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Mods et plugins pour Barotrauma

82 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

[AP] Tabrat М2 – Barotrauma Mod

[AP] Tabrat М2

par 76561198031436001

Logistic routes have always been mutable and dangerous. Border stations are in dire need of more or less stable trade communication. Early version of Tabrat class submarines was the leader in crew mortality ratio in transport class and was decomissioned and closed. The current situation requires a transport submarines with high durability and good defence potential, which was achieved in M2 version, albeit at the cost of storage space. Role: Transport (tier 2) Dimensions: 44x14 Price: 13500 Recommended Crew: 5 - 9 Cargo space: 60 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Логистические маршруты всегда были переменчивы и опасны. Находясь на границе изведанных человеком территорий, станции остро нуждаются в более-менее стабильном торговом сообщении. Ранние версии подлодки класса "Табрат" в больших количествах не возвращались c миссий, и прежде временно были отозваны на слом. Нынешняя ситуация требует транспортного судна с внушительным вооружением, чего сумели добиться в модернизации М2, хоть и ценой вместительности складских помещений. Класс: Транспортная (уровень 2) Габариты: 44x14 Цена: 13500 Рекомендуемый размер команды: 5 - 9 Грузоподъемность: 60 Рекомендуемый опыт команды: Бывалые

4,631 téléchargements Détails →
Non-Human Races Base – Barotrauma Mod

Non-Human Races Base

par 76561198114114596

This mod uses Client-Side lua, see the Lua for Barotrauma page for how to install it. You must enable "C# Scripting" in LuaForBarotrauma's client settings, or else bugs may occur if you have other mods enabled. Please read the FAQ section if you have any questions. Configures the game to allow players to select custom non-human characters The mod loading order ' ExoticRaces being whatever species mods you want FAQ Can you add (x) feature to the mod? The goal of the mod is to have as small of a footprint as possible. Messing with other game mechanics could reduce mod compatibility and will give me more work when they inevitably break. It's not a flat out no, but I'd rather not. Why can't I select species when creating a singleplayer game? LuaForBarotrauma refuses to allow Lua/C# mods to run in the main menu (for good reason!), meaning that the changes to the appearance menu can't run. You'll have to do some cheating/savefile editing to do this, or run the mod in a private multiplayer lobby. Known Incompatibilities - Neurotrauma: Doesn't seem to use the IsHuman check Known Issues - Trying to join a server that doesn’t have this mod enabled could crash your game - Certain UI elements won't update correctly - Mods that alter the default human character currently have broken sprites if they are loaded after (under) NHR. Loading it before NHR will make them appear correctly For Developers: This mod is currently very untested, if you run into any issues or technical limitations please let me know How do I set up my character with this? Because of technical limitations, this mod requires you to make a Lua file to register your character as a playable species. It's not as hard as you think it will be Creating the files needed - Once you've finished creating your character, go into your mod's main folder - Create a folder named "Lua" - Create another folder inside of the "Lua" folder named "Autorun" - Create a new file and change it's file extension to .lua (you can name the file anything, it doesn't matter) After that, your filepath should look like this: Registering the species Now, open the lua file you've created in any text-editing program (really, any!), and paste this code snippet into it. local NHR = require("tonty.NonHumanRaces") NHR.RegisterSpecies("species name here") Here's an example of what it would look like if you had a character with the species name "Lizardperson": And now you should be done. Starting a new server with all the mods enabled should list the species in your menu Parameters (advanced case) Some species may have special behaviour that requires them to be opted out of some NHR features. They can do so using a parameter table as a second argument when registering a species. These are the current parameters: - uses_default_husk: (bool, true) If the registered species should also opt-in for Human affliction targeting. If false, they will not be able to gain the base game husk afflictions (husk, spineling spines, mudraptor beak). Useful if you have your own implementation.

8,066 téléchargements Détails →
Simplified Wrecks – Barotrauma Mod

Simplified Wrecks

par 76561199186525066

What is this? Overridden wrecked items + lua script that runs once per round I Removed unused components from wrecked items Disabled components in items that are in wrecks but aren't wrecked for some reason And removed a few items that refused to be bricked (pumps, searchlights) Also all wrecked hulls are flooded instantly So dead pumps not pumping, broken junction boxes not deteriorating, motion detectors not trying to open wrecked doors, dead reactors not trying to run dead engines and so on How do you know it works? I used this to make it https://steamcommunity.com/sharedfiles/filedetails/?id=3309924659 You can also run quickstart dugong 100 wastesgraveyard in the console and compare fps with and without mod I couldn't because vanilla fps keeps jumping from 100 to 30 :BaroDev: Did you test it thoroughly? Not really, i just looted a few wrecks and didn't see anything suspicious All items on wrecks are potentially bricked, so if something doesn't work as it should tell me and recraft it Also i didn't test it in multiplayer at all, so you tell me P.S. No, it shouldn't break thalamuses / thalami, turrets are spared from bricking I think it's best to put it to the bottom of the the mod list so other mods could override it If you touch some disabled item it'll come to live so don't pick broken diving suits if you don't need them or they will try to refill their empty o2 tanks from wrecked suit lockers I'll probably make a collection of performance mods and add it there later

7,836 téléchargements Détails →
Better Defense Bot – Barotrauma Mod

Better Defense Bot

par 76561199013216278

Introduction Revamp the Defense Bot visually and audibly. Experience a sleek new design and an turret that now resembles the SMG. With enhanced override visuals and sounds, your Defense Bot will look visually more appealing for sure! This mod changed the in-game vanilla sprite and sounds of the Defense Bot which is a part of mechanic talent, to the new sprite. The Mods Hello! Regarding the mod 'Better Looking Defense Bot', it will only have one variation which is a re-texture of the vanilla defense bot. The mod is designed to keep the vanilla stats for players who want a near-vanilla experience. However, for the other drone variants which in our plan, they will be introduced in a follow-up drone extension mod! This extension mod will still require you to have the original 'Better Looking Defense Bot'. Hope that clears things up for everyone! if you have any suggestion or problem leave em down in the comments, so I can help fix the problem! Thanks!

6,000 téléchargements Détails →
Extinguisher Component – Barotrauma Mod

Extinguisher Component

par 76561198036872424

Adds craftable component that can hold single fire extinguisher. (2 Copper) When powered and activated by signal, sprays surrounding area in 3 directions to kill any fire in area. Now also contains Flamer Component, acts as mounted flamer. Same price and crafting costs.

7,657 téléchargements Détails →
Ningen – Barotrauma Mod

Ningen

par 76561198093551621

Adds a new group monster "Abyss" Among the features: - He can climb onto the boat. - It can hurt if you touch it with your hands. - He sees almost nothing, but he hears damn well. - Stronger, more durable and faster than Charybdis. The monster was made according to an urban legend. They were allegedly seen by Japanese whaler researchers in the waters of Antarctica. This is my first mod for a creature, so mistakes in the AI of the monster are not excluded. Let me know if you find a mistake

6,000 téléchargements Détails →
Furry posters – Barotrauma Mod

Furry posters

par 76561198842674262

Some furry posters for you and your crew! This file contains some NSFW posters. All pictures were found on Internet in free use. Posters can be bought at outposts or colonies.

5,006 téléchargements Détails →

怪物萌化迅猛龙

par 76561198192553358

6,710 téléchargements Détails →
UnTAINTable Genetics (No longer maintained) – Barotrauma Mod

UnTAINTable Genetics (No longer maintained)

par 76561198259864481

--- My apologies to you all, but for now I will not be attempting to fix or maintain this mod. I took a long break from the game, including modding and I've no drive to figure out what has broken the mod. May fix it at a later date, but no promises. --- This mod was once unbreakable genetics, a simple mod to prevent genetics from breaking when removed from splicers or from breaking upon death. Now that the feature is basegame, the mod has been reworked. Your genetics shall no longer be tainted upon death. You'll find them in your body-bag in the same state they were in when you died.

6,059 téléchargements Détails →
Better Gun Sounds – Barotrauma Mod

Better Gun Sounds

par 76561198044185317

My friends and I aren't really interested in this game any more, so I am no longer interested in updating this mod. It will still work if you install the files MANUALLY. Changes the firing sounds of the Revolver, SMG, Shotgun, Handcannon, Deadeye Carbine, Boomstick, Assault Rifle, and Autoshotgun. Small mod made for my friends to use when we play, but other people seem to enjoy it, so here you go! Due to limitations with the way Barotrauma's mod formatting works, it has to be installed manually, NOT enabled through the in-game menu. Copy the sound files in (Barotrauma\Mods\Better Gun Sounds\Items\Weapons) and replace the sounds in Barotrauma's directory here (Barotrauma\Content\Items\Weapons). Then do the same with the sound files in Barotrauma\Mods\Better Gun Sounds\Items\Jobgear. Don't replace any .xml files! Credits: SMG: Half-Life MP5 Shotgun : Mirror's Edge Remington 700 Boomstick: Mirror's Edge Neostead 2000 Deadeye Carbine: Mirror's Edge MP9 Assault Rifle: Mirror's Edge G36 Revolver sound: Cry of Fear Taurus Handcannon and Autoshotgun sound: CturiX's Madness Combat SFX

4,730 téléchargements Détails →
Guardian of the Depths – Barotrauma Mod

Guardian of the Depths

par 76561199510759896

Lore: **Guardian of the Depths** The depths of Europa's ocean are more than just water and darkness. They are a world where every shadow could be an ancient horror, and every sound a harbinger of doom. Here, in the eternal darkness, patrols the Guardian of the Depths, a submarine built not for war, but to contain what humanity cannot understand. Its mission is to protect, explore, and destroy. It houses SCP-939, a predator whose voices can deceive even the most experienced. Its containment chamber is the heart of the submarine, but also its weakest point. Despite multiple layers of armor, suppression systems, and constant monitoring, one mistake and it will break free. But SCP-939 is far from the only threat. There is more lurking in these depths. Signals that should not exist, blurred shapes in the water, strange noises that defy analysis. Sometimes, when the boat is frozen in stealth mode, static appears on the screens, as if something is watching the crew. Something that has not been recorded in any Foundation report. And yet, the Guardian of the Depths continues on its way. This is not just a boat. It is the last bastion of sanity in a world where madness reigns supreme. --- Description: 1. **Access card system** Multi-layered protection, thought out to the smallest detail. Each crew member has access only to their own areas, and the captain controls everything. In standard mode, the doors work automatically, opening and closing as needed. 2. **SCP-939's chamber** The heart of the boat is SCP-939's containment chamber. Multi-layered armor, suppression systems and constant monitoring. But even this does not guarantee safety. The predator is always waiting for the moment to break out. 3. **Voice Alert** The cold, emotionless voice of the alert system sounds like a death sentence. It warns of threats, reports on the status of systems and reminds: in these waters, a mistake costs lives. 4. **Auto-targeting systems and laser cannons** The boat is equipped with advanced auto-targeting systems that scan the environment and instantly react to threats. Laser cannons hidden in the hull destroy enemies with surgical precision. Nothing escapes their sights. 5. **Operating modes** - **Automatic doors**: normal operation of all systems. Doors open and close automatically. - **Enhanced security**: additional security measures are activated. Doors close and open only at the press of a button. A protective turret opens on the upper deck. - **Lockdown**: All doors are locked and systems are set to maximum security. - **Engine Modes**: - **Stealth**: The boat moves almost silently, allowing it to avoid detection. - **Normal**: Standard speed and power consumption. - **Afterburner**: Maximum speed, but with an increased risk of engine overheating, as well as the ability to make a sharp forward jerk. Thanks: Without **Husked Captain**, this project would have remained just a dream. His technical genius became the basis for the creation of **Guardian of the Depths**. I was responsible for generating the idea and partially participated in the technical process. Together, we created not just a submarine - we created a legend. The original boat was used as a basis: https://steamcommunity.com/sharedfiles/filedetails/?id=2825908918 Don't forget that you can always visit my SCP and Barotrauma project: https://steamcommunity.com/sharedfiles/filedetails/?id=3161713434

6,783 téléchargements Détails →
Handheld railgun - 手持轨道炮 – Barotrauma Mod

Handheld railgun - 手持轨道炮

par 76561198261494693

一把手持轨道炮,发射轨道炮炮弹。同时也能发射榴弹。 需要安装电池才能使用。 (当你手头上没有移动电池的时候,你也可以往里塞燃料棒或者异星电池(可发射次数:电池<燃料棒<异星电池)) 用机械、电子等级都在20以上及武器等级在40以上的角色,使用FPGA电路、按钮、塑料和铝制作。也有可能在沉船里发现它。 当装有移动电池和弹药后,右键举起后长按左键1秒发射,发射时有一丁点粒子特效 武器等级低于35,每次使用远程攻击会受到2.2秒的眩晕;低于60高于35则是1秒;低于80高于60眩晕0.3秒;高于80则不会受到眩晕。 近战功能不需要电池,右键举起本武器后每隔2秒单击一次左键以砸晕你枪口前方的敌人。注意长按左键无法连续触发,且如果使用了godmode也无法触发近战。 202401011512更新:现在你可以正常发射霰弹轨道炮炮弹了 20240927更新:增加近战功能 202410061733更新:修复联机时发射弹药会导致弹药直接掉出的BUG 20250323更新:现在近战只有打中头部才会造成脑震荡和1.5秒眩晕,打中其它部位眩晕减少至0.2秒 ---- 注意: 如果你订阅了 Performance Fix 并且想在联机时使用本物品,你可能需要需要在ESC的 Performance Fix setting 里以下项目: Client/Server High Priority Items 的末尾加入: ,handheldrailgun111222,handheldrailgun111222s ------------------------------------------ A handheld railgun , launches railgun shell . It can also launch grenades. A mobile battery needs to be plugged in to work. (When you don't have a mobile battery on hand, you can also insert reactor fuel rod or alien powercell into it. (Can activate shooting times: mobile battery<reactor fuel rod<alien powercell ) ) Characters mechanical+electrical level of 20 or higher and weapons level of 40 or higher ,use fpga circuit, button, plastic, aluminium to build. You may also find it in a shipwreck. When the mobile battery and ammo ( railgun shell or grenades) are installed, hold the right button raise the weapon then hold down the left button for 1 second to launch. There will be a little particle effect when launching. If the weapon level is lower than 35, you will be stun for 2.2 seconds each time you use ranged fire; if it is lower than 60 and higher than 35, it will be stun for 0.8 seconds; if it is lower than 80 and higher than 60, it will be stun for 0.3 seconds; if it is higher than 80, you will not be stun. The melee function does not require batteries. After you raise the weapon with the right button, click the left button every 2 seconds to stun the enemy in front of your gun. Note that you cannot trigger the melee function by pressing and holding the left button continuously, and you cannot trigger the melee function if you use godmode. 202401011512 update: Now you can fire railgun canister shells normally 20240927 Update: Added melee function 202410061733 Update: Fixed the bug that caused the ammunition to fall out directly when playing online 20250323 Update: Now in melee, only hitting the head limb can cause a concussion and 1.5 seconds of stun, while hitting other limbs stun damage reduces to 0.2 seconds ---- AttentionIf you subscribe to the Performance Fix and want to use this item online, you may need to add the following to the end of the Performance Fix setting of Client/Server High Priority Items: ,handheldrailgun111222,handheldrailgun111222s ---

7,660 téléchargements Détails →
RRR Armaments – Barotrauma Mod

RRR Armaments

par 76561198143421715

Development halted until I regain interest in the game Mod load order: (Any EHA patches and RRRA addons) RRR Armaments Enhanced Armaments Fuel for the Fire Expansion Enhanced Armaments Baroverhaul/Baroverhaul Classic (If you're using it) Please try to load these as far up in your mod load order as you can, putting any mods that override vanilla weapons will mess with this mods balance and some statistics may become inaccurate and/or broken What does this mod do? Adds compatibility for baroverhaul/baroverhaul classic talents to make sure EHA weapons properly benefit from talent damage buffs (No, vanilla EHA doesn't have a patch for damage bonuses for most of their guns) Removes underbarrel grenade launchers in favor of hotkey reloading and higher damage weapons intead of sidegrades with UBGLs. TL;DR restored content, faction-exclusive guns, rebalanced weapons & endgame, basic weapon stats included in description of most guns, helmet lights and night vision goggles, equipment upgrades, a couple of new guns. Restored and new content A good deal of cut content was restored (or implemented from scratch if it never made the cut) Faction Specific Equipment Coalition exclusive veteran's rifle has returned! Along with 3 additional coalition guns & 1 separatist multi-caliber LMG For global darkness enjoyers Almost all mid-tier+ helmets now have their own battery slots to power their helmet lights along with night vision goggles and an nvg helmet. Equipment Upgrades You can now upgrade your diving suits and a couple EA items here (more upgrade variants on the way, leave a suggestion if you'd like!) Sidearm Expansion Some guns have been converted from being 2-handed into 1-handed and can now be used either as a sidearm for neurotrauma or be dual wielded as primary weapons. Some of the new one-handed firearms include: Deagle, Service revolver, Aftermarket Service Revolver, Renegade SMG, Renegade Heavy SMG and some others i probably forgot about Need a light? A lot of firearms that were missing flashlights were given either a flashlight slot or a taclight so no more complaining about fielding a flashlightless precision rifle in a mudraptor cave :] Make more informed decisions Almost* all weapons and projectiles from EHA now have some additional stats in their descriptions to help you understand more about the guns themselves before buying/fabricating them. Magazine crafting and recycling changes Many magazine types have had their recycling recipes made more sensible mathematically (no more wasting more powder to recycle than fabricate) or cheaper in general. Holding onto empty mags is very important if you want to waste less materials! 9mm magazines also had their damage reduced by around 20% but their fabrication cost is also down around 30% so theyre now by far the most available and cheapest option to field in the early game. New propellant type High quality gunpowder is now required to make most high performance cartridges (think high-end durasteel cartridges, .50 BMG, assault revolver cartridges etc.). High quality gunpowder can be crafted at the fabricator or refined at a chemical refinery by using ignis latex and flash powder. And that's about it, send me any bug reports you might have.

7,404 téléchargements Détails →
Hydroponics – Barotrauma Mod

Hydroponics

par 76561198056852003

-This is a really old mod and it probably doesn't work anymore- Have your medics been yelling at you about not having enough opium to feed your crew's severe addictions? Are you out of bandages because you have a clown running around with a diving knife? Replenish your resources the natural way by growing mysterious alien plants in the safety of your own submarine! All you need to do to get started growing: - Add a Plant Processor to your favorite sub - Add any number of Hydroponic Planters - One normal deconstructor anywhere on your sub - Don't forget to connect them to power If you can't find these in the editor, restart your game after subscribing and checking the box in the workshop menu in-game. Also, try using the editor's filter box to search for specific items. You can start your submarine stocked with plants, or your crew can collect them normally from where they grow on cave walls. Once you have a plant, use it in the Plant Processor. Be careful not to leave seeds lying around, they deteriorate quickly!

4,111 téléchargements Détails →
EK  Utility (Simple Tools Only) – Barotrauma Mod

EK Utility (Simple Tools Only)

par 76561198043952389

We want those laser bores and arc welders. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 Everything that remains: ekutility_reinforcedtank_weldingfuel ekutility_heavytank_incendium ekutility_miningdrill ekutility_metalfoam_tank ekutility_metalfoam_gun ekutility_ioncutter ekutility_sledgehammer ekutility_laserdrill ekutility_medicalbackpack ekutility_medicalscanner ekutility_arcwelder ekutility_hullrepairkit ekutility_electroflare ekutility_jetpack1 ekutility_miningbackpack ekutility_reinforcedtank_oxygen ekutility_reinforcedtank_oxygenite ekutility_rebreatherunit ekutility_jetscooter ekutility_smallshelf ekutility_mediumshelf ekutility_shellrack ekutility_craterack ekutility_storagecrate ekutility_crateblocker ekutility_materiallocker ekutility_cart_depthcharge ekutility_handtruck_reactorfuel ekutility_handtruck ekutility_divingsuitlocker ekutility_chargingdock1 ekutility_oxygentankshelf Notes: - Many nerfs to values to bring them closer to vanilla ~ sidegrades rather than godly. - Remember that it's Right click + E to place items. - Many of the infinite crafting XP loops are gone. You don't get 100% resources back. - Dense materials dupe resources, so they're off atm. I'll maybe add em back later. - The label printer would take a lot of work, I'm too lazy to do it. - Reinforced tanks are now very rare to find in wrecks, they were basically free titanium. - Items are affected by the mechanic tool quality increase talent! - Arc welders are closer to welders - Laser bore's damage lower - Laser bore's battery usage went up by a lot - Pulse cutter's is strong - Pulse cutter has quality increases now, woah! - Mining drill's quality increases mining speed a lot. Reason to use it late game! - Sledge hammer bonks harder and flings further. - The electro flare takes a light component and a battery to craft but is brighter. - Rebreather unit is more expensive and consumes power faster. - The mining backpack makes you slower and can only contain small items/ore.

5,354 téléchargements Détails →
二次元萌化整合包 – Barotrauma Mod

二次元萌化整合包

par 76561198024695627

整合了人气比较高的几个二次元MOD 主要原因还是因为大佬们的美化总是涵盖的方面太广,导致很容易和其他同样修改了物品的MOD冲突,所以才弄了这个剔除了绝大多数物品,只留下和衣服发型相关的修改 尊重原作者增加了依赖,但是本身并不需要使用原MOD,只加载这个MOD即可,感谢大佬们的努力,使用素材如下 莱德的二次元贴图替换 https://steamcommunity.com/workshop/filedetails/?id=2662997517 燕鸥小队美化 https://steamcommunity.com/workshop/filedetails/?id=2682479589 2JIEN++(纯净版) https://steamcommunity.com/workshop/filedetails/?id=2754367580 Waifu in the Deep v0.5a https://steamcommunity.com/sharedfiles/filedetails/?id=2655395672

6,211 téléchargements Détails →
Ssparky's Reduxed Wreck Collection – Barotrauma Mod

Ssparky's Reduxed Wreck Collection

par 76561198246394496

Reduxed version of my old wreck collection, now with all the wrecks functional and of generally higher quality. Feel free to report any issues if you encounter any (there are likely to be some issues as of the latest update where I've added structure rotation to the wrecks).

6,088 téléchargements Détails →
BlackFangV – Barotrauma Mod

BlackFangV

par 76561198279167569

Light and compact submarine for exploration and fast engaging. ------------------------------------------------------------------------------------- Class: Scout Price: 5500 Tier 2 ================================================ List of features: Compact size 47x12m (measured with exterior decorations) Actually it's smaller :p Simple & QoL layout Cargo section for 6 large shelfs and 24 crates Systems controll console * ballast pumps controll ON/OFF * oxygen generator controll ON/OFF * auto-doors controll ON/OFF * toggle gun lights * toggle lights perimeter * toggle backup power Engageable germetic door on navigation bridge Unique angled design for gun deck Engineering with linked storage Screens for monitoring on each device Twin water pumping stations in engine and cargo sections ================================================ Weaponry TOP * rear chain gun * fore chain gun * central programmable discharge coil Weaponry BOTTOM * central chain gun * coaxial deph charge launcher * fore programmable discharge coils (x2) Note: discharge coils are controlled from terminal located on gun deck (switch mode ACTIVE/PASSIVE) Note: navigation terminal contains hotkeys for launching a deph charge / using all coils at once) =============================================== This sub was designed for small crews. 2 - 3 players is optimal Solo play with bots is also possible ----------------------------------------------------------------------------------- For any issues report down bellow in comments or use PM Also feel free to leave your feedback & suggestions Discord: delta_twoo

7,420 téléchargements Détails →

怪物萌化锤头煞

par 76561198192553358

已修复

6,661 téléchargements Détails →
More Unique Weapons 中文补丁 – Barotrauma Mod

More Unique Weapons 中文补丁

par 76561198264302063

汉化包简介 To players in other languages: this is a language patch for Chinese players! 由老虎脱粒机汉化组汉化 More Unique Weapons 的外挂汉化包,要连同本体一起订阅。仅包含 More Unique Weapons 汉化,不包含其他。 英烈榜:江某白(润色)、HDC(校对),佚名(汉化),你好(提取文本),炼铜(啥也没干,强烈谴责) 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 还没搞,哈哈,回头让别人搞

5,818 téléchargements Détails →
DegreeRadar / Sonar [oClock Variant] – Barotrauma Mod

DegreeRadar / Sonar [oClock Variant]

par 76561198062784838

//----------------------------------------------------- oClockRadar oClockRadar DegreeRadar //----------------------------------------------------- As requested, the Compass Degree & Cardinal version, bundled together as one. AKA: Degree & Cardinal positions on the Radar/Sonar terminal for more effective call outs. Does exactly what it says on the tin. Default sonar lines follow a different degree increment that matches the oClock layout. In this version increment per line is 7.5°. Manual installation Replace: Content/Items/Command/sonarOverlay.png with Mods/DegreeRadar/Command/sonarOverlay.png or the embedded image: Now get out there and use proper submarine terminology! //----------------------------------------------------- P.S. I know the filled black boxes are kind of ugly, I might go back and fix them later. P.S.S. Sail Side & Keel Side aren't actual terms, but rather an approximate best fit (The Sail is the bit that sticks off the top of subs, the Keel being the lowest structural component of any sea faring vessel). Aloft and Below were considered, but those reference space inside the vessel, rather than outside. P.S.S.S. The cardinals and degrees are familiar abstractions imposed on a fictional 2d space. Considering the affordances of the game space, these are best fit, despite being entirely nonsensical. In this radar, 0±360 is NORTH because we're following COMPASS degrees instead of GEOMETRIC degrees (in which case 0±360 would be on the RIGHT, where 90° currently is)

5,266 téléchargements Détails →
Telecommunications Mod – Barotrauma Mod

Telecommunications Mod

par 76561198067985351

This mod requires you to have Lua For Barotrauma installed or set as your Core Content Package. Sprites by Vertigo PvP gamemode not supported This mod adds a way to sabotage radio communications, radio voice chat and text radio chat will stop working when one of the devices gets damaged or rewired in a way not intended, every device requires power to work. Submarines won't come with telecommunications setup, so you will have to either fabricate the parts and build the telecommunications system or add it in the sub builder. Telecommunications Receiver This is the device that receives radio signals from your headset, it forwards all the data to the data_out pin, the data is useless without a Telecommunications Processor. Telecommunications Processor This device processes the signals received in data_in and splits it up in frequency_out, text_out, user_out and audio_out. Telecommunications Broadcaster This device broadcasts the data to all your headsets, takes a frequency_out, text_out, user_out and audio_out. Impersonation This mod also allows you to impersonate people over radio, by making them say things in radio that they didn't want to, but i won't spoil on how to do it, you will have to figure out it yourself with your wiring skills :) Makeshift radio If you have wifi component radio chat enabled in the server settings, you can use it to send chat messages without needing to have a working telecommunications, can be useful for emergency messages. There will be probably bugs, please report them!

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Citrinitas – Barotrauma Mod

Citrinitas

par 76561198199863069

Summary Frustrated with the state of submarines in the Europan seas, an enterprising designer set out to make a compact vessel that would let his small crew fully exploit the depths. A few self infliced wounds from a dementonite wrench and a half dozen bottles of rum later the Citrinitas was born. This vessel is armed to the teeth with ammo reserves to match. Advanced medical facilities enable genetic research. All of its functionality comes at a steep price however. Info Class: Scout (III) Cost: 33000 Size: 47x14 m Crew: 4 - 7 Storage: 4 crates, 27 ammo boxes, 42 railgun shells Armament: 2 x Pulse Laser, 1 x Flak Cannon, 1 x Railgun-Coilgun Combo Top Speeds: 30km/h x-velocity, 19km/h y-velocity Main Features Dual Railgun-Coilgun The forward railgun fires as a coilgun while m1 is held down. Double click to fire a single railgun shell. Firing the railgun puts the coilgun on a 5 second cooldown. A handy external text display shows the remaining cooldown time. Captain's Periscope The periscope in the navigation room is linked to six searchlights around the outside of the sub. Click m1 to cycle between searchlights while in the periscope view. Status Monitors For crew convenience there are multiple status monitors around the sub. Additionally, each status monitor displays the current fuel percentage and current depth. The values shown will change colour to indicate critical conditions: Fuel goes from green (100%) to flashing red (5%) and depth goes from green (depth<4000) to orange (4000<depth<6000) to red (depth>6000). Solitary Confinement AKA the "Patrick Bateman Room", there is a padded cell to the left of the medical room. A lever in medical allows the cell to door to be locked. Conveniently NPCs in escort missions will spawn in the padded cell where they can be safely kept to prevent them from roaming about. Smart Doors Doors open automatically on proximity. Automatic opening is disabled when water is detected in adjacent rooms. Airlocks close automatically and only allow one airlock door to be open at a time. Vast Armory This sub has a massive armoury suitable for all your ammo box hoarding needs. Strip every pirate sub bare! Fabricators This sub has every fabrication station, including a genetic research table for self sufficiency on long journeys without stations. Notes - A few people have said that the dual railgun-coilgun isn't functioning for them. This seems to be caused by the performance fix mod.

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Arbitrator playable class – Barotrauma Mod

Arbitrator playable class

par 76561198129139812

Rogue traders and their retinues! Central command informs you that due to increased activity of heretics, renegades and xenos filth servants of the Lex Imperialis themselves decided to join rogue traders' one way journey to investigate the routes of the situation and ruthlessly punish those who stand behind it. Mod featuring one new class with currently 3 available talent trees and slight adeptus arbites gear rebalancing. Bring the word of the Lex to this God forsaken planet as: Subductor The bastion of the Lex. Grab your shield, club and your favourite shotgun pistol to be impenetrable wall of justice! Castigator The master of punishment. Bring down any enemy with your power club and increased melee combat skills! Vigilant The heavy weapons guy. Burst your way through heretics with your heavy shotgun or remove hordes of enemies in the blink of an eye with heavy weapons!

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