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- Barotrauma
Barotrauma Mods & Plugins
Anchor to Walls
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This mod allows Submarine-fired harpoons to STICK TO CAVERN WALLS! Anchor yourself to the floor! Swing along the cavern ice ceiling! Perhaps even save yourself from falling into the abyss! All Vanilla XML! no Lua for barotrauma is needed! Load Order: load above "Movable and Sellable Wrecks" This version improves on all 3 aspects of a sub mounted Harpoon: - Hauling wrecks - Capturing creatures - Anchoring submarine Changes: Heavy industrial hook A reusable industrial Hook which can be loaded into both the railgun and depth charges Curtesy of Movable and Sellable Wrecks (Replaces Railgun Harpoons) Coilgun Harpoons Now fires 3 round "burst" With 12 harpoons per box! Improved Balancing Better Ammo economy Anchors are now "permanent" (Except on creatures) Rope Adjustment Ropes now have HP! They can be shot off! (They're weak to explosives) Or they can be manually detached by clicking on them Ropes will now try to keep structures at a 15m distance from the Sub Allowing you to Haul wrecks easier New Hooked Creature Mechanic Reels and releases creatures depending on distance Now Easier to ride abyssal monsters Reduced Phantom Force Bugs Vanilla Rope are extremely buggy They tend to produce phantom forces when creatures or submarines gets stuck This is reduced in this version Old Vanilla version here:
32x Stack - Lite
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Increases the stack size to 32 for: Crafting materials Minerals Plant fruits More expansive 32x stack mod
Jlobblet Tweaks
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Jlobblet Tweaks is a collection of changes to vanilla aimed at adjusting the vanilla balance of power, and adding convenience. New Outpost Modules Outpost modules with deconstructors and medical fabricators have been added. - Deconstructors can appear in any outpost. - Medical fabricators can appear in research outposts. Changes to Monsters Hammerheads have been changed to make them a bit stronger. They now try to board the submarine to take a bit out of anyone the find, before going back to pummeling it. Stacking Changes Several classes of items have been adjusted to stack to different amounts: - Re-add multiple slots for shotguns, harpoons guns, revolvers, and the syringe gun. - Medical items such as poisons, buffs, and healing items now stack to 4. - Bandages and plastiseal still stack to 8. - Oxygen, oxygenite, welding, and incendium tanks stack to 1. Oxygen sources last twice as long in all diving suits and diving masks to accommodate this change. - Ammo stacks to various amounts. - Revolver rounds stack to 24 - Grenades stack to 4 - Shotgun shells stack to 12 - Stun gun darts stack to 6 - Harpoons stack to 6 Weapon Changes Railguns have been significantly buffed. Normal and physicorium shells can now penetrate armour, making it easier to take out bulky enemies like molochs. Piercing ammo has been nerfed and physicorium ammo has been buffed to make the harder to acquire ammo more powerful. The alien pistol has been souped up to give it a bit more of a punch. Misc Alien artifacts roll less - they shouldn't yeet themselves off cliffs quite so readily, but they can still roll a bit. Mechanic jumpsuits now offer lacerations resistance instead of burns resistance, in line with the damage caused by mechanical repairs. Coilgun ammo can now be combined. Add crafting recipes to metal crates. Crafting recipes have been added to let you craft one wire at a time. Explosive harpoons can now be deconstructed into a harpoon and a C4 block. Into the Abyss Compatibility https://steamcommunity.com/sharedfiles/filedetails/?id=2410930451 Special Thanks Special thanks to Soup Girl for helping with the mod preview image.
[Abandoned] Unlimited Fuel Rod
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Unlimited fuel rod for reactor. You can purchase it at any of the outposts. Attention This mod overwrites the reactor code. There may be compatibility issues with other third-party mods for the reactor or with the release of new updates for the reactor from developers. At the time of 15.12.2021, the mod is working stably. endless, infinite, item, fuel, reactor, rod
EK-R Humpback
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Do not send 'community awards'. Until the new system is fixed, there is no point in sending awards to community items. Humpback 'R'-Type Overhauled Coalition Hull "The Humpback class of hulls have been a mainstay of the coalition navy for years, loved by their crews despite the design's age and having seen several attempted 'modernizations' during it's career. However many of these modifications did little to alleviate underlying design issues discovered with the aging hulls or introduced new teething problems as a result. Originally proposed by an independent naval architecture development house, the purpose of the R-Type Humpback is to overhaul the entire design from the ground up, bringing critical systems up to modern operational standards whilst keeping the underlying design the same. To this purpose: almost all internal electrical & mechanical systems were replaced entirely, and new turret hardpoints fitted to the hull compatible with current coalition standards. Although the cost of equipment & minor hull modifications puts the total price a fair bit higher than your every-day Humpback." "Nothing fancy, it does what it says on the tin..." -Zubmariner Role: Attack ( Patrol Vessel ) Tier: 2 Price: 18,000 Mk Recommended Crew: 4 - 8 Size: 49x14m Horizontal Speed: 25 Vertical Speed: -19, 20 Cargo Capacity: 24 Boxes Vessel Strength: Medium Vessel Maintenance: Low / Small-Crew Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: - Overhauled power grid - Turret installation hardpoints - New upper-airlock - Engineering room - New medical bay - Brig - Docking port power transfer Weapon Systems: - x2 Coilgun (Turret-Mount) - x1 Railgun (Heavy Turret-Mount) - x2 Empty Hardpoint (Turret-Mount) - x1 Empty Hardpoint (Heavy Turret-Mount) Optional: Depth Charge & Discharge Coil variant. Stock Reactor Trim: 0.0167 - 75 It might just look like a Humpback edit, but actually I just remade the ENTIRE Humpback hull from scratch just using the original as reference measurements because at that point it would have actually been more annoying to go and manually strip-out all of the wiring and decorations from the actual Humpback in order to have a clean slate to start from. Don't expect more Vanilla sub rebuilds, or guaranteed more subs for that matter. I was just inspired on a whim to try remaking the Humpback in particular since it's a long time community favorite of many among the early retail release vanilla subs, while changing some aspects of the design like it's medbay placement & the lack of hardpoints. -with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )
Wolfrum MkVI
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-TRANSPORT SUB-(TIER III) -------------------------------------------------- PRICE: 22,325 mk Dimensions: 63x20m Recommended crew size: 4-9 Recommended crew experience: experienced Max horizontal speed: (Manual) 20Km/h (Autopilot) 13Km/h Max vertical speed: 18Km/h Capabilities: 2 Fabricators, 3 deconstructors, 1 medical fabricator, an array of searchlights Cargo Capacity: 28 crates Max reactor output: 10000 kW -------------------------------------------------- --DESCRIPTION-- The original Wolfrum submersible was designed and produced under a coalition scientist during the early years of colonization as a research and development vessel. Its main purpose was to survey, catalogue, and bring forth new ways of neutralising the many dangerous flora and fauna of Europa. The vessel was very successful for quite some time, while making sure to stay close to other vessels or stations for support as it was lacking proper defensive emplacements at the time. But as communication with Earth ceased and the supply ships stopped, the need for vessels to protect themselves became paramount and thus the Wolfrum and her crew needed to adapt or be left behind. The best case was the ship would be scrapped for usable parts by the Coalition scrapyards, the crew moved to newer vessels, most likely the Humpback. The worst case was to sink into the abyss being lost forever! In a dash of courage the captain paid to keep the Wolfrum from the scrapyards. "This is a mighty fine vessel and just because its not armed well enough doesn't mean its a lost cause." The captain wrote to the secretary of Operations. Even though the Coalition wanted the Wolfrum scrapped the captain quickly gathered all the funds he could find, even taking from members of his own crew to purchase weaponry! And weaponry he was able to find, as he got lucky that a Aegir MkIII was being scrapped in the same station. Though the captain was able to retrofit the Wolfrum with more then enough weapons and emplacements for later additions there was not enough money, time or materials to remove the susceptible areas of the now weaponized science ship. Making it a hybrid of sorts, one that could be sunk if overwhelmed but if crewed well was a force like no other! --FUNCTIONS-- Commands used for the terminal "computer" system a detailed report on the operational systems of the sub a report on current status of Main breaker/power and load values aswell as junction box status a report on Material Processing systems a report on ballast levels and condition a report on condition of loader groups and sup-cap power for front and rear groups Use for the list of commands at any time while using the terminal --BALLAST FLORA MODE-- The lever currently drains the ballasts and turns off the pumps(if any water enters the ballasts after they are turned off they will turn back on and repeat), unfortunately making the sub rise quickly as the ballasts require some water to keep the sub stationary. I will be adding a system that uses the utility compartments to keep the sub stationary while the Flora mode is turned on soon. So be careful using the flora mode as it currently will send you into the ceiling!
[SGM]Start With 6 Jobs
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这是一个面向单人战役的mod,这个mod修改了安全官、医生、助手职业,让你初始就能有6个角色。 主要是为喜欢用萌化计划的玩家做的,这样就不怕遇不到好看的角色了。 注意:与其他重写了助手、安全官或者医生的mod不兼容 This mod allows you to start your single player campaign with 6 jobs. In case you need to customize their appearance. Mainly for people who play with Anime mods. But also works without them. Note: Not compatible with mods that overrides the assistant, security officer or medical doctor job.
[AP] Sever
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Having obvious simularities with "orca" class submarines,"sever" has nothing to do with it. Sever is a further step of "belfast" class submarines,operating guns of the same system,almost typical for apollo old version of reactor,but subs hull can withstand way more cinetic damage and overall higher levels of pressure. Role: Attack (tier 3) Dimensions: 54x13 Price: 21000 Recommended Crew: 5 - 12 Cargo space: 12 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Имея очевидное сходство с подводными лодками класса «косатка», «север» не имеет к ним никакого отношения. «север» - дальнейшая ступень развития идей реализованных в проекте «белфаст». Орудия той же модели, типичный для своей линейки реактор старой модели, корпус из более крепких сплавов, все это позволило осваивать глубины до этого не доступные другим подлодкам. Класс: Боевая (уровень 3) Габариты: 54x13 Цена: 21000 Рекомендуемый размер команды: 5 - 12 Грузоподъемность: 12 Рекомендуемый опыт команды: Бывалые
Coffin
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Flood tolerance? Such words describe the bullet-intolerant body of a jellyfish. Safety? A fictional construct created by Big OSHA to sell you "seatbelts" and "hard hats". Firepower? The language of Europa. Enter The Coffin, a submarine that is violence incarnate. Scientists say this menace is capable of careening through the waters at the speed of "Aaah", and that the fully featured engineering suite is loud enough to drown out screaming. With perfect turret coverage and four ammo racks, there's nowhere to hide from this roaring insurance risk. Meticulous care has been taken to ensure that every inch of this sub is within sight of a weapon holder, so that you don't need to fear for your masculinity ever again. Originally this sub had only two turrets, but due to popular demand we doubled it. At four turrets and two loaders, some might say shooting more than two guns at once is impossible. But we all know that if your fingers are fast enough, there's just no such thing as impossible. No internal doors and an open floorplan means that you simply can't get more ballast than this. While the Orca boasts a rapid dive speed, the Coffin laughs, because a real captain knows that the entire sub is a ballast for those who are brave enough. With no unnecessary features like "walls" and "bulkheads" to interrupt the flow of work, the crew can parkour freely. Fancy inventions like ladders are gone too, because what can a ladder do that a tightly bound bundle of cables running to the ceiling can't? What is a liability clause, but a direct challenge? We both know that trimming the airlock down to a brisk eight inches wide was the right choice, and neither lawyers nor Big OSHA can tell us otherwise. Of course, that's not all we did. Why put metal between the crew and the seas they love? A thin glass window in the front lets you stare death in the eyes as you hurtle towards it. And no internal walls means perfect visibility, forcing boarders to fight on your terms. A mudraptor might be an armored nightmare, but it's soiling its armor in fear when it tears through your hull only to realize that it's entered the Coffin. The entire crew has line-of-sight and a mad glint in their eyes, while the last fleeting moments of that mudraptor's life will be spent regretting the day it challenged you. After extensive testing and feedback, the Coffin has been equipped with a solution for dealing with ballast flora. A final solution, you might say, as we've strapped a depth charge loader to the bottom and rigged it up to fire inwards at the push of a button. Furthermore, we have been hearing from you, our valued customers, that a "Dark Mode" stealth option should be considered. Our designers physically retched at this suggestion, and instead opted to add a "Light Mode" button that turns on additional lights bright enough to singe the retinas of every rabid hammerhead in a half mile radius. I'd recommend using these new features with caution, but then, that's not what this sub is made for.
EK Utilities CN
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本mod作用为 EK Utility 汉化 汉化了99%+的文本 不能与原版同时加载 mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 未经授权,如作者要求删除下架,我将立刻删除此mod Without authorization, if the author requests to delete the mod, I will delete it immediately
声纳范围&视野范围升级
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自用,基于Extended Upgrades精简而来,仅提供声纳与视野范围升级
Easy Outposts
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Summary Makes the NPC icons in outposts clickable, allowing access to all NPCs in an outpost without moving. Click on the NPC's icon on your HUD to focus on them, then click again to open their menu or interact normally from anywhere in the level. Source code: https://github.com/GrantShotwell/BarotraumaEasyOutposts Installation - Requires LuaCs, with C# enabled. See dependencies. - Must be installed server-side to allow focusing on NPCs from a distance. - Must be installed client-side to add the click-to-focus functionality.
Extract It! x Neurotrauma Patch
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As a foreword, I take 0 credit for the coding for either 'Neurotrauma' nor 'Extract It!'. Mannatu & the Neurotrauma team as well as Lagmanor did fantastic work in creating these content packs, this is merely a patch to allow 'Extract It!' to work within Neurotrauma's changes. Setup This mod depends upon Neurotrauma to function, but must be loaded ABOVE Neurotrauma in your mod order. This mod does not require Extract It! to function, but I request that you toss a like & favorite to the original mod to show them some love. Good luck out there, and enjoy your consensual experimentation!
[Old] EK Carlos Mk-II
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Carlos Mk-II Utility Shuttlecraft This is a standalone upload of the shuttle from Huxley Mk-V https://steamcommunity.com/sharedfiles/filedetails/?id=2257594976 The Carlos is a lightweight shuttlecraft designed for short-range mining operatons and crew transport. Its most noticable feature is a front airlock platform which serves as a small staging ground and storage space outside the shuttle. The Carlos is also equipped with an advanced drone control interface, allowing the shuttle to be piloted entirely remotely with the proper drone control equiptment. Notable Features: - Very compact design - Tool and supplies storage - First-aid cabinet - Exterior Crate Rack - Exterior Oxygen Station - Drone Control Functionality Vessel lacks on-board diving suits. Drone Command Frequency Band: Max rated range: 0.8km Command In: 1751 : { Navigation } Navigation vertical channel 1752 : { Navigation } Navigation horizontal channel 1753 : { Pulse to Toggle } Docking control 1754 : { Pulse to Toggle } Remote command override 1755 : { Pulse to Toggle } Power mainline 1761 : { Position Output } Drone camera data feed 1760 : { Boolean } Switch to reverse drone camera Telemetry Out: 1756 : { Navigation } Drone sonar data feed 1757 : { Boolean } Remote command status 1758 : { Boolean } Power mainline status 1759 : { Percentage } Battery charge level
Pill Bottles - NT Pharmacy Add-On [Deprecated]
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THIS HAS BEEN IMPLEMENTED IN THE NT PHARMACY MOD BY GUNS, THUS THERE IS NO NEED TO USE THIS ONE A mod for NT Pharmacy that adds bottles to store pills in Keep your medical cabinet clean and crew supplied with two different pill bottles: Prescription Bottle - 6 slots - 16 pills per slot Advanced Pill Bottle - 9 slots - 16 pills per slot - 50 medical skill required to open Crafting Both bottles can be crafted at the medical fabricator or bought at a medicine merchant. Prescription Bottle (Price: 50mk) - 1 plastic - 10 medical skill Advanced Pill Bottle (Price: 55mk) - 1 plastic - 50 medical skill Additional features - Adds custom impact sounds for the pill variants - Change dropped item sprite and scale for pills Load order - Pill Bottles - NT Pharmacy Add-On - NT Pharmacy - Neurotrauma
T.S.M.仇愿
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潜艇内有独立的一套专属的美化服装,参考预览图中的粉黑哥特裙,建议搭配其他人物美化使用 平衡性战役用船,不卡顿,没有花里胡哨的电路,也没有花里胡哨的马甲式内饰(尽可能的降低卡顿与让新船长可以适应) 考虑到专门为战役设计,因此电路在战役接线盒/反应堆/引擎耗能/等升级之前处于一个很不稳定的状态。 有一个可供选择的炮台底座可供升级。(感谢支持~) 在库尔提航线,克罗尔,一位历经风霜的联盟船长,曾在一次任务中意外遭遇“魔女”,失去了他的提丰号和所有船员。求救信号发出后,奇迹之海的救援小队到达时只有他戏谑般的活了下来,全身重度烧伤,心如死灰。魔女对他造成挥之不去的阴影,倾尽所有,委托奇迹之海重工锻造了“仇愿”号,一艘专为复仇而生的潜艇。如今,克罗尔驾驶着它,在各处不日的调查着魔女。誓要让“魔女”为那些逝去战友的生命付出代价。他的心灵被复仇的火焰点燃,已然近乎疯狂。 癸巳年十一月十五日 克罗尔在我恨山站点终于捕获了“魔女”的踪迹。他手中紧握着那份档案。 莱伦汀:放弃吧,将复仇的念想烙印于心的人啊,你的仇恨会葬送你,这样的结局,与那些因复仇而迷失的人何其相似。‘生者当往生,而非为逝者而战。复仇不应该成为驱使你前进的动力 克罗尔沉默了,他的眼神中闪过一丝动摇,但很快又被坚定的仇恨所取代。 他没有回答莱伦汀,而是转身离去,踏上了“仇愿”号的甲板。或许在莱伦汀眼中,已经预见了克罗尔的结局 但对克罗尔来说,只有复仇的火焰在心中燃烧,直到他与“魔女的最终对决。 “ 克罗尔,早就已经死了。现在在这里的,只是一个老船长对复仇的执念罢了,直到深渊尽头“ -----------克罗尔
Gigachad
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Gigachad to protect your crew from hostiles. - Uses bot pathing (Climbs ladders, opens hatches and doors to get to hostiles) - Carries over between campaign missions - Custom health interface - Now with new combat animations! (Uppercut and kick) - To acquire Gigachad, craft Gigachad head from rubber and stick any alien curio into it. Playable Gigachad mod link below https://steamcommunity.com/sharedfiles/filedetails/?id=3030233497
EK Utilities (RUS)
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Мой личный перевод под последнюю версию версию мода EK Utilities. Мои другие переводы: EK Armory. Подписывайтесь, оценивайте. Буду рад! А так же, если вы играете с модом Into The Abyss: скачайте фикс цен дабы избежать абузов: EK Utilities x ITA Что требуется для работы данного перевода? Дабы исключить ошибки из консоли и всякие прочие оверрайды файлов - отключите оригинальный EK Utilities. Этот мод - самостоятелен. Будет ли дальнейшая поддержка перевода? Да, обязательно. Когда поддержка прекратится - я лично уведомлю вас об этом в комментариях. Но я, конечно, постараюсь по возможности поддерживать его в любом состоянии :-) Комментарий от автора Попрошу не злиться, если заметите какой-нибудь грубый недочёт в переводе - лучше просто сообщите о нём в комментариях или же обсуждениях (желательно в обсуждениях). Перевод готов примерно на 95%-97%. Нуждается в шлифовке и переводе мелких деталей. Основной контент - работоспособен и переведён. Прошу к тестам! Всем спасибо и удачи в океанах! Пожертвования Если вы желаете - вы можете помочь мне (переводчику) копеечкой - даже одним рублём. Соберу может на дошик :). Карта - 2202 2016 5036 0510. Деньги не вымогаю. Строго на добровольной основе!
Scavenger Job
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The Scavenger is a new Job (Class) designed with away missions in mind. Some talents (such as the primary talents) are just duplicates of those from existing classes, but do include new ones, such as Recipe unlocks for new items. Items include some combined equipment, such as the All in one Handheld Monitor (made from the Status monitor, Electrical monitor and Item finder from the Mechanic, Engineer and Apprentice jobs), or a Scooter with built in Sonar scanner. A new diving suit that is a PUCS alternative, and Incendium ammo for pistol and SMG. The 3 skill trees are as follows. Xenoarchaeology: It's basically a restoration of the old Medic Xenology tree, with bonuses for finding and breaking down alien artifacts. Scrounger: It's all about the scrap, most skills are about finding or recycling scrap. It includes a restoration of the recipes to craft Alien materials from scrap. Expedition: This includes a lot of the recipe unlocks. It also includes a lot of bonuses, some that only work while you're onside of your submarine. The final talent includes a short range party buff when you're not onboard the submarine. The captain may be in charge on your ship, but you're in charge of the away missions! It includes a few small reworks to existing talents. This mod can be used to make the job more recruitable: https://steamcommunity.com/sharedfiles/filedetails/?id=2996386211 If you also use Hazardous Reactors, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3459842963 Client side LUA is required for this class to show up for sale at the personnel vendor. Client side LUA will also dynamically add spawn points based on Mechanic spawn points for the Job on the ship if none exist.
Vlad's Enhanced Backpacks
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The mod adds 2 new backpacks to the game These backpacks have 3 main features: - Small and Large item slots so you can hold any item. - Movement gets encumbered the more your backpack is filled. Weight is scaled by the size of the item. - A dim, low consumption, battery powered lamp that can be turned on and off. Mainly used to let you see near your character. The large item slots are notably used to store crates, ammoboxes, railgun shells, diving suits, and other items with the "mediumitem" tag. There is one exception to the large item slots, and these are items with the "largemobilecontainer" tag such as the backpacks in this mod. The small item slots are the usual item slots similar to the toolbelt. Backpack Descriptions Utility Backpack: This is the general use backpack of the mod which has 9 small item slots and 3 large item slots. When fully packed with items, the backpack encumbers you with a 36% reduction in movement speed. It can only be stored in a crate shelf. Cargo Backpack: This is the backpack you use when you want to haul numerous large items, perfect for scavenging wrecks when used with crates. It has 6 small item slots and 6 large item slots. When fully packed with items, the backpack encumbers you with a 48% reduction in movement speed. It can only be stored in a crate shelf. Small item slots have a 2% movespeed penalty while large item slots have a 6% movespeed penalty when filled. Note that encumbrance only affects movespeed and not scooter speed. The encumbrance penalty also applies when carrying backpacks by hand, so by carrying two backpacks you severely lower your movement speed. But once you get to a 50% reduction in movement speed, all penalties thereafter are halved as to not penalize you too much. The backpack lamp is intentionally dim as to retain the ambiance of diving in the deep. It has 4 times the battery life of a regular flashlight and can be turned on and off by moving the battery between the two battery slots. Or you could shove both slots with batteries so you have a spare. Whatever floats your boat. Special Mod Interactions - Neurotrauma Stasis Bag and Body Bag have been moved from the large item slot to the small item slot. - Hungry Europans Keg has been added to the large item slot. Mod Conflicts There should be no mod conflicts since there were no overrides done. Load order does not matter as well. References Real Big Backpack was the original mod used as a reference Squidd's Backpack mod was used as the main sprite for this mod Modular Backpack had an encumbrance system that was partially used in this mod Pinned Comments Enigma 25 Jul @ 6:56pm Hello! Your mod is now included in Total Russian Translation. Will be glad if you link us in the description! https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116
NT Pharmacy CN Patch
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汉化包简介 由老虎脱粒机汉化组汉化 NT Pharmacy 的外挂汉化包,要连同本体一起订阅。仅包含 NT Pharmacy 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 其他 作者简介也没写怎么玩,不过他出了个指南
南十字座 CRUX 战列巡洋舰
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I'm very sorry, because there are too many texts and text decorations in this submarine, and my English ability is really limited, so I can't make an English version of it. 非常非常抱歉,由于这个潜艇里的文本量和文字装饰实在太多,且我的英语能力实在有限,所以我难以制作英语版本。 此船为南十字的翻新版本,不再有bug电路了。 价格:30000mk(我尝试过压价,但最低也超过了10000,开局选不了所以就提高售价了。) 类型:T3 攻击型 规格:82×19m 载货量:40箱 推荐人数:6-10人
BASILOSAURUS - Transport Ship
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BASILOSAURUS-CLASS - TRANSPORT SHIP A large armed cargo vessel built by the Europa Transport Fleet. Though classified as a transport ship, its excellent modification tradition allows captains to upgrade it to combat ship standards with moderate investment, enabling it to handle all problems except cargo shortages. The vessel was essentially constructed to warship specifications, only reclassified as a transport after the removal of heavy armaments. █ T3 TRANSPORT SUBMARINE █ KEY SPECIFICATIONS Hull Dimensions: 77×17m Collision Dimensions: 68×13m Components: 900-950 Structural Units: 908 Price: 30,000 Marks Recommended Crew: 3-6 █ DETAILED SPECIFICATIONS Armament: ◈ Rapid-Fire Cannons ×4 Evenly distributed across the hull, providing primary firepower during initial engagements ◈ Large Turret Bases ×2 Pre-installed upgrade slots on upper/lower midships - significantly enhances combat capabilities when upgraded Control Systems: ◈ Navigation Terminal 1. Discharge Coil: Manually activate electromagnetic coil (no power cost, 2-second cooldown) 2. Turret Lights: Toggle turret illumination Mobility & Protection: ◈ Speed: Horizontal: 27 km/h Vertical Dive: 27 km/h ◈ Armor: Outer Hull: 200 Internal Bulkheads: 100 (including black-filled zones) Features self-sealing flood doors with displacement monitoring to prevent jamming
Anti-materiel rifle
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Adds the Anti Material Rifle and 3 of its ammo variants from Fallout to Barotrauma. purchasable and craftable Barrett skin: https://steamcommunity.com/sharedfiles/filedetails/?id=2611434704 Wearable version: https://steamcommunity.com/sharedfiles/filedetails/?id=2709044266 Original size: https://steamcommunity.com/sharedfiles/filedetails/?id=2709062608 Check out my other mods: Fat Man: https://steamcommunity.com/sharedfiles/filedetails/?id=2605408918 Plasma Caster: https://steamcommunity.com/sharedfiles/filedetails/?id=2637049780 Tesla Cannon: https://steamcommunity.com/sharedfiles/filedetails/?id=2659683650 https://steamcommunity.com/sharedfiles/filedetails/?id=2795668822
Serveur Barotrauma avec support des mods
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