- मॉड्स
- /
- Garry's Mod
Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
The Lost Wallet [Horror/Suspense Map]
76561197984982035 द्वारा
This is my second map (sorry for the delay, but I was consumed by laziness :(... but I'm back;) you dropped your wallet down the drain that takes you to the sewer but you don't find her around. so you explore more and end up getting lost in the sewer. but something is strange there. This sewer is much more different than you imagine. What does this strange place hold for you? Is this your imagination? Is something manipulating this place? What matters is that you need to find your lost wallet. Designed for single player only. This map has some hidden jumpscares. so I recommend that you be curious. This map has three endings. and some friends :) ❤ Thanks for playing and have fun ❤
Stormtrooper Player Model
76561198035173184 द्वारा
"Grenade! Get down!" -Stormtrooper Stormtrooper from Star Wars Battlefront 2. Perfect for roleplaying servers or just plain fun! Comes with player model, arms and ragdoll. Weapons not included. To check out more models from Battlefront 2, make sure to check this collection: https://steamcommunity.com/workshop/filedetails/?id=300868135 I ripped and rigged this playermodel. I do not own SWBF2.
[EVENT] Battle of Umbara
76561198328008299 द्वारा
This addon contains two star wars event maps, one titled "event_umbararidge_haz" and one titled "event_umbarahillbase_haz". The first map "umbararidge" takes place just before the clone troopers land on the planet of 'Umbara'. They spawn in the venator side hangar and prepare for landing. After flying for a while they will find the landing zone marked by a smoothed hill before muddy badlands. Once some LA-ATs land and drop off AT-RTs some will head up and meet umbaran soldiers holding their ground. Just before they reach the ridge they will find another landing zone marked by a divot or trench. The troops will then regroup and attack the ridge with all their force. Once they passed the ridge they will be ordered to set up camp and wait for reinforcements. The second map " umbarahillbase" takes place past the captured ridge where they have set up camp. Just beyond the horizon they can see the mighty hill which had rumoured to have an air base just behind it. The camp of clones regrouped with reinforcements and headed out only to come across the heavy fire from the also regrouped umbaran soldiers. The clones pushed past their fire and held them back until the y-wings could bomb the umbaran tanks. Once cleared, the clones would push to the base of the hill where they would then be greeted by a divit or trench once more. They will be under fire from heavy artillery and fire. The clones would then have to push past all the artillery fire only to come across a 500m tall hill which is almost unclimbable. The clones will have to find a way up the steep, mighty hill while under fire from the fierce umbaran soldiers. Once they find a route they must go up and disable the artillery and secure the hill. They can then call in air support to take over the air base at the base of the hill. This airbase is heavily guarded by towers, tank hangers, aircraft hangers and a command tower. The air base is very vulnerable once the clones have the high ground. Enough about the lore of the maps; these maps would not have been achieveable without the assests made by Hawke. I would like to give an amazing shout out to Davenport for giving me amazing ideas and information about the planet as it speed up building ten-fold. Hawken: https://steamcommunity.com/id/HawkenRouge Davenport: https://steamcommunity.com/profiles/76561198312581419/
[WAC] Nakajima NC and Type 91
76561198192375265 द्वारा
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon by Moon. Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Sayori Nextbot
76561197960487064 द्वारा
Sayori, the youthful bundle of sunshine who values happiness the most. Nextbot dedicated to Doki Doki Literature Club, a free game on steam. This was made with an terrible model and outdated nextbot code, don't expect anything fancy. ...if Sayori won't walk use nav_generate in console, the map will restart after this process... Can be killed using combine AR2 balls & op gunz, its also not a sprite nextbot. If she tries to lag your game out like Monika, do an admin cleanup ConVars: sayori_doorprops 1/0 | Enable doors becoming props after being destroyed by sayori. sayori_health 100000 | sayori's health. sayori_speed 150 | sayori's speed. Credits: hidden - sayori model. Me - partwise luacoding, stuffing stuff together. Dan Salvato - Creating DDLC. Crowbar.exe (MDLdecompiler) - Making recompiling models possible. yuri is still better... make sure to check out my other addons if you are interested. My Created GMOD Addons
Steve Harrington (Stranger Things) - Dead by Daylight [Playermodel/NPC]
76561198063395443 द्वारा
ATTENTION: EACH ONE OF THE ASSETS PRESENT IN THIS ADDON ARE PROPERTY OF BEHAVIOUR INTERACTIVE. THIS IS NOT INTENDED FOR PROFIT. This addon includes: - Playermodels - NPCs - 5 outfits and prestige skin - Viewmodel arms - Face/finger/eye posing
Shinji85's Rails Train Pack
76561197962603247 द्वारा
Shinji85's Rails Train Pack Set of rails for create your personalized track. Working Switchers All pieces are multiples of 128 Units grid for easy positioning and count. All pieces have also bodygroups with special parts, like overhead wire catenary, poles, etc. Al bodygroup are organized like this: The first one is the overhead wire (off, on) except swithchers that have more option (off, both sides, only direct, only deviate) then there is Left pole (off, single, double) and same thing with the right one. The Switcher are WireMod compatible too (just wire the lever) For an easy positioning i reccomand Track Assembly Tool of the great dvd_video. Knows Bugs: Save will not work with switchers. Pieces List: "1x" Straight 128 units piece "2x" Straight 256 units piece "4x" Straight 512 units piece "8x" Straight 1024 units piece "16x" Straight 2048 units piece "Cross 4x" Cross intersection (90°) with both parts long 512 units "X Junction" Cross intersection (30°) "Crossing 4x" Straight 512 units piece with a road crossing in the middle "Double Crossing 4x" Two parallel straight 512 units piece with a road crossing in the middle "Bumper" Straight 128 units piece with a bumper in the end "Double Bumper" Two parrallel straight 128 units piece with bumpers in the end "Right Switch" Straight 1024 units piece with a right curve "Left Switch" Straight 1024 units piece with a left curve "R1 Curve" 15° degree curved piece with a radius of 4096 units "R2 Curve" 15° degree curved piece with a radius of 3840 units "R3 Curve" 15° degree curved piece with a radius of 3584 units "CC Curve" 15° degree curved piece with a radius of 3712 units (Same of Switch. Name mean Counter Curve) "Counter Switch" Straight pieces useful to match Switch and CC Curve lenght "Counter Switch Fix" Difference from 8x pieces and Counter Switch. "Counter X" Straight Straight pieces useful to match X Junction lenght "Counter X Fix" Difference from a 4x pieces and Counter X pieces I'am making a graphic scheme for better explain measures.
[LFS] Slave I
76561198082958540 द्वारा
"Slave I belonged to the most feared bounty hunter in the galaxy..." Take the role as either Jango Fett, Boba Fett, or simply claim Slave I for yourself and you'll bring fear into your foes. ____________________________________________ - Jango Fett's Slave I - Boba Fett's Slave I ____________________________________________ Features: - Boba Fett and Jango Fett's Slave I. - Engines that emit light. - Appropriate vehicle and weapon sounds. - Animated wing flaps. - Heavy armor with the addition of some shielding. ____________________________________________ Planned additions: - Create a BF2 version. - Any necessary bug fixes. ____________________________________________ Notes: - You either need Counter Strike: Source or simfphys_base for the particle effects. ____________________________________________ Vehicle Controls: (outside vehicle) - E = Enter Vehicle - ALT + E = Enter closest passenger seat | gunner seat (inside vehicle) - W = Increase Throttle - S = Decrease Throttle or Hover Down when throttle is below 10% - A = Roll Left - D = Roll Right - Spacebar = VTOL mode - R = Start Engine. Make sure you are aiming forward. There will be a signal-sound and red flashing line if your view isn't centered. - Space = Toggle Landing Gear and Flaps - Shift = Pitch Up or Hover Up when throttle is below 10% - Left Mouse Button = Primary Attack - Right Mouse Button = Secondary Attack - ALT(Hold) + Move Mouse = Free Look ____________________________________________ Maps used for the screenshots: - Geonosis - STAR WARS Roleplay : Kamino Standalone - STAR WARS Roleplay : Venator - Rp_Stardestroyer - Tatooine ____________________________________________ Experiencing issues with the addon? Here is a list of known conflicting addons: - Gmod Legs 3 (Breaks Camera) - (CBH's Trains) CBH Trains Base (Overwrites ToggleEngine function) - Enhanced Camera (Locks View, Breaks Camera) ____________________________________________ Enjoy! ____________________________________________ Credits: Luna for creating and updating Planes - Base Luna for creating and updating Planes - Base Liam0102 for the models and materials found in Star Wars Vehicles: Episode 1 and 2 addons. " Models found from various sources including both the Workshop and garrysmod.org " quote from Liam0102. ____________________________________________ Copyright © 2024 by ϟLightning Boltϟ , All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by ϟLightning Boltϟ belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, ϟLightning Boltϟ . Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules ____________________________________________
Sound Muffling Effect
76561198184851091 द्वारा
About Have you ever thought how odd it is that sounds do not seem to care about walls? Why do gunshots behind 3 meters of concrete sound the same as when it's they go off right in front of you? Well if so, then this addon might just be what you're looking for. Features - Dynamically determine the appropriate muffling effect using a sensible occlusion detection. - Three muffle effect variant. One for each distance range. - Distant muffling for things that are far away regardless of obstruction. - Customisation via console variables. - Works for every sound other than voice chat as far as I know. - Multiplayer compatible. Each player will hear different muffling levels based on their position. Commands sme_active (serverside) - Enable or disable sound muffling. sme_attenuation - Enable or disable custom attenuation. Disable this if you think sound radii are too low. sme_sound_bouncing - Enable or disable sound bouncing. You can turn this off if you're experiencing performance problems. Note that this makes sound muffling way less accurate. sme_sound_launch_dist - Part of sound bouncing. How far can a sound launch from a source before it starts bouncing. sme_min_thickness - How much distance between you and where a sound source hit a solid for muffling effect to apply. Increase if you think sounds get muffled too easily. Decrease if you think that sounds hardly gets muffled. Setting it to 0 effectively disables it. sme_far_muffle_dist - How far away should a sound be for it to be muffled regardless of occlusion. Setting it to 0 effectively disables it. Reporting Bugs You can report bugs in the comment or even better, in a thread. Please note that only reports with steps to replicate will be investigated. Thank you! Miscellaneous The mod is compatible with Echo/Reverb Everywhere. In fact, this was supposed to be a part of that addon, but I thought it deserves its own identity. The map in the video is gm_vyten: https://steamcommunity.com/sharedfiles/filedetails/?id=1449731878
[CW 2.0] Sci-Fi SPAS
76561198040751970 द्वारा
Not officially made by Lt_Commander like the other sci fi weapons, but i felt it is still a cool idea. This is basically a futuristic SPAS-15 themed around Lt_Commander 's sci-fi white weapons. Weapon was a commission by King Endymion. Also y'all keep asking for sci-fi weapons of basically anything. I will port this into a regular SPAS-15 at some point. Report any problems, concerns or ideas, please do not spam. Want to make a commission? Check out the group: https://steamcommunity.com/groups/QualityMatters ===Requirements=== Customizable Weaponry 2.0 ===Recommended/Supports=== KK HK416 (for the extra attachments and Holo-sight) ===Other Sci-Fi Weapons=== Sci-Fi Aug Sci-Fi Pistol Sci-Fi Knife Sci-Fi PDR ===Sources=== Inspiration and holographic ammo display By Lt_Commander Animations and SPAS-12 model By Stoke Franchi SPAS-15 Model By filosoma USAS-12 Drum magazine By Pete3D Grenade launcher Barrel, and Wodden Stock By Millenia Short Barrel By Crash Tactical Barrels By zexalyuma Grenade launcher magazine By Siemko Shotgun Shells By Rafael De Jongh Salvo 12 By Jemixs Ammo Holder (Unable to find the author, assistance is welcomed) Suppressor Barrel By zexalyuma Beta shoot sound By AnOldRetiredElephant Reloading sounds By Magmacow Pump sounds By SevenZero Suppressed gunfire sounds By Doktor haus Shoot and insert sounds By Navaro Animation edits and magazine reload animations By Lord Blundernaut ===CREDITS=== Inspiration and holographic ammo display models: Lt_Commander Animations and SPAS-12 model: Stoke Franchi SPAS-15 Model: filosoma USAS-12 Drum magazine model: Pete3D Grenade launcher Barrel, and Wodden Stock models: Millenia Short Barrel model: Crash Tactical Barrels and Suppressor Barrel model: zexalyuma Grenade launcher magazine model: Siemko Shotgun Shell models: Rafael De Jongh Salvo 12 models: Jemixs Reloading sounds : Magmacow Pump sounds: SevenZero Suppressed gunfire sounds: Doktor haus Shoot and insert sounds: Navaro Beta shoot sound: AnOldRetiredElephant Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Maker of the HK416 attachment pack: Knife Kitty Sci-fi hand textures and model textures: Blackgrowl Animation edits and magazine reload animations: Lord Blundernaut Coding the weapon for Customizable Weaponry, compiling, bodygroups, error fixing, rigging: White Snow ===Special Thanks=== King Endymion : Commissioner RealNewDeal : Tester Doom : Tester shotgundiplomat1993 : Tester
SB Gooniverse V4
76561197990270667 द्वारा
An old spacebuild map with a some new features, fixes, and optimizations! So, I love Gooniverse. It's one of my favorite SB maps, ever. Massive area, interesting planets, very pretty.. But it has a laggy-PHX station, reflective water that runs terribly, isn't made for SB3.. Well, I decided to fix all that. I made Gooniverse V4 (Made a dumb syntax error in V2, and is definitely now past V3), which is essentially the same map, but a few pretty big differences: - The performance of the map is much, much better now. I fixed the laggy water and removed the buggy PHX station, as well as added one-way occluders to each planet, so framerates should be much more stable. - It is remade for SB3, so it is now fully compatible. All the planets have proper names and resources, as well as a few other things. - It now has a Spawn Room, so no more RSO's on connect! - The cubemaps are greatly improved, so the reflections aren't as weird. - HDR support. Yeah, this isn't an amazing thing, but it looks pretty nice on most planets. - Smoothed out displacements, they aren't as sharp. - Changed water, should be prettier and effected by clientside settings. - Altered the dust clouds on each map to be infinitely less ugly. - Altered Coruscant's (City Planet) and Kobol's (Icy water planet) sky texture to be less retina-destroying. - Tiny little fixes/features to the map here and there, that were bothering me/needed. Keep in mind, this isn't final. I'll probably add some new stuff later, if it's needed. Requires Half-Life 2: Episode 2 and Counter Strike:Source to be able to see all of the textures.
jinx the cat prop
76561199104456939 द्वारा
big foot jinx prop uploaded by me. credits: original model: https://www.roblox.com/catalog/7097542232/Big-Feet-Cat jinx the cat: https://mobile.twitter.com/bigfootjinx rip jinx😥😥
Withered Freddy & Withered Golden Freddy. (+G. Freddy Head)
76561198158317768 द्वारा
Hi, the Controller's here! Today, I bring you back the FNaF2 Withered Freddy and W. Golden Freddy. This models are NOT by Me, All the credits are for RafaX45. Any hating comment will be Deleted, so, please, enjoy this newest version. Thanks for watching and Enjoy the Dupe! Credits: -Models: RafaX45. -Reupload: The Controller's.
COD Black Ops Hazmat NPCs
76561198127974873 द्वारा
Some Call of Duty NPCs They're on the "Hazmat" tab Friendly and Hostile NPCs 2 Models Both friendly and hostile variants have 50 health Please dont ask me to make X model from Y mission/game unless you have a ragdoll of it (for CSS or GMOD). I didn't port these, I was sent the model and asked to turn it into an NPC.
AK-12 [CW 2.0]
76561198042718533 द्वारा
I haven't seen many CW 2.0 AK-12s on the workshop, so I decided to make my own. Requires Customizable Weaponry 2.0 as well as CyberUmbreon's CW 2.0 Attachment Pack and Unofficial Extra Customizable Weaponry 2.0. It is located in the Rysingson's Guns tab. Credits: Spy - Weapon Base Mr.Brightside - Animations & Shaders Maibatsu - Model & Textures Navaro - Sounds Rimuto - Compile Link: http://rimuto.blogspot.com/2015/01/insurgency-brightsides-ak-12.html
[WAC] PZL P.11c
76561198192375265 द्वारा
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Credits to damik for porting the original model Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
[Simfphys] Halo 5
76561198101846376 द्वारा
Simfphys Halo Redux is an attempt at recreating almost every halo ground vehicle in Garry's Mod Almost Every Warthog Variant M808B, M808C, M808S, and the M820 Scorpions Grizzly and Rhino JackRabbit from Halo Wars 2 Mass Driver from Halo Reach Colorable Vehicles Wraith and Ghosts Cobra from Halo Wars 1 Proper Vehicle Scaling Plans -Kodiak -Grizzly rework -More military truck variants -Bulldog -Gungoose Valkyries733 - Porting SnowySnowtime - Coding help, references 343/Bungie- Assets
[simfphys] Chevrolet Suburban
76561198128823009 द्वारा
● Exterior and Interior Lightning works ● 6 Passenger seats ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by Harold
Crysis 2 Nanosuits Mk. 2.0
76561197970989204 द्वारा
-- Crysis 2 -- ---------------------------------------------------- Release: Nanosuits Mk. 2.0 Features: Finger posing! Animated Armor mode! Power and Cloak modes! Joint Tool Support! CryTek's skeleton! Meaning NO, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for. Requirements: A legitimate copy of Garry's Mod Easy Bodygroup Tool Joint Tool (Optional, recommended) Known Bugs: There are no known bugs at the time of release. Notes: At near-extreme angles, the wrists will shrink noticeably. Use the Joint Tool to rotate Bip01_L_ForeTwist1 and Bip01_R_ForeTwist1 Bodygroup 1: Armor Mode (On\Off) Skingroups: Power, Cloak ---------------------------------------------------- Credits: CryTek - Original Nanosuit 2.0 and Concept Squiddy - Custom Suit modes, Female Nanosuit, Retextures ---------------------------------------------------- If you decide to edit, hex, or reskin this model, make sure to provide proper credit! ---------------------------------------------------- If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me a message on Facepunch or post in this file's thread. -Squiddy
No NPC Weapon Drop
76561198035320226 द्वारा
Very Simple Addon that stops NPC's from dropping their held weapons. - It should work with all NPC's - Saves on Performance - NPC Does NOT Drop Weapon Please do not re-upload
gm_harborside (Build/Battle Map)
76561198009094101 द्वारा
I'm now full time military and stationed overseas, I do not have the .vmf so I cannot update this map anymore! That said, I am happy you have enjoyed this map I made (albeit the texture and rail issues, sorry about dropping the ball there but the rails were being actively troubleshooted two years ago to no avail) SO DONT USE THE FREAKING RAILROAD Max map size and very tall skybox City – Features a small but prominent city nestled between a port to the west, an airfield to the east, and finally a bunker just north across a bascule bridge. On the bottom there is a beachfront in case you would like to storm the beaches. The city’s perimeter consists of a canal. Hills – Heading along the road from the city and across a bridge will lead to a hilly quarter of the map where there is a small castle. Crossing the hill will lead to an outpost with a trench on the southeast corner. Southern Coast – A walled red base with structures inside and an alternative harbor facility to invade the city from is encountered by continuing down the road. At the end of the road will lead to a different bunker area with a missile silo. If you follow the road you will end up in a large, enclosed build area. Spawn Room – Teleporters leading to the harbor, airport, and red base Global Features – The environment has fog around it for a fog of war effect and to make the max sized map seem even bigger and is coupled with a 3D skybox. There are custom tree models included in the download, but the skybox, grass textures, and other features will require Counter Strike: Source to be downloaded. The map is approximately 1/3 water surrounded by a horseshoe shaped landscape which is partially split by a river separating the north and south parts of the horseshoe. Northern part is mostly city, while the southern is more open. Any constructive criticism is welcomed and I will most likely be updating this to it. I created a node graph for the AI but I did not do too great of a job. Disclaimer - Used some buildings from released VMFs of: Harbor2Ocean_NavalB1 gm_bigcity gm_bangclaw zombiesurvival_b5
Jurassic Park: Operation Genesis Dinosaur Ragdolls
76561198086371841 द्वारा
NOT MADE BY ME. SCREENSHOTS AND THUMBNAIL, HOWEVER, ARE MINE. ORIGINAL CREATOR: (Models) Z_guy, (Skin) TRex-Hunter, (Hexing) webermand Skins resemble the dinosaurs from the game Jurassic Park: Operation Genesis. Includes skins for Spinosaurus, Triceratops, Velociraptor, Ceratosaurus, Stegosarus, Edmontosaurus, and Charcharodontosaurus.
Star Wars: The Force Awakens - Finn Trooper (Playermodel & NPC)
76561198152907909 द्वारा
"You have great potential, 2187. You are officer corps material. Your duty is to the First Order above everything. Nothing else comes before that." ―Captain Phasma Credit Game: Pinball FX 2 Developer: Zen Studios Publisher: Microsoft Studios Model Ripped by: JakeGreen163 Character belongs to: LucasArts Rigged & Ported by: RatedR4Ryan (Myself) Please subscribe to my workshop! More awesome characters are coming! From recent games too ;) My Workshop Please join my steam group for updates on my progress on models, and possibly more ;) Steam Group Finn (Default version): http://steamcommunity.com/sharedfiles/filedetails/?id=601714920 Rey is here: http://steamcommunity.com/sharedfiles/filedetails/?id=600129142 Kylo Ren is here: http://steamcommunity.com/sharedfiles/filedetails/?id=599977698 Captain Plasma is here: http://steamcommunity.com/sharedfiles/filedetails/?id=599525295 *PLEASE DO NOT SPOIL SUCH A GREAT MOVIE FOR OTHERS*
Nicos Nextbots - Trollage Nextbot (Animated)
76561198275946478 द्वारा
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें