- Mods
- /
- Barotrauma
Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Cargo scooters for railgun ammo and crates
par 76561197998165274
Based on: EK | Utility - Transport crate mule SKJSK | Transport railgun mule The set includes two scooter-carts, one for railgun shells, the other for crates, suits and depth charges. Batteries are required for full functionality. If one is inserted, you can turn on the light, two - you can use it as a scooter in the water and an electric cart on land (press RMB and LMB). Without the use of drives, they greatly slow down the character. Mod for removing restrictions on detonating a scooter with depth charges: https://steamcommunity.com/sharedfiles/filedetails/?id=3202766606 If you don't want depth charges to explode inside your boat, DO NOT INSTALL IT! If you want, here's the recipe: 1) Pick up a crate scooter 2) Place the Clown mask with horns on the scooter icon in your hands - they merge together! 3) Slide the scooter interface to turn on the flashlight - there is another one under it! 4) Load the depth charge into the scooter 5) Remove the fuse - check the box in the hidden interface 6) Press the TU-TU button or accidentally drop or accidentally break the scooter
盲盒blindbox
par 76561198290687408
最好的礼物,给你最好的朋友。 在哨站购买召唤盲盒,盲盒有30多种随机结果。70%概率开到奖励物品,30%概率为危险物。 警告:!内置怪物强度高 !单人模式建议在站点或舰外开启盲盒(欧皇无所谓),使用冲锋枪类的爆发武器! 奖品包含各类物资、特殊武器、特殊潜水服等,还有一些奇怪的玩具! 危险物包括燃烧、爆炸、20多种BOSS画皮,会掉落经验勋章。 迷失军舰系列任务系列任务挑战强度较高,单人前期请小心。 地狱信标高难挑战任务,一些独特的奖品在杀死最终boss后获得。 ———————————————————————————————— 不会与绝大多数MOD产生任何冲突。加载到旧档可能要在新刷出的前哨战中购买。沉船中有低概率出现。 部分奖品改自以下MOD,盲盒不会和以下MOD产生冲突。无需订阅以下MOD。 Thalassophobia: Ultra Science Content Pack:https://steamcommunity.com/sharedfiles/filedetails/?id=2003946282&searchtext=javascript:ValidateForm() EK:https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=EK Bodypillows for Barotrauma:https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=EK AbyssVeteran ALL MONSTERS MODPACK AbyssVeteran ALL MONSTERS MODPACK 升级的装备 https://steamcommunity.com/sharedfiles/filedetails/?id=2602458296 Salty Dogs https://steamcommunity.com/sharedfiles/filedetails/?id=2181819352 ExtendedMonsters https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935 有BUG请在评论区中留言,谢谢.
Better Vanilla Turret Ammo
par 76561198096048135
Feature - All ammo for submarine mounted weapon can be put in the hotbar slots - All ammo boxes can be combined(now a vanilla feature) - Added distinguishable sprites for nuclear shell - Different ammoboxes for the same weapon can now be used as "recycle" material(now a vanilla feature) - Crossover with Backpacks(A mod I highly recommend). If you installed this, all railgun shells you purchased will spawn in heavy crates, better for transportation. - Some balance changes. Full list here. Want more fun? Check out BVTA Extension。 A version that disallow ammo in hotbar slots: BVTA RP. A version that doesn't do any stats change: BVTA xpath This mod is inspired by the following mods Ammo in hotbar Combinable Coilgun Ammo Balanced Turrets Clearer Nuclear Railgun Shell
Combat Overhaul Neurotrauma patch
par 76561198079050598
Order of mods: Combat Overhaul Neurotrauma patch Neurotrauma Combat Overhaul (Reloaded/Legacy) What this compatibility patch does - The health of players and NPС has been increased - Organ damage and cyber limb damage have been rebalanced for Combat Overhaul weapons. If you have any objections, you can post them either in the comments or in the discussion thread. - The "Combat Analgesic" added by the Combat Overhaul mod works again when health < 0, and should also increase survivability in general. - Supports the robots patch and NT cybernetics expansion, regardless of their order - New mechanics will be added here as Combat Overhaul and my modding activity progresses - No changes to be expected anytime soon Patch can be configured To configure the mod, install client-side Lua and type "combatneuro" in the console. Credits: - panman for the idea and for helping me work on the patch. Override info: XML: the patch has none, but put Neurotrauma above COL Lua: unconsciousness logic, cyber limb damage conversion, ondamaged method Compatibility info: VitalityConfig is not compatible, this mod already does the same thing
[Deprecated] Unlimited Ammunition Box
par 76561198341266480
Deprecated, please use Unlimited Items Added the following items : - Unlimited Coilgun Ammunition Box - Unlimited Piercing Ammunition Box - Unlimited Depleted Fuel Coilgun Ammunition Box - Unlimited Physicorium Ammunition Box - Unlimited Exploding Ammunition Box - Unlimited Pulse Laser Fuel Box - Unlimited Pulse Tri-Laser Fuel Box - Unlimited Chaingun Ammunition Box - Unlimited Shredder Chaingun Ammunition Box - Unlimited Physicorium Chaingun Ammunition Box Support Languages : - Simplifed Chinese - Traditional Chinese - English - Japanese - Russian - French (Thanks to - ̗̀ Milix ̖́-)
黑岩哨站(沉船)
par 76561199058228566
温馨提示:如果您在游玩时出现任何生理或心理上的不适,请立刻停止游玩。如果情况严重请及时就医。如果您无法承受意料之外的损失,请不要订阅!请不要订阅!请不要订阅!(为了您好) Tip: If you experience any physical or psychological discomfort while playing, please stop playing immediately. If the condition is serious, please consult a doctor promptly.If you can't afford to take unexpected losses, don't subscribe! Please do not subscribe! Please do not subscribe! (For your own good) 这个mod包含一座大型废弃哨站(启用后会以沉船的形式出现在游戏中),其中包含丰富的奖励和有趣的挑战,深入它是考研您和您水手团队勇气与智慧的一个好选择。 This mod contains a large abandoned outpost (which, when activated, will appear in the game as a shipwreck) with rich rewards and fun challenges, and it is a great choice for testing the courage and wisdom of you and your team of sailors. 如果您在游玩中遇到卡顿,建议在设置处调低粒子效果后重启。 If you experience stuttering during play, it is recommended to turn down the particle effects in the settings and restart them. 为什么只有几副图?当然是作者懒得截图了(其实是想给玩家们带来“惊喜”) Why are there only a few pictures? Of course, the author is too lazy to take screenshots (in fact, he wants to bring "surprises" to the players) 此沉船的小挑战经过多次验证,保证每个挑战都是可以在原版不受伤害的前提下通过的(大概) This small challenge of the shipwreck has been verified several times, ensuring that each challenge can be passed without damage in the original version (probably) 该mod实际上是project shipwrecks的一个拓展(宣传),如果您希望更多挑战请移步至该mod This mod is actually an extension (publicity) of project shipwrecks, so if you want more challenges please move to it 这个mod是多方大佬共同合作的产物,如果有兴趣可以加入QQ群: 333500142(蓝海船舶重工) 415376324(潜水模拟器) 149816210(沉船讨论组) 欢迎大佬们的指导!(awa) 作者的话:(瞎bb) 观看玩家尝试探索沉船,总是让我们思考作者与玩家之间的关系。从某种意义上,这种关系还蛮特殊的。对于沉船mod的玩家来说,他们大多会挣扎着尝试学会陷阱的机制,就像是开发者们自己玩游戏时也会做的一样。 如果看一位沉船mod作者看一位普通玩家游玩该mod,他会告诉自己:“耶!他玩的过程就和我们构想的差不多。”而当玩家们决意攻克它时就不是那么回事了,他们和开发者们是对立的两面。 沉船mod作者们精心地将木块雕琢成塑:首先,将其从未加工的石块中凿出。然后磨去所有有瑕疵的棱角,确保它从每个角度看起来都没有问题。顽强的探索者们则拿起这个雕塑,小心而仔细地从各个角度端详,深层次地了解其中的奥妙,并且领会其中所有的设计机制与成果,所有的弱点与强项。在完美无瑕的解析完毕后,他们将其粉碎殆尽。 事实上,这就是为何我们坚持不断完善这个mod。 (本文参考掘地求升中作者对速通玩家的看法) Author's Note: (Blind) Watching players try to explore shipwrecks always makes us think about the relationship between the author and the player. In a sense, this relationship is quite special. For shipwreck mod players, they mostly struggle to learn the mechanics of the traps, just as developers do when they play games themselves. If you watch a shipwreck mod author watch an average player play that mod, he'll tell himself, "Yay! He played like we had envisioned. "And that's not the case when players decide to conquer it, they and the developers are two opposites." The shipwreck mod authors meticulously carved the wooden blocks into plastics: first, they were hewn out of unprocessed stones. Then grind away all the blemishes and make sure it looks problem-free from every angle. Tenacious explorers pick up the sculpture and carefully and carefully look at it from all angles, understand the mystery at a deep level, and understand all the design mechanisms and achievements, all the weaknesses and strengths. After a flawless parsing, they crushed it to pieces. In fact, that's why we're constantly improving this mod. (This article refers to t he author's views on speed-through players in the excavation of the ground to ascend) 如果您在寻找该沉船时遇到问题,请订阅: 更高的沉船刷新概率(higher shipwrecks count):https://steamcommunity.com/sharedfiles/filedetails/?id=2653863770&searchtext=higher+shipwrecks+count Wreck Locator 沉船定位器:https://steamcommunity.com/sharedfiles/filedetails/?id=2767049553&searchtext=Wreck+Locator+%E6%B2%89%E8%88%B9%E5%AE%9A%E4%BD%8D%E5%99%A8 (链接可能有bug,如出现问题请手动搜索) PS:该mod暂时没有英文版,但该mod的资源完全共享,如果您感兴趣可以做个英文的?(偷懒.jpg) PS:The mod is not available in English for the time being, but the mod's resources are fully shared, if you are interested in doing a English? (Lazy .jpg) (作者在不少地方藏了私货,没事多翻翻柜子也许是一件有趣的事情?) 开船小群:772346791 @博丽多销:是小惊喜(确信) @710839155:由于该mod中的哨站体量较大,在多人模式时会造成较严重的卡顿,建议您试试在单机战役中尝试 @CarrotEarth:卡顿的主要原因估计就是那圈反应堆(用来模拟核爆威力)造成的,鉴于这个组件十分影响玩家们的游戏体验,之后的mod中会尝试其他方式达到类似效果 @栀、帝皇冠军 :感谢反馈,bug已修复 @ささき:芝士为了增加趣味性和减少卡顿故意不小心做的(bushi) @日寺金十:感谢反馈,作者将尽快修改。(上述部分问题是版本更新导致的bug,目前已经修复) @LoliLeopardL :作者正在考虑这些陷阱是否过于阴间,之后的mod会尝试更加侧重沉浸式的游戏体验而非单纯难度,该mod有空了也会再改改。另外建议您在订阅该mod前请先阅读简介第一句。( @蕴义:启用后会以沉船的形式随机出现在巡回中
The Void
par 76561198962292294
The Void is a monster born of mad experiments where the boundaries of human understanding have been erased. With an exterior devoid of distinct forms, it represents a bitter mockery of scientific progress. Long, curved legs and arms that end in tentacles make its movements both graceful and sinister. The Void hunts in the night, using darkness as its shield. As it approaches its prey, it emits a barely perceptible rustle, creating an atmosphere of unspeakable terror. The victim feels this moment of anticipation instinctively, but it is too late to realize the true danger. As soon as the Void strikes, it doesn't just tear flesh - it takes away sight, leaving its victim in pitch blackness, where every rustle becomes a terrible omen. The void leaves behind only shadows and whispers of shattered destinies. The only ones who can see it are those who have already felt the touch of fear. But even they realize their fate only at the last second, when the face of the Void shines in the night and the spaces between the worlds shrink. commands: spawncharacter X3 cursor — spawns "The void" control X3 — controls the creature Discord - https://discord.gg/encelada
Baroverhaul Immersive Repairs Patch
par 76561198041235727
LOAD ORDER IS IMPORTANT FOR THE NEW VERSION OF BAROVERHAUL, NOT CLASSIC From top to bottom - Baroverhaul Immersive Repair Patch - Immersive Repair - Baroverhaul
Legendary and Mythic Quality Expansion
par 76561198304810603
Legendary & Mythic Quality Expansion This mod expands the item quality system in Barotrauma by adding new quality tiers and improving crafting mechanics. New Quality Levels Two new quality tiers have been added above "Excellent": - Legendary - Mythic All items that support quality can automatically receive these new tiers. No manual compatibility patches are required. Crafting Improvement (Skill Bonus) Character skills now directly affect the quality of crafted items. When a character reaches 150 skill in a specific category, all items crafted in that category gain: - +1 Quality This bonus applies only to the corresponding skill category. Examples: - Mechanical 150 → +1 quality for mechanical items - Weapons 150 → +1 quality for weapons - Medical 150 → +1 quality for medical items - Electrical 150 → +1 quality for electrical items The bonus stacks with existing quality calculations and can push items into Legendary or Mythic tiers. Visual Changes - Legendary items have a yellow quality border - Mythic items have a red quality border These colors are applied to item icons and tooltips. New Item Added a rare item: Vekela Artisan Glasses. Grants +20 to all main skills while worn. Available only in the late stages of the campaign: - appears at high-level traders - very rarely found in engineering containers Added for balance and provides a way to reach 150 skill level. Localization Supports multiple languages. Includes: - English - Russian - Spanish (Castellano) - Spanish (Latin American) - German - French - Polish - Portuguese (Brazilian) - Turkish - Chinese (Simplified) - Chinese (Traditional) - Japanese - Korean The localization system is fully extendable for additional languages. Compatibility - Works with all items that support quality - No need to manually edit item definitions - Compatible with most mods - Designed to be stable across future game updates Notes - The mod extends the existing quality system without replacing it - Built to be universal and automatically apply to new items - Can be further expanded with additional quality tiers if needed Support the author If you enjoyed this mod and want to support its development: Creating updates, fixes, and new content takes time. Your support helps me release updates faster, improve the mod, and work on future projects. ☕ Support on Ko-fi Thank you for your support. ❤️
EK Mods - Definitive Edition
par 76561198846844629
EK IS BACK! Do you want a version of EK that has some semblance of balance? Do you miss the simplicity of old EK, whilst despising certain liberties taken with remasters? Do you want to just put ammo in your gun and expect it to work? Do you want to use EK mods and expect them actually work? This revitalization has many fixes and improvements not present in any other version of EK and is bug free* Say no more cause with EK Mods - Definitive Edition the items you loved are BACK without all the needless fuel requirements, pseudo "reloads", and bugs with some much needed fixes and modernization as well as an active developer NOTABLE IMPROVEMENTS INCLUDE EK Armory -Modernized weapon attachment system, no more 7 battle rifle variants -No more needing exactly 2 of a given magazine to recycle -All ammunition now uses the vanilla munition tagging system eliminating the need for loading kits and weapon components -Streamlined inventory slots (No more shotguns with 9 slots) -Tactical shotgun reload and firing sounds decoupled -added case ejections to most firearms -Added container tags to weapons and clothing allowing bots to clean up layabout items -Small arms ammunition now have container stack sizes 3-4 times the character stack size -EK Ammunition can now be placed in vanilla bandoliers -All non heavy weapons can be stored in inventory -Drones now use vanilla behaviors eliminating the need for beacons -the beast is now hitscan that will hurt both you (if under level) and the enemy with proper penetration values EK Gunnery -Modernized Flak ammunition to actually spawn shrapnel -View ranges for turrets are now consistent with vanilla turrets -Various fixes to preferred item containers and tags. No more hybrid ammo being left in cargo -Fixed extended ammunition having less ammunition that standard boxes -Ammunition now uses the munition_core item tags bringing more choice to what resources are spent/saved -All ammunition has vanilla recycling thresholds and box tagging allowing for any box of a given ammo type to be reloaded as another. EK Utility -Added Portable Power Distributors -Reworked the supply pouch into a waterproof container -Resource Crates can no longer have their deconstruction outputs duplicated via the Residual Waste talent -Incendium fuel rods are now the 2nd best rod type in the game, at the cost of burning its handler and emitting twice as much radiation as the volatile fulgurium rod -Job lockers no longer send status updates increasing performance -EK Lockers are now linkable -Hardsuits are no longer held before equipping from a locker -Fire suit is actually useful now providing an effective 99% burn immunity. (Please note this does not protect you from the stun of the fire) EK Dockyard *To be worked on when DLC drops* Other -Removed 1:1 Deconstruction/Fabrication recipes -Blueprints being added to give the mod some sense of progression with campaign unlocks -Shops have been decluttered to improve campaign stores -Weapons and Items now use vanilla contained textures -Not campaign spawns have been added for some items (mostly weapons) This Mod is backward compatible with ships using other versions of EK (as long as they don't use any disabled parts) It should be glaringly obvious this mod is INCOMPATIBLE WITH ANY OTHER VERSION OF EK Load Order -Barotraumatic -EK Mods - Definitive Edition -Total Russian Translation -Other Mods Total Russian Translation needs to be loaded after EK Mods, as it includes an outdated translation of EK that does not include many of the description changes in this mod. Balance intentions This mod is balanced around Campaign with Hard/Abyssal preset with High/Hellish hostility The overall goal of this mod is to update it to current vanilla standard to the best of my abilities as Videogames has gone on the record stating that an official remaster of the EK mods is off the table, as such it is my intention to give proper treatment to this mod, instead of quickly repackaging 6 year old code and calling it a remaster I truly intend for this mod to be the definitive version. please bear in mind if something isn't immediately broken then it will most likely be fixed along with other items that aren't Priority 1 issues PLANNED UPDATES -When the new DLC drops thats when ill start focusing on EK dockyard items, theres alot of new functions being introduced that will drastically changes how engines work which will allow me to unjank the auxiliary thrusters -Maybe add some blueprints for certain items? -Add items and properly integrate and modernize items that were disabled/missing, this will not include reactivating legacy labeled items -Some Texture updates to look more cohesive with the vanilla texture update 3 years ago this wont include everything this will mainly include items such as the extended ammunition boxes which use legacy ammo box textures KNOWN ISSUES -When using a sub that was made with a different version of EK, some of the fixtures may be picked without the use of a tool until it is placed again, as far as i am aware this is a problem with only the legacy versions of EK -The Prometheus submarine cannot be used with this mod, as Prometheus bundles items from EK Dockyard under the same identifiers having this mod loaded alongside Prometheus will result in an Identifier clash which means they cant be used together FAQ Q: Why wait until the DLC to fix Dockyard Items? A: From what is being teased, the DLC will introduce many new functions for modders to play around with, prematurely fixing items in Dockyard runs the risk of implementations being made obsolete, or worse, broken upon update. A good example would be the vertical engines, making them work as intended is impossible without lua but custom propeller placement is going to be added in the DLC/Update, so no need to work on it until it drops Q: Can you make a compatibility patch for X? A: No, I personally don't play with any overhaul or "immersive" mods, if you wish to make a patch for them feel free to do so, existing patches may work Q:How buggy is this mod? A: As limited as my feedback is, currently this mod is throwing zero bugs Q: Something is broken or not working correctly, where can i report it A: The official bug reports discussion is what i have used so put it there Q: Can you stop constantly pushing updates? A: No, there is little reason to wait and bundle fixes/reworks, as this mod has had 231 updates as time of writing it has very much entered into the "fine tuning" era where fixes can be expected to come quick along with individual reworks/balancing to be more thorough Q: Something from the Original EK isn't there, can you fix it? A: If it was removed it was for either (A) A vanilla equivalent was introduced making the item no longer needed, (B) is so functionally broken it might as well be deleted or (C) the item breaks balance so bad it needs to be disabled (explosive ammo) Q: Are you going to add new stuff? like extended Flak ammo? A: Maybe, depends on the item Credit to Videogames for the Original EK mods and Vladmirangel for the Medical Laser Rifle Running Dynamic Europa and find station garrisons are too easy? With Dynamic Europa - EK Weapons it gives stations EK weapons and Uniforms
[BOS]Avo-创世主
par 76561198157628895
简介:Avo级小型核潜艇,凝聚了最新的异星力场护盾科技,轻松抵御大多数巨兽袭击,麻雀虽小但五脏俱全,让我们去探索,去征服,让它们领略创世之威。 定位:模组测试,好友联机,快速通关 售价:1888mk 大小:14x7m 载货:4箱 最高水平航速:55km/h 最高下潜速度:20km/h 反应堆功率:10000kw 推荐船员:1-5人 推荐经验:略有心得 船体强度:中 维护难度:低 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
XP Catchup
par 76561198214594327
A simple but effective XP/Level catchup mod based on current campaign progression. As you get further in a campaign, players below level thresholds will be automatically leveled up when embarking into a mission outside of a station. This effectively means new players (or significantly behind players) can gain still have a chance to play with talents when joining an existing campaign. This mod is purely xml based and does no overrides so should be very compatible with the majority of mods. Level Up Values: ( Level Difficulty: This is a stat that the game uses to track campaign progression.) 2 Levels - Level Difficulty: 15 - Start of biome 2. 3 Levels - Level Difficulty: 27 - Roughly halfway through biome 2. 4 Levels - Level Difficulty: 35 - Start of biome 3. 5 Levels - Level Difficulty: 42 - Roughly halfway through biome 3. 6 Levels - Level Difficulty: 50 - Start of biome 4. 7 Levels - Level Difficulty: 58 - Roughly halfway through biome 4. 8 Levels - Level Difficulty: 69(nice) - Start of biome 5. 10 Levels - Level Difficulty: 75 - Roughly halfway through biome 5. Guide for editing level values if you are feeling brave
Golden mice
par 76561198216900915
Golden mice General information Attack (Tier II) Price 12000 mk Size 39*15 m Cargo capacity 8 crates Recommended crew size 4-7 One day I decided to do a submarine with a little steam punk style, and in the end this little thing was built. This is a super simple ship which is friendly to performance (item no more than 400 by default and no advanced functions). As you might find out, it is not that difficult to steer this ship if you are paying enough attention, and also, with a little bit amount of teamwork.
Cat as Pet
par 76561198080385470
This mod adds: A Cat and a Rat as playable characters A Cat transport container for the Cat to spawn A Rat cage for the Rat to spawn Cat treats with a storage can You can buy the containers and treats at stations and open them at any time. Features: The Cat follows and protect the owner. (Just pet her first and you are the owner.) The Cat drops hairballs (mucusball), hair (OrganicFiber), and poop (Shit) when happy. Designed for multiplayer: Players can interact with objects, open doors, use one-handed items, and troll or rob others (with control commands). The Cat now only eats Petfood and Corpses. Different behavior priorities make the Cat react more naturally. The Rat can be used to feed the Cat and also eats Petfood and corpses. Species IDs: Cat: Maine-coon-cat Rat: Rat -Note: NOW compatible with other Husk Mods!!! Attention: there might be an error if you update the mod in the middle of a savegame. Because the already existing cat is outdated, if it is spawned and saved. if this is the case, then delete the cat before the update and spawn it back in after the update. --- Originally created for the KSE Community Mod and its German community. Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2436404943 Discord: https://discord.gg/KSTMHfv7BR ---
特莉波卡来到木卫二
par 76561198283743641
*Tips:该MOD是以作者自己的单人高难档设计的,强度较高,强烈建议搭配高难MOD(如问君bt欧罗巴战争画皮增强+三合一刷怪表类负正义) 如果你觉得该模组的数值太高,想来点挑战性… 请前往我的另一个MOD:特莉波卡来到木卫二—平衡补丁 https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3602611050 *更新历程可以从“改动说明”处查看 *讨论群:1021076734 (欢迎来唠嗑~) This mod allows you to play as Tlipoca and LittleLeaf from : 《Yog-Sothoth’s Yard》 If you need English, please go to: Yog-Sothoth’s Yard Tlipoca Job EN Patch * Thank you very much to HAL9000 for completing this work.
Shapeshifter (mobile turrets)
par 76561198005698726
-=BACKGROUND STORY=- XSSN-842 "Shapeshifter" development began just before the end of the war following a requirement to produce an attack submarine that would be faster and better armed yet manned by a smaller crew than the traditional designs due to manpower shortage. The experimental design shipyard came up with a concept codenamed "Shapeshifter" capable of redeploying its artillery around the ship to concentrate its firepower. A single prototype was produced before the war ended and the project was cancelled and classified shortly afterwards due to budget cuts. Nobody knows what happened to the prototype afterwards. If you ask the former employees of the shipyard they will tell you "One day it was just not here anymore". -=TECHNICAL DATA=- Displacement: 18.366 flat-tons Cruise Speed: 21km/h WEP speed: 29km/h Dive speed: -17 / +16 Armament: 2 mobile "Scythe" turrets armed with quad coilguns 2 unfolding artillery turrets with railguns -=FEATURES=- - Vertical and horizontal sliding turrets - Automatic batteries with two modes (recharge/anti-surge) - War emergency power mode for the engine requiering both reactor and battery power at the same time. - Maintenance mode for the ballast to facilitate the elimination of ballast flora - Automatic flooding management with two modes (flush/isolate) Read the captain's log for more detailed information. -=DESIGN NOTE=- - This ship can be manned by a relatively small crew in comparison to its size. It has a very powerful armament but the guns cannot be everywhere at once so you have to plan ahead. - For friendly play there are extra IDs in the captain's safe with colors corresponding to their role. Comments and bug reports are welcome, I will fix them as soon as possible. - AI have problem accessing the horizontally movin turrets
Discord Psychosis
par 76561198026819665
Psychosis wasn't real enough for you? Well now you can enjoy the blissful exercise of craning your head to check who messaged you with this mod! This mod adds the classic Discord message sound as a potential Psychosis effect! It can occur inside or outside of the sub, and at the default frequency. Looking to make your friends hate you? I have uploaded a separate version entitled "Flashlight Fix" which is 100% identical but named in such as a way as to not alert your friends to their impending insanity as they install your modpack! Wow! Check out the new and improved version here! Super Psychosis++ This mod would not have been possible without help from my friend Violet!
[Old] EK Skipper Mk-IV
par 76561198059085511
Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. Skipper Mk-IV Scout The Skipper is a compact scout vessel designed to be relatively cheap while still maintaining robust systems functionality. A modular 'all in one' reactor system provides electricity for the entire vessel in a relatively small package. The Skipper also carries a small fabrication bay and onboard first-aid locker. Role: Scout Price: 6,000 Mk Recommended Crew: 3 - 5 Size: 21x4m Cargo Capacity: 12 Boxes Vessel Strength: Low Vessel Maintenance: Very Low Requirement Recommended Difficulty: Normal Recommended Crew Experience: Any Notable Features: - Very Compact Hull - Moderate Reserve Ammunition Storage - Compact Reactor System - Basic Engineering Bay - Basic First-Aid Stash - Outboard Engine Pod Weapon Systems: - x2 Coilgun (Turret-Mount) Stock Reactor Trim: 0.016 - 75 Official Guide to EK Submarines
[BOS]Box-青果盒
par 76561198157628895
简介:Box级中型核潜艇,结构简单动线合理,内部电路均采用明线设计,适用于新手舰长,火力无死角,轻松构建航路,清扫怪物。 定位:新手入门,电路学习,模组测试 售价:4888mk 大小:24x7m 载货:16箱 最高水平航速:28km/h 最高下潜速度:18km/h 反应堆功率:10000kw 推荐船员:3-5人 推荐经验:初窥门径 船体强度:中低 维护难度:中低 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
Bepis
par 76561198057538053
Ever felt like this game lacked something? Me too, introducing Bepis Perfect for casuals, perfect for roleplay, perfect for sadness, shipped directly from Europa factories right to your hatch - The cold, refreshing taste of Bepis can be useful against sick burns - Can be thrown - Cannot be destroyed* - Can be fired by grenade launchers, syringe guns, stunguns and rail guns - Headshots with Bepis will consume the drink - Can be bought through vending machines - Can be found in cities and outposts - Can be sold by medical shops past a certain difficulty - Can be crafted with carbon + tonic at the medbay - "Injecting" on someone makes you brutally bap them (like toy hammer) - Non-medical personnel might believe that Bepis is always the solution *:cannot be used in crafting nor deconstructed ty Fluffles for makin' it work and coding the more complex features #notsponsored
Endfiled:Resonance warfare 【弃置停更,新版本连接在简介】
par 76561198800503489
终末地:共鸣作战 Endfiled:Resonance warfare b.1.5 正式版 终末地:共鸣作战是主要内容为少女前线、少女前线追放、明日方舟、明日方舟终末地为主题内容,再以灰烬战线、碧蓝航线等二次元和游戏向以及个人、朋友、画师私设等内容持续更新的二次元游戏模组。 正式版本更新内容已经更新,感谢大家的体验,祝你们游玩愉快 UI需要本地安装,安装方式如下: (1)任意磁盘:\STEAM\steamapps\workshop\content\602960\2853726750为终末地:共鸣作战模组路径(应该是,实在不行直接在content文件夹直接搜索VAN然后右键打开文件所在位置) (2)根目录里的Content压缩包拖到桌面解压,然后将解压内容(Map、SplashScreens、UI三个文件夹)粘贴覆盖到游戏根目录的Content里。 (3)如果后面需要切换原版,就请直接在STEAM设置里检查文件完整性即可。 现在已经不需要订阅Waifu in the Deep的模组,终末地:共鸣作战已将此模组进行整合前置,后续Waifu in the Deep的更新将尽量保持同步更新,请不要担心。 模组会和木卫二萌化计划以及WAIFU产生ID重复的错误冲突导致不兼容。因与木卫二萌化计划作者曾发生摩擦问题,后在以木卫二萌化计划的维护人员作为公证人组织的调解中,因木卫二萌化计划的制作者单方面消极态度,不予配合导致调解遗憾结束。不会再主动兼容,敬请理解。 作者默允可将本模组和木卫二萌化计划作为兼容整合用于私人用途,但不能发布于创意工坊以及游戏群(百度网盘等大规模传播途径),也不能未经过作者知情同意的情况下将以个别模组的合作者身份将本模组素材用于其他(如木卫二萌化计划、EW等)美化包内,感谢诸位大佬和朋友的理解。祝你们模组制作成功和生活愉快。 *更新记录可见讨论区和百度贴吧更新专用帖 *反馈可通过百度贴吧反馈专用帖或者QQ群反馈即可 百度贴吧反馈专用帖:https://tieba.baidu.com/p/8576747561?pid=148474787904&cid=0#148474787904 模组群:753368459 *感谢白雨秋讫画师支援的封面图 *模组自带英文谷歌翻译 *加载时造成闪退的原因是您使用了我们的UI,验证游戏完整性即可。 因为游戏更新,导致UI过期。 Endpoint: Resonance Warfare bd.1.5 Official Version Ending place: Resonance battle is a anime game module whose main content is girls' front line, girls' front pursuit and release, tomorrow's ark, and the end of tomorrow's ark, and which is continuously updated with ash front, blue route and other anime and game direction, as well as personal, friends, painters and other private content. The official version update content has been updated. Thank you for your experience and wish you a pleasant trip The UI needs to be installed locally, as follows: (1) Any disk: STEAM teamapps workshop content 602960 2853726750 is the destination: the path of the resonance operation module (it should be, but it cannot be directly searched for VAN in the content folder and then right-click to open the file location) (2) Drag the Content compressed package from the root directory to the desktop to extract it, and then paste and overlay the extracted content (Map, SplashScreens, UI folders) into the Content of the game root directory. (3) If you need to switch to the original version later, please check the file integrity directly in the STEAM settings. We no longer need to subscribe to the Waifu in the Deep module. Finally, the Resonance Warfare has integrated this module and will try to keep the updates of Waifu in the Deep synchronized as much as possible. Please don't worry. The module may conflict with the Europa Moe Plan and WAIFU to generate duplicate IDs, resulting in incompatibility. Due to a friction issue with the author of the Europa Mooring Plan, the mediation was unfortunately ended due to the unilateral negative attitude of the producer of the Europa Mooring Plan, who did not cooperate in the mediation organized by the maintenance personnel of the Europa Mooring Plan as notaries. No longer actively compatible, please understand. The author tacitly agrees to integrate this module with the Europa Moe project for personal use, but cannot publish it in creative workshops or game groups (such as Baidu Netdisk). Without the author's informed consent, the material of this module cannot be used as a collaborator of individual modules in other beautification packages (such as Europa Moe project, EW, etc.). Thank you for your understanding. Wishing you success in module production and a happy life. *The update records can be seen in the discussion area and Baidu Tieba update dedicated posts *Feedback can be provided through Baidu Tieba's dedicated feedback post or QQ group feedback Baidu Tieba Feedback Special Post: https://tieba.baidu.com/p/8576747561pid=148474787904&cid=0#148474787904 Module group: 753368459 *Thank you to Bai Yuqiu for supporting the cover picture *Module comes with English Google Translate *The reason for causing the crash during loading is that you have used our UI, just verify the integrity of the game. Due to game updates, the UI has expired.
Beacon Variety [Beacon Reworks]
par 76561198054803043
A set of vanilla beacons, rebuilt in a new style with altered layouts. Due to beacons being impossible to override at the moment, the original versions will still have a chance to spawn. I will keep adding new beacons to the mod until every vanilla beacon has been reworked. Currently 9 vanilla beacons have been reworked: - Asumus - Ajokki - Hissihiss - KeilaJoa - KopraKoht - Jagala - Morko - Telakka - Taskumatti This mod used to contain multiple entirely original beacons. Those have been removed temporarily. They will also be rebuilt in the new style and will be reintroduced later. Compatible with other beacon mods. Safe to add into an ongoing campaign.
EK Cavuan Mk-II
par 76561198059085511
Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. 'Cavuan' Mk-I Separatist Light Attack Carrier "Originally designed and built by the Europan Independent Marine as a heavy scout/patrol vessel. Large numbers of decommissioned 'Cavuan'-class hulls were acquired by the Jovian Seperatists and converted into small strike carriers for hit-and-run operations, replacing the hangar's single marine shuttle with two smaller 'Eightball' combat pods. Despite the design's relative age and it's outdated powerplant, the 'Cavuan' is still a fairly capable vessel." Role: Attack ( Combat Carrier ) Tier: 2 Price: 28,000 Mk Recommended Crew: 6 - 10 Size: 45x11m Horizontal Speed: 23 ( 27 with upgrades ) Vertical Speed: -19,21 Cargo Capacity: 12 Boxes Magazine Capacity: 24 Shells, 18 Boxes Vessel Strength: Medium Vessel Maintenance: Medium / Large-Crew Recommended Difficulty: Medium Recommended Crew Experience: Experienced Notable Features: - x2 'Eightball' Improvised Strike Craft - Distributed grid layout - Obsolete reactor - Engineering room - Medbay - Armory - Docking port power transfer - Drainage duct system Weapon Systems: - x1 Flak Cannon (Heavy Turret-Mount) - x4 Coilgun (Turret-Mount) Stock Battery Controller Trim: 101 - 10 'Eightball' Mk-I Improvised Strike Craft "Carried onboard the separatist vessel 'Cavuan'; the 'Eightball' as it has been nicknamed is a makeshift short-range combat pod designed to be crewed by one to two exceedingly brave (or stupid) sailors of the jovian separatists navy. It's slapdash construction includes only bare essentials, carrying no life support or other ancillary systems. Despite these shortcomings, the design has seen moderate success in hit-and-run attacks thanks to it's unique single-shot recoilless launcher." Role: Shuttle ( Strike Craft ) Price: 1,000 Mk Recommended Crew: 1 - 2 Size: 3x2m Horizontal Speed: 30 Vertical Speed: -19, 26 Weapon Systems: - x1 Recoilless Railgun (Integral Fixed-Mount) - x1 Chaingun (Integral Turret-Mount) Vessel lacks on-board diving suits. I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented? -with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )
Defibrillator
par 76561198034647151
Adds a simple defibrillator that can be used rather effectively, regardless of medical skill level. - CPR seems too slow and unreliable? - Most of your crewmates have no idea what to do in case somebody passes out and panic? - Liquid Oxygenite doesn't feel that useful? The defibrillator is a one-time use item that is used like any medical item (through the medical interface or swung at the target) and grants following status effects upon use: - Cures Oxygen Low status of any magnitude in 2/4 seconds - Stuns the target for a few seconds - Causes 5/15 Internal Damage within 10 seconds (medical level of 45 required for best effects) For balance reasons, the defibrillator is not rechargeable nor is it operated by batteries, but it can be deconstructed to reclaim some resources. Base shop cost: 400 Available at: Outpost, City, Military Medical fabricator - time 40 seconds: - Medical lvl 55 - Plastic x1 - Copper x1 - Zinc x1 - Lithium x1 Deconstructor - time 20 seconds: - Plastic x1 - Copper x1 This is my first Barotrauma mod, feedback appreciated!
Serveur Barotrauma avec support des mods
Lancez votre propre serveur Barotrauma en quelques minutes.
Louer un serveur Barotrauma