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Mods y plugins para tModLoader
Este catálogo incluye 14.000+ proyectos de tModLoader procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Linked Souls
por 76561199224340093
Stupid thing I made to make multiplayer boss fights not cheesable. If someone dies during a boss fight, everyone alive will get instantly killed. Can also be toggled to be active at all times. Developed By Mcboo
Timed Combat Text
por 76561198027702663
Every second one combat text will be created per NPC showing how much damage it has taken in that second. In multiplayer you will not see other players combat texts, helps keep thing tidy in my opinion. If anything manually creates combat text they'll still show up however. Developed By marvin
[1.4.4] Door Lock
por 76561198983211065
Door Lock by Nil256 ---------------------------------------- This mod has only 1 item, Door Lock. Door Lock can lock closed Lihzahrd Door. Door Lock can be obtained by dropping the Temple Key into the Shimmer. Note: Door Lock is not available in the world before defeating Plantera. ---------------------------------------- Developed By Nil256
Kraidium
por 76561198410351906
Kraidium is intended to add new content to where ever is seen fit for a potentially new experience. Development of this mod will be quite slow because of it being developed solo. Currently added content: - 23 New Items - 16 New weapons - 2 New accessories - 1 New Armor set - 2 New enemies - 1 New boss Developed By Littllehummel01
Rons Mod
por 76561198962967480
Rons Mod adds monobloc chair and more Developed By Voider32
Angry Birds in Terraria
por 76561199100927484
Angry Birds Mod is a Mod that adds Angry Birds stuff into Terraria and what do you mean If you really want to let me just to make Swords bows and Many more of that and sure then The Mod Will be in the future so what do you mean these Angry Birds In Terraria 1.0 1.1 Coming Soon 1.2 Very Coming Soon And that means It would be added weapons Bosses pigs as enemies NPC Birds and the final boss the King pig and Many many more of that these stuff should be added pigs as A Boss fight and enemy pigs sure then what ever
Daybreak DamageTracker
por 76561199031034882
Daybreak DamageTracker A server-configurable Boss damage tracker designed for multiplayer. Result Summary When a Boss encounter ends, a results panel opens automatically by default and shows: - Boss name and portrait - Victory, defeat, or disengagement status - Total team damage - Damage dealt to the Boss's main body - Fight duration - Player rankings and damage percentages - A personal damage source tree visible only to you - Weapon/accessory totals, direct weapon damage, and projectile damage - Attributable damage over time and related debuffs - Unattributed damage over time or server-side damage “Total team damage” may include reliably linked segments, shields, and associated targets, while “main-body damage” only counts parts configured as the Boss's main body. Multiple Bosses are tracked independently and finalized as soon as each encounter ends. Associated targets are linked by specific NPC instance. Unrelated NPCs of the same type and independent Bosses are not included. Damage over Time Attribution depends on how Terraria/tModLoader and other mods apply damage. Some edge cases are still being improved. Damage over time is counted from the actual life removed by the server. Vanilla effects with a confirmed source player count toward that player's ranking and personal source tree. Precisely attributable vanilla effects: Poisoned, On Fire!, Cursed Inferno, Frostburn, Venom, Shadowflame, Hellfire, Frostbite, Soul Drain Precisely attributable vanilla projectile effects: Bone Javelin, Tentacle Spike, Blood Butcherer, Daybreak, Stardust Cell Modded damage over time depends on its implementation: - Supported vanilla debuffs can be attributed when the source player is known. - Standard damage-over-time updates with no confirmed source still count and appear as “Unattributed DoT / Server Damage”. - Direct NPC life changes that bypass normal updates cannot currently be captured safely in a general way. When multiple effects are active, total life loss remains accurate and is distributed using vanilla life-regeneration weighting. Multiplayer and Privacy The server and all clients must use the same mod version. Mixed versions are not supported. The server controls visible fields, compact row count, and who receives results. Clients can only change: - Whether results open automatically - Automatic panel duration - Local history size from 1–10 encounters - Dark panel background opacity Client settings cannot reveal server-disabled content or expand permissions. Team rankings may be public, but detailed damage source trees are only visible to their corresponding players. Boss and Mod Compatibility Supports vanilla Bosses and uses Boss Checklist to support modded Bosses where possible. Boss Checklist is optional, not a required dependency. Boss names follow each client's language setting whenever possible. Boss Checklist entries for Calamity 2.2.1 and 2.2.4 have been reviewed, but future internal changes may require updates. Bosses with unusual phase transitions, long scripted sequences, NPC-less intermissions, sequential battles, or unconventional NPC structures may require server-side overrides. Viewing, History, and Interaction Each source shows a server-defined number of projectiles by default. You can expand hidden projectiles, collapse sources, and reveal additional damage sources. Large results stay within the game viewport. Hover and use the mouse wheel to scroll; the scroll position appears on the right, while the close button remains fixed in the upper-right corner. Automatic panels can be closed early and disappear after the locally configured duration. Clicking, expanding, or scrolling restarts the timer. Panels opened with /dt remain until manually closed. Recent records use relative numbering: - /dt: Latest encounter - /dt1: Previous encounter - /dt2 to /dt9: Earlier records - /dt list: Show current history mapping - /dt close: Close the panel If another Boss ends while a result is open, it is appended below in the same scrollable panel. Chat only shows “Boss Name | Result Status | View Command”, and results from the same small batch share one final history mapping. Known Limitations - Tracks damage accepted by the server, but is not an anti-cheat system. - Targets that cannot be reliably linked to a Boss are not guessed or counted twice. - Unknown server-side effects remain unattributed. - Dynamic associated targets without a standard parent spawn source may not be safely linked. - Special phase transitions or final forms may require server-side overrides. - Compatibility with every custom damage system and Boss lifecycle cannot be guaranteed. Future Plans - Optional final-hit player and damage source records - More optional statistics without harming privacy or performance - Client-side ordering of authorized content, while the server controls availability - Improved layout, browsing, filtering, and readability for long results Open Source and Feedback Since version 0.1.7, source code and project documentation are licensed under GNU GPLv3 only (SPDX: GPL-3.0-only): GitHub / Daybreak-DamageTracker Publicly distributed modifications of a GPL version must also use GPLv3 and provide corresponding source code. Older versions keep their bundled licenses. Icons and Steam Workshop images are not covered by the GPL. This mod is mainly developed for personal use and has no fixed update schedule. Feedback should include the Boss/Mod name, version, single-player or multiplayer environment, reproduction steps, and screenshots. Compatibility with every special implementation or timely fixes cannot be guaranteed. References and Acknowledgements Daybreak DamageTracker is an independent implementation inspired by public features, APIs, and examples from: - Jese&Beta's Damage Calc / KiSpaceDamageCalc - tModLoader ExampleMod - Boss Checklist - DPSExtreme - ImproveGame Thanks to all projects listed above. Developed By Daybreak
Turn-Based Terraria
por 76561198035711234
I heard you like slow, torturous playthroughs, so I made Terraria into a turn-based game. Each turn, you can either move, use an item, or grapple, which builds up a time deficit. Then, enemies get to act for that length of time. Press a directional key to move 3-9 tiles in the chosen direction, destroying any tiles in the way and placing platforms as necessary. (IMPORTANT: This means you may not be able to move if you don't have platforms!) These movements conform to a grid, so if you move through the same area again later, you'll reuse the same tunnels and platforms. This is important because destroying or placing tiles inflates your time deficit. You can reduce the impact with a better pickaxe and/or a Builder Potion. Using an item works exactly as it does in vanilla, with the addition that swinging a melee weapon or bug net teleports you to the nearest target in the direction you're aiming, and using a tool instantly destroys the first tile you select. This mod is compatible with items, enemies, and tiles from other mods as well as mods that change the tick rate or player hitbox size. However, hotkeys from other mods are not affected by the turn system and can be activated when it's not your turn. Some changes to be aware of: - Buffs, DoT, regen, minions, player immunity frames, the time of day, plant growth, wiring, and enemy spawns only tick during the enemy action. Other time-based occurrences from other mods may not be affected. - Hermes Boots and other movement speed bonuses work, but vertical movement, dashes, and minecarts are useless. - Yoyos and other weapons that require holding the input are useless. - Your defense stat has diminishing returns. - The Mount, Quick Heal, Quick Mana, and Quick Buff hotkeys can be used without ending your turn. - Your block placement, tool, and item pickup ranges are increased. - Fishing serves as an escape from the normal pace of the game... which is to say, everything moves at full speed. It's a great way to pass the time. So is sleeping. - Bosses (and other durable enemies) have less life, but you'll still need every trick in the book to beat Expert Mode bosses. Icon art from Slay the Spire. Only enabled in singleplayer.
Scope Toggle Hotkey
por 76561198144057959
Adds a hotkey for enabling/disabling the Scope zoom effect on right click. Developed By Orcao
Bound NPCs Emit Sound
por 76561198195618006
Bound NPCs Emit Sound It's kind of all there in the title, if the npc has a bound state then they will make a sound and a little message will appear if you are close enough. Also, by default since the sound engine plays sounds directionally, if the npc were to be on the left side of your screen then you will hear them from the left and vice versa. That's all, thank you for considering playing with my mod! Developed By Seshua
SpiritofFrost
por 76561199145943268
This sword is forged specifically for the leaders of cold regions, and the polar spirit that has been trapped for so long is becoming restless. Developed By fish
Arena Furniture Buff Potions
por 76561198041215344
Arena Furniture Buff Potions: Adds craftable potions that grant buffs normally provided by the following arena furniture: Campfires, Heart Lanterns, Bast Statues, Honey, Star in a Bottle, and Sunflowers. Note: These potions do not stack with the buffs provided by their respective furniture and will override them when active. You can use Jacklz's Loot Editor to add these potions to your world's loot pool if desired! Potion Recipes: Campfire Potion = Regeneration Potion + 10 Wood + 5 Torches Heart Lantern Potion = Regeneration Potion + Healing Potion + Ruby Sunflower Potion = Swiftness Potion + Daybloom + Fertilizer Bast Statue Potion = Ironskin Potion + Ruby + 3 Gold or Platinum Bars Honey Potion = Regeneration Potion + Bottled Honey Star in a Bottle Potion = Mana Regeneration Potion + Bottle + Fallen Star Developed By Logan_Core
Shoomimi Set
por 76561198114149581
I made a little mod to add in some Shoomimi related vanity stuff into Terraria! It currently has 1 pet and 1 vanity set. Let me know if you like it! - Scratch389 Developed By Scratch389
Bombs Cant Destroy Ebonstone
por 76561199126349464
Makes it to where Bombs cannot destroy Ebonstone or Crimstone until Hardmode, forcing you to kill another boss to get the Dryad and use Purification Powder on it. This allows for Pre-Hardmode progression to be slightly more linear and makes the Purification powder more useful. Also prevents Shadow Orbs and Crimson Hearts from being destroyed by bombs until conditions for Dryad moving in have been met. This is mainly necessary for Crimson Hearts, as their walls are not nearly as thick as those of Shadow Orbs. Also comes with config option to make the blocks explodable after one of the evil bosses is killed instead of at the start of hardmode. See Also: Give Evil Ores Respect (not by me) https://steamcommunity.com/sharedfiles/filedetails/?id=3180902644&searchtext=%22bone%22 Developed By Pointy Orb
QuinnTheCat's Vanity Set
por 76561198240685492
Adds a furry vanity set of Quinn. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: quinnthelabcat on Discord. Developed By Hex
Star Wars
por 76561199101408000
Modify this file with a description of your mod. Developed By JonahBug2012
You are a Creeper
por 76561198928465567
Terraria but you are a creeper. Your character will explode upon taking any kind of damage, damaging tiles and entities around you. Github Repository of this mod: https://github.com/Henry1887/ExplosiveIdeaMod/ This Mod was commissioned by YoboPlays Developed By Henry1887
zeff moD
por 76561199475982279
! WIP ! i have no idea where im going with this one. ----- Developed By author
[1.4.4] Sands Weapons
por 76561198810867453
this is a collection of unbalnced weapons that i made to practice modding Developed By Sand
Red's quaity of life
por 76561198315249656
A QOL mod that adds some usefull items (Currently WIP) Currently adds: - 1 new item
Swords and Stuff 1.4
por 76561198798493999
Swords and Stuff 1.4 is a mod that has, well, swords and stuff! This is our first ever mod so please be patient with us as we dip our toes in this new experience. This mod includes: 1 NPC 4 Swords 2 Equipment Items And more! We will be adding to this mod frequently so please be sure to check it out! Thank you! Mod created by Horizon Games UselessProfessional - Currently everything
Ash Baby
por 76561198218768389
Replaces gravestones from explosions with the ash baby. Does not currently display a custom death message but it does spawn my custom tombstone. Developed By Doctor_MooDM
灾厄虚荣汉化补充
por 76561199523005192
灾厄虚荣更新了一点新玩意,但是汉化到目前为止还没更新,我就用Deepseek把更新的东西补充了一下汉化,暂时放到创意工坊吧,等虚荣汉化更新了我就删了,毕竟ai翻的总归比不上人家的精翻,要是虚荣汉化更新了我没删那八成是我又有一段时间没玩泰拉了,可以评论区提醒我一下,感谢。另外人家汉化组让我删我也会删的(看到的话)。 Developed By 是梦终空
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