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Mods et plugins pour Barotrauma

82 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

NT Nanite Integration Cybernetics Addon – Barotrauma Mod

NT Nanite Integration Cybernetics Addon

par 76561198358045511

This addon adds an injection that slowly repairs cyber limbs. Load Order - Neurotrauma - NT Nanite Integration - NT Nanite Integration Cybernetics Addon If you encounter any bugs or issues, please report them on the main mod.

5,259 téléchargements Détails →
Aurora Class Interceptor – Barotrauma Mod

Aurora Class Interceptor

par 76561198796541123

Aurora class interceptors are highly compact multi-role light corvettes designed to fill in the strategic gap between the attack power of larger patrol vessels and the agility of shuttle fighter craft. Originally commissioned by the Coalition Navy for security and anti-piracy operations, the Aurora sports a miniaturized nuclear reactor and two turret hard-points, giving the vessel range and firepower seldom found in others of its size. Additionally, a contingent of three marines is also capable of being transported and deployed through its airlock. Though promised to be relatively cheap and easy to operate, initial R&D experienced hefty budget overruns. Furthermore, the reactor is twice as fuel hungry as standard models and the foregoing of several safety features in favor of compactness means the system is highly volatile. As a result of these issues, only a handful of prototypes were produced.

3,700 téléchargements Détails →
Clown Posters - Clussy Fever – Barotrauma Mod

Clown Posters - Clussy Fever

par 76561198255769711

70 Clown posters for the fools in your crew. No submarine editor required! Buy them, sell them, find them, deconstruct them. Use them to decorate your boat. The Dr Phil poster can be deconstructed into a clown costume. You'll need it. Suggested clown mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2844225069 https://steamcommunity.com/sharedfiles/filedetails/?id=2807473085 https://steamcommunity.com/sharedfiles/filedetails/?id=2807770802 https://steamcommunity.com/sharedfiles/filedetails/?id=2783406117 https://steamcommunity.com/sharedfiles/filedetails/?id=2774407239

4,390 téléchargements Détails →
Better Humans (O U T D A T E D) – Barotrauma Mod

Better Humans (O U T D A T E D)

par 76561198121715935

- Новое обновление - клёвое. Но эти спрайты людей и одежды.. я в ужасе, если ты тоже - у меня хорошие новости ! Мод делает мужчин - не такими жирными в одежде Женщин - больше похожими на женщин (делал на свой вкус, поэтому извиняюсь если что) Вся одежда разбита на мужскую и женскую версии, поэтому отличить женщину от мужика теперь можно и на глаз - Этот мод заменяет: 1 - Рагдол человека 2 - Анимацию человека 3 - Всю одежду на человека И не более. По началу, я хотел сделать нормальный ретекстур, некоторые спрайты - мягко говоря кривые Но есть люди, которым нравится эта новая одежда - поэтому я старался исправлять только совсем кривые текстуры, не меняя оригинал, надеюсь вам понравится) ---------------------------------------------------- - The new update is cool. But these sprites of people and clothes .. I'm terrified if you too - I have good news! Mod makes men - not so fat in clothes Women - more like women (I did it to my taste, so I apologize if that) All clothes are divided into male and female versions, so you can now distinguish a woman from a man by eye - This mod replaces: 1 - Human Ragdol 2 - Human animation 3 - All clothes per person And no more. At first, I wanted to make a normal retexture, some sprites - to put it mildly, curves But there are people who like this new clothes - so I tried to fix only completely crooked textures, without changing the original, I hope you will like it)

2,766 téléchargements Détails →
J.O.S.U.N 2.0 – Barotrauma Mod

J.O.S.U.N 2.0

par 76561198136321245

J.O.S.U.N 2.0 Jupiter Optimized Submarine Utility Navigator Version 2.0 The J.O.S.U.N is aimed to be a Tier 3 vanilla sub alternative with better performance and easier operation after being fed up with the Winterhalter while preserving a near vanilla gaming experience. It is made to be highly capable, but not invincible still kinda OP tho. The “Jupiter Optimized Submarine Utility Navigator” aka J.O.S.U.N is a fully equipped Tier 3 scout class submarine designed by the Aphotic Plateau Biomedica Ltd. to explore and navigate the depths of Europa’s ocean. Fitted with R&D equipment including a research table, cargo space that can rival a transporter, and the firepower to defend the crew and valuables aboard. General information Class: Scout Tier: 3 Price: 36900 marks Recommended crew : 4-8 Dimensions: 54 x 17 Horizontal Speed: 30 km/h *39 km/h turbo mode *12 km/h silent mode Vertical Speed: -19 / 16.5 km/h Cargo capacity: 68 crates * J.O.S.U.N 2.0 SE is available for 9000 marks, for players who wish to start a campaign with this sub. It therefore comes with fewer gears, guns and supplies than the standard version. As of now, the SE version is NO LONGER IDENTICAL to the standard version ** J.O.S.U.N 2.0 DX is available for 42900 marks, it is completely identical to the standard version, sold at a more "balanced" price to justify its performance edge over vanilla Tier 3 subs ***J.O.S.U.N shuttle is now available for 1690 marks as a stand-alone shuttle Armament: - Pulse laser x2 - Chaingun x2 - Railgun x1 - Depth charge x2 - Discharge Coil x5 Shuttle: - Chiangun x2 Feature highlights: - Remote-controllable Shuttle - Overload protection buffer system - Battery & fuel indicator - Advanced automatic reactor control - Hostile creature warning - Hazard warning (flood/fire/meltdown) - Turbo / silent running mode - Cycling searchlight control - Camera surveillance system - Auto-closing airlock doors User guide Stowage and equipment Cabinets, supply boxes and various equipment are installed in the following locations: Diving suits are stored behind standardised units, together with oxygen tanks and battery charger. All powered to recharge respective items. Power The reactor is a modified with advanced circuitry to have instant respond to output demand. Fuel and battery indicators are installed on both sides of the observation window for convenience. Running with 4 fuel rods is recommended. Two levers are installed here in case of: - Emergency Shutdown Ejects fuel rods and disable the reactor, downward to activate - Manual Control Disconnect circuitry to allow reactor full manual control, upward is manual CAUTION: The vanilla auto control within the reactor interface must be OFF for the advance circuitry to function. Do not assign AI to manage the reactor. Beneath the reactor panel sits 6 batteries forming 3 modules: - Module A & B Auxiliary power / provides power in silent mode, charge rate adjustable, 50% up recommended - Power buffer module Absorbs excessive power to minimise junction box damage, transfer charge back to module A & B for future use, not charged Navigation and control The navigation terminal is integrated into the control panel, which also house other functions: - Discharge Coil Connected to navigation terminal - Depth Charge Connected to navigation terminal - Turbo Mode Boost acceleration and deceleration, top speed up to 39 km/h - Silent Mode Shutdown reactor and noisy equipment, run on battery power to avoid detection - Prisoner Lock Lock all doors of front cargo compartment to function as prison, downward is on - Hostile Sensor Siren sounds when hostile creatures come near the ship, downward is on - Surveillance Centre Click interface to cycle between cameras - Hazard warning Flood * Reactor meltdown * Hostile detection * fire On the left 4 indicators display the following: - Reactor fuel Total percentage of fuel inside the reactor, 4 full fuel rods =100%, 1 full fuel rod = 25% - Power buffer Charge level of power buffer module, should be kept at empty/ near empty - Battery Module A Battery level of Module A, more is better, keep track when running in silent mode - Battery Module B Battery level of Module B, more is better, keep track when running in silent mode Weapons and ammunition All gun controls are located at the gun deck. To access the 6 railgun shell racks, simply press W and S to go up and down the platform. With exception to the railgun periscope (right), the loader’s position corresponds to the periscope position i.e. Left most periscope’s ammo goes to left most loader. The 2 depth charge loader is equipped with indicator lights and launch button - No light Loader empty - Red light Charge loaded, ready to launch - Green light Depth charge launching Alternatively, depth charge can be launched from the navigation terminal on the bridge. Monitor and surveillance A navigation terminal is installed on the top deck, allows other crew members to read sonar without interfering the captain. 3 periscopes are connected to the searchlights around the ship, left click to cycle through searchlights. Surveillance centres and status monitors are installed around the ship. Click interface to cycle through cameras. Shuttle Shuttle is entirely battery powered, always ensure there’s enough charge before departure. Crouch (Ctrl) to fit into airlock. It can be remotely controlled from the bridge, flip lever downward to override onboard control.

5,272 téléchargements Détails →
Nuke Shell Reskin – Barotrauma Mod

Nuke Shell Reskin

par 76561198036877294

After a crew member decided to load an nuclear shell into the railgun without telling the rest of the crew and the difference between the regular shell and the nuclear shell being miniscule; the shell was fired at a mud raptor a few meters from the sub and then the sun suddenly appeared 4000 meterers below the surface. This texture pack is to hopefully prevent this from happening again... Changes: - Nuclear shell item design - Nuclear shell inventory design

5,316 téléchargements Détails →
remove particles – Barotrauma Mod

remove particles

par 76561199186525066

this mod removes water particles and background chunks from the game, thus significantly increasing fps\performance when you looking through periscope how? it overrides biome definitions in Content\Map\Biomes with copies of original files without <WaterParticles /> tag somehow it works, at least for me also, it seems that water particles are server side objects (omg) so this mod should be installed on server and it will conflict with other mods that changes <LevelGenerationParameters> i've managed to make c# clientside version of this mod that will work even in multiplayer and on top of any other mods check it out

5,121 téléchargements Détails →
Balanced Turrets [OUTDATED] – Barotrauma Mod

Balanced Turrets [OUTDATED]

par 76561198096126370

No longer necessary. Barotrauma rebalanced the turrets themselves. Old description: The new submarine weapons are woefully underpowered, entirely due to the fact that the reduced number of shots you get from their respective ammo boxes offsets any damage benefit. Especially when the ammo itself can be incredibly expensive and hard to craft. This mod attempts to fix that, by changing nothing else about the weapons, besides the amount of ammunition held in the boxes. Changes are detailed below. PULSE LASER Normal: 44 > 62 Tri-Laser: 29 > 41 CHAINGUN Normal: 149 > 250 Physicorium: 149 > 250 This should not have compatibility issues with any other mods whatsoever, and can safely be added to existing saves.

3,119 téléchargements Détails →
Venator – Barotrauma Mod

Venator

par 76561198032083394

Venator The Venator was designed for abyssal research and long term endurance and survivability. The Venator comes with a respectable armorment consisting of 3 small coilguns a depth charge launcher and one large turret hardpoint as well as an internal turret. The Venator was not designed for combat unlike her sister Vengeance. A good engineer managing the reactor with 2 fuel rods or proper power management with other systems will be required to get the most out of her. Reactor upgrades in late campaign will help a lot with your campaign. Despite what her design philosophy may dictate, how will a privateering captain such as yourself use her? If you guys like please upvote! I love you. Deminsons 66 x 17 Role: Scout Price: 18,000 mk Recommended Crew Size: 3-6 Vessel Strength: Moderate Vessel Maintenance: Moderate Notable Features: - Includes a Venator variant for the mod Hungry Europans with a kitchen and restroom. - Linked fabricator and deconstructor storage. - 90% of doors have auto open and close functionality. This can be disabled in the Bridge via a button. - Lock Down mode and blast doors. - Ballast Flora mode. The switches are located in the ballasts. - An internal turret that can cover both top and bottom docking entrances. - Cameras in key areas that can be viewed from the Bridge, Security, Medbay office and Engineering office. When viewing, click to cycle between the rooms. - Spot Lights - A Cargo Chute system that links Engineering, ammo stowage, armory and the bottom exterior of the sub by the bottom left air lock. - All items bought at outposts spawn in the Armory. - Brig that prisoners on prisoner transport missions will spawn in. - Custom IDs in the safe in the Captain's Quarters. The Green ID grants Captain Level access and the Red grants access to EVERYTHING but Captain access. - All buttons in the Venator have a description. Hover your cursor over the buttons to see the pop up to tell you what it does. (Understand that some mods may break this feature) The coilgun periscopes are in the sonar gunner stations. There is a picture for visual reference. There are no labels on buttons. Please reference the picture in screenshots for button descriptions or hover your cursor over them ingame. The Internal coilgun control is located at the terminal in the Armory. There is also an arming switch that must be engaged on the security desk In order to arm the internal coilgun. This button is keyed to Captain and Green ID. There are internal cameras that are accessible from the bridge periscope (Switch between spotlights and cameras) and the screens in the armory as well as the screens in the engineering and medbay offices. The Venator was designed with mods like Neurotrama and Hazardous Reactors in mind. These mods are not required to play. There is a Venator version for Hungry Europans that will have a kitchen and bathroom on the way. It will be uploaded here.

4,615 téléchargements Détails →
ULYSSES II (Atlantis the lost empire) – Barotrauma Mod

ULYSSES II (Atlantis the lost empire)

par 76561198008587943

Built by the Raclette Shipyard Inc. This second version of the Ulysses (from the movie Atlantis the lost empire) fix most of the issues of the first one. /!\ Please remember, due to the unique aspect of some features (exposed turrets, the command bridge, the reactor control room, the shuttles) this submarine is not AI friendly and made to play with a group of people /!\ Features - 6 glass protected turrets with direct fire controls, gunnery is now a quite dangerous job ! - Personal locker for each crew member, the captain can open each locker and give the specific ID card to each crew member - 3 combat shuttles from the movie with coilguns and forward firing torpedoes - Bridge officers can see any manned turrets thanks to a serie of detectors - Overdrive mode, increase speed by 35% at the cost of almost doubling energy load (lever in the command bridge) - The reactor is managed by a control board (but can still be auto-managed by shuting the console off) This is the first iteration of the new Ulysses, any feedback will be taken into account There is a small lag each time the shuttle bay door is opening/closing

2,959 téléchargements Détails →
Svarog – Barotrauma Mod

Svarog

par 76561198294929856

When designing the combat cruiser R-25 "Svarog", the Raven Shipyards management insisted on including the Alkonost-M shuttle and a compartment for guided torpedoes in the basic configuration, which enabled this ship to perform a wide range of tasks. instruction: — the ship is controlled from a small terminal — green light above the small terminal on the bridge and above the status monitor in the engine bay - battery indicator — orange light above the small terminal on the bridge and above the status monitor in the engine bay - the battery charge is less than 25% — at the periscope 4 cameras, switching the left mouse button while standing at the periscope — the left large terminal is designed to launch and control torpedoes — the right large terminal is auxiliary, it is responsible for locking and recharging the shuttle, monitoring the charge of batteries and discharge coils — the red buttons above the small terminal are responsible for the front discharge coils and the closing the protective screen — when the torpedo hatch is opened, the auxiliary engine is forcedly switched off — torpedoes are controlled only vertically (ballast). The detonation comes from : a collision, a motion sensor, when the torpedo reaches a battery charge of 0%, when activated from the remote control. Detonation is possible no earlier than 3 seconds after launch — the oxygen generator switches to backup power when the reactor is turned off, the disconnect switch from the backup power source is located on the battery next to the oxygen generator — the bridge assumes the presence of two players (ship commander and executive officer(senior assistant)) — since the ship is designed for a large number of players, two additional roles are possible: executive officer to the captain and the chief of the security service. Defined by the corresponding entries in the identity cards In the airlock chambers, water drainage (pressure equalization) is required until the process is completed, the internal hatches are closed. The process is accompanied by a flashing orange light. Locking does not occur if the adjacent compartment is flooded. Русскоговорящие могут скачать версию с описанием и корректно выровненными надписями на русском, а так же найти группу где можно пообщаться на тему строительства субмарин по ссылке https://discord.gg/GnCawdT

3,012 téléchargements Détails →
Grande Fiesta – Barotrauma Mod

Grande Fiesta

par 76561198963800775

完全版v1.1 Super cruise ship隶属于超级游艇 欢迎来到木卫二上最宏大的庆典!在接下来的短暂的航行中,希望您能无视众多的安全隐患和混入的恐怖分子,享受最优质的深海旅行服务。考虑到这很有可能是您人生中最后一段时光,您可以大方挥霍您的mk了。试玩强大的舰载武器,骑上地球进口的街机摩托,购买神奇的异星礼品,或是享用特殊的料理…… 或许您想认识一下同行的旅客?告诉您,船上都是人才(沉船里的尸体也是),包括最有钱的船东,最厉害的船长,和最倒霉的机修工。因为她13792512的容积和121.14m的总长,她的售价高达30000mk,且有可能无法航行。除非您想给自己添加一些难度,否则不要轻易尝试。 虽然但是,她仍然是一艘端庄友善而充满欢乐的船。没有人会拒绝在枯燥的星球上找点乐子,不是吗。 游玩清单: ·模型欣赏:J20战斗机,海洋假日号的无人机,扎古2胸像,船载链炮,以及她自己 ·真实体验:舰载电磁枪试玩,舰载轨道炮试玩 ·欢乐游戏:6种街机游戏,两台娃娃机,以及最受欢迎的摩托赛车 ·尽情购物:各种物资,特色T恤,战术套装,有机蔬果,异星珍品 ·珍馐美味:地球菜系(法餐,日料,铁板烧),特色美食 ·交流直流:木卫二上唯一的巡游演唱会,欣赏摇滚乐的巅峰 ·可爱猫猫:可爱猫猫 ·深海观景:观景压载舱,巨型玻璃球舱,望远镜 ·还有:海底温室,休闲酒吧,休息舱室,异星樱花…… Playlist: ·Model show: J20 fighter jet, Oceanic Holiday Drone, Zaku 2, marine chaingun, and herself ·Trial play: coilgun&railgun ·Arcade: 6 different games, 2 doll machines, and the most popular motorcycle racing ·Enjoy shopping: all kinds of supplies, special T-shirts, tactical suits, organic fruits and vegetables, exotic treasures ·Delicacies: global cuisine (French, Japanese), special food ·ACDC: The only tour concert on Europa, enjoy the pinnacle of rock music ·Cute Cats: Cute Cats ·Abyss viewing: viewing ballast tank, giant glass dome tank, telescope ·Also: Greenhouse, Pub, Lounge, Alien Sakura... ·载货量:44箱 ·尺寸数据:总体121*26m;船体107*20m ·动力数据: 母舰:最大水平航速29km/h,最大上浮速度19km/h,最大下潜速度16(17气闸进水)km/h 无人机:最大水平航速31km/h,最大上浮速度19km/h,最大下潜速度21km/h ·能源配置:自动反应堆(20000w)+手动备用电池 ·火力配置:两用电磁枪*2,双联电磁枪*5,无人机电磁枪*4,轨道炮*4,自动线圈*6(无人机2个),深弹*6(无人机2个) ·宠物配置:两只猫猫 ·Cargo Capacity: 44boxes ·Size: full size 121*26m; hull size 107*20m ·Power&Speed: Depot ship: maximum horizontal speed 29km/h, maximum ascent speed 19km/h, maximum dive speed 16(17 airlock filled)km/h Drone ship: Maximum horizontal speed 31km/h, maximum ascent speed 19km/h, maximum dive speed 21km/h ·Energy: automatic nuclear reactor (20000w) + manual backup battery ·Firepower: twin coilgun *5, shotgun coilgun *2, drone coilgun*4, railgun *4, automatic coil *6(drone*2), depth bomb *6(drone*2) ·Pet: 2 cats 异色版本: 多花费2000mk,您就可以选择庆典号的异色版本。 她和原版之间的微小差异包括灰红拼色的幼稚涂装,加装引导水流的后尾翼,更大的螺旋桨,多20%马力的重新调校的红头主机。这一切会使她最大速度提升到33km/h。 双联电磁枪射速更快,以及相匹配的更大的电容器。当然,耗电量也会增加2.5%~14%,也有更大的过载和火灾风险。 异色version: For an extra 2000mk, you can choose a different color version of the Fiesta. Minor differences between her and the original include a childish gray-and-red livery, a water-guiding rear spoiler, larger propellers, and a red-head engine with 20 percent more horsepower. All this will increase her maximum speed to 33km/h. The twin coilguns fire faster, and are matched with larger capacitors. Of course, electricity consumption will also increase by 2.5% to 14%, and there is also a greater risk of overload and fire.

3,051 téléchargements Détails →
Immersive Ammunition Boxes - Combat Overhaul Legacy Compatibility Patch – Barotrauma Mod

Immersive Ammunition Boxes - Combat Overhaul Legacy Compatibility Patch

par 76561198044041937

Compatibility Patch Patches Combat Overhaul Legacy ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - Combat Overhaul Legacy Compatibility Patch - Immersive Ammunition Boxes - Combat Overhaul Legacy

3,748 téléchargements Détails →
Ditties for accordeon | KEK Music – Barotrauma Mod

Ditties for accordeon | KEK Music

par 76561198188743757

A new melody for the accordeon, as well as a crafting recepie for it in the fabricator Music for when the sub is crushing: https://steamcommunity.com/sharedfiles/filedetails/?id=2793668653

3,872 téléchargements Détails →
物品描述 (新人推荐) – Barotrauma Mod

物品描述 (新人推荐)

par 76561199190218858

增加了官方没有的物品描述,以便(新人)玩家了解游戏内容。 数据主要来自官方维基百科,少量为实际测试。(数据可能因为官方更新不及时等问题错误)

4,957 téléchargements Détails →
Real PTSD – Barotrauma Mod

Real PTSD

par 76561198190923678

Introducing the Veteran’s “Real PTSD” Mod – the affliction that proves even the grumpiest old sea dog can get a little extra skill from his scars! You might think PTSD stands for "Post Traumatic Stress Disorder", but that's not quite right. After the iconic WAR™, Europas finest shrinks have discovered a new sickness in submarine-captains, Post Traumatic Submarine Disorder! How does it work? Upon taking the Veteran talent, a new Affliction befalls you, and you occasionally remember the horrors you went through in the WAR™. But thats not all. Your Accomplishments in the WAR™ have made you become more skilled in the use of weapons, and slightly increased your medical expertise as well. Side Effects may include: - Hearing the screams of your fallen enemies - Hearing the screams of your fallen comrades - Imagining Gunfire - Thinking your submarine is burning down - Coming across as crazy as you ask your doctor why he keeps injecting you with syringes (He has no Meds left, as he used them all to experiment on Artie) - A general state of confusion - NEVER FORGETTING THE WAR™ - NEVER FORGETTING THE WAR™ - NEVER FORGETTING THE WAR™ - NEVER FORGETTING THE WAR™ Technicals: This mod overrides the Vanilla Veteran Talent! Increases the skills from the Veteran-Talent to 10 for Weapons, and 25 for Helm, to compensate. You periodically hear the screams of your fallen enemies, weaponfire, explosions, guteral screams, or doors breaking down.

5,030 téléchargements Détails →
DynamicEuropa_CN_20230312 – Barotrauma Mod

DynamicEuropa_CN_20230312

par 76561198431667769

由于DE的中文翻译没更新所以自己翻译了缺失的部分,机翻+润色能看就行了,要什么自行车:P 外挂翻译,放在原mod之上使用 --20230315-- 适用于DE的1.0正式版更新。由于作者还没玩过更新的内容,有错漏或者不合适的请在帖子下面留言指正 --20230403-- 原DE作者已将HungryEuropan作为单独mod拆出,本翻译其中包含HE的部分仍会保留,不会单独发布针对HE的翻译mod。 --20230531-- 先放一个机翻更新版本,作者目前比较忙,过两天有空了会人工校对。

3,417 téléchargements Détails →
K-28 Alligator – Barotrauma Mod

K-28 Alligator

par 76561198049757080

The Alligator is an attack class submarine based on the K-24 Crocodile transport submarine. Bots friendly. I would appreciate your feedback, feel free to report any bugs or strange things. A good layout with a single main deck, but with inconvenient joints in the areas where the front and back are attached to the central part, which interferes with free movement. The sub has decent components but upgrades are still required. It also has a shuttle! The original blueprint is actually Anaconda from Elite Dangerous. This was suggested to me by HaplessOperator on the official discord channel, I decided to build this because it could be similar to my first sub Crocodile, but an attack class, so.. The main disadvantage is the huge front ballast, although it has a very powerful pump (Max Flow multiplied by ~2). But also both ballast tanks have outer shell armor (300hp instead of 200) - The reactor produces 5000 and has 1 standard auxiliary battery with 1000 output to stabilize the voltage. -All suit racks and their tanks are connected to an oxygen generator, all together consumes 1000 -Each of the two engines consumes 1000 -Slightly reduced the performance of supercapacitors. -Only the top 2 coilguns can be swapped. AC-28 Shuttle Its main feature is the moonpool in its bottom hatch, it also works as a bottom airlock for the submarine while the shuttle is docked. The shuttle has a 10000 battery with a max output of 1000, but the 1000+ load will only be when moving and shooting intensively, so you will definitely have 10+ minutes without upgrades. p.s. Please be aware and try not to use the gates if there is an obstruction to it or if the submarine is on the bottom, it may derail them while moving. Hope you will enjoy. This is probably my last submarine in the near future for sure, sadly it takes too much time and effort. But Cheers!

3,317 téléchargements Détails →
No items on spawn – Barotrauma Mod

No items on spawn

par 76561198335391165

Hello ! Someone asked for a version of the Jobs.xml to spawn with items other than clothings so commission done ! So basically people will only spawn with their idcards, headset (with battery) and their clothes (no armor)

3,033 téléchargements Détails →
WatcherMadness – Barotrauma Mod

WatcherMadness

par 76561198036872424

Overrides Watcher to blast nearby Humans with new affliction. When reaching 100%, your character turns into madman. Effectively killing your character and turning it into hostile creature. Affliction scales with distance from watcher and it is cut by 66% behind walls. Art included in this mod was made by this artist: https://www.artstation.com/ettorepadovano

4,342 téléchargements Détails →
More hat and helmet slots – Barotrauma Mod

More hat and helmet slots

par 76561199190080291

A simple mod added three slots to helmets, hats, and masks in the vanilla game, allowing you to equip the Health Scanner HUD, Thermal Goggles, and Electrician's Goggles while wearing them. Also added two slots in this three types of goggles, allowing you to equip all three simultaneously even when not wearing any helmet or hat. 覆盖了原版游戏的头盔、帽子和面具,添加了三个插槽,以便于你在佩戴头盔的同时装备健康扫描仪、热成像与电工护目镜。同时也为这三种护目镜添加了内置槽位,这样即便你没有佩戴任何头盔或帽子也可同时装备这三种护目镜。

6,040 téléchargements Détails →
Poster Mod – Barotrauma Mod

Poster Mod

par 76561198083145241

There are 73 lore friendly posters focusing on factions, the underwater world of Europa, and some memes. WARNING some are NSFW . The Artists used are Astralogy_S023, Blitz Birb, Gank Goat, The Man, & Vodim. A clean version of the mod is below https://steamcommunity.com/sharedfiles/filedetails/?id=2872536052 Special thanks: @IIITHEMANIII

3,934 téléchargements Détails →
#5-16 TITAN – Barotrauma Mod

#5-16 TITAN

par 76561198389045106

#5-16 TITAN “Weakness and ignorance are not barriers to survival, pride is” We pride ourselves as the leaders of The Times, as world-renowned scholars, thinking that the world can be seen, dare to compare with the sky...... But now, we have finally found a "mirror" to see our ugly and terrible faces - A large Titan warship, mounted on a small frigate Large and small to cope with all kinds of complex environment. Equipped with intelligent agents, so that the ship can work together even when mounted. - High intensity fire control network, nuclear driven lysis main gun Powerful armed configuration, shredding all aliens in sight. - Inner and outer layered armor design, regional emergency maintenance device Quick treatment of external wall seepage, automatic repair to reduce the burden. - Automatic centralized power grid, high efficiency mechanical equipment Equipment failure at a glance, logistics maintenance convenient and fast. - Experimental F.T.L. engine, intelligent anti-enemy drone New technology, please witness. - Basic classification storage box, integrated captain's cockpit Comfortable driving, happy sailing. Details/other data Adaptation of text:80%The system language brig:waterboarding Automatic waterproof door:In the middle room The level of speed:27~29km/h Dive speed:23km/h Experimental F.T.L. engine:You are not advised to enable this function when Enabled on Autopilot is enabled Cargo capacity:108/box Armed fire:Carrier assembly 6(big+small)+2(big+big)+1(N),Frigate assembly 3(small) Intelligent combat drones:Double click on the Mouse1 Switch control mode(Navigation/Attack),The proximity pair interface is automatically reclaimed。Radius 10M Intelligent enemy,Auto follow radius 7.5m(We need the operations room on),Manual navigation and automatic following systems are not recommended to be used at the same time About the bow cracker main gun:The "superparticle beam" developed by the Magic Biotechnology Group "EMBI" is used as the launching ammunition。This is not open source,Do not spread。 (By default, only 1500 special effects are allowed at the same time,So the resulting "superparticle beam" looks a little weird) The version update has been adapted

3,738 téléchargements Détails →
隐形背包 – Barotrauma Mod

隐形背包

par 76561199020928611

还在为lootbelt那56格太过遮挡屏幕而烦恼吗(无恶意) 快来试试这个隐形大背包的mod吧——这个背包20格的容量可以满足您日常活动的需要,也不会太过占据屏幕,她的内部空间甚至可以塞下他奶奶的意大利炮! 最重要的是,他装备的时候不会显示在后背,不会遮挡你的盛世美颜! (背包源代码及图标均来自蓝海重工的拓展背包mod)

4,916 téléchargements Détails →

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