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- Garry's Mod
Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
RP XMas Downtown B1
76561197999799284 द्वारा
My server with this map on and heavily modded DarRP: 81.19.212.75:27019 This is christmas version of well known rp_downtown_v2 that I enjoyed playing on so much. I had a request to make this map, however v1 (final release) with better skybox and way more rooms and features went gone when my PC died. :( @Edit: I managed to decompile the map, however I am only going to release few edits for few servers that requested me to
gm_mango
76561198148042526 द्वारा
No content required! A huge, scenic tropical island map dominated by a very tall destructible tower with sprawling atmospheric interiors, along with a few secrets. Best played with HDR enabled Try the smaller 1v1 version, Tropic Sunset Duel! Features - Destructible, extremely tall tower! - Fully functional indoor shooting range - Extremely high skybox - Toggles for various map features - AI nodes and Navmesh included - Spooky interiors - Customizable skybox using the Sky Editor entity (it's got moving stars!) - Good views and good vibes :) FAQ Q: How do I destroy the tower? There's three concrete bases that attach to the tower via support cable - destroy those! Q: How do I get underground? There's three entrances: one at the abandoned village, another at the shipping area, and another in the bunker island. Q: The water's flickering? Not sure what's causing this, water_lod_control seems to not affect it. Will update if I ever get around to figuring it out! Q: FPS issues? Try running gmod_mcore_test 1 in console (may cause crashing), or try the toggles at spawn. They should significantly help performance. Q: The map won't load! Despite as much optimization as I could squeeze out, this map's somewhat intensive. I've had testers take a long time to load especially on older/lower-spec PCs running lots of addons. Try disabling some, but past that, not sure if I can be of any help :( Asset Credits Willow: https://gamebanana.com/models/3654 Angelica: https://gamebanana.com/models/3653 Default Tree: https://gamebanana.com/models/3638 Maple Shrub: https://gamebanana.com/models/3652 A_Bushes: https://gamebanana.com/models/3623 Palm: https://gamebanana.com/models/3622 Lindon: https://gamebanana.com/models/3610 Pampas: https://gamebanana.com/models/3626 Explosion effects in the thumbnail are VFire's. Gifs are hard. Everything else made by me, often using Pixabay under their Content License (check them out they're super useful!) Update 11/2/24: Fixed range targets not appearing correctly Check out my other maps! Wetlands, a rainy marsh park in the woods, designed for TTT Juniper Lodge, a cozy resort lodge designed for TTT Fernwood, a picturesque warm southern European town by the sea, designed for TTT A Place to Bleed Out, an desolate gas station in the middle of nowhere, designed for Sandbox Enjoy! Leave a comment if you have questions/feedback, and ratings are appreciated if you liked it <3 i read every comment and I think I am losing it. love u all tho <3<3
MWII Unofficial M13B/C
76561198045229954 द्वारा
------------- MWII Anims/model:Activision、internet Anims processing / porting : NizcKM Repair and Link Anims: me ------------- 此模组使用了视觉后坐力模块,目前存在帧数不稳定时会触发BUG,比如,旋转,黑屏或者崩溃,在游玩时如果要切屏请按ESC暂停游戏 This MOD uses a visual recoil , there are currently unstable frame rate will trigger a bug, such as, spinning, black screen or crash, if you want to cut the screen while playing, please press ESC to pause the game! ------------- this is an unofficial mod that is not perfect. 最低配置 / Minimum Configuration : 操作系统 / System : Windows 7 处理器 / CPU : AMD Ryzen 3 1300X, Intel Core i5-4590 内存 / RAM : 8 GB RAM 显卡 / GPU : AMD Radeon RX 480, NVIDIA GeForce 1060 推荐配置 / Recommended Configurations : 操作系统 / System : Windows 10/11 with updates 处理器 / CPU : AMD Ryzen 9 7950X, Intel i9-14900K 内存 / RAM: 128 GB RAM 显卡 / GPU: AMD Radeon RX 7900 XTX, NVIDIA GeForce RTX 4090
Trash_Burner (Map for Trash Compactor Gamemode)
76561198100925533 द्वारा
This Map is made for the Trash Compactor Gamemode. It features a Trash Burner, which respawns the Props at the Trashman Stage.
Special Half-Life 2 NPCs
76561198165524348 द्वारा
This small, simple addon adds new NPCs to your game. They are all variants of the default Half-Life 2 NPCs with spawnflags/keyvalues that enable different abilities. WARNING: If you have mods that interfere with default NPC behavior (relationship mods, AI changes, etc.), I cannot guarantee this mod will work for you. iNPC does break this mod. List of NPCs: Animals: -Dog's Ball | A roller-mine that can't damage you the way normal rollers do. However, it can damage you like props do. Rebels still treat it as an enemy. -Turret (No Ammo) | No ammo variant of floor turret. Behaves slightly different than normal turret. Combine: -City Scanner (Scout) | Functions the same as a normal city scanner, but resistance members are more dramatically scared by it. It can act as a scout for striders, too. -Combine Leader | A combine shotgun soldier with slightly more health and grenades, has aggressive tactics, spawns with an AR2, and drops a health vial on death. -Combine Marksman | A combine soldier with less health that spawns with an annabelle or crossbow. He has an extreme shooting/spotting range making this a deadly foe. He also drops health vial and has no grenades. Insane accuracy with annabelle. -Combine Sniper (Fast) | A combine sniper with spawn flags that enable faster and farther shooting. Can only be killed by explosives. -Electrical Drone | A flying hunter-chopper mine that makes electrical noises and can damage you with electricity. It also has invisible rotors apparently. It may or may not have electricity spark effects around it. It also does stuff to nearby weapons on the ground... -Hunter-Chopper (Aggressive) | Same as the hunter-chopper but with red flashing lights and a spawn flag that enables more aggressive attacks. -Metro Police Leader | A metro cop with more health and spawns with a manhack. He also has a boosted attack range. He can spawn with smg, 357, ar2, or shotgun (requires additional animations mod to work properly). -Strider (Stomp) | A variant of the strider that stomps on the player or NPCs when he is approached. -Ceiling Turret (No Ammo) | No ammo variant of ceiling turret, as seen in Half-Life 2 Episode 1. -Metro Police Recruit | A metro cop relatively new to the force. He keeps his mouth shut unless in danger and is not as strong as other cops. Not experienced with the smg, so he stitches if a player is below him (stitching is shooting a closing path of bullets rather than shooting straight on) Humans + Resistance: -Ammo Re-suppliers (SG-SMG-RPG-9MM) | One is a rebel that gives shotgun ammo, one smg ammo, one gives RPG ammo, one pistol ammo. They can be annoying, so use an ammo limit mod. -Friendly Turret | A friendly combine turret that is friendly to resistance (except dog's ball) and attacks enemies. -Marksman | Same abilities as a combine marksman but it's a rebel. No difference in health. -Matt | Matt can spawn with a pistol, smg, or a pipe (like he does in HL2). He has 70 health and drops a health vial upon death. (For those wondering, the pipe is not a custom weapon. It is a crowbar re-skin the game uses if the citizen's name is set to matt.) -Vortigaunt (Recharge) | A vortigaunt variant that regenerates his health and can give you armor (up to 15, then he will not recharge any more). Zombies + Enemy Aliens: -Barnacle (Ambush) | Exactly the same as a barnacle but only puts out its tongue if damaged. -Ceiling Headcrabs (Normal-Fast-Poison) | Headcrabs that spawn on the ceiling (they don't have an animation). They're like the poison headcrabs that ambush you in Ravenholm. If you spawn them outside they fall from the sky. -Antlion Guard (Bark) | An antlion guard that barks frequently when in combat. Antlion summon only works on specific maps, including a few default coast maps and EP2 outlands map, and some community antlion maps. Metro cop with the "arrest" behavior: https://steamcommunity.com/sharedfiles/filedetails/?id=1429923187 My Additional Combine Sound mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1542343983 My save collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1521362024
Steel's Cars - Shared Textures
76561198051495624 द्वारा
I don't do requests. Please don't ask. Join the Steel's Cars group! IF YOU HAVE THE SVN DO NOT SUBSCRIBE TO THIS ADDON. INFO Shared Textures for any of my new vehicles. (This pack will be added to later on as I come up with other stuff to add) Textures are from Forza, Project CARS, Assetto Corsa.
1984 Lamborghini Countach 5000 QV
76561198097337421 द्वारा
##########################################SUKA########################## I created group about my cars. So, if you want to suggest a car, or something else, join http://steamcommunity.com/groups/DiggerCars Support me on the Patreon https://www.patreon.com/DiggerCars ##########################################SUKA########################## kung fury working turn lights and fuel can paypal.me/DiggerCars пж, киньте денег, жрать нечего Or some stuff from csgo or dota donator`s suggestions have more weight Q:Gmod crushed when i spaun your cars A:Set model and texture quality on maximum Q:How to spawn A:DL simfphys base Q:missing textures A:DL shared textures Q: Why car is so small? A: This is it's real size
TTT Weapon- L85-SUSAT
76561198050503396 द्वारा
=FIX= Crotch Gun error fixed. =TO DO= Fix Server download issue -=MODEL=- Again, This model ain't mine. The original model can be found at http://css.gamebanana.com/skins/94958. It was made by the following GB authors: • Soldier11 • Milo • Strelok • Bushmasta101 -=PROBLEMS/BUGS=- There have been some bugs related to multiplayer but I will fix it as soon as I can. If it isn't working for you please try this Direct Link I will try to fix the reload sound when I have the time. -=OTHER NOTES=- Special Thanks to Humility for helping me fix the crotch gun errors! To Spawn this one in, type this command in the in the console: give weapon_ttt_l85 This one was based off the aug and the M4 when in production. So it's the best of both (in my opinion). Sorry about the video quality. I ain't got the best wi-fi for uploading videos.
BodyCam airsoft | map
76561198283509105 द्वारा
ALL RIGHTS RESERVE TO THE BEST Reissad Studio! NEW MAP BodyCam Building | map https://steamcommunity.com/sharedfiles/filedetails/?id=3265718010 About the map -This map is a port of the map from the new game BodyCam. Attention, the map WIP development! There are some inaccuracies and unfinished places! The future of the map and its updates =We are planning to move the map 1:1 =Transfer all models from BodyCam to the card =Optimize if necessary =make Ai nodes Have fun playing on the map! Tags: airsoft, realism, BodyCam, SQB, sqb
Project Bodycam Base 1.2.x
76561198136035794 द्वारा
Project Bodycam Project Bodycam is a camera and movement system overhaul for Garry’s Mod that replaces the stock Source first‑person perspective with a hybrid, third‑person body‑attached camera. Instead of a floating eye at the player origin, the view is driven from a world‑space camera that is physically attached to your character’s body (head and weapon bones), so it actually exists in the scene and inherits your stance and motion. Camera behaviour is governed by inertia, acceleration, and stabilisation logic to keep it readable and responsive, so even though it’s technically a third‑person, body‑mounted rig, it still feels like a tight, controllable first‑person view. On top of this, Project Bodycam adds a configurable movement model—covering acceleration, overhang, direction changes, crouch and stair handling—to match the camera’s physical feel and produce a cohesive, weighty experience. Beta Notice This addon is currently in beta (v1.2). It's a personal project I've been working on when I have time, which unfortunately isn't as often as I'd like. Some features may not work perfectly, and there are still known bugs I'm working through. Version 1.2 brings a fully rewritten in-game GUI, a new inertia-based movement system, improved default presets, and a bunch of stability fixes. Because of these changes, some older presets may need slight adjustments (see "Preset Compatibility" below). If you run into issues, feel free to leave a comment. I'll do my best to address them when I can. Thanks for your patience. What This Addon Does The addon changes the camera view to follow your player model's head bone and also is influenced by other factors like inertia, hand movement, and movement direction (and a bit of magic ;) ), giving a more grounded perspective. The camera moves dynamically with the player body rather than being a fixed floating viewpoint. It includes a settings UI (press H or type !bodycam) where you can adjust most aspects of the camera behavior to your preference. In v1.2 this UI has been fully rewritten with a cleaner custom layout and less clutter. Customization The addon is highly customizable. Through the UI or console commands you can adjust: - Camera position offsets and field of view - Movement smoothness and camera shake intensity - Roll effects when strafing - Crosshair style and colors - HUD appearance - Movement physics (walk/run speeds, acceleration, overhang/momentum) - and many more ;) Multiplayer Features On servers, players can: - Save their own camera presets locally - Share presets with other players on the server - Download and apply presets others have shared Some settings (like movement speeds) require server admin permissions to change. Preset System The addon comes with a few built-in presets (Default, Cinematic, Tactical) as starting points. You can create and save your own configurations through the Presets tab in the menu. In v1.2, the default presets have been improved to better match the original showcase video, as requested by the community. Preset Compatibility (v1.2) The new inertia-based movement system in 1.2 adds acceleration, overhang, and smoother direction changes based on the original alpha behavior. I’ve tried to keep backward compatibility with older preset settings, but this may not fully work now and might break in future versions. For best results with old presets: - Import your existing presets into v1.2 - Adjust the new movement-related settings (acceleration, overhang, etc.) to your liking - Save them again as new presets - Test them in-game to make sure everything feels right What’s New in v1.2 - Fully rewritten in-game GUI with a cleaner custom layout and old helper clutter removed - New inertia-based movement system with acceleration, overhang, and smooth direction changes (based on the original alpha version) - Improved default presets to better match the original showcase video - Various minor and major fixes and patches to improve overall stability Console Commands General bodycam_enable - Toggle on/off (1/0) bodycam_toggle_ui - Open settings menu bodycam_open_menu_key - Menu key (KEY code) Camera bodycam_offset_updown - Vertical offset (-20 to 20) bodycam_offset_leftright - Horizontal offset (-20 to 20) bodycam_offset_forwardback - Forward offset (-20 to 20) bodycam_default_fov - Field of view (50-120) bodycam_smoothness - Movement smoothness (0.0-1.0) bodycam_hide_head - Hide player head (1/0) Effects bodycam_enable_roll - Roll on strafe (1/0) bodycam_roll_intensity - Roll amount (0.0-2.0) bodycam_enable_shake - Camera shake (1/0) bodycam_shake_magnitude - Shake amount (0.0-0.5) bodycam_run_stabilization - Stabilization (1/0) Crosshair bodycam_crosshair_enable - Enable (1/0) bodycam_crosshair_style - 0=Cross, 1=Dot, 2=Frame bodycam_crosshair_size - Size (0.5-2.0) bodycam_crosshair_color_r/g/b/a - Color (0-255 each) HUD bodycam_hud_enable - Enable custom HUD (1/0) bodycam_disable_default_hud - Hide default HUD (1/0) Movement (Admin for speeds) bodycam_movement_enable - Enable movement system (1/0) bodycam_walk_speed - Walk speed bodycam_run_speed - Run speed bodycam_walk_acceleration - Acceleration (0.0-1.0) bodycam_movement_overhang - Momentum (0.0-1.0) Full command list available in the addon files or through the UI tooltips. Recommended Addons Works standalone. If you're looking for weapon addons that work well with this: - ARC9 Weapon Base - EFT Weapons Notes - Version: Beta 1.2 - Works in singleplayer and multiplayer - Some player models may have compatibility issues with bone detection - Server-side features (movement speeds, NPC effects) require admin - Old presets are mostly compatible but should be re-saved in v1.2 after adjusting movement settings Support If you find bugs, please leave a comment with any error messages from the console. I can't promise quick fixes but I'll look into issues when I have time. - Ch4os If you want you can support me and my work here ❤️
Burer and Controller SNPC's[S.T.A.L.K.E.R.]
76561198058478986 द्वारा
This creatures - results of crazy experiments in Chernobyl. Burer can manipulate things using telekinesis, controller can control other creatures or cause hallucinations using his psy abilities. That's all that i can say about this monsters. Console commands: - stalker_npc_corpse_dietime (300 def.) - burer and controller corpse will disappear after this amount of seconds if Keep Corpses is on. 0 - not disappear. - stalker_npc_burer_toolgun_limit (1 def.) - burer can "shoot" remover using dropped toolgun. 0 - can kill all, 1 - can kill only players and npc's. - stalker_npc_burer_max_mass (800 def.) - maximal prop mass that burer can manipulate. - stalker_npc_burer_max_grabs (10 def.) - maximal amount of things that burer can manipulate at same time. - stalker_npc_burer_kill_constraints (1 def.) - constraints on grabbed by burer prop will be removed. 0 - not remove, 1 - remove if prop only have rope constraint, 2 - remove if prop don't have weld and winch constraint, 3 - remove all constraints. Note: if constraints will be not removed - prop will be ignored. - stalker_npc_burer_health (400 def.) - burer health. - stalker_npc_controller_max_victims (10 def.) - maximal amount of NPC's that controller can control at same time. - stalker_npc_controller_health (300 def.) - controller health. Credits: -Models, textures, animations, sounds, idea - GSC. -Porting, coding - ERROR(me). -Testing - ϟLightning Boltϟ, Fanatick, Okabe Rintarou. -Screenshots - Okabe Rintarou, ϟLightning Boltϟ. Support: •You can find info about how to support me in one of the mod's discussions.
[CW 2.0] ACR
76561198387152684 द्वारा
REQUIRES CW 2.0 AND COUNTER STRIKE: SOURCE (Not really necessary) TO WORK CORRECTLY This is an ACR weapon in the Customizable Weaponry 2.0 SWEP base, there was one ACR with a more or less quality and other with the FRICKING M9K model, so i did a brand new ACR. If you see any bug or something feedback here and i will solve it.The model were picked up from an Counter Strike : Source Gamebanana skin and adapted for CW 2.0 by me. Added an attachments pack for using the new attachments. Link of the skin: https://gamebanana.com/skins/122821 -Model: Sandman -Sounds: NightmareMutant -World Model: Ganryu -Animations: SlaYeR5530 -Shaders: Doneh -Codes, Weapon Icon, New Attachments, Retracted Stock Model and Tritium Sights texture overlay: Pepaund (me).
Star Wars Intelligent Droids
76561198047757740 द्वारा
This requires droid models. Star Wars Intelligent Droids. Currently do not use weapons. These bots will attack with their hands (Punching). In the future weapons will be added. This addon is a work in progress. The models used by this addon are not owned by me. Current Features: - Different damages on different body parts - Droids have view angles - 11 Droid Types - Instant kill headshot - 150 HP - Kill animations - Advanced Targeting - Currently use fists as weapon - Smart movement between props/world - Creates less lag than regular NPCs - Attacks regular NPCs and visa versa - Can break down doors - Can break props (with this addon or one similar to it) http://steamcommunity.com/sharedfiles/filedetails/?id=346585225 Commands: - "nb_stop 1" = Stop all Droids - "nb_stop 0" = Start all Droids - "nb_npc 1" = Activate npc targetting - "nb_npc 0" = Disable npc targetting - "nb_attackprop 1" Activate prop/door attacking - "nb_attackprop 0" Disable prop/door attacking - "ai_ignoreplayers 1" Droids ignore players - "ai_ignoreplayers 0" Droids don't ignore players - "nb_targetmethod 1" Droids target in a cone and will not see past walls. - "nb_targetmethod 2" Droids target in a very large sphere around them. - "nb_ignoreteam x" Droids ignore the team index with x being the team index. If the droids cannot move type in console: nav_generate Once it is done generating type in console: nav_save These droids require a navigational mesh to be able to move about the map youre using. If you use multiple maps this must be done with every map.
GKarts: TurboCharged
76561198084242369 द्वारा
GKarts: TurboCharged Welcome to GKarts: TurboCharged, a vehicle base with a twist!. Gkarts is a vehicle base system that brings and adapts multiple arcade-like racing elements to Garry's mod. The addon features many elements that can be used for sandbox such as: - Mouse kart steering. - Drift and Boost System. - "Mario Kart-like" item system. - Kart Customization: Wheels, Hull and Sounds! (Tutorial Pending). - Wreck System and Auto-Aim Systems (Mark down your opponents and then crush them!). -Amphibious Vehicles (hold space while in the water to float or sink into the bottom). -A tutorial overlay with all controls and tricks (you might need it). -Speed System (Admins can modify the speed of the karts). Controls! (You might want to look at the tutorial overlay by typing "GMK_EnableTutorial 1") Controls Action W Forward S Reverse A Lean Left D Lean Right Space Jump Shift Key Steering (Disables mouse-steering) Alt Unlock View/Freelook E (hold) Hold "use" to exit the vehicle Mouse2 Lock on system, Aim at Players, Phys Props or other karts to mark them down Mouse1 Use Item / Chase the players after you mark them down with Mouse2 R Respawn Vehicle / Apply Kart Setting F Lights B Vehicle Menu Ctrl Change Camera E (tap) Undo Lock on system/ Console Commands: ClientSide: "gmk_effects" - set boost effects "GMK_EnableTutorial" - Enables an overlay with all basic kart mechanics. "gmk_menu" - Opens the Menu (Default by Pressing +zoom) ServerSide: "gmk_enableAmphibious" - Enable or Disable Amphibious mode, Makes karts float if the player press the jump button "gmk_enableBighead" - Enable or Disable playermodels to have big heads when they access to the vehicle "gmk_enableCharged" - Set the speed of karts: -1 EasyDrive (Slow Karts); 0 FastLane(Fast Karts); 1 Charged!(Turbo Karts) "gmk_enableWheelies" - Enable or Disable the angle of kart frontal inclination "gmk_WreckMode" - Enable or Disable Kart Wreck Damage System, Karts receive damage from crashing at high speed. "gmk_HomingAttacks" - Enable or Disable karts ability to aim to other karts, props or players, Attack2 to set the target, Attack1 to chase. "gmk_enableJump" - Enable or Disable Kart's ability to jump. "gmk_enableTurbo" - Enable or Disable kart drift based boost. "gmk_enableRolls" - Enable or Disable Barrel rolls, press walk and move left or right to do a roll, get a boost when do a full roll. "gmk_blacklist " - Admin only, enables the blacklist menu, enable and disable both kart hulls and wheels alike. I want to say special thanks to all my friends who helped me expand the idea and concept of this vehicle system. A year ago, I was trying to create an addon for a couple of friends, and this was created in some sort of "Happy Accident," so I decided to expand and add more functions and experiment with some stuff, and the result of around a year of development resulted in this. But it doesn't mean that I'm done with this addon. I will try to expand the idea and concept into more addons for both this vehicle base and others. Tags: g-karts karts racing garrys-karts
Custom Pointshop Trails #3
76561198004684789 द्वारा
Like my second pack, this contains lua files that'll automatically add these all to your Pointshop trails category, all costing 150 points. Bit of a filler sort of thing. I rather like the spiders, rabbits and hugs, but the other three are a little h.
MG-42 Emplacement (Red Orchestra 2)
76561198018345046 द्वारा
This is the emplacement of the Red Orchestra 2 MG-42 that contains the model mesh, textures, and other goodies. Credits go to Tripwire for creating the model and the Emplacement Code by BlackTeaZa. In case if anyone is just wanting the model and not the emplacement itself, then you will find it to be a high quality and fit model from the Red Orchestra 2 Game. I am doing this in replacement of the other MG-42 Swep and in merge with the rest of my World War 2 Emplacement pack. If you have any questions, comments, or concerns, please write down on the comments below. Thanks for subscribing and stay in tune for more. Have a wonderful day!
Metal Gear Solid 4: Guns of the Patriots Raven Sword
76561198088166029 द्वारा
"Never a shot in the dark" ―Raven Sword Raven Sword was a private military company that operated under the mother company Outer Heaven run by Liquid Ocelot. It was based in the United States and utilized the SOP system, using nanomachines to enhance and regulate their senses. The name was based on FOXHOUND member Vulcan Raven. The model has bodygroups, Faceposing, Eyeposing Fingerposing, Playermodel with C_hands but the arms will be stretchy due to the mgs4 biped not agreeing with hl2 proportions Note!:All credit goes to Nindzya Nyub for making these guys Credits to: Kojima Productions-Metal Gear Solid 4: Guns of the Patriots. thistheend (Facepunch)-for the model. Nindzya Nyub-Rigging,Faceposing,Bodygroups,etc. Me- trying to fix several bugs in the rigging, Re do c_hands.
surf_kitsune
76561198100686795 द्वारा
(Original Creator of this map is Arblarg, I have no part in the creation of this map) RECOMMENDED GAMEMODE: http://steamcommunity.com/sharedfiles/filedetails/?id=727612154
[SRSP] CGI Phase 2 - 501st Legion
76561197987585742 द्वारा
This addon contains 30 clone trooper models! Made by ReizeR I have remade the base textures for these clones. They now look much better! Here is a list of whats inside this addon: - Captain Rex - Commander Appo - 501st Colonel - 501st Major - 501st Captain - 501st Lieutenant - 501st Sergant - 501st Trooper (8 models) - 501st Snow Troopers (2 models) - 501stt ARF (2 models) - 501st ARC - 501st Assault Trooper - 501st Pilot (2 models) - 501st Medic - 501st Jet trooper - Kix, Jessy, Hardcase, Tup, Dogma All of the above models have BodyGroups. ------------------------------------------------------------------- You can use or edit this models if you want. Models made for SRSP Star Wars RP Server 46.174.55.73:27015 ------------------------------------------------------------------- For more of my work click this line or the button below! Tags: star wars, clone wars, phase 2, cgi, rex, appo, 501st, srsp, reizer, kix, jessy, hardcase, tup, dogma
ttt_peragus_b1
76561198037232324 द्वारा
KOTOR 2's Peragus level fully realized in the Source Engine with a some twists for TTT. ---- I've always had a soft spot for Peragus, and even though many may find a lot of it to be rather boring for the most part, I have always found the level design engaging and the overall atmosphere to be an incredibly eerie departure from what's normal in Star Wars. This is my love letter to that level, and to the KOTOR series in general. Hopefully my recreation is faithful enough and captures that same spirit and look of one of my favorite games of all time. This map is still a WIP, and should receive updates in the future pending player feedback and whether or not I have time to do so. It should be noted that while many of the areas are as identical to the original source material as I could make them, I have taken some rather serious artistic liberties with some areas of the facility in order to make it play better for TTT. In the future I may find the time and energy to create the administration level in its entirety and original form. ---- This map features the following: - Fully armed for up to 32 players - Entirely filled with custom content, from sounds to materials to models - Fully fleshed out Innocent/Traitor objective (described below) - Functioning force cages in the facility's prison - Interior and exterior sections - Nostalgia for those who grew up playing ---- Map Objective: INNOCENTS: - Scattered throughout the map there are 3 "Refuse Deposit" slots. By placing a body in each of these, the 3 terminals in the communications blister will be brought back online. When all three are activated, the emergency seal will be lifted and access to the turbolift granted. Innocents must then wait 2 minutes for the turbolift to depart. If all goes smoothly, the innocents will win the round as the turbolift brings the survivors inside to the hangar to leave the facility unscathed. TRAITORS: - For traitors the objective remains the same as the first half of the innocent objective in which 3 bodies must be dropped into the chutes. However, traitors should notice that there are 3 Thorium charges in the prison room. These charges must be placed at 3 specific locations around the facility. Traitors should be cautious to plant these without being spotted. If all three are placed successfully, as the turbolift attempts to leave, the charges will detonate and the traitors will win the round. ---- It should also noted that this is all done from scratch with no mesh guidelines, just eyeballing the proportions. If anything seems just slightly off or a bit janky, that's why. As always, thanks for downloading! Feel free to ask any questions and leave comments/criticism below. -VIOLATION
[DrGBase] The Joy of Creation : Story Mode - Creation NPC
76561198992426153 द्वारा
Creation nextbot on DrGBase. Map from screenshots : https://steamcommunity.com/sharedfiles/filedetails/?id=1389889625 CREDITS LPG - Pill Pack Enjoy the game and peaceful sky above your head. Tags: TJOC, TJoC, TJOC:SM, tjoc, FNAF, FNaF, fnaf, Fnaf, Animatronic, Bot.
Hammerfall Starwars Land Vehicles Content
76561198061335920 द्वारा
These are models we use for our land Vehicles developed by Syntax_Error. This pack only contains models, sounds, and materials. If you wish to check the vehicles out in action, head on over to our Starwars Roleplay server! www.HammerfallNetworks.com Server IP: flood.hfg.cc
[Gmodstore] [#3169] Amethyst F4 DarkRP Menu [Resources ONLY]
76561198135875727 द्वारा
Description
[VJ] Escape From Tarkov SNPC's (Not support)
76561198845028508 द्वारा
Welcome! YOU NEED VJ BASE FOR THE ADDON TO WORK! Addon adds 6 NPC and 3 Weapons BEAR - (Hostile and Friendly, No mask, Unarmed) USEC - (Hostile and Friendly, No Mask, Unarmed) SCAV - Sorry man, model not found(((( Buyer Skier Huntsman Mechanic Junk Dealer Weapons: AKM MP5 M4A1 Credits: DrVrej - Code Me - Create Addon and ported weapon sound Lewd SCP-1471-A - Models StrikerAlpha - BEAR And USEC Sounds.
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें