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Mods et plugins pour Barotrauma

82 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Bad Air – Barotrauma Mod

Bad Air

par 76561199064958337

Bad Air In Barotrauma, almost anything can kill you: crushing pressure, the abyss, or the creatures lurking within it. But the air you breathe has always just been... there. Bad Air changes everything. Now, air can be spoiled, lost, and fatally poison you. Ventilation is no longer a background mechanic—it’s a matter of life and death. Key Features - Carbon Dioxide (CO2): Characters consume oxygen and exhale CO2. If ventilation is broken or off, CO2 accumulates. High levels cause hypercapnia, leading to asphyxiation, unconsciousness, and death. - Fire Smoke: Fires leave behind thick, toxic smoke. Inhaling it without a mask causes rapid poisoning and severe coughing. Smoke settles naturally or gets cleared by working vents. - How to treat poisoning? Any mask or suit with a Regular Oxygen Tank acts as a slow inhaler—breathing pure oxygen will gradually flush out toxins. For emergency treatment, use a Liquid Oxygenite injection or breathe from a Liquid Oxygenite Tank—they instantly burn the poison out of your bloodstream. Even standard CPR helps to revive a poisoned crewmate! - Dynamic Navigation HUD: The navigation terminal displays exact environmental data for every hull: O2, CO2, and Smoke density (only works if your sub has oxygen sensors). - Oxygen Filters: Oxygen generators now require replaceable carbon filters (crafted in the fabricator). Filters scrub CO2 and smoke from the air. If you run out of filters, the ship's air will become toxic. - Water Dynamics: Flooding no longer instantly destroys air. Instead, water displaces and compresses air into pockets, drastically increasing pressure and toxin concentration. IMPORTANT: Installation Guide (Must Read!) This mod REQUIRES Lua For Barotrauma to work. Subscribing is not enough! Follow these steps: - Go to "Multiplayer" -> "Host". - In the Server Executable dropdown, select Lua For Barotrauma and click Start. - While in the lobby, open the console (`F3`), type install_cl_lua, and press Enter. - Open the game's Settings, and click the Lua icon at the bottom left (Mod Gameplay Settings). - Make sure Are C# Mods Allowed is set to Enabled. - Completely restart the game. You should see a Lua watermark in the top left corner of the main menu. Compatibility - NeuroTrauma: Fully integrated. CO2 poisoning feeds into Acidosis. Smoke leads to Respiratory Arrest, and prolonged exposure to thick smoke causes Lung Damage up to 100%, leading to pneumothorax. - Enhanced Medical Operation (EMO): Fully integrated. Smoke causes Respiratory Arrest, CO2 deals standard asphyxiation damage. - Immersive Repairs: Fully compatible. The mod detects Immersive Repairs air filters and automatically yields the oxygen generator slot to them. - Safe to install mid-campaign — no need to start a new game. - Translated into 9 languages: English, Русский, 中文(简体), Deutsch, Français, Castellano, Português brasileiro, Polski, Türkçe. Links & Feedback - Source Code (GitHub) - Found a bug or have an idea? Let me know in the discussions!

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more CQB sites in 九洲武库(No longer update) – Barotrauma Mod

more CQB sites in 九洲武库(No longer update)

par 76561198810032487

<-- This mod is no longer compatible with the latest version of T.S.M --> Due to revisions to the native AFF and AI definitions in T.S.M, coupled with the development team’s shifted work priorities, we no longer have the time to carry out balance adjustments. This mod will officially cease all updates indefinitely. Thank you for your long-term support and companionship along the way. We shall meet again someday.

7,097 téléchargements Détails →
CC's UAPM [building] Fork – Barotrauma Mod

CC's UAPM [building] Fork

par 76561198316798946

A forked version of CC's UAPM , which includes DeadNGore, renames the filelist to prevent conflicts with dedicated servers, and adds some tweaks from another fork of the mod.

6,341 téléchargements Détails →
神经创伤教程地图:仁爱医院(完全汉化) – Barotrauma Mod

神经创伤教程地图:仁爱医院(完全汉化)

par 76561198361025170

神经创伤教程地图的完整汉化版! 设置内启用内容包“神经创伤教程地图:仁爱医院(完全汉化)”以及所需的前置mod,然后在潜艇编辑器里打开地图,便可进行医疗学习 本mod为单独mod,请勿同时搭载英文原版教程 四件套版地图:指基础mod(Neurotrauma),制药mod(NT Pharmacy),赛博mod(Neurotrauma Cybernetics),手术拓展mod(NT Surgery Plus)在内的高级教程,需要同时搭载以上子mod运行 不包括眼部拓展mod(NeuroEyes) 建议搭配老虎脱粒机汉化组的汉化使用 汉化:你好 原作: https://steamcommunity.com/sharedfiles/filedetails/?id=2860450711 (Neurotrauma Tutorial map:Mercy Hospital) ps:你甚至可以多人割ai腰子

5,077 téléchargements Détails →
Grandevourer – Barotrauma Mod

Grandevourer

par 76561199651519208

Disclaimer This submarine was made for the thalamus-themed contest on Russian Barotrauma discord server. Grandevourer Abomination made by nature and made sailing thanks to greatest pirates minds. Former thalamus-infested-wreck now exploring the caves of Europa once again. Submarine Information Description: 'Authorities were surprised to see that abomination which the captured pirates calmed down and sailed with, and even more to see it work. Wreck was turned into a working submarine, despite heavy infestation. Despite its popularity on the news, no one is willing to sail the Europan waters in this 'thing' - which is a perfect opportunity for you.' Price: 9,000 mk Tier: I Class: Attack Recommended crew size: 3 to 4 Recommended crew experience: Experienced Cargo space: 4 crates Thalamus It is a modded feature on the submarine, and includes: Mouth: Thalamus must be regularly fed, as such you may either feed it corpses or attract enemies right inside of its mouth. Heart: Beating so strong, you can feel its heartbeat anywhere on the submarine. Based on Thalamus's hunger, different afflictions will be applied as indication. Afflictions: Different stages of Thalamus's hunger are indicated by afflictions. First 'Hungry' stage indicating that it is very hungry, to the point most machinery is working less efficiently, and some are completely disabled. Includes debuffs for humans. Second 'Fed' stage indicating it has been fed enough to keep the machinery working. Third and last 'Peace' stage, indicating that it has been completely appeased. Aside from all machinery working, humans may also experience an overwhelming sense of tranquility, slightly increasing their focus and combat capabilities. Meat Lung: Thalamus has a lung-like organ growing outside, which can cause sound waves and stun everything nearby. Using it too much will render thalamus hungry. Double Coilgun: If Thalamus is properly fed, it will operate Double Coilgun and fight off monsters. It will not consume power from the power grid, however it will consume ammo as normal. Other Machinery: If Thalamus is properly fed, most machinery will work more efficiently than usual. Some machinery, such as fabricator and deconstructor, will work only when Thalamus is fed. Credits Me - Submarine, sprites, modding, sounds. _||M||_ - Modding assistance. Husked Captain - Modding assistance, testing.

6,501 téléchargements Détails →
Doom Eternal – Barotrauma Mod

Doom Eternal

par 76561198003268863

Doom Eternal mod. Hopefully starting off strong. This will be the last new mod from me for a long while. I need to go and finish updating my other stuff to bring them up to standard as, well as finish adding things to them. Features: - Creatures - Demon Zombie - Imps - Hellknights - Arch-Viel - cacodemon - Pain Elemental - Titans - Mancubus - whiplash - summoners (spirit variant is on the way) - Marauder (with wolf) - Maykrs (drone, angel, blood, Kahn) - Revenant (doot variant is on the way) - Armor - Night Sentinel - DoomGuy (with shoulder cannon) - Night Sentinel Army (2 varients) - Training Uniform - King Novik - Commandr Valen (with shoulder cannon) - Jekkad trooper - Jekkad uniform - Night Sentinel preator suit (with shoulder cannon) - Weapons - Crucible Blade (old and new) - Plasa rifle - Heavy Plasma Rifle - Sentinel sword (old and new) - Assualt rifle - Sentinel shield - Sentinel axe - Double Barrel shotgun - BFG - reaper - doom 2016 pistol - hellshot - hammer - cruidble axe - Genes - Demon rage Ninja scout for coding help with afflictions Barotrumaitc for help with monster weapons (the mancubus's flame throwers for example) Bethesda Join my discord here https://discord.gg/Zv7nyeG8jQ

4,240 téléchargements Détails →
[AP] Kleber – Barotrauma Mod

[AP] Kleber

par 76561198031436001

Classified as a service vessel. There are many upgrades for various purposes. SaR 03 version is equipped with floodlights, a spacious luggage compartment, an external workstation (which includes a first-aid kit, a rack for collecting spent railgun shells, oxygen tanks storage, safes for storing and transferring minerals and resources). Not suitable for battle purposes. ═════════════════════════════════════════════ Классифицируется как судно обслуживания внешних водопроводов и силовых магистралей станций. Оснащен прожекторами, вместительным багажным отделением, внешним рабочим местом (в которое входит аптечка, стеллаж для сбора стреляных гильз рельсотрона, хранилище кислородных баллонов, сейфы для хранения и транспортировки полезных ископаемых и ресурсов). Не подходит для боевых действий.

3,995 téléchargements Détails →
[AP] Tarbatagai – Barotrauma Mod

[AP] Tarbatagai

par 76561198031436001

Small size transport vessel based on the "Upsilon" type submarines. Limited cargo compartment does not allow transporting large-sized cargo, but defence systems and the very ability to support trade routes even in border sectors already saved many lives. Role: Transport (tier 1) Dimensions: 30x10 Price: 7200 Recommended Crew: 3 - 6 Cargo space: 16 Recommended Crew Experience: Beginner ═════════════════════════════════════════════ Малый транспортный корабль на базе подводных лодок типа "Ипсилон". Ограниченный грузовой отсек не позволяет перевозить крупногабаритные грузы, но системы защиты и сама способность поддерживать торговые пути даже в приграничных секторах уже спасли немало жизней. Класс: Транспортная (уровень 1) Габариты: 30x10 Цена: 7200 Рекомендуемый размер команды: 3 - 6 Грузоподъемность: 16 Рекомендуемый опыт команды: Новички

4,115 téléchargements Détails →
奇迹之海士兵职业 T.S.M Soldier Job(已过时Depreacated) – Barotrauma Mod

奇迹之海士兵职业 T.S.M Soldier Job(已过时Depreacated)

par 76561198449037660

此mod已整合进问君,不需要启用此mod!!! This mod has been integrated into T.S.M Missions. There is no need to enable this mod. 设定来自奇迹之海任务包 大部分天赋来自莱伦汀 感谢东方mod作者博丽灵梦的代码帮助 Inspiration from T.S.M Missions Most talents from Lerentine Special thanks to Reimu for help with code

6,660 téléchargements Détails →
Ambient Radio Chatter (UHF Radio) – Barotrauma Mod

Ambient Radio Chatter (UHF Radio)

par 76561197997336445

This mod adds an object which can be placed anywhere, adding a nice radio chatter sound loop for increased ambience effect. 1. Install mod; 2. Fabricate "UHF Radio" on the fabricator; 3. Object can be placed anywhere by clicking, or removed with a wrench. This is my first mod ever, in the history of mods. Enjoy. PS: Highly recommend using "Soundproof Walls": https://steamcommunity.com/workshop/filedetails/?id=3153737715

5,988 téléchargements Détails →
Robotrauma Remake + Neurotrauma (Transference Patch) – Barotrauma Mod

Robotrauma Remake + Neurotrauma (Transference Patch)

par 76561198196761497

- Robotrauma Remake + Neurotrauma (Transference Patch) - Neurotrauma - NT Cybernetics Enhanced - Robotrauma Remake If you're using the NT Surgery Plus mod, you must load it first. Then load Robotrauma Remake + Neurotrauma (Transference Patch) right below it. Your load order should look like this: - NT Surgery Plus - Robotrauma Remake + Neurotrauma (Transference Patch) - Neurotrauma - NT Cybernetics Enhanced - Robotrauma Remake If the "Robotrauma Remake + Neurotrauma (Transference Patch)" is placed above "NT Surgery Plus", the game may detect duplicate afflictions and XML conflicts may occur. The following people have contributed translations for this mod - Russian Language - Негр в панамке Development of this Patch is currently suspended indefinitely. I do not plan to release further updates for the foreseeable future, as I am focusing entirely on the main project Robotrauma Remake. If anyone wants to, feel free to create your own patches for Robotrauma Remake using the code from this mod as a base. You are encouraged to experiment and build your own solutions. You can also share your patches in the Compatible Mods & Addons for Robotrauma Remake section. Thank you for your understanding.

6,209 téléchargements Détails →
Gunlight - EVOLVED – Barotrauma Mod

Gunlight - EVOLVED

par 76561198335391165

FIGHT THE DARKNESS UPDATE Welcome into the new most recent and insane version of Gunlight - Evolved ! FEATURES : - Almost all weapons have now a flashlight (which is visible on weapons sprites) - For the flashlights to work you need batteries (which are drained when used) - Turn your flashlight On and Off using the "Toggle Flashlight" UI option (when Off a battery is not drained) - Engage in Holy Melee through the Darkness using the new updated Boarding Axe and Stun Baton

4,302 téléchargements Détails →
Dugong Mk3 (Extended Hull+Rail Gun) – Barotrauma Mod

Dugong Mk3 (Extended Hull+Rail Gun)

par 76561197969567087

*If you can't see the submarine in game enable it in the options, if you still cant find the submarine try to verify the cache, and if it still not showing up copy it from the mods folder to the submarine folder. File is called Dugong Mk3-6* Extended version of the Dugong with a third coil gun, fabricator, deconstructor, and increased supplies in general. -Bow and stern have been hardened -Hull extended with reinforcements added in some areas -Medical bay slightly extended and more supplies added -Third Coil gun added -New room for coil gun ammo -Reactor output increased -Repair tools and equipment added in engine room -Small supply cabinets with emergency supplies added in most room -Extra fire extinguishers added in most rooms -New room added for crafting with 2 large storage cabinets for materials -Extra diving equipment next to airlock -Extra oxygen tanks next to airlock -Extra harpoon guns added and ammo next to diving suits Dugong MK2 (no rail gun) https://steamcommunity.com/sharedfiles/filedetails/?id=1763259352

4,559 téléchargements Détails →
Trieste - WWII Assassin Given New Life (Goph Commission) – Barotrauma Mod

Trieste - WWII Assassin Given New Life (Goph Commission)

par 76561198011177738

Please leave a like if you enjoy the sub! 4 - 8 Crewmen recommended AI tested! Only costs 8499 marks so it's selectable in single-player (Waypoints by Bengamillen) Build timelapse (37 hours at 50x speed): https://youtu.be/4jZLwL59_d8 Commissioned by Angelhood The pictures above are very high resolution. Expand them in a browser to see the full detail! Trieste: Berthed in the harbors of old Earth in the early years of WWII, the Trieste was commissioned as a stealthy sub-hunter and ship-killer. Later refitted as a nuclear strike submarine, she diligently patrolled the waters of the Pacific during the Cold War, poised to loose her cataclysmic arsenel if the call came in. When the first settlers filed into Europa the Trieste was refitted yet again as an ultra-modern private research sub and was shipped off to explore the alien waters. Challenger: Cargo shuttle designed for use on the Trieste. Intended for extended observation operations in oceanic trenches. Mechanical control arms on the fore end allow it to inspect and collect samples from ocean floor. (Flavor text; no function) == Ship Technical Specifications == - Deep Diver classification (20% increased depth limit) - 2x "Baliset" Pulse Lasers (Vanilla pulse lasers, but they rotate about 2x faster) - 1x "Harpsicord" Railgun (Vanilla railgun) - 1x Electric Discharge Coil (Bottom-fore coverage, see Command screen) - 1x Depth Charge Launcher (near the bottom-right Pulse Laser) - Nominal horizontal velocity of 18km/h - Nominal ascent velocity of 19km/h - Nominal descent velocity of 15km/h - Medical and normal fabricators + deconstructor - Research Station - 1x Unit Load device and 1x Crate Rack for cargo - Smart doors open automatically when someone is near. Auto behavior is disabled if a flood, fire, or intruder is detected nearby. (Door motion sensors tuned to 4hz for performance reasons. Intrusion motion sensors tuned to .66hz) - Has a brig == Shuttle Technical Specifications == - 2x Electric Discharge Coil (Dorsal and fore coverage) - 2x Crate Racks for cargo - Nominal horizontal velocity of 21km/h - Nominal ascent velocity of 18km/h - Nominal descent velocity of 15km/h == Design and Gameplay Notes == - 6x Extra Medical/Security IDs in the Captain's secure cabinet for whatever reason. - Inventory tuned for single-player campaign, starting you with the basics + higher-tier diving suits. - Armory secure cabintes only accessible to ranking personnel (captain and security). - Toxin cabinet is only accessible to medical officers and the captain. - Captain's secure cabinet only accessible to themself - Brig door only operable by ranking personnel (captain and security) Wifi: 181 - 292 - Emergency Lighting blink timers (per room) 301-303 - Sensors 701-703 - Alarms 600 - Battery Challenger Wifi 891 - Slaved Engine 892 - Slaved Ballasts 893 - Supercap Charge% Level 894 - EDC Trigger

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Unlimited O2 Bottles (Oct 2021) ABANDONED – Barotrauma Mod

Unlimited O2 Bottles (Oct 2021) ABANDONED

par 76561197994391013

ABANDON SHIP Hi folks, I'll no longer be providing updates to this mod. As far as I know it still works as of 20/03/22 (at least, no one has complained about it not working since the last few updates). Anyone is free to take these files and update them and publish a new version in the future. Crediting me would be nice but not required, this wasn't exactly rocket surgery. Happy fishing, Tom The Mod This mod adds unlimited oxygen and unlimited oxygenite bottle items stamped with hot pink infinity symbols for easy identification. They can be put in diving masks or the diving suit variants and don't consume oxygen. The unlimited oxygen bottles are sold at the trader. Unlimited oxygenite bottles are not sold. Both versions can be crafted at a fabricator using the same resources as a normal bottle of that type, both types will deconstruct like normal bottles, so you can deconstruct or fabricate both ways at no cost. The intention was for the player to buy or make unlimited bottles and put them in all the diving suits/diving masks on the ship. The AI will grab from these to get an unlimited suit/mask. When the player grabs a suit/mask, swap out the unlimited bottle for normal bottles. The unlimited bottles can go into any regular containers including the shelves below the diving suits. That said, if you want to use them for yourself too nothing is stopping you. Unlimited bottles can be used in welders and cutters but are consumed as normal and will explode in the wrong tool. They can refill in the O2 generator. Questions Can this be added to an ongoing campaign? Yes. Can this safely be removed from a campaign? Yes, as far as I know. There will be error messages about the missing items the first time you load. Any unlimited bottles will vanish into the ether, but it should continue. Does the unlimited bottles work for players as well? Yes. It’s the honour system. The FBI are not currently investigating unauthorised unlimited bottle usage. The unlimited bottles fit in plasma cutters/welders. Are they unlimited for tools too? No. The unlimited bottles will be consumed or explode like normal bottles. If you deplete an unlimited oxygen bottle you can refill it in an O2 generator. If you deplete an unlimited oxygenite bottle you have my respect but no oxygenite. Other Mods The unlimited bottles DO NOT work with mods that add new diving gear. You will suffocate. Any mod that makes changes to the vanilla diving gear, adds or changes oxygen sources vanilla gear use will conflict with this mod. Either you'll suffocate trying to use the unlimited bottles, or the other mod won't work and you'll suffocate using their items. It is easy to make compatibility patches. I've given instructions in the comments, dated 8th September 2021. Feel free to make compatibility patches, or include compatibility for this mod into your mod.

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K-07 Kasatka Mk II – Barotrauma Mod

K-07 Kasatka Mk II

par 76561198049757080

Would appreciate your feedback or a bug report. New version of a heavy carrier for 7-16 crew. Updated interior and standardized size of walls and compartments to avoid glitches with shadows. Also improved wiring, drones and shuttle. All this required a major overhaul, resulting in the Mk II version.. Due to the complex implementation, the submarine is not very friendly to bots: they can have a problem with waypoints, can get stuck trying to fix drones, can't use some switches like batteries / heavy turret / nav terminal buttons / drone turret / etc. So it is not recommended for solo, but still hope you will enjoy it in multiplayer. Cheers! Main changes: – Drone control moved to the docking deck. – The size of the drones has been reduced and now they are unsinkable, but their weapons quickly overheat and consume a huge amount of energy, so without upgrades you risk losing the drone quickly when shooting intensively. Additionally, now their supercapacitors require maintenance. Each drone terminal has a switch to start the drone, the lamp on the periscope indicates the status. They also recharge while they are on (don’t forget to dock them in their own port, otherwise they won’t recharge). – Each drone has its own weapon type. – The battery management terminal in the engineering room now has an indication of capacity and recharge rate. – The navigation terminal has a start button that turns on oxygen and engineering (the engines have their own separate switches), it also controls the lights and doors. – Fixed and slightly improved the logic of some components. – Heavy turret can be swapped. – All Suit lockers and Oxygen tank shelfs are connected to an oxygen generator.

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NT Nanite Integration – Barotrauma Mod

NT Nanite Integration

par 76561198358045511

An extension for Neurotrauma that adds powerful nanites injection. This is a fork of the original Nanite Integration mod. If you use NT Cybernetics, check out NT Nanite Integration Cybernetics Addon. If you use Real Sonar load it above NT Nanite Integration Load Order & Compatibility - Neurotrauma - NT Nanite Integration Incompatible with: - Undead's Medical Let us know if you find some :) Changes We revamped the whole precursor system and "rebalanced" every injections to work better with Neurotrauma (fractures, organ damage...). Every injection costs 1 precursor (except Halesium wich costs 2). You can now have every nanites at the same time if you are rich enough. When injecting more nanites than precursor you will get different afflictions depending on wich injections you got. Thx to dorly for the Russian translation The mod is still in active development. If you find any bugs or have feedback, leave a comment or open an issue on github.

7,058 téléchargements Détails →
Armaments revolution | obj.730 Leonardo Da-Vinci – Barotrauma Mod

Armaments revolution | obj.730 Leonardo Da-Vinci

par 76561198967099627

For full description, watch the walkthrough video Object 730 Leonardo Da Vinci The revolutionary technology test platform was built by a mysterious organization that called itself the Royal Academy of Revolutionary technologies and renovation(RRTR). No one knows who they are affiliated with and what their intentions are. This technology obviously did not belong to Europa, but the blueprints were still spread inexplicably on the black market. Obviously, this was intentional. In order to consolidate its position, the Coalition quickly intervened, at first they controlled all the blueprints, and then started its own mass production plan. Ahhhhhh! the character limit for the workshop description is too low f**k !!! Thanks for choosing our product Please read the operating manual carefully before usePlease bear the consequences of any violation of the operating instructions at your own risk.. Object 730 contains 1 full fitt and 3 lite modified subs Model full fitt Lite Lite economical civilian Level T3 T3 T2 T1 Cost 39999 32000 12950 6500 prototype multifrequency laser cannon 1 1 1 N/A Railgun MKII 2 2 2 2 57mm OTO-breda autocannon 4 4 4(rate limited) 2(rate limited) Low pressure depth charge thrower 1 1 1 1 Self defense system high energy high energy low energy N/A P-1 medpod installed installed installed installed X-1 constructor installed installed installed N/A Auto repair system high frequency low frequency low frequency N/A Warp Drive full fitt full fitt limited performance N/A 200m diameter radar array only fitted N/A N/A N/A Reactor efficiency optimised optimised normal normal Shuttle escape escape transport transport Recipes Limitations no limit no limit no limit military limit other functions no limit no limit some performance limit Most functions and performance limit 1 weapon system The weapon systems of the obj 730 are highly customized. All of its turrets can only be used by the Da Vinci class and it cannot also switch or equip other turrets. 1.1 prototype multi-frequency turret Ideal for kill abyss beasts and BVR strikes, It's a bit cumbersome to operate, but it's definitely worth its power. It is mounted on a shockproof and cushioned liftable platform to avoid resonance with the reactor. It can only fire when it is raised, but due to limited energy supply, it can only be fully charged when it is lowered. Although the optical aiming equipment is poor, the powerful fire control console makes it easy to achieve BVR precision strikes. The color of the lighting corresponds to the current energy capacity. X ray a crystal with stable structure,long durability and easy to repair, low precision and low penetration. gamma ray high precision,high penetration,high energy , target may affected by radiation sick after been hit 。The heat is high enough to set the target submarine on fire. 6 rounds conflagration Specialized anti-sub crystal have a certain imprecision, but it can still be accurately guided by the fire control. hold the safe distance please. 3 rounds 1.2 Railgun MKII Powerful,Multiple types of ammunition,Can satisfy various needs. use autoloader,makes a characteristic noise is emitted while is loading. the distance between the upper and lower parts is different, so the upside takes more time to reload. APHE SH-VT Flare Can illuminate a large area without lights, but it isn't very attractive for creatures recommended use: launch a surprise attack when external lighting is turned off,or carry out long-range strikes when shooter combat-suit are not available. click me to read second part

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废弃站点复写

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当你想让废站都是其他mod的难度站点时使用 复写了原版和bt的低难度站点,使他们不再在地图刷新 只有原版不上bt也能用 不影响

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Beaumaris – Barotrauma Mod

Beaumaris

par 76561198059315770

Beaumaris Info Attack (Tier 3) Cost: 30,000Mk Recommended crew size: 5-10 Cargo capacity: 8 crates 5 Hardpoints (3 light, 2 Heavy) 2 Discharge coils 1 Depth charge launcher The Beaumaris is a tier III attack ship. Built by the Dyfed Shipyards, The Beaumaris was built as a potential attack vessel for the Coalition fleet. Testing proved the Beaumaris was successful in this role. However, it was too expensive to produce in large numbers. For the captains willing to pay the steep price, the Beaumaris is a reliable attack sub, with a good amount of its firepower focused at the top. The Beaumaris is the fourth ship by Dyfed Shipyards. Any feedback is appreciated!

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The Amazing Auto-Detonator Headset – Barotrauma Mod

The Amazing Auto-Detonator Headset

par 76561198084555541

Clown's getting you down? Bored of your old submarine and crew? Do you wish you could ride eternal, shiny and chrome? Then we have the product for you. Introducing... The Auto-Detonator Headset The great equaliser of the modern age! You know, if you think about it dead-man's switches are really the perfect form of self defence. Since they can't detonate until someone is actually attacking you they pose no danger to the general public while still deterring would be attackers from assaulting you. If the government can have nuclear missiles to deter the soviet union, why can't I have a suicide vest to deter thieves? I and many others asked this question night after night, before finally creating what we believe to be the thinking man's implement of self defence. Buy one for your grandmother! Buy one for your pet! Buy one for your friends! They say an armed society is a polite society. We believe that an armed (explosive) society is a politer society. Rest assured, with an Auto Detonator Headset, you can walk the stations of Europa without fear of assault from ruffians. When you see that familiar silhouette of a fellow wearing an Auto-Detonator Headset in public, you will rest assured knowing your life is no longer in constant peril. Go out with a bang this Holiday, buy an Auto-Detonator Headset! Seriously, how does it work? This is effectively just an auto-injector headset with modified tags to allow for the insertion of explosives and only explosives. When a character wearing a loaded headset drops below 50% health, the explosive will detonate. Be warned, however, that it shares the same sprite as the auto-injector and may be hard to discern whether a character has one at a glance. Is it balanced? lol What kind of explosives work? Anything that works in a detonator. Some are not recommended though, due to the range of their explosion. C4 in particular should be considered a WMD. Personally, I recommend compound N, Grenades and Dirty Bomb's for personal defence, as their impact is relatively limited outside of your immediate area.

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Submarine Overhaul – Barotrauma Mod

Submarine Overhaul

par 76561198114095865

Hello! This is Submarine pack that overhauls every single submarine in the vanilla game. To not just look better, but to play better, and fix many issues for a refined experience. Plag helped me out a lot with this mod page, so go check him out! he's the creator behind the Real Sonar mod. TO USE THESE NEW SUBS, SELECT A SUB THAT HAS A "-1" NEXT TO THEM Major Features - Better AI support - Better looking subs - T3 Dugong and Barsuk subs (for the fun of it) - Completely overhauled the Herjia, Kastrull, Berilia, Orca 1 & 2, and Remora - More docking ports, with greater control over them - Winterhome shuttle is now its own pilotable drone Keep in mind, This pack includes ALL SUBS. That means shuttles, and drones get treated as well. And any sub that isn't shown on the mod page are also treated as well. AI improvements A huge portion of barotraumas bot performance comes down to how good the subs waypoints are. As such, I've reworked all submarines/drones/shuttles to accommodate our beloved bots as much as possible. I'm able to do this thanks to cleaner waypoints, better placement of said points, and improving how bots use airlocks and ladders. Bots can now consistently use ladders without tripping up, and wont accidentally open airlock doors into the ocean. Additionally, They can now move between drones without issue as well. for example: the kastrull drone has been heavily modified to allow bots to be able to access its ballast tank. The remora drone has had similar modifications done, with the added bonus of an added airlock. (if you guys find any issue, please let me know. I'll see what I can do about it)

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Improved Quick Interactions – Barotrauma Mod

Improved Quick Interactions

par 76561198192381079

Original Mod: Quick Interactions Author: Nupaska Thank you for your long-standing contributions to Barotrauma. Your mod has been extremely helpful to me. If you encounter any bugs with this mod, do not contact the original author — please report bugs directly to me instead. Do not enable this mod alongside Quick Interactions. Only enable one of the two. Mod Features When you are at an outpost, all interactable objects in the outpost will be displayed. When you are on your own submarine, only interactable devices on your submarine will be shown, including fabricators, deconstructors, etc. You can remotely access these devices from anywhere on your submarine. This mod includes a small button that allows you to collapse or expand the list of remotely accessible objects. This mod also supports accessing mod-added workstations. Currently Supported Mods Deep Diving Armory T.S.M MISSIONS-问君此去几时还 Enhanced Armaments EK Utilities Hungry Europa If you would like support for additional mod workstations, simply leave the mod name in the comments. I will add support for mod fabricators and deconstructors on an irregular basis. Enjoy! On June 6, 2026, with the help of Losright, this mod has undergone significant optimization in terms of drawing performance and user experience. Thank you, Losright!

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Dead Space Improved – Barotrauma Mod

Dead Space Improved

par 76561198024695627

死亡空间MOD修复BUG版 怪物道具素材来自 原MOD Dead Space https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119&searchtext=Dead+Space 解决了武器只能射出第一发的BUG 增加解药 增加了开火和命中的特效 节约了刷怪表失效问题 解决了空间动力甲无法放入潜水服柜的问题 解决了空间动力甲贴图缺失的问题 解决了尸变以后原玩家道具消失的问题 2.22 增加6种怪物(实验品)强度不好

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