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Mods y plugins para tModLoader
Este catálogo incluye 14.000+ proyectos de tModLoader procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Меч
por 76561199075734100
Меч is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Block's Leveling Mod - Russian Translation
por 76561199816544163
Русификатор Данный мод полностью переводит Block's Leveling Mod на русский язык. Перед игрой прочтите описание мода снизу, чтобы понять как в него играть. Приятной игры. Block's Leveling Mod Block's Leveling Mod добавляет оружию механику прокачки, позволяя использовать его дольше, если вы усердно сражаетесь им, повышая его уровень. В основе этой системы лежит механика из Example Mod (спасибо Andro951!), но со всесторонней переработкой для полноценной, сбалансированной и отполированной реализации. Начало работы с прокачкой оружия (ОБЯЗАТЕЛЬНО К ПРОЧТЕНИЮ!): Повышение уровня оружия - разумеется, главная механика этого мода. Вот краткое руководство для начала: - По умолчанию оружие не может повышать уровень; механику необходимо активировать предметами - рунами опыта, используя «Кузню рун опыта» - Сперва создайте «Кузню рун опыта» из печи и 3 упавших звёзд - Затем поставьте кузню и создайте в ней «Дремлющую руну опыта» из 5 каменных блоков и 1 самоцвета (любого) - Дремлющие руны опыта бесполезны сами по себе; они - базовый ингредиент для крафта других рун опыта - Используйте Гида или мод Recipe Browser, чтобы увидеть рецепты действующих рун опыта - Редкость оружия (до перековки) определяет, какие руны опыта с ним работают; убедитесь, что создали подходящую для вашего оружия руну! - Когда у вас есть оружие и подходящая руна, нажмите ПКМ по кузне рун опыта, чтобы открыть её интерфейс - Поместите оружие и руну в соответствующие слоты интерфейса кузни и нажмите кнопку «Применить»! - Если всё сделано верно, руна израсходуется, и ваше оружие сможет получать опыт и уровни. В противном случае подсказка кнопки «Применить» укажет на ошибку Другие возможности: Подробнее о многих перечисленных ниже функциях - в закреплённом обсуждении Detailed List of Features! - Сферы опыта, дающие бонусный опыт оружию или игрокам - Повышение уровня игрока с опциональным усилением урона и сопротивления урону - Престиж - сброс уровня оружия или игрока для ещё большей мощи - Масштабирование врагов; опциональная функция, повышающая здоровье и защиту врагов по мере прохождения - Медали; ещё одна опциональная механика динамического лимита уровня, который необходимо повышать с прогрессом - Звуковое и текстовое оповещение при повышении уровня - Подсказки с отображением опыта, уровня и силы оружия - Множество настроек с (чрезмерно) подробными описаниями для тонкой настройки баланса - Кросс-мод совместимость с другим моим модом: «Weapon Augments» - Опциональное дополнение, добавляющее уникальное оружие с системой прокачки: «Heroic Weapons» - И многое другое! Developed By Arick
Hazel's Mod
por 76561198297198236
HEY ME ALIVE, ME REMBER THIS MOD IS REAL AND ME ADD STUFF SORRYYYYYYY A mod to add stuff that my girlfriend and I wanted for our playthrough. 0.2: -Added 5 new music tracks and music boxes. -Added a new underground biome with 3 new materials. -Added a new armour set. -Added 5 new enemy NPCs, 4 in that biome & 1 in space. The code to implement the music replacements was taken from the Vanilla Calamity Music Mod so full credit for it goes to the Calamity Team Music and sprites were created and owned by Hazel (AutumnKittyGirl), and can be used in non-commercial projects provided we are notified of its use and are fully and clearly credited. Compatible with GabeHasWon's Music Display mod. Homepage: https://autumnhazelraison.neocities.org/hazel-mod-index The soundtrack is available at https://www.youtube.com/@AutumnKittyGirl Developed By AutumnKittyGirl
Decraft Beams
por 76561199210885123
Imagine crafting beams and finding out they look lmao!!! Anyways, you can undo that with this mod, as it allows you to craft any type of vanilla beam back to it's original material (e.g.: wooden beam -> wood) using the sawmill! Have fun uncrafting, decrafting, whatever-it's-called-ing some beams! Developed By Alex2739
Fargo旧版贴图替换
por 76561199053054060
修改了fargo魂石的贴图 将戴薇安圣物的贴图修改成了1.6版本的贴图 将石巨人的贴图修改成1.6版本贴图 Developed By 沙雕热狗
ShimmerBullets
por 76561199013189194
Ever want to send your friends, foes, and enemies to the backrooms? This mod will let you do just that. Toss an empty bullet into some shimmer to make shimmer bullets. Then shoot something and find out. They also bounce so watch out and don't hit yourself, or enjoy falling into the ground. New debuff, Clipping. Disable collision for npc's. Applys Shimmer to players every tick. Developed By Squash
Boss Butcherer
por 76561199203155373
Boss Butcher is a mod that adds an item called "The Butcherer" It does 10 million damage, and can one shot any vanilla boss or enemy, even the dungeon gaurdian. It's mainly for building and testing but it is craftable through normal gameplay. It takes 10000 Luminite bars, 3 Zeniths, and 2 Terraprismas. Do what you will with this power. Developed By Always Open Utopia
rainbow_world
por 76561199249169785
rainbow_world is a pretty cool mod, it does...this. Modify this file with a description of your mod.
the b
por 76561199071762802
the d version 0.5 adds: (fixed) Star Sphere Lemon Mint That restores 500 health Ice Cube That restores 1 health version 0.4 adds: Cheese Quesadilla That restores 15000 health.
Ascendancy
por 76561198292577383
Ascendancy is a progression overhaul focused on growth over time. You begin with reduced baseline power (negative scaling at low levels), then earn your way back to vanilla strength and beyond through skill leveling. World Threat System: - Tracks overall player progression (combat levels, endurance, and boss progress). - Raises world pressure as threat increases: stronger nights, higher elite/special spawn chances, biome mutations, and Restless Wilds surges. - Includes World Threat pressure, World Response memory, and elite enemy variants; Nemesis remains experimental and dormant for 0.60. Balance and features are still actively being tuned. Developed By Xenumbri
Everyone as One Player
por 76561198215596955
Ever seen those minecraft mods where everyone works together to control one singular player? Yeah, this isn't that. It would be theoretically possible to hook into the controls, remove each other player's character, and focus on one main character. This doesn't exactly work well, though. How would you divide up the controls? Placing and attacking are the same button, and movement is already hard enough. So what I've done is made it so that one main player gets movement control, and each other player is free to mess around with inventory and placing and attacking. All other players' positions, velocities, inventories, armor, accessories, dyes, loadouts, hp/mana values, and consumed life crystals/fruit and mana crystals are synced to the main player's. Additionally, there is an optional config to sync buffs as well. WARNING: Since it syncs inventories, items WILL be replaced. I recommend starting a new character. Only the main player has collision. Only the main player can pickup items. Due to how syncing works, the following items are disabled for non-main players: - Life Crystals, Life Fruits, Mana Crystals - Potions (items that give potion sickness) - Buffs (if buff sync is enabled) Currently, the main player swaps every minute (3600 ticks divided by 60). The order is dependent on ordinal compareTo (basically, earlier in the alphabet goes first). The one exception is the last player to join, who gets placed last in the order. When players join or leave, the main player/player swapping is synced. Here's some more detail on the creative process: I first started syncing which player is the main player. I had to make it deterministic for performance reasons (you would not like it if it synced every frame), so it only gets set when players join/leave. The sorting is just C#'s ordinal compareTo for each player's name. It just has to be consistent between each client. Then I messed around with position/velocity, and control disabling. It was relatively simple. Since these things are automatically synced by terraria by default, I just had to set them to the main player's. Here's where my issues started. I wanted to find a way to mirror without completely replacing your inventory. I went with hooking into the Draw method, which would replicate the main player's inventory, and hooking into the item slot onclick methods. I had to do some weird dancing between client and server and main focus client to send client clicks to the main client's computer to simulate those same clicks, otherwise it wouldn't sync properly. It was a whole mess. Later I tested out setting the inventory to the main player's inventory and found that it worked flawlessly, so I gave up with this and simply used that method instead. What I could do to solve the inventory replacement issue is to save a snapshot upon joining the world, then loading it upon leaving the world. That's for future me to implement, if I ever do.
20 Grave Boulders Death
por 76561198385745042
Have you ever wanted 20 gravestone boulders to drop on death? Me neither, but here's a mod that does exactly that. Yes it's annoying. Developed By hoopie
Player_kills
por 76561199433376898
Modify this file with a description of your mod. Developed By 汉堡
Eternal
por 76561199122947629
welcome to eternal Eternal is a content mod made by a small development team for fun Eternal adds content and possibly in the future Quality Of Life changes Developed By TheMcTeam
How to kill Cryogen(real)(but really just op stuff)
por 76561199549000736
How to kill Cryogen(real) is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Louvreratana
Nerd Swords
por 76561198891723949
Nerd Swords is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Food Mod
por 76561199119127154
Food Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Projectile Clarity
por 76561199026508421
A lightweight client-side mod that makes chaotic fights easier to read: teammates' projectiles are dimmed so hostile enemy and boss projectiles stand out clearly. Fully configurable opacity via the in-game Mod Config. Works generically across modded content (tested with Calamity) without hard-coding specific projectile IDs. Developed By Zach
Extra World Sizes Compat
por 76561198845209561
A mod that makes mods such as: Ancients Awakened Classic and Dragonlens compatible with the mod Extra World Sizes More compat will come later. Developed By The Knight
miners gnome
por 76561199706090314
miners gnome is a custom race mod. Made with MrPlague's Authentic Races. Developed By ALeX
纽带 -Nexus-
por 76561199042357079
这是一个非常初期非常简陋粗糙的小模组,内容上受《奈克瑟斯》的影响,但是很多设计仍然没有实现。 自己仍然在学习阶段,会保持一定的更新频率。 包含9个物品,其中2个饰品,1把武器,1个食物,1个未实现的召唤物以及3个说明。 还包含4种敌怪,1个城镇NPC。 目前贴图比较粗糙,而且可能存在一些未发现的BUG,很长一段时间可能都不会支持多人游戏。 后续的更新会先完善NPC和一些设计理念,并添加一些新的物品。 --- This is a very early, rough and simple mod, inspired by "Ultraman Nexus" but many designs are still unimplemented. I'm still in the learning stage and will maintain a certain update frequency. Includes 9 items: 2 accessories, 1 weapon, 1 food, 1 unimplemented summon item, and 3 notes. Also includes 4 types of enemies and 1 town NPC. Currently the textures are rough and there may be undiscovered bugs. Multiplayer support may not be available for a long time. Future updates will first improve NPCs and some design concepts, and add some new items. Developed By MikuMiV
SaveSpawn
por 76561198001623520
Saves where you were on logout or disconnect and spawns you at that location upon rejoining. Developed By Bob
Keepers Of The Realm
por 76561199135001031
Keepers Of The Realm is a mod that adds: Many New Weapons Many New Armor Sets Many New Bosses Many New Drops From Enemies And much more Developed By Aiden
[1.4.3-1.4.4] All NPCs Shoot Laser to You
por 76561198983211065
All NPCs Shoot Laser to You by Nil256 ---------------------------------------- Literally, all NPCs become to shoot a laser to a player. The damage, speed, and shot interval of the laser is customizable from the config. ---------------------------------------- Developed By Nil256
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