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Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
DynamicEuropa EW2 mini patch
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Compatibility patch for DynamicEuropa and EW2 As of now, it only edits clothing items and exosuit. Load order Make sure that you load the patch at top most. Generally it should go DynamicEuropa->EuropaWaifu2->This patch.
Iron Cavalry Prototype Gunship
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All Language Supported! If you like it, please give me a thumb up! thank you! Intro This mod contains two vessels, the normal “Iron Cavalry” fits campaign mode and the “Iron Cavalry 2” fits PVP mode. I haven’t played PVP before so I’m not sure if it an interesting sub to play with. Btw, this sub is definitely more powerful than any vanilla sub, so you may need other mods that increase game difficulty to rebalance it. Background Story After the launch of Navalon class, the engineers at Zyleand Shipyard soon realized that a huge ship with great firepower was fierce, but its large size also meant that it could not escort the convoy in the face of a nimble enemy, nor could it explore freely in the small, cramped culverts. Thus, the powerful and agile "Iron Cavalry" class gunboat was born. As a product of the cutting-edge technology, the “Iron Cavalry” was designed to be lightweight and fitted with an experimental WARP drive. However, due to the limitation of the mass of the WARP drive, the “Iron Cavalry” had to sacrifice a its protection in exchange of firepower. It is no wonder that some people commented that "it is rather a submarine built on the gun mount than a gun installed on a submarine ". Basic Information Item number: 637 + 103(drone) = 740 for type1 and 625 + 103(drone) = 728 for type2 Price: both 7500mk Size: both 22*6m Weapon: - type1: 1 pulse laser, 1 chain gun, 2 auto discharger coils, 1 twin-burst railgun (fixed angle), 1 fission laser main gun (fixed angle) - type2: replace the fission laser main gun with an anti-structure main gun with limited ammo (20 shots), it fires ancient weapon instead, dealing exaggerate amount of structure damage. Cargo: 20 crates Max forward speed: 35km/h Max diving speed: 18km/h Recommended crew number: 3-6 Notable Features Modified chain gun and pulse laser: - Reduce the charge time for both weapon - Chain gun fires coil gun ammo instead - However, the power consumption is doubled and fire rate of chain gun is reduced by 33%, fire rate of pulse laser remains the same Over-the-horizon twin-burst rail gun system and fission laser main gun with fixed angle: - both with projectile trail indicator on sonar screen W.A.R.P system: - Teleport sub forward/backward a small distance along your driving direction. - W.A.R.P system will take times to recharge itself, so it can’t be used frequently Fast fabrication/deconstruction system inherited from Navalon , 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20% A periscope-controlled combat drone, double click to switch between move and fire mode Flora-proofed ballast In type2, railgun shell will auto spawn every 20 seconds once the total railgun shell reserve is less than 2 Other mod I made Detectable Alien materials
BlueArchiveWeapons
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碧蓝档案的枪支皮肤,需在游戏内以原版物件作为原材料制造。部分枪支在功能上有所改动,详情见附图。 Blue Archive weapon skins. These can be obtained by crafting using vanilla items as materials. Some of them has gameplay modifications, see the infographics for more details.
[EMS] Prometheus Station
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Description Originally built by E.M.S. to be a mining outpost, Prometheus found it's true purpose as its location was in a perfect spot between multiple other cities and stations. Those travelling through their waters would stop by at Prometheus to rest and refuel, slowly leading into its development of being a transit station, dubbed "The pit-stop of Europa" by Europan tourists. The station offers rentable sleeping arrangements along with a cafeteria and drinking lounge among other things to enjoy yourself. Rooms - Drinking Lounge (With Karaoke!) - Communications Room - Cafeteria + Kitchen - Garden with usable plants - Security (includes Brig, Gunnery, Crew Quarters, Armory, and a Station Manager's office) - Two Shops (Crew Rooms & General Store) - Lockable Crew quarters - Hospital (includes Quarantine cell, Waiting room, Cold storage, and Fabrication room) - Pool - Transit Center - Engineering (includes Electrical, Fabrication, Crew Quarters, Reactor Room, Airlock, Water Treatment, and Life Support) Other Features - Vending Machines - Dragonet Transit Shuttle - Flood-able Quarantine Cell - Terminals for leaving messages - Newspaper Vending Machine (now selling The Europan!) - Potted Plants around the station - Lots of ethanol Special thanks to everyone who helped test out this station on the Europa Marine Services HQ server!
SOFA'S TOOLS
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This mod just adds a few tools and artifacts Originally from Better dive suits ITEMS: Welder MK2 Plasma cutter MK2 Upgraded Scooter Custom knife Lantern Sticky Flare Gun S.B.F Medbag Healing artifact Protection artifact Pressure artifact Speed artifact Ancient weapon
Among Us Accordion
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This mod adds "Among Us Accordion" that plays Among Us Drip Remix by Leonz -Buyable at stations (Should be always sold by clown vendor) -It has slightly increased range than vanilla accordion -It is 10 times more expensive than vanilla accordion -Can be rarely found in abandoned crew cab's Song: https://youtu.be/grd-K33tOSM Item id (for spawning with commands) is "amongusaccordion" Tags: Among Us Accordion Songs Music Amogus amogus impostor sus AmongUs traitor Meme Memes
BASILOSAURUS - Transport Ship
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BASILOSAURUS-CLASS - TRANSPORT SHIP A large armed cargo vessel built by the Europa Transport Fleet. Though classified as a transport ship, its excellent modification tradition allows captains to upgrade it to combat ship standards with moderate investment, enabling it to handle all problems except cargo shortages. The vessel was essentially constructed to warship specifications, only reclassified as a transport after the removal of heavy armaments. █ T3 TRANSPORT SUBMARINE █ KEY SPECIFICATIONS Hull Dimensions: 77×17m Collision Dimensions: 68×13m Components: 900-950 Structural Units: 908 Price: 30,000 Marks Recommended Crew: 3-6 █ DETAILED SPECIFICATIONS Armament: ◈ Rapid-Fire Cannons ×4 Evenly distributed across the hull, providing primary firepower during initial engagements ◈ Large Turret Bases ×2 Pre-installed upgrade slots on upper/lower midships - significantly enhances combat capabilities when upgraded Control Systems: ◈ Navigation Terminal 1. Discharge Coil: Manually activate electromagnetic coil (no power cost, 2-second cooldown) 2. Turret Lights: Toggle turret illumination Mobility & Protection: ◈ Speed: Horizontal: 27 km/h Vertical Dive: 27 km/h ◈ Armor: Outer Hull: 200 Internal Bulkheads: 100 (including black-filled zones) Features self-sealing flood doors with displacement monitoring to prevent jamming
I'm bout to blow Reactor
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Makes the reactor overheat sound I'M BOUT TO BLOW Overwrites reactor.xml, not compatible with other mods that do the same. It's an extremely simple edit, if you want this with something like Hazardous Reactors, just open up its reactor.xml and replace the meltdown alarm ogg with the one from this mod. Just make sure to wrap it up in a content package with a filelist.xml and a nice little bow!
Dead space 2.0 Hardcore
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Dead Space 2.0 - Zealot Version Prepare for the ultimate challenge with Dead Space 2.0 - Zealot Version, a hardcore reimagining of the classic mod that cranks the difficulty to the max. This version builds upon the terrifying features of the original Dead Space 2.0 mod, with increased difficulty, additional content, and relentless enemies to test your survival skills in the depths of Europa. Link to the original mod: Dead Space Mod (2019). https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119 For an even more immersive experience, pair this with the UI Overhaul Mod, featuring a Dead Space-inspired interface: UI Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=2935842595 What Makes the Zealot Version Different? Extreme Difficulty: Every encounter is more challenging, with enemies dealing more damage, tougher AI, and limited resources to push you to your limits. New Missions: Take on fresh, more dangerous objectives. CEC Engineer Class: Master new tools and techniques as a skilled Concordance Extraction Corporation Engineer. Expanded Content: Includes all features from Dead Space 2.0, such as redesigned sprites, new enemies, props, materials, and more. Brutal Survival: Everything—from combat to exploration—is designed to create a relentless and unforgiving experience. Core Features Elements from All Dead Space Games: Incorporates enemies, materials, and themes from the entire Dead Space series. Improved AI: Enemies are smarter, faster, and deadlier, making survival a constant battle. Terrifying Enemies: Face new monsters and creatures inspired by the Necromorphs, with more variety and unpredictable behavior. Enhanced Visuals: Redesigned sprites and props create a more atmospheric and immersive experience. Deadly Events: Iconic events from the original mod are restored and made even more dangerous. Credits Mod Creators: King - Lead Scripter GSWoof - Textures Battle Engineer-scripting Known Issues Steam Workshop Bug: If the mod does not download completely, try verifying your game files through Steam to resolve the issue.
Bayan
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This mod adds a bayan (Russian accordion) that can play 4 soviet songs : -"Sacred War" -"Korobeiniki" -"Katyusha" -"Kalinka" Credits go to TheonewhoCheekiBreeki : https://www.youtube.com/channel/UCgtg2afk_O_YE6zL1meXtJQ
T.S.M-日暮山工程(不再维护,计划出新)
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T.S.M-日暮山工程 战斗演示视频:https://b23.tv/c17NNNW 规格:43*11 装载量):20 上浮下潜最大速度:17 常规火力配置:三门无需蓄能连射炮+两门标准型轨道炮+一门脉冲式自动防卫炮(已安装NEX自动火控) 特殊火力配置:船头布置奇迹之海热熔型主炮系统+折镜型无人机 常备:冲击点引擎+全覆盖电磁线圈 建议配合BaroTraumatic Nightmare、高难狩猎等食用 如果你喜欢我的作品请多多点赞+评论,这些会成为我前进的动力,谢谢! 鱼雷来自https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653 无人机改自青铜时代号‘哨兵’无人机https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170 船头灵感来源:宿怨https://steamcommunity.com/sharedfiles/filedetails/?id=2710182167 特别鸣谢: 洏雅和狐狸大佬为我制作和改造主炮系统 依旧是我女朋与帮我做封面 以及支持我的人
Piano man! (OUTDATED - CHECK DESC)
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FOR ANYONE STILL INTERESTED IN THIS MOD:The mod has been moved into Life of a Sailor located here: https://steamcommunity.com/sharedfiles/filedetails/?id=2804594280 , no further updates or support will be provided for this mod as any future updates will happen in Life of a Sailor, thank you all so much for all the support and interest in my work here! This mod adds the Thalassophobia piano as a standalone instrument and on top of that adds 15 new music sheets that should also be compatible with Thalassophobia. The instrument and the sheets can be placed in the submarine editor. The following is included in this mod: Grand Piano(Requires music sheets to work) Music Sheet:Slaughter Symphony Music Sheet:Hear Me Calling Music Sheet:At Dooms Gate Music Sheet:Awakening Music Sheet:Air Guitar Music Sheet:Baka Mitai Music Sheet:Deja Vu Music Sheet:Forever Fall Music Sheet:Fur Elise Music Sheet:Replay Music Sheet:Aint No Mountain Big Enough Music Sheet:Giorno's Theme Music Sheet:Dancing In The Moonlight Music Sheet:Ruru's Show Music Sheet:Renai Circulation They are now also buyable at outposts! (All music belongs to their respective owners, I did not make any of these tracks) The Thalassophobia mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2003946282 Also thank you Hub for letting me publish this! Be sure to check out Thalassophobia if you enjoyed this mod!
V-1999 [BENZIN Corp.]
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V-1999 is a Cold War Era Special Deep Diver Submarine with external and internal hulls. CHECK OUT: The Remastered MK.II version, it is better in every way: V-1999 MK II (DO NOT USE THE REMASTERED VERSION IF EXPERIENCING FPS PROBLEMS) UPDATED for "Hoist The Sails" update: Submarine tier set to 3 Flagship of the entire BENZIN Corp. fleet Made by Vortokua / Benzin, inspired by Russian Losharik deep diving submarine. COMPLETELY BOT FRIENDLY This sub works better with the mod: Let Them In Max. ascending speed: 19km/h - 12mp/h Max. descending speed: 18km/h - 11mp/h Max. horizontal speed: 32km/h - 20mp/h Dimensions, Length: 49 meters / 160 feet Height: 10 meters / 32 feet Featuring Fabricator, Deconstructor, Medical Fabricator, Research Station, Mine Scanner, 4 coilguns, 1 railgun, 6 ballast pumps (for each room) and a double engine system which makes the sub really agile for every direction. It can carry 12 crates, it has 15 bilge pumps for draining flood + 12 duct vents. Designed for campaign, 3-8 people. There is also 4 planters on top of the platform in the medical section, it's not really ideal but better than nothing. How does the external and internal hull system work?: -Each section is protected by a regular submarine hull. Sections are filled with air and the area between the walls of the sections and the outer hull is filled with water. This means that the outermost hull of the submarine can protect against Monsters, Gunfire etc. However it is filled with water and it is necessary to wear diving suit+use an airlock to access this area. This downside provides an amazing ability: since the place between outer hull and interior hull is filled with water, taking any kind of damage to the outer hull does not sink the sub. You can kill the monsters while they are chewing the outher hull — if they chew trough, you still have a double layered interior hull! And the hole on the outer hull cannot effect the sub’s performance. In fact, repairing the outer hull is not necessary, since it only plays a shield role. Compact version of this sub, V-2008 WARNING: Do not access the filler area (the place between the external hull and internal hull) while submarine is moving, you will get pinned to a wall. Outer hull repairs must be done when stationary (however like said before, outer hull repair is not really necessary, so you dont need to stop the sub everytime the outer hull gets damaged). For those who wonder about enemy AI's pathfinding: They can in fact find their way in and damage the internal hulls (with the exception of tiger threshers and bone threshers, they do damage the external hull but it seems they cannot damage the internal hull at the moment). This submarine is not invincible: https://i.imgur.com/S0lCgz5.jpg https://i.imgur.com/6D8VqDj.jpg https://i.imgur.com/bIMqEEO.png https://i.imgur.com/yfQabYl.jpg https://i.imgur.com/0ZL5rKo.png UPDATE: Did some balancing. Submarine was too overpowered, external hull hp lowered by 40%, internal hull hp lowered by 50%. This makes the submarine much more fun to play rather than just sit in an indestructible vessel. The nerf might seem to much but the submarine still takes bunch of damage before sinking -Now all diving suit lockers in access points are powered and refill oxygen. -Added text displays that shows the fuel percentage of the reactor to the reactor room and command room. -Airlock and Docking port tunnels are now labeled to prevent confusion. -Now secure stell cabinets should be accessible by captain as well. -Added some crafting items to the fabricator. -Added some essential medical supplies to the medical section. -Price of the submarine raised from the default 5,700 to 7,500 Other submarines from BENZIN Corp: X-1989 ICEBREAKER Chark-1989 Chark-1989 W.T. Enjoy!
T.S.M.仇愿
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潜艇内有独立的一套专属的美化服装,参考预览图中的粉黑哥特裙,建议搭配其他人物美化使用 平衡性战役用船,不卡顿,没有花里胡哨的电路,也没有花里胡哨的马甲式内饰(尽可能的降低卡顿与让新船长可以适应) 考虑到专门为战役设计,因此电路在战役接线盒/反应堆/引擎耗能/等升级之前处于一个很不稳定的状态。 有一个可供选择的炮台底座可供升级。(感谢支持~) 在库尔提航线,克罗尔,一位历经风霜的联盟船长,曾在一次任务中意外遭遇“魔女”,失去了他的提丰号和所有船员。求救信号发出后,奇迹之海的救援小队到达时只有他戏谑般的活了下来,全身重度烧伤,心如死灰。魔女对他造成挥之不去的阴影,倾尽所有,委托奇迹之海重工锻造了“仇愿”号,一艘专为复仇而生的潜艇。如今,克罗尔驾驶着它,在各处不日的调查着魔女。誓要让“魔女”为那些逝去战友的生命付出代价。他的心灵被复仇的火焰点燃,已然近乎疯狂。 癸巳年十一月十五日 克罗尔在我恨山站点终于捕获了“魔女”的踪迹。他手中紧握着那份档案。 莱伦汀:放弃吧,将复仇的念想烙印于心的人啊,你的仇恨会葬送你,这样的结局,与那些因复仇而迷失的人何其相似。‘生者当往生,而非为逝者而战。复仇不应该成为驱使你前进的动力 克罗尔沉默了,他的眼神中闪过一丝动摇,但很快又被坚定的仇恨所取代。 他没有回答莱伦汀,而是转身离去,踏上了“仇愿”号的甲板。或许在莱伦汀眼中,已经预见了克罗尔的结局 但对克罗尔来说,只有复仇的火焰在心中燃烧,直到他与“魔女的最终对决。 “ 克罗尔,早就已经死了。现在在这里的,只是一个老船长对复仇的执念罢了,直到深渊尽头“ -----------克罗尔
为了帝皇 For the emperor
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战锤40k星际战士模组 2021.11.20更新 1.更新了物品的英文 2.修复与其他mod不兼容的bug,更新了弹匣的id,可能出现爆弹枪开火没反应,显示弹药用尽的bug,需要开新档解决,如果是潜艇编辑器里,需要在编辑器里把潜艇里原先的弹药和枪械移除后,把潜艇更新一下解决。其次可能会跳红字显示原先的弹匣缺失,属正常现象,重新按放弹匣即可。 PS: 下个版本将进行对物品制作和购买的调整。 有的朋友提出希望增加阿斯塔特手术强化肉身,这个目前还在研究,可能会是下一个更新之后的主要更新方向。
声纳范围&视野范围升级
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自用,基于Extended Upgrades精简而来,仅提供声纳与视野范围升级
PerformanceEnhancement
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Features: A C# rewrite inspired by Performance FIX. Server-side functions have been removed. Includes additional performance optimization options and addresses several issues from the original MOD. Features aggressive parameters; while performance gains are significant, the probability of issues is higher. Designed for multiplayer; use in single-player at your own risk. Note: This version is mainly for convenience and personal use, currently optimized for pairing with ProjectEP. Making this MOD was just a kind of torment that I had to endure for myself. If possible, further polished optimization features will be integrated in the future. → Original MOD ←
[EA-HI]木萌extra hair
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有空的話之後會慢慢畫新的 不包含本體,下載完成後排序如下: 木萌extra hair XX XX 木卫二萌化计划 NT Cybernetics Enhanced想顯示機械四肢貼圖可以下載: extra hair + 赛博义体patch 自用木萌精创兼容 新增: nikke桃樂絲髮型 我的原創角色的髮型(兩個) 雙馬尾 長髮+小馬尾變體 長髮+盤髮變體 明日方舟-史爾特爾髮型(有角&無角) 低雙馬尾(有角&無角) 短馬尾(有貓耳&無貓耳)
ZMEY Class
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2024/5/21重置版更新 1、加入高精度超视距火控,远程打击精度超越旧版 2、重新设计双层火控室与军械库 3、取消种植室,加大压载舱,最大下潜提升至24km/h 4、加入自动电磁线圈,提高防御能力 5、部分电路的调整 信息 这是复刻自游戏《无畏战舰》的紫魅级无畏舰 切尔诺伯格号,该游戏已停服 整体性能强于官方潜艇,但不会过度破坏平衡性,增加实用功能与还原外观的同时尽可能减少item数量与装饰部件,对游戏性能影响较小 规格 item:900(裸船) 价格:7700mk 尺寸:51x12 载货:24 速度:26km/h,加力54km/h 浮潜:+24km/h,-18km/h 武器:双联电磁枪x2,电磁枪x2,轨道炮x4 防御:1.5倍船壳,自动电磁线圈x4 特点 ·强大的低速域机动性,0-20加速与减速仅需3.5秒,战术机动性优异 ·导航终端精确火控系统,可直接使用导航屏进行远距离炮击 ·舰桥独立瞄准镜操控轨道炮/脉冲激光,镜内随角度自动切换上下炮位 ·双火控室交叉控制上下武器,上层被击穿不影响下层火控室操控上层武器反击 ·高载弹量保障游戏后期的高弹药消耗 ·两套分解/制造设备,气闸室门口有独立分解台 ·大部分舱门使用了感应自动开启,进水会自动关闭并转变为手动开启 ·禁闭室、军械室配置有独立门禁开关,在指挥室内可远程控制 ·配备自动对接功能开关,清理废弃站点时也可手动开关舱门
Easy Outposts
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Summary Makes the NPC icons in outposts clickable, allowing access to all NPCs in an outpost without moving. Click on the NPC's icon on your HUD to focus on them, then click again to open their menu or interact normally from anywhere in the level. Source code: https://github.com/GrantShotwell/BarotraumaEasyOutposts Installation - Requires LuaCs, with C# enabled. See dependencies. - Must be installed server-side to allow focusing on NPCs from a distance. - Must be installed client-side to add the click-to-focus functionality.
JC-07 Scylla (UPDATED)
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***now updated to 1.2.8.0*** Recommended experience level: Intermediate+ Recommended players: 4-10, mostly Bot-friendly For public servers I strongly advise to lock all wiring It has a talking ship AI, you can set the frequency of random voice lines, have her on system messages only or turn her off completely if you had enough :P The Scylla, formerly a rugged if unimpressive multi-purpose submarine, then converted into a research vessel by an added moon pool and mech for cave floor operations, then fallen into the hands of smugglers who added extensive but haphazard upgrades as well as a small drone for dead drop recovery, creating the intricate, if perhaps not pretty, monster that it is currently named after. Her durable electrical system is now being used (or abused, however you like to put it) to drive her mediocre engine to new heights, though at not insubstantial risk, to outrun authorities (or even deadlier things) while still keeping a low profile. Tier 3 Scout Submarine Hull Volume: 3.79 Million Dimensions: 49x17m Cargo: 24 Crates (+1 each on drone and mech) Powerplant: 8000kW Engine Thrust: 400 @3000kW 2 Large frontal gun mounts, 2 Small rear gun mounts, 1 fixed mount Railgun 2 separate Depth Charge loaders with switch ----------------------------------------------------------------------------------------------- Features: -Talking Ship AI Emma (4 different voice settings) -Moon Pool -Diver Mech (Shuttle) -Diver Drone -Text Command Terminal (for ship customization) -ÜBERDRIVE Mode (200% engine thrust at high fuel cost and risk to junction boxes) -Overvolt/Undervolt your sub at the press of a button (customizable values in terminal) ----------------------------------------------------------------------------------------------- ***It is necessary to update the autoreactor when getting any upgrades that increase maximum reactor output. This is done via text command at the command terminal. For each 3% upgrade bought from stations add 240, if your engineer has the Buzzin' talent (+10% output) add 800, with a maximum of 9520.*** There are 3 different power modes: -Normal: Power is provided by the reactor and drops in voltage are compensated by the gap support battery, the large battery bank is disabled. -Battery: The reactor is disabled, power is provided only by the large battery bank. -Stealth: The reactor is disabled and maximum engine output is throttled by half to reduce noise generation to a minimum. The command terminal offers options to configure parts of the ship, be it text display colors, door closing delay or voltage values. The Mech has to use a jump jet to go upwards with a limited capacitor charge. When it's empty you go upwards very slowly, but it can be recharged by hovering in place for a moment. Its "legs" are invulnerable to damage so you dont need to worry about collisions with the ground. It also comes with a built in RTG providing a small amount of battery charge while power is turned off. *Note: only open the outer door when stationary and on solid ground The drone has a discharge coil with 3 uses which only get replenished while docked to the submarine. Overvolting/Undervolting the reactor via buttons in the reactor room sets the target grid voltage to a percentage between 125%-175% and 90%-55% respectively (configurable in the command terminal). This is simply multiplied with the reactors perceived power demand. By changing grid voltage you multiply the output of engine, pumps, and fabrication by whatever the current grid voltage is. Overvolting yields more output, Undervolting saves power. ÜBERDRIVE is a special mode in which the electrical grid is split into two units. Reactor, ballast pumps and engine in one, battery bank and the other ship systems in the other. It also sets target voltage to 199% (200% is when junction boxes take damage). While this will repeatedly do slight bursts of damage to your engine and ballast junction boxes, it also doubles your engine thrust and ballast pump speeds, as well as allowing it to actually reach nearly 2x voltage which is not possible while the reactor is powering the whole ship. Just remember to keep the pedal to the metal, if you stop your junction boxes will fry. To other sub builders: feel free to take the modified sirens + sound files of Emma and include them in your own submarine, but please leave a link to this sub in your description.
M-65 «Marlin»
par 76561198060043662
Combat (Level I) Price: 10,000 credits Dimensions: 40 x 13 m Cargo capacity: 4 crates Recommended crew size: 3-7 Recommended crew experience: Experienced The «Black Rock» submarine, designed for combat reconnaissance and escort of transport vessels, is characterized by its high speed, compact size, and powerful armament. Upon its arrival in Europe, it underwent significant upgrades, allowing for the efficient utilization of every inch of its hull for various missions. The M-4 «Remorula» drone enhances the submarine's tactical flexibility, serving as its "eyes" and a reliable companion for the crew during operations. Armament: - Discharge coil - Magnetic cannon - Tur.Hardpoint - Launcher Characteristics: - Speed: 23 km/h - Speed with aux. engine: 33 km/h - Ascent speed: 19 km/h - Diving speed: 15.6 km/h - Reactor power: 8500 - Engine power: 300 - Aux. engine power: 300 - Main battery capacity: 2x7,500 - Backup battery capacity: 2x7,500 - Oxygen generator output: 1200 Features: - Acceleration protocol: (Press the button on the right side of the nav. terminal with the description «Auxiliary Engine» and green lamps around it, which indicate that the protocol is ready. It works for a minute, then recharges for approximately two and a half minutes.) - «Moon pool» on the lower exit. - Drone M-4 «Remorula». Other features:(The location and appearance may vary, as some of the examples are universal for the «Black Rock» series.) ⸻ All signs and buttons in the interfaces on the entire submarine have been translated. The translation changes automatically depending on the language you are using. A guide that can help you create a multilingual submarine: ⸻ Want to learn more about submarines and take part in their creation? Visit Boosty! ⸻ An example of how the acceleration protocol works. ⸻ 1) A switch to change the control between the drone and the spotlight. 2) The energy level of the drone for charging gun and oxygen tanks. 3) A safety lock/unlock for the launcher on the drone. 4) Periscope for controlling the drone and the spotlight. ⸻ Ballast compartments with manual water discharge in case of contamination. ⸻ Activation/deactivation buttons for controlling the upper and lower docking hatches. ⸻ The manual depth charge drop system outside the navigation terminal, equipped with a safety device, is activated using a button or camera. ⸻ Locks designed to protect against creatures that can open doors. ⸻ Approximate area of effect of the discharge coils activated from the navigation terminal, and the location of the depth charge launcher. ⸻ Monitor with random prompts: the option to change the prompts is on the button at the bottom. ⸻ Example of the «moon pool» operation.
SG-独眼巨人号
par 76561198839927197
这艘潜艇在z86海域失事了,被打捞上来时全员已经奄奄一息,虽然抢救及时但已经不可能再次从事航行工作。根据日志描述,潜艇遭到了巨兽袭击。 经过修复并加装炮台后,这艘独眼巨人号将重新投入到木卫二的探索事业中。 解锁炮台权限需要密钥请仔细寻找线索。 海娥号mk1有舱门隐形按钮 海娥号mk2是普通按钮门 两者都需要爬隐形梯子才能出舱 The submarine was wrecked in the waters of Z86 and was recovered with its entire crew dying, rescued in time but unlikely to be able to sail again. According to the logbook, the submarine had been attacked by a giant beast. After being repaired and fitted with turrets, the Cyclops will return to exploring Io. A password is required to unlock the fort, so look for clues. Sea Echo mk1 has a hatch cloaking button Sea Echo mk2 has a normal button door Both require climbing an invisibility ladder to exit the hatch
Halo Armors
par 76561198451913851
新增物品 Ⅰ.盔甲 1. Gen2雷神之锤动力突击护甲:斥候型(可以放入潜水服柜) 2. MARK VI雷神锤动力突击护甲(可以放入潜水服柜) 3.ODST战斗服(BDU) Ⅱ.物品 为雷神锤护甲供能 1.unsc_armorbattery1(UNSC护甲驱动电池) 普通的驱动电池,可以充电。 2.unsc_armorbattery_super(新一代UNSC护甲驱动电池) 加强版驱动电池,可以充电。 3.unsc_armorbattery_explode 特殊的试作型驱动电池,比普通驱动电池强,但不及 新一代UNSC护甲驱动电池 。不能充电 当电池电量耗尽将会自爆,放入盔甲后当盔甲穿戴者死亡也会自爆。 1.HALO唱片机(已经修复) 2.halo_record_117 UNSC唱片(117) 3.halo_record_Ghosts_and_Glass UNSC唱片(Ghosts_and_Glass) 我的其他MOD Halo Weapon(UNSC) https://steamcommunity.com/sharedfiles/filedetails/?id=2613399046
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