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Mods et plugins pour Terraria
Ce catalogue répertorie 14 000+ projets Terraria provenant de Steam Workshop. Les entrées peuvent être côté serveur, côté client ou requises des deux côtés, et inclure des cartes ou d’autres contenus créés par les utilisateurs. Avant l’installation, vérifiez la page source liée, la version du jeu et les dépendances.
Individual Difficulty
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Want a fun co-op experience with players of different skill levels? This mod allows each player to set their own difficulty, split into damage dealt and damage taken. The effects of these settings are as faithful to Expert and Master as reasonably possible. For example, if you apply a damage dealt reduction beyond Classic level, the damage you deal to bosses will be further reduced based on the number of players, just like in Expert Mode. You also get the benefits of playing on Expert, such as increased coin drops from enemies. Almost all of the effects are continuous functions, meaning every 1% change in difficulty has an impact, though the details below refer to "levels" to reflect how most players think about difficulty. The added downsides of reducing damage dealt are: - Damage dealt to bosses is reduced based on the number of players (maxing out at Expert level). - Knockback dealt is reduced (-10% per level). Banners partially counteract the damage dealt reduction (+50% damage at Classic level, up to +100% damage at Expert level). Beyond Expert level, bosses are only 55% affected by further damage dealt reduction. (At Master level, a boss can survive 155% more damage than at Classic level.) The added downsides of increasing damage taken are: - All life regen effects are weaker without Well Fed (up to -50% at Expert level). - Most debuffs last longer (+100% at Expert level, +50% per additional level). - Respawn time is longer (up to +50% at Expert level). Banners partially counteract the increased damage taken (-25% damage at Classic level, up to -50% damage at Expert level). Increasing damage taken (before defense) also makes defense subtract more damage (50% of defense at Classic level, +25% per additional level). The downsides of higher overall difficulty are: - You drop more of your coins on death (50% at Classic level, up to 100% at Master level). - At Expert level, water in the Ice biome inflicts Chilled. The benefits of reducing damage dealt are: - In a sub-Expert world, bosses drop more loot. - Pumpkin Moon and Frost Moon progress faster (+100% at Expert level, +50% per additional level, based on all players' difficulties). The benefits of higher overall difficulty are: - Non-boss enemies that spawn near you drop more coins (up to +150% at Expert level). - Bosses have a chance to give you exclusive items, which cannot be used by lower-difficulty players. (The chance is based on the other players' difficulties, so you won't get much if Journey players fight your battles.) - You have more accessory slots (one in hardmode at Expert level and another from the beginning at Master level). To set your difficulty in-game, open the mod's client-side config in inventory > Settings > Mod Configuration > Individual Difficulty. Difficulty can only be increased from the world's difficulty, so make sure the world's difficulty is set for the least-skilled player in your group.
Every NPC and Projectiles is Calamitas Plush
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Turn every NPC and Projectiles to Calamitas Plush Developed By Pabsol
RS4A
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Rs4A is nice mod created by Wildbush, L0K1, and Ok Yay. send feed back via discord, wildbush#8078 Developed By Wildbush,l0k1,beastmaster6565,ok yay
Craftable Obsidian Furniture
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Have you ever wondered why obsidian furniture is uncraftable? Why the terrarian can shape divine metals and kill gods, but can't put a sheet on an obsidian slab? Sure, you can just get it from hell, but the inconsistency deeply annoys me, so I fixed it. This mod lets you craft obsidian furniture at a hellforge. They cost the same as normal furniture of the given type, split roughly 3:1 between obsidian and hellstone. This puts them in line with the obsidian chest and obsidian sink, both of which are already craftable and both of which require hellstone. The torches in the light source recipes are also replaced with demon torches, which should already be craftable. This mod is probably not well optimised, or stable, as it's my first C# coding project. If something breaks, it was probably me. Sorry. Developed By Reds
剑来
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本模组添加了一种武器,意在为玩家提供当剑客感受万剑归宗的梦想。 本模组还在开发中,有什么问题与建议请指出。 Developed By 苏昕昕
The journey to the mystic nature
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The journey to the mystic nature is a mod that adds things about plant related items. This mod adds: - 66 new items, most of them being new weapons and armor options - 1 new structure, with some loot to boost your equipment - 4 new resource families - 3 new enemies, which are worthy to kill for more materials - 13 new tiles, some to decorate your buildings and other to mine new resources - More to be added soon! If you don't understand how to do something or how to start with the mod, check the change notes of the steam workshop page. Thank you for playing! Developed By Senko San
True Stopwatch and Tally Counter
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Use the stopwatch and tally counter as an actual stopwatch and tally counter. The mod tally counter lets you count up or down by any number. The stopwatch comes with a split function, a count-down mode, and a boss mode which will automatically start the stopwatch when a boss is alive and stop it when no boss is alive any more. The state of both are saved with each character. Note that the stopwatch only counts in-game time. Pausing or leaving the game will also pause the stopwatch, and any game slowdown will slow the stopwatch too. This mod is fully client-side and can be used in single player or any multiplayer server. Developed By Andrio Celos
A Big Stick
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Adds Stickguns, Stickrifles, and several varieties of Sticks to shoot from them. Most sticks ignore invincibility frames, but don't deal much damage. This mod currently includes: - 10 different kinds of Stickguns, which can fire sticks quickly but with not much damage. - 10 different kinds of Stickrifles, which can fire sticks slowly but with a lot of damage. - 12 different kinds of Sticks, some of which inflict debuffs upon impact. - 1 boss. - A very large stick. The source code for this mod is available on Github - https://github.com/atenfyr/abigstick Here's a summary of everything that is available in this mod - https://bit.ly/2JJ8A2E
the horse
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horse stupid mod that makes the horse a boss credits: Boss moosic: Brimston Premium very unfinished Developed By sowicidal
TerraCross
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TerraCross is all about combining other games into Terraria, primarily with new bosses. The goal is to make a ton new fights Currently in: Spirit - Friday Night Funkin' Goals: Scott Cawthon - FNaF World And more! Adds 1 new boss, 1 new boss summon item, 1 new boss bag, and 3 new weapons This is the first release of the mod i really want help on this, put in the comments if u wanna help Developed By WestonTheWalrus
TerrarAI
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# Terraria Agents Mod Summary You built an **agentic AI system for Terraria** - the first of its kind for this 2D sandbox game. Here's what makes it unique: ## Core Mechanic: Shared Health Pool The defining feature is a risk-reward system where **you and all deployed agents share a single health pool**. Deploy 2 agents? Your HP splits 3 ways. Deploy 100 agents? You're left with 1 HP. This creates meaningful strategic decisions about when and how many agents to summon. ## What Agents Do Agents handle tasks autonomously: - Resource gathering (wood, mining) - Building structures (like arena construction during boss fights) - Complex multi-step objectives They can be deployed on-demand for specific tasks, acting as cooperative AI teammates. ## Technical Stack - **tModLoader**: Open-source C# SDK for Terraria modding (the mod framework) - **xAI's Grok**: AI backend chosen for low-latency, high-speed inference critical for real-time gameplay - **ReAct Framework**: Agents reason → act → observe → replan, creating adaptive behavior that responds to changing game conditions ## Standout Feature The demo shows an agent autonomously building a boss arena **while you fight the Wall of Flesh** in real time - showcasing true human-AI cooperative gameplay where the agent adapts to chaotic battle conditions. The mod redefines cooperative gameplay by making AI assistance come with genuine strategic trade-offs rather than just being a power boost. Developed By Adam T., Benson Z.
Merge Items VMKIII
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Merge Items Mod VMKIII - Alpha This is an alpha version of a mod that allows you to combine 2 items into/onto one item. Items that can be combined must be of the same type, and cannot be a duplicate of itself. The following item types can be combined: - Accessories --- Any accessory can be merged onto another. - Armor --- Must be the same slot --- SHOULD provide the set bonus if available. Please let me know, some of them have odd effects. - Tools --- Must share a toolpower type - Weapons --- Must share a damage type --- Cannot stack (and/or is not ammo) How to use: Craft the Item Merger VMKIII (shortend to IMV) with 10 dirt. The IMV will then use the items in the first and second slot on your hotbar as the input items. Right Click the IMV to cycle modes: -- Show: Displays the items in the first and second, along with their respective previously merged items -- Merge: Merges the item in the 2nd slot, onto the item in the first slot. For implements this improves its stats, for accessories and armors the merged stats are hidden but they will be activated when worn. -- Diverge: Resets the item in the first and 2nd slot to their original values (removing any merged items for accessories and armors as well.) -- Clean: Unique. Resets ALL merged items in your inventory. Does NOT reset worn accessories and armor or items not in the current ineventory / hotbar. As of 0.10.4, balancing considerations will be taking place. Here's a list of stats current implements optimize: SCALE = "scale", TOOLPOWER_AXE = "axe", TOOLPOWER_FISHER = "fishingPole", TOOLPOWER_HAMMER = "hammer", TOOLPOWER_PICK = "pick", USE_BUFF_TIME = "buffTime", USE_BUFF_TYPE = "buffType", USE_CELERITY = "useAnimation", //melee attack speed USE_GAIT = "useTime", //ranged attack speed and right clicking USE_CREATE_PLACE_STYLE = "placeStyle", USE_CREATE_TILE = "createTile", USE_CREATE_WALL = "createWall", USE_COST_MANA = "mana", USE_HEAL_LIFE = "healLife", USE_HEAL_MANA = "healMana", USE_REUSE_DELAY = "reuseDelay", //Only used by the clockwork rifle VEND_VALUE = "value", WEAPON_DAMAGE = "damage", WEAPON_FELICITY = "crit", WEAPON_KNOCKBACK = "knockBack", WIELD_TILE_BOOST = "tileBoost", WORN_DEFENSE = "defense", WORN_LIFE_REGEN = "lifeRegen", WORN_MANA_INCREASE = "manaIncrease"; Potentionally the following may be considered: //SHOOT = "shoot", //the projectile type //SHOOT_SPEED = "shootSpeed", Balance focus USE_CELERITY: Some attack speeds may break items. Considering a cap, static or dynamic. USE_GAIT: As above. USE_COST_MANA: Some weapons can end up with 1 or 0 mana usage, considering cap like above. Let me know your input in the comments! Changelog: - 0.10.4 -- Fixed items referring to each other in chain upgrades from crashing. -- Warning: --- Previously merged items from prior updates will forget their merge unfortunately. --- Prefixes are still broken. They offer no stats on merged items, and when reforged they reset the merged stats. Not something I can easily fix. --- Armor and Accessory lights on auxiliary items will not function properly. -- Tests ---- Implements (Tools/Weapons): ----- Persists through reload and restarts ----- Chain merging works ----- Recursive merging doesn't crash ---- Armor: ----- Persists ---- Accessories: ----- Persists - 0.10.3 -- Fixed weapons/tools/implements not remaining through loads even though that was the first thing that was working in this mod. -- Seriously. - 0.10.2 -- Did I finally get accessories and armor stats along with functional abilities and set bonuses working - 0.10.1 -- Finally applied both merged armor and accessories -- Likely still has issues with armors that have cooldowns -0.10 -- Fixed armors not applying again. Hopefully setbonuses work... -0.09 -- Fixed accessories applying thrice -- Thank you Ivan -0.08 -- Fixed literally unplayable. - 0.07 ++ Apparently this made it literally unplayable. Somehow despite just working. -- Fixed accessories not gaining their special functions -- Added a clean option: this diverges your whole inventory - 0.06 --- Fixed messing up loading items due to load order...again - 0.05 --- Partially fixed incorrectly applying armor stats. Hopefully - 0.04 --- Fixed some tools not merging - 0.03 --- Fixed networking wiping items - 0.02 --- Some items not retaining their merge due to load orders --- Armor not merging Developed By VM
Extra Jungle Mimic Vomit
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Ever looked at the Celebration Seed Jungle Mimic and wondered, "why does it spit out every type of tree Wood except Ash" or "if it shoots Gray, Sandstone, Snow, Ice, Mudstone, and Iridescent Bricks and the blocks that make them, how come it only shoots Red Bricks and not Clay?" Or perhaps been confused about a few other minor inconsistencies in the blocks it can choose to fire? Look no further, because this mod asks the same question, and decides to change it. The variety of blocks the Jungle Mimic can choose from for its Stuff Cannon attack increases from 50 to 60, now including Ash Wood, Clay, Desert Fossils, Glowing Mushrooms, Pumpkins, and the 5 natural Glowing Moss Bricks. Developed By erso222
Terraria Biome Emblems
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This mod add many biome emblems, collect them all to become the god of pre-hardmode Developed By Ropyxa
Naturale Mod
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Naturale Mod is a mod that adds: - 13 new weapons - A new ore and bar with many things that can be crafted with them - 2 new items dropped from enemies More features to be added soon Special Thanks: My family for supporting me make this mod My friends for thinking my mod is cool and supporting me Everyone in the Terraria forums who gave good tutorials and told me what I did wrong(seriously, thank you!) You for actually checking out this mod and (hopefully) trying it out Developed By The_Osprey
blackhole
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blackhole is very powerfull it can suck up a hole galaxy.
Terraria Addons
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Terraria Addons adds many more variations of weapons and tools, even some new bars are in the mod. The new types of items are Pickhamaxesword, a pickaxe, hammer, axe, and sword at the same time! Blitz bow, a bow that is expencive but fires fast! Ore Staff, not very entitled to the name, but adds early game staffs! Many more is to come, and I hope you enjoy! Developed By LGplayz
Ghost Mod
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When in multiplayer, during a boss fight, dead players cannot revive and turn into ghosts. They are able to fly anywhere and are not seen or targeted by anyone on the map, until the fight is over. Also, adds a mount that turns you into a ghost and an ability to tweak boss health and damage, if the boss fights are too hard/easy (from 1% up to 200%). Developed By Carduus
Jorbmod
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Jorbmod is a small mod for 1.4.4 that adds various new things! It includes new weapons, furniture items, and a new NPC, the maid! Version 1.0 Change Log: NPCs - Maid Weapons - Coral Staff, Peregrina, Spirit Guardian, Demon Eye Staff, Black Hole Staff Items - China Plate, Hutch, China Teacup, Purple Vase, Motley Dust Accessories - Motley Wings Developed By Theepicosity
Christy Mod
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Play only if you not scared of getting an addiction and never playing anything again....
Scape and Run: Parasites Laboratory
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SRPTerrariaLaboratory This mod is an expansion for the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3456472751; it adds a new NPC and several decorative blocks. Add ScientistBullet Add TestTube Add Professor Add ZombieProfessor Add BuglinCage Add OfficeChair Kill the zombie doctor to get a test tube, and the doctor will join you. Developed By Wollcrafter3
CalamityEntropyQoL
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Allows removing Ancient Fragments from armor prefixes in Calamity Entropy. Ancient Fragments return to inventory when removed. Developed By <kirieshka>
TerraQuest
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TerraQuest es un sistema de misiones avanzado y flexible para Terraria. ¡Ya no necesitas programar para añadir misiones a tu mundo! Con TerraQuest, puedes crear aventuras personalizadas, desafíos y cadenas de misiones directamente mientras juegas. Características Principales - Editor de Misiones In-Game: Crea, edita y prueba misiones sin salir del juego ni tocar una línea de código. - Libro de Misiones: Una interfaz limpia y funcional para ver tus misiones disponibles, activas y completadas. - Sistema de Objetivos Variado: - Matar: Derrota a enemigos específicos (¡soporta nombres personalizados!). - Recolectar: Consigue y entrega objetos. - Bioma: Explora y sobrevive en biomas específicos. - Hablar: Encuentra y habla con NPCs. - Equipar: Ponte armaduras o accesorios específicos. - Cadenas de Misiones: Establece prerrequisitos para desbloquear misiones más difíciles. - Integración con NPCs: Los NPCs te ofrecerán misiones y recompensas a través de sus diálogos. Cómo Empezar 1. Abre el Editor con la tecla asignada y crea tu primera misión. 2. Asigna la misión a un NPC. 3. Habla con ese NPC para aceptar la misión. 4. Completa los objetivos y reclama tu recompensa. 5. No olvides abrir tu Libro de Misiones para ver tu progreso. Desarrollado por EurusK. Developed By EurusK
Pharaoh's Pride
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Reworks the Pharaoh's vanity set into a functioning armor set with a unique set bonus that doesn't feel too far off of vanilla. 1.0: Release 1.01: Changed set bonus text, Set bonus gives 8% more dmg instead of 7% because... it looks better. Developed By rairb
Terraria Guides
Mods et plugins de serveur Terraria – Extensions tShock
Installe des plugins tShock sur ton serveur Terraria, configure régions, groupes et SSC, puis vérifie les erreurs typiques étape par étape.
Louer un serveur Terraria – configurer le multijoueur
Configure ton serveur Terraria avec tShock, une taille de monde adaptée, des droits admin, des plugins et une vérification claire pour le multijoueur.
Serveur Terraria avec support des mods
Installez les mods compatibles et pris en charge depuis le tableau de bord.
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