- Mods
- /
- Left 4 Dead 2
Mods et extensions pour Left 4 Dead 2
Ce catalogue répertorie 216 000+ projets Left 4 Dead 2 provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
L4D1 Animations - Rifle (V2)
par 76561198012511558
This is the regular ol' M16 on the L4D1 animations of yore. The animation port has been redone from scratch and greatly improved. Here's a general breakdown of what's going on with this new compile, because I'm sure you L4D1 crazies would appreciate this: -The animations have been manually transfered to the L4D2 rig in same style with what I do with my KF2 work, to improve the quality of the animations on the L4D2 references. -L4D1 had the idea of using proceedural bones, which is uncommon for view models. But because L4D1 and L4D2's Ulna joints were created on different referencial axii, the proceedural bone VRD couldn't be translated between one another, which is why there's that infamous wrist bending in the L4D2 hunting rifle animations. To rectify this, the Ulna helper joint has been manually animated to remove unwanted bending in the arms. The forearm and thumbroot helpers have also been manually animated for similar reasons. -There were two unused fire animations in the M16; the L4D1 animations had the idea to have several fire animations in the same style of CS:S. They've been re-added into the compile and because the integrity of the server-side sequence order is maintained within the client compile, this will not affect you or other users in any way when in dedicated servers or local servers, respectively. This is compatible with retextures. Source Files: The source files to the M16's animations and the variations used to make the AK-47 and SCAR versions can be obtained here. These are not the source files to the animations compiled in L4D1 proper and I will not release them. You are free to use them as you will, just please give credit to me and Valve. Credits: Left 4 Dead - Animations Lt. Rocky - Animation Port; Compile; Edits Thanks Flamma-Man - L4D logo design used on the poster
[Hard-Mode] Burning Claw
par 76561198012516868
Let's make sure the fire's completely out! This add-on makes burning special infecteds a little more threatening. Attacks that touch their bodies deal extra flame damage. Manacat Square, a Discord server created for efficient communication, is where you can get advance notice of Manacat's L4D2 work, ask questions to Manacat or other users, and share opinions. Paypal for donations: If my works are helpful to you, donate as much as you wish. That helps me keep making somethings.
Condition StranDead (Tank Factory Edit) v23
par 76561198139801174
Our adventurers start off in a factory and stumble upon a secret Umbrella Facility where they discover a deadly secret in an underground Military Bunker. What kind of experiments are they running in there. Beware, tank containment failures can occur. They finally end up in a lovely city park where they escape via news helicopter. Note - Gauntlet Finale. This campaign is a mashup of Billys Farm - Billy Bones, Condition Critical - Prodigy XP, and Strandead - |ME-262|Uebersoldat. This campaign is a bit on the harder side as it has gauntlets and of course as the name implies - tanks - here and there. If I had to say, I personally think the first map is the toughest. Enjoy. (Note: the version of "Strandead" included in this edit actually works as of the date of posting and will be the one actually supported and maintained by us)
(Without Scope)[Bocchi the Rock!]S890 - Bocchi(Replace m1014)
par 76561198327324769
A version without scope. Original:S890 - Bocchi(Replace m1014) No glow but with scope ver. :(No Glow ver.)S890 - Bocchi(Replace m1014) glow:
Jules' Fabulous Mod
par 76561198069485923
By now everyone realizes that the only way to play L4D is with the Fab Mod. This is a community feedback-based mod. Everything you see here was requested by our incredible Valve Workshop community. 10,000+ subscribers! Thanks and please continue to comment and give requests! What is this you ask? I have no idea. But it's fun and I always game with it, there are probably close to a thousand mods in this, no exaggeration. Conflicts: - Tank model - Gas can / propane tank texture - Bile mods with particles - Does not conflict with Urik / Dok Haus custom particles ⊂_ヽ \\ _ \( •_•) F < ⌒ヽ A / へ\ B / / \\ U レ ノ ヽ_つ L / / O / /| U ( (ヽ S | |、\ | 丿 \ ⌒) | | ) / `ノ ) Lノ (_/ For a strictly particles-only version: CLICK HERE
Halo HuCiv Fossa (hatchback)
par 76561198073176857
"The Fossa is a cheap and reliable vehicle used by civilians for ground transport in urban areas. It is manufactured by HuCiv on a half-dozen colony worlds." This mod replaces the hatchback, both standard and damaged with the HuCiV Fossa from Halo 5. It even uses RNG textures, so every time you load a map, there will be a new coat of paint for the Fossa. Models - Danger Wasp Textures -Zelerous porting, rigging, compiling - Danger Wasp
Chickens as common infected
par 76561199334729999
"bwak bwak" The chickens had enough of the farmlands so they escaped to kill humans that killed their ancestors for food. thumbnail not related This is a port from GMOD which I got from here. It's my first common infected mod so you wouldn't expect this to be perfect. Chickens replaces Common Infected Get this mod without sounds here. Get this mod with only sounds here. - Put those vpks above in Left 4 Dead 2\left4dead2\addons Features - Roast Chicken / KFC bucket - replaces gibs - chicken sounds (from Minecraft) Credit to: - TitaniumSpyBorgBear - chicken model - MeiOwnReality - KFC bucket - Jason278, TitaniumSpyBorgBear - Roast Chicken from Dead Rising 2 - Mojang, Microsoft - Minecraft chicken sounds - wi_bucaterr - Port to L4D2 / making sounds
Charger Wrecking Ball
par 76561198075547018
Replaces Charger noise for Miley Cyrus Wrecking Ball
Doaxvv_Reika/玲夏 (Zoey;佐伊) 补发
par 76561198165910047
模型来自这位(Shuubaru ),模板使用这位(Mluidgb),带有,飘骨,表情,眼球追踪,修改了原本的贴图。 The model comes from this person (Shuubaru), and uses a template from this person (Mluidgb), It includes eye tracking, jigglebones, and facial expressions, I modify the original textures
RE9 Requiem - 990-TAC (Autoshotgun)
par 76561197993714160
Custom Mossberg 990 SPX Replaces M4 / M1014 auto-shotgun • Uses mav & ThomasCat's MW19 Anim (Edited by Hex to Max & Zap2Strike). • Textures were heavily modified (& compressed) by me to replicate the RE Engine look. • Firing sounds were recorded / converted by me • VGUI • World model w/ LOD optimization • Special thanks to 8siandude for ripping RE9 assets, giving me permission to use his flashlight assets & providing great technical advice. Full Credits: Ched Salvia - Rigging, texture editing, world model + LOD optimization, VGUI, firing sound, lots of playtest 8siandude - Ripping the shotgun model & its textures, complete flashlight + mount assets, original shader settings AUREUS_WOLF - Ripping textures from RE9 NSACloud - Blender addon for extracting RE9 assets mav & ThomasCat - Original MW19 animations + porting Zap2Strike - Rigging, model + animation edits 逝去的十月 & M82A1闇冥 - Reload sound Henrietta - Helped test sound files Capcom - For making an amazing game! You are not allowed to modify, use parts of and create derivative works from contents of this addon without permission from the main contributors / authors. Re-uploading any parts of the addon is a direct violation of Steam Workshop Rules, Steam Subscriber Agreement and Steam Online Conduct.
[xdR] BGT Clown running animations for Smoker
par 76561198806171279
Replaces the Smoker's idle & running animation with the BGT Clown/Skinny Male animations. Requires xdReanimsBase, uses slot 10, works with custom models. Credits: Outerlight Ltd., Ubisoft - Creating Bloody Good time.
MA5B ICWS (Rifle)
par 76561198073176857
"The MA5B is a gas-operated automatic rifle chambered in the widespread 7.62x51mm cartridge, most often used with standard M118 FMJ-AP ammunition, though also employed with shredder and hollow-point. MA5Bs typically feed from 60-round detachable box magazines, which are marked with red paint when loaded with hollow-point rounds. The weapon's automatic rate of fire is 15 rounds per second, but it can be limited to semi-automatic or 3-round burst via a fire selector to conserve ammunition and alter firing pattern." Manufacturer: Misriah Armory Model series: MA5 ICWS series Type: Bullpup Assault Rifle Ammunition type: 7.62x51mm rounds This mod replaces the M16 in L4D2 with the MA5B from Halo:Combat Evolved. The model itself has been slightly modified using the FP and TP models to look more detailed, while using the high resolution textures from Halo MCC. This mod is tested and works for online play in Left 4 Dead 2. Includes Inspection animations and Holster animations. Includes Run and Walking animations that change based on player speed. Replaces the HUD Icons and Gunshop sign. Includes variants from The Last Stand update. To my patrons at patreon and my supporters at Ko-fi. Du088 for helping with the animations and making this mod possible! Models - Robert McLees Animations - Bungie Studio's Animation team Animation modifications/recreation, rigging - Du008, Adorabirb Textures, Shaders, Compiling - Adorabirb If you want to play the mod online, I have a dedicated L4D2 server: steam://connect/160.202.167.27:27025 We also have a steam group for the Gravemind L4D2 mod project and to host "Fight the Pandemic" gamenights: https://steamcommunity.com/groups/projectgravemind
MW23 Reclaimer 18 (SPAS-12)
par 76561198201745425
Reclaimer 18 From MW23 replace SPAS-12 (Combat Autoshotgun) - model&texture:Sledgehammer Games,Activision - animation:Sledgehammer Games,Activision - front:花鳥玲愛 - QC:花鳥玲愛 - sound:花鳥玲愛 Note: You are not allowed to modify, use parts of and create deriative works from contents of this addon without permission. Reuploading any parts of the addon is a direct violation of Steam Workshop Rules, Steam Subscriber Agreement and Steam Online Conduct.
【UI】BeauHUD
par 76561199068864184
可以搭配拓展菜单或者20HUDESC菜单使用 本MOD没修改准星,如果想添加准星尽量订阅一些兼容的准星MOD。再用隐藏准星指令隐藏掉原本游戏的准星 一些老的准星MOD一般都是在hudlayout.res里面添加的准星数据,所以会冲突,把准星数据整合到hudlayout.res里可以解决。 要是真嫌麻烦,用官方的准星就好,改个颜色,其他的花里胡哨不用也罢 这个合集里面的准星都能兼容 https://steamcommunity.com/sharedfiles/filedetails/?id=1153657138 或者用我自制的圆形准星 https://steamcommunity.com/sharedfiles/filedetails/?id=2820288568 ---------------------------------------------------------------------------------------------- 注意: 有反映说和角色mod冲突的 可以拆包角色MOD找到 vgui 文件夹把里面把所有后缀名VMT的文件,删了就可以解决 一般的角色MOD不会有这个东西,也不排除有的作者在做的时候多余加上 如果不会拆包,把HUD放到本地addons文件夹 在addonlist文件里把HUD优先级放到角色上面,虽然显示还是红色的但是也能正常运行。。 解决冲突的方法已经放在上面了 ---------------------------------------------------------------------------------------------- 最后说一句,这个HUD是我做给自己用的,只是顺便分享出来而已 白嫖的东西,就别让我改这改那的,好像我收了你们钱一样 怪不得这么多作者脱坑了 还是那句话,喜欢就订阅,不喜欢就取消,我也没什么损失
[Festival] Chrome Shotgun
par 76561198292813534
Replaced in-game the Chrome Shotgun. Finally finished over christmas ago. Changes - Add two small parts - Modify the bullet model I'm only responsible for the production model.( ´_ゝ`) So thank fo advice and guidance to a friend : ) hope you enjoy : ) ------------------------------------------------------------------------------------------------------------------------------ 这次制作的是圣诞系列的枪械. 终于在圣诞前赶完了.(。・ω・。) 细节 - 添加两个小部件 - 修改子弹样子 到时候圣诞后会继续美观该枪支的0v0. 感谢 意见指导/截图:英雄 木喷 - Pump Shotgun http://steamcommunity.com/sharedfiles/filedetails/?id=824446803 喜欢欢迎订阅.记得给个"赞"哦.( ´_ゝ`)
Scar | Glimmer
par 76561198226608960
yo 0/ upload 2/2 , this time with a starlight glimmer themed scar/ desert rifle tag : mlp my little pony
Stable Third-person Shotgun Sound Fix script
par 76561198095971510
NOTE: Please move to using RF's version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3411840904 It is older and functionally identical to this mod with the added chat command !tpf as a workaround for double shotgun sounds. Another simple script I made way earlier, but decided to leave it unpublished as I thought someone's script would be better. Years later, turns out that was not the case and VSLib was still used. Why is it that all these shotgun sound fixes still use a library that conflicts with other versions of itself.
Reshaded: Items
par 76561198173931299
Long overdue for a release ever since I took down the original Grenades Reshaded addon. I've been working on this for quite some time, trying to make sure they look good without going overboard with the adjustments and by utilizing the shaders to its fullest potential. Reflections are also adjusted for several items such as the Molotov, Ammo Upgrades, etc., but for the Pipe Bomb they have been removed completely since it looks really bad no matter how I adjust them. Bumpmaps now use the correct compression format, something that I should carry over to the other Reshaded addons. Plus they also use proper texture flags for efficient memory usage. FAQ Q: How come the gascans and other environment items are not part of the addon? A: The textures themselves were very low-res to work with, plus they might cause conflict with texture replacements. Q: Will you be updating the other Reshades with the current changes on this pack? A: Yes, they should be updated eventually.
Nier - 2B v2(Nick)
par 76561198097079192
Replaces Nick. Reduce the number of polygons, will not prompt "too many indices for index buffer." Zoey's animations. Rochelle Nick Ellis 减少模型面数,经过我三天的测试,游戏没有出现闪退、弹出。 权重虽没满分,倒也差强人意,也许以后会修改一下。 因为我的偷懒,所以 v1 和 v2 的模型骨骼文件差别不大, 也因为我制做v1时的经验不足,模型有BUG,所以v1和v2都无法添加脸部表情了。 v2使用的是zoey的动画,但人物会出现少许身体比例被拉伸的情况, 不知道怎么解决,还望哪位大佬指点一二。
Witches Stay Between Map 2-3 of Hard Rain
par 76561198288726901
Ever found it weird how all the witches from map 2 of Hard Rain seem to disappear when map 3 starts? I have, and as such made this script. Makes it so all witches from the second map of Hard Rain that weren't killed or alerted are still alive when map 3 starts in their same positions (now sitting). Local/dedicated server only.
特殊任务2(special task 2)
par 76561198298747349
Survivors'plane crashed in the middle of the way. They crashed into a desert. But it wasn't a desert. It was just a desert after the city was deserted. They accidentally entered a mysterious building. They went into a research center in ceda. They caught some uninfected people. People accept their test (surviving in a maze made by ceda, but some zombies evolved and the Institute was abandoned). Survivors have to go into the Institute to collect evidence and return to the maze to find a way out... 预告视频:https://www.bilibili.com/video/av34064338 youtube地址:https://www.youtube.com/watch?v=RSrFCY97qgs&t=7s 幸存者们搭载的飞机在中途失事了,他们坠落在一片沙漠里,但其实这里原本并不是沙漠,只是城市荒废掉后变成沙漠,他们无意中进到一个神秘的建筑里面,原来他们进到了ceda的一个研究中心里面,他们专门抓一些没被感染的人们接受他们的考验(在ceda制作的迷宫里生存下去,但是一些丧尸竟进化了,后来研究所就此荒废掉了)幸存者们要进到研究所里搜集证据,并要回到迷宫里找到出路...... 共十一关 建图命令: st2_1 st2_2 ..... st2_11
USP-S | Hyper Beast
par 76561198351246667
Vote for this skin in the CS:GO Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=480718296 It replaces the pistol and dual pistols.
Ronald McDonald (Spitter)
par 76561198806171279
Replaces the Spitter with Ronald McDonald. Features: - Model itself - Scorch texture - Proportion - LOD models - Viewmodel Credit to original model
CSGO Karambit Marble Fade
par 76561198819874241
Replaces the Combat knife //CSS KNIFE Right click can make monitoring action Machete version https://steamcommunity.com/sharedfiles/filedetails/?id=2557275274
Serveur Left 4 Dead 2 avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
Louer un serveur Left 4 Dead 2