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Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
TTT Flamethrower SWEP
76561198091076720 द्वारा
Hello and welcome to my first G-Mod addon ever made! This is a very basic but working flamethrower swep, made specifically for TTT Credits: Drako2k for original flamethrower and some FX seabeds for the thumbnail Fortress Forever for the freaking awesome weapon model all the people who subscribed to this addon, thanks, it means a lot FEATURES: - Create a small trail of fire - The farther the fire is, the quicker it'll disappear - Ignite players - Fancy FX when shooting and igniting a player - Awesome weapon model It's not the greatest flamethrower (really far away from that), but it works at least :p
[TGFB] The Gmod FNaF Bundle - Security Breach Content #1
76561198174095453 द्वारा
THE MAIN ADDON HAS BEEN MOVED, THESE ARE JUST PROP FILES NOW. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3182960790
deathrun_cavern_b3 for Deathrun
76561198071024185 द्वारा
This map was not made by me. Credits to: Kniight Paper Tiger Reuploaded from: http://css.gamebanana.com/maps/96392 Description: No description I will remove the addon if the creator(s) ask me to. Map not tested. Please comment if the map fails to load or other problems with loading.
Terminal
76561198080562434 द्वारा
"Medium-sized airport. Great for all game modes" This map is a 1 to 1 recreation of one of the best maps of any COD games. This level is my best attempt to completely recreate a MW2 level in GMOD. Features -NPC nodes Every prop and texture is ported from the game. I hope everyone can relive the years of fun this map has brought. Leave a Like, Favorite, and Subscribe Planned updates -TTT version -ZS version Map name is gm_terminal_v1 This is a recreation of Terminal from MW2 (2009) Credits: No credit goes to anyone including Jacob Robbins and his skyboxes that can be found here https://jacobdeanr.github.io/Source_Skyboxes/site/index.html
Mob of the Dead Pack
76561197984811007 द्वारा
Characters and zombies from Call of Duty Black Ops 2 Uprising DLC. Has bodygroups, minor faceposing, red tinted screenshots and lots of barbed wire! These are not NPC's but they ARE rigged to valvebiped so if you want to make them NPC's go right ahead as long as you give credit to me and Treyarch! New in V.2: added all player characters from MotD
Drawing Mannequin
76561198112147376 द्वारा
I need not explain what it was and why it is .If you want to incarnate the puppet of wood, click Subscribe.
[simfphys] Mark V
76561198104495607 द्वारा
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - 57mm QF6 pounder cannon - Drives at a speed of ~10km/h - Turret max elevations are realistic (-20°/+20°) - Main cannon currently has these shells: HE - Main cannon ammunition capacity is currently 16 shells on spawn, according to IRL information - Tracks are animated! - Sounds fade to distant sounds when you're far away from the tank - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle - A lot of guns for the crew! Addon contains the following tanks: - Mark V Landship FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Q: Make <XYZ> tank please! A: Join the discord and post a commission or fuck off Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby Materials - Moon and a bunch of other guys Models/Rigging - Shelby Sound - Shelby Planned vehicles spreadsheet Discord server for commissions Commissioned by this guy No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
Lethal Company Scavenger Playermodel (+ NPCs)
76561198090186833 द्वारा
The Employee, is now in Fortnite. I did a port of that model too! This took several hours to get working! (just getting the model took 2 days) But finally, here it is. This is the player character from the "horror" co-op game, Lethal Company as a playermodel. Also it has custom first person hands :D Any weirdness with the textures are not my fault. The textures are just kinda bad lol. Rigging still could use improvement (keep in mind alot of the jank is just the original rigging, I've done touchups to fix big issues) Once I fix the main rigging issues, I will start adding the other suits as options you can pick. And probably do some other things I can't think of. The "intern" and such tags were removed because I was unable to get them to look clean and not clip into the suit while doing most animations. (The game's original animations are very simple which is why it's never a problem in the original game) Original Model and Lethal Company made by Zeekerss Thank you Deadwater Timbles for the tutorial. It really helped me learn the proportion trick to get custom skeletons working!
Player Tripping System
76561199076502552 द्वारा
NEW PLAYER TRIPPING SYSTEM in client you can use player_trip_firstperson_view 1 to ENABLE FIRST PERSON VIEW FOR DRAMATIC EFFECTS If you want to trip yourself, run trip_me in the console or run "bind X trip_me" Hi all. By popular demand, I have wrestled all night with the calcview to create the NEW PLAYER TRIPPING SYSTEM. This is experimental, but enjoy anyway. Disable it if you don't want it on — I will add an enable convar later! Thanks. More to come. I love ragdolls immensely and hate calcview! instruction run into a prop/anything while sprinting (unless you turn it off) and you will flop. guaranteed. jump for more comedic effect. respects cameras as well so you can record it! I FIXED THE AMMO AND HEALTH ISSUE! YOU TAKE DAMAGE NOW! NEW CONVARS LIST YAY - player_trip_cooldown (Default: 4) — Trip cooldown in seconds. 0 = effectively infinite. - player_trip_duration (Default: 3) — How long the ragdoll state lasts before getup is possible. - player_trip_getup_anytime (Default: 0) — Allow getup at any time during the trip. 0 = disabled, 1 = enabled. - player_trip_getup_any_key (Default: 0) — Allow getup by pressing any key instead of just jump. 0 = disabled, 1 = enabled. - player_trip_getup_delay (Default: 2.0) — Seconds before a player can attempt to get up. - player_trip_damage_scale (Default: 1) — Multiplier for damage taken while tripped. 1 = normal damage. - player_trip_godmode (Default: 0) — Become invincible while tripped (basically ragmod). 0 = disabled, 1 = enabled. - player_trip_fall_damage_scale (Default: 0.05) — Fall damage multiplier while tripped. Keep this low. - player_trip_require_sprint (Default: 1) — Require sprinting to trigger a trip. 0 = disabled, 1 = enabled. - player_trip_on_anything (Default: 0) — Trip over any surface, not just raised edges. 0 = disabled, 1 = enabled. - player_trip_chance (Default: 1.0) — Probability (0-1) of tripping when conditions are met. 1.0 = always. - player_randomtrip_enabled (Default: 0) — Enable random spontaneous tripping. 0 = disabled, 1 = enabled. - player_randomtrip_chance (Default: 0.02) — Probability per tick of a random trip. 0.02 = ~2% chance. - player_randomtrip_minspeed (Default: 300) — Minimum speed for random trips to trigger. - player_trip_take_damage (Default: 1) — Whether tripping deals damage. 0 = disabled, 1 = enabled. Console command: trip_me — Manually trip yourself (or a target, if implemented) — useful for testing or trolling.
Spear, the Gungnir (SWEP)
76561198034706239 द्वारा
Remilia's Danmaku Spear, Gungnir, from Touhou Project Remilia's Spear Space to fly Primary and Secondary to use melee strikes E + Primary to deploy weapon E + Secondary to shoot Spear, the Gungnir R to Graze E + R to bomb Killed enemies will drop extra bombs and health Credits Model, Weapon: Me Textures, Icon, Art: SilverToaster Made for: Zew Keeper There's already like, 5 Remilia playermodels on the workshop, I certainly have no interest in adding to that count.
Gabe Newell - Nextbot
76561198163421079 द्वारा
Gabe Newell is now in Gmod ! Like Weegee , he will chase you , but Gaben is more powerful than Weegee. Weegee , Malleo , Walleo and Waluweegee Nextbots : http://steamcommunity.com/sharedfiles/filedetails/?id=626498132 ------------------------------------------------------------------------------------------------------ Chasing Music: "Stop a Gaben" by scien tist ( https://www.youtube.com/watch?v=8tsHkpesBdY ) You can spawn him in "Nextbot - Darkvid" ----------------------------------------------------------------------------------------------------- Report any glitches if you find one.
Double Jump
76561198038807009 द्वारा
Double Jump for Garry's Mod 13 Have you ever wanted to double jump like in Noobonic Plague or Team Fortress 2? Well , now you can! All you have to do is click the big green "Subscribe" button to download and install the addon , it barely takes 30 seconds! NOTE: This addon will have conflicts if you have the Combine Mech addon installed!
GlowLib
76561198373309941 द्वारा
GlowLib 1.2 is here! Featuring a New Creation Menu and Edit Menu (not new, but ehh) and a Few Color Edits. GlowLib Supports Should be put under garrysmod/lua/autorun/glowlib_creations File name MUST start with sh_ and end with .lua (sh_glowlib_modelname_support.lua) Creation Menu is Accessible with cl_glowlib_creationmenu or holding C and right clicking on an entity without GlowLib Support. Edit Menu is accessible by holding C and right clicking on an entity with already GlowLib Support. What is GlowLib ? GlowLib is an Open-Source glow system, that adds similar to Entropy : Zero 2 Eye Glowing Effect. List of Default Supported GlowLib Models/Entities - Combine Soldiers (+PMs) - Combine Scanners - Combine Hunters - Combine Terminals (Interfaces) - Dog - Vortigaunts - Cavern Antlion Guardian - Antlion Grubs - Health and Armor Chargers (+Items) Console Commands: - sv_glowlib_enabled :: number ( 0 - 1 ) - sv_glowlib_remove_on_death :: number ( 0 - 1 ) - sv_glowlib_ragdolls :: number ( 0 - 1 ) - cl_glowlib_creationmenu - cl_glowlib_enabled :: number ( 0 - 1 ) - cl_glowlib_ragdolls :: number ( 0 - 1 ) - cl_glowlib_remove_on_death :: number ( 0 - 1 ) - cl_glowlib_toggle_3d2d (Look at an entity that ALREADY has Glowing Eye(s) to see their position.) - cl_glowlib_print_attachments (Look at an entity before using, useful for getting attachments.) - cl_glowlib_print_bodygroups (Look at an entity before using, useful for getting body groups.) - cl_glowlib_print_children (Look at an entity before using, useful for getting children.) - cl_glowlib_print_bones (Look at an entity before using, useful for getting the bones of the entity.) - cl_glowlib_set_attachment_pos (Make the 3D2D text appear on where the provided attachment is located on the model) - cl_glowlib_toggle_show_attachment_pos (Toggle the 3D2D for Attachment Pos) Documentation can be found here (Un)Official Sub-Addons can be found here Authors: - bloodycop6385 No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198373309941, unless permitted from the user of the account of the said account ID.
Star Wars - Grey Jedi Master V1.0
76561198100523891 द्वारा
This addon includes the following: Model: Jedi Grey Master Thanks for subscribing!
(FNaF 4) Fredbear Pill
76561198307334978 द्वारा
"I am everywhere." I never intended to release this so early on. I hope you all forgive me for not uploading, but the FNaF 3 update is on the way! :D Keep the comment section friendly. Includes: Fredbear 12 Skins Future Updates: Endo Fredbear. Different modes. Credits: Oscar The Chin Chilla and Emodels: Model T/Terra: Lua and Aminations
Metropolice Remake
76561198104088584 द्वारा
What is this ? - A complete remake of Metropolice - Replaces the NPC, Ragdoll. - Adds a Playermodel, complete with Viewmodel hands (c_hands) Features - New Model - New high resolution textures - New normal maps Credits - Model and Textures: mb814 - Playermodels,Viewmodel hands: SteemyMustard
Rexbo's Super Fun Slide
76561198054023204 द्वारा
switch or numpad 0 = open gate numpad . = sparks numpad enter = flames (the board attached to the mattress sled is just there so everything will dupe together, just remove it)
Call of Duty - Zombies SNPCs
76561198036806036 द्वारा
Welcome to my Call of Duty - Zombies SNPCs! COMPLETE REMASTER COMING SOON! DESCRIPTION CONTENTS ARE REPRESENTATIVE OF THE UPCOMING CONTENT FEATURES - Adds many Zombie variants (including walk/run enforced versions) - Adds Hell Hound - Adds Nova 6 Crawler - Adds default spawner entities - Adds a basic mini-gamemode for Sandbox that recreates CoD Zombies COMMUNITY LINKS Click on the icons to open the links! CREDITS - Cpt. Hazama (me) - Coding, models, textures - roach - Allowed me to use his animations since Blender is big dumb dumb - Treyarch - All original assets and licensing Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions. This includes addon compression uploads and server content uploads.
District - Hide & Seek Map ( hns_district )
76561197996260175 द्वारा
Welcome to the District. HnS_District is based just off the edge of City 17. It offers a large open plaza which is joined to a high vertical market, which offers both ground and air vantages. Tall looming buildings will allow you to break line of sight and slip away, but watch out for any seekers above… This map offers a sunny and bright aesthetic, where the tower blocks project shadows over the streets below. But on the even brighter side, there is always a pool to relax in if you need a rest! Take a good look around as there are many hard-to-spot spots that you can use to your advantage... This is an largely open map where players will need to conserve their stamina and plan their route in order to escape! There are lots of vantage points as well as streets that you can get cornered on, so both seekers and hiders need to be on the money and think through every move. As seen on GASSYMEXICAN! #214 As seen on GASSYMEXICAN! #215 IF YOU ARE HAVING ISSUES WITH VERY SHINY METAL/CARS/WINDOWS OR RED AREAS TYPE mat_specular 0 INTO THE CONSOLE! We are looking into this issue. This map has been designed and made for Technically Square servers by LittleSackNinja. LittleSackNinja has given me and our server explicit permission to use this map and have it uploaded to the workshop. Please post comments about what you like and dislike about this map, as well as any errors or glitches! We promise to respond to all comments, and provide updates on any fixed/new/removed features as they occur. ----------------------------------- This map will require CS:S for all of the textures. You can purchase this off of steam - Counter Strike: Source Technically Square's custom maps HnS Backlot HnS Ivory Tower HnS Water Plant
Ronnie's Cars - The Boatmobile
76561198063053513 द्वारा
Drivable Boatmobile ported from SpongeBob SquarePants: Operation Krabby Patty Credits: 99.70187% Steele - Rig, compiling, taking over my computer with Parsec to do EVERYTHING. .29813% Me - The Idea, Rigging and spinning animation Features! -Driveable Boatmobile -Invisible Boatmobile Skin!
{Simfphys} Isuzu Type 94 Truck
76561198287442410 द्वारा
Simfphys Lua base is needed. Thanks to Moon. or Damiks model. Name: Isuzu Type 2594 Manufacturer: Isuzu Armament: none Class: heavy military vehicle Role: transportation Weight: ~1,5 tons Engine: Unnamed Gasoline and Diesel engine depending on model Seats: 2, further seats avaiable in back Body Type: 6 wheel heavy truck Time of production: Produced from 1934 to 1945 Volume of production: Total of 5000+ units produced Tags: Jap WW2 WWII Japanese truck
Military SNPCs - Anti-aircraft
76561198081978526 द्वारा
VJ BASE request for these SNPC's to work! Adds 10 new SNPCs: Shilka (3 camouflages) (Enemy & Friendly) Kugelblitz (Enemy & Friendly) 2P25 Kub (Enemy & Friendly) Credits: DrVrej - Vj base. Professor Heavy - models Me - create this addon Donate if you want support the creator
Anticitizen Zone
76561198005751893 द्वारा
This is a short story map made by me. You are a survivor trying to escape from the city under the control of combine forces. Find the truck and escape.
fnaf
76561198209832959 द्वारा
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें