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Barotrauma Mods & Plugins

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Tidebreaker Arsenals

Tidebreaker Arsenals

par 76561199215596830

[h1]“Endure. Advance. Overcome.”[/h1] [hr][/hr] [h2]|| Tidebreaker Arsenals ||[/h2] is a cutting-edge weapons and Experimental Weapons Series development by some of the greatest weapons engineers and technology researcher in Atlas's Shipyards R&D Wings. Now available in select military vendors across Europa. [h3] Lists [/h3] [b] | ALB [Atlas. License. Built.] | [/b]: can only be brought at The Coalition Military, Armory Outpost, easy to find/used. [b] | ASFA [Atlas. Special. Force. Arsenals.] | [/b]: Special Weapons that can only be brought at The Coalition Military, Armory Outpost. Some required high weapon skill. Used by "The Knight" [b] | AEW [Atlas. Experimental. Weapons.] | [/b]: Craft only Weapons. very expensive yet powerful. [hr][/hr] [h2]|| Powerful Armors Set worn By Atlas's Shipyards Elite Forces ||[/h2] The Aether Knight and Phalanx Armor Sets. Will provide extreme protection against heavy injury, flame, Bullet, Etc. This also include Pelican Suit Cases for easily transportation. [hr][/hr] [h2]|| Last but not least. ||[/h2] [b]The Atlas Soda [Made with love, for all crews][/b] [Soda come with 3 different flavors] Red-Strawberry flavors Blue-Blueberry flavors Green-Green Apple flavors [hr][/hr] [h2]|| Credits ||[/h2] [Pulse Weapons sprite from Alien: Fireteams Elite ] [Soda original sprite and xml from Irradaven{More Artifacts (AOCS)} ] [Pulse Weapons xml by NecroTheGhost(Armat Rifle Family) ] [All content modifly by me ] || Chinese language version(中文版) [Upload by: 南风天气121 (Thank you again!)] https://steamcommunity.com/sharedfiles/filedetails/?id=3676125725 If you love my works! You can buy me a cup of Ko-Fi! (Or grab some free stuff in my store) https://ko-fi.com/chokya_vx

26,836 téléchargements Détails →
Crook

Crook

par 76561198081403161

This mod adds a new monster based on [url=https://barotraumagame.com/art-music/january-greetings/]an official barotrauma concept art of an unnamed creature that was never brought into the game[/url] [img]https://i.imgur.com/Upq7NW8.png[/img] This modded rendition of it, called the "Crook", is a neutral scavenger that infiltrates submarines. After entering a submarine, it will walk around looking for anything that it can eat. Players can feed it corpses of dead characters or pet food to satiate it and make it go away, making it leave behind a new modded material as a reward, "Crook Fur", that can be used to craft an unique item, "Crook Cape", which a player can wear (by using it like a medical item on themselves) to increase the amount of marks they get from all the missions they complete for some time. If left unfed for too long or attacked, the Crook will become aggressive. Players can choose to either kill it like they would any other monster, with only a small chance of looting Crook Fur from its inventory, or try feed it for a guaranteed reward- Or anything inbetween depending on the situation currently taking place when it decides to show up.

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Extended Upgrades

Extended Upgrades

par 76561198096048135

Supported languages: English, 简体中文 This mod adds 1 new upgrade for monitor and 4 for turret. Revived "Decrease Fabrication Skill Requirement" upgrade. With minor balance changes to vanilla upgrades. High-gain Sonar Array (from Meaningful Upgrades with decreased values) Increase the view range of sonar systems. Improved Electromagnetic Thruster Increase the momentum(20%/level) of projectiles fired with turrets to deal more damage(5%/level). Decrease random spread(20%/level) applied to the firing angle of the projectiles. Improved Autoloader (from Meaningful Upgrades with decreased values) Increase the fire rate of turrets. Improved Rotation Brake Increase the rotation deceleration of turrets for stablized aiming. Improved Rotation Accelerator Increase the rotation speed and acceleration of turrets. Reduce Turret Charge Time Reduce the charge time of chainguns and pulse lasers. Changes to vanilla upgrades: Slightly decreased price for some upgrades. "Quicker Guns" is replaced by "Turret Rotation Accelerator"。 "Engine Power" increase per level: 8% -> 10% "Enhanced Periscopes" increase per level:4% -> 5% "Enhanced Durability" for mechanical devices now affects doors and hatchs. Max level of engine and pump upgrade [table] [tr] [th]Tier\Class[/th] [th]Scout[/th] [th]Attack[/th] [th]Transport[/th] [/tr] [tr] [td]1[/td] [td]3[/td] [td]2[/td] [td]1[/td] [/tr] [tr] [td]2[/td] [td]4[/td] [td]3[/td] [td]2[/td] [/tr] [tr] [td]3[/td] [td]5[/td] [td]4[/td] [td]3[/td] [/tr] [/table] Max level of hull upgrade [table] [tr] [th]Tier\Class[/th] [th]Scout[/th] [th]Attack[/th] [th]Transport[/th] [/tr] [tr] [td]1[/td] [td]2[/td] [td]4[/td] [td]6[/td] [/tr] [tr] [td]2[/td] [td]4[/td] [td]6[/td] [td]8[/td] [/tr] [tr] [td]3[/td] [td]6[/td] [td]8[/td] [td]10[/td] [/tr] [/table] Special thanks to: Zyleand Sinner Sama

21,579 téléchargements Détails →
Disconnect Kill And Stun Remover

Disconnect Kill And Stun Remover

par 76561198067985351

[h1]This mod requires you to have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Lua For Barotrauma[/url] as the Server Executable.[/h1] Tired of people robbing your items or you loosing your character when the game decides to disconnect you from the game for no reason? This very simple mod disables the disconnect stun and kill timer, so you will stay alive and standing until you join again or someone decides to shoot you to death. [b]This mod is server-side only, so people joining don't have to download this, only the host.[/b]

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Thorn

Thorn

par 76561198141929217

[h1] Update [/h1] Added weak points to EHA version Dependencies: EHA, Neurotrauma mercy hospital updated, neurotrauma(probably) [hr][/hr] [u] Thorn \\ Jormungandr’s Cradle Shipyard [/u] The submarine serves a dual purpose: to plumb the depths of the abyss in the name of scientific discovery, and to provide a covert tactical advantage in naval operations. [u] Spec [/u] Tier 3 Attack submarine Recommend crew: 3 Size: 63x12m Cargo: 24 + adjustable to 44 Max speed: vertical: ~15; -19; horizontal: +-28; or >50 with aux engine Cost: 12888mk [u] Basically all the good stuff are gathered into one [/u] [h1] Smart-Airlock [/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/56959309582467748/3D00A55C662D61DCFE366A9808D7F28823F5655A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] The airlock will not engage until the chamber is submerged\drained, unless a sequence skip is initiated. Simply press twice on a door. [h1] Thin Submarine Layout [/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/56959309582542783/CD2A320A8B8CD005E42E86ADC14A5CA52B3D0E11/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] No necessary ladder usage, everything important is on the main floor. Every room is easy to access, no more searching the path. [h1] Weaponry [/h1] [img]https://steamuserimages-a.akamaihd.net/ugc/56959309582499793/F61C673FAB45E6C58A41B3DC532BA4F156C39F71/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [list] [*] 4 chaingun, as a main weaponry [*] 2 railgun and a depth charge tube [*] 1 laser and 1 turret base, accessable from captains room, supportive [*] Front Laser, very high energy cost [/list] Quite a lot of guns, huh, but high ammunition consumption. Modified chainguns, with an auto-mode toggle, provide effective defense against high-threat environments, even when unmanned. Though their range is limited, they can still handle emergency situations. Every gun can be upgraded\replaced, except the Front one. [h1] Other info [/h1] [list] [*] Automatic reactor [*] Every hull set to default hp, inner is easier to drill\repair. Strong front hull can endure few ice spires [*] Manual Discharge coils [*] Multiple status monitors around [*] Toggle power to fabricator (energy saver purpose) [*] Auto-doors with locks [*] Extra relays and even extra battery [*] 360 view searchlights [*] Artifact holders [*] Drone ( Rusting Steel) [/list] [h1] Notes [/h1] I was struggling with hull design, endless hours of creating the perfect, but nothing compared to this one I've found. Fully rewired, a bit reshaped, fit out from my point of view Also recommend to play with Barotraumatic boosty.to/nottes [hr][/hr] [img]https://steamuserimages-a.akamaihd.net/ugc/56959309582558392/5E0CE91D6B475EE34935EC5A283F3C1F56490365/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [hr][/hr] [img]https://steamuserimages-a.akamaihd.net/ugc/2460745730550251438/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/[/img]

26,009 téléchargements Détails →
Unlock Parallel Talents (Updated for 1.0)

Unlock Parallel Talents (Updated for 1.0)

par 76561198085071064

Allow you to choose parallel talents in talent trees. Also allow you to advance in several trees at the same time. IT SHOULD NOT WORK WITH ANY MOD THAT CHANGES TALENT TREES. Позволяет выбирать параллельные таланты в деревьях талантов. Также позволяет вам продвигаться по нескольким деревьям одновременно. НЕ ДОЛЖЕН РАБОТАТЬ С ЛЮБЫМ МОДОМ МЕНЯЮЩИМ ДЕРЕВЬЯ ТАЛАНТОВ. Если понравился мод - можно подать на чай #_# If you like mode - you can help me #_#

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Deep sea Warfare

Deep sea Warfare

par 76561199036171620

[h1][b]Arm yourself with the weapons of the Earth history [/b][/h1] [h2]This is a weapons pack that consists of some of most widely known firearms[/h2] [h3]All the way back from World War I to modern days along with some custom powerful weaponry [/h3] [h1][b]The mod includes:[/b][/h1] [list] [*] Variety of explosives unique grenades [*] Over 80+ guns [*] Unique sound effects for each gun [*] Fire animations for every gun [*] Custom casings (with a wide vareity of those ) ejecting from weapons with each shot [*] Fun weapons of destruction for Coalition/Separatist supporters [/list] [h1][b]COMPATIBILITY[/b][/h1] [b]This mod is compatible with every mod as it does not override any vanilla items. Here are all current compatibility patches: [list] [*]Neurotrauma - https://steamcommunity.com/sharedfiles/filedetails/?id=3301679786&searchtext= [/list][/b] [h1][b]PVP GAMEMODE COMPATIBILITY WITH EHA[/b][/h1] [b]Both mods will work perfectly together, the weapon crates will be a mix of presets from both mods[/b] [i][b]all guns are purchasable from certain outposts, craftable in the fabricator or can be found in wrecks Every gun has it's ups and downs, some are reputation restricted, some require special items to be crafted. Heavy weapons like machine guns offer big ammo capacity per magazine and great damage but slow the user down, plus you can only carry them in hands or wear them on the back. Assault rifles are your go to, usually good accuracy and firerate, normal ammo capacity. Battle rifles offer increased damage compared to assault rifles, at a cost of ammo capacity. Submachine guns have usually high firerate, some can be one-handed (wield 2 at the same time for extra style and power)and some offer higher damage than usual assault rifles. However they have low accuracy and slightly smaller ammo capacity. Snipers and rifles are your high accuracy, high damage, single target weapons that excel at 1v1 combat while struggling if you are swarmed by multipule enemies (unless you use a high firerate one) . Most of them need to be carried on your back while applying slight speed reduction while carrying it in hands. Shotguns shine at close distances, they make for great early game choice thanks to the variety of ammunition such as buckshot or slug shells. Explosives are always fun, use at your own risk and watch the fireworks! Switching to your sidearm not only is quicker than reloading, but you can also fire most of them as quickly as you can pull the trigger to give you that last bit of firepower in a unfavourable situation, you can also akimbo any of them together for even more damage. [/b][/i] [h1][b]Planned additions[/b][/h1] [list] [*][strike] Shotguns and special shotgun ammo [/strike] (done) [*][strike] Rifles and sniper rifles [/strike] (done) [*][strike] Explosives such as landmines and detonation charges [/strike] (mostly done) [*]Sidearms like revolvers and pistols (in progress) [*]Clothing and armor [*]More special endgame weapons [*]High grade healing items (in progress) [*]A creature (maybe) [b][i]Feel free to leave suggestions and feedback.[/i][/b] [h1][b]Special thanks to: [/b][/h1] - @heheboi - for the paper template for the journal pages link to the 'Combat Overhaul Legacy' mod from which it was taken https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718

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THG Armory - 'Vanilla' Utility Pack

THG Armory - 'Vanilla' Utility Pack

par 76561198148077514

Adds a variety of roughly vanilla balanced and stylized utility items, ranging from a flare gun to a combination multitool, portable battery charger, and more. [h1]THE RUNDOWN:[/h1] [b]Electrowelder[/b] - A compact, one-handed battery cell operated advanced arc welder. Approximately 25% less powerful compared to older, two-handed fuel powered welders and notably power hungry, but dual-weildable and handy owing to their use of rechargable battery cells. [b]Electrocutter[/b] - A compact, one-handed battery cell operated plasma cutter. Approximately 25% less powerful compared to older, two-handed oxygen cutters and very power hungry, but dual-weildable and handy owing to their use of rechargable battery cells. [b]Flare Projector[/b] - A basic emergency flaregun, capable of firing a rather bright light across long distances even underwater. [b]Flare Cartridge[/b]- A phosphorus-based flare projector shot, which adheres easily to any surface in order to project light across a modest area. Burns darker than a magnesium flare, but is generally cheaper and burns for a longer time as well. [b]Magnesium Flare Cartridge[/b]- A magnesium-based flare projector shot, which adheres easily to any surface in order to project light across a wide area. Burns much more quickly, but brighter and hotter than a phosphorus flare. [b]Alien Flare Cartridge[/b]- A modified alien flare, split and repurposed into three flare projector shots. They burn both brightly and for a long time, but are difficult to aquire in bulk. [b]Heavy Flashlight[/b]- A powerful, wide-angle flashlight which can double as a handy short club. Eats through battery's charge a bit more quickly than a low-power flashlight. [b]Emergency Cranklight Charger[/b] A handy two-handed emergency device, capable of both providing indefinite light as well as charging a single contained battery cell slowly, so long as it hasn't been completely drained of residual charge. [b]Multi-Tool[/b] A combination screwdriver and wrench in one, capable of performing most all utility tasks, though slightly less effeciently than dedicated tools. [b]Torch[/b] A hunk of carbon wrapped with combustible organic fiber, this crude source of light only requires oxygen from it's environment to function, but does little good for anyone stuck underwater. It can secondarily be used as a crude, incendiary melee club. [b]Emergency Welder[/b] A cheap electronic welder wired to an integral power source. Less effective than an electrowelder, but very cheap and easy to make and use, and once it's power source has been depleted it can be scrapped back down into copper. Ideal for emergency kits.

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[Old] EK Kira Mk-V

[Old] EK Kira Mk-V

par 76561198059085511

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]Kira Mk-V Multipurpose Vessel[/h1] [i]The Kira class submarine is the first of a series of next-generation multipurpose hulls. Designed for capability and versatility, nearly every aspect of the program has been designed from the ground up to produce a highly effective all-purpose vessel with a relatively cheap production cost. Hull construction improvements, engine improvements, reactor improvements, weapons systems improvements. A modular design platform allows the Kira to be refitted depending on the requirements of its assignment.[/i] [b]Role:[/b] Deep-Diver (Multi-Role Vessel) [b]Price:[/b] 15,000 Mk [b]Recommended Crew:[/b] 5 - 10 [b]Size:[/b] 35x8m [b]Cargo Capacity:[/b] 16 Boxes [b]Vessel Strength:[/b] Moderate / High (With Refit) [b]Vessel Maintenance:[/b] Low Requirement [b]Recommended Difficulty:[/b] Normal-Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*]x6 Turret Hardpoints [*]Moderate Reserve Ammunition Storage [*]Compact Power Grid [*]Advanced Reactor [*]Engineering Bay [*]Small Medical Bay [*]Simple Drain Hatches [/list] [b]Weapon Systems:[/b] [list][*]x3 Coilgun (Turret-Mount) [*]x3 Empty Hardpoint (Turret-Mount) [*]x1 Discharge Coil (Integral)[/list] [code]Stock Reactor Trim: 0.02 - 75[/code] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1]

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Megalophobia

Megalophobia

par 76561198166923869

If you feel like the big creatures of Barotrauma don't make your heart sink in dreadfully enough, then this mod is for you! All of the Abyssal creatures have their size doubled (as well as the watcher) with some other big creatures having their size increased by half. This includes Molochs, Bonetreshers, Hammerheads and the Crawler Broodmother. Health and damage values have so far remained untouched, though i may fiddle with them as a larger target typically makes them easier to hit. By subscribing to this mod you agree that thumbnail of this mod is only slightly exaggerated, similiar to the likes of a youtube thumbnail. Extra: Doomworm is not affected, reasons: already max size and not in the game by default. This mod is not compatible with other mods that modify the XML files of the creatures in this mod. Q&A: Q: Could be bigger(?) A: No Q: Work with barotraumatic? A: Based on how someone else has created a patch, no, you can get it here (https://steamcommunity.com/sharedfiles/filedetails/?id=3733171598)

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'Sirius'天狼星

'Sirius'天狼星

par 76561198192381079

来自潜渊之底的旗舰——天狼星 特色功能:"AF(autofix)"固化泡沫通风系统,"生命线"医疗维持系统,"星云"指挥系统,"桃心"舰载语音通报功能等 Special:Auto fix hulls Life support system Blueprint command system Alien reactor

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Waifu addonpack 老婆装备包

Waifu addonpack 老婆装备包

par 76561198106684643

Including: A diving suit: 10k pressure protection, unlimited oxygen, swim faster but received more damage 1 pistol : faster firerate 1 SMG: faster firerate with flashlight 3 Helmet Bunny ear 3 long hair with 2 color 1 backpack Install: This mod do not need copy and paste,just install like other mod 内含: 一套潜水服 :10k 压力,无限氧气,随身携带,游得更快但是承受双倍伤害 一把手枪: 射速快 用左轮子弹 一把冲锋枪: 射速快,带可开关手电 三个头盔 兔女郎头饰 长发3种2发色 可搬运电磁枪弹药的背包 安装: 不需要手动和其他mod一样安装

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Harlequin Job

Harlequin Job

par 76561198277439642

My 2nd job mod. The harlequin is my take on what the clown could be like as it's own job. Stats Max Number: 4 Vitality Modifier: +0 Medical: 15-25 Weapons: 15-25 Helm: 15-25 Mechanical: 15-25 Electrical: 15-25 Talent Trees Fearmonger: Focuses on "fear", attack your allies for buffs, or allowing yourself to become a more deadly combatant, or both! Fool: Focuses on giving you potentially powerful buffs at a cost Jester: Focuses on killing monsters to gain stacks that will give you more bonuses as you accumulate stacks. You can spend on certain effects or maybe even gain power if you maintain high stack amounts. Items I tried my hands at making some items. There are three custom items that the Harlequin can gain access to. Laughing Gas: Inhaling this gives you Clown Affinity, which gives you some movement speed and melee attack speed, but also give you some psychosis and chem addiction. Made at a fabricator. Party Popper: Applying this will give you a large amount of Clown Affinity. It gives you less psychosis when compared to laughing gas, but gives you more chem addiction. It also allows some talents to activate. Made at a medical fabricator. Clown Hammer: A melee weapon. It deals a bit less damage when you compare it to something like the boarding axe, but the stun is slightly stronger and it ignores 50% of the target's armor. It is a medium item, meaning it can't be put inside a storage container. Made at a fabricator. Notes If you would like to be able to hire the job as normal you will also need this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2942993524 If you use Parallel Talents and would like to use it on the Harlequin, you will need this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2947082967 Feel free to translate this mod to whatever language you need, or if you want to help translate the mod into another language let me know. Credits Goostave - Simplified Chinese and Traditional Chinese translation Goostave's original mod translation here https://steamcommunity.com/sharedfiles/filedetails/?id=2944340649 Jax and los - Russian translation My Other Job Mods Acolyte https://steamcommunity.com/sharedfiles/filedetails/?id=2870519815 Separatist https://steamcommunity.com/sharedfiles/filedetails/?id=3012196012 I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there. [url=https://ko-fi.com/mythosvoyager] https://ko-fi.com/mythosvoyager [/url]

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EK Marauder2 Mk-II

EK Marauder2 Mk-II

par 76561198059085511

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Marauder 2' Mk-II Separatist Light Destroyer[/h1] [quote]Remake/remaster of the EK Marauder, made in sort-of celebration of the new PVP update, and the popularity of one of my recent Separatist faction submarines the EK 'Cavuan'.[/quote] [i]"The A50-D 'Marauder 2' is a combat vessel of the Jovian Separatist Navy built on the heavily modified hull of a 'Serina' class light destroyer. Though an outdated design compared to modern attack vessels, the Marauder 2's relatively heavy weapon load continues to be a significant threat to Coalition warships. Refitted and updated over the years, the outdated engine and powerplant have been replaced with newer equivalents, usually salvaged or captured from military surplus."[/i] [b]Role:[/b] Attack ( Combat Vessel ) [b]Tier:[/b] 2 [b]Price:[/b] 30,000 Mk [b]Recommended Crew:[/b] 6 - 8 [b]Size:[/b] 55x13m [b]Horizontal Speed:[/b] 21 ( 24 with upgrades ) [b]Vertical Speed:[/b] -19,21 [b]Cargo Capacity:[/b] 10 Boxes [b]Magazine Capacity:[/b] 24 Shells, 24 Boxes [b]Vessel Strength:[/b] Medium [b]Vessel Maintenance:[/b] Standard / Small-Crew [b]Recommended Difficulty:[/b] High [b]Recommended Crew Experience:[/b] Experienced [b]Notable Features:[/b] [list][*] Small onboard bar [*] Small engineering room [*] Large medbay + Lab [*] Armory [*] Brig [*] Docking port power transfer [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]x2 Railgun (Heavy Turret-Mount) [*]x4 Coilgun (Turret-Mount)[/list] [code] Stock Reactor Controller Trim: 0.02 - 75 Stock Battery Controller Trim: 202 - 15[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]

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Wreck Corpses [Ru En]

Wreck Corpses [Ru En]

par 76561198145396989

This is a revamped version of the original [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2736549126 ] Wreck Corpses [/url] mod. Dissatisfied with certain aspects, I've taken it upon myself to reimagine it. The primary goal of this mod is to enhance the realism of wrecked corpses. This mod is mainly for my personal use but no reason not to upload it right? Updates may occur sporadically, with no fixed schedule. Things changed: [list] [*]Bones are now in the headset slot allowing the bones to wear hats [*]Bones now could be force equipped with console and it would still allow you to play the game normally [*](This means, radio works, layers work, along with other small things) [*]The ruined Exosuit can spawn super rarely spawn on a corpse. [*]Ruined Exosuits can be repaired with some more parts. [*]Compatibility with other mods that add ruined exosuits. (other ruined exosuits can be repaired) [*]The ruined Exosuits fits in universe. [*]All classes now have the normal clothes equipped, so you can loot them for their outfits. [*]Assistants can now wear many different types of outfits to break up the repetitiveness of wrecks. [*]Corpses also have weapons held in their hands to show their last moments. [*]Multiple language support. (contact me with your translation if you want it added) [*]1.0 weapons can spawn on corpses [*]Added Russian translations [/list] Credit goes to [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2736549126 ] SOFA [/url] for the original idea.

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Immersive Diving Gear - Real Sonar Compatibility Patch

Immersive Diving Gear - Real Sonar Compatibility Patch

par 76561198044041937

[h1]Compatibility Patch[/h1] Patches the anechoic diving suit from Real Sonar to work with the gameplay mechanics of Immersive Diving Gear. [h1]Load Order[/h1] - Immersive Diving Gear - Real Sonar - Immersive Diving Gear - Real Sonar Compatibility Patch

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Project Dragoon - ADAS-117 "Dragoon"

Project Dragoon - ADAS-117 "Dragoon"

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[h2] || Atlas's Shipyard Finest daughter and Finest Submarine || [/h2] Class: Dreadnought Assault Sub Tier 3 [Attack] Cost: 29500 Mk. Recommend Crew: 6-12 Dimensions: 78x22m [EK Mods base Submarine] [h1] || Reinforce Front Armor capable break through Ice spire and Hull Reinforce Armor that's hard to break. || [/h1] Various Weapons System for eradicated swarm out of you way! or ever...... Enemy Submarine! Also come with Automatic Flare Launcher System! to illuminate area or lure monster. And more! [Keep in mind that all weapons system cannot be swap and has limited rotation range.] [h1] || Credits || [/h1] Drawing made by me. || Her little sister ALCS-178 "St. Ecclesia" https://steamcommunity.com/sharedfiles/filedetails/?id=3439052125 || Chinese language version(中文版) [Updated by Bai_Fire] https://steamcommunity.com/sharedfiles/filedetails/?id=3530171870 [h2]|| Project Tidebreaker // AAFS-V2 "Emberfall" || [/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3492526661

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ItemIO BetterMergeStack

ItemIO BetterMergeStack

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This mod is specifically designed to make it easier to organize ItemIO boxes. As we all know, IO boxes add a convenient way to organize items, but the IO box itself, being a container, also brings the pain point of only being able to drag and drop items for organization. So, I've modified the original stacking button to make it possible to stack items from containers to IO boxes (just like the original stacked the same items!) And, a new button has been added that when you press the button, it will attempt to organize the items in the handheld container into the corresponding IO box in the cabinet. [img]https://i.imgur.com/gzLQXZb.gif[/img] Want the deconstruction bench to output items directly into the IO box of the linked container? Try the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3522626080 Note that the button only works for containers that are directly interacted with. 1.19 New feature: - Added a button to try to transfer all items in the container in hand to the item box in the opened container 1.2 New Feature: When crafting items at the fabricator, IO boxes containing the required materials will be highlighted **This is a client-side mod and only requires a client-side install Translated with DeepL.com (free version)

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Атрон

Атрон

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[h1] Что может пойти не так с обычным исследователем глубин?[/h1] Хах, я знаю, много чего... К счастью, наши инженеры позаботились о вашей безопасности! Капитанский модуль способен отстыковаться от основного корабля и доплыть до станции! [IMG] https://steamuserimages-a.akamaihd.net/ugc/1802027490361857340/ADC83BCBC27C4904D118853DE8FD0F12B1E019BE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false [/img] Судно имеет в своём оснащении такие элементы, как: [list] [*] Конференц-зал, совмещённый со складом, туалетом и карцером (глубина любит компактность...) [*] Система камер (Нажимайте ЛКМ, смотря в перископ) [*] Нижний шлюз с функцией смыва [*] Дрон с небольшим ящиком (Включите доступ и зажмите ЛКМ в перископе, чтобы плыть) [*] Газовый отпугиватель от капитанской рубки [*] Межэтажный передатчик боеприпасов [/list] [img]https://steamuserimages-a.akamaihd.net/ugc/1802027490361859236/A0198BFF9AB568FC104910200E0C1B66EB09008D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b] Бонусом вам идёт Atron time lapse[/b] [img] https://steamuserimages-a.akamaihd.net/ugc/1802027490361860365/3B8DA784DAB959E786D2D1AE103B658ABAD2E199/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false [/img] [i] Если вам нужна помощь в создании чего-либо, загляните на boosty [/i] [img]http://i.imgur.com/oEtvFdv.png[/img][img] http://i.imgur.com/Mftyk3C.png[/img][url=https://steamcommunity.com/profiles/76561198143938112/myworkshopfiles/][img]http://i.imgur.com/aJmBEpZ.png[/img][/url][img] http://i.imgur.com/Mftyk3C.png[/img][url=https://boosty.to/arti_strelkov][img]http://i.imgur.com/uPY3dEJ.png[/img][/url]

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XanRobots

XanRobots

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[h1] The Tools [/h1] [h3]High-Precision Multitool[/h3] Use it to slowly repair robots, uses batteries to function( both fulgurium and standard ones [h3]Meta-material Patch[/h3] Single use item that once used on a robot will immediately repair some damage, and then start healing it overtime [h2] Controller PDAs and Tokens[/h2] [h3]Brute and Cargo Controller pda[/h3] Once used all Robots of its corresponding type (either brutes, or mules and atlases) will be drawn to the location where it has been activated, most useful for directing them outside the sub, inside the sub its much better to deactivate them and carry them around rooms/ladders. [h3]Stay token[/h3] Comes in Tokka's and Cargo variants, the corresponding robots (either Tokka or mule and atlas) will stay near the token, use it to prevent them from moving around wrecks or rooms, if those fall outside the sub and onto the ocean bed, the robots might try to follow it. -Tokens have less priority than pda controllers, Tokka's Token overrides its healing attack, so if you want it to start healing you'll have to remove the token from the ground -Cargo 'Stay' token must be bought, while tokka's one is contained with the item used to spawn tokka itself. [h1]Robots[/h1] Only The healing bot "Tokka " is affected by pressure, all the other bots can go outside the sub without negative effects [h3]Brutes[/h3] Comes in two variations, one with a serrated balde that causes bleeding and one capable of stunning(it cant stun Big monster though), Brute will never retaliate against humans, they will always try to board subs, so they shouldnt chase monsters outside of it in case of a breach, but using the controller pda you can carry it outside, once outside the sub it should follow humans so you can take it to explore wrecks and ruins. Useful for when you dont trust your engineers and mechanic to bear arms, but want to give them a way to protect them anyway. Can be controlled by players using console commands [h3]Cargo bots: Atlas and M.U.LE[/h3] They both use multiple toolbelts and inventory slots, MULE has More slots and health than the atlas, but its size might be more cumbersome in some situations. Atlas is also huamnoid, and can climb ladders [h3]Tokka[/h3] The Healing bot, can treat the most common wounds(lacerations,blood los,bleeding and burns) at a very slow rates, while it can work underwater, its chassis cant sustain the high pressure and will die if exposed to it. It comes with a 'Stay' Token once bought Tokka will try to heal humans every time, only the 'Stay' token can stop her from constantly trying to heal people The 'Stay' Token has a higher priority than healing humans, so remove it in case crewmembers need healing. [h3] Planned[/h3] -Military M.U.L.E with a Gun turret -Research Robot - Renegade Atlas capable of defending itself -Jovian Separatist brute that can be found in wrecks and must be restored with materials. - Missions and Factions

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Super Mining Sonar

Super Mining Sonar

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[h1] Super Mining Sonar is a mod that aim in improving all type of player-usable sonar in the game, excluding the handled one. What this mod do exactly is increasing the range of all affected sonar (Sonar Monitor, Navigation Terminal and the Shuttle Terminal), make you able to pick sonar signature at thrice the range, make the sonar more readable (less blur-thingy) and recolor the sonar "Blips" to a green-to-red gradiant color for better readability. Also, it add a nice "0'clock overlay" for better call out during fights. [/h1] [u][b]Here is a list of every files modified by the mod :[/b][/u] - command.xml (Navigation Terminal - Sonar Monitor - Shuttle Terminal) - sonarBlip.png [b]If you use another mod that modify the files listed above, you may encounter issues ![/b] Original sprite used for o'clock direction by Triiodine, from the (sadly no more updated) o'Clock Radar : https://steamcommunity.com/sharedfiles/filedetails/?id=2651474931&searchtext=sonar

14,511 téléchargements Détails →
Barotraumatic Undersea Horrors Fixes (DEPRECATED)

Barotraumatic Undersea Horrors Fixes (DEPRECATED)

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MEANT FOR BAROTRAUMATIC! CAN BE USED FOR SPAWNER PURPOSES. BaroTraumatic: https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 These are my collection of bugfixes and and tweaking for creatures modpacks that I find either broken or have been abandoned by the previous owners. IMPORTANT NOTE: Do NOT use with original mods. May over write my changes. [h1] [b][u]Attention![/u][/b][/h1] The Barotraumatic Super Pack has now been finished! Only activate this mod and Huskmod if your planning on using all the creature mods in your campaign server. If you don't plan on using all the creatures fixes then DO NOT use this super pack! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2831987252 CREATURES INCLUDED IN THIS MODPACK ARE: Deadnought Rockworm Endwhale Mine Join main discord for update logs!

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More Orders

More Orders

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Increase order limit from the base of 3 orders per character to 6. Works well in singleplayer, but I have not tested it in multiplayer. According to another player who has used the mod, it works in multiplayer, but I make no guarantees. Most of the credit goes to Nupaska for this (see original template they made here: https://steamcommunity.com/sharedfiles/filedetails/?id=3566197171). I kinda just tweaked the icon scaling so the icons displayed properly instead of being shrunken down into nothingness, and bumped the order count up to 6 from the 4 the template is set to. There are still some quirks in regards to how the icons display, but it's functional. Requires LuaCsForBarotrauma, and as it relies on C# scripting, it requires you enable that in the LuaCsForBarotrauma settings. NOTE: There seems to be an issue when adding this mod to an existing save where characters have assigned orders already, preventing you from adding additional orders until you remove all their existing orders and then start re-applying them.

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升级的装备

升级的装备

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有着各种各样的特殊装备和道具等等,将持续更新,不断完善......现目前已有的东西: 特殊道具: 加工台操作平板:远程查看加工台,但现在只能制造,不能远程摸物品。 飞船导航终端操作平板:一般用于远程操控无人机和穿梭机。 导航终端操作平板:一般用于远程操作船只。 战利品天赋经验:用沉船id卡和画皮卵合成,可以制作500天赋经验的道具!快去杀画皮吧! 手持制造机:可以便携制造普通的弹药,并且容纳下大多数物品等等。 万能工具:撬棍,螺丝刀,扳手,三合一! 辅助药品: 天赋点保留药剂:你不会再因为人物档没了而天赋消失,并且可以让你新建人物后保留天赋经验(仅限多人) 异星天赋增强剂:比原版的内分泌增强剂多了非常多的技能,可以学习到除本职业外的所有天赋。 特种装备: 4合1便帽:有着热成像,声呐,医疗眼镜,状态监控器,氧气面罩,自注射药物等等功能合一的帽子。 扩容榴弹发射器:有着更大的榴弹容量,并且可以放到物品栏里,跟本mod里的核榴弹配合使用更好。 秘密行动:有着高容量弹夹,可以同时放入突击步枪和冲锋枪弹夹。 超大散弹枪:可以放入30发散弹枪子弹,并且下挂多功能发射器。 万能发射器:可以放入任何弹药,并且发射,并且有着高容量,但请注意,想左轮,散弹,鱼叉,这类弹药,不要放在武器的第一个格子发射,其他弹药都要放第一个格子发射。 大斧:专杀丘脑! 大背包:可以放入大多数物品,有着20格的容量,可以放入货架上。 已知兼容问题: 和32倍堆叠mod冲突,理论上是修改原版物品会出bug。 建议使用原版游戏搭配此mod使用,如有其他问题欢迎评论告诉我。 备注你使用的其他mod,方便我们进行排查。 Include a wide range of special equipment and tools, more will follow... in-game English translation included! Known issue: Conflict with mod that override the vanilla item, will cause bugs. I suggest you play this mod with pure vanilla game. If you have any questions, please comment below. Put the name of the mod you used, that will help us to check.

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