatible with TTT and TTT2. It should work with other gamemodes such as sandbox, darkRP, Prophunt etc., but I have not tested this. Usecases: - playerinfo: add commands like !discord to prevent the same questions each and every day - manual: add minitutorials for the players to use - console command linker: link console commands to chat commands - multicommand: combine multiple console commants into one
ttt_countrytrain_b5
por 76561198050209082
zm_countrytrain_b4 remade for "Trouble in Terrorist town" gamemode. Changes: -You can no longer go outside of the map or throw away suitcases. -Removed "roof glitch" in radio station. -Slightly optimised -You can no longer open locked doors with crowbar. -Props no longer required to get into closed room with keys. -Small house lights use single power switch with 30 seconds cooldown. -You can find weapons inside item crates plus random weapon spawns. -70 spawn points. -Innocents win when train departs with someone on board. -Removed Zombies completely due to lag. -Added few non-lethal traitor traps. -Few minor visual changes. -Cat Note: Map utilizes both Half-Life 2 and CS:S content.
gm_trains-roads
por 76561197960767503
Support me and my work with a tiny tip: https://ko-fi.com/realblackice Welcome to the TENTH map I have created and the best one in my opinion since gm_simplytrain2. This map features plenty of easy to understand track routes and quite a few roads for industrial and a small residential/commercial area. This map features a spawn room that you noclip out of; no longer spawning into a server and lagging out straight away! Here's a good list of features to get to the point: -Two build towers with 5 build rooms (and an extra room which is the spawn room) -Multiple build rooms across the map (at least 9 after the towers) -Underground train spawning area (just a very long 4-track area ideally for spawning trains off the mainline) -Underground leading to underground station -Surface station with access to underground station (stairs) -Freight area in the central part of the map -A few sidings dotted around -A small simple barrel spawner in the middle of the map on top of the yellow building. A small hole below the drop point will remove anything put in it. Use this to get rid of stuff in your trains! Mainly designed to get rid of spammed barrels as long as no-one tampers with them. -Lots of open space for you to build on. Make a base, make an airfield, make a narrow gauge track, or mess around. That's up to you -Tall skybox, ideal for flying! YOU WILL NEED THE FOLLOWING: COUNTER-STRIKE: SOURCE HL2 EPISODE 2 (to be on the safe side MAGNUMS TRAKPACK V1 Join the our gaming and social community on Discord! https://discord.gg/pvaqmMu6pP We now have a Garry's Mod and Minecraft (Java) server! Thank you to Michal for the info, if you are finding issues with or want to disable the auto switching, put into console the following: ent_fire "trigger_multiple" disable You may need server admin privileges if on a server
[simfphys] LiAZ-5292.22
por 76561198128823009
● Exterior and Interior Lightning works ● 9 Passenger seats ● Working pedals, speedometer, tachometer etc. ● Working doors -> Click 'Numpad 0' to open/close driver's door -> Click 'Numpad 1' to open/close front doors -> Click 'Numpad 2' to open/close middle doors -> Click 'Numpad 3' to open/close rear doors -> Click 'Numpad 4' to open all doors -> Click 'Numpad 5' to close all doors ● Secret function ● Working wipers (StormFox 1 or StormFox 2 required) Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by lednikgoodreads
Moustachio
por 76561198010459857
Everybody's favorite healthy snack food strong man. Mod specs: ------------------------------------------------------------------------------------------- * Player model * Hostile and Friendly NPC * 1st person hands * Face Flexes * Eye Tracking * 2 Skingroups * Bodygrouped Tie ------------------------------------------------------------------------------------------- Splinks Rigging, Shaders, Compiling, hud, ect. Porky-Da-Corgi 3d Modeling, Texturing, and Flexes Valve Concept work and character creation OTHER VERSIONS :::SFM VERSION::: :::GMOD VERSION::: :::L4D2 Nick Replacement::: :::L4D2 Louis Replacement:::
[Photon] Mercedes Sprinter Box Trucks
por 76561197972339451
This is the files need to enable photon emergency lights and sirens for Lone Wolfies's Mercedes Sprinter. You will need LW's mercedes sprinter pack addon and Schmal's Photon: Emergency & Car Lighting Engine addon Photon LW Mercedes Sprinter The Mobile Command Truck has two rt_tvscreens in the back that works with the RT camera addon RT Camera If you have VCMod, here are the Extra Seat Posistions for the command truck "3":{"Pos":"","DoorSounds":true,"Ang":"{0 -90 0}","EnterRange":80,"RadioControl":true}, "4":{"Pos":"","DoorSounds":true,"Ang":"{0 -90 0}","EnterRange":80,"RadioControl":true}, "5":{"Pos":"","DoorSounds":true,"Ang":"{0 -90 0}","EnterRange":80,"RadioControl":true}, "6":{"Pos":"","DoorSounds":true,"Ang":"{0 180 0}","EnterRange":80,"RadioControl":true},
Paralake City v2 content 2
por 76561197986963571
Paralake City V2 Map created by Xquality, workshop assembled by Fredy. Subscribe to the collection instead of this to avoid errors! This is JUST the content, not the whole map! Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=281234998 Map made for the PERP-Heads roleplay server. Check us out at www.perpheads.com! However, this does not mean the map is limited to that server only, so feel free to use it on yours! Subscribe to the collection instead of this to avoid errors! This is JUST the content, not the whole map! Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=281234998 Subscribe to the collection instead of this to avoid errors! This is JUST the content, not the whole map! Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=281234998
rp_forest_strike CONTENT
por 76561198069060891
Content for rp_forest_strike maps.
FF Frisk (Undertale)
por 76561198081734787
FF Frisk from Undertale ● Playermodel ● 2 NPCs Enemy & Friendly (Undertale) ● Ragdoll ● Firstperson view arms ● Bodygroups (Necklace, Flowers, Clothes) ● Facepose / Eyepose (using faceposer) / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, Necklace, Cloth, Rope) ● More than 115 Bones ● You can move her eyes using bones ● MMD shader ● Eye blink animation ● Mouth animation mic talk ● Move bones angles, scaling and the location using Advanced Bone Tool ● 64 - 128 Facepose/Faceflexes data support use Enhanced Faceposer DOWNLOAD DOWNLOAD Credits : Model & Textures: Original MMD Download Model rigged into Valve Skeleton: by me 1st Render: Sculp I didn't own any model i only port/convert them into source engine
Underhell SNPCs
por 76561198106848439
16 New SNPCs: • PMC Hazmat Soldier • PMC Ground Soldier • PMC Desert Soldier • PMC Sniper (My Own Custom PMC) • Marcus • A.C.E. • S.W.A.T. • A.R.C. Prison Guard 8 Different Kinds of Infected This also adds NPC weapons from Underhell like the MP5, SPAS, etc. Also if you have problems for the models and materials, then download the Underhell models and materials and Underhell misc stuff addons from the requirement tab. If you enjoy the addon, please feel free to rate it and favorite it. I do highly recommend you to play the fantastic Underhell: http://underhell.wecreatestuff.com/?p=4 Credits DrVrej: VJ Base Me: Making this Slenderman: Helping out with information Dr. Gordon Freeman, Ph.D: Porting Wecreatestuff, Mxthe: For the amazing Underhell
If (SHG) Playermodel/NPC
por 76561198090856916
Sega Hard Girl If as a playermodel/NPC! Get Uzume Tennouboshi Here! Get Red Here! Get Marvelous AQL Here! Features: - Playermodel - NPC (Located in the Hyperdimension tab.) - First-person hands - Fingerposing - Original skeleton and weights - Updated hitboxes so she's ready for competitive play - Way too many jigglebones in the hair and skirt - A texture switch for "Goddess" form - Enhanced Textures - Proportions Known issues: - Using the Stand-Pose tool, the feet may sink into the floor a bit - I removed some of the sleeve in the first-person arms, so they look a little weird - The materials use a shader that requires DirectX 9+, if the model looks odd, this may be the case I did not make this model for posing, but it does include a ragdoll. I HEAVILY reccomend RandomTalkingBush's ragdolls for posing. Get it here! Model: Compile Heart Ripping: RandomTalkingBush Gmod port: Shi Proportions: CaptainBigButt
[GTA V] Armored Kuruma Scar
por 76561198058963854
Here it is, The Armored Kuruma!!! I hope you all enjoy! Make sure to check of spike10164's posable kuruma here!!! Features ~Drivable ~3 Passanger Seats ~Custom Wheels ~Colorable Credits "spike10164": Original Export "WinningRook": Re-exporting and rigging it for Scars "Rockstar Games": Original model & textures
PH_AbandonedFactory
por 76561197998304974
This map is a bit of a factory that's been abandoned and years. The map is designed for prophunt but can work with other gamemodes This map requires Counter-Strike: Source This map has 32 playerspawns so it's good for servers
GIGACHAD Nextbot
por 76561198107683635
Sharp jaw Tight abs No flaws Giga chad He's the average enjoyer Not the average fan (That's right) He respects women He's the perfect man ------------------------------------------------------------------------------------------ This is the most chad nextbot of All Time.
[Depreciated] Counter-Strike: Source Weapons (On Mad Cow's Base)
por 76561198088366825
This weapon pack uses the models from Counter-Strike: Source. If you have changed the models in your game, they will show up to you that way. You need Counter-Strike: Source or else the guns will be errors. Yes, I know Mad Cow's Weapons has CS:S guns in them, but this is different: -The guns will spawn in maps that have their respective entities in them. So if you have a Jailbreak map or something that has guns in it, they will spawn. EXCLUDING TTT -The guns are coded differently with different stats for each. -The download time is a LOT shorter because the addon contains nothing but lua. -Uses CS:S models and textures, and doesn't come with any. Please report any bugs to me and I will fix them ASAP. However, bugs caused by Mad Cow's Weapon Base can't be fixed (shotguns reloading weird, ext). If you feel that the weapons need tweaking, tell me this also. Update plans (v1.1) -Replace view models with C models -Update weapon placement in slots Oh yeah if you want the chrome weapons shown inside the screenshot, I got them form here: http://css.gamebanana.com/skins/36643
[PM/RAGDOLL] DELTARUNE: CARD KINGDOM
por 76561198141287708
Long live the guy who pays us! At long last, the first dedicated chapter pack: CARD KINGDOM! This one's been quite a bit to work on, so I doubt the next one will come out any time soon, but either way it's good to finally be releasing it. I couldn't get EVERYONE, but I feel I got most of the important guys from chapter 1. Sorry for the 3 bloxxer fans who had to be tragically excluded from this pack. Want to download these models for yourself? Get them from the release here! =========================================================================== CHARACTER LIST (For tags, mainly): - Lancer - Rouxls Kaard - Seam - The Original Starwalker - K. Round - C. Round - Clover - Rudinn / Rudinn Ranger - Hathy / Head Hathy - Topchef - Malius - Mr. Generosity? INCLUDES: - 14 Playermodels - 14 Ragdolls - Weapon Props - Alt Color Bodygroups for select models - Emote Bodygroups - Custom First-person Arms - Custom spawnmenu support! =========================================================================== CREDIT: Modelling and porting done by me. (Mochi) DELTARUNE belongs to Toby Fox (Duh.) Thumbnail Assistance: Tretv61 Maps used (In order): Card Castle by Texasminer2000. gm_HumanVillage by Koggy. d1_eli_01 gm_construct Feel free to use and port these models as you please, as long as proper credit is provided, and your name isn't TheWubDoctor.
GTAcity RP - Stuff #5
por 76561197984232597
Copyright 2019 - GTAcity RP Ce contenu est interdit de publication sur Steam, sauf par le compte Steam : http://steamcommunity.com/id/pb_mika32 Created by Mika32
BluR's Karambit Pack
por 76561198045467232
Only 2 Karambits. Original Credit: http://css.gamebanana.com/skins/140593
V-Max Gun SWEP
por 76561198105726309
"It's like a bouncy Nomad" About V-Max Gun is an energy weapon shooting a plasma-like, physics projectiles. Secondary attack fires an energy field ball. The ammo regenerates itself while not firing. How to use To use the weapon go to Weapons > Frasiu R&D. To switch gun colors Reload the weapon. WARNING! This gun can break and unweld props, please use with caution, as with any high energy, experimental weaponry!
gm_fever_dream_remastered
por 76561198261880350
I decided that this map needs a remaster because it was my first ever project and I wasn’t as good at hammer editor then like I’m now…I made it as a new map because I want to keep the OG one untouched :P. SUPPORT : ✴✷ 🎀 𝒯𝑅𝒜𝒟𝐸 𝐿𝐼𝒩𝒦 🎀 ✷✴ ✴✷ 🎀 𝒫𝒜𝒯𝑅𝐸𝒪𝒩 🎀 ✷✴ NEW FEATURES : - Better lighting - More details/props - New Textures - Soundscapes and ambience added - New skybox - Improved AI nodes and Navmesh - Big outdoor area now detailed - One more connection added - many bug fixes - Improved water - Better reflections - More optimized - New secret area in attic :) And many little things redesigned This map is built like something you saw in your dreams. Best working NPC's are Nextbots and the whole map is looped...they will follow you. Many shortcuts where you can get away from nextbots. All custom content is packed. Ideal settings for brightness on this map are 2.1 and HDR on full. Most textures and models are from Valve games. Some sounds are from Amnesia TDD Tags : liminal garage storage underground indoor subway water hdr ai nodes cubemaps navmesh nextbot attic fever dream nightmare scary water
Pripyat Square
por 76561197983239973
This was my third Pripyat project map, made in the summer of 2012. Decided to reupload it on the workshop to show how my first Workshop upload came to be. Just a project I cooked up when I was looking out the window during history class... It's a pretty basic NPC killing/deathmatch sniper map set in Pripyat, Ukraine, in an abandoned school building. You got plenty of ammo boxes at your disposal and a nice view of a square in Pripyat. The area is fenced off for the sake of me not having to create entire city blocks, but I've covered that up with something more logical: There's a lot of deadly radation past the fences. This map isn't noded, as my mapping expertise was lacking too much for me to pay attention to such a detail.
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