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Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Renamon Player Model and NPC
76561198038370875 द्वारा
Fully functional Renamon Player Model and NPC. Thanks to Mariokart64n for porting the model into Source. Thanks to Ellistron for the colorable version of Renamon. The player model works perfectly! Bugs: Enemy NPC can T-Pose occasionally, especially without a weapon. (I do not know of a workaround at this time.) !!!IMPORTANT!!!: Please UNSUBSCIBE from any other Renamon models to prevent conflicts. The ragdoll is included. Enjoy!!! Update 1: Added viewmodel hands! The fingers are a tad too big, however I'm satisfied with the results. Update 2: Added colorable version thanks to Ellistron!
Star Wars Cargo Props
76561198255528028 द्वारा
This addon contains cargo boxes that I modelled after the cargo seen in Star Wars Battlefront II 2017. Thanks to Sample for teaching me how to compile and publish these models! Credits: Sample Bandit Knusprig: Emotional support :) _________________________________________________________________________ How much cargo is there? There are 11 pieces of cargo of various sizes in this addon. _________________________________________________________________________ Interested in commissioning a model? Feel free to add Bandit, Sample or Knusprig on steam. :) ________________________________________________________________________ Dev Team Alpha Discord: https://discord.gg/XKw5Fhe _________________________________________________________________________ USAGE DISCLAIMER Everyone can modify and use these now. Sorry for not working on this and not making it available before. Hope you have good use for these. Also please give credit cuz these are made from scratch :) ---------------------------------------------------------------------------------------------------------------------------
Undertale : Asriel Dm
76561198084681705 द्वारा
Hi everybody this month been a big Undertale theme to me, so i have made a lot of them recently but this one will be the last one i will make for undertale. This is asriel in beast from and I will make the hyper death soon. Enjoy the fun you can make of him THIS IS A RAGDOLL Thank you! Includes: fn_asriel_dm.mdl
Gravity Bow
76561198033032358 द्वारा
Just a simple mod of the crossbow, to give it a little more oomph :) Blast back foes with this high-damage, high-force crossbow mod! If you subscribe and enjoy it, please give a thumbs up :D Updated 1.1 - Added player model so it looks less floaty, and added zoom feature!
[CW 2.0] Hotline Miami SWEPs (UPDATED 5/29/15)
76561198044878294 द्वारा
"Do you like hurting people?" Hello everyone I am back! I bring to you a 3 month long project which most of the three months has been on HOLD, so yeah. These are the weapons of Hotline Miami 1 to pinpoint acuracy, I even extracted the game files to get the fire sounds! Oh, and this is what that preview 2-3 months ago was about in case you did not know! ____________________________________________________________________________ Currently there are only 5 weapons, but don't worry! There will be more soon! I plan on completeing the entire roster of weapons from Hotline Miami! HM1: -Machine Gun(Colt M733) -UZI(Micro Uzi) -Silenced Pistol(Silenced Beretta M92) -Magnum(M29 Satan) -Scorpion(CZ-61 Scorpion) HOTLINE MIAMI 2 WILL BE RELEASED IN A SEPARATE PACK!! ____________________________________________________________________________ Next update: Soon! Maybe in a week! Sources: Micro UZI- http://css.gamebanana.com/skins/100997 Colt M733- http://css.gamebanana.com/skins/28071 Beretta M92- http://css.gamebanana.com/skins/15025 Sounds: Whoever made them at Dennaton games
GM_Lavender
76561198000610218 द्वारा
GM_Lavender (Formerly known as DM_Lavender) is a map that I made a few years ago. It's creation was inspired by several creepy pastas. DM_Lavender (2010): http://www.youtube.com/watch?v=nTsba9eVPRk : Thanks so much everyone for your support! As of today I have updated GM_Lavender with more features and fixes based on the feedback given in the comment section and on YouTube. If you find any errors or problems with the map please feel free to leave a comment and let me know. Thanks again and I hope to hear from you guys soon!
Demon Eye (Terraria) [Ragdoll]
76561197985824774 द्वारा
The Demon Eyes, the giant flying eyeballs that plague skies at night. I've been working on a lot of eyeballs recently. I decided on a whim, while I still had the technique for making Terraria eyeballs fresh in my mind, to go ahead and make these guys. They are one of the defining enemy types in Terraria, and they are usually the first flying hostiles you encounter when you start for the first time. They are very similar to the Eye of Cthulhu, and use much of the same tech I used for the boss. Tendril bits on the backside, setup for jiggle physics, and shiny glass iris on the front. They have facial flexes, for minor facial animation and sizing of the iris. Vertical(V) for up and down, Horizontal(H) for left and right. Scale for sizing up, Shrink for sizing down. They also have a mad and happy flex. As seen above, they have six permutations you can spawn. Those permutations are: -Demon Eye (Blue Iris, Red Tail) -Cataract Eye (Fogged Iris, Red Tail) -Dialated Eye (Large Iris, Red Tail) -Green Eye (Blue Iris, Green Tail) -Purple Eye (Red Iris, Purple Tail) -Sleepy Eye (Blue Iris, Red Tail, Eyelid cap) They have full ragdoll support, and they've been tested with Model Manipulator, using the Manhack as a test case. If you'd like to fight an eyeball, simply model swap manhack with whichever eye you wish to fight. The original concept and design of "Demon Eye" is the intellectual property of "Re-Logic". Links
Kiriko NSFW [PM]
76561198391274179 द्वारा
kiriko from overwatch 2 warning, this addon contains nsfw content.......... Discord: https://discord.gg/P8QagXGV9P
MGS TPP: Soviet Soldier P.M. and Ragdoll
76561198066223715 द्वारा
If you want, and you like my workshop, I think the donation is the best thing you can do to help me! and if you do that, I will appreciate that, thank you for your collaboration! Huge thanks to Luxox_18 on FacePunch for extracting the model and converting it to OBJ. Soviet Soldier is now in the workshop to transform more Jews in soap! nah, just kidding, this is a request of my friend, I don't take other request from MGS. ✓ If you put SPAM in this article: DELETED ✓ If you want a model and you don't comment in the correct side: DELETED ✓ If you don't like the model, put me a dislike, but if you comment me "this is bullshit", you know what to do: DELETED Give me your like! or if you want... Credits: Kojima Productions - Model, Textures. Jalaal Nassar - Images. Kenway - Images. Luxox - Extract. Ninja Nub - Head. Me - Rigging.
Nodegraph Editor Expansion
76561198036806036 द्वारा
Welcome to my improved Nodegraph Editor tool! USE THIS INSTEAD! USE THIS INSTEAD! USE THIS INSTEAD! Please review the official Valve developer wiki on nodegraphs before noding! Nobody wants to play on a map with a poopy nodegraph! Make sure you also unsubscribe from any other nodegraph editors! https://developer.valvesoftware.com/wiki/Nodegraph About This tool allows users to easily create nodegraphs for maps that do not already have an existing nodegraph. When the node limit was first increased, I immediately updated the tool and started working on more features. I never got around to releasing them but they were on my github for several months. The features were never fully finished but I will add them back in my spare time. Currently you can create ground nodes and air nodes. Climb nodes exist but they do not function so it is recommended to not use them at the moment. It is recommended that you only create a nodegraph if you know how to properly node a map. Creating a bad nodegraph creates a bad experience for anyone who plays on the map. If you need an example of how to node, go look at Valve's nodes, my nodes or DrVrej's nodes. Tool Features - Choosing your node type - Adjusting node links - Grid snapping - Draw distance for nodes local to your cursor - Maximum linking distance for nodes (please keep the link distance between 300-450, any higher will cause confusion in AI) - Node yaw/height adjustment - Tells you what node you're currently on, the total number of possible nodes, as well as warning you when you get to close to the node limit - Can generate a semi-nodegraph using a nav-mesh as a reference (WIP) - Reorganized menu from the original How To Use Custom Nodegraphs After you save your nodegraph, it will save in your "Garrysmod/garrysmod/data/nodegraph/" folder. It will be saved as a .txt file named after the map. To use your nodegraph, you have to rename the .txt file extension to .ain and put it in your "Garrysmod/garrysmod/maps/graphs/" folder. Type restart in your console for the changes to take effect. If you're uploading the nodegraph, the folder structure would be the same as any addon: "Garrysmod/garrysmod/addons/ADDONNAME/maps/graphs/" Note that if the nodegraph doesn't save, that means the map has a built-in nodegraph file. To get around this, use a hex editor (I use HxD) and search for all instances of ".ain" and change one letter in the ain file's name. After all of the instances are changed, save the file and your nodegraph will work! Example: two instances of "maps/graphs/gm_mapname.ain" in the BSP file, change them to "maps/graphs/ga_mapname.ain" and save. Note that no extra or unique characters should be used, or the file will become corrupted. Also since the file is packed, it wont load outside of the map itself so don't worry about name conflictions. Credits - Cpt. Hazama - Updating/expanding addon - Silverlan - Original creator Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions. This includes addon compression uploads and server content uploads.
(CBH's Trains) A3 Steam Locomotive (Flying Scotsman)
76561198046527413 द्वारा
Short Description: Contains a face-posable Gordon face! This is a working vehicle mod, of a 4-6-2 A3 Pacific locomotive. It is by far one of the most popular steam engineof not only its day, but today as well. It can go 100 mph and has around 30,000 lbf of tracive effort. Controls: R - Startup the locomotive, this will take around 15 seconds. W - Open regulator / Apply Throttle S - Close Regulator / Release Throttle A - Lean out of the cab D - Sound the whistle -- Hold down for cont. whistle. CTRL - Toggle Third / First person views. X - Switch Reverse -- Modes are Forward, Reverse and Neutral, in the order. Space - Apply Brake force Shift - Release Break. Contents: Two tenders, the normal as well as the second water tender. Manual coupling system. 5 skins on the tender and loco (Not on the second tender) Three groups of body groups on the locomotive (10 body groups in total) Skins] Bodygroups: THIS POPS UP WHEN THE SKIN 4 SKIN is SELECTED Other Details: It wont pull sligwolfs cars. THe cars it will pull need to be quite light. Keep in mind of that when making custom cars. It works well with my mods: Class 37 Class 08, Br Mk1, American 4-4-0 loco and many others. I do plan on making much more cars, such as pulman and some freight cars. Maps used: gm_sunsetgulch gm_trainset My own custom map as well, might be released one day. Known Issues: High speed around curves will cause tenders to jolt for some reason. Have fun with this mod! If you want to see progress on future mods or would like to give suggestions, join my group: http://steamcommunity.com/groups/CBHModTesting Thanks for taking a look, I hope you enjoy!
[TFA] [AT] Random Historical Weapons Assortment #9
76561198136976811 द्वारा
Random Historical Weapons Assortment #9 By Stained Soldier formerly named "The Master MLG" Another month has just obdurately and notoriously pottered along ever since the last rapturesome remittance of such corkingly patented cluster of venerably ajar "faineance". I accentuated that word forasmuch as I can have the drains up apropos of quite the secluded but rankled consortium of sophomoric imbibers that tritely but chidingly has appurtenance unto that hazily sloshed missilry of verbatim aggrievances towards my hyperbolical beinghood. In the same vein, in spite of the fact I've been, as per usual, dingily backlogged by industriously dutiful edacity with such matterfulness commingled with capitalistic onuses. Albeit I've somehow drawlingly but punditically dialed back the swallowability of such sojourning bilious ferociousness and saturnine twists and turns of life, inasmuch as that I was cantoned to an ambrosially liefsome but quixotically off the cuff hobbledehoyishness of a fatefully immaculate and statutory heapful of dilemmatic and abulic curtain-raisers later on. Thrutching up that laudingly primordial yet loquaciously choplogical idée fixe fraught with that nescient tautological inductiveness traducingly whipping up that furor loquendi into shape that flagitiously and poutingly with an ulterior motive that holds fast to me strutting my palaverous stuff, you shall grass up whether you're countenancing any visual obstruction in your gameplay, or, just cracking under pressure on the grounds of you misshapenly stooping down to such a sesquipedalianism of a meretriciously and nuncupatively hushed but behemothic impedance being radiated out owing up to that perfidiously ascetic corollary from that clingingly pristine timorousness. My discord server - Click here, if you wanna enter upon any furtherance on my mods as well as to be a part of our grandiose family Credits: New World Interactive: Anims Comradebear: Anims M2H & Blackmill Games: Materials, Models Offworld Industries: Materials, Models The Master MLG: Lua, QC, QCI, Sounds, Shading, Porter, Anims Edits.
UH-60 Stealth Blackhawk RAGDOLLS
76561197983268072 द्वारा
THESE ARE RAGDOLLS. This pack contains a UH-60 Stealth Blackhawk, unarmed or with two choices of door guns. All three models are fully ragdolled with lots of bodygroups, several skins, and full joint tool compatability. Full contents list: UH-60 Stealth Blackhawk UH-60 Stealth Blackhawk with M134 door guns UH-60 Stealth Blackhawk with M240 door guns All models have ragdolled cockpit doors and bodygrouped gunner windows/rear doors, all of which can be removed if so desired. The interior has bodygrouped seats and details, and the cyclic/yoke/pedals for the pilots are fully rigged and can be posed with the joint tool. Static rotors and two choices of blurrer rotors are available, and various external details can be removed with bodygroups. The decals on the side of the tail boom and the doors are bodygrouped and allow a choice between US Army, SDC (The Black Ops 2 Chinese faction), and Police markings, or they can be removed for no markings at all. The SDC markings are slightly split up due to the door bodygroups, so for full SDC markings you need to select the appropriate cockpit and cabin door bodygroups as well as the tail markings. A choice of five skins is available: Black, Police, Grey, SDC, and 'crashed'. Major thanks to Skaarj636/Sergal636 for providing me with the source files for his improved CoD4 Blackhawk and the gun mounts he made. I originally ported this model ages ago when I hadn't been porting for long, and the source files he provided helped me give this model a much needed makeover. I have no idea when Skaarj plans to release his CoD4 Blackhawk, but it'll be worth the wait. I have no idea if the Stealth Blackhawk is even a thing or what the correct designation would be, but this particular model from is just a slightly modified and slightly more angular version of the UH-60 Blackhawk from Call Of Duty 4 so it's still basically just a regular blackhawk. Credits: Infinity Ward/Treyarch - Original models and textures. Skaarj636/Sergal636 - Providing the raw files for his Blackhawk which this is mostly based upon Kali - Porting, rigging, bodygrouping, texture work, etc This is part of Kali's Summer Release Thread, which can be found here: facepunch.com/showthread.php?t=1479337&p=48364756 The maps used in the screenshots are mostly GM_Fork and standard HL2/EP2 maps. The soldiers in the pictures aren't released and aren't going to be released.
Badge Francais{Police Nationale, Police municipale, Gendarmerie Nationale}
76561198293917031 द्वारा
Models crée par Kerry et modifié par mes soins en versions française. Nom des Badges : - badge_gendarmerie - badge_police_municipale - badge_police_nationale Models : - models/kerry/dea_pass.mdl - models/kerry/detectiv_pass.mdl - models/kerry/fbi_pass.mdl ● Q : Ou puis-je faire une demande de véhicule ? ● R : Malheureusement ce n'est plus possible. ● Q : À quel prix je peux avoir un véhicule ? ● R : c'est GRATUIT, mais plus d'actualité. ● Q : Puis-je utilisé tu t'es véhicule sur mon serveur ? ● R : Bien sûr ils sont là pour ça ! Aucun de mes véhicules n'est réservé pour une personne. ● Q : Puis-je modifié t'es véhicules pour mon serveur ? ● R : Non ! Comme je l'ai dit, aucun de mes véhicules n'est réservé ! De plus ils sont tous protégé par les droits d'auteur. - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. Copyright 2020 - Alex Noel™ Ce contenu est interdit de publication sur Steam, sauf par le compte Steam Alex Noel™
COD:MWIII - Starter Operators Pack [Playermodels/NPCS]
76561199131947772 द्वारा
Models Contained 3 Playermodel and NPCS (It’s in “SpecGru and KorTac” NPC category) Viewmodel Hands Features of the models - Bodygroups - Finger posing - Jigglebones - Eyes posing - Optimization (I Hope so) - Seperated Two PMs (One is Standard, One is for compatible ARC9) Special Thanks All these assets belong to: Sledgehammer Games/Activision Credits Efforts on Rigging / Converting Materials / Compiling: Me Commission: Conrad Mwb tool 🔥: Mushroom Guy Note You cannot reupload,reskin,..etc without any my explict permission incase anyone don't behave well. Ask me before edit,compress whatever you doing...and i will think about that until approval You can support me through here. Support me on Ko-fi Paypal
Advanced Graffiti SWEP
76561198085915785 द्वारा
A SWEP for drawing anything potentialy anywhere you can use your cleaning swep to remove the paint on the wall also you can choose your custom color of choice with right click and reload with the key there is also a shipment on the entity's tab for ammo. report any bugs / exploits you may find and we will fix them. Warning : doesnt work well with singleplayer
[ TFA ] RDG-1
76561198136976811 द्वारा
RDG-1 by The Master MLG so, this time we have a smoke grenade made by the soviet union. in my personal opinion i love the design, is simple but i really love it. credits: New World Interactive: Sounds Valve: Sounds Born To Kill Vietnam Team: Materials/Models/Anims The Master MLG: Lua Coder
TAB menu without team name
76561197989318156 द्वारा
DO NOT CONTACT THE AUTHOR SAYING THE SCRIPT DOESN'T WORK, IT WORKS BUT YOU ARE A SUPERADMIN SO YOU SEE THE JOBS This addon removes the name of team in the TAB Menu and add colors functionnalities which are explicated in the picture above. This addon is for DarkRP only. Q : This addon doesn't work... A : You must have DarkRP and the default TAB menu. If this doesn't work, suscribe to this addon and extract the GMA file to have the tabmenu folder. Put the folder into darkrp_modules if you have the darkrpmodification or into modules if you use the DarkRP gamemode only. Else, the problem is your, the addon works, I promise you. Q : How the color works ? A : The green color is the basic color ; normally, for every job you have it. The blue color works for every team which is a CP team. You must inevitably put your jobs in the GAMEMODE.CivilProtection. This line is situated at the end of the job file (jobs.lua for darkrpmodification, jobrelated.lua for darkrp). The red color works for the teams that have the variable mayor = true on the jobs. The grey color is for the admin team : When you want to manage your server, maybe you want to go in an "Admin Team", and players can see there is an admin. The grey color works for the TEAM_ADMIN, so simply create a team with the "TEAM_ADMIN" variable name and this will work. Nobody sees job names in the TAB menu when you download this addon EXCEPT those who are in the superadmin usergroup. If you want to add a usergroup (like superadmin/admin/moderator) which will be able to see the team names, you have to use the ConVar called tabmenu_admins. Open your file called server.cfg in garrysmod/cfg and add a line at the end which looks like: tabmenu_admins "superadmin" If you want to add multiple usergroups, separate them only with a ; so it will look like tabmenu_admins "superadmin;admin;moderator" Don't forget to restart your server else there will be a huge conflict since the convar informations are sent when the player spawns for the first time and everyone should receive the same informations so nothing should change if you don't restart after any modification. I will not add any features for a private guy or something like this : the addon works and you must take it how it is. Diablos
Splatoon-Styled Ink Decals
76561197999597301 द्वारा
-------------------------- Addon type: Decal Reskin -------------------------- Just a simple reskin of the paint decals to look like the different colored Inks from Splatoon! Now you too can create your very own Splatoon scene with this addon! NOTE: This will NOT replace any decals, it just adds them to the paint tool for you to sploon around with. Available in 6 designer colours: Orange Blue Green Cyan Pink Purple Thanks, and have fun! Disclaimer: Splatoon is copyright Nintendo. All rights reserved to their respectful owners.
Quick Bloom/HDR Brightness Fix
76561198953531376 द्वारा
This addon fixes too bright map spots by reducing bloom. No more flashbangs at night! FAQ: Q: what maps are supported? A: every map. Q: client or sever sided? A: client
[LFS] Huey Gunship
76561198255402392 द्वारा
THIS IS A LFS HELICOPTER Enjoy DO NOT REUPLOAD -4 Seats -Pilot -CoPilot -MachineGuns -Rockets HUGE UPDATE -Reworked the Heli -New Model -More Rockets Q: Why is the thumbnail huey different from the one in-game? A: I got a new model and reworked the Huey Gunship Q: Why does the propeller go under the heli in singeplayer when i press escape? A: I talked to Gredwitch and its a singeplayer sandbox issue
WW2 British Tank Crew
76561198057656117 द्वारा
Original models and textures by Valve and Relic Entertainment Hand model and textures by taggart and simkas Head Hacked, ported and rigged by Professor Heavy Better phys by Bloocobalt Includes all males 1-9 npc and playermodels Map is from Resistance and Liberation Enjoy!
STAR WARS: B1 Battle Droid Pack (Playermodels & NPCs)
76561198059408794 द्वारा
Description B1 battle droids, sometimes referred to as B1-Series battle droids or standard battle droids, were battle droids that made up the backbone of the Trade Federation Droid Army and the Separatist Droid Army. Often called "Clankers" by Galactic Republic clone troopers, they were the basis for the more advanced OOM-series battle droid. Includes: B1 Battle Droid B1 Commander Battle Droid B1 Pilot Battle Droid B1 Security Battle Droid B1 Marine Battle Droid B1 Geonosis Battle Droid B1 Geonosis Commander Battle Droid B1 Camo Battle Droid B1 Snow Battle Droid B1 AAT Driver Battle Droid B1 Firefighter Droid B1 Rocket Droid B1 Dark Camo Battle Droid B1 First Generation Battle Droid (Inspired by Republic Commando) B1 Battle Droid (With Player Colors, change color in Player Model selector) C_Hand Support for all models NPCs Credits DICE, EA, Lucasarts and Disney - Original Model Components Whoever Ported the Original Models into Source (please let me know so I can credit you!) Jajon - Helping me with the Player Color Textures, very cool :) AussiWozzi (Me) - Compiling, NPCs, Texturing & Screenshots/Art Jellyton - Fixes to the meshes & bodygroups Feel free to use this model on your servers! If you wish to make your own model using this addon, give credit and make them public! Want a custom model? I do commissions, contact me via discord AussiWozzi#1626!
Bleach SWEP
76561198048974529 द्वारा
CURRENT VERSION: v1.5 Drinking bleach will kill you. That's all.
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें