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Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[EA-HI]Lite+
par 76561198839927197
萌化自用魔改版。 修改了所有潜水服 进入摸鱼期 更新内容请查看改动说明
Zyleand Shipyard Drone Collection
par 76561198843821480
MOD Introduction This collection contains three periscope-controlled drones: the general-purpose combat drone "Lumen", the nuclear detonator drone "Radiant" and the cave cooperation drone "Glimmer", In addition, the demo site also contains the drone installation method and several fancy stuff. Note: This collection is for the purpose of demonstration, some data has not been balanced, the author is not responsible for any modifications to the drone’s logic component. Drone Introduction Note:For those using drones for the first time, it is highly recommended to first become familiar with drone operation in the demo site (Submarine Editor - Outpost Module - Drone Collection Demo) If you are using Performance Fix mod, please add following items and components to the priority list. Client/Server High Priority Items: andcomponent,equalscomponent,greatercomponent,addercomponent,colorcomponent,subtractcomponent,multiplycomponent,dividecomponent,powcomponent,orcomponent,xorcomponent,notcomponent,concatcomponent,sincomponent,coscomponent,tancomponent,asincomponent,acoscomponent,atancomponent,roundcomponent,ceilcomponent,floorcomponent,factorialcomponent,abscomponent,squarerootcomponent,modulocomponent,relaycomponent,delaycomponent,memorycomponent,oxygendetector,waterdetector,smokedetector,motiondetector,signalcheckcomponent,regexcomponent,oscillator,wificomponent,reactor,reactor1 Client/Server High Priority Components: AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent,OxygenDetector,WaterDetector,SmokeDetector,MotionSensor,SignalCheckComponent,RegExFindComponent,OscillatorComponent,WifiComponent PS: I don't really know if Server High Priority Items/Components is necessary The general-purpose combat drone "Lumen" Item number: 101 Weaponry: Tri-burst pulse laser Features: - The hold left click to moves when the drone emits a blue light, and fires when the red light is on, this drone will automatically hover, double-click to switch modes - The drone can transmit sonar signals back to the mother ship to observe the terrain around the drone and to locate the drone Combat drone demo: The nuclear detonator drone "Radiant" Item number: 174 Weaponry: Melt down blast of 21large reactors (reusable) Features: - When the drone emits a blue light, it can trigger a nuclear blast, and when it emits a red light, it cannot trigger a nuclear blast - Double click to trigger nuclear blast, but it will be an 1s delay before a nuclear blast can really be triggered, double click again to cancel the detonation. - - After a nuclear blast, another double click is needed to switch to move mode. - After triggering the nuclear explosion, you need to return to the mother ship to recharge before it can be triggered again, the recharge will take about 2-3min - - 700kw load will be added to the mother ship’s grid - - If the power of docking port being cut off the reactor of the nuclear detonation drone will lose its durability rapidly due to immersion in water and will eventually lose the ability to trigger a nuclear blast. Reactor durability will be gradually restored after power is restored. - The drone can transmit sonar signals back to the mother ship to observe the terrain around the drone and to locate the drone Thanks to is ultra-devastating super blast, it can finish most of the task by a single double click Like hunting pirate Or nest cleaning The cave cooperation drone "Glimmer" Item number: 141 Weaponry: 1 pulse laser Features: - Can be operated in mother ship or in-field - - Both operating methods is the same with the “Lumen” drone - With automatic following capability, you need to manually turn on the switch on the mother ship - - After turning on auto-follow, the drone will automatically follow human targets within the sensing range (range is about 16m) - - Safety WIFI can be set up to prevent drones from automatically following people inside the mothership - - - The blue lights on two sides of the drone will light up after the drone drives out of the safety WIFI range - - When auto-follow is enabled, the drone can still be operated through the periscope on the mother ship and in the field, and the periscope's movement commands will override the movement commands of follow mode Cave exploration demo: Special Thanks Bullock Pattern Jetbike : Drones’ double click switching Bronze Age: For its revolutionary drone SinerSAMA Afterwords I don't know whether it's the Steam server or some other problem, I can't reply to your questions in the comment section, but I’ll still check your message or feedback from time to time, so feel free to leave a comment. If you like it, don’t forget to give me a thumb up! thank you!
R-05 Mercury
par 76561198294929856
A classic example of transport submarines, dozens of which constantly cruise between Stations and fill Europe with life. The advantage of the R-05 is the ability to gain good speed, but working in this mode quickly wears out the engines and requires additional energy supply from batteries. Class: Transport (I) Price: 7500 Dimensions: 44x10 Cargo capacity: 32 Crew: 3-6 User manual: - a simple vanilla style submarine with almost full access to electronic modifications. - observation periscope has 3 cameras, switching LMB while standing at the periscope. - In normal mode, the main engine operates at up to 70% of its power. Приветствуем русскоговорящих на нашем дискорд-сервере RAVEN SHIPYARDS , посвященному строительству субмарин и созданию модов для игры! Здесь вы найдете работы как мои, так и других авторов, а также сможете задать вопросы по данной теме.
Clown Job
par 76561198100496342
Adds a clown job for crew on your sub. Honk!
Hunter's Genetics - Base
par 76561198027060856
Hunter's Genetics - Base Requires LuaCS and C# This mod does not add any content, do not install unless you are required to. What is this? This mod consolidates previously separate Lua-based modifications into a single, high-performance C# .dll, I'm hoping it improves stability, reduces lag and better integrates with Barotrauma's core systems. Built using Harmony patching, it replaces many tidbits that make AI controlled fishes impossible and opens up new possibilities for future mods.
[Outdated] Vertical Hatches
par 76561197983824227
Adds vertical hatches to the game. The hatches are crouch height. If you use this mod in your submarine, ensure you add it as a dependency on your mod's page and to the submarine in the sub editor, otherwise clients will get a missing item error. Version 1.3
[Optimize] Shadow Culling
par 76561198321491331
Introduction Entities (items, structures, characters) that are fully shadowed will not be rendered, it will reduce the load on the CPU and low-end GPUs, with the effect being even more pronounced in item-cluttered confined spaces and at long view distances. Usage Please follow the installation steps to enable LuaCsForBarotrauma and allow it to run C# scripts with your permission. The mod is client-side only and is plug-and-play. Configure You can configure the mod in the Mod Gameplay Settings in the main menu. Github Repository Extra Keywords: Performance | Optimization | 性能 Technical Notes & Known Issues - This mod was developed with AI assistance, but it has been running on my computer for half a year without any crashes or other unexpected serious issues. - Most of the performance overhead of Shadow Culling is not in the culling algorithm itself; rather, it optimizes drawing in the form of patches, and Attached Properties are more performance-heavy than native object fields. - When your head brushes past a wall, you are very likely to see items on the screen flicker. The reason is that when objects move too fast, they can clip through walls (especially when the character turns, which causes the head’s position to undergo a mirror transformation). This makes the culling occluder/light source position pass through the wall, resulting in the flickering you see. This is fixable — I could fix it using the same approach as Vanilla — but it is quite performance-intensive, so I don’t want to fix it. - When you see plant seeds (or any contained items) being culled or objects being unexpectedly culled at the edges of your screen, this may be an issue that already exists in Vanilla. For details, refer to issues #17490 and #17419 in the Barotrauma GitHub repository.
AVP-Predators
par 76561198003268863
Yaujta have decided this a good world to hunt upon. This mod adds Yautja to several parts of Europa's seas. They are tough, with decently strong weapons. If you encounter them prepare for a fight, if you beat them, you secure yourself their armor and weapons. And maybe in the future if you prove yourself you might even be lucky enough to get one on your side. Features: - 3 predators. unblooded, blooded, elite - 3 pred helmets. The Classic, The New default helmet from hunting grounds, the samurai helmet. - 8 weapons combistick, plasmacaster revolver, plasma pistol, speargun, bow, war club, elder sword, katana
More Artifacts 中文补丁
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汉化包简介 由老虎脱粒机汉化组汉化 More Artifacts (AOCS) 的外挂汉化包,要连同本体一起订阅。仅包含 More Artifacts (AOCS) 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 嘿! 你有没有感觉这个游戏中和异星遗物相关的东西太少?虽然原版的这些异星遗物也很有趣,但总是让我感觉有些许奇怪。比如解构外星垃圾可以得到一块钢筋和两块塑料什么什么的··· 所以,我决定要填补游戏在异星内容上的缺失,并尽量将我的想法顺利的展现出来。 说了这么多,这个 Mod 增加了些啥? (1)新的异星遗物和造物! 增加了好多好多的异星遗物和异星造物,增加了更多特性,虽说有些本质上原版异星遗物的升级版,例如疯子、法拉第、发热、天空、奈氏异星遗物。不过单独创造的还有损坏的异星遗物和治愈异星遗物。加起来总共是20多个新物品。这些东西都和所在的区域难度有关,在难度较低的区域时损坏的异星遗物会刷的更多一些。而难度较高的区域就会刷新那些比较奇特的异星遗物···对了,它们十分的危险,除了要小心怪物还要小心它们。玩的愉快! (2)新装备!(作者原文的序号没有2...) 好消息是增加了新的装备!坏消息是只有10个。虽然它们各有各的特性和效果,不过都不是很有用,或者是根本没用... (3)新的遗迹区域! 遗迹现在会有新的房间,有人会喜欢这个的。 (4)苏打水! 苏打水?是的苏打水!现在有苏打水可以喝了! Why? NOWHY! (5)新的药品! 治愈异星遗物不但给遗迹带来了些许变化···同时还带来了一种新的矿物——治愈水晶。其效用不知道,但药用价值应该比人参要好吧。怎么得到治愈水晶?啃几口异星遗物试试。 (6)新武器! 能增加有趣武器的 Mod 可太少了。 (7)新的战役任务! 贴近原版,但同时拥有更多内容!这 Mod 加了好多内鬼任务,可以尝试 (8)新的海盗任务! 贴近原版改写出来了很多关于海盗的新任务。 (9)废弃前哨站的新任务! 原版的废弃前哨站内容实在是太少了···在这个 Mod 制作出来之前。 (?)城市站点的神秘人(?) HOW????!!! 没了。 其他 兼容性方面: 能和绝大多数Mod兼容( ITA 滚),因为只会增加新的内容。 还有一部分简介与游玩 Mod 关联性不大就没有翻译了,有需要的可以去作者原文看。
[BOS]Van-新典范
par 76561198157628895
简介:Van级大型核潜艇,吸收新时代、蓝宝石、黑森林等潜艇优点设计的全能型潜艇。在这可以看到大胆的透明船壳设计,简单易上手的电子控制系统,还有标准的火力配置。当然,你需要一些好友与你一同驾驭这艘巨兽,若是孤狼,你也可以在站点招募些船员,与你共赴深渊。 定位:新手入门,多人联机,模组战役 售价:8499mk 大小:63x15m 载货:26箱 最高水平航速:40km/h 最高下潜速度:21-23km/h 反应堆功率:10000kw 推荐船员:1-14人 推荐经验:初窥门径 船体强度:中 维护难度:中 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
Pickable Diving Suits 潜水服可收入道具栏
par 76561198030904734
This mod allows you to carry divesuits, abyss divesuits and combat divesuits, and equip it when you want. 你可以把潜水服 深渊潜水服和战斗潜水服拿起来了,方便清理AI船员丢了一地的潜水服 Due to the changes in 0.14.6.0, diving suits can be hold by both hands, that makes this mod kind of useless. but now it's working again. Now you can hold ,or wear , or just throw it into your backpack 0.14加入的手持潜水服的机制让本mod几乎没啥用了,不过我终于还是搞清了代码,终于能用了。 现在你可以手持,穿着也可以塞进道具栏了
PocketsForAll (Draconis)
par 76561197970725190
Updated and working in 2026 Based on the Pressure Harden Servers version of PocketsForAll by Ghostsheetz with inspiration from Jax's Outfit, https://steamcommunity.com/sharedfiles/filedetails/?id=2835394238 Inspired by the original mod maker Captain Eric (see link) https://steamcommunity.com/sharedfiles/filedetails/?id=2500953748&searchtext= Compatible and intended to be used with my weapon mod VWO(Draconis). https://steamcommunity.com/sharedfiles/filedetails/?id=2954637344 This mod can be used with Jobs Extended and is designed to interact with it depending on if it or JE is on top in the load order. With PFA above you get more strange outfits that do specialist talent style uniforms and variants like moving boxes faster as Quartermaster, with JE you get more subtle outfits with the default game outfits for bandits and separatists just having pockets. Every outfit gets two pockets and many gain additional special effects and specialized pocket slots. Clothing can be placed into Crates, Backpacks, Containers or the Exosuit but not into the bandolier or toolbelt, other mods will more that likely allow them to be placed inside. Also Clothing inventory locks and is not accessible when not being worn! NOTE: When not worn clothing drops all contained items so you cannot use hotbar to store items or loadouts, this had to be done to prevent issues with characters having too many items on them. Submariner outfits: • Assistants get an extra medical pocket and tool holster. • Captains gain a holster that can hold pistols, loose shells and pistol ammo including the pistol ammo tags from EHA and Vanilla Weapons Overhaul, as well a place to keep a single bottle of booze, smokes or a harmonica • Doctors get +5% to a number of damage types including bleeding and +10% blunt along with +5 Medical skill and 2 pockets. • Engineer suits have 2 special slots that hold a stack of wire, components or a PDA, the standard engineering suit has been buffed to 10% Laceration and Blunt protection to help compete with the Hazmat suit which is unchanged. • Mechanic outfits gain 2 spots for 2 spare O2 or Welding bottles. • Security gets a special Sling slot that can only hold Medium Items like Grenade Launchers, machine guns, Harpoons or etc but slows the user down by 20% when carrying a medium item. As well as a slim case to hold a single handcuff or backup battery Outpost Dweller Clothing: • Civilian clothing comes in 5 types -Cautious that reduces friendly fire by 30% and gives 5% damage to most damage types, comes with a med slot -Dockyard that increases hull repair by 10% with a Tool and Bottle slot. -Militia with light militia armor that includes a captain style holster. -Tinker with slight burn protection +10% device repair with a Tool and Bottle slot. -Weighted that reduces water flow knockback by 20% and a Bottle slot. • Crew Chief like assistant with a tool and medical pocket except it gives +2 to all skills but with its slightly better armor • Medical Doctor outfit gets a +10% medical item potency increase along with its +15 medical skill and two medical slot, it has no armor. • Cult Robes including Zealot and Traitor robes all have 2 pockets. • Miners get +10% mining speed and 2 extra mesh drop bag pockets that can hold materials, ore and plant items. • Outpost Security gets a duty belt that holds 2 weapons, handcuffs or batteries. • Quartermasters get +20% Movement speed when carrying a crate or any submarine ammo including depth charges and a special PDA hardcase that holds any PDA/Sonar device. • Researcher gets +10% genetic stability, two medical pockets and its default protection and bonus to skills. • Station Administrator has a PDA pocket, a chem/med pocket • Watchmen outfits are rugged and lightweight granting 10% increased movement • VIP uniform comes in three types and all have a special slot for medical items or a small weapon, -Fancy gold blue reduces water push by 15% -Leather Brown gives 5% movement speed -Coalition Blue has enhanced armor. Bandits & Separatists/Pirates: • Bandit comes in two flavors -Light 10% movement speed -Heavy with a Bandolier style tactical and tool slot. • Pirate/Seperatist costumes are all over the place: -Light pirate has +10% movement and a tool slot. -Medium has +5% movement with a Sling and cuff/battery Slot but slightly worse armor than normal security outfits. -Heavy has a security sling slot and its usual improved armor. Bags, Masks and Misc: • Baseball Caps give +3 to all skills, for those too cool to wear a helmet. No useless items! • Bandoliers have been moved to the bag slot and their 25%(!) vanilla increase to ranged and turret shooting speed is now listed on the description. These are really good base game but no one uses them because they take up the suit slot. They now show up when worn with a diving or other exosuit and have 2 special modular pockets that can be tailored with mission essential items and can hold a Sonar, PDA, Explosives, small weapons, tools, grenades or medical items. • Clowndiving mask has a small light when worn with clown power, The unique mask has a faint creepy bigtop light when worn with clown power (looks good with diving suit light stacked) •Tool Belt was lacking and due to feedback I added 2 tool only holsters to it for eight total spots. It also shows up over your diving suit or other outer armor. All Tool Slots also carry NT Surgery Items.
Warden job
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The Warden is here, and no monster is safe After many weeks of research and development, The warden is now finally able to join the fight! Using three of my previously posted mods, this one makes sure you get the most out of each item. The warden is a powerful fighter, capable of sustaining and dealing damage while buffing the crew who comes along on the trip. They make for poor maintenance routines though. The warden is a new job, with three special trees: Paragon: Wardens swear an oath to protect their crewmates, whatever faction they find themselves working for. Boosts your and your crew's defenses. Enforcer: Fighting is as common as breathing in Europa, Wardens have found their own way to be more efficient at both. Specializes your style of combat. Endurance: Injuries are a part of life, knowing how to not quell to them is crucial. Learn ways to stay in the fight for longer. For more detailed information on the talent trees, check the discussions. The warden also has different stats: Health +10 Weapons High //~45 Helm Med. // ~30 Medical Med. // ~30 Mechanical Low. // ~7 Electrical Low. // ~7 What changes? This mod overrides the other 3 required mods to balance them around the job. The most notable changes are that most items are no longer purchasable nor craftable (without a recipe). Meaning the warden is needed to obtain these. The wardens can also start new custom dialogues with the crew. New dialogues provided by mcbone_kenney. Go check their stuff out! There are also many new additions to the job, most of them being job-exclusive items and decorations, such as trophies. How do I hire a warden? At the start of a campaign, you begin with 1 warden. And that's it. Without this mod, wardens can't be hired. The reason why it is a different mod is that This is an override to Cities, Outposts, and Military locations. Meaning it may interfere with other mods, and are necessary if you want to make a custom job hireable. If you want to hire the warden, go for that mod, if not, take care of your starter. If you play in multiplayer, then you can just select a warden as you would any other job Something broke... Jobs are a very new en devour to me, if you see your console with errors please take a screenshot and post it in bugs. I'll do my best to fix them as quickly as possible. Thanks to the people on my discord for the help and being part of the closed beta, and special thanks to: Shogun, D3f4ult612, DTownmex Now with Polish translation! Thanks to Kaofan . Go check them out! And a Russian translation made by iErr0r32 . Thank you very much, it is appreciated. New in the last update -Balance changes adjusting the genetic material found in ruins (no more, big chains. But they should still be worth the exploration). As well as allowing 'marksmanship' to increase lacerations by a small amount so melee weapons and turrets are included. Competing talent tweaked to compete. For detailed info, check the change notes (below the mod icon at the top of this page). IMPORTANT If you had the talent "Weapons expertise" AND not "Submarine Warfare" before this latest update, you'll be presented with a bug where you cannot continue leveling up until you've spent a total of three talent points (or use console commands to grant you the talent givetalent warden_second5). I tried everything I could but I just can't find a way to grant a talent in any other way. If someone has information on this, it would be much appreciated.
Local Voice Fix [Lua update]
par 76561198134254122
This mod requires you to have Lua For Barotrauma installed or set as your Core Content Package. Local Voice Fix This mod greatly reduces the distance that local chat can be heard at. This means now only people in the same room as you can hear you on local chat! Only the host needs to install the mod! Installation: With the latest update you no longer need to manually install a new DedicateServer.dll, just simply: 1. Install Lua for Barotrauma 2. Enable Local Voice Fix as you would any other mod 3. If hosting, ensure you use the Lua for Barotrauma server executable Idea: Tonchor Code and adaptation for lua: scriblemelego P.S. Barotrauma Dev Team pleas add .DLL modinng support. Кстати у нас есть свой сервер в Дискорде где мы время от времени играем в Бару и прочие игры. Discord
Anapsis
par 76561199100648229
Our general mod adds a new monster "Anapsis". "Anapsis" is a mutant plant that was once human, but was struck by a mysterious plant and evolved into something scary. This mutant lives in very dark places, preferring to attack one victim. He has a fear of fire and explosions, which makes him even more dangerous to people. When "anapsis" is on the verge of death, it disappears from sight, as if dissolving into darkness. This mutant poses a threat to others and requires special care when meeting him. This monster is designed for use by administrators and is practically resistant to firearm attacks and bleeding. He is afraid of fire and explosions, and disappears before he dies. The monster does not have a prescribed artificial intelligence, so players need to control it directly. This creates a unique and interesting game experience for administrators who can use this monster to diversify the gameplay. spawn Anapsis cursor - Spawn the monster control anapsis - Control the monster Use WASD to walk and use attack button (R by default) to hit victims
Staying Smart
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Requirements: Lua For Barotrauma is required. Client side lua is not needed! This mod is intended for multiplayer only. Made for Roleplay As you may know, you always lose all of your experience points when creating a new character in multiplayer. This is fine for a default campaign, but it can get quite annoying if you're playing a roleplay campaign with perma-death which requires you to create a new character on every death. With Staying Smart you'll always keep your experience from your previous character to not start from scratch on every death. IMPORTANT INFO: It is recommended to disable respawn as to not respawn within the same round/level with a new character where your previous character died in! If you still respawn and pick up items, make sure to drop them before changing the level or those items will be lost! If you lose connection to the server when going through a loading screen after you created a new character in that round, your experience may get reset to 0 and you'll lose all talents like in the default game. This is a game bug and I can't do anything about it. This may also happen when you go back to the server lobby within the same round you created a new character in. It is recommended to at least play 1 additional round after character creation. Load Order: Anywhere. It doesn't matter.
Backpack
par 76561198007223170
Simple mod that add backpack. It is replacement of toolbelt, it have have 16 slots and can be filled with steel cases. Will slow down movement by 5 %.
“暮雨”(沉船)
par 76561199058228566
------ “记忆也许会随洋流消失,苦痛只会随着时光沉淀。”------ ------“ 当航道再次被探照灯点亮,她的命运将与你共鸣。”------ ------ "Memories may disappear with ocean currents, and pain will only precipitate with time." ------ ------" When the channel is lit up again by the searchlight, her fate will resonate with you. ”------ 本mod作为project shipwrecks的一个高难度拓展包,包含一艘富有挑战性的大型幽灵船“暮雨”,同时该mod拥有一定的剧情,玩家的操作与选择将会决定她的结局,“生存还是毁灭”?决定的权利在您的手中....... ........吗? This mod is a difficult expansion pack for Project Shipwrecks, including a challenging large ghost ship "Twilight Rain", and the mod has a certain story, the player's actions and choices will determine her ending, "survival or destruction"? The right to decide is in your hands........ ........ Is it? (链接可能有bug,如出现问题请手动搜索) (The link may be buggy, if there is a problem, please search manually) 此mod是projiectshipwrecks dlc的宣传,如果想追寻更多的挑战,请订阅此mod: 作者的话:“暮雨”是一次大胆的尝试,她是一艘力求做成无人海盗船的沉船,因此具有一定的移动能力,这一点请务必注意。 如果这个mod的反馈好的话,作者会制作可供玩家使用的版本。(也可选择自己动手丰衣足食,技术支持请加qq群:149816210沉船讨论组/667081952蓝海核电站,如果做出来了,请务必让作者知道,作者会很开心) 如果您战胜了她,请将你的经验分享到哔哩哔哩上,作者会作为参考)(该船电力系统有备份,建议重点打击) (目前剧情正在撰写中,在剧情做完后,潜艇会进行一次较大的改动,敬请期待) 最后请一定要点一个一个一个赞,这是作者肝爆的动力源泉之一。 Author's note: "Twilight Rain" is a bold attempt, she is a wreck that strives to make an unmanned pirate ship, so it has some ability to move, which is important to note. If the feedback on the mod is good, the author will make a version that can be used by players. (You can also choose to do it yourself, technical support please add QQ group: 149816210 wreck discussion group / 667081952 Blue Ocean Nuclear Power Plant, if you make it, please be sure to let the author know, the author will be very happy) (You can also choose to do it yourself, technical support please add QQ group: 149816210 wreck discussion group / 667081952 Blue Ocean Nuclear Power Plant, if you make it, please be sure to let the author know, the author will be very happy) If you defeat her, please share your experience on Bilibili, the author will serve as a reference) (it is recommended that the ship's power system has a backup, it is recommended to focus on the attack) (The plot is currently being written, and after the plot is completed, the submarine will make a major change, so stay tuned) Finally, please be sure to like one by one, which is one of the power sources of the author's liver explosion. (The English part is machine translation, please point out if you find any questions) (ps:没灯光是为了让玩家出舱记得带照明弹) 玩家版正在设计,敬请期待(有好点子可以@作者)(awa) The player version is in the works, stay tuned! (Feel free to @ the author with any good ideas) 开船小群:772346791 姊妹舰:278-B“昼雪”现已上架,欢迎体验! https://steamcommunity.com/sharedfiles/filedetails/?id=3663603105 玩家版(平行时间线)现已上架!作者为洛姬雅大佬: https://steamcommunity.com/sharedfiles/filedetails/?id=3670614608&searchtext=%E6%9A%AE%E9%9B%A8 沉船刷新逻辑的版本,面向追求惊喜感和挑战的船长! https://steamcommunity.com/sharedfiles/filedetails/?id=3665431697 已成功将其改为可在站点管理员处接取的任务,不再随机刷新!(剧情细节完善中,敬请期待) 感谢QAS提供代码支持!(awa)
Pure Empty Level
par 76561198321491331
I made this which can be used to remove almost everything from loaded level and get a strong optimization in some special custom gamemodes. Controllable version: Pure Empty Level (Controlled) (Mismatch with the current version, missing functionality) a controllable version of Pure Empty Level, which only generates empty level when the difficulty is set to 0% and also doesnt remove outposts.
Fat Fish
par 76561198216900915
Fat Fish Tier III attack Fat Fish is a bulky-shaped attack submarine, which was designed for small teams from 5 to 10 members. This ship is both defensive and offensive, therefore good for those who want to challenge some hard-core mods. Compared with my previous ships, the Fat Fish is also better in storage, I placed several empty lockers and cabinets so you can find a place for your late-game collections. Hope you can like it. Things you may want to know: - Four coil guns, covering all directions. - Two rail guns up and down, auto-switch periscope, therefore you can only shoot one at a time. - Discharge coil up and down, covering limited area. - Double layer shell, tough, but not invulnerable. - Less than 900 items, light weighted for everybody. But also be aware: - Way points are still bugged, bots may stuck in some location. If so, try to press H and pull them. - Do not have alarm system, but you can always DIY. - Could be boring in vanilla games. I'm still working on details such as tags and way points, pls feel free to report any bugs. 胖鱼鱼 胖鱼鱼是一条造型“圆润”的攻击型潜艇,为5-10人的小队而设计。该舰的防御与火力都十分出色,因此适合于那些希望挑战高难度mod的硬核玩家。 与我之前的潜艇不同的是,胖鱼鱼可以储存更多的物品。我在该舰上设置了更多的储物柜,因此您可以收纳那些游戏中后期的战利品。希望您能够喜欢。 一些您可能希望了解的信息: - 该舰装备了四门电磁枪,全角度射界。 - 该舰在上下两侧装备了两门轨道炮,通过一门自动角度切换潜望镜控制,因此你同一时间只能发射一门轨道炮。 - 该舰在上下两侧装备了两具放电线圈,覆盖着有限的区域。 - 该舰装备了双侧船壳,抗打击能力极强,但是并不是牢不可破的。 - 少于 900物品,适合各种配置的电脑。 但是同时也请注意: - 路径点仍然充满bug,AI可能会在某些位置上卡住,如果出现这种情况,请按H拉他们一把。 - 没有警报系统,如果有需要可以DIY。 - 原版游戏体验可能会有些无聊。 目前我仍然在着手提升一些细节,如果您看到了bug,请不吝赐教。
BAROTRAUMA — ♂RIGHT VERSION♂
par 76561198030078671
aka GachiTrauma Replaces all on-hit screams with gachi sounds, includes both male & female packs. This overrides human.xml so if your modpack overrides it too, you'll have to tinker a bit
Chemical Agents
par 76561199105095974
Offers up to 6 different chemical agents, Inspired partially by EHA. My first full effort mod that I don't want to do as a le funny mod. You will learn to fear invisible gasses and even the slightest exposure will result in devastating conditions. Care for the exposed will require full attention from the medic. Use these carefully. ***MODIFIES VANILLA DIVING GEAR/MASK/SPRAYER*** Nerve Agents: -Treated with Pralidoxime Chloride. -A mix of speed in lethality and contamination. -Rapid in terms of progression. -Symptoms affect sight, movement, and the general capability to do tasks. -Can be delivered secretly with a disguised red paint can that is silent and unassuming. -Colorless. Pulmonary Agents: -Exposure first then build up. -Two types of treatment, binding as pre-emptive treatment before symptoms and flushing when the symptoms kick in. -Symptoms are obvious when they appear with periods of oxygen loss and grows more as time passes by. -Can be delivered secretly with a disguised blue paint can that is silent and unassuming. -Slow but lethal. -Colorless. Blood Agents: -Lethal dosage is given rapidly. -Kills within seconds upon inhalation. -Gas immediately dissipates within an enclosed area. -No treatments, if you survive just stay still and let it pass through your system. -Causes bloodloss, nausea, and convulsions. -Random periods of paralysis. -Colorless. Blistering Agents: -Deterrent and quickly develops blisters, rashes, and burnt skin. -Contaminates all personnel. -Treated with binding agents with a specialized bandage. -Dark yellow-green mist. -PENDING FIX: External affliction, downright unusable, causes severe lag with AI. Will make a separate affliction and items purely for the purpose of PVP.(Make sure you have absolutely no AI crew) Lachrymator Agents: -Immobilizes and hampers target's movements and ability to do basic tasks. -Flushed with decontaminant. -Death by minutes of continued exposure. -Bright white mist. Psychochemical Agents: -Rapidly alters the target's perception. -Brain death at high exposure. -Colorless. Incapacitating Agents: -Fast acting and long lasting agent used to incapacitate unprotected personnel -Asphyxiation at high exposure -Colorless TODO: -find a way to make grenades and others with obvious smoke discharge and only when there is smoke discharge. Other stuff: Added EHA suit compatibility, per Huntermist's request. Enjoy! https://steamcommunity.com/sharedfiles/filedetails/?id=2977226706 Added hazardous reactors compatibility patch, apologies I didn't realize that mod also modified diving suits. https://steamcommunity.com/sharedfiles/filedetails/?id=2985592425 (Translations) Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=3066196391 (last updated Oct. 30, 2023) https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116 (last updated Nov. 6) Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=2981670179 (last updated Jun. 20, 2023) (Gun in thumbnail is part of my other mod) Other comments from me: Idk let me know what you guys want more and I'll try to respond if it is doable. This is a personal project of mine I do for fun so I don't expect this maintained after a long time. Mod compatibility I don't know either, I could do it for the other stuff like 3 minutes if I feel like it but I'll only do it with permission from the mod authors, if you want to do compatibility for this, I give you full permission on my side, just go bother the other mod creator not me. If you see me on the undertow official discord(I mostly go on baro-modding), feel free to talk to me. Thanks to ASkeleton for helping me design the affliction icon of the Lachrymator agent exposure. Now that this mod has reached its completion, I want to thank you all for your interest towards this mod. I don't have anything else to add now. Once again read the bottom part of this mod.
Deep Sea Girl (Monster)
par 76561198120167930
Added two character: Luka/Haku Two corresponding cleanup mission A randomly generated event They can also be seen occasionally during the journey Localized text errors should have been fixed. Two languages are currently supported At present, the monster strength value and bone structure animation still need to be adjusted, please feedback bug and other issues Chinese description: 添加了两个角色:Luka与Haku 素材取于MMD里的TDA Luka/Haku Luka与Haku的强度并不高 可以放心食用此MOD(大概..) 附带了两个清除任务可以在战役模式里刷出 也附带了一个随机生成事件 在日常行驶里也可以偶尔看见"她"们 本地化文本错误问题应该已经被修复了 目前支持了两种语言 目前怪物强度数值与骨骼结构动画还有待调整 请各位多反馈一下BUG等问题 剩下的计划有 把V家每个角色都塞进去 赋予不同的特性 添加深海栖姬 增加哨站清理任务 支持玩家控制人物变装
Arakneas' Mod
par 76561198845140147
WORK IN PROGRESS Accurate descriptions are for casuals. I've spent around 2000-ish hours in making this beautiful abomination of mine, so if anything looks even moderately interesting, just download it, jump into the submarine editor and find a custom sub called Arak's Testing Cube. Most of the features of this mod can be found there. Link to my Discord server where you can find the To-Do list, participate in polls, ask questions and stuff: https://discord.gg/rZf8sJDneH FAQ: Q: How do I make X ammo/Where is the ammo used by X? A: Check the Munition Workbench, which can be crafted in a fabricator. Q: Is the mod compatible with X? A: I genuinely do not know, as I rarely play with other mods nowadays. Compatibility patches will be considered later. Q: Can you make a version of the mod with/without X? A: No. Eventually when/if I finish the main features, I'll publish the mod in modules, so you can get only turrets for example. Feel free to make your own forks though. Q: The game crashes when I open the recipe for X on the fabricator, why? A: Something to do with Enhanced Immersion or some other LUA mod, though I'm not a 100% sure. Not something I can fix. Remove LUA, verify game files, restart pc, say your prayers, and one of those may work. Q: How do I get higher tier weapons/components? A: In a campaign, tier 1 weapons are acquired in the first biome, T2 in the second, etc. Which means that both platinum and T5 components are only available in level difficulty 65+ CREDITS: More Unique Weapons - Inspiration, concepts EK's mods - some textures, code REDCON - some sounds You are free to use any textures or code, as long as you give credit
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