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Mods et plugins pour Barotrauma

82 000+ mods disponibles Source : Steam Workshop ↗

Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.

Misery – Barotrauma Mod

Misery

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Misery. The final chord of an entire period of my life when I was modding Barotrauma. This is my last work for the next... I don't know, maybe a year, maybe I won't come back. This submarine is an actual continuation of Tyran, and I've been trying to figure out its shape for a month. Although, I don't think that's why you came. ТТХ: Класс и Тир: Боевая, 2й тир Price: 16 000к Armament: The main weapons are three - two chain guns and a railgun. And a gun holder. Maximum speed: Horizontal - 28.4km/h, vertical - 13.4km/h. Fabricators: Both a deconstructor and a fabricator, and a medificator. Standard set of 2 ranges. Cargo: 12. Energy system: The reactor has a production capacity of only 4000, but there is also a compensating battery to the left of the control terminal. It has lower specifications than a regular battery, but it is sufficient to keep the lights on during acceleration. Special systems: Automatics: All wiring is unlocked and any automatics can be changed in the 6 circuit boxes located in the front of the boat. (although I personally do not recommend touching them, I have worked on the automatics) Updated control terminal: I'm tired of the vanilla one, so I created a new one. It has a red color scheme, and there are three lamps on the right and left sides. You can read about their purpose in the game itself, so I won't go into detail. I really like it, and I won't mind if someone takes it from this boat and uses it in their work. Create without worrying about copyright issues. Additional weapons: In addition to the regular turrets, the boat is equipped with a double ramming railgun, which mode can be switched using a button on the captain's terminal. The current mode can be monitored using the three labeled lights on the right side of the control terminal. The boat also has a triple launcher for depth charges or boarding capsules. These can be dropped individually or all three at once. This submarine is the second tier for the previously published Tyran, and I recommend trying it as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3409116884

5,519 téléchargements Détails →
Portable Torpedoes – Barotrauma Mod

Portable Torpedoes

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This small content mod adds a reusable portable torpedo launcher, with many variants of torpedoes to use with it. These range from standard UEX torpedoes, to nuclear torpedoes, micro torpedo pods, homing torpedoes and more! The mod also comes with two types of single-use, disposable torpedo launchers - while they aren't cheap, they are compact enough to be stored in a standard inventory slot unlike the full reusable launcher.

3,175 téléchargements Détails →
Stack Size 32x Lua – Barotrauma Mod

Stack Size 32x Lua

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Thanks to Gingerguy(id/somegingerguy) for coming up with the original mod, and EvilFactory(id/evilfactory) for making this possible. As with the original mod, disabling this mod or substituting it with any other bigger stack mod will not lead to loss of resources. This mod checks the max stack size of every item in every mod and changes it when the session loads. Should be compatible with every single mod and save. 16x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504857 62x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504564

4,207 téléchargements Détails →
“剑鱼”轻巡洋舰 – Barotrauma Mod

“剑鱼”轻巡洋舰

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实验性的先进侦查舰。“剑鱼”体积较小且功能齐全。其上搭载了生物雷达阵列、激光点防御等设备原型机,能轻易完成清剿敌怪、勘探搜救等各项任务。 ==== 我尝试过制作英语版本的潜艇,但由于这个潜艇的文字装饰风格很复杂,且我的英语能力不够,所以我没能完成。希望有能力的朋友能制作出这个潜艇的英文版本。 I tried to make an English version of the submarine, but I couldn't finish it because the text decoration style of this submarine was complicated and my English skills were not enough. I hope that capable friends can make an English version of this submarine. ==== English version: https://steamcommunity.com/sharedfiles/filedetails/?id=3015722540

4,211 téléchargements Détails →

Affliction Resistance Rework(Cs)

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修改天赋和affliction给予的抗性计算方式为伤害倍率相乘 避免在启用大量mod时轻易将抗性叠加至100% 此版本使用Cs编写 原始mod https://steamcommunity.com/sharedfiles/filedetails/?id=3395298727 Modify the resistance calculation method given by talent and affliction to damage multiplier Avoid easily stacking resistance to 100% when enabling a large number of mods. This version is written in C#. Original mod https://steamcommunity.com/sharedfiles/filedetails/?id=3395298727

5,963 téléchargements Détails →
Ghost – Barotrauma Mod

Ghost

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Please re-enable or re-subscribe the mod after the update and restart the game. The ghost is close to humans, the whole body is translucent, and the movement speed in the water is not very fast, but you still can't despise its threat! Because the ghosts are fragile, they always go hand in hand and can cause great damage to the hull. Once you get them into the boat, it's not that easy to see them. Try to destroy them before they get close! 请在更新后重新启用或重新订阅该mod,并重启游戏。 幽灵体型接近人类,全身呈半透明状,在水中的移动速度不是很快,但你依然不可以轻视它的威胁!由于幽灵身体脆弱,它们总是结伴而行,能够对船体造成极大的破坏。一旦让它们进入船内,想要看到它们可就没那么容易了。赶在他们接近前主动消灭它们! “幽灵的表皮触感光滑且有弹性,剖开之后可以清晰的看到它的血液和内脏,似乎是某种感光生物附着在了皮肤上!不知为什么,某些Ghost身上能找到一支破旧的口琴,这应该可以佐证Ghost由人类转变而来的推测。”——某位好奇的随船医生。 从幽灵皮肤上提取的透明溶液,与水混合后会散发出淡淡的酒香。用它酿造的劣质酒在殖民地之间流通起来。虽然大家都知道这种酒的材料,但人们都闭口不谈。 敌人: 幽灵:半透明的敌人。 病痛: 皮肤炎:被幽灵袭击后,细菌潜藏在你的体内,当你发现时你只有不多的时间挽救你的生命。(前期隐藏,中期损害少量健康,后期损害大量健康)需要抗生素或布洛芬混悬液来治疗。 物品: 皮肤萃取液:从幽灵身上提取的溶液。 劣质酿酒:使用两个皮肤萃取液合成。 抗生素:使用一个皮肤萃取液和两个生理盐水合成。 布洛芬混悬液:地球产物,暂时无法制造,仅能从商店购买。 任务: 猎杀幽灵:消灭15只幽灵以获得2500点奖励。小心,这可不是演习。 运输劣质酿酒:将一箱货物运送到目的地以获得1000点奖励。 幽灵将会随机出现在你的航线上。频率和数量与爬行者接近。 包含的语言: 英语 法语 德语 俄语(由steam用户Purple提供。) 葡萄牙语 简体中文 繁体中文

2,144 téléchargements Détails →
ภาษาไทย  Thai Localization – Barotrauma Mod

ภาษาไทย Thai Localization

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แปลไทยจ้า เร่เข้ามา แปลไทย 99.9%! เวอร์ชั่นเกม v1.11.5.0 NEXUSMOD (เวอร์ชั่น DRM FREE ติดตั้งเอง) สำคัญ: ดูคลิปวิธีการติดตั้งหรืออ่านข้างล่างเอา ถ้าติดตั้งม็อดอื่นด้วย เอาภาษาไทยนี้วางไว้บนสุดของการโหลด แปลภาษาไทยฝีมือคนตกงานครับ ผมได้ไอเดียมาจากที่ต้องมานั่งคอยแปลให้กับเพื่อนๆที่เล่นด้วยกัน ผมเลยคิดว่าทำไมไม่แปลไปเลยทีเดียวจบๆ วิธีการติดตั้ง - กด Subscribe หรือสมัครสมาชิกปุ่มเขียวๆ - เข้าเกมแล้วติดตั้งเหมือนม็อดปกติ - เอาภาษาไทยนี้วางไว้บนสุดของการโหลดม็อด - ออกเกมเข้าใหม่ - เลือกภาษาที่ล่องหนอยู่ในช่องเลือกภาษา - กด Apply - เปลื่ยนขนาดตัวหนังสือตามใจชอบ ม็อดแปลนี้มีอะไรบ้าง - แปลมือทั้งเกม 99.9% ไม่ใช้เครื่องแปลภาษาสักแอะเพื่อความถูกต้องของบริบทเกม - อีก 0.1% คือ Editor ส่วนหนึ่งเพราะวิธีใช้ส่วนใหญ่มันเป็น Eng - บทสนทนา NPC มีการดัดแปลงเล็กน้อย เพื่อความสลวยของคำพูด - มีคำหยาบตามสถานการณ์ในเกม - พร้อมซัพพอร์ตแปลม็อดอื่นๆด้วย! ส่วนเสริม (คลิกโลด!) อ้างอิงศัพท์ - คลังความรู้เรือดำน้ำ กัปตันนีโม่ - คลังศัพท์ทางการทหาร กรมจเรทหารบกกองทัพไทย พ.ศ.2566 - คลังศัพท์ทางการแพทย์คณะแพทยศาสตร์ มหาวิทยาลัยนเรศวร - อื่นๆ เครดิต Armorchin: แปลทุกอย่าง, พิสูจน์อักษร, ทดสอบ, เขียน XML, จัดไฟล์, รูปภาพประกอบ แป้ง: ทดสอบ, ทดสอบ linux, พิสูจน์อักษร พ่อขุนรามคำแหง: ภาษาไทย ไทย เป๊ปซี่: ตัวมาสคอต Fonts: FC_Iconic, DM_LED, SOV_monomon, SOV_KhongMaan ALL non-commercial font version. ติดต่อสายตรง [email protected] มีปัญหาอะไรหรือข้องใจกับคำที่ผมแปล หรืออยากจะติชมอะไร ผมทำทั้งหมดคนเดียวครับ แน่นอนว่าต้องมีพลาดหรือตกหล่นอะไรบ้าง ฉะนั้นพิมพ์บอกคอมเม้นท์ข้างล่างได้เลยครับ เต็มที่ แล้วก็ขอให้สนุกนะครัช

6,327 téléchargements Détails →
Food and Drink – Barotrauma Mod

Food and Drink

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This mod is now abandoned. You can fork the code and make your own version if you want, it's all on GitHub. A standalone food and drink mod designed for campaign RP. Food and Drink adds hunger and thirst mechanics to Barotrauma, and a whole host of immersive and interesting foods. Made to fully function in a roleplay environment, this mod will satisfy your desire for a hunger meter. This mod is designed for campaign, and it isn't recommended to use this in Mission or Sandbox mode. Features - 11 different foods: 11 unique, immersive, and interesting foods to keep you engaged. From the peak of luxury to basically dirt, there's a whole spectrum of foods to try. - 4 different drinks: Kick back, relax, and enjoy some Saltbulb Juice as your hull is smashed in by mudraptors. - Cook job: This mod adds a dedicated Cook job for high-intensity cooking gameplay (and rp) - Agriculture: Grow crops to feed your crew, expanding on the base plant system - Hunting: Hunt the denizens of Europa for food Notices This mod is licensed under the Creative Commons Attributions-ShareAlike 4.0 International License., and the code for the mod can be viewed here. - Credits Art and Design Help: Pedro Alcantara Russian Translation: Микола - Translation If you're interested in translating this mod, contact me at Veritius#2351 through the Undertow Games discord. - Things you shouldn't do with this mod This mod shouldn't be played in any bot-heavy game, bots are stupid and will starve to death. They should feed themselves with ration bars and water bottles you have lying around, but I wouldn't count on it. If you're using this mod in campaign, enable Non-Killable Outpost NPCs (temporary fix) - This mod will not work with the following without reading this guide Advanced Medicine - This mod should not be used simultaneously with the following Humans+ - This mod overrides the following human creepingorange crawler moloch If you want to ask for new things, please use the Discussions section. If you want to report a problem, please use the Issue Report section.

2,133 téléchargements Détails →
Commander Uniform – Barotrauma Mod

Commander Uniform

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Slightly edited the Renegade uniform (not a replacement). I'm taking suggestions if the stats are too low/high. Buyable and craftable. Art/Programming by Judrl Idea by Predalien7809

3,571 téléchargements Détails →
NT Symbiote + Improved Husks Patch-post – Barotrauma Mod

NT Symbiote + Improved Husks Patch-post

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Makes NT Symbiote (NT:S) play nice with Improved Husks (IH) Changes: - Calyxanide heals IH afflictions but husk infection uses the NT:S behavior - Merged Husk Infection affliction. Behaves more like IH. Allows talking Gives pressure protection Oxygen Low reduction Husk infection uses the slow NT:S strength change while below 20% but picks up to the IH speed after that - IH symbiote now gets NT:S healing of NT afflictions (Basic husks need to wear the zealot robes). These overrides had to be split between two mods as some must be loaded before NT:S/IH and others making changes to afflictions NT:S/IH provide, after those mods. Patch-pre only overrides the Husk Infection, while Patch-post overrides afflictions defined in NT:S and IH. Load order: - NT Symbiote + Improved Husks Patch-pre - NT Symbiote - Improved Husks - Neurotrauma (Just needs to be loaded before Patch-post, doesn't matter where) - NT Symbiote + Improved Husks Patch-post TODO: Fix robes/lantern disguise as husk to actually work Remove red warning display from vanilla symbiote Tune calyxanide for symbiote reduction/dmg

3,493 téléchargements Détails →
Decotrauma - Kitchens & Messhalls – Barotrauma Mod

Decotrauma - Kitchens & Messhalls

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Decotrauma - Kitchens and Messhalls This is gonna be dumbed down a bit since i now have to manage steam page :P And im useless at it! What's Included 100% Vanilla Assemblies - Kitchen and messhall items How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Antennas as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724 And Engines https://steamcommunity.com/sharedfiles/filedetails/?id=2977322693 Terminals https://steamcommunity.com/sharedfiles/filedetails/?id=2995101411 Reactors https://steamcommunity.com/sharedfiles/filedetails/?id=2995541550 Fabricators: https://steamcommunity.com/sharedfiles/filedetails/?id=3260667221

3,596 téléchargements Détails →
Lightweight Capable Weapon System – Barotrauma Mod

Lightweight Capable Weapon System

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!!!! The Lightweight Capable Weapons System are a "small" but more like medium sized turrets that fills the gap of heavier weaponry on slots that cannot be swapped out for flak or railguns, while it's certainly up to par with them or even better in certain cases, it's downsides may pose to be an issue to some with inefficient power consumption, expensive ammunition. While it may need those things, the weapon is most certainly user friendly with a low weapon skill requirement in order to wield it thanks to electro-optical assistance on target acquisition helping the user manage tracking and aiming. P.S. Absurdly unbalanced to vanilla, and as always, my sprites are free to use for everyone as long as you don't hit me back and claim these are yours. L.L.C.G. - Lightweight Large Caliber Gun: The original base of the weapon is an extended and upgraded basic turret mount that includes a weapon mount riser in order to facilitate a size increase of the weapons it will be mounted on. The first weapon that uses this mount is a cannon that lobs large caliber shells propelled at high speeds, using the conventional ammo box limits the shell count to only 20 rounds while retaining its compact shape to fit inside ammo shelves. Has 3 types of ammo: +Large area of effect damage +Stuns enemies within the blast radius +Large triggering radius -Low damage output against armored targets -Low damage output against structures -Heavy and slow rounds +Delayed impact detonation +Retains a moderate AoE capability and damage +Moderate Armor Piercing capabilities +Large structure damage -May still struggle with more armored opponents -No Proximity fuse -Heavy and slow rounds +High single target damage +High Armor Piercing capabilities +Hitscan projectile +Penetrates up to 4 targets -Low explosive potential -No proximity fuse and small projectile, easy to miss smaller targets -More expensive than the previous two ammunition. L.R.C. - Lightweight Rotary Cannon: a further development of the use of the LCWS. This uses a 3 barreled rotary cannon granting high rates of fire suitable for fast movers. This however retains the same problem as the cannon with high electrical demand and overall high prices to install and operate. Has 3 types of ammo: +Suitable for engaging clusters of unarmored targets +Does not overpenetrate -Small blast radius -Does not have proximity fuse +Suitable for engaging multiple fast moving armored targets +2 targets to hit before breaking and fragmenting +Stuns enemies -Overpenetration -No blast radius at all -Lower stun +Standard kinetic projectile with medium capabilities in between the HE and AP +Does not overpenetrate +Cheaper than the two by a large margin +Delivers all of its kinetic blow in one hit -Lacks any special properties Plasma E.M.R. - A purely electric weapon that uses no projectile base and can be fired indefinitely just by being powered with electricity, extremely more power hungry than the two, has a 4 second charge and a 4 second reload. Consumes up to 45KW of energy, you may need a power capacity equivalency greater than one base non-upgraded supercapacitor to power this turret efficiently. Run off discharge creates an electric discharge coil effect to a lesser degree, but burns and stuns greater. Impact of the plasma shot is highly devastating and not recommended to be used in close proximity. Ammo stays as is and cannot be swapped. Take care that the loader is definitely not damaged at all since fixing this may be a dangerous task and an error may result in fatal consequences. Enhanced Machine Gun turret - an entirely different system that uses minimal power use to operate the turret while sharing the similar ease of use by the LCWS. Uses a machine gun platform that is based on the HMG to deliver a comparable if not higher damage against targets primarily outside the operators' hull. Has slightly higher rates of fire almost akin to the Chaingun. Has 3 types of ammo: +Standard kinetic projectile for lightly armored targets +Will not overpenetrate targets +Relatively cheap ammunition -Does not have great performance vs more armored targets or larger +SLAP rounds that penetrate armor and can go through one target in certain cases +Higher damage output in certain cases with the target +Reliable damage even vs larger opponents. -Possible overpenetration that may cause less damage +Depleted uranium bullets that penetrate armor even better and can go through one target in certain cases +Very high damage output +High armor piercing capabilities -May cause overpenetration not dealing its full damage

4,921 téléchargements Détails →
[ACE] The Old Clown – Barotrauma Mod

[ACE] The Old Clown

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(If there are errors in the text, please correct me) "The Old Clown" Full rework of the Humpback. is Medium-sized, friendly to bots, a minimum of components and shadow lamps for stable work. Honk! BASIC INFO Price: 17000 mk. Class: Attack(2). Crew Size: 3 - 6 players. Dimensions: 53x17 m. Cargo Capacity: 48. Horizontal Speed: 25-28. Vertical Speed: 17-19. Weapons: 4x Coilgun, 1x Railgun, 6x Depth shells. Workbenches: Fabricator, Medical Fabricator, Deconstructor, 2x Charging Station. Reactor 3200 power, for the normal operation of the reactor, you need to turn on the accumulator. Completely redesigned wiring, power supply to help a weak reactor (lever in the captain's cabin) 1 railgun and 4 coilguns with their own autonomous rooms, the guns turn off the spotlight if they are not used to increase the invisibility from the NPCs. The bomb thrower is outside (the player needs to get out to reload, it is controlled in a room with a railgun) The ability to turn on/off consumers to save fuel (oxygen generator, deconstructor, etc.) ---------------------------------------------------------------- CHANGING ROOMS The captain's cabin is now in the center and has a periscope on the top \ bottom. Added a lower gateway + redesigned vanilla. 2 new small ballasts on top and 1 on the bottom. The engine compartment has been redesigned - a status monitor and battery have been added. Craft zone received containers for resources. The medical room has become bigger. Compartment for railgun shells. Crew Compartment. I was inspired by these works: https://steamcommunity.com/workshop/filedetails/?id=1848563015 https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188 https://steamcommunity.com/sharedfiles/filedetails/?id=2599040776 "Старый Клоун" За основу взял Горбун. Имеет средние размеры, дружелюбна к НПС, старался минимизировать число компонентов и теневых ламп для стабильного фпс. ЭТО БАЗА Цена: 17000 кредитов. Класс: Боевая(2). Экипаж: 3 - 6 человек. Размеры: 53x17м. Грузоподъемность: 48 слотов. Макс скорость горизонталь: 25-28. Макс скорость вертикаль: 17-19. Орудия: 4 коилгана, 1 рельса, 6 глубинных бомб. Фабрикатор, Мед фабрикатор, Деконструктор и 2 Зарядные станции. Реактор выдает максимум 3200 и для нормальной работы нужно включить АКБ. 1 рельса и 4 коилгана со своими отсеками, орудия выключают прожектор если они не используются для повышения незаметности от НПС. Бомбометатели стоят прямо на корпусе (для перезарядки игроку нужно выбраться наружу) Полностью переделанная проводка, блок питания для помощи слабому реактору (рычаг в рубке капитана) Вкл\выкл потребителей для экономии топлива (генератор кислорода, деконструктор и тд) ИЗМЕНЕНИЕ КОМНАТ Капитанская рубка теперь в центре и имеет перископ верх\низ. Добавлен нижний шлюз + переделан ванильный. 2 небольших доп балласта сверху и 1 снизу. Моторный отсек получил монитор состояния и АКБ в сеть. Крафт зона со своими контейнерами для ресурсов. Расширенный мед пункт под моды. Багажный отсек для снарядов рельсы. Жилой отсек. При создании вдохновлялся: https://steamcommunity.com/workshop/filedetails/?id=1848563015 https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188 https://steamcommunity.com/sharedfiles/filedetails/?id=2599040776

3,151 téléchargements Détails →
Cross Class – Barotrauma Mod

Cross Class

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: Will no longer run in Singleplayer campaign; use Host Server with bots solo instead. CrossClass data will save when you: Save & Quit, Transition Level Successfully. A modification for Barotrauma to allow you to (every 7 (was 3) talent levels) select any job from the available jobs (including modded jobs) to put talent points into. Once you have a cross class point available, simply select the tree you wish to cross class into and press the button. Talents purchased in trees count in other trees; if you have X and Y talent from the first row in one job and X and Y in the first row of another job, if you cross class into the other job you are able to access the second row from the get-go. Same with specializations, but it works with vanilla restrictions. If you are locked into a talent tree, if you unlock a class which contains the same talent tree (JobsExtended), you will need to complete the tree in either crossed class to proceed down them. This does not impact unrelated jobs, however; you can have multiple specializations ongoing. Setup: - Follow the instructions in the description of Lua for Barotrauma - Enable C# Scripting from the main menu under `Open LuaCs Settings` - Move to your modlist and enjoy Very much WIP. Use at your own risk, tbh; it's predominantly made with Linux in mind but should be fine on other systems. Github Source: https://github.com/FatigueDev/cross_class

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波江座 ERIDANUS 驱逐舰 – Barotrauma Mod

波江座 ERIDANUS 驱逐舰

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翻新自“灰鲭鲨”驱逐舰,内部装饰采用了与南十字相似的风格。装载了强力的自动防御系统和重火炮,能够撕碎一切来犯之敌。 价格:6050马克 规格:41X12米 载货量:8箱 推荐人数:5~8人 船内藏有一些彩蛋。这些设定仅是我本人对于《潜渊症》这个游戏背景的拓展。

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LRASC – Barotrauma Mod

LRASC

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The LRASC is a battleship-mounted hypersonic railgun which uses an explosive precharge method, triggering a small explosion at the bottom of the shell to boost the projectile out of the barrel. Thanks to its extremely large electromagnets, the cannon requires four seconds to charge up and consumes a large amount of energy. LRASC Shells are craftable via the fabricator. There are currently two types, APFSDS, and HE. Please put this mod at the TOP of your load order, as it overrides the vanilla railgun shelf so that it can hold LRASC shells. If you don't mind this, feel free to keep it wherever you want in your load order. If anyone would like to check out the next part of my mod series, download my newest mod (a pack of specialized armor with a Halo vibe!) here!: Shock Ranger Armor Pack

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Modular laser sights – Barotrauma Mod

Modular laser sights

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This mod adds laser sight that you can use the same way as flashlights : hold them in your hands ! Put them on your head ! And most importantly, put them in your guns for a decrease in spread ! The laser can be changed color by using it in your hand, letting you choose from a variety of 8, allowing for customisation and easily telling members of your crew apart during sweeps. Compared to flashlights, laser sights provide little light, and perform particularly poorly in the dark depths of Europa. While their combat efficiency is very appealing, some scenarios will have you carefully decide whether you can do without the convenience of a flashlight's illumination… This is my first actual mod, so feedback and bug reports will be greatly appreciated !! And a thank you to amphibian for letting me borrow the laser texture from their mod More Unique Weapons, which I highly recommend. Find it here : https://steamcommunity.com/sharedfiles/filedetails/?id=2900879567 No overrides.

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The Great Talent Merger of 1.0 – Barotrauma Mod

The Great Talent Merger of 1.0

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This mod is a complete merging of the old and new talent trees from the original talents, and the talents at the 1.0 release. Every class received a full rework of what's in each of their trees and general talents, to lesser or greater degrees, depending on the class. I've tried to keep all talents and buffs from both old and new talent trees available in some form or another, while also consolidating trees into more cohesive identities that some of them lacked. Anything that didn't fit in talent trees was added to general talents, as well as some of the useful parts of talent trees that I considered underperformers or useless. These trees are still available in addition to the reworked and merged talent trees if you want to use them while using this talent mod. New advanced tools in engi & mech talents. Compatible with neurotrauma & NT cybernetics. Place above cybernetics in mod load for the right recipe for some items, but still works when placed below. I ran out of room in the description, so I had to put the engineer & medic changes in the change notes. The full list of changes is also in this google doc Captain: Consolidated the good parts of the old and new trees together and made sure everything seemed useful. Gunslinger - Combined "Gunsmith" general talent & old "Once Upon a Time in Europa" - Brought back old "Tumble" | buffed "Quickdraw" damage 25% -> 100% - Combined old & new "Drunken Sailor" buffs | restored old "Sailor with No Name" and changed the additional stats to an firerate buff (1.0 "Sailor with No Name" is still available in general talents) - Combined the old "Bounty Hunter" marks on kill with the new "Big Guns" talent Skipper - The commander & team buffs tree - Brought back old "Commander" - "Lead by Example" moved here | old "Trust Building" restored - New "Camaraderie" general talent moved here | "Inspire to Battle" restored - Old "All Hands on Deck" restored | "Family" still available as a choice Politician Directly copied. Commendations & medals exp reverted to their higher values. "Figurehead" now gives a medal in addition to the commendation from "Commendations" instead of replacing them. Security Officer Probably the least changed class, as it had pretty decent talents and subtree identities. I mostly changed the frogman spec, shifted some talents, and brought back old ones, while buffing up some of the underpowered new talents. Frogman - Diving combat tree - Swim speed from 1.0 "Daring Dolphin" and damage reduction while swimming from 1.0 "Easy Turtle" added to "Boarding Party" - 1.0 "Scavenger" unchanged | Old "Warrior Poet" restored to T2 - 1.0 "Slayer" unchanged | Old "Buccaneer" restored minus the boarding axe recipe as it's already in T1 - Old "Dual Spec-Ops" minus the talent points and with the thermal goggles recipe added | 1.0 "Spec-Ops" unchanged Enforcer - Tanky/stun/bleed tree - 25% max HP bonus from old "Enforcer" added to "Pacifier" - old tackle ability restored to "Beatcop" and buffed into a useful amount of stun duration. No longer affects allies. | 1.0 "Stonewall" unchanged - unchanged - unchanged Gunner - Rifleman, turret operator, ammo crafter, & explosives tree - unchanged - Old "Expert Commando" minus bleeding recover | 1.0 "Tandem Fire" no change - 1.0 "Extra Powder" unchanged | Added double ammo craft 1/mission to "Gun Runner" - unchanged Medical Doctor - See patch notes for full changes Added a new combat & rescue tree. The old xenologist tree was restored if anyone wanted it, and chemist was still included as well. All talents fully compatible with neurotrauma except vitamin supplements. Engineer - See patch notes for full changes Mostly restored old talents and shifted things around between the general talents and subtrees. Mechanic There were just too many fun things in both 1.0 and the old talent trees, so I reorganized the talents to more cohesive trees, and added another one to include all of the mechanic's archetypes. Machinist - The return of tinkering! - Old "Tinkerer" returns! Unchanged - "Quickfix" moved to T1 general talents and renamed to "Modular Repairs" | "Mass Production" unchanged - "Hull Sealer" reworked into "Safety Precautions" - Tinkering with items repairs them, and you can tinker for additional 10 seconds. | "Overclocking" unchanged - "Robotics" moved here, tinkering with devices powers them added from old T4 tinker talent Technician - Sub maintenance & upgrade tree - Old "Safety First" restored - "Hull Fixer" moved to T2, unchanged - Old "Crisis Management" restored. Changed repair speed to hull repair speed. | "Quickfixer" moved to T3, unchanged - "Let it drain" moved to T4 and combined with the sub tier upgrade from "Iron Storm", and the 40% over max repair condition from 1.0"Tinkerer" Scrapper - The return of scrap mechanic! - Old "Scrounger" restored, deconstructing scrap gives mechanical skill bonus added from old "Elbow Grease" - Old "Miner" restored - Old "Artisan Smith" restored minus the mechanical skill bonus, and with the crew-wide tool crafting quality bonus from 1.0 Tool Maintenance - "Scrap Savant" restored, scrap cannon recipe from "Iron Storm" added to it Brawler - Unchanged - "Multifunctional" moved from general talents to T2 | "Heavy Lifting" and "Mudraptor Wrestler" moved to general talents - "Berserker" and "Foolhardy" combined | old "Pyromaniac" restored, fuel & O2 tank quality increase added from old "Canned Heat" - Melee power & max HP from mechanical skill from old "Elbow Grease" added to "MECHanic" Assistant All of the 1.0 tree were kept, and restored the old jack of all trades subtree. Grayshirt - No change from 1.0 - No change from 1.0 - Old "Still Kicking" restored | Combined "An Apple A Day" and "Insurance Policy" - No change from 1.0 Apprentice - No change from 1.0 - "Logistics System" moved to general talents & increased to max 5 shelves - No change from 1.0 - Restored old "Graduation Ceremony", new version is still available as a choice Clown - Unshackled from the bonds of the diving suit! - Reverted "Enroll Into Clown College" to old buffs, added the useless clown crate recipe for free, rolled 1.0 "Inspiring Tunes" skill bonus and "Slapstick Expert" into it. - Reverted to old "Water Prankster" talent - Restored old "Inspiring Tunes", and rolled "Chonky Honks" into it | 1.0 "Psycho Clown" unchanged - Kept 1.0 "True Potential" and added old damage resistance buff & honk to heal back to it. Jack of All Trades A great tree for getting high stats that I don't know why they removed. Unchanged from its old incarnation. Based on the orginal Old talents + New talents mod by Rednaxzio, with some help from them as well

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T.S.M.心愿(Eternal Vow of the Heart) – Barotrauma Mod

T.S.M.心愿(Eternal Vow of the Heart)

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较为平衡的适配奇迹之海整合包适配用潜艇 我在潜艇内部特地留下了一个空空如也的房间,用来方便玩家加装模组设备。 避免使用复杂的马甲式内饰,保持内饰简单实用,以减少卡顿,考虑到新玩家的适应性,我确保船只内饰操作界面直观易懂,并提供基本储存提示,帮助新玩家快速上手。 不使用复杂且繁琐的电路,原汁原味的游戏体验。 在设计时,我考虑到不同玩家的需求水平,确保船只的设计既能满足较高难度模组的需求,也不会让标准战役感到过于简单。 即使你认为平衡设计上与你想要游玩的模组有冲突,你也可以非常快捷方便的在潜艇编辑器中编辑 有着独立的医疗舱,用以游玩“Neurotrauma”模组 ○价格:12000马克 ○等级:T2级(运输型) ○规格:44x17米 ○载货量:12箱 ○推荐船员数量:2-4 ○最大水平航速:40 ○最大垂直航速:19 ○物品数量:893 ○结构数量:397 ○炮台:连射炮一座,双管电磁枪一座,脉冲激光两座,加农炮一座,轨道炮一座 “植梦想入心田,以岁月为笔,绘未来图景” The "Aspiration," meticulously crafted by Miracle Sea Heavy Industries, is extensively used in Europa for its exceptional performance and elegant design. Its streamlined shell and sound-absorbing materials make it nearly silent underwater, offering high stealth. Equipped with an advanced sonar system, it can accurately detect in deep-sea environments. The internal intelligent navigation system automatically plans routes, avoiding obstacles. Powered by nuclear propulsion, it has strong endurance and a full range of firepower, capable of launching various missiles. The interior space is well-planned with extra room, and the advanced life support system ensures the safety and comfort of the crew during long missions. The "Aspiration" is not just a submarine; it is a pioneer in deep-sea exploration, widely favored and often used to complete transportation tasks for advanced combat troops. A well-balanced submarine designed for compatibility with the Miracle Sea mod pack. I have deliberately left an empty room inside the submarine for players to easily add mod equipment. Avoiding complex modular interiors, I have kept the interior simple and practical to reduce lag, considering the adaptability of new players. I have ensured that the ship's interior and operation interface are intuitive and easy to understand, providing basic storage tips to help new players get started quickly. No complex and tedious circuits are used, preserving the original gaming experience. In the design, I have considered the needs of players at different levels, ensuring that the ship's design can meet the needs of more difficult mods without making the standard campaign feel too easy. Even if you think the balanced design conflicts with the mods you want to play, you can quickly and conveniently edit in the submarine editor. It has a separate medical bay for playing the "Neurotrauma" mod. Price: 7000 Marks Level: T2 (Transport Type) Specifications: 44x17 meters Cargo Capacity: 12 crates Recommended Crew: 2-4 Maximum Horizontal Speed: 40 Maximum Vertical Speed: 19 Item Count: 893 Structure Count: 397 Turrets: One rapid-fire cannon, one dual-barreled electromagnetic gun, two pulse lasers, one cannon, and one railgun. “Plant dreams in the field of the heart, with time as the pen, to draw the landscape of the future.”

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BaRolePlay – Barotrauma Mod

BaRolePlay

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- This mod override the jobs. - This mod is available in English and French - This mod is compatible with bots New jobs - The Boatswain : Second to the captain. Has a custom talent tree. - The Commissar : Head of Security. Has the same talent tree as a Security Officer - The Quartermaster : Head of Maintenance. Has a custom talent tree. - The Medical Officer : Head of Medical. Has the same talent tree as a Medical Doctor. New uniforms Each class has a custom uniform. Their stats are balanced around vanilla. Override of the jobs Everyjob now as a single item set. Each class start with the custom uniforms, and there is no limitation on the number of security officers or medics. Commanding officers (the 4 custom jobs + the captain) are limited to one each. Special thanks : - The Undertow discord community : https://discordapp.com/invite/xjeSzWU - Most of the uniforms are based on the Warden Navy Uniforms mod, go check it out ! https://steamcommunity.com/sharedfiles/filedetails/?id=2466823066 Don't hesitate to leave comments or ask questions !

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[AGC] SCP – Barotrauma Mod

[AGC] SCP

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𝙰 𝚜𝚖𝚊𝚕𝚕 𝚖𝚘𝚍𝚒𝚏𝚒𝚌𝚊𝚝𝚒𝚘𝚗 𝚊𝚍𝚍𝚒𝚗𝚐 𝚟𝚊𝚛𝚒𝚘𝚞𝚜 𝚜𝚝𝚛𝚞𝚌𝚝𝚞𝚛𝚎𝚜 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚜𝚞𝚋-𝚎𝚍𝚒𝚝𝚘𝚛, 𝚍𝚎𝚌𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜, 𝚊𝚗𝚍 𝚒𝚝𝚎𝚖𝚜. Please give feedback in the comments, I really value your opinion on the modification. ❤️ This modification adds: A LOT OF SCP LABELS Decals for walls, can't be destroyed during the game, some labels have multiple variants with different colors (object classifications) and/or different object pictures. 𝗦𝗖𝗣 𝗣𝗼𝘀𝘁𝗲𝗿𝘀 Posters are items that can be placed on walls and then removed when needed. 10 SCP:SL Graffiti Graffiti (Decor) SCP: Secret Laboratory for Sub editor (Static Decal, can't be removed during the game). Lots of decals with letters and numbers (Static Decal, can't be removed during the game). Background Walls 54 MOBILE TASK FORCES (MTF) Logo's Logos (Decor) of SCP mobile task forces for the sub editor (Static Decal, can't be removed during the game). 8 Door Decals Medical Overhaul (Announcement Version 1.5 — Final Balance) The mod adds three experimental SCP Foundation medical items with a strict tier progression and full vanilla-style skill checks. - Foundation IFAK (Tier 1) — Standard MTF field kit. Instant limb treatment. - Advanced Trauma Kit (Tier 2) — Officer-grade hemostatic injector. Whole-body treatment. - Xeno-Stimulant (Tier 3) — Keter-class combat stim. Extreme healing + speed, high risk. General Stats Property Foundation IFAK Advanced Trauma Kit Xeno-Stimulant Required Medical Skill 30 40 70 Base Price 75 mk 180 mk 450 mk Max Stack 8 6 4 Uses per Item 1 2 ~3 Application Time 2.5 sec 6 sec 10 sec Healing & Effects (Success / Failure) Affliction Foundation IFAK Advanced Trauma Kit Xeno-Stimulant Internal Damage −10 / −5 −15 / −3 −50 / −15 Bleeding −40 / −20 −25 / −8 — Burns −15 / −7 — — Blood Loss — −8 / 0 — Side Effects None Failure: Organ Damage +8 Success: Haste 30, Psychosis +8, Nausea +5 Failure: Psychosis +40, Stun 5 s, Nausea +30, Organ Damage +15 Fabrication (Medical Fabricator) Item Skill Materials Foundation IFAK 20 Plastic + Bandage + Opium Advanced Trauma Kit 40 Plastiseal + Bandage + Saline Xeno-Stimulant 60 Alien Blood + Adrenaline + Ethanol 12 Decals NEW!!! Art Deco! (click on the image to go to the modification page)

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Immersive Repairs - Vanilla Oxygen Patch – Barotrauma Mod

Immersive Repairs - Vanilla Oxygen Patch

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Feature Patch Patches Immersive Repairs to remove all changes to oxygen generators and vents, making the work like vanilla again. So no more vent blade replacements or air filter cleaning. The following items from Immersive Repairs will become unavailable, but can still be deconstructed if you still have them on your submarine: - Air Filter - Vent Blade The following things will be converted back to their vanilla values: - All Oxygen Generators - All Vents Load Order: - Immersive Repairs - Vanilla Oxygen Patch - Immersive Repairs

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[CN]“君主”级 轻型潜艇 – Barotrauma Mod

[CN]“君主”级 轻型潜艇

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————————————————————————————————————————————————— "典范"级轻型潜艇的作战能力已震惊整个木卫二,所有人的目光都集中在了这艘全自动化潜艇的身上,她出色的表现令海盗闻风丧胆,也令巨兽饮恨当场! 尽管她的表现已经算是相当出色,但由于原设计师只完成了80%,因此"典范"级轻型潜艇常在中后期任务中遇到一些难以应付的挫折。 在木卫二联盟舰船工会的强烈要求下,某不知名设计师踏上了改造潜艇的不归路…… 终于,“君主”级轻型潜艇应运而生! 战地记者正记录着任务完成归航的舰组人员。 “你说火力?噢,她拥有4门AFC自动电磁炮塔,前后置各一门近防机枪,2个轨道炮塔和一个下部重型轨道炮塔,同时携带了一个无人机。这种配置执行任何任务都很轻松愉快,我保证,她是任何敌人的噩梦!”舰长扶正了头上的帽子自信道。 “这个重型轨道炮到底是怎么设计的?”一个炮手站在重型轨道炮旁边十分赞叹地摸了摸炮管,“我敢说,在里面塞点石头都能打烂巨兽的脑袋。” “我感觉我要失业了。”随船医生笑道。 “嘿,现在学点电气维修课还来得及!你们不是不知道这船多能烧接线盒!”船上走出来一个身穿破洞工程师服装的人,满脸都是被烟熏的痕迹,“赚到了那么多钱还是得去升级一下反应炉啊舰长。” “还别说,在这艘船上,大伙都多少会点电气技能,哈哈哈。”满脸油污的机修工开怀笑道。 “享受吧!……”某设计师路过时在镜头面前说道。 ————————————————————————————————————————————————— 潜艇改自: NEX“典范”级 轻型潜艇 基本功能无删减。 舰船数据 速度: 0级手动 水平极速53KM/H 急停时间4.76s 下潜极速16KM/H 急停时间3.26s 上浮极速18KM/H 急停时间3.8s 价格: 8499~ 尺寸: 31x7m 载货量: 108箱 船只强度: 极高 武器系统: 4门AFC电磁武器 2门轨道炮 1门重型轨道炮 1个深海炸弹投射系统 2个自动电磁线圈 推荐乘员: 1-14人 持续更新: 2021.11.7 修复了更新带来的bug, 删除遗物室, 增加了2个采矿激光炮塔与对应操作终端, 增加了1个状态监控, 增加了全船消防系统, 修复指标图层, 调整部分部件位置, 新增一个研究台(不知道干嘛用的,留言有人提了一句) 2021.8.8 删除一个遮挡电磁枪射界的装饰品, 调整了右下角电磁枪射界。 2021.8.3 删除了无人机舱的HULL和外甲(因为会导致无人机复活到船的正中央), 修复了路径点, 如果依然有bug请联系我!! 2021.8.1 船员宿舍增加了一个隔离系统(蹦迪系统), 调整了贴图, 调整了图层。 2021.7.31 遗物柜现在仅为装饰品, 压载舱移动了弹药库位置, 新增一个弹药库, 新增了一层位于无人机仓的内甲, 调整了后置机枪塔的透明度, 调整了压载舱HUll的大小, 调整了自动门的判断距离使人更加舒适, 调整了图层与路径点。 2021.7.30 取消“水泵引爆系统”, 增加“水泵燃烧系统”, 增加了不受伤害的尾翼, 调整了机枪塔射界, 修复了部分图层, 修复了部分路径点, 删除了装饰用的大型引擎, 调整了近防系统判定, 指挥室货仓增加一个封闭系统, 调整重型轨道装弹器大小, 修正电线外露, 更改了轨道炮样式, 整合了无人机“小帮手”(同时拥有电磁炮和轨道炮), 删除文件夹其余无人机 船尾货仓尺寸回调, 船尾货仓的架子改为集装箱(共计100箱), 原指挥室下部货仓改为无人机舱(无人机舱拥有一个滑盖出口,并且停靠与离港无需打开这个出口!), 删除中央通道无人机检修点(保留运货点) 2021.7.29 更新了船员的路径点 指挥室货仓加了一层内甲 前后机枪塔取消了AFC(有人反应太卡了,而且前后这个位置比较重要,建议上NPC打) 删除了尾翼(遮挡尾部机枪50%射界,导致了死角) 增加了装饰用的大型引擎 修改了图层 增加了提示标签 移动了重型轨道炮的位置 2021.7.28 指挥室增加重轨弹药架 指挥室增加机枪弹药架 压载舱增加大潜水柜 核反应堆舱增加潜水柜 船尾货仓增加水泵 调整船头敌人感应器范围 增加了一些贴图 军械库增加了一个炸药存放箱 大量图层更正、指挥室“水泵引爆系统”改为舰长权限 更新了一些link 更新了一些标签 压载舱新增一个备用弹药库 室内灯光控制按钮改为船长权限 删除了燃料棒车 修正了标签 修正了解构仪出材料的路径 原版提示: >5门装有自开发AFC自动火力控制系统的炮塔 - >当启用自动模式的时候操作潜望镜将会进入观察模式 - >观察模式下长按左键暂时越级手动控制炮塔,右键松手恢复自动模式 - >AFC YES! - >勤换弹药 >上下两门轨道炮双击切换,长按开火 - >附带高优先级装弹器 >高效,实用,富有层次感的超现代布线艺术 >完全没有用的R无线电命令~ - >!help 帮助 - >!df1 激活上方高压线圈 - >!df2 激活下方高压线圈 - >!df12 激活所有高压线圈 - > RTX ON 启动超频模式 - > RTX OFF 关闭超频模式 - >忘了还有没有~ >没有存在感的侦查无人机(一碰就碎~) >躺床上可以慢慢恢复伤势 >医务室有医疗数据库 >请不要在观景窗种植爆炸石榴 >观景窗弱点是特意保留的,无敌就没意思了~(现已安装双倍耐久抗压玻璃!) >玻璃过道就算损坏也不会掉下去 >使用了EK Gunnery的机枪炮塔和装弹器,弹药传输器与固定轨道炮和它发射的追踪鱼雷 - >EK Gunnery CN可以换成英文版本EK Gunnery >使用了EK Utility的高板条箱货架 - >可以不订阅,进编辑器自己给货仓放上5个原版货架就行~颜色#747474 图层0.900 - >EK Utility CN可以换成英文版本EK Utility 发现bug欢迎留言!喜欢的话点个赞收藏吧!! 另一艘船: “战刃”级 突袭潜艇

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小月亮号舰船合集(Little Moon Ship Collection) – Barotrauma Mod

小月亮号舰船合集(Little Moon Ship Collection)

par 76561198343822874

该合集拥有3艘舰船: 1.小月亮穿梭挺,火力不足恐惧症,拥有9门速射炮(双倍射速),火力强劲,机动灵活,且3人就可以操作适合单人玩家。体型小巧但是五脏俱全。 2.Orca:全新的Orca号,配备了各种设备,加强了火力和装甲。 3.Humpback:全新的Humpback号,设施齐全,优化了结构和通道,火力十分强劲。 This collection includes 3 ships: 1. Little Moon Shuttle: Suffers from fear of insufficient firepower, equipped with 9 rapid-fire guns (double firing rate), strong firepower, flexible maneuverability, and can be operated by 3 people, suitable for solo players. Small in size but fully functional. 2. Orca: The brand-new Orca, equipped with various devices, enhanced firepower and armor. 3. Humpback: The brand-new Humpback, fully equipped with facilities, optimized structure and passages, very strong firepower.

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