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Mods y plugins para tModLoader
Este catálogo incluye 14.000+ proyectos de tModLoader procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Pizza Pack
por 76561199665871556
New 10 Pizza's for Five Night's at Freddy's (Scott Cawthon) universe Pre-Boss Classic Pizza Decent Pizza Good Pizza Delicious Pizza Pre-Skeletron Nightmare Pizza Phantom Pizza Burnt Pizza Pre-Mech Boss Funtime Pizza Pre-Plantera Glitch Pizza Pre-Golem Golden Pizza Developed By Pixfool
MapleStory Terraria
por 76561198811338890
MapleStory Terraria Ever wanted Terraria boss fights to feel like MapleStory bossing? Now bosses hit harder, have more HP, and you only have one life... but you gain accessories that capture the feel of MapleStory classes. Features - Mihile – Royal Guard parry, invulnerability - Demon Avenger – Demon Frenzy, lifesteal, and you'll probably die in one hit - Dark Knight – Spear mastery, Final Pact / Half Pact revival - Battle Mage – Summoner boost, teleport, and aura support - Fire Poison Mage – DoT synergy (except Shadowflame/bleed), Poison Mist & DoT punisher - Night Lord – Burst identity with Star Barrage - Cadena – Weapon swap feel, attacks cause dashes Recipe" Give the Guide a Tombstone to learn the recipes. All accessories can be crafted from the start. Notes If you main a class and have ideas, let me know =D If the above is not accurate for your class, or if it's not balanced properly, let me know too. Credits Author: NexonPlsDunDMCA Developed By NexonPlsDunDMCA
LeagueMod
por 76561199101801572
This is league mod! Added several items from league of legends as an homage such as Blade of the Ruined King Rocketbelt Quicksilver Sash and more! Developed By ClutchAndnotpro
Hardmode Throwables
por 76561198024461823
Mainly introduces hardmode versions of pre-hardmode consumable thrown items for which there were no equivalents. There is a config option to change all of these from ranged to throwing damage for if you have a mod that brings that class back (excludes all Shard Dynamite variants and High-Explosive Bunny as they are typeless). This mod also has a (togglable) feature that assigns pickaxe power stats to mining explosives (including rockets) and treats them mostly* the same way as pickaxes in terms of what they can mine. Items Further item details can be found in a discussion thread x7 Cursed Cocktail (early hardmode molotov cocktail): x7 Ale x7 Gel x1 Silk x1 Cursed Flame OR x7 Molotov Cocktail x6 Gel x1 Cursed Flame - Inflicts Cursed Inferno over a much wider area and for much longer, but direct damage is not that much higher - Effective at clearing, and keeping clear, large groups of weaker enemies x50 Concentrated Ichor Throwing Knife (early hardmode throwing knife): x50 Throwing Knife x1 Ichor - Inflicts Concentrated Ichor - Concentrated Ichor is more potent than Ichor, but does not stack with it and has a much shorter duration - The duration is increased somewhat by any player damage and crit bonuses that can affect ranged/throwing weapons - Same range and throw arc as the Poisoned Throwing Knife so as to make it require getting somewhat close to enemies. Pairs well with shotguns - High damage per hit and and a heavy defense reduction debuff makes this effective against tough single targets x25 High-Potency Grenade (early hardmode grenade): x5 Explosive Powder x1 Flarefin Koi - 3 second fuse time - Same velocity and throw arc as the Bouncy Grenade - Can be made sticky or bouncy - Sticky variant has a 10 second fuse time - Bouncy variant has a 6 second fuse time and deals slightly more damage x1 High-Explosive Bunny (hardmode explosive bunny): x1 Bunny x3 High-Potency Grenade - Will chase nearby enemies, same as the Explosive Bunny - Very high damage, but still does not benefit from any damage multipliers - Requires caution to use; they can only be released at one's feet, unlike other critters, and can deal enough self-damage to one-shot nearly any player x90 Alicorn Javelin (early hardmode javelin): x1 Unicorn Horn x9 Pearlwood - Slightly slows stuck enemies x60 Venom Javelin (late hardmode javelin): x1 Vial of Venom x2 Spider Fang - Inflicts Acid Venom x150 Phantom Shuriken (late hardmode shuriken): x150 Shuriken x1 Ectoplasm - Can penetrate both blocks and many enemies, but both come out of a limited piercing budget per Shuriken. The more enemies pierced, the less time it can penetrate blocks and vice versa x5 Pixie Trap (early hardmode spiky ball): x5 Spiky Ball x1 Pixie Dust - Coated in pixie dust that slows nearby enemies - Utility weapon to delay ground bound enemies x7 Proximity Protector (late hardmode spiky ball): x2 Martian Conduit Plating x1 Nanites - Spreads nanites to Confuse nearby enemies - Utility weapon to repel ground bound enemies x5 Unconventional Flying Detonator (late hardmode floating mine): x1 Martian Conduit Plating x2 Explosive Powder x1 Soul of Flight - Thrown and hovers like a Fairy Glowstick, then explodes after a short delay if an enemy is nearby. Cannot detonate until after it has centered itself in the air - High damage but requires prediction as well as careful footwork on the part of the player as it can deal self-damage x5 Shard Dynamite (early hardmode mining explosive): x1 Explosive Powder x1 Crystal Shard OR x1 Bundled Shard Dynamite - Can be made sticky or bouncy - Long throw arc - 2 second fuse time (from Bombs' 3) - Radius between Bombs and Dynamite - 140% pickaxe power x1 Bundled Shard Dynamite (early hardmode mining explosive): x5 Shard Dynamite - Can be made sticky or bouncy - Short throw arc - 4.2 second fuse time - Much larger radius than Dynamite - 140% pickaxe power Mining Explosives While its config option is enabled, Mining explosives will have pickaxe power and what they can mine is determined nearly the same way as pickaxes Exceptions: - Meteorite, Hellstone, and Thorium's Aquaite normally cannot be mined with explosives in prehardmode. Here, they are instead resistant to explosives and so require twice the pickaxe power to be mined by them (100% for Meteorite, 130% for Hellstone and Aquaite). This prevents them from being mined by prehardmode explosives, instead of all explosives while in prehardmode - As in vanilla, Spikes and Wooden Spikes in For The Worthy worlds are immune to explosives Mining explosive pickaxe power is as follows: - Bombs, Dynamite, Bomb Fish, Scarab Bombs, Explosives and any unmentioned vanilla or modded explosions: 90% pickaxe power - Shard Dynamite: 140% pickaxe power - Rocket II: 180% pickaxe power - Rocket IV: 200% pickaxe power - Mini Nuke II: 205% pickaxe power - Cluster Rocket II: 230% pickaxe power - Celebration Mk2 with any terrain destroying rocket: 230% pickaxe power - Mining explosives from vanilla and this mod will list their pickaxe power and radius in their tooltip Other - Allowed decrafting for Explosive Bunny and High-Explosive Bunny instead of them transforming into Faelings. This allows them to be recycled into another item rescued - Introduced recipes for making items un-sticky or un-bouncy at the Solidifier Introduced recipes to salvage Explosive Powder out of pre-hardmode explosives: - Can be done in hardmode at a Bottle or Alchemy Table - This allows for them to be recycled into hardmode explosives albeit with some loss 25 to 1 Grenade to Explosive Powder ratio 7 to 1 Bomb to Explosive Powder ratio 1 to 1 Dynamite to Explosive Powder ratio More information is available in additional discussion threads: - Item Details - Mod Calls Developed By Everfar
Rahkshi Pursuer Vanity Set
por 76561198240685492
Adds a furry vanity set of Rahkshi. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: FrenziedCarrion. Developed By Hex
Unified Inventory
por 76561198142825960
Unified Inventory is a multiplayer mod that enables team-based shared inventories in Terraria. Watch out for lava. Developed By War-Nugget
Skittle's Cool Mod
por 76561198089573929
mod i think made by skittle https://www.youtube.com/@skititietieiteite hoping to add a Mod of Redemption style gameplay adding lots of biomes, subbiomes, water biomes, bosses, enemys, even events!!! might add a whole new difficulty! (simularly to infernum) Developed By
Octoshark
por 76561198301671032
A simple mod that adds a an upgraded megashark that shoots 8 bullets at a time. Developed By Profile
Gigachad Skill Mod
por 76561198067240658
THIS MOD WILL IMPROVE YOUR SKILLS... USE A KEYBIND TO ENABLE AIM ASSIST IN HARDMODE YOU CAN SWAP BETWEEN 2 LEVELS OF AIM ASSIST A TRUE GIGACHAD DOESN'T WASTE TIME AIMING, REMEMBER THAT. NOTE: Bugs are possible. Beware of using freaky mage weapons... In the future I will be making the algorithm smarter to account for gravity and/or enemy movement (Because a gigachad shouldn't have a bad aim assist) MULTIPLAYER should work perfectly fine. Let me know if it doesn't. Config options will come in the next update. Developed By Prolikon
Dante's Vanity Set
por 76561199436776067
My first time making the mod on tmodloader and birthday present for my Friend <3 ;3 Developed By NoahMonsterr
Gatcha Terraria
por 76561198246735756
real and relatable icon **WARNING** - this mod is _potentially_ **DESTRUCTIVE** on other worlds. if you plan on playing this mod, please make a new world & player. (this is because when rolling a new item, all of your current weapons get deleted) ---------- this mod adds a new npc called the "Retired Weaponsmith" he is VERY annoying he stole all of the weapons in the world, making every weapon unobtainable. instead, you need to get your weapons from him. each time you spin a new item from him, you get a random weapon, based on your progression ingame but each time the price goes up, and up, until you have to pay 5 platinum for a copper shortsword. there are ways to mitigate his prices, or get a better deal, or get the weapons you want, but it makes the game a LOT harder. good luck :) **NOTE** - we are not responsible for any trauma, emotional damage, potential ptsd and/or depression this mod may give you. we advise you play this mod at your own risk. we do not recommend this mod for the faint hearted. we do not endorse any of the Retired Weaponsmith's motives. we do not hold accountabilty for any of the Retired Weaponsmith's actions. any physical or emotional harassment you may encounter throughout playing this mod will be regarded as being unresponsible from not properly reading the description of this mod. thank you for reading and accepting the possible consequences. in all seriousness, this mod is specifically designed to make you want to kill yourself. it will be very annoying. ---------- source code & patch notes: https://github.com/deadfry42/gatchaterraria Developed By deadfry42
A slightly imbalanced mod
por 76561198031261465
Overpowered as hell 4 weapons 3 armor sets 1 potion 1 accessory 1 material 1 set of nuts communism thats all I can be bothered to do for such a shitty beta mod what on earth have I done Developed By Mcmuggs
bossattempt2
por 76561199033773559
bossattempt2 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By flavi
SkillsMod POC
por 76561198220199032
SkillsMod POC is a pretty cool mod, it does...this. Modify this file with a description of your mod.
nerd
por 76561198241091852
I put nerd in your nerd Serves as a good example for overriding every image being drawn. Code here: https://github.com/steviegt6/nerd Join the Discord: https://discord.gg/Y8bvvqyFQw
cyanwolfcybr
por 76561199100330675
cyanwolfcybr is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Life Essences
por 76561198149424829
Steal the essences of your foes and forge extra weapons with their essence!
blade mod
por 76561199122712682
blade mod is a pretty cool mod, it adds literally 1 really unbalanced sword, theres no way to actually obtain it ingame so you would need to use heros mod or something similar to get it. The weapon itself is called "The sword"
Bestiary Progress Informer
por 76561199821596456
Ever kinda forget that the Bestiary exists? If youre like some of my friends, you forget about the bestiary quite often due to how small the button for it is. This mod helps to remind you to revisit the bestiary by notifying you when you reach milestones in the bestiary. 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100%! Original mod developed by MaxZet. Localization patch by HoleCat. Developed By MaxZet and Holecat
1.4.5 Musics
por 76561199400657038
Add the music from 1.4.5 into 1.4.4 Developed By 水间间
Insane SpawnRate
por 76561198847216224
A fun Skyblock generation mod that cranks up the difficulty by absurdly increasing the enemy spawn rate via the mod config! - Features & How to Use: Skyblock World Gen: Simply type skyblock into the world seed when creating a new world. The generation mimics the vanilla Terraria 1.4.5 Skyblock seed, but with a few custom tweaks! Insane Spawn Rates: Dive into the mod configurations to multiply enemy spawns and spawn limits up to 1000x! ⚠️ Disclaimer: This mod was slapped together on the fly in about 30–40 minutes. It might contain bugs, and I don't guarantee any future fixes or updates—it was created purely for fun for a crazy one-night playthrough! Developed By General_Truboebov
The Strongest
por 76561198103306354
This mod adds the Strongest Sorcerer. Made for Wiqqu by the femboy :3 Developed By Femboy
randomized player and mob speed
por 76561198138578935
A mod that makes it so each entity, both players and npc characters will have their movement speed randomized on a timer! Timer and min/max random speed can be adjusted via config. Developed By fastestnoob
Overencumbered Player
por 76561198928465567
This mod adds a new layer of challenge to Terraria by introducing a weight system for every item in the game. Inspired by RPGs like The Outer Worlds, where weight affects inventory management, this mod changes how players manage and handle their items. By default, items from other mods will have a generic weight value. However, I've exposed two methods that allow other mod creators to easily integrate custom weight values for their items: - Register custom item weights. (Can also be used for overwriting existing weight values) - Retrieve the weight of any item for use in your own game logic. Note: The weight values for many items were generated using AI, as manually defining weights for the ~5,455 vanilla items would be not be a great time. As a result, some weights may seem unusual. Additionally, stackable items tend to have lighter weights for balance. (Until i figure out how to draw a simple string to the screen i will have to use the chat to display the current inventory weight... Theres no documentation on how to just draw one single string to the string...) Developed By Henry1887
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