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Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
[EA-HI] With Male Body Texture and Namelist Replacement Patch
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本模组修改了Human.xml This mod overrides Human.xml 本模组将 木卫二萌化计划整合包 with male characters 中的人物身体材质和姓名生成列表进行了替换,使用时请置于萌化包上方。(女性身体更加纤细,角色穿着内衣,英文姓名生成列表) This mod replaces human body textures and namelist. Please put it above with male. (slimer woman body texture, characters wearing underwears and english namelist) 潜水服替换补丁: Diving suit replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283097148 不要与下列模组一同使用: Don't use with these mods: 材质替换补丁: Body texture replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094799 姓名替换补丁: Name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283095414 旧版角色创建系统: Pre-update character creating system: https://steamcommunity.com/sharedfiles/filedetails/?id=3388330747
Crouch With Neurologics
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A patch for CrouchHarder and Neurotrauma. Subscribe to CrouchHarder as well, to support what is a fantastic little mod, and then do not enable it. Order is Neurotrauma > Crouch with Neurologics Should be up to date as of Barotrauma v0.18.15.1 and Neurotrauma Version A1.7.14
Craftable Ammo
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this mod just make ammunition craftable. it's changes the follow items (shotgun shell, smg magazine and revolver round).
Ulysse III (Atlantis the lost empire)
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Built by the Raclette Shipyard Inc. /!\ You need to activate the mod in the parameter as there is 2 modded wall ( 95° and 100° flat walls) /!\ The third and newest version of the Ulysse keeping most of the features of the 2 former Ulysses,including : a closed shuttle bay with 2 sub-pod and one aqua-evac. /!\ Please remember, due to the unique aspect of some features (exposed turrets, the command bridge, the reactor control room, the shuttles) this submarine is not AI friendly and made to play with a group of people /!\ Features - 6 glass protected turrets with direct fire controls, gunnery is now a quite dangerous job ! - 2 combat shuttles from the movie with coilguns and forward firing torpedoes - 1 exploration and transport aqua-evac shuttle from the movie with defensive coilgun - Bridge officers can see any manned turrets thanks to a serie of detectors This version is made from scratch and should have some bug, please give me any feedback as I'll work on it to fix any I can find ! I tried everyting I could to reduce lag on this one
Armory Weapons (and some clown craftables)
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Adds a collection of some weapons and craftables that used to be part of another mod, mainly for those who have already found / purchased these in a campaign. Most additions are just variations of vanilla items. Armory An exclusive set of weapons found only at armories within outposts. The blueprints for each are closely kept trade secrets. Compact ShotgunSmall mag, faster firerateLightweight Riot ShieldUsable one-handedMilitary SMGSmaller spread, faster firerateThermal SMGHas thermal sightsRaptor GunUsable one-handedImpact GrenadeExplodes on impactHand FlamerUsable one-handedSMG Drum MagHolds 50 roundsBig Game RoundMassive damage found in wrecks/outposts: Big Game RifleFor hunting hammerheads clown craftables: (we do a bit of clowning) Prankster BikehornHolds a shotgun shellConcealed SMGSMG in a bagDiscreet Clown CrateA hidden hiding spot Huge Thanks to M12 is a shotgun for letting me use a modified drum mag sprite from Ammo Extended 2!
Mosin-Nagant
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HEY, HEY! Today I also prepared everyone known eastern gun. This glorious weapon isn't a toy so use it with caution or if you know that your enemy have it keep the head down. You don't need to have ventilation hole in your head The mod includes >Mosin-Nagant M91 >Mosin-Nagant M91/30 PU sniper Specification gun base price - 200 round base price - 40 required weapon level - 30 spread - 8 / when unskilled - 12 (sniper version have spread 0 / 4 but you can get it only on the military outpost that it wouldn't be too easy) chamber capacity - 5 reload - 2.5s bleeding - 60 gunshotwound - 50 internaldamage - 20 stun - 0.7s Enjoy! And don't forget to check my other modification with PPSh <-- And with DP-28 <-- Or with Soviet banner <--
Furniture (Barokkea)
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ENG: Now You can lie down on bed (from this pack) ( fully interractable) Also there is 2 decorative leather chairs (non interractable) Update from 23.11.20 Added: 1. Fix with positions in bed 2. 1 Wooden cabinet (3 colour red/pink/yellow) (30 slots) ( fully interractable) 3. Fix 2 basic texture of Oupost_Wall_A (now it is clear_wall, and looks better :---D ) 4. 2 new walls (wooden and ceramic) More Wood to the Sub. More BaroKKEA RU: Теперь в кроватях можно лежать (речь о кроватях из текущего мода) (да-да, именно лежать, кровать как и кресло теперь интерактивная). Так же в моде есть 2 не интерактивных кожаных кресла, декорации ради. Добавлено: 1. Фикс позиции туловища в кровати 2. 1 деревянный шкаф (3 цвет: красный/розовый/желтый) (30 слотов) полностью интерактивный. 3. Фикс 2 текстур стен станций ( убрал облупившуюся краску и выровнял тон, теперь смотрится лучше) 4. 2 новые стены ( дерево и керамика ) Больше дерева в подлодку. Больше БароKКЕА UPD from 25.11.2020 New Decorative elements and Items are here 5 signs 6 decorative boxes 1 background airlock (or mb. not an airlock, if you want) 1 your granny's carpet (Remember "Big Lebowski") 1 safecabinet (10 slots in) category: others 1 vendingmachine (10 slots in) category: others АПДЕЙТ от 25.11.2020 Новые декорации и айтемы завезли 5 знаков ориентирования 6 бесполезных декоративных коробок 1 шлюз/эйрлок ( а может и не шлюз, визуально решений для объекта много) 1 настенный ковёр твоей бабушки (Вспоминаем "Большого Лебовски": "Ковёр" задавал стиль интерьера) 1 сейф (10 слотов - оптимально) категория: другое 1 автомат с хрючевом (10 слотов) категория: другое UPD from 26.11.2020 6 New Columns 2 background walls 1 reactor ( looks like steampunk machine) (standart settings, no technical correction) АПДЕЙТ от 26.11.2020 6 Новых колонн 2 фоновых стены 1 реактор (похоже на стим панк устройство) (параметризация реактора стандартная, никаких технических корректировок не внесено)
Submarine Warfare Dynamic Europa
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THIS IS A STANDALONE VERSION Install this mod if you are playing with Dynamic Europa. Place it ABOVE Dynamic Europa otherwise it WON'T work. Doubles the range and probabilities of a random sub attack. Now you need between -100 and -20 reputation with other factions to attack you. It works with the Coalition, Separatists, Husk Cult and even Bandits (-20 to -5 reputation check). Good hunt! Vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=3633792508
[Alpha Test] Azafure (Mission Remaster in Progress)
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前言 注:该模组本质为小众享受模组,可能并不符合所有人的喜好,以及,该模组并不适合开1倍以上的敌人生命值倍率。 目前只是个半成品模组,该模组设计之初其实是为了后续和朋友一起玩而制作,所以里面带了大量的类似于专属物品和本人画图的时候的一些设定(如果在里面看到一些名字不太像人的其实那些都是我的朋友们的网名)。该模组本质为小众享受模组,基本上是本人(或是我的沙雕朋友们)想到什么就往里面塞什么(你可以理解为沉浸在自己的艺术里)。 由于该模组所有内容基本由我一个人制作(部分使用了九州武库的贴图,不过好消息是现在有pp和芒菓在帮忙,并且河原也在lua方面帮助了我),所以进度会非常缓慢,且本人的时间也不太充足,不定时断更。 该模组难度较高,觉得太囊的话建议考虑加其他mod中和一下 注: 确保该Mod排序在"T.S.M MISSIONS-问君此去几时还"上方, 并确保有安装"Performance Fix"和"Item IO framework", 推荐同时搭配自改版的略微放大地图和Station From Beyond使用 内容 该模组目前添加了阿萨福勒系列的武器,弹药和任务 还有一些我的原创人物和我朋友的专属物品,基本都可以制作,武器方面基本为问君里对应武器的强化版 该模组的绝大部分内容都集中在三海之后的时期 会随机刷新的站点任务 - 飞升处:可以获取大量的恶疫相关物品,任务中的敌人主要以强化版的恶疫怪物为主 - 本能污染:敌人均为坍缩体,全员高移速高攻速近战单位,不建议拿取他们身上的物品 - 野火-燃烧之下:强化版野火,敌人有多波次增援,我方会有死火支援 - 黯淡者之焰:野火反抗军的断后中队,该任务难度较大,建议自身的装备,基因等配置提升之后再进行挑战 拟构作战 (注意:该类型任务难度较高,部分任务有难度分级,建议优先选择普通难度的进行挑战) 难度 难度区分 普通 初始敌人数量降低,部分领袖单位不会刷新在该任务,普通和精英单位buff强度降低,只有一波增援 困难 玩家初始受到进阶之灾的效果,初始敌人数量不变,会刷新所有属于该任务的领袖单位,普通和精英单位buff强度不变,有两波增援 绝境 玩家初始受到进阶之灾的效果,初始敌人数量增加两名精英单位,且精英单位的占比提高,部分精英单位和领袖单位得到强化,有三波增援,且部分领袖单位会在第三波增援中重新刷新 不同主题的拟构任务: - 枯朽中队:朽败考察(普通),浸血焦土(困难),生灵的终点(绝境,环境带有辐射debuff) - 幽灵特遣队:缥缈之形(普通),白色幽灵(困难),深寒之影(绝境,天气为雷暴雨,携带寒霜弹的敌人占比更高) - 死火中队:缠身恶焰(普通),无罪净土(困难),地狱浮现(绝境,环境带有血税之谜和诅咒焰debuff) - 阴影小队:无边深暗(普通),暗影游戏(困难),死寂湮梦(绝境) 特殊任务: - 斩牙行动:奇迹之海与阿萨福勒的联合演习,有三波增援,敌人主要一大特色就是伤害高,难度较高 - 英雄无名:不建议接取该任务,虽然只有6个敌人,但均为巨兽血量,且有压力稳定剂的效果使得温压弹无法对他们造成秒杀效果,该任务属于彩蛋任务 - 混沌帷幕:重制版暂时只有普通难度,属于望的考验,该任务难度较大,重制版的灵感来源于方舟的界园五结局 普通难度:塑旧历(领袖单位只有妄躯) 困难难度:塑承形(出现额外的领袖单位,未完成) 绝境难度: 其之一:定本源(妄躯的属性大幅度提升,未完成) 其之二:役群兽(出现额外的巨兽类领袖单位,未完成) (注意:该类型任务难度较高,部分任务有难度分级,建议优先选择普通难度的进行挑战) (特殊的演习任务和彩蛋性质的任务,难度会出奇的高) 杂项 新材料: - 熔渣矿:其实就是泰拉瑞亚灾厄mod里的熔渣矿,可以用于制作渊泉系列的子弹 - 寒元矿:只能在商人处购买,可以用于制作寒霜系列子弹 - 阴影棱晶:只能在商人处购买,可以用于制作影素系列子弹 新子弹: - 影素系列子弹:攻击造成精神摧毁和暗影炎(暗影炎会随着层数叠加增强持续烧血效果,精神摧毁则需要用氟哌啶醇来治疗) - 特斯拉系列子弹:概率造成深层组织伤,对目标造成电击和EMP效果,眩晕效果强于其他类型弹药 - 寒霜系列子弹:造成冻伤和冰河时代减益(冻伤为变种烧伤,治疗方法同烧伤,冰河时代减益会扩大武器散布,降低攻速提高受到的伤害) - 渊泉系列子弹:额外造成深层组织伤和小范围爆炸 - 硫磺火系列子弹:额外造成烧伤,苦难巫咒和硫磺火(苦难巫咒等效强化版爆裂,硫磺火为变种碎甲,提高受到的物理伤害和烧伤) 可招募NPC: - 叶梨:三海时期出现,携带四个末日蠕虫甲壳即可招募 - 艾莉安娜:完成死火-无罪净土且携带破败焰形剑即可招募 有特殊事件的NPC: - 军需官-索琳(与奇迹之海的军需官差不多) - 幽灵小队-Kuro(可以兑换Kuro相关的物品) - 工程部联络员-咲耶(可以批量采购爆炸物) - 实验机关负责人-苍青(可以购买基因相关物品) - 异常事务研究部-阿玛瑞斯(可以购买恶疫相关物品) - 实验机关任务派发员-莉维雅(物品购买,演习任务的接取) - 死火中队队长-阿蕾莎(物品购买,可接取任务斩牙行动)‘ - 死火中队-艾莉雅(同阿蕾莎,物品购买,可接取任务斩牙行动) - 幽灵特遣队队长-鬼狐玖(物品购买)
OSE-4 Darner
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Thank you for choosing O&S Engineering. The Darner is small, fast, and smart. Recommended for 3-5 trained personnel. Purchase Details >>| 1 x OSE SV Type-4 >>| Tier 1; Scout >>| Unit No. 033 >>| Condition: Like new. >>| Total: 8500mk Servicer's Note >>| Ship-shape and tuned up. Runs like a dream. Previous owner left their stuff, so you're decently stocked already. Nice deal. We left a fresh manual in the captain's cabinet for you, old one was soaked through. Safe sailing.
Verdant Variety
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Verdant Variety aliases; Not Enough Vegetation, Flourish & Foliage, Nature's Abundance Asset Pack Description A massive pack containing over 150+ forestry/realism assets, including; flowers, plants, bushes, trees, foliage, grass, signs, etc Disclaimer: this mod only contains additive assets that are useful for map-making, it does not change any aspects of the vanilla game. All assets in this mod are under a free-use license, meaning I take virtually no ownership of anything in this mod.
ERC Rebalance (ЭИК Ребаланс)
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The rebalance is designed to make the game more difficult in fair ways. Now in most situations your character will die faster... But so will the enemy! The strongest survives. Expeditionary - Research Coalition Corps (ERC) - we have campaigns, missions, pvp races and much more. Come in! Main changes to the mod: - Increased damage from almost all sources. Adding pain shock to damage (you know it as stun baton stun - now it's almost everywhere). Lots of new ways to die. - Any creatures bite harder, give more debuffs, and sometimes swim faster. - Pirates and bandits have been changed, new abandoned outposts have been added. Human enemies are better armed, react faster, and receive talents in some cases. - Hunger and variety of food and drink. - New items, as vanilla as possible. Such as a portable radio station, laser pistol, clothing, etc. - Many items in shipwrecks can now be taken for yourself, use a crowbar. - Cool features that are not in the original game - knocked out characters will not see anything, melee weapons knock guns out of the enemy’s hands, welding tool can stop bleeding, opium can be smoked, and so on! Full list of changes: (not actual!!!) Link to Google Docs ERC Rebalance addons: - Russian to English names patch - ERC Ballistics - ERC PVP Sets - ERC Deathmatch fix - Compact Bionic Modules (Independent mod) Compatibility: - The mod is NOT compatible with Barotraumatic - The mod is compatible with Dynamic Europa - The mod is compatible with Neurotrauma (put it above rebalance!), but it will work strangely, it is not recommended to use it together - Mod is compatible with Stations From Beyond - The mod is compatible with Real Sonar - The mod is compatible with Oops No Stations - The mod is compatible with Vanilla Weapons Overhaul - The mod is compatible with Combat Overhaul Reloaded(COR) and Combat Overhaul Legacy, but it is better to put it below ERC Rebalance. - The mod is compatible with Improved Stun, but there is no need to install it - rebalance does about the same thing. The mod replaces almost all Barotrauma items, so if you want to use it with other mods, it’s better to throw it at the end of the list Supported languages: - Русский (Russian) - English (English) - 中文(简体) (Simplified Chinese) And below are some cool guys, thanks for your help with the mod! Хахатунчик, ModanBanan#7942 Вадим Степанов, Hiki#6466 Дигер, Denkvi#2255 Домино, #dominochka Comrade Crab Боб Клиффорд, Red#9294 Яков Шпильц, jacovspilts Берёзы☭白桦
More Abandoned Outposts Chaos
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Updated version of More Abandoned Outposts Why is this a seperate mod? Not everyone want to almost only have Abandoned Outposts everywhere so I made this seperate version. It's way more chaotic as the name suggests and that's why I made it. Note: I haven't done much or any testing yet. How does this work now? - All normal Outposts have a chance to turn Abandoned under conditions: - +10% if 2 moves away on the map from an Abandoned Outpost - +15% if 1 move away on the map from an Abandoned Outpost - is NOT 1 move away on the map from a: City / Military / Mine / Research; if is nearby one of these locations, the Outpost will not transform All of these can trigger once the location has beeen discovered on the map. Examples in the pictures (if they are not there then I still didn't make them) - There are no empty spaces, if they exist - they are quickly turned into Abandoned Outposts once discovered. (unless saved by a special location nearby, like a miracle) - All objects on the map have a good chance to have a beacon station in between them, instead of only empty spaces having that chance. (only applies if the campaign was started with the mod enabled) Load order? - More Abandoned Outposts Chaos - any other mod that overrides the mentioned stuff™ What does this mod override? - locationTypes.xml - "None" Location - "City" Location - "Outpost" Location - "Abandoned" Location - "Military" Location - "Mine" Location - "Research" Location
JC-04 Arkalys
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Recommended experience level: Intermediate Recommended players: 1-6, Bot-friendly The Arkalys, a high-tech scout submarine ideal for salvage expeditions in dangerous regions. It comes with voice warning messages for broken systems and hostiles, a shuttle called "The Coffin" which can take pressure up to 10km depth and withstand abyss creature attacks (rapid descent rate, ideal for mining abyss rocks, now featuring calming elevator music), and an advanced conveyor storage system which allows access to the 60 slot main storage and deconstructor from the airlock and moonpool, connecting all crafting stations, as well as linking weapon autoloaders directly to the large internal ammo storage. It also has diving suit conveyors spread around the sub that all access the same 12 slot storage. Its engine supports liquid fuel in addition to reactor power, allowing it highly increased output to make lining up the spinal mounted burst flak cannon easier. Fuel is limited and can only be refilled at stations. T3 Scout Submarine Total Hull Volume: 2 Million Dimensions: 34x14m Cargo: 12 Crates Powerplant: 5000kW Engine Thrust: 350 @ 2000kW (750 with liquid fuel boost) 4 Small gun mounts + double spinal Flak at the front Discharge Coils 2 Depth charge loaders (connected to conveyor) Price: 25000 MK ----------------------------------------------------------------------------------------------- Features: -Talking Ship AI Emma -Moon Pool -Remote controlled diving bell aka "The Coffin" (shuttle with 10km crush depth and long range chat terminal, very high hull strenght and long battery life, if you have trouble leaving it while undocked hold W and tap Space once. Plays calming elevator music) -Automatic fire suppression for engine, reactor and electrical rooms -Internal conveyor storage for materials, ammo, and diving suits, accessible from several locations -All crafting stations including research bench with built in gene storage bank -Fancy clocks for mission time and overall campaign time -Toggle-able extra ballast in airlock and moon pool rooms -Overvolt switch with 3 different settings (1.3x/1.5x/1.8x, yellow/orange/red), ideal for a quick escape or faster crafting at stations, higher settings are riskier to junction boxes and consume more fuel -Battery toggle between active power gap filling and emergency reserve for when theres no reactor power -Very strong but limited liquid fuel engine boost for fast acceleration and highly increased top speed (around 30s total per mission) -Double Flak cannon which is on a fixed mount and triggered from the nav console, it fires 4 shots in rapid succession on a 10s cooldown, a short buzzer sound and yellow indicator light will alert you when the reload has completed -Strong discharge coils on a 20s cooldown -"Drain and shutoff" levers on ballast tanks to deny ballast flora control over it ----------------------------------------------------------------------------------------------- ***It is necessary to update the autoreactor when you buy reactor output upgrades (base value is 5000), add 3% for each upgrade bought on stations and 10% for the "Buzzin'" engineer perk. Done at the memory component next to the nav console, max 5950*** To other sub builders: feel free to take the modified sirens + sound files of Emma and include them in your own submarine, but please leave a link to this sub in your description. Elevator Music by Lesfm Local Forecast - Elevator by Kevin MacLeod
The Blue Guppy
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The Blue Guppy class of submarines serve as a general purpose utility vessel. Able to be operated with a crew of 1-4, this submersible can complete most commercial jobs your average outpost manager would ask. Its ability to be a cheap, simple, and easy to use vehicle has garnered it as the "workhorse" of the Europan Ridge. List of weapons: . 2 coil-guns: (located top left) & (located bottom left) . 1 electric discharge coil: ( located top right) . 1 depth charge tube: (located bottom right) List of Features: . Fabricator, Deconstructor, Medical Fabricator . Stocked medical, mineral, and weapon's supplies . Quick mobility . Smart layout . Operable with small team . Glides through caves that larger vessels cannot Enjoy! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you are looking for high-quality advice on submarine building, or just looking for a friendly group to play with, come hangout at the Discord: https://discord.gg/N7QjD6vmvG
Kipton Mining Claim - Day
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An icey, unforgivable surface inhabited by a small population of miners. These dwellers are required to carry an oxygen mask in order to breathe in the thin atmoshpere and collect fuel and materials to sustain their society. Concept is inspired by Considered Hostile (https://youtu.be/M4pMY2kXwm8) and Hidden Deep. Included are a day variant and a night variant. This item is still subject to changes, with the possible addition of an end goal of escaping on a ship. Currently it is more of a proof of concept. Features - Oxygen draining objects that change the atmosphere from the start of the round - A surface mining town, half of the structures having their own oxygen generators - An almost-invulnerable spawn zone, labelled "Mining Dispatch", that should keep fresh spawns alive with oxygen - A vast underground cavern with a number of destructible walls for exploration - Diesel generators, each area relies heavily on its own diesel generator for lighting and oxygen refills
可删除的金属箱(Deletable Crate)
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可以把烦人的箱子直接删了,注意把买的东西拿出来哦 You can delete the annoying box directly and dont forget to take out the things you buy
Hazardously Enhanced Reactors
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A Patch/Merge to combine Enhanced Reactors with Hazardous Reactors. LOAD ORDER: - Hazardously Enhanced Reactors - Enhanced Reactors - Hazardous Reactors Key things that this mod/patch does: - Automatically converts Hazardous Reactors items to their Enhanced Reactors counterpart(HR Crates have a button in order to avoid issues with existing campaigns) - Combines HR's reactor logic with ER's logic - Removes some of HR's custom radiation afflictions in favor of Enhanced Reactors' radiation system - Potentially makes your life on the sub even harder - Utilizes the cartridge system from Enhanced Reactors, adds a new cartridge which uses the Incendium Rod - Increases HR's backpack size by 2 in order to make it more backpack-y now that there's a backpack in basegame. - Probably some other things that I don't remember or are too small to mention here Note that the balance (especially radiation-related stuff) may not be that good at the moment as I've only tested it in a campaign for around 5 hours. Please let me know if anything is outright OP This patch should be safe enough to apply to existing campaigns. BACK UP YOUR SAVE FILE JUST IN CASE!
Shrimp and Squirm
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This Mod Adds: Three different shrimp species: Razzershrimp: A large, armored shrimp with explosive properties. Hornedshrimp: A silent hunter that takes its pursuit inside the submarine. Shrimpbrood: A smaller shrimp brood that is slow but deadly in large numbers. As well as: DeathWorm: A massive worm that is highly infectious. It transmits parasites that nest inside the crew and eat them from the inside out over time until the host bursts to give birth to new worms – what a happy ending. Features: Item: Parasitic Worm Infection Extract. For anyone brave (or insane) enough to inject themselves with these critters. Cure: Antidotes are available; the "simplest" ones are displayed in the item's description. Content: Includes custom event sets and missions. I hope the difficulty is somewhat balanced. Species IDs: Armored Giant Shrimp: Razzershrimp Medium Hunter: Hornedshrimp Brood: Shrimpbrood Fat Worm: DeathWorm Small Worm: Worm_small' ⚠️ WARNING: Difficulty Level This mod is not for the faint of heart or beginners. These new creatures are designed to push even experienced crews to their limits. If you go in unprepared, you'll likely lose your sub faster than you can say "shrimp." A little tip: Don't panic! Every one of these beasts has its weaknesses. If you observe them closely and choose the right tactics (and weaponry), you might just stand a chance. Figure out what they hate before they figure out how you taste! Another tip and spoiler about the shrimp: You can hear the shrimp swimming through the water from a distance; keep an ear out for unusual moving sounds in the water, and you'll know one of these creatures is nearby! Also, the horned shrimp isn't detectable on the sonar. --- Originally created for and also part of the KSE - Community Mod and its German community. Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2436404943 Discord: https://discord.gg/KSTMHfv7BR ---
More Text and Room Name
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This content pack adds a large amount of label text and room name to the original file, giving the player more choices. Included languages: Simplified Chinese traditional Chinese English French German Russian Portuguese If you have suggestions for new text or translation errors, please leave a message here.
Husk Church Cathedral Visual Pack
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Gothic cathedral style visual items and cultist robes. The submarine in Image 3 is available here - https://steamcommunity.com/sharedfiles/filedetails/?id=2919763632 p.s. the bunks in the screenshot are from my "clan deco" mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2740796312
Basker (T3 Scout)
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The Basker is a modestly equipped scout class submarine, which has seen it all and has changed owners repeatedly, until the details of its early history were lost to time. Its last crew left the Basker lying on the seafloor as a wreck, until it was recovered by a group of mercenaries 2.5 days later. Despite the damage it suffered, Basker remains perfectly functional post-recovery and it even got itself a new exploratory drone with a built-in deconstructor. Built for methodical and careful exploration, but can hold its own in combat, as long as nothing approaches it directly from below. Can be handled by crews of less than 4 players if need be.
DynamicEuropa - Default Map Size Patch
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You must start a new campaign for it to work. Can be used with Default Level Size Patch for vanilla length campaigns (https://steamcommunity.com/sharedfiles/filedetails/?id=2927140188). Patch needs to be placed above DynamicEuropa and any other mod that modifies map generation otherwise its values will be overwritten.
LeCrazyy's Beacon Variety Pack
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Very simple mod that adds 5 new vanilla styled beacons and a bandit variations for 2 of them for the low cost of about 110kb of space. The potentional loot gain from these beacons is incredibly small and the shape and design was mostly inspired by the original first beacon station in Barotrauma, the feeling of a small station with its purpose being specifically to be a beacon and not be a permenant home for its inhabitants. These beacon stations are part of an upcoming mod of mine, but I decided to release them standalone as its a way off being done mod and more lite mod options on the workshop are always nice. I may add some more beacons later down the line, but thats not a guarantee.
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