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Mods et plugins pour Barotrauma
Ce catalogue répertorie 82 000+ projets Barotrauma provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
NT Cybernetics Enhanced Forked
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Forked from Nebual's NT Cybernetics Enhanced, this mod will be maintained under the review of others and myself. An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with: Cyberlimbs - Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants. - Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance - Crowbar can remove Cyberlimbs (if they're repaired first), allowing upgrades - Can remove Cyberlimbs from Corpses (likely after repairing first!) - Built-in Immersive Repairs compatibility Cyberorgans Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths: - Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate - Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don't give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs. - Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor - Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor - Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery. - All Cyberorgans allow repair of their organ's damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab) - Cyberorgans can be removed using the regular Organ Removal Scalpel. - Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants. Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors. Compatibility - Requires Neurotrauma Fork; load order: NTCe above NT - Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua) - Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed) - Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods - Disabling this mod should just un-cyber any limbs/organs, and remove the items. - Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat) - Robotrauma: not compatible, I don't know enough about it to try. If someone else wants to, I'll take a PR! - NT Eyes (optional): Cyber eyes will let you have special CrosshairHUD and TargetingHUD (positronic brain implant exclusive). Requires C# scripting enabled to work. Github Source Code - PR's welcome! Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma's description and ask in #support)
IMC BEACON A-27
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INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! This Challenge Beacon is 100% working and random spawnable in vanilla campaign, just like a normal beacon. MC Beacon A-27 CHALLENGE BEACON This vanilla random spawn beacon is designed as a potentially deadly escape room challenge. You must navigate the beacon repairing structural damage while solving puzzles. As with vanilla beacons you must refuel and power the reactor then turn on the sonar at a console but this beacon also requires the flipping of a "victory" lever. This is not a long challenge and is designed to be completed in just under two minutes. You are encouraged to explore the beacon for additional looting after the "victory" lever has been flipped. Class: Challenge Beacon Type: Resource Exploration Size: Large Beacon Crew: N/A Experience: Intermediate Cost: N/A Armaments None Features Custom IMC Detailed Challenge Beacon Design FEATURING PUZZLES AND CIRCUITRY BY WORKINGJOE TO ADD TO GAME Subscribe and enable. Visit beacons in game and you "might" see it. STORY MISSION: While enroute to your destination, sensors have detected a weak emergency broadcast signal emanating from a nearby abandoned beacon. Long range Geiger counters detect the presence of significant nuclear material at the location. Your chief engineer alerts you that an encoded message is embedded in the broadcast. The message appears to be a log file containing a series of journal entries. Message: Interstellar Mining Corporation Personal Log ID-248825461-6 Ensign M. Williams Electrical Engineer 1st Class 19-25-2447 (Eu Virgo – 25th 2447) Oh man, I can’t believe I got this posting! When everyone in the outpost showed up for the vote to approve the beacon, I was sure all the positions would be taken by us locals, but I am the only one! Everyone showed up to see me off. Joel even gave me his guitar! I plan to give it back to him next time I see him though. 20-7-2447 (Eu Kanya – 7th 2447) This place is huge for a relay beacon! I thought there would be just a couple of us but seven others have arrived so far. Everyone else here looks like they have some time in with the company. Maybe I can learn a thing or two and they will keep me on after we are done here! Imagine me being able to get a posting anywhere on Europa! 20-22-2447 (Eu Kanya – 22nd 2447) We have been getting tons of deliveries that I guess we are storing for transport: mining equipment, refining drums and even a giant pulse laser drill! It’s pretty cool seeing all those toys but I hope someone comes to take them wherever they are supposed to go, cause it’s getting crowded in here. Thought we were supposed to be a relay not a warehouse. On a side note, I have been getting better on the guitar! Really going to surprise Joel next time I see him if I keep it up! 21-9-2447 (Eu Libra 8th 2447) So… the foreman had me wire up that plasma drill today. Got to admit they work fast, slapped that thing against the side of the beacon’s shell in a day! They must have done it tons of times before. I casually asked the site manager today why we were setting up the drill and she got pissed. Spat out this monologue about how the company was allowed to perform exploratory drilling while waiting on a permit as long as the original structure was approved by the local community. I mean I could care less really, I don’t see what harm collecting a few core samples could do. 21-11-2447 (Eu Libra 11th 2447) Exploratory drilling my ass! Every thirty seconds… ZAP! ZAP! ZAP! For seventy-two hours straight .. Zap! Zap! Zap! I can’t sleep and I can barely think. That damned drill shakes the whole beacon every time it fires! If this keeps up I am going to have quit and get out of here! Hope the folks won’t be disappointed… Whoa! THAT DAMN DRI ... wait, is that an alarm? 21-12-2447 (Eu Libra 12th 2447) No! Our long-range sonar picked up a pack of raptors on the move a few clicks away. Our drill must have attracted them… but they didn’t come here. Those blood thirsty bastards headed straight for the outpost. We tried to alert everyone but it didn’t help… We don’t even have a shuttle! We all just stood there in the comms room in a frozen silence, as we watched the updated pings of debris fall from the outpost. My friends... my family... everyone I know. Oh God… I wired the drill... please let my family be alive. 21-14-2447 (Eu Libra 14th 2447) We have been trying shortwave for days with no response… I fear the worst. Maybe some of them got… WHOA! What was that?! 21-15-2447 (Eu Libra 15th 2447) They fucking attacked us! I heard the raiders screaming at someone on the other side of the door. It was HIS voice! It was fucking JOEL! He sounded crazed. like someone else. Somehow Joel survived! but... it wasn’t Joel. They killed Bill, the old mechanic in charge of the drill... I think they killed all of them ... they were screaming SO loud! I ran and hid in the mechanics bay. I can’t. I can’t face Joel! I was able to rewire some circuits to create makeshift traps, maybe that will hold them! Keep them from getting to me until someone comes. 21-17-2447 (Eu Libra 17th 2447) They left. The cams still work in here. Some of the crew lasted over a day. I watched them, helpless. I couldn’t not see. Like I had to because I lived. Because I was safe and they… There is no shuttle and still no response on the comms. Why did I have to join the company? The outpost was great. I miss you guys. 21-18-2447 (Eu Libra 18th 2447) You fucking IMC bastards! This is all YOUR fault! If you weren’t drilling somewhere you weren’t supposed to everyone would still be alive! Well I have a fucking surprise for you! 21-18-2447 (Eu Libra 18th 2447+ Ran out of fuel for the reactor today. O2 should last another day or so... or maybe ill just take this shotgun and put a fucking end to it! 21-19-2447 (Eu Libra 19th 2447) I chose. I’m sorry mom. I hope you can forgive me Joel. WARNING! THIS LOOKS LIKE A DANGEROUS MISSION THAT MAY RESULT IN THE LOSS OF YOUR CREW AND VESSEL! MAKE THE DESCISION TO APPROACH CAREFULLY! Created for Barotrauma Gameplay by Steam User Blacklight 10-12-2021 Thank you for downloading!
NT pill containers
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Several containers with extra slots that exclusively hold pills from the neurotrauma pharmacy mod. Pill containers -Held in hand/cabinet only -Does not fit in containers -Large capacity (24 stacks) -Can fit a pill analyzer inside Pill bottles -Holds 12 stacks of pills -Fits in containers/hotbar Multipill bottles -Holds large amounts of singular pills (30 stacks of 1) - Fits in containers/hotbar Requires neurotrauma, NT pharmacy, and all dependancies for those 2 mods.
Pepper Spray
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Fixes: - You will no longer spray yourself in the face, not even a little. Targeting was broken by one of the updates and has been fixed. Changes: - Effects have been rebalanced, control inversion has been removed, it was REALLY FUNNY the first few times but it isn't really useful or fun. Ever wanted to melt someone's eyes with capsaicinoids harvested from alien flora? Fully craftable and purchaseable, if you want NPCs to spawn with them, see my other mod Grow your own raptorbane, mine your own incendium, and combine it into a non-lethal package that might be a worse violation of human rights than if you had just simply shot the guy you just sprayed. Partially based off of XxxEpsteinxxX's More Medical Thanks Epstein!
DCinamon's Waifu Helmet (BROKEN <- GONNA UPDATE SOON)
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The lack of anime waifu character stuff in this game made me sad. So i decide to make some my self. If you like this mod and want me add more waifus, please Rate and add this to your favourite! it helps a lot. Thanks :D == Wha't this mod about?? == - This mod aim to add these character equipment sets i made which will cover every vanilla role eventually. I tried as best as i could to make the art style to not stray too far from vanilla while also making it as " anime " as i could. == How to get these items in-game?? == - Simply visit the nearest outpost and visit the shop. there should be 1 of each on every outpost. Search them by the names i'll give you in the list below to find them easier. All of these are all items, including the heads (which would take the helmet slot). == Why do you make the heads as helmets instead of actual head sprite?? == - It's much more easier for people to switch between characters if they feel like it, and also these characters are meant to be "unique". Making it as an item ensure that no NPC would spawn with the heads. Perhaps later once im done with the core content, i will branch out to make a proper head and body replacement for all vanilla NPC. == Character or Item list == Cinny von Walgen: Female, Engineer, Tsundere - Cinny's Head = 10 mark, all outpost - Cinny's Jumpsuit Uniform = 10 mark, all outpost Kolina Ilse: Female, Security, Easy-going - Kolina's Head = 10 mark, all outpost - Kolina's Uniform = 10 mark, all outpost - Kolina's Uniform with Cape = 10 mark, all outpost Makina Andyson: Female, Mechanic, Introvert - Makina's Head = 10 mark, all outpost - Makina's Jumpsuit Uniform = 10 mark, all outpost ====================================== I made these asset my self so please do not re-use the asset anywhere else. However feel free to use them as a reference in case you wanna make your own. Feel free to give me some feedback! It is very useful so that i know what you guys think about this mod. Update Log: (04/05/2021) - ver 0.3.0 - NEW character set: Makina Andyson added - fix leg sprite of Kolina and Cinny to look a bit better - fix Cinny's head location to better allign with the other outfit - added a standalone sprite for Kolina alt uniform, to better differentiate between the ori and the alt (09/04/2021) - ver 0.2.1 - NEW character set: Kolina Ilse added - nerfed cinny's chest - buff cinny's waist - some sprite fixes for cinny's jumpsuit - reorganization of the mod files, which would make it easier for me to add more stuff in the future - adding proper lore description for Cinny
Citadel
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"A rare mobile fortress, the Citadel serves as both command post and communications hub. Towering over most vessels, its narrow 24-meter frame fits through Europa’s ice passages, though crews tire quickly of endless ladder climbs. Its forward arc is infamous; few threats survive its concentrated fire. Uncommon and often regarded as eccentric machines, Citadels seldom reach the market, but securing one is considered a remarkable stroke of luck." a vertically challenged attack submarine. quite unusual but quite fun to play. I figured I'd try something more unique after making so many basic subs. But don't worry, I will return to making basic subs shortly. This submarine is based on the Citadel from the game Brigador. I've had the shell for this submarine for ages now. significantly longer than when the Nokkpond has been released, if you're wondering about any similarities.
X-1989 ICEBREAKER [BENZIN Corp.]
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X-1989 ICEBREAKER, basically a GIANT DRILL Deepdiver submarine with a powerful laser drill powered by highly radioactive Alien tech. UPDATED for "Hoist The Sails" update: Submarine tier set to 3 Flagship of the Pioneer Regiment of BENZIN Corp. The body is a modified version of the submarine V-1999, featuring external and internal hulls. X-1989 ICEBREAKER designed with the intention of chewing and making itself a path through the ice spikes and other kinds of ice formations. We are sorry to confirm that the head of design & engineering department of BENZIN Corp.™ sadly passed away, shortly after the completion of the X-1989 ICEBREAKER. The cause of death was determined as suicide by carbon dioxide poisoning. One last statement was found, as follows: "I held the power of the crimson sun in the palm of my hand. Now I have become death, destroyer of the worlds." ✰ After the Urban Expanses update, PerformanceFix seems to be breaking the lasers for some reason. ✰ The Laser Control room Or the first room is higly radioactive due to the nature of Alien Coils and their immense power. Radioactivity levels are above 12,000 mSv and using a PUCS suit is MANDATORY when entering the room. Beware, any activity within the first room without necessary protection can cause severe radiation burns and radiation poisoning. Laser Drill X-1989 ICEBREAKER features a very powerful laser drill, capable of vaporizing any kind of hard ice in its way. Be advised, laser control room features only the necessary hardware to keep the laser drill in operation. To access the trigger, highest ranked officer in the ship must engage the "LASER DRILL" button, located in the Navigation Console's interface. Once fired, the laser drill will continue to fire until the trigger is toggled off, or if the Laser Drill's battery power drops down to %20. To increase the duration of the fire, crew can upgrade the submarine's supercapacitors. The battery level can be viewed next to the navigation console: BEWARE, using the Laser Drill against Europa's wildlife and against other humans is strictly prohibited by EUROPA COALITION. As it is viewed inhumane by the High Council: Purpose: X-1989 ICEBREAKER, designed as a pathfinding, pioneer submarine, that can open new, once thought to be non-existent routes for the residents of Europa by drilling wide holes in the ice and breaking dangerous ice formations into tiny pieces, as demonstrated: Inspired by Russian Deep Diving submarine "Losharik", and "Virgil" from the movie "The Core" Note, this submarine is partially Bot-friendly. Bots can run around and do all the tasks except from entering the Laser Control Room and accessing the components located in the room. The reason for this; like mentioned above, the room itself is highly radioactive and requires PUCS suits. Obviously we cant force bots to wear specific suits when entering the specific parts of the submarine and we dont want them to get constantly radiation sickness. Therefore there are no waypoints for friendly AI in the first room and it's access point, making friendly AI unable to access the first room. This is a drawback, players must do all the repair work concerning the first room. This submarine is featuring Fabricator, Deconstructor, Medical Fabricator, Research Station, Mine Scanner, 4 coilguns, 7 ballast pumps (for each room) and a double engine system which makes the sub really agile for every direction. It can carry 12 crates, it has 19 bilge pumps for draining flood + 14 duct vents. Designed for campaign, 4-8 people. There is also 4 planters on top of the platform in the medical section, it's not really ideal but better than nothing. Max. ascending speed: 19km/h - 12mp/h Max. descending speed: 17km/h - 10mp/h Max. horizontal speed: 24km/h - 15mp/h Dimensions, Length: 66 meters / 215.5 feet Height: 10 meters / 32 feet How does the external and internal hull system work?: -Each section is protected by a regular submarine hull. Sections are filled with air and the area between the walls of the sections and the outer hull is filled with water. This means that the outermost hull of the submarine can protect against Monsters, Gunfire etc. However it is filled with water and it is necessary to wear diving suit+use an airlock to access this area. This downside provides an amazing ability: since the place between outer hull and interior hull is filled with water, taking any kind of damage to the outer hull does not sink the sub. You can kill the monsters while they are chewing the outher hull — if they chew trough, you still have a double layered interior hull! And the hole on the outer hull cannot effect the sub’s performance. In fact, repairing the outer hull is not necessary, since it only plays a shield role. WARNING: Do not access the filler area (the place between the external hull and internal hull) while submarine is moving, you will get pinned to a wall. Outer hull repairs must be done when stationary (however like said before, outer hull repair is not really necessary, so you dont need to stop the sub everytime the outer hull gets damaged). Many thanks to Pspritechologist not just for optimizing the laser drill, but teaching me a whole lot stuff with incredible patience. And thanks to chieflego for letting me borrow the amazing battery meter. This sub works better with the mod: Let Them In For those who wonder about enemy AI's pathfinding: Please check the description of V-1999 . Other BENZIN Corp. submarines: V-1999 & V-1999 MK II / Chark-1989 & Chark-1989 W.T.
Otter (T1.5 Scout)
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Otter is an opportunist's submarine. A collection of spare parts put together in a way which almost seems competent upon first examination. It has a lot going for it - full fabrication facilities, large ballast volume, an extremely powerful engine and a reactor which can only somewhat support the submarine's needs. Piloting the Otter is a challenge both for the captain and for the engineer, since the power-hungry engine has a nasty tendency to fry the junction boxes at every poorly executed turn. But if you're careful and don't forget to utilize the batteries, Otter's top speed is quite impressive.
Barracuda II
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Description A more compact version of the Barracuda with no oxygen generator and less batteries but with more ammunition and a more powerful (albeit less efficient) reactor. This version's railgun has enough space to fit a small motor so it can aim slightly up and down. Properties Designation: Tier I Scout (Escort Corvette) Cost: 5000 Marks Size: 15x7 m Recommended Crew Size: 1 - 2 Cargo: 0 crates Armaments: 2 coilguns, 1 forward facing railgun, 1 depth charge launcher (loaded with decoy), 2 EDCs Mobility: Above average Max Forward Speed: 22 Km/h Max Descent Speed: 17 Km/h Crafting Facilities: None How to play Compared to its predecessor, the Barracuda II is better suited for prolonged combat scenarios: the 2 coilguns utilize separate loaders, therefore doubling effective ammo, and the frontal railgun can load up to 5 shells at a time. The 2 additional electrical discharge coils on the top and bottom of the sub heavily mitigate the slightly worse weapon coverage, while the lack of a proper oxygen generator is offset by the refilling functionality of diving suits and oxygen tanks. If that wasn't enough, the railgun itself offers a direct aiming option (rather than just the command console), also allowing slight adjustements to be made thanks to the additional motor. The lack of an oxygen generator heavily reduces power requirements, allowing the sub to function with just 2 low maintenance batteries. The reactor itself is also more powerful (albeit less efficient), drastically reducing the need to stop every now and then in order to recharge. That said, the compact design of the Barracuda II has less overall armour and presents a couple of weakpoints in the hull (namely, the canopy), while the less powerful engine coupled with the lack of an auxiliary one reduces the overall forward speed. Author's notes As with my other subs, the Barracuda II is made with barely resized components, keeping it as vanilla as possible. It's intended to be an overall improvement over the Barracuda's design (both in its visual and functional components) while retaining its low crew requirement, making it a good choice for small missions with just a friend or two; that said, nothing prevents you from using it for extended campaigns, as long as you can deal with its lack of storage space. For a massive sub that makes use of the Barracuda II, check out the Revenant Mobile Command Centre. Other subs I've made: Gunnarsson Heavy Gunship Triton Assault Transport Yonaka Experimental Deep Diver Stubbs Mobile Railgun Platform Leo Personal Shuttle Imp All-Purpose Sub Adamant Heavy Transport Barracuda Escort Corvette My Barotrauma Workshop
Robotrauma (Afflictions Override)
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Link to the original and description: https://steamcommunity.com/workshop/filedetails/?id=2948488019 I noticed that trying to override Afflictions from Robotrauma causes bugs and problems loading Robotrauma. This mod simply adds all Afflictions to Override, which solves the problem. Should be compatible with all addons and patches that do not link to the original Robotrauma (example %ModDir:2948488019%) Not compatible with Neurotrauma Transference for the reason stated above. Use this version of Neurotrauma Transference instead: https://steamcommunity.com/sharedfiles/filedetails/?id=3227819564 Now, for proper operation, the Robo-Trauma Afflictions unofficial patch mod, as well as all other mods that override Afflictions from Robotrauma, must be loaded over, and not under Robotrauma It may be updated in the future, but most likely all the additions will be in my upcoming mod Cybertrauma 2277. At the moment it is in the closed alpha testing stage. Also check my other mods: BetterHealthUI (Updated) Neurotrauma Transference (Robotrauma Afflictions Override support) NT BrainTrans
Purchasable EXP
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Adds an item you can buy at outposts that grants the user 250 experience per use, and cost 1000 marks each. (Exp is NOT shared, granted only to the user) Hold right click to consume. "Plastic Medals" are sold at vending machines and can be used immediately. As a mission grants around 10% of the money reward as exp per player, these medals will grant an additional 25% that can be shared between players. So for a 2000 mark mission with 2 players, you would get 200ish experience EACH just by doing the mission, and you could buy 2 medals which would award another 500exp TOTAL, totaling 900exp. Best for games that you don't expect will last long, but still want to play around with more skills. Impact is much more noticeable with lower player counts. (Mod Thumbnail made using Neural Blender)
СБЭУ [Discontinued]
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МОД ЗАБРОШЕН MOD DISCONTINUED Мод заброшен, обновлений данной модификации больше не будет. Кто хочет, дорабатывайте, добавляйте что в душе угодно. Только в описании добавьте ссылку на оригинал . The mod is discontinued, there will be no more updates to this modification. Whoever wants, you can modify it .Just add link to the original in description. Добавляет Баян-миниган , пулемёт Максима-Токарева, ПТРС-41, РПГ-Лопатная, Пушку из острова сокровищ, Аллапульское бревно,Е.б.а.л.о.ломатель, Микроволновку, Гирю, Стиральную машину. Adds Bayan-minigun, Maxim–Tokarev machine gun, PTRS-41. RPG-L, Cannon,Ullapool Caber,Face remover, Microwave, Kettlebell, Vanish Machine. =========================================================================== Bayan-minigun Small damage (Малый урон) Average rate of fire (Средняя скорострельность) Infinite ammo (Бесконечные патроны) You can play songs without firing and when you firing. (Когда вы стреляете, вы играете! Играть на баяне можно и без стрельбы) Bayangun cannot be found, only bought. Price 500+ (Баян можно лишь купить, цена 500+) Ammunition for Bayangan is crafted from 4 lead. Requires weapon skill 30. (Патроны для баяна создаются из 4 свинца. Нужен навык оружия - 30) =========================================================================== Сannon Very huge damage (Очень большой урон) Mag 100 ammo (боезапас кейса - 100 патрон) Rate of fire is high (Высокая скорострельность) Very high manufacturing cost: Cannon - 3 scrap, 3 dementonite cluster, 3 fulgurium fuel rod, 4 physicorium bar, 2 fulgurium chunk. Ammo - 3 ethanol, 1 physicorium bar, 1 fulgurium fuel rod, 2 scrap, 1 dementonite cluster. (Пушка - 3 хлама, 3 скопление дементонита, 3 грозовиевый топливный стержень, 4 физикориевый стержень, 2 кусок грозовия. Кейс с ядрами - 3 этанола, 1 физикориевый стержень, 1 грозовиевый топливный стержень, 2 хлама, 1 скопление дементонита) Price cannon 10 000+. Cannon case (ammo) - 2 000+ =========================================================================== RPG-L Huge Damage (Огромный урон) The shovel can be used as a melee weapon (Лопату можно использовать как оружие ближнего боя) The shovel can be charged again after firing (Лопату можно зарядить снова после выстрела) Ingredients: RPG-L - steel ingot, plastic; Showel - 2 steel ingot (Ингредиенты РПГ-Л - стальной слиток, пластик; Лопата - 2 стальных слитка) You can buy RPG-L, the price is 1985+. Shovel - 250+ (Его можно и купить. Цена - 1985+. Лопата - 250+) =========================================================================== Maxim–Tokarev machine gun Huge Damage (Огромный урон) Mag 50 ammo (50 патронов в магазине) Rate of fire is high (Высокая скорострельность) Recoil average (Средняя отдача) High manufacturing cost. Requires 68 weapon skill. (Высокая цена изготовления, нужен навык оружия 68) Ingredients: 4 steel ingots, 3 lead, 2 titanite, 1 uranium. (Изготавливается из: 4 стальных слитка, 3 свинца, 2 титанита, 1 уран) You can buy, the price is 1945+ (Его можно и купить. Цена - 1945+) The machine gun cannot be moved to inventory. The machine gun can be placed in storage - safe, closet and others. (Пулемет нельзя разместить в инвентарь. Пулемет можно расположить лишь на пол или в контейнеры для хранения, вроде шкафа, сейфа и т.д) =========================================================================== PTRS-41 Very high damage. (Очень высокий урон) 5 ammo in the magazine. (5 патрон в магазине) Recoil is high. (Высокая отдача) PTRS-41 can only be bought. Price - 4800+. Ammunition is created from 2 steel ingots. Requires 30 weapon skill. (ПТРС-41 можно только купить. Цена - 4800+. Патроны создаются из 2 стальных слитка. Нужен 30 навык Оружие) PTRS cannot be transferred to inventory. PTRS can only be stored on the floor or in storage - safe, closet and others. (ПТРС нельзя перенести в инвентарь. ПТРС можно хранить только на полу или в хранилищах, шкаф и т.д.) =========================================================================== Ullapool Caber Damage - Very Very Very Very Very Very Very Very high damage (Урон пи3дец) Can be crafted by 1 UEX and 1 steel (Может быть скрафчена из одного UEX и 1 стали) BANZAI!!!!!!!!!!!! =========================================================================== Microwave High damage to monsters (Высокий урон по монстрам) Average damage to people (Средний урон по людям) Microwave cannot be found, only bought. Price 1200+ (Микроволновку можно лишь купить, цена 1200+) Ammunition for Microwave (Mega Fulgurium Batterycell) is crafted from 1 fulgurium, 2 zinc, 1 uranium. You can buy Mega Fulgurium Batterycell, the price is 550+ (Патроны для Микроволновки изготавливаются из 1 грозовия, 1 урана, 2 цинка. Можно купить. Цена 550+) =========================================================================== Vanish machine Very huge damage (Очень большой урон) As ammunition, a kettlebell, a kega, a 40mm grenade are used. (В качестве боеприпасов используется гиря, кега, 40мм граната) Vanish machine is crafted from 5 steel bars, 1 titanium, 1 uranium, 1 dementonite cluster, 1 fulgurium fuel rod. Price 1798+. (Стиральная машина изготавливается из 5 стальных слитка, 1 титана, 1 урана, 1 скопления дементонита, 1 грозовиего топливного стержня. Цена 1798+) Kega is crafted from 1 plastic, 3 UEX (Кега изготавливается из 1 пластика, 3 UEX) Kettlebel is crafted from 2 steel bars, 1 uranium, 1 physicorium bar (Гиря изготавливается из 2 стальных слитков, 1 урана, 1 физикориевого осколка) ===========================================================================
Simple Shell Rack
par 76561198101654074
Simple addon, which introduces a craftable “Makeshift Railgun Shell Rack” that functions similarly to makeshift shelves. Right-click to place it down. Features: -Capacity for 3 railgun shells -No talent requirements -Right-Click to place -Press 'E' to detach -Lightweight & standalone Feel free to provide feedback, especially on whether the capacity of 3 is too low, as well as on the material costs and price. If you’re looking for the same implementation but for ammo crates, check out my other addon Simple Ammo Rack: https://steamcommunity.com/sharedfiles/filedetails/?id=3206880664
Sandbox Menu - Advanced Sandbox Tools for Barotrauma
par 76561199417978124
Sandbox Menu - Advanced Debug & Sandbox Tools for Barotrauma Sandbox Menu is a powerful client-side sandbox tool for Barotrauma, designed for testing, experimentation, mod debugging, and creative gameplay. Works in both singleplayer and multiplayer, automatically adapting to the game mode. The mod adds a unified menu with three independent yet integrated systems: - Item spawning with precise placement - Affliction management (diseases, buffs, debuffs) - Entity spawning and control (including possession) Item Spawn Menu - spawn items wherever you want Advanced spawning menu for all items in the game and mods. Features: - Filter by item categories - Filter by mods (Content Package) - Search by name / ID / description - Select item quality (Normal → Masterwork) - Bulk spawning (up to 62 items) - Supports singleplayer and multiplayer Place Mode (visual placement): - Place items directly in the world at cursor position - Give items directly to characters - Automatic detection: whether an item can be held or must be placed in the world Video demonstration: YouTube Added multi-placement mode - place multiple items without resetting selection after each placement. YouTube Affliction Menu - full control over afflictions A tool for managing all afflictions in the game: diseases, buffs, and debuffs. Functions: - Apply and remove afflictions - Select character - Select limb - Precise intensity adjustment - Display all active effects on a character - Detailed tooltips with information Intelligent removal time prediction: - Analyzes affliction strength changes over time - Calculates decay rate - Predicts time until complete effect removal - Works even for effects without set duration Video demonstration: YouTube Entity Spawn & Control - creatures under full control Menu for spawning NPCs and monsters with visual navigation and extended capabilities. Features: - Filter by name, ID, and group - Filter by mods - Color coding for creature type and threat level - Select team (Coalition / Separatists / Friendly / Neutral) - Bulk creature spawning Control Mode (possession): - Possess any creature or NPC - Full control over monsters - Safe return to original body - Works in multiplayer via server commands Video demonstration: YouTube Added multi-spawn mode - spawn multiple entities without resetting selection after each placement. YouTube Technical features - Works in singleplayer and multiplayer - Supports all mods via ContentPackage API - Asynchronous UI rendering (no freezes) - Detailed tooltips with IDs and sources - Safe API operations (pcall) - Client-side mod (when server commands are allowed) Who is this mod for - Modders and testers - Scenario creators - Server administrators Note This mod is intended for sandbox play, testing, or game masters. Usage in public sessions depends on server settings.
NT Symbiote + Improved Husks Patch-pre
par 76561198017710962
Makes NT Symbiote (NT:S) play nice with Improved Husks (IH) Changes: - Calyxanide heals IH afflictions but husk infection uses the NT:S behavior - Merged Husk Infection affliction. Behaves more like IH. Allows talking Gives pressure protection Oxygen Low reduction Husk infection uses the slow NT:S strength change while below 20% but picks up to the IH speed after that - IH symbiote now gets NT:S healing of NT afflictions (Basic husks need to wear the zealot robes). These overrides had to be split between two mods as some must be loaded before NT:S/IH and others making changes to afflictions NT:S/IH provide, after those mods. Patch-pre only overrides the Husk Infection, while Patch-post overrides afflictions defined in NT:S and IH. Load order: - NT Symbiote + Improved Husks Patch-pre - NT Symbiote - Improved Husks - Neurotrauma (Just needs to be loaded before Patch-post, doesn't matter where) - NT Symbiote + Improved Husks Patch-post TODO: Fix robes/lantern diguse as husk to actually work Remove red warning display from vanila symbiote Tune calyxanide for symbiote reduction/dmg
-Atlas submarine-
par 76561199060394192
As a large industrial submarine, Atlas submarine has a considerable body size. Her moon pool is capable of accommodating two Seamoth submarines or Exosuit. She has unparalleled firepower, making it adept at dealing with Leviathan class creatures. The entire ship is equipped with advanced sensing systems and the same type of onboard AI as the Cyclops, ensuring your safety. Characteristics This is a submarine that can speak Used audio from the Cyclops in Subnautica It can detect the status of submarines and broadcast them in the form of voice and text Two Seamoth were mounted as shuttle boats Equipped with two cannons and three laser cannons, with a firepower blind spot in the lower left corner Three laser cannons can be controlled beyond their level using a periscope The captain's office can directly control the cannons for shooting The arrow of the navigation terminal can be used in the command room to switch the position of the beyond line of sight sonar When you return to the submarine, there will be a welcome voice and it will tell you the current status of the submarine The wiring compartment has a large screen to directly understand the status of the reactor Voice content Engine gear Engine power switch Fire alarm Hull integrity alarm Warning of severe damage to the hull Abandoned ship warning Low battery alarm Biological attack alert System fault alarm Bait deployment Welcome Voice System Fault Welcome Voice Under the condition of satisfying the abandonment of the ship, enter "self destruction" in the chat bar to start the self destruction program
炎阳SunBreaker
par 76561198084464695
聚焦永恒炎阳之愤怒 FORGE THE FURY OF UNDYING SUNS 超能已经就绪!通过点击导航终端右侧的按钮启动。让你的敌人在永恒炎阳的愤怒下焚烧殆尽!但是要注意, 一切都是有代价的! SUPER CHARGED ! Use by clicking the button to the right of the navigation terminal. Let your enemies burn in the fury of undying suns ! But careful, Everything comes at a price! 神必的自动门!还可以通过点击导航终端旁的按钮切换手动模式! Automatic Door ! Also can Switch the manual mode by clicking the button next to the navigation terminal ! 气阀监控!通过点击导航终端右侧的潜望镜启动。看到有敌人进来了?不如点点左键! Airlock monitoring ! Use by clicking the periscope on the right side of the navigation terminal . See an enemy coming in? Click the left button ! 易懂的舰内地图!可以看到重要信息和舰内情况! Easy to understand submarine map ! You can see important information and the situation inside the submarine! 自动线圈!出舱时记得关上! Automatic electrical discharge coil .Remember to close it when you leave the submarine 深邃黑暗的监牢!无论是乘客还是贵宾,都老实待着吧! Deep dark prison !Whoever it is, stay here ! 性感的突击穿梭艇!目标已经确认,行动开始! Sexy shuttle ! The target has been confirmed, Action begins ! 如果有一天我们的火焰终将摇曳熄灭,请让它点燃你的生命 If our flame shoud one day flicker and die, let it be to set your history ablaze 船只数据 Submarine Data 类型 / Type: 攻击型 T3 / Attack T3 大小 / Size:64x23 水平速度 / Horizontal speed:28(48 垂直速度 / Vertical speed:12/-18 载货量 / Cargo:80 推荐船员数量 / Recommended crew size:4-12 6x电磁炮 / 6 x Coilgun 1x舰首轨道炮 / 1 x RailGun 自动线圈 / Automatic electrical discharge coil 小艇数据 Shuttle Data 水平速度 / Horizontal speed:37 垂直速度 / Vertical speed:15/-15 1x连射炮 / 1 x Chaingun 有时候小艇回去时会卡住,卡住时往上或者往下拉拉就行 Sometimes the Shuttle gets stuck when it goes back, Pull up or down when stuck 因为不可言喻的bug,小艇是设备无敌的,但强度没太离谱 For some reason and bug, Shuttle is invincible machine and electrical . but not too OP 喜欢的话不如点个赞,游玩中遇到bug记得反馈,我会尽力救一救 If you like my submarine , please comment and like .Tell me about any bug or problems you encounter . Thanks Enjoy
SSV Hastings
par 76561198796541123
The Hastings class frigate is the bread and butter of the Systems Alliance Second Fleet. Stationed in the Terminus Systems, the fleet operates in some of the most remote and hostile regions of space known to humanity, where dreadnoughts and cruisers are simply a bigger target. Instead, the protection of human colonies rely on the speed and agility of frigate flotillas capable of rapid response and intervention. The Hastings class is hardy, yet relatively cheap to manufacture and suited to operating both alone and in strike groups. The Hastings itself is notable as the former posting of Admiral David Anderson, where he commanded a marine fireteam involved in clandestine operations across the Skyllian Verge. Despite its combat capabilities, the vessel is aging and its technology outdated. As such, the Hastings class is set to be decommissioned, and slowly replaced by the next generation Normandy class. Feedback and suggestions welcome! Important Information Buffer batteries - Main engine on this submarine uses buffer batteries to function. - Buffers are marked in special casing with blue paint. - Failure to maintain buffers will result in loss of engine power Weapons - Weapon fire rate is dependent on both buffer power and supercapacitor charge - Weapon fire rate will gradually decrease as the engine drains buffers - Weapons will cease to fire if buffer charge drops below 10% - Decrease throttle on engine to allow buffers to recharge - Upgrade batteries and increase engine efficiency to ensure weapons do not run out of power - Two discharge coils covering front and rear blindspots can be triggered via the navigation terminal button Shuttle - The shuttle is housed in a dry dock hanger - Bots cannot repair the shuttle - Bots cannot enter the shuttle because they will get stuck - Do not undock shuttle when the main ship is docked to an outpost - Do not cross the glowing blue line to the right of the hangar Systems menu - The bridge contains a holographic systems menu accessed via the periscope - Move cursor around to highlight options - Left click mouse to select highlighted option - In multiplayer, the menu will lag; multiple clicks may be required or the mouse must be held down for approx 1 sec - In case of ballast flora, use the menu to flush the infected pump Secondary electrical grid - A backup power grid is housed in a sealed compartment above the cargo hold - Backup will facilitate power in case of catastrophic failure of main junction boxes - Use the navigation terminal button to reroute power through this grid - Backup grid will only provide power to critical control systems Backup batteries - Batteries will not supply power to main engine as it cannot be sustained - Batteries will power a smaller, auxiliary engine to the right of the main engine - Main engine may still run after power loss depending on the charge left in buffers Exterior design and relevant symbols are property of Bioware and EA
[EA-HI] With Male Namelist Replacement Patch
par 76561198339401225
本模组修改了Human.xml This mod overrides Human.xml 本模组对 木卫二萌化计划整合包 with male characters 中的姓名生成列表进行了替换,使用时请置于萌化包上方。(英文姓名生成列表) This mod replaces namelist. Please put it above with male. (english namelist) 潜水服替换补丁: Diving suit replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283097148 不要与下列模组一同使用: Don't use with these mods: 材质与姓名替换补丁: Body texture and name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094046 姓名替换补丁: Name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283095414 旧版角色创建系统: Pre-update character creating system: https://steamcommunity.com/sharedfiles/filedetails/?id=3388330747
[AP] Cormoran
par 76561198031436001
R-20/23 ( a former production name) was first developed at some point during ... numerous sub-patterns mounted a wide array ...fitted with supplementary survival and exploration systems ... Role: Scout (tier 1) Dimensions: 23x13 Price: 8050 Recommended Crew: 3 - 6 Cargo space: 4 Recommended Crew Experience: Experienced ═════════════════════════════════════════════ R-20/23 (прежнее производственное название) был разработан во время ... многочисленные подшаблоны имели различные виды вооружения ... оснащены дополнительными системами разведки и быстрого размещения ... Класс: Разведывательная (уровень 1) Габариты: 23x13 Цена: 8050 Рекомендуемый размер команды: 3 - 6 Грузоподъемность: 4 Рекомендуемый опыт команды: Опытные ═════════════════════════════════════════════ Moonpool idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext=iroh
Pirate Vessels Expanded - Custom Submarines
par 76561198156253000
Welcome to the Pirate Vessels Expanded page. A mod made as a sort of place where people can have their Pirate submarines come to life with actual Pirates. Feel free to contact me to look at your sub. Current Features: The Piranha: Made by Elusive Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2529080118&searchtext=The+Piranha The Reaper: Made by Doomich Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2560783294&searchtext=Reaper The Vindicator: Made by JAD War Machine Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2410124104&searchtext=Vindicator Gato: Made by Zephyr Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2496189242&searchtext=Gato Vengeance: Made by JAD War Machine Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2121725686&searchtext=Vengeance Spearhead: Made by A Spoon Workshop Page: N/A (Might make a non-Pirated version if people want) New Liberty: Made by A Spoon No Workshop Page Black Bass: Made by FearTheRenegade Workshop Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1908336954&searchtext=Black+Bass
Pathos I - Adventure map
par 76561198012344899
This is an adventure map, scenario, a game within a game, call it whatever you want. It's designed for two players playthrough, but can be played by up to 4. There is also a solo version, but be aware that it lacks a couple of puzzles. The only goal is to escape the station. Playthrough time is 120-180 minutes (restarts included) 1. Subscribe to this mod 2. In game, in settings, mods menu, enable (move it from right column, to left). -Turn on vertical synchronization. (extra perfomance stability) -Set "line of sight to "opaque". -Disable as many resource-intensive background applications as possible. (barotrauma utilizes only one core, which can already be loaded with torrents, browser, YouTube, etc. ) 3. Map(game) requires your computer to have a processor with powerful cores.(2x4hz better than 4x2hz) If usually you have more than 120 fps, you can this step. I got i7 4790 3.6-4.0GHz (2014), mostly i got more than 90 fps average, except final. Subscribe to: (recommended for all players with performance issues) - In the game, in the "mods" tab, drag all 4 mods from the right column to the left and apply. - Click "Host server", in the window that appears, in the line "server executable" select "Lua for barotrauma". - In next window press button and type install_cl_lua. Restart the game. - Enable like in step 2. - Host server as usual but remember about "server executable" and select "Lua for barotrauma". (proceed to step 4) 4. Create server, in "sub" list select "\ Pathos - I", -Disable respawn shuttle, respawn time for like 1 minute. -Set "Sandbox" gamemode and difficulty 0%. . You must put all your items into the green box, leaving only the id card and headphones. -All the rest are hints that will save you time and nerves: 1) Oxygen, energy, and time are mostly limited. 2) Wrenches, screwdriwers and so on wont do anything. 3) Green ammo is suitable for green weapons, as well as yellow for yellow and red for red. 4) One key-card for one lock. 5) Husks are modified, they can not open doors and break them, cant climb ladders, has different HP modifier and new loot system. 6) Switches do not turn on the lights instantly. 7) All terminals and passwords are case sensitive (capital/small letters). 8) In the case of a death\ruined progress, enter code 2345 in the terminal to get cheats\debug items. The white card opens all doors. The subs from which I ripped off some assets. -Automatic turrets https://steamcommunity.com/sharedfiles/filedetails/?id=2185206376 -The only elevator that works for me https://steamcommunity.com/sharedfiles/filedetails/?id=2650156977 -Lexa Ryan https://steamcommunity.com/sharedfiles/filedetails/?id=2659226568 -Laser in a cave https://steamcommunity.com/sharedfiles/filedetails/?id=2630671148 -Crane https://steamcommunity.com/sharedfiles/filedetails/?id=2679517996 -Bar where was bunch of husks https://steamcommunity.com/sharedfiles/filedetails/?id=2071913813 -I don't remember what https://steamcommunity.com/sharedfiles/filedetails/?id=2303961115 -Captain's room with vegetation https://steamcommunity.com/sharedfiles/filedetails/?id=2470628838 -Captain's quarters (to the left of the last one) https://steamcommunity.com/sharedfiles/filedetails/?id=2617749082 -Trash thingy https://steamcommunity.com/sharedfiles/filedetails/?id=2715466618 -Prometheus Station - 0utbreak No longer existed I also want to thank: TheSolbusaur for the idea Urdakan for creating a spawner Ridicolas for creating a timer Joulupukki for wonderful auto-turrets Blablabl: Yes, i played Soma, Dead Space and Bioshock, and im obviously heavily inspired by those games. Now station name is refer to Soma, and not Prey. No idea why i called it as Prey station back in days. It`s been 300+ hours in development, and first release was more than year ago and honestly, even after devs ruins some parts of gameplay, i still happy with the result, and tired, for sure. Every single update framerate gets worse and worse, but thx to gamers, you can use perfomance fix. I wish i cound invent more cooperative puzzles, but im not that smart. Also lore\story would be cool, but im tired. Thx for reading This is previous version: https://steamcommunity.com/sharedfiles/filedetails/?id=2366079376
[FIX]火力不足-Insufficient Firepower
par 76561198257023744
已获得苏大喵的授权。 特色 Features - 全音效全贴图、弹匣显示,适配 Full Sound Full Texture,Magazine display, adapters - 水下射击限制,因为是古地球武器,并非专为木卫二水下环境设计,只能进行有限的闭膛水密射击,之后需上岸倒水 Underwater firing restrictions, only limited closed-bore underwater sealed firing, after need to empty the water - 持枪,瞄准,射击会影响移动速度,未来将考虑添加瞄准镜隧道视野 Holding, aiming, shooting will affect the speed of movement, later will consider increasing the scope tunnel vision. - 同口径使用通用弹药箱给弹匣压弹,不需要加工台 Use ammo crate to reload magazines, no need for processing table - 全部枪械都带有战术灯 All firearms are equipped with tactical lights - 可开启或关闭的步枪榴弹发射器 Rifle grenade launcher that can be turned on or off - 所有枪械添加动态散布,蹲伏散布降低 Add dynamic scatter to all guns, crouch scatter reduced 枪械(25) - Guns (25) Mk16 Mod0/Mk13 EGLM Combo Custom Mk18 CQBR Magpul MAG-K-001 Ultimax 100 Mk8 Colt M4 Commando Steyr AUG-A2 HK 53A3 HK G41 Diemaco C7A2 FAMAS G2 FN Minimi Enfield L85A2 Tavor TAR-21 HK SL8 AICW Metal Storm AK-102 AK-108 M16A4 M4A1 FN F2000 FN Minimi Para 伞兵型 HK416 D14.5RS Carbine M1 Garand Milkor MGL-140 Grenade Launcher Benelli M4 Super 90 弹药(8) - Ammo (8) 5.56x45mm,30发弹匣(FMJ) 5.56x45mm,30发沙漠迷彩弹匣(FMJ) 5.56x45mm,65发弹鼓(FMJ) 5.56x45mm,200发MCR弹链袋(FMJ) 5.56x45mm FMJ 弹药箱 40mm HE 高爆榴弹 .30-06 Clip 8 .30-06 FMJ 弹药箱 语言 - language - 简体中文 - English - Using Google Translate, Very bad translation. - Русский - Используя Google Translate, очень плохой перевод. 贡献与鸣谢 - 铁血联盟Dboy教授和他的IOV与所有贡献者! royalpotato、tbird94lx、suicidaltree、threewings、bayerlein、Ron、退壳挺、satan1987s、Frank、STONESHOW、挪威的秋天、Marlboro Man、Coolberg - 首席军火商 whosyourdaddy 联机水群:667081952 模组造船:200300947
Safe Cracker - PayDay 2 Music Add-on
par 76561198186834058
An add-on for Marc's "Safe Cracker" or "Immersive Repairs" mod, that plays the following song upon starting the Safe Cracker: Razormind by Simon Viklund Payday 2 Remastered (Official Soundtrack), Vol. 1 ℗2016 Starbreeze Studios I do not own the music, all credit goes to the original creator. Load order: Safe Cracker - PayDay 2 Music Add-on Safe Cracker OR Immersive Repairs Thank you Marc for making the thumbnail. Very cool.
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