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Mods et plugins pour Eco
Ce catalogue répertorie des projets Eco provenant de mod.io. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Lasers Boosted
par SiriusDeLorius
The manufacturing costs of the lasers have been multiplied by 10 as well as the computer has been multiplied by 3, in addition you would need 6 lasers instead of 4, each laser consumes 20kw of energy instead of 8kw.
No More Books V13
par WTFlox
Changes ECO skill book recipes into single-use skill scrolls. By default, each research creates 3 scrolls instead of one reusable book.
Workbench Storage
par Pipizord
Adds an internal storage to the Workbench
Eco Economy & Exploit Fix -- CommonCents
par WugWugg
Detects pricing loops that let players profit from your store.
Spooky Halloween Mod
par devisv505
Spooky Halloween prop pack for ECO. No crafting recipes—spawn items with admin /give commands. Includes gravestones, graveyard walls, scarecrows, and animated characters (Witch, Killer, Zombie).
Alternative Dendrology Advanced Paper - Shipwright
par Zhio1
Adds another recipe to the research table to make the Dendrology Research Paper Advanced but with Wooden Hull Planks and Shipwright labor.
Old House
par RedGooseeco
A small two-storey house built of granite and hewn wood. This building was used on the server Civilization season 10 Данное здание использовалось на сервере Цивилизация сезон 10
Eco Economy Suite [V13.0.4]
par CivicDirector
Central bank, companies & stock market — a full economy for Eco. Zentralbank, Firmen & Aktienmarkt — eine komplette Wirtschaft für Eco.
[EPYSO] 6 slots gov - 9.7.13
par Timortal-
Modification from my server "EpsyCo" to avoid the government having to spam buildings and organize themselves properly.
[Metropolis] Traditions of Winter's Repose
par EcoMetropolis
Bring back the spirit of old winters to your world. Craft coziness, give gifts, and revive the traditions of the first settlers.
UpToLevelBook [V14]
par Orflash-EcoSim
To make the higher craft level book longer. level 1 will no longer be enough but level 5 to start the search for the book
EcoAuditMod
par RogericBot
Server mod for Eco 0.13+ that logs all player actions (mining, crafting, chat, trades...) with a GUI tool to investigate and filter events. french
Intelligence Gated Crafting
par MaxVexis
Locks higher tier crafting behind requiring certain levels of intelligence.
Vareska Foods
par ||Vareska||
Just a collection of some of my custom recipe foods for all stages of the game
Allow Old Growth Redwood
par ObtuseRock
Allows Old Growth Redwood to regrow.
Free ECO Blueprint Ölbohrturm/ Drilling tower
par craftopia_gaming
Free ECO Blueprint Ölbohrturm/ Drilling tower
Settlement Credit
par MaxVexis
Adds an automatically created credit currency to every settlement treasury. Identical to the credits that players have, but for settlements.
Eco - Takaro Integration
par Mad_001
💬 Discord Chat Integration 🌐 WebSocket Integration Real-time event streaming to Takaro API for live server monitoring 🎮 RCON Server Remote command execution from Takaro dashboard 👥 Player Tracking Connect/disconnect events
Basic Income
par risewulf
Automatically pays a basic income to online players on a timer — no government required. Configurable amount and interval.
Team Eco
par Orflash-EcoSim
New interface in the accessible browser with the G key, it allows players to create teams or for management in a city on the choice of metier and even to create common activity. no need to connect. An online version is accessible that finds the same
Calorie Exhaustion Mod
par ObtuseRock
Replaces Eco's time-based daily exhaustion with a calorie budget: spend calories on labor until exhausted, with rollover banking, configurable rates, and per-player tracking.
Serveur Eco avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Eco