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Mods et plugins pour Barotrauma

82 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Submarines of Europa – Barotrauma Mod

Submarines of Europa

par 76561198064391558

Submarines of Europa - A pack of submarines of various specializations and purposes. English standalone version - here. Tier 1 Submarines: R-7 Luce Gunboat - Class - Scout. Price: 5,100 mk, dimensions: 35x11 m. Cargo capacity: 4 crates. Hauliod - Class - Transport. Price: 5,800 mk, dimensions: 34x11 m. Cargo capacity: 24 crates. Mangust - Class - Attack. Price: 7,700 mk, dimensions: 34x11 m. Cargo capacity: 4 crates. R-7 Flounder - Class - Transport. Price: 8,000 mk, dimensions: 44x14 m. Cargo capacity: 48 crates. Walrus1 - Class - Attack. Price: 8,760 mk, dimensions: 43x13 m. Cargo capacity: 8 crates. R-7 Dolphin - Class - Scout. Price: 9,000 mk, dimensions: 40x12 m. Cargo capacity: 8 crates. Tier 2 Submarines: R-7 Cachalot - Class - Transport. Price: 12,500 mk, dimensions: 41x14 m. Cargo capacity: 36 crates. R-7 Luce Discoverer - Class - Scout. Price: 13,000 mk, dimensions: 32x8 m. Cargo capacity: 4 crates. Brunhilde - Class - Attack. Price: 13,400 mk, dimensions: 33x10 m. Cargo capacity: 4 crates. Vermilion - Class - Scout. Price: 13,700 mk, dimensions: 47x14 m. Cargo capacity: 12 crates. Hev-Hammer - Class - Attack. Price: 14,470 mk, dimensions: 47x12 m. Cargo capacity: 8 crates. Walrus2 - Class - Attack. Price: 15,000 mk, dimensions: 44x14 m. Cargo capacity: 8 crates. Beluga - Class - Scout. Price: 18,100 mk, dimensions: 47x15 m. Cargo capacity: 8 crates. Tier 3 Submarines: Albatross - Class - Transport. Price: 19,990 mk, dimensions: 58x16 m. Cargo capacity: 72 crates. Demersal2 - Class - Attack. Price: 28,000 mk, dimensions: 56x20 m. Cargo capacity: 8 crates. Nautilus - Class - Attack. Price: 30,000 mk, dimensions: 47x17 m. Cargo capacity: 12 crates. Cyanea - Class - Scout. Price: 30,000 mk, dimensions: 45x16 m. Cargo capacity: 12 crates. Graunder - Class - Attack. Price: 32,500 mk, dimensions: 51x20 m. Cargo capacity: 8 crates. Additionally, there are new types of wreckage and enemy submarines: Wrecked Demersal1, Wrecked Orca, Wrecked Vermillion, as well as Coalition R-7 Cachalot, Separatist Graunder, Coalition/Separatist R-7 Luce G and Coalition/Separatist Hev-Hammer.

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阿福的任务增强 – Barotrauma Mod

阿福的任务增强

par 76561198439825769

2分钟介绍视频: https://www.bilibili.com/video/BV1hU421o735/?share_source=copy_web&vd_source=0898510ca921151371c5b03112021169 1分钟任务召唤器介绍视频: https://www.bilibili.com/video/BV1KHccerEkg/?share_source=copy_web&vd_source=0898510ca921151371c5b03112021169 ============================================= 新增任务召唤器,加工台打造。按按钮给对应任务,不再与任何任务Mod冲突! ============================================= 随机任务,单次巡回内不会有重复的任务 ============================================= 小怪群任务有:【8个随机挑5个。任务名称中带 'xx潮' 的,奖励为3500~4500,怪物数量比较多】 1.爬爬 2.画皮爬爬 3.脊刺 4.迅猛龙 5.泥偶迅猛龙 6.虎尾鲨 7.人类画皮 8.锤头鲨 ============================================= 中型怪任务有:【8个随机挑3个。任务名称中带 'xx迁徙' 的,奖励为5000~6500,怪物数量比较多】 1.爬爬母皇 2.大脊刺 3.大骨尾鲨 4.黄金锤头鲨 5.锤头鲨母皇 6.摩螺克 7.黑摩螺克 8.观察者 ============================================= 深渊任务有:【10个随机挑2个。奖励为7000~15000】 1.末日蠕虫 2.末日蠕虫*2 3.末日蠕虫*3 4.女妖 5.女妖*2 6.女妖*3 7.捕钩兽 8.捕钩兽*2 9.毁灭蠕虫 10.赛博蠕虫 ============================================= 以及新增19个货运任务!(原版才只有13个) 不剧透了,赶快订阅体验吧! ========================================= 建议搭配有大航道功能的mod使用,不然原版的航道会非常拥挤! 大航道mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3259643985 大地图mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3258757776

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Phoenix [PHE] heavy frigate – Barotrauma Mod

Phoenix [PHE] heavy frigate

par 76561198398450361

Phoenix is ​​a heavy frigate, the origin of its design is unknown, but its firepower is strong enough to shock everyone; the specific design of this starship is still confidential, and the system it carries does not seem to be designed by Tianma Industries. As a heavy frigate, it plays a decisive role in both tactical cover and escort missions; there are reports that this starship and its same specifications have been incorporated into the "Southern Cross Fleet" and used as the escort frigate of the "Southern Cross". Specifications: Starship-Frigate-Attack Type T1 Price: 25,000 Marks Cargo Capacity: 72 Boxes Drone Specifications: Follow-up Point-Fire Drone Weapon configuration Guard guns - eight small-caliber defense guns on the upper and lower sides Defense lattice - four defensive turrets on the upper and lower sides Modular gun group - four groups of twelve cannons on the upper and lower sides , four prototype machine guns on the upper and lower sides Forth heavy gun group - four cannons (unlimited ammunition without reloading) Large-caliber gun group - main gun and stern large-caliber gun The above gun groups can be automated through the captain's room, and modular gun group automation requires the defense protocol to be enabled Featured functions Defense protocol-The navigation terminal is turned on. After it is turned on, the whole ship broadcasts the status, turns on the fire control of all the turrets of the modular gun group and supports automatic firing. At the same time, all the energy of the engine and ballast tank is allocated to maintain the artillery energy. Adaptive ship repair,-when turned on, broadcasts the status of the entire ship, and at the same time turns on the repair system. The system will automatically detect the ship's status and enable automatic repair when high pressure occurs. Warp engine system-After turning it on, the whole ship is broadcasted, and the main power engine is enabled at the same time, which greatly increases the sailing speed, but collisions will also greatly increase the probability of injury and ship damage, and because of the huge energy consumption, it may cause instability in the power grid. It is recommended to consider long-term opening after the circuit system is upgraded Other Introduction The ship comes with all the equipment, and the armory has two empty junction boxes for custom wiring equipment. The deconstructor and processing table equipped on the ship have been specially modified to greatly improve the operating efficiency! The medical cabin also has a life support system. If it is located in the medical cabin, it can greatly increase the recovery speed of injuries. If it is located in other cabins, it will not have this effect The ship has abundant ammunition reserves, but the ammunition is consumed quickly, so make sure you have a strong logistics team and sufficient resources/ammunition supplies so that you can play the full advantages of the ship The laser in the ammunition depot can be replaced, which will change the ammunition type of the machine gun. If you feel this ship is good,please leave a like, that is very important to me. Thanks so much!!!!

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JiuZhou Arsenal Rebalance – Barotrauma Mod

JiuZhou Arsenal Rebalance

par 76561199152694566

This mod has been legacy Version Compatible with TSM: https://steamcommunity.com/sharedfiles/filedetails/?id=3630177833 Do you feel that the large machine gun from the JiuZhou Arsenal looks intimidating, but its damage is barely noticeable? Do you think small-caliber bullets lack their unique characteristics, and large-caliber bullets are underwhelming in terms of damage? Do you feel that snipers can’t save crew members? This mod aims to rebalance the bullet damage from the JiuZhou Arsenal mod for captains who crave satisfying combat. It ensures that every bullet deals meaningful damage instead of just grazing the target, but enemies will also become more powerful! Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2953749635 Balance Logic: This mod strictly follows the bullet data from Escape from Tarkov for damage rewriting, and redefines bullet penetration based on armor-piercing levels. I define the armor-piercing capability in this mod as levels 1-8, with values from 0, 0.15, 0.25, 0.36, 0.45, 0.54, 0.64, to 0.76. For example, the standard 5.45mm round (7N40) has an armor-piercing value of 42 in Tarkov, so its armor-piercing capability in this mod is level 4, corresponding to a value of 0.36, with a slight reduction. Armor-piercing rounds have a fragmenting effect equal to their armor-piercing value * 20. Each bullet has its corresponding bullet type, and the damage levels for sniper rifles and assault rifles with the same caliber are fully aligned! Additionally, to balance the differences between bullet types, this mod introduces various unique mechanics to ensure every bullet has its place. Bullet Categories: Small Caliber: Rounds like 5.56 and 5.8 have the added effect of reducing enemy healing efficiency and causing higher bleeding. Subsonic/Heavy Rounds: Bullets like .45, .300blk, and 9x39 reduce enemy movement speed, with higher bleeding and stun effects compared to other bullets. Large Caliber: Rounds like 6.8 and 7.62x54r have a hidden damage increase to balance out their larger magazine sizes. Sniper Rifle Ammo: Default to armor-piercing rounds, with double the fragmentation correction and greater penetration depth (i.e., the ability to pierce through walls and body parts). Pistol Ammo: Default to armor-piercing rounds. Submachine Gun Ammo: Default to RIP (flesh-hitting) rounds, with extra blood loss effects for 9mm, .45, and 6.8x51 open-tip bullets. Shotgun Rounds, Grenades, etc.: Also balanced accordingly. Special Rounds: Jus Special Rounds: Higher damage and armor-piercing, but without fragmentation effects. Lei Special Rounds: Act like harpoons, staying inside the body and continuously applying electric shock, causing short but repeated stuns. Flame and Acid Rounds: Lower gunshot damage but increase special damage effects. Additional changes: - Added 12.7x55mm armor-piercing and open-tip ammunition. - Combined the deceleration and reduced healing effects of subsonic and small-caliber rounds into a single effect, which also lowers skill level. - Changed single-shot pistols to true semi-automatic, firing as fast as the trigger is pulled. - Created specialized ammunition and magazines for the G11 and Type 05 submachine guns. - Replaced the XM250 with the larger-caliber MG433 to match the MG42. - Corrected the M2 Browning's caliber from 7.62x51mm to .50 BMG (12.7x99mm). - Adjusted the AN94's firing logic to achieve the intended effect and changed its caliber to 5.45mm (the original version had severe damage loss issues). - Modified the A545's firing logic. - Added 7.62 NATO drum magazines (50 rounds). - Added .50 BMG drum magazines (20 rounds). - Fixed a bug where firing the M4 Masterkey would cause self-damage. - Fixed an issue where burst-fire weapons like the M16, FAMAS, and AN94 would lose damage in performance-fix environments. New changes: -Add RPK-16 / MG42 Armor-Piercing Drum and MG42 150 rounds ammobox. -Add NSV-12.7 heavy machine gun. -Add MK-18 .338 Marksman rifle. -AKs-74u can be dual-wielded. -Add VKS 12.7*55 Sniper Rifle and KSVK 12.7 Large-Caliber Kovrov Sniper Rifle Version Compatible with TSM: https://steamcommunity.com/sharedfiles/filedetails/?id=3630177833

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Decotrauma - Engine Edition – Barotrauma Mod

Decotrauma - Engine Edition

par 76561197992632066

Decotrauma - Engine Edition Introducing Decotrauma's newest addition: our remarkable submarine engines. Crafted with meticulous precision, these engines offer a remarkable boost to your underwater adventures. With their reliable performance and versatile design, they seamlessly integrate into your submarine, empowering you to navigate the depths with confidence and ease. Choose from our range of engine styles and sizes to customize your vessel according to your unique preferences. Subscribe now to Decotrauma's engine assembly and unlock a world of limitless creativity on your submarine building projects, propelled by the power and reliability of our exceptional submarine engines! What's Included 100% Vanilla Assemblies Over 50 engines - 16 Small Engines - 8 Medium Engines - 20 Large Engines - 6 Extra Large Engines - 9 Extras, Propellers and Combustion Effects How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Antennas as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724 And Terminals https://steamcommunity.com/sharedfiles/filedetails/?id=2995101411 Reactors https://steamcommunity.com/sharedfiles/filedetails/?id=2995541550 Kitchens & Messhalls https://steamcommunity.com/sharedfiles/filedetails/?id=3050759307 Fabricators: https://steamcommunity.com/sharedfiles/filedetails/?id=3260667221

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EK Armory CN – Barotrauma Mod

EK Armory CN

par 76561198110328388

本mod作用为 EK Armory 汉化 汉化了90%+的文本(部分机翻) 不能与原版同时加载 mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760 未经授权,如作者要求删除下架,我将立刻删除此mod Without authorization, if the author requests to delete the mod, I will delete it immediately

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IMC BOTANUS – Barotrauma Mod

IMC BOTANUS

par 76561197998558548

INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! IMC BOTANUS Botanical Cargo Transport (NOTE: This Vessel Looks Much Larger Than It Is. It is actually on the small to medium size.) The IMC Botanus is a mobile micro botanical research facility. Featuring a large hydroponics bay and significant power distribution room the Botanus is capable of self-sustainability through trade. The immense power grid supports a twin engine system that is coupled with an oversized ballast to produce excellent mobility. While being highly maneuverable the Botanus also boasts an impressive automated self defense system and a huge field of fire from surround pulse laser turrets. Class: Cruiser Type: Multi-purpose Vessel Size: Medium ( 22 X 34 ) Crew: 3-8 Experience: Intermediate Cost: 27,900 (Price working in-game) Armaments 4 Unmodified Surround Coilgun Turrets 5 Automated Self Powered Delayed Fire Discharge Coils (Discharge Ring) for Surround Defense Features Conventional Power Distribution (Starts with Battery Power Off) The Botanus is powered primarily by nuclear reactor with a battery reserve power. Manual Cotrol Doors & Hatches Almost all of the doors and hatches on the Botanus are manually controlled. Large Hydroponics Bay The Botanus's primary feature is the large upper hydroponics bay. With plenty of room to grow for supply and profit with more than enough dedicated storage. The hydroponics bay also features a large glass viewing dome that is protected with the automated defenses. Auto-Discharge Ring Automated self powered discharge coils are connected to motions sensors around the vessel. When triggered the discharge coils will fire in a clockwise delayed blast pattern, providing maximum surround protection. The automated defenses can be disabled from the navigation console. High Mobility Design Despite its appearance the Botanus is an extremely maneuverable vessel. Its massive power supply supports two large engines for fast course corrections or rapid response tactics. The large ballast tank can keep the vessel afloat under moderate damage. In my campaign testing I have yet to sink it once. Remote Control Shuttle The Botanus features the new MK II BUZZARD combat shuttle which can be remotely controlled from the drone bay near hydroponics. Assume control of the shuttle to force a return or send it to support your crew. Other Features IMC Lighted Threat Detection Ballast Flora Drain Upper, Lower, Fore and Aft Salvage Exits Full Medbay Facilities Full Crafting Facilities All Mission Role Capable Cargo Bay (12 Crates) Dedicated Tank Storage Many Diving Suits (Including Shuttle) Large 02 and Welding Fuel Supply AI Optimized Heavy External Décor Design Mineral Scanner Radar w/ Secondary Transducer Themed “Environment” Lighting Minimally Stocked Containers Duct + Bilge Pump Drainage Auto-fill Containers Off Deployables IMC BUZZARD MK II Combat Shuttle (NUCLEAR ARMED) Pick the bones of your enemy clean with the IMC BUZZARD SHUTTLE! This little baby is fast and hard hitting. An overall upgrade to the Predator shuttle. With an extended power supply, a nose mounted pulse laser and a NUCLEAR depth charge you can make bombing runs from your favorite carrier and take out husk subs while keeping your main sub safe. Class: Fighter / Bomber Type: Shuttle Size: Micro ( 4 x 4 ) Crew: 1 - 2 The red button on the depth charge loader drops the nuke. Be careful :P Features Micro Size Non-Flooding Salvage Exit/Entrance (It may flood eventually if someone stays standing over the hatch.) Extended run time battery supply Fully Stocked for Salvaging Subs or Artifacts Fighter Combat (For covering team mates on salvage runs) Bomber Combat (For husk sub bombing runs. Loaded with single nuclear payload) On/Off control button on navigation console for docked recharging Thank you for downloading!

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[AP] Ochakov – Barotrauma Mod

[AP] Ochakov

par 76561198031436001

One of the variants of multipurpose "Vodyanoy" shuttle class. Being in operation by large amount of teams, it is impossible to determine the exact model in this instance. One of the main differences between "Ochakov" (current name) are 2 coil guns of compact size, which determined the further fate of the ship. Although it does not have a reactor, at the moment it is a full-fledged patrol and interception vessel, all thanks to the modern type of makeshift batteries. ═════════════════════════════════════════════ Одна из разновидностей многоцелевого челнока класса "Водяной". Побывав в эксплуатации большого количества команд, определить модель данного экземпляра не представляется возможным. Одно из основных отличий "Очакова" (текущее название) это 2 магнитных орудия компактных размеров, которые и определили дальнейшую судьбу судна. Хоть и не имея реактора, на данный момент является полноценным судном патрулирования и перехвата, всё благодаря современному типу батарей кустарной модели. ═════════════════════════════════════════════ Original submarine link: https://steamcommunity.com/sharedfiles/filedetails/?id=2078963653&searchtext=vodyanoy

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[RUS] Astra's Bot Conversation-Dialogue Mod – Barotrauma Mod

[RUS] Astra's Bot Conversation-Dialogue Mod

par 76561198989735454

Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2465880293 . Добавляет новые диалоги для ботов. Особенности: 147 Полных разговоров с ответами. 25 Однострочных разговора (без ответов). Всего 172 разговора. 8 Новых черт. НЕ требует установки оригинальной модификации. Новые черты: Пессимист - рождение на Европе, а не в другом месте, должно быть, для пессимиста было огромным упущением. Проживая под океаном, он приходит к выводу, что раз смерть неизбежна, то не стоит её бояться. Обычно, он груб по отношению к другим, ведь кто будет судить его после смерти? Его все равно никто не вспомнит. Плохо ладит с товарищами, особенно с Оптимистом. Оптимист - стараясь извлечь лучшее из любой плохой ситуации, оптимист всегда старается вызвать улыбку на лицах людей. Счастье - залог продуктивности, а позитивный настрой может предотвратить ухудшение ситуации. Оптимист может быть очень наивным, но его настрой очень приветствуется экипажем. Они, как правило, пребывают душой всякой компании. Выживший - никто не знает, врёт ли он о своих приключениях. Он утверждает, что пережил сотни неудач на подлодке, и, конечно, обладает большими знаниями. Мало кто смог бы так долго прожить в водах Европы, так что многие думают, что он врёт. Что не подделаешь, так это его знания и умения. Ладит хорошо со всеми. Культист - гордый член Церкви Хаска, завербованный на подводную лодку по бог знает какой причине. Он постоянно пытаются склонить людей к тому, чтобы те стали преданными аколитами Хаска, но, как ни странно, не стремится затопить субмарину. Культист считает, что каждое его путешествие закончится превращением в хаска, а если нет, то в следующий раз - уж точно. Он прекрасно уживаются со всеми, но никто не уживается с ним, особенно националисты. Националист - ярый супермасист, стремящийся присвоить все богатства Европы человечеству. Националист считает, что человеческая раса - это вершина того, что всё ещё существует на Европе, и презирают всех тех, кто считает иначе. Он прекрасно ладит со всеми, кроме культистов. Лоялист - преданный Коалиции, давно утративший свою власть в ней персонаж. Либо всю жизнь питается пропагандой, либо охотно верит в то, что говорит Коалиция. Вредит всем, кто плохо отзывается о Коалиции. Философ - самопровозглашенный просвещённый мудрец, который считает своей миссией говорить на очень сложном русском языке без всякой видимой причины, кроме как для того, чтобы продемонстрировать свои литературные способности. С ним довольно легко найти общий язык, если только эта привычка тебя не напрягает. Он, как правило, прекрасно уживаются со всеми. Конспиролог - внешне нормальный человек, который податлив теориям заговора и даже создал свою собственную. Кажется, что у него есть теории практически на все случаи жизни, постоянно говорит о них в надежде, что больше людей "одумаются" и подвергнутся их влиянию. Довольно забавен, потому что его теории заговора, просто несуразны. Как правило, он прекрасно ладят со всеми. Сообщайте об ошибках тут или на GitHub, где вы также можете помочь бедному переводчику: https://github.com/Ser1-1y/astras-conversation-dialogue-mod-russian теги: перевод диалоги русский astra диалог

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Accordion Free Bird solo – Barotrauma Mod

Accordion Free Bird solo

par 76561198142827651

Changes the accordion to play the free bird solo from this video: https://www.youtube.com/watch?v=ai0F14F4wuE Free bird harmonica: https://steamcommunity.com/sharedfiles/filedetails/?id=2903734381

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Revenant – Barotrauma Mod

Revenant

par 76561198005788901

DISCLAIMER: this sub can be VERY taxing on your system. Expect low FPSs, especially with bots. Included in the package is a lite version ("Revenant - L") with a less demanding amount of components. Description The Revenant is an immense battleship that acts as mobile command centre and shipyard. Armed to the teeth with a number of weapon systems, including a battery of five railguns and 2 Barracuda II corvettes, this sub is capable of making short work of even abyss creatures. Due to its massive size, however, only a numerous and well organized crew will manage to fully realize this sub's potential. Properties Designation: Tier III Attack (Leviathan Class Mobile Command Centre & Shipyard) Cost: 64000 Marks Size: 121x44 m Recommended Crew Size: 16 - 32 Cargo: 100 crates Armaments: 7 coilguns, 3 railguns, 1 5xRailgun Battery, 4 depth charge launchers (loaded with explosives), 5 EDCs, 1 hardpoint, 2 heavy hardpoints 2x Barracuda IIs Mobility: Very low Max Forward Speed: 11 Km/h Max Descent Speed: 11 Km/h Crafting Facilities: 2xFabricators, 2xDeconstructors, Medical fabricator, Research station How to play This titanic submarine functions as a mobile base for coalition forces: capable of dealing with several abyss creatures in a row (or at once), it's used to establish forward outposts in highly hostile enviroments. The on board shipyard is equipped to build and maintain smaller vessels (such as Barracuda IIs) while the heavy armaments available can put an incredible amount of firepower against any foe. The design of the Revenant is simple in nature: a self-sufficient and heavily fortified command section sits in the middle of the vessel, capable of controlling access points and special functions; other sections are built in a similar self-sufficient manner, all powered by high capacity battery arrays, each connected to 2 high efficiency reactors; forward movement is provided by 4 large engines while ascent and descent are governed by 7 pumps in the 2 massive ballast tanks. Each section can be entered through a set of double blast doors which are normally opened and closed via the adjacent buttons. Should the captain deem it necessary, blast doors can be sealed shut on command, preventing normal passage. The 2 ballasts come with a handy draining function that shuts down the pumps once they finish working; this feature can be requested from the respective crews by sending a signal to command. Other functions exclusive to command include (but are not limited to): docking and undocking vessels at the hangar, opening and closing airlocks, toggling automatic discharge coils around the sub, disabling secondary sonar systems. Author's notes As it stands, the biggest problem many people may have with this sub is performance, since the massive amount of components used can lag many systems. I have included a lite version stripped of shadow casting lights (except one! No idea where it is), emergency and outside lights and auto-door logic, which should help with FPS. Long story short, the Revenant requires a good chain of command and a numerous crew. As a captain, you are more or less supposed to stay in command the entire time (unless you trust your crew and/or you have a trusted member with you); from there you have control over most functions of the ship. Should the situation require it, you can even check the cameras set in almost every room. Note: you can check specific cameras by setting the correct number on the relative terminal, however, due to the way it's set up, you should set the number BEFORE the one you want to use, and then click while using the periscope to update to the desired one. Be wary of multiplayer lag, as it may skip certain cameras. Other subs I've made: Katyusha 34 Battlecruiser Arclite Brawler Sub Scrapper Junkyard Sub Gunnarsson MS1 Modular Gunship LB-99 Heavy Shuttle Silhouette Light Patrol King Layne Mining Cruiser Samaritan Mining Freighter My Barotrauma Workshop

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"New seven" job pack – Barotrauma Mod

"New seven" job pack

par 76561198280154397

PATRIO O MUERTE! Translated to Russian: Bagira Translated to English: Bagira Translated to Polish: stvladimirrr Translated to Spanish: Никита Translated to Chinese: Никита A job pack that contains 7 jobs for vanilla (or vanilla+) gameplay - No unique-items added - Custom icons (partly) - A whole 7 jobs - Yes

5,538 téléchargements Détails →
可链接弹药架 – Barotrauma Mod

可链接弹药架

par 76561198439825769

不再需要搬弹药箱了! 可直接从弹药架拖动弹药箱至装弹器,轨道炮也是。 还可从加工台直接拖到弹药架 视频传送门: https://www.bilibili.com/video/BV1bd4y1H75s/?spm_id_from=333.999.0.0&vd_source=34bee45c33022cbb447b628b5b1da017

6,495 téléchargements Détails →
Siren Extended – Barotrauma Mod

Siren Extended

par 76561198269812804

Tired of hearing the same 2 alarms all the time ? Do you wish you could associate every possible catastrophe aboard the sub to a specific audio cue ? And do you not want a mod that adds one recipe for each one of the 50+ sirens it has ? Well look no further ! With this mod, the base siren item will now hold 15 different alarms, and it's never been simpler to pick between them ! Bless that recent update !! This will work on any vanilla sub, on your ongoing campaign, on EVERYTHING. Effectively, I've added 14 alarms : plenty of choice, while hopefully not getting you shot for choosing your new ringtone in public. If I'm given good suggestions, I might add a few more, but since you do have to scroll through them I'm picky about the ones I add. Keeping them either iconic, or audibly unique ! Needless to say, overrides the siren item and is incompatible with any other mod that also does. Some of these sounds were sourced from Alarms Extended !

6,808 téléchargements Détails →
Baroverhaul - Classic Parallel Unlock – Barotrauma Mod

Baroverhaul - Classic Parallel Unlock

par 76561198041235727

PLACE THIS MOD ABOVE BAROVERHAUL CLASSIC AND ANY PATCH MODS This mod is like other parallel unlock mods, but with all the new talents and trees of Baroverhaul. Requires Baroverhaul Classic.

5,716 téléchargements Détails →
[Deprecated] Unlimited Railgun EK Pack – Barotrauma Mod

[Deprecated] Unlimited Railgun EK Pack

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Unlimited Railgun EK Pack This mod has been split into their corresponding mod versions. - Unlimited Railgun EK Armory Pack - Unlimited Railgun EK Gunnery Pack Railgun Magazines : You can put the normal size railgun magazine into the Railgun Shell Rack. - Unlimited Heavy Railgun Magazine - Unlimited Heavy Railgun Flechette Magazine - Unlimited Heavy Nuclear Railgun Magazine - Unlimited Railgun Sonar Decoy Magazine - Unlimited Nuclear Sonar Decoy Magazine - Unlimited Railgun Flechette Magazine - Unlimited Railgun Homing Magazine - Unlimited Nuclear Homing Magazine - Unlimited Railgun Flak Magazine - Unlimited Railgun Flak Proximity Magazine - Unlimited Railgun Piercing Magazine - Unlimited Railgun Armor Piercing Explosive Magazine - Unlimited Railgun Fusion Magazine - Unlimited Railgun Fusion Proximity Magazine - Unlimited Railgun Flare Magazine - Unlimited Railgun Incendiary Magazine - Unlimited Railgun High-Velocity Magazine - Unlimited Railgun Chaff Magazine Support Languages : - Simplifed Chinese - Traditional Chinese - English

3,685 téléchargements Détails →
Monster Hunter Barotruma – Barotrauma Mod

Monster Hunter Barotruma

par 76561198003268863

This mod currently adds 18 monsters (some are vaiations) each with armor and weapons (except Ceadeus, gobul and gravios/basarios which have weapons but no armor). Most with unique sounds as well. This mod is aimed to be vanilla balanced. Agnaktor (+ Glacial, + Uroktor) Lagiacrus (+Abyssal) Ludroth (+ Royal and Poisen Royal) Plesioth (+ green and Zenith) Zamtrios (+Zamite form 1 and 2) Lavasioth Jyuradotas Ceadeus Fatalis Alatreon Beodotus gobul Basarios Gravios Daiymo Shogun Safi'jiiva Xeno'jiiva Join my discord here https://discord.gg/Zv7nyeG8jQ As well as the option to have your own pet ludroth as Well as 2 genes (also wip as id like to add at least 1 for each creature family) the mods still being developed but I figured it was time to post it for feedback. If anyone knows how to get 3d models of armors and weapons from the games let me know. I use 3d models to get good pictures and The armor is a combination of their real armor parts and barotrumas clothing/armor credits: Capcom, Nintendo, Xbox Game Studios, Gree, Capcom U.S.A., Inc., CE Europe Ltd. Tony rock: for the beo and plesioth armor Ninjascout for coding help

4,593 téléchargements Détails →
MR-78 'Matilda'  The Multirole Submarine of Europa – Barotrauma Mod

MR-78 'Matilda' The Multirole Submarine of Europa

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Celebrating Barotrauma’s Release! WARNING, not fully tested with bots in mind yet, please be advised. Matilda Classified as multirole by the Europan Coalition, the MR-78 "Matilda" quickly garnered popularity by many captains, mostly due to its large cargo hold able to ferry tons of goods between stations, with the guns to defend it. The cost of such a cargo hold is the descent on the Matilda is lacking, with the cargo hold notably being a weak spot for flooding. The Matilda's long hull (A possible benefit for repairs,) also makes it less maneuverable when facing external hazards. Summary Considered a premiere for the Europan Coalition, the MR-78 “Matilda” is a multirole submarine, meant to be able to maintain itself on journeys throughout Europa. Comparable to the Humpback weapon wise, the Matilda comes with a large cargo hold able to establish or resupply stations almost single handedly. Based on an experimental submarine blueprint from a wrecked Berilia, the Europan Coalition made several changes. Most notable of which was the expansion of its cargo hold. This came at the cost of its descent, making the Matilda far less maneuverable than the Coalition hoped for. Despite these difficulties, the Matilda holds a quite admirable reputation by Captains, with amenities both for them and the crew alike. Features The Matilda features as such: - Cargo Hold Having an attack hull, the Matilda has the upgrades of an attack sub, while still benefiting from a large cargo hold. - Double Airlock The entire front of the Matilda is dedicated for external missions, with airlocks both for the top and bottom of the ship. - Captain Quarters To the Captain’s pleasure, directly next to Command is a Captain’s Quarters, where they may rest, file paperwork, and take the fight in their own hands with a dedicated suitrack for the captain himself. - Control Room Directly next to the docking port, the Control Room features a console dedicated to mineral scanning, allowing the submarine to operate indefinitely if lucky. The console also features a Depth Charge launcher, making the Control Room multifunctional. - And More! With batteries, status monitors throughout the submarine, and full fabrication equipment, the Matilda is ready to take on anything on its path between it and its objective! In game specifications - Tier: 2 - Price: 18,000 - Armaments: two top coilguns, one bottom coilgun, one large hardpoint - Dimensions: 66 x 14m - Cargo Capacity: 56 crates - Crew Size: 6 - 8 - Crew experience: Intermediate Matilda 2 Ditching its more "Civilian" nature, the Matilda 2 switches out the majority of its cargo holds for additional ballasts. Meant as a force projector for the Europan Coalition, the Matilda 2 also comes larger, both in terms of hull and firepower, with an additional hardpoint designed to take down anything in its way. This additional power comes at a price however, as the reactor burns fuel quicker than most submarines available on the market. Summary Seeing some inherent flaws with expanding the Cargo, the Europan Coalition opted to ditch the hold for additional ballasts. The blueprint for the Matilda 2 called for additional upgrades, most notably, the removal of the glass window in the command room, and an overall expansion of the front of the ship. These upgrades changed the Matilda’s designation, from multirole to attack, as the Coalition and Seperatists alike saw the potential in the Matilda model. The additional upgrades included an additional large hardpoint, allowing the Matilda to be devastating if fully upgraded. Now a venerable force projector, many a station, both coalition and Seperatist alike, have surrendered when the Matilda 2 arrived, escort in hand. This is not to say that the Matilda 2 is without flaws, as the reactor is still from the old Matilda, not upgraded for the submarine actions demanded from it. This comes with a burning of additional fuel rods, but this isn’t an issue for captain’s familiar with the flaw, as simply forcing fuel rods through violence is the Matilda 2’s specialty. Features The Matilda features as such: - Brig Meant to “save” sunken crew, the Matilda 2 features a brig for both prisoner rescue and transport missions - Double Airlock The entire front of the Matilda is dedicated for external missions, with airlocks both for the top and bottom of the ship. - Autodoors An old Matilda staple, the Matilda 2 features new and improved autodoors, with wiring allowed! Lights actually work, so if the room is flooded, you’ll know outside of it! - And More! With batteries, a double coilgun, and full Fabrication equipment, the Matilda 2 will see you to the end, no doubt about it! In game specifications - Tier: 3 - Price: 36,000 - Armaments: two top chainguns, one bottom pulse laser, one double coilgun, one large hardpoint - Dimensions: 67 x 15m - Cargo Capacity: 20 crates - Crew Size: 7 - 10 - Crew experience: Experienced Note Hello, and welcome to 1.0 Barotrauma! Ever since I first played Barotrauma during early access I became fascinated with how the game plays, and enjoyed everything it had to offer. I enjoyed it enough to actually make submarines for me and my friends to play on, and I’d say this is my love letter to both the game and the devs for delivering a successful full release after the great content updates they did in the past! These won’t be my last submarines as I've been sitting on another submarine this entire time, so, expect that in the coming weeks/months! If you’re new to the game, I hope you enjoy it as much as I and my friends have, because it's something truly special!

4,774 téléchargements Détails →
Heavy Escort Gun Ship-MK11 – Barotrauma Mod

Heavy Escort Gun Ship-MK11

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|| The Workhorse of Atlas's Shipyards || Class: Multi-role light combat submarine Tier 1 Attack Cost: 8000 Mk. Recommended Crew: 3-5 Dimensions: 37x9m || The Gunship of Choice || Lightweight, high speed and easily to mass-produce. Come with on-board A.R.C.-1X turret, F.A.C.-22X and Medium SSL launcher also well armored. The Ironclad is the workhorse of Atlas's Shipyards capable of doing military operations, such as submarine escort mission, troops transport and area patrol. || Chinese language version(中文版) https://steamcommunity.com/sharedfiles/filedetails/?id=3674613303 Other Submarine. Project Dragoon || ADAS-117 "Dragoon" https://steamcommunity.com/sharedfiles/filedetails/?id=3404628764 || ALCS-178 "St. Ecclesia" https://steamcommunity.com/sharedfiles/filedetails/?id=3439052125

6,798 téléchargements Détails →
Penrose - 512 – Barotrauma Mod

Penrose - 512

par 76561198065237662

This is my attempt to bring Penrose – 512, a ship from the game SIGNALIS, to the world of Barotrauma. **Incompatible with Immersive repairs mod (due to hidden vents)** Features: - 3 small turret hardpoints and 1 large turret hardpoint - 2 remotely operated torpedoes NOTE: Torpedoes can be damaged by enemy fire or creatures. Once condition of “Torpedo hull” reaches 0 it will detonate. If it’s damaged you can repair them with a wrench. NOTE: After restoring torpedoes you will have to manually reload torpedoes with custom made warheads and repair torpedo’s hull with a wrench. There is 4 types of warheads: C-4, nuclear, EMP, Neutron. - Reactor control circuit (you can turn it off by pressing a switch near the reactor if you need to. It’s on by default.) - Backup batteries - Emergency engine boost (draws power from the capacitors and reloads 90 seconds) - Silent run function NOTE: During silent run ship will be using batteries also ship’s oxygen generator will be offline. After silent run mode is disabled batteries will still be on to provide power until reactor is powered up. - Terminal with 10 functional commands (with a small easter egg) - Door automation - Station power mode - Ability to lock airlock - Ability to switch between 2 turrets - Clock How to use torpedoes: - Press the button on the torpedo control periscope, torpedo will detach from the submarine; - Use the torpedo control periscope to steer the torpedo to its target. To steer the torpedo point the mouse in the desired direction; - Once torpedo is near its target press LMB to detonate the torpedo. NOTE: Once torpedo is launched it can not be docked back to the ship. Specs: - Class: Scout - Tier: 3 - Price: 30000 - Optimal crew: 2-5 people - Vertical speed: 18 km/h - Horizontal speed: 22 km/h - Horizontal speed with boost (maximum): 59 km/h - Cargo crate capacity: 12 Used item assemblies: Europa Clock SmartDoor Reactor Controller Recommend using with: SIGNALIS Music Overhaul !!!ACHTUNG!!! Sesbian lex

6,200 téléchargements Détails →
东方潜渊行动组Lua补丁 – Barotrauma Mod

东方潜渊行动组Lua补丁

par 76561199179398603

这是一个基于东方潜渊行动组的Lua补丁,添加了一些需要Luacs前置功能的物品。使用时,请尽可能把本模组放在原模组上方

7,283 téléchargements Détails →
Scion – Barotrauma Mod

Scion

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The Scion class of transport submarines is the most profitable line produced by the AIC. Filling the ranks of countless commercial shipping fleets, these sturdy workhorses are loved by CEOs and upper management for their great affordability and high cargo capacity. However, they are feared by many a trucker-captain due to their notoriously vulnerable keel-mounted command rooms. The multipurpose Galdur-D minisub carried by many Scion-class vessels proves useful both as a utility drone for carrying minerals out of tight caves, as well as a means of remotely deploying decoys and depth charges. Specifications Class: Transport, Tier 2 Price: 13,000 mk Recommended crew: 4 - 7 Dimensions: 37 x 20 m Cargo capacity: 68 crates (70 including non-mission crate slots on drone) Fabrication: Fabricator, Deconstructor, Medical Fabricator Max horizontal speed: 20.6 kph Max descent speed: 11.2 kph Max reactor output: 4,400 kW Armament Scion - 1 flak cannon - 1 coilgun - 1 turret hardpoint - 2 discharge coils Galdur-D - 1 depth charge launcher - 1 discharge coil Features Crew facilities - Command room with a terrifying view. - Full fabrication and deconstruction facilities, with linked storage. - Well-outfitted Medbay including a medical fabricator and hospital bed. - Secure armoury restricted to Captain and Security only. Galdur-D minisub Adapted from the Galdur Scout Pod, Galdur-D is a periscope-driven drone/shuttle that can be controlled either from the command room or within the shuttle itself (wear a diving suit as Galdur-D does not contain an oxygen generator). It features a depth charge launcher, discharge coil, and external crate storage for use during mining/salvage excursions. - To dock/undock, aim the periscope at one of Galdur-D's docking hatches and double-click. Or use the docking buttons on the wall nearby. - When undocked, clicking and holding will move the drone in the direction of your cursor. - Deploy depth charges by pressing the button in the drone or the one in Scion’s command room. If you use the Performance Fix mod, update these settings to ensure that it doesn’t break the drone or any other systems. Credits Credit to Kerbarian for their design of the original Galdur Scout Pod, which was modified to become the Scion's Galdur-D. Recommended respawn shuttle for use with this sub: Mephist

6,630 téléchargements Détails →
Suger's Shorthair – Barotrauma Mod

Suger's Shorthair

par 76561199223412060

Description: With a compact structure that eliminates the need for running everywhere while maintaining comfort and strength, Shorthair can handle high-difficulty hunting missions with a skilled crew under proper command. Different versions of the submarine from T1 to T3 allow for a smooth transition between biomes during a modded campaign. These submarines are designed for solo small boat enjoyers and are suitable for playthroughs with challenging mods like Barotraumatic, EuropaWar, and T.S.M. The submarines are used by Bilibili Barotrauma uploader Suger and adjusted for customized production. Specification: Drone "Nancy": A reliable companion of divers, it has been with Suger for years and undergone generations of upgrades in appearance and functionality. - It cannot shoot but can still move when the battery is depleted. - When close to the docking port without input from the periscope, it approaches the port and docks automatically. - When docked, it charges and attacks automatically. - Use the periscope at the hatch (at the left of the sub) and hold LMB to undock and move it. - Double-click in periscope sight to toggle the manual attack mode. - The lever outside of the hatch enables its auto-follow feature, which works better when there is some distance between the drone and the submarine. - Its surroundings can be monitored from the submarine with the sonar terminal on the side of the command room. T1, Transport Class: - 2 Coilguns - 1 Railgun - 3 Discharge Coils - 1 Depth Charge Tube - Maximum Speed: 38.5 km/h - Maximum Descending Speed: 18 km/h - Cargo Capacity: 44 crates T2, Attack Class: Adds two coilguns, one Flak cannon, a larger ballast, and reinforced glass armor for the command room, at the cost of cargo capacity. - 4 Coilguns - 1 Railgun - 3 Discharge Coils - 1 Depth Charge Tube - Initial Horizontal Speed: 37 km/h - Maximum Descending Speed: 25 km/h - Cargo Capacity: 32 crates T3, Attack Class: Adds an icebreaking bow and expands the command room. - 4 Coilguns - 1 Railgun - 3 Discharge Coils - 1 Depth Charge Tube - Initial Horizontal Speed: 34 km/h - Maximum Descending Speed: 22 km/h - Cargo Capacity: 32 crates All of them are equiped with fabricators, deconstructors, research stations, and mineral scanners. The hatch can be locked from inside using the lever.

5,821 téléchargements Détails →
Falcata – Barotrauma Mod

Falcata

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Falcata: An aging hull commissioned to bring rebellious Europan colonies to heel during the early days of the settling effort, the Falcata-class Assault Sub is a venerated design now mostly relegated to close patrol and heavy escort duty. Falcatas mount two dual "Rampart" coilguns, two single "Parapet" coilguns, and a fearsome "Deliverance" spinal gattling coil system. The few Falcatas that are still sea-worthy suffer from relative sluggishness and spotty reliability, but are respected nonetheless. Now with a wrecked version! Now with custom alarms for fires and floods! 5 - 9 Crewmen recommended == Ship Technical Specifications == - 1x Gatling-type GAU-27/A "Deliverance" Cannon (spinal mount, 1800 RPM linked coilgun system) - 2x "Rampart" Dual Coilguns* (8-round burst configuration with a 1s delay between bursts) - 2x "Parapet" Coilguns (Reload time tuned to 0.3 instead of default 0.2, only 66% as powerful as a normal coilgun) - 3x Electrical Discharge Coils (2 cover the nose, 1 covers the underside of the lower airlock)* - 1x Depth Charge Launcher * Never assign the AI to the middle invisible gun on the Rampart mounts. Assigning to the left and right guns of each set works fine. The invisible middle gun is just to center the UI for when a human mans the weapon. * The discharge coils lining the Deliverance cannon's barrel are entirely cosmetic except for the one at the very rear. - Maximum horizontal velocity of 13km/h (11km/h practical) - Maximum natural diving velocity of 13km/h - Maximum rising velocity of 18km/h - Medical and normal fabricators + deconstructor - Smart drainage system. Water is directed away from the reactor room wherever possible. Duct blocks on upper decks will not open if the rooms below are completely filled with water to prevent underside breaches from crippling the sub's drainage. == Design and Gameplay Notes == - 4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason. - There's a discharge coil in the "dead hull" beneath the Deliverance cannon in case monsters get stuck there. Activate through the button in the frontal ballast. - Hand-placed container inventories designed to give you all of the basics but nothing advanced unless you're willing to break down material. - The arms vaults in the Gunnery room is only accessible to ranking personnel (captain and security) - Toxin cabinet is only accessible to medical officers (medical) - Brig only accessible to ranking personnel (captain and security) - Several loose vents and panels placed strategically for traitor games. - Yeah there's a clown suit.

4,095 téléchargements Détails →

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