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Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
More Blood
par 76561199186525066
C# Clientside mod that adds more blood into the game It uses different decal system, so it's not net synched, saved, doesn't touch vanilla blood decals, people without the mod won't see it and it can't be cleaned for now You can control global blood amount with the slider in graphics settings, but it's not visible in main menu, only in real game And for more precise control you can edit config.xml in mod folder, what each setting do explained here Some commands for testing/debugging Source code Already implemented: - Parallel decal system that doesn't conflict with vanilla one - Bleeding limbs create blood decals - Blood darkens when as it dries - Blood decals have random rotation - Small blood splashes have smaller lifetime and removed faster for performance - Blood flow oscillates with character pulse - Limb movements affect blood flow - Big monsters bleed more, psilotoads - less - Config for all the parameters - GUI for config - one little slider in graphics settings menu - Create my own blood decals from taking damage and hide vanilla ones - Cleaning Planned: - Add separate decals for explosions - Add separate decals for dismemberment - Add separate decals for dragging - if someone draws me a sprite - Directional splashes from bullets / spears - if someone draws me a sprite - animation on fresh splashes - if someone draws me a spritesheet - Further performance optimizations - full GUI for config - only after CUI is published
Merged talent trees
par 76561198279145387
Description This mod allows you to have two talent trees simultaneously, Captain/Assistant, Mechanic/Engineer, MD/SO. One job will get access to another one's tree and vice versa. This mod breaks the balance and not recommended to use if you have more than 2 ppl to play with and on low difficulties Compatibility This mod will not work with any mod that adds custom jobs, revamps vanilla talent trees or changes TalentTrees.xml in any other way. It should work with Unlock All Talents by SVX-8, and other mods, which don't modify the trees file After the December Barotrauma update this mod doesn't work with Unlock All Talents mod
In Game Character Customizer
par 76561198986988532
Introduction This is a C# mod. Make sure LuaCs is installed and C# functions are enabled. Customize your character’s appearance during a round directly from the in-game Crew tab. This mod works fine with Flexible Appearance Menu Mod used for illustration: 木卫二萌化计划 Europa Moe Project And BTW, the git repo of this mod: Barotrauma - Toma Features - Customize appearances during a round from the Crew tab - Change character names, traits - Save and revert appearance changes - Works in both single-player and multiplayer - Server-side multiplayer permission controls How to use - Single Player/P2P Tab Menu -> Crew tab -> Customize button How to use - Dedicated Server Besides Customize button, in dedicated server this mod allows Server administrators manage permissions for players between: - CurrentCrew -- Customize only the currently controlled character - AnyCrew -- Customize any living crew member - None -- Disable customization Use these server console commands: icc_setpermission <client> <AnyCrew|CurrentCrew|None> icc_getpermission <client> icc_listpermissions icc_reloadpermissions Client names, session IDs, account IDs, and endpoints can be used to identify a player. Remote command use requires the native ManagePermissions permission. Permissions are stored in: Data/InGameCharacterCustomizerPermissions.xml The default permission for players without an entry is CurrentCrew.
[OUTDATED] EuropaWaifu++ Neurotrauma Patch
par 76561198423060591
This is a compatible pack for Neurotrauma,Neurotrauma Cybernetics and EuropaWaifu++. Need is above them. 1.EuropaWaifu++ Neurotrauma Patch 2.EuropaWaifu++ 3.Neurotrauma This mod can be modified without asking. This is a version without NT Surery Plus: https://steamcommunity.com/sharedfiles/filedetails/?id=2966737734
Scientist Job
par 76561198041235727
This mod adds a new supportive job option called Scientist. It will have compatibility issues with mods that modify plants, fertilizer and pet food. Possibly compatible with Hungry Europans but probably not recommended. Compatible with Talent Additions. This job aims to make sub life a bit easier by supporting more indirectly than a medic. Instead of being a healer, you support mostly by providing items, resources and buffs to the crew. The three trees synergize pretty well. The specialization talent trees are as follows: Gastronomy A tree about making food to buff your crew. There are meat foods and vegetarian foods which provide buffs for an entire mission length. You can obtain meat by killing enemies with certain weapons to effectively "butcher" them. I tried to make the food system relatively simple, with three different tiers of meat and vegetarian food, basic, advanced (sweet, salty and spicy) and feasts. I didn't want to overcomplicated things and add too many different foods or new crafting stations or anything. In short, the further down the tree, the better food you can make and cheaper food becomes. The ingredients food requires determine the buff you obtain. Additional details - Mudhammer Torpedo Launcher a new heavy projectile launcher, like a massive harpoon gun. Deals massive single target damage and penetrates targets to hit twice, but unwieldy, difficult to wield and slow to fire. Can be used to get meat from enemies. - Carcass Splitter A big, slow two-handed cleaver that does high damage and severance but attacks slowly. Can be used to get meat from enemies. - Meat Food which gives damage resistance, more damage resistance for the higher tier recipes. - Vegetarian Food which gives health, more health for higher tier recipes. - "Seasoning" which gives food damage for salt, attack speed for spice, and move speed for sweetness. The final tier of food, Feasts, gives all three as well as the highest bonus for meat or plants. Botany A tree about getting resources from dismantling produce and seeds as well as growing two new useful crops. Also supplies resources you may need to make food. Additional details - Blimberry an enhanced alternative to pomegrenade that makes an improved "Blimberry Extract." Also used as a "sweet" ingredient for food, or dismantled for stabilozine. - Blimberry Extract which doesn't actually require a talent to craft, so anyone can craft it once you obtain blimberries. Heals 2.5 more than pomegrenade extract (15%) as well as works as slightly weaker stabilozine. - Pepper Vine an alternative to "Salt Vine" that yields magnesium instead of sodium and does not explode in water. Also used as a "spice" ingredient for food. - Drought-Resistant Seeds crafted by combining two seeds, requiring less water and drowning slower in salt water. Zoology A tree about raising new resource generating pets as well as combat pets. Also craft new pet-related items. Additional details - Pet Food now craftable with saline and produce, a slightly more efficient way to feed pets. - Sea Bunny which provides "morbusine sponges" which can be dismantled for the same ingredients as dismantling morbusine. Reliable way to get sulphuric acid and chlorine. LIMIT ONE active at a time. - Chitanium Armor & Helmet which are advanced pieces of armor that use a layer of chitin for added protection. - Shell Suit which is an enhanced version of the abyss suit with added protection including stun resistance. - Mineral Molluscs which generate random ore every now an then when fed. LIMIT ONE active at a time. - Strange Pet Mudraptor which must be raised from infancy all the way up to a veteran. Likes a steady diet of ethanol. LIMIT ONE active at a time. - Pet Mantises which are good combat pets that eat the same foods as Orange Boy. LIMIT TWO active at a time. IF YOU WANT THE PARALLEL UNLOCK VERSION OF THE MOD CLICK HERE Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems. Thumbnail art by my girlfriend, and some art assets done by my friend Myta. Russian localization by Sir_Kelt! Спасибо!
Baroverhaul Immersive Ammunition Boxes Patch
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LOAD ORDER IS IMPORTANT WORKS FOR CURRENT BAROVERHAUL ONLY From top to bottom - Baroverhaul Immersive Ammunition Boxes Patch - Immersive Ammunition Boxes - Baroverhaul
Vanilla Creature Expansion
par 76561198856548225
Attention! It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing with this mod! No AI was used in the makings of this mod! Features Want to immerse yourself into playing with the old vanilla style legacy creatures and conceptualized ideas never released? Then this mod is for you! This mod includes all the vanilla style creatures that were part of old Legacy versions and concept art creatures that haven't made it through production or have been altered with newer designs. IMPORTANT! This mod is NOT compatible with any overrides to vanilla creatures or the vanilla eventset as it completely overrides the randomevents.xml, this goes for Barotraumatic and EuropaWar. (May change later with new updates) Join our Discord for daily updates! https://discord.gg/GJqU4QrxC7 CREDITS IN DISCUSSIONS! Other Creations Want to play with more creatures and harder gameplay? Then this mod is for you! https://steamcommunity.com/sharedfiles/filedetails/?id=2831987252
(Fallout) Power Armor
par 76561198418715415
(ENG) Hello Comrade! Tired of monotonous divingsuits and clothes? Do you want something more futuristic? Then the "Power Armor" from "Fallout" is especially for you! The mod pack is still being finalized and I will try to add new Armor and Items if you like it! I will be glad to see your activity! (like/comment) Have a good game and good luck! (CN) 你好同志! 厌倦了单调的水服和衣服? 你想要更未来的东西吗? 那么"辐射"中的"动力装甲"特别适合你! 国防部包仍在最后确定,我会尝试添加新的装甲和项目,如果你喜欢它! 我会很高兴看到你的活动! (喜欢/评论) 有一个良好的游戏,祝你好运! (RU) Здравствуй Комрад! Надоели однообразные водолазные костюмы и одежда? Хочется чего-то более футуристичного? Тогда "Силовая Броня" из "Fallout" специально для тебя! Мод-пак ещё дорабатывается и я постараюсь добавлять новые Брони и Предметы если вам понравиться! Буду рад видеть вашу активность! (лайк/коммент) Хорошей игры и удачи! Now in the mod there is: Power Armors: - x01 - t-60 - t-51 - t-45 Misc: - 3 types of Energy Cores (high, medium, small) - Exoskeleton (All of the above can be crafted) The mod is in the active stage of development. If you have any suggestions, or you have found a bug, please write to me in one of the discussions! Have a nice game! Plan: Rebalance and complete reworking of armor mechanics Adding a rack for power armor Adding Several variations of skins to armor Adding modifications Adding Clothing Fractions Special thanks to a: Gustav Li And thanks to a colleague:Yak'All
BetterCharacterHead (OUTDATED)
par 76561198152628521
NO LONGER SUPPORTED. SORRY GUYS! Please use the better version from ButterBro (thank you very much for fixing my mod!) https://steamcommunity.com/sharedfiles/filedetails/?id=2434712492 Reup my mod. The Subscribe button is now working. ------- About this mod: Replace Vanilla Character Heads with Better Character Heads. ------- Installation: - Subscribe this mod. - Go to folder "Mods" - Copy "Content" folder inside folder "BetterCharacterHead" - Paste to main game directory (it will ask to replace the original "Content" folder, click yes to all) - Done. ------- For Update: - Redo the installation steps included Unsub and Resub. ------- ------- Progression: DONE: - All female heads. - All male heads. - YAY! -------- Known Issues: - Some hair style might clipping over the captain hat. - The dark skin color might not look good with some outfit which expose the skin (the default skin color of the outfit was white color) -------- Copyright: - All of the heads was drawn by me. (except some hairstyle which I keep from the vanilla game, only scale or edit some small parts of those hairstyle) - Feel free to use it for your mod!
[CN/EN]Peko items [outdated]
par 76561198283389851
Ora et labora! This mod adds a number of items to the game, including weapons, tools, clothing and bags (in progress). Since it became clear that the crew will be forced to leave the ship more often, I wanted to add a little variety of weapons. I recommend combining the use of the mod with modifications that expand the appearance of enemies. Enjoy! Thanks to comrade Israel 13501 for help in the initial stage! Many thanks to author of EK mods. He inspired me to make that mod. i don't own any of rights to sprites, all rights belong to copyright holders ---------------------------------- (汉化工作由老虎脱粒机汉化组完成) 这个MOD在游戏中增加了一些物品,包括武器、工具、衣服和包(正在制作)。 因为很明显,船员将被迫更经常地离开潜艇,我想增加一点武器的种类。我建议此模组与增加难度的模组共同使用。 玩得愉快! 感谢 Israel 13501同志在初始阶段的帮助! 非常感谢EK模组的作者。他启发了我做这个MOD。 我不拥有贴图的任何权利,所有权利都属于版权所有者。 ---------------------------------- Workshop ID: 2295165270
少女前线—战术人形M200重置版
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各位指挥官久等了! 经历多时,M200重置版正式上线了! 获得方式: 单人游戏需要去到大型站点触发M200加入事件(原版、TSM、阿萨福勒的城市或军事站点). 多人游戏则可以直接选M200职业. 目前还在测试阶段,如何遇到BUG请在下方发起讨论或加群反馈. 旧版的事件和天赋以及EW等因技术原因(甲鱼的垃圾代码)无法完成,暂时废弃. 可以和旧版共存,但目前旧版还未进行修复,暂不推荐与旧版同时安装. M200无法使用原版的基因,但有自己专属的基因系统. 二阶段的物品(枪和衣服)需要等待少前2的夏安上线. 遇到问题请直接发起讨论(Steam评论区不能回复)或者加群反馈(最快解决) *作者的小群:1021076734
Anime Waifu Neurotrauma compatibility patch
par 76561198012344899
This is a base neurotrauma patch for Anime Waifu mod. What it does is merging human files from both mods to make them work properly. Mod order: Anime Waifu Neurotrauma compatibility patch Neurotrauma Anime Waifu Has compatibility with NT Surgery. All items except body bags wasnt overriden. Not ready for any other fancy neurotrauma mods and not overrides damage sounds for anime ones Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3100128373
X-WT Kakodis卡柯蒂斯
par 76561198135040992
简体中文 English 《这是 DA-漩流级 战列巡洋舰 DA-Maelstrom Class Battlecruiser 为基础的二改潜艇》 概述 一艘宇航战舰改装过来的潜艇,船外可见改装后一些机械暴露在外,她用于联盟的运输补给各站点的任务,为了减轻船体重量增加载货量,船上大部分武器被拆除仅保留部分轻武器防御,同时也运输核武器并且能在紧急情况下可以使用的唯一致命手段,拥有强大的反应堆和超速推进器可在短时间内机动回避。 规格 类型:运输型 价格:8500mk 尺寸:65x24 载货:76箱 水平速度:22km/h 下潜速度:18km/h 推荐船员:5-12人 推荐经验:驾轻就熟 配置 - 武装:电磁枪x2 五倍伤害激光炮x1 无人机连射枪 自动放电线圈x4 潜望镜导航核鱼雷(所有舰载武器除了鱼雷都可以AI操控,无人机先切换炮台模式) - 自动反应堆平衡负载,输出10000kw耗油率较大但可以通过升级减少耗油率。 - 超速推进器,启动时可以瞬间加速到80-90km/h左右并很快降回去。 - 指挥室一键排水断电,一键爆破压载舱。(有安全保险机制当有人在压载舱时无法爆破) - 怪物入侵警报,当怪物从舱门进入会触发警报,当怪物在舱门外时,气闸会发出警报。 - 气闸震撼弹暂时压制怪物,当怪物进入气闸会触发震撼弹(震撼弹需要补充),有保险机制如果其爆炸范围有人则不会触发。 - 船外监控、压载舱监控,配备在指挥室和枪炮库,双击切换摄像机。 - 警卫无人机,作为舰艇主要武装之一。 - 上方发射的核鱼雷,装载2个核弹,2个uex,潜望镜控制,有声纳。 无人机与核鱼雷操作指南 无人机潜望镜控制双击鼠标左键切换模式,指示灯红色是攻击,蓝色是移动,导航终端切换控制可接管移动。 鱼雷发射后会缓慢下降,按住鼠标左键向后移动,鼠标指针方向控制上浮和下潜(电量条走完会爆炸,头部触碰任何物体都会立刻引爆,鱼雷发射后仍然可以对接回去不会引爆,鱼雷发射前遭到损坏后发出故障警告)。 平衡与注意事项 船上的武器都不能更换。 一艘货运潜艇无法全副武装,在对付大型怪物时会出现不利的局面,这需要舰长在操纵潜艇时需要注意自己的位置。 无人机是无限弹药但攻击耗电,无人机上的设备也会轻微耗电不要把电用光,不然没电将无法返回潜艇,无人机不是无敌,外壳大约是600耐久,一旦被怪物撕破会失控并下沉,无人机的攻击范围是下方180°角,攻击死角是上方180°角注意位置! 船上有部分特殊船壳是双倍耐久(如枪炮室),船上部分水泵抽水速度会相对较快(如枪炮室、气闸、货舱)。 指挥室可以直接控制潜艇所有武器,无人机除外。 医疗舱有一个毒剂收纳箱在柜子中间,指挥室柜子有三个迅猛龙蛋可以拿去卖,作为第一回的启动资金。 参考 DA-漩流级 战列巡洋舰 基础原型 DIP-OceanCatII-EKII 外观参考 The Peregrine 外观参考 (其他详细请看原型介绍) English Machine Translation(my english is really bad...) 《This is the DA-漩流级 战列巡洋舰 DA-Maelstrom Class Battlecruiser base prototype conversion submarine.》 Overview A submarine converted from a spaceship. After the modification, some machinery is exposed outside the ship. She is used for the mission of the alliance's transportation and supply sites. In order to reduce the weight of the hull and increase the cargo capacity, most of the weapons on the ship were removed and only some light weapons were retained. Defense, while also transporting nuclear weapons and the only lethal means that can be used in an emergency, with powerful reactors and hyperdrives to temporarily escape danger for a short period of time. Information class:Transport Price: 8500mk Size: 65x24 Cargo: 76 Boxes forward speed: 22km/h diving speed: 18km/h Recommended crew number: 5-12 Recommended crew experience: Experienced Configuration - Armament: Coilgun x2, 5x Damage Pulse Laser x1, Drone Chaingun, Auto Discharge Coil x4, Periscope navigation nuke torpedoes (all ship weapons except torpedoes can be AI operated, drones switch to turret mode first) - Auto reactor balancing load, output 10,000kw consumes more fuel but can be upgraded to reduce fuel consumption. - Overdrive propulsion. When activated, it can quickly move the ship forward or backward for a short distance, depending on the driving direction. - Command room with one button to drain and disconnect and one button to blast ballast tanks. (with a safety mechanism to prevent blasting when someone is in the ballast tank) - Monster intrusion alarm, which is triggered when a monster enters through the hatch, and an airlock alarm when the monster is outside the hatch. - The airlock Stun Grenade temporarily suppresses the monster and triggers the Stun Grenade when it enters the airlock (the Stun Grenade needs to be replenished), with a safety mechanism that does not trigger if there are people in its blast range. - Monster intrusion alarm, which is triggered when a monster enters through the hatch, and an airlock alarm when the monster is outside the hatch. - CCTV system in Command room to monitor the external of submarine, equipped in the command room and gunner compartment. - Guard drones, as one of the ship's main armaments. - Top launched nuclear torpedo, loaded with two nuclear shell on uex, 2 uex, periscope control, with sonar. Balance & Notes All weapons cannot be replaced. A cargo submarine cannot be fully armed and will have a disadvantageous situation when dealing with large monsters, which requires the captain to pay attention to his position when manipulating the submarine. Drones have unlimited ammunition but power consumption when attacking, and the equipment on the drones will also consume a little power. Don't use up all the electricity, or you will not be able to return to the submarine if there is no power. Drones are not invincible, and the shell is about 600 healths. The tearing will lose control and sink. The attack range of the drone is 180° below, and the dead angle of the attack is 180° above. Pay attention to the position! Some special hulls on the ship are Double healths (such as gun room), and some pumps on board will pump water relatively fast (such as gun room, airlock, cargo hold). The command room can directly control all weapons of the submarine, except for drones. The command room will have three Mudraptor egg, can be sold for money. reference DA-漩流级 战列巡洋舰 base prototype DIP-OceanCatII-EKII Exterior The Peregrine Exterior
Quality Ammo Boxes
par 76561198072645889
This mod enables craftable ammunition boxes to be of quality. Each quality level gives +10% max condition to a crafted box, making them last longer when used in turrets. For the purposes of crafting, the ammunition boxes are considered "weapons" so any talent that gives a quality boost to that category of crafted items will also apply to all the ammo boxes (such as the Engineer's Weapon Artist or the Security Officer's Weaponsmith). This mod work for itself but it does not support ammunition boxes from other mods; if you wish to support them, please check out Quality Ammo Boxes+ (LUA) Feel free to comment any feedback or bugs. Enjoy! Check out my other mods: Quality Railgun Shells Quality Ammo Boxes+ (LUA) Bigger Heavy Wrench Old+New Clown Tree Talents Old Clown Tree Talents
CRUX 南十字 巡洋舰
par 76561198919491398
极光工业“远望”工程的最后一艘战舰。由于建造巡洋舰耗资巨大,此工程在南十字建造完成后便结束了。与之前的战舰相同,南十字上大量使用了显示屏,并且对金属墙壁进行了遮挡。船内沿用了不少前期战舰的技术,并进行了优化。这艘战舰是专为对舰作战与对生物作战设计的,装备有复合炮塔与近防炮。南十字还没有实战经历,但即便缺少作战经验,她仍能用如同暴雨的弹幕淹没掉各种敌人。 规格:82×19m 价格:11000mk 运货量:32箱 推荐人数:6~10人
Remove Health Bars
par 76561198067985351
Very simple mod, removes all health bars from the game. Requires Client-Side Lua for it to work. How to install Client-Side Lua: https://www.youtube.com/watch?v=wEeJ70vH1TM
Commodities!
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Do you like making money? This mod is only approved for use by verified cashmaxxers and greasy-haired peddlers. If you ever found yourself looking to make some extra money on the side, then this mod is for you! Currently, it adds a number of goods that can be traded between stations. Find goods and commodities for sale at stations and search for which merchants will net you the most net sales. Some commodities are so rare under the icy cloak of Europa that you may only be able to find them in the wild. These invaluable goods will surely bring you immense wealth! Each commodity has the baseline price of the good in it's description so you'll know if you're actually making a profit. FAQ Q: Is this compatible with BaroTraumatic and/or DynamicEuropa? A: I use them both so I think so? Q: Is this mod balanced? A: I'd like to think so. The artificial supply-and-demand pricing multipliers are the only way to really simulate this. If you have any balance concerns, please yell them at me in the comments! Q: Can I suggest more content/commodities? A: Fire away! Q: Is there a guide? A: I'll probably get around to making an infographic or some-such. Q: What languages does this mod support? A: English and Russian at the moment. I only speak English though so future localizations will have to come from someone else. Actually, I speak a little Spanish. You do not want me to attempt a Spanish translation. Q: Can I use this mod in my own mod? A: Of course! Just throw me in the credits somewhere and abide by the CC BY-NC 4.0 license. Credits - Augustus - Me. - uberpendragon - Guidance in regards to pricing/balance. - Panman - Greeting me whenever I wail in the discord. - Ksarper - Selfless Russian translation. (Thank you!)
Clowns Expanded Redux
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Do you think there aren't enough clown items? do you think that people just aren't funny? Well my friend, this is the mod for you! Features - Variations of most base role clothing and helmets that give you clown power. - More unique gag items - Cheat variations of gag items that are more powerful Thanks to Meatman for helping me with sprites, and the mod picture. Here's a clothing only version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3429028131
Lethal Company Gamemode
par 76561198012344899
There is no Coalition, no Separatists, there is only the Company and you collect scrap for it. The fundamental idea of the mod was to reduce or remove most of the boring and frustrating elements from the game, leaving only the most important elements such as: exploration, combat, and resource management. A unique economy that takes "crisis management" to its apogee. Move around the world on a special ship without external weapons, collect items from the wrecks, hand them over to the Company to fulfill the "quota" and buy something for your team for the remaining credits from a very limited set of goods. Variability Use things you probably never had to use in the original game: flamethrowers, flares, poisons, grenades, detonators... Lethality Since mod inspired by Lethal Company, the "chaotic" element will also be present… Nobody said it would be easy… Or it would? First launch: Select campaign mode, among submarines chose CR4P-PY for 6000 marks and also you can set the difficulty level that suits you. Difficulty: The mod requires more knowledge from you than the original game (although most of the important "knowledge" is recorded in the terminal). The main thing affected by the difficulty setting is your health and the health of enemies. If you've only played on Medium difficulty and found yourself struggling in ruins or caves, it might make sense to lower the difficulty. If you're a veteran player and find "Abyssal" not challenging at all, and there are more than three of you, you might consider increasing enemy health and lowering your own. Radiation sickness is highly recommended. Just like in the original game, the mod's difficulty scales with the location's difficulty. In the first location, you'll encounter a maximum of four unarmored raptors; in the final one, there will be seven veteran raptors. By the time difficulty reaches 50%, "elite" enemies will start appearing, so if it feels easy at the beginning, that doesn't mean it will stay that way. Number of Players: The more players you have with you, the faster and easier it will be. One player – Unplayable on Veteran. On lower difficulties, it's somewhat manageable because monsters deal less damage and have less health. There is an option to install the "Revive Bots - Endless Crew Respawns" mod to get a constant stream of respawning bots for your crew. Two players – The guaranteed threshold of playability. Significantly easier than solo at least because your teammate can cover you from monsters that would otherwise keep you permanently stunned. Four players – Optimal; everyone will have something to do. Six players – too much (but tolerable). You likely won't have enough quality weapons and medical supplies for everyone to play comfortably. A full passage of the campaign takes about 10 hours. (15+ map steps, with 10–30 minutes spent on each wreck, plus time spent at stations.) If you are really want to, you can actually use any sub you want, it will just lock shop for you forever, but no worries about quota. Never use mods like: -Enhanced husks, Improved husks, Barotraumatic Creature Pack and others that affect the appearance of new enemies on the map. -Dynamic Europa, overriding the map. Not recommended mods. They can be compensated by changing the difficulty, but they are still not recommended: -Mods that add\change vanilla professions and talents. -Neurotrauma. -Enhanced armaments, EK, and so on, adding very powerful guns and divingsuits to the drop -Wreck mods. This mod already contains best wrecks among all mods from workshop(30+). -Performance fix (You have a very small map where nothing spawns except you and the wreckage. Performance fix reduces the tickrate of the world and as a result, fights with monsters will cause more problems. If you are not the host, you can leave it, if you are the host, then I highly recommend unsubscribing from it, otherwise it will work even if it is turned off) Recommended mods: -Soundproof Walls (you can't hear enemies behind walls. Sadly mod was updated in the best way, but in this mod settings, you can set mode to Classic, and it will be great) -S.O.S. Schematics (shows blueprints for crafting all items) -Flashlight Fix (doesn't fix the flashlight, but it's better not to read the mod description or tell those who play with you what it actually does) (Everyone installs these two at their own will. The host can play without them, and the rest with them, and vice versa) -Enhanced Immersion (lua only) (moves camera closer to to the character) -Complete Global Darkness (Makes flares and flashlights mandatory to use) Acceptable mods: -Hungry Europans Integrated and adapted mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3426520972 – Visual side of the company building and the “foundation” of the shop. https://steamcommunity.com/id/hillmer42/myworkshopfiles/ - Mini-games at the station. https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 – Wrecks (removed some loot, half-wrecks combined into one, to avoid problems) https://steamcommunity.com/sharedfiles/filedetails/?id=2095211492 – few wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2943610577 – few wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2984842114 – SMG Sulfuras(also adapted for depleted ammo + changed damage) https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 – Pyrogen rifle (higher rate of fire, lower ammo consumption and damage) https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 – Harpoon gun for the poor https://steamcommunity.com/sharedfiles/filedetails/?id=3086813318 – Base for Company Ship https://steamcommunity.com/sharedfiles/filedetails/?id=3099781402 – Safe cracker https://steamcommunity.com/sharedfiles/filedetails/?id=3027950729 – Laser Sights https://steamcommunity.com/sharedfiles/filedetails/?id=3239164008 – Company Crates XML Code Credits: Hillmer for incredible endurance and all the mechanisms on the station. LeCrazyy for help in creating the "dockable rock" and repairing "Sulfaras". HalfdeadKiller for help in fixing an crash without game explaining why it crashed when trying to upgrade the ship's hull. Draconis13 and uberpendragon for helping me try to fix the monster spawns on the wreckage. Girlyguppy for helping me with the location editor p.s. If you want to help with translation on other languages or even fixing english translation, just tell.
The Funhouse
par 76561198089235226
A monument of clown architecture, The Funhouse is a monsterous vessel that doubles as a mobile circus. It is as deadly as it is colorful, able to support 2 large and 3 small turrets, as well as a depth charge tube and two electrical discharge coils. The ship also comes with a shuttle and wet dock, as well as boasting impressive storage capabilities. Tier III Submarine Recommended Crew Size: 6-11 Defences: 1 Double Coilgun 1 Large Turret Hardpoint 1 Coilgun 1 Pulse Laser 1 Small Turret Hardpoint 1 Depth Charge Tube 2 Electrical Discharge Coils - Crate Storage: >60 - Shuttle + Enclosed Shuttle Bay - Slides - Ball Pit - Automated Reactor using the design by FailroadExpress *Clownification Chamber contains flashing lights Link to the automated reactor controller design used in this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2899798076
(Broken 14-12-2022) All Talents Unlockable
par 76561198049430148
This mod unlocks the whole Talent sub-tree once you hit the Tier 4 talent, just like All-Seeing Eye does for the Engineer. All classes have their sub-trees unlocked once they hit their respective Tier 4 talents. At first I thought about making it just for me and my friends, but decided to post it on the Workshop. Enjoy.
USSR K-129M[探索真理号]
par 76561198202557272
K-129“探索真理号”是一艘特殊的科考舰,在50年前席卷整个木星区域的亚空间风暴中 人们在一个冰川的夹缝里意外发现了她。 当打捞船靠近时人们惊奇的发现这艘潜艇编号、国籍均不属于这个世界的任何一个的国家,在打捞队员们的进一步探索中了解到了这艘船是来自于泰拉所生产的军用潜艇,由于亚空间风暴的影响她穿越了物质世界的时间与位面来到了欧罗巴的深渊。欧罗巴因为亚空间风暴的关系,已经与地球失去了50多年的联系,这艘神秘的潜艇自然是有着极高的价值,在进行了简单的修补作业后她被拖回了附近大型站点进行了维修与改造升级工作,包括但不限于更换反应堆、升级电力系统、更换电子设备,安装适合欧罗巴海洋环境的武器系统,但由于该舰建造时间推测比较久远舰上的自动化程度并不高,未来有待升级发展的空间。经过一系列的维护升级后,保留了原有的涂装编号与舰名 她将在这个新的世界为了人类的科学探索继续着她的使命,愿好运永远眷顾着她。 ——————潜艇信息—————— 定位:多人战役 类型:深潜型 售价:7500卢布 规格:67X24米 载货量:68箱 items:2022 水平航速:45 超载水平航速:51 垂直航速:下潜17km/h上浮-19km/h 无额外注水功能 推荐携带机修+工程AI,推荐玩家2人起步,一人开船 一人开炮 ——————武器配置—————— 电磁枪X4 每组待发弹药箱2箱 备弹12箱+6个弹药架随机生成 轨道炮X2 待发弹药架10发 备弹20发 深水炸弹投射器X2 导航终端控制分为诱饵槽与常规槽 ——————特点—————— 1、配备自动反应堆,可由舰长室控制休眠 2、舰长室综合大屏幕,许多控制功能点击字体就可以操作,绿色开启 红色关闭 包含了探矿声呐和状态监控器 3、电力系统配置:4个接线盒,6个电池,4个超级电容器,每个负责独立的功能分区,降低了潜艇瘫痪的可能性 4、电力室综合面板显示了物件耐久,方便工程师维修 5、点按切换,长按开火的火炮,炮手可以轻松应对上方和下方的怪物 6、战斗室信息显示:各个方向的火炮电量+探照灯开关切换+怪物方向指示器 7、反应堆燃料低于10%会自动提示全体玩家 8、照明电源电量/耐久度低于10% 会自动关闭灯光,切换红色应急灯 9、所有潜水服柜可以用开关切换 ——————辅助设备—————— 3盏探照灯位于指挥塔,舰首,船腹的起重机上 舰长室的潜望镜控制,点按切换 ——————特殊—————— 潜艇自带一个隐藏作弊模式,跟舰长室终端联动 操作方式我放在了舰长室藏起来了 你们可以去寻找 ——————Submarine information—————— Positioning: multiplayer campaign Type: deep diving type Price: 7500 rubles Specification: 67x24m Cargo capacity: 68 cases items:2022 Horizontal speed: 45 Overload horizontal speed: 51 Vertical speed: dive 17km / h, float - 19km / h, no additional water injection function It is recommended to carry machine repair + engineering AI. It is recommended to start with two players, one sailing and one firing ——————Weapon configuration—————— Electromagnetic gun X4 each group of 2 boxes of ammunition to be sent, 12 boxes of ammunition to be prepared + 6 ammunition racks are randomly generated Railgun x2 ammunition rack for firing 10 rounds and 20 rounds for standby The navigation terminal control of deep-water bomb projector X2 is divided into bait slot and conventional slot ——————Characteristics—————— 1. Equipped with automatic reactor, which can be controlled by the captain's room 2. The integrated large screen in the captain's room has many control functions that can be operated by clicking the font. It is opened in green and closed in red, including prospecting sonar and status monitor 3. Power system configuration: 4 junction boxes, 6 batteries and 4 supercapacitors, each responsible for independent functional zoning, reducing the possibility of submarine paralysis 4. The comprehensive panel of the power room shows that the objects are durable and convenient for engineers to maintain 5. Click to switch, long press the firing gun, and the gunner can easily deal with the monsters above and below 6. Battle room information display: artillery power in all directions + searchlight switch switching + Monster direction indicator 7. Reactor fuel below 10% will automatically prompt all players 8. If the power / durability of lighting power supply is lower than 10%, the light will be automatically turned off and the red emergency light will be switched 9. All diving suit cabinets can be switched with switches ——————Auxiliary equipment—————— Three searchlights are located on the crane in the command tower, bow and belly of the ship Periscope control in captain's room, click to switch ——————Special—————— The submarine is equipped with a hidden cheating mode, which is linked with the captain's room terminal I put it in the captain's room and hid it You can look for it ——————Background story—————— The K-129 "Exploartion the truth" is a special submarine. It was accidentally found in a crevice between glaciers in the subspace storm that swept the entire region of Jupiter 50 years ago. When the salvage ship approached, people were surprised to find that the submarine number and nationality did not belong to any country in the world. In the further exploration of the salvage team, they learned that the ship came from the military submarine produced by Tara. Due to the influence of the sub space storm, she crossed the time and level of the material world and came to the abyss of Europa. Due to the sub space storm, Europa has lost contact with the earth for more than 50 years. Naturally, this mysterious submarine is of great value. After a simple repair operation, she was dragged back to a nearby large station for maintenance, transformation and upgrading, including but not limited to replacing the reactor, upgrading the power system and replacing electronic equipment, A weapon system suitable for Europa's marine environment is installed. However, due to the long construction time of the ship, the degree of automation on the ship is not high, and there is room for upgrading and development in the future. After a series of maintenance and upgrading, the original painting number and ship name are retained. She will continue her mission for human scientific exploration in this new world. May good luck always be with her.
无敌宠物
par 76561198257023744
可爱的小宠物们不应该在遭遇怪物袭击时阵亡。 Cute little pets shouldn't be killed in battle. 参与无敌宠物实验的小家伙们:克苏鲁、花生、橙童、巨蟾、画皮寄生虫储存箱。 The little guys who participated in the invincible pet experiment: Cthulhu, Peanut, Orange Boy, Psilotoad, Huskified Storage Container. 实验内容:生命值修改为770,全部肢体100%伤害抗性+100%闪避伤害概率(针对原版游戏具有的伤害类型,并且宠物依旧会饿死。) Experiments: Life value modified to 770, all limbs 100% resistance to damage + 100% dodge damage probability (only for the type of afflictions in the vanilla game, will still starve to death). 实验警告:请不要拿宠物当挡箭牌! Experimental warning: Please don't use your pet as a shield!
[15 Design Bureau] Phantom_Walker
par 76561198206936403
What would you like to wish for? “どうだろう…”(I don’t know...) Then there will be no more video games, anymore. “願い事はいくつ叶う?”(How many wishes do I get?) As many as you want. The more wishes you make, the more magnificent the video games will become. “はて?”(Really?) Try it. // Translated with www.DeepL.com/Translator // Basic information - Positioning:Multiplayer original/mod battles, PVP - Also available:single player original campaign, high difficulty mod campaign - Items:1700(not including drones and movable parts) - Price: Original price 50,000mk, sunken ship discounted at 8,500mk - Weapons:No conventional armament - Horizontal speed: // Let's skip all this nonsense. Can I make the ship reach 350km/h anyway? // - Recommended crew size: 3~ // We're all lonely captains, so don't do it here. The recommended crew number depends on how many you can find.// 【Unconventional armament list.】 --Triple vertical silo --Laser main gun --Rear mounted laser machine gun --Uni-chaingun x3 --"Fat Cobra” gunships --"Explorer R3” UAV FEATURES - Command-line style_terminal interaction Most of the ship's unofficial functions have been designed as terminal interaction due to the bias of the ship's designers towards "buttons". - Movable parts "Why rewrite railgun shells’ code when the submarine can handle the need to move shells?" With this in mind, Phantom Walker has integrated a shell lifter and salvage crane to give the captain the thrill of handling heavy machinery while increasing the interactivity of the submarine. - BGM “Keep dancing !” You can choose to turn it off at the captain's terminal BGM from the author's self-financed material package and youtube video - The coffee machine "I should have brought the coffee machine up here" Now we have a real coffee machine, not just a decorative one, but one that can be interacted with Put in regular carbon and get 8 servings of Mantis drinks immediately - "Explorer R3” - Zeland Dockyard Shimmer UAV The R29-A based UAV prototype was abandoned and replaced by the Zeland Dockyard Shimmer UAV as an improved model. While retaining the classic appearance of the Explorer, it has taken a quantum leap in versatility. In addition to the auto-tracking + manual operation function, the 15 Design Bureau improved Shimmer’s laser weapon, the new laser turret can simultaneously take into account mining operations, but the firepower has been greatly reduced - Built-in "Easy Circuit Tutorial” English version temporarily unavailable,I'm working on it. It doesn't matter if you've never played with a submarine editor before The Electrical Room Terminal has some simple modification tutorials built in to help you get started quickly. Although you can't start building a boat immediately after learning all of them - Smuggling cabin small puzzle, and the powerful prototype weapons hidden inside This ship has a cabin set to invincible, can not be opened in the normal way, the only way to open is to enter the correct password But the password seems been forgotten. How to crack the password door without knowing the password? Unconventional Armament - Intelligent Armour Piercing Incendiary(I-API shell) Improved from TSM Ammo, retaining the self-ballistic correction while combining EK's code armour piercing and implosion fire starting features Designed for attack wheelchair subs (well not really haha), it doesn't have a nuclear warhead, but it's more deadly than a nuclear shell. - Cluster charge shell Replaces the lead shot of shotgun shell with a near-explosive C4 and extends the retention time of the projectile, used to quickly create a large kill zone, recommended for use in conjunction with a vertical silo - 'Forge Mk.15' ammunition box A non-traditional ammo box with a built-in miniature forge that can quickly reshape raw metal into magnetic metal rods of the right caliber, with a high muzzle velocity but a worrying power Usable raw materials: any metal that can be eaten by pets Thanks to the author of "Recycle Ammo Box" for the code ideas (Don’t know why the mod can't be searched now, so I have to thank you here) - Hi-pressure Laser Box Replaces some of the contents of the original laser box with alien materials for a quantum leap in durability. Suitable for use with the main laser cannon - Rear mounted laser machine gun Research has shown that the bottom left corner is one of the most common enemy pick-up positions for submarines For this reason, the lower left gun position has been redesigned to resemble the machine gun position of a vehicle, in order to provide a more comfortable strafing experience for safety officers. Who can resist the temptation of a large fixed-rotor machine gun, yes? - Triple vertical silo Modified from the Mortar Team Railgun solution from Siege Cruiser The fixed angle design has been abandoned and can be aimed from the terminal for quick one-touch triple-fire Please do not fire at a vertical 90 degree angle, it may cause accidental damage - Uni-loader A rewritten repeater loader that is compatible with both coligun ammo and chaingun ammo, no more worrying about which one to load "It's the separatists who make the choice, the real IoW sailors are of course 'I want it all'." If you like my stuff, please consider buy me a cup of ko-fi, that will be my horsepower to moving on!
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