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- Garry's Mod
Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
[TFA] Destiny 2 - Splicer Weapons
76561198200439958 द्वारा
"A Sacred Splicer must feel the Vex, as you feel the Light" REQUIRES TFA Overload/Season of The Splicer Weapons: WEAPONS INCLUDED: - Chroma Rush - Gridskipper - Ignition Code - Farewell - Shattered Cipher - Sojourner's Tale Features from the game: - Animations Recreated - All weapon sounds - Weapon Effects - Whatever else the weapons do Enjoy! Let me know what works/doesnt work. Credits: Models from: Bungie/Destiny Discord: Delta#3953 Twitter: @DeltaDesignss Copyright 2021 Delta. This item is not authorized for posting on Steam, except under the Steam account named Delta (Me) STEAM ID . (That means dont reupload my stuff)
Wall-Damage ( Customizable Horizontal Fall-Damage )
76561198269637418 द्वारा
Hello Again This is a quick addon that i decided to make after seeing someone asking about something like this on the workshop addons discussions of GMOD, and also because back in the day when i wasn't really that good at coding, my best friend asked me 'would you be able to code horizontal fall damage?', which at the time i really couldn't, but now it's a different story. About the Mod This is a simple mod that adds a customizable Horizontal damage system to gmod, i know there is a more complex and dynamic system like this out in the workshop but this is supposed to be a more simpler and lighter version with different settings, and i made all the code from scratch. you can throw players at Walls or throw yourself at walls to take damage, the mod comes with an option to scale the damage based on the velocity of the collision and other settings aswell such as: be able to take damage without being airborne and etc.. Server Convars Here is a list containing all customizable Cvars of the mod, which can all also be more easily-edited through the custom-panel of the mod found at: Utilities/Dragonred: Wall Damage/Wall-Damage Settings - d_walldamage_enabled ( 0 / 1 ): Deactivates/Activates the mod. - d_walldamage_velocityrequired ( 200 / 5000 ): Defines the required velocity a player must have in order to actually take damage from an impact. - d_walldamage_rawdamage ( 1 / 100 ): Defines The raw-unscaled damage of a wall impact when NOT using scaled damage. - d_walldamage_scaledamage ( 0 / 1 ): Defines if the damage will always be the defined Raw damage on every impact, or if the damage will be scaled according to the velocity of the impact and the scaling multiplier ( see below ). - d_walldamage_scalemultiplier ( 0.1 / 100 ): Multiplier for the scalling of Wall-Damage. - d_walldamage_canhappenonground ( 0 / 1 ): If Wall-Damage impacts should happen when the player is not airborne. ( NOT recommended, since it can trigger on ramp surfaces that are too Steep. Use it at your own risk. ) - d_walldamage_onceperairbone ( 0 / 1 ): Defines if the player should ONLY take 1 Wall damage ONLY ONE TIME every time they go Airborne, Meaning they won't take anymore Wall-Damage after the first Airborne impact until they land on any ground again. - d_walldamage_cooldown ( 0.4 / 10 ): The Cooldown in seconds that players will get before they can hit another Wall-Damage impact and receive damage. Support me if you want | Make a Commission If you want to tip me or have somewhere to transfer me the payment after a completed-commission, here's my Ko-fi: My Ko-fi https://ko-fi.com/dragon_red ( of course you can also just directly transfer me through Paypal for Commissions, will give my personal paypal email at the moment of transfer through Steam chat or Discord. ) Future Bigger Projects This was just a quick addon i made for nostalgia reasons mainly, but i have much bigger plans and ideas coming soon, like my horror-gamemode in development which the beta will be available on the workshop so i can get feedback and possibly support on my patreon to develop it even further with updates and more content for it, and also of course to support my other bigger future projects. If you wish to help me with my bigger future projects and be credited on them and have access to alpha versions of them before they are fully finished and published to the workshop, or just support me aswell, here's my Patreon: My Patreon patreon.com/user?u=119455506
Nicos Nextbots - Cheeseburger Nextbot
76561198275946478 द्वारा
Drivable Lawnmower
76561198007934416 द्वारा
Your every-day riding mower! Mow your enemies down with pride with your awkwardly blue lawnmower! Featured in this video: http://www.youtube.com/watch?v=8R-R-s1-T6g
[simfphys] VAZ-2121
76561198128823009 द्वारा
● Exterior and Interior Lightning works ● 4 Passenger seats ● Working pedals, gearshift lever, handbrake, needles ● Working wipers (StormFox 1 or StormFox 2 required) Write here about commission. ______________________________________________________________ Skin template: *CLICK* Put your skins at: " materials/models/sim_fphys_vaz_2121/skin* ", Where * - is the number of skin Maps used for screenshots - TDM Showroom Maps
1969 Ford Mustang RTR-X
76561197999836749 द्वारा
now dubbed the 'hoonicorn' in 2017 apparently this is a sick dorifto mustang doesnt actually drift that well considering its in gmod though features ------------------ full hd interior hd animated display full hd lights (vcmod) mc amnesia is gay
[TDM] Mitsubishi EVO X France Police Nationale Car Skin
76561198123984902 द्वारा
Informations Voici un skin de Mitsubishi EVO X France Police Nationale Si vous le trouver bien fait laisser un pouce ou un commentaire, ça me feras très plaisir et ça me donneras envie de continuer. Des questions ? Des réponses ? (F.A.Q) Q: Je voudrais avoir un skin pour mon serveur ? R: Oui c'est possible ajouté moi en amis Tony Kebab. Q: Mon véhicule ne marche pas bien ? R: Il faut juste télécharger TDMCars - Mitsubishi | TDMCars - Base Pack | TDMCars - Emergency Vehicles pack à chaque fois je rajoute les éléments nécessaire a droite pour que les véhicule marche nickel. Q: J'ai une super idée de véhicule ! R: Ajoute moi sur Tony Kebab pour me dire ta super idée. Venez explorez mes créations en 3D ! : Crée par Tony Kebab | Interdit à la reproduction !
Bioshock 2: Subject Delta (NPCs & Playermodels)
76561198152907909 द्वारा
"I had thought you some golem of Sinclair, brought here to hold Rapture's arms as he rifles through her pockets. But no... you are aware of your plight. Who, I wonder, would be so cruel? To force a mirror on a man with no face... " ―Sofia Lamb The models backstory So originally I wasn't going to download Bioshock 2 and rip all the models. The reason why is because I didn't have the game on pc. I found a model online that was ripped by o0Crofty0o and was edited by Slatena . I did wonder why it needed to be edited if it was ported from the game but never really thought about it. I rigged the model thrn kinda left it because I was doing other stuff. Few days later, Steam had a Bioshock sale so even though I already had the game, I bought it on pc anyway. I continued working on Delta until I realized he didn't match the pictures. Parts were missing and things looked wrong so since I planned to do a bunch of Bioshock 2 playermodels & NPCs, I ripped all the models from Bioshock 2. I searched though all the files and I finally found the original, plus a bunch of Alpha models. I then realized that o0Crofty0o ripped the wrong model and just added Subject Delta's textures. And Slatena used parts of another alpha she found which in the file is called "Mad Daddy" and attached it to the model. Once I realized it, I was very annoyed because I really didn't want to do over. So I took the missing parts from the real Subject Delta model and attached them to where they needed to be. See what I do for you guys ;) After years of people using a Subject Delta look alike, here is the actual model, sorta. I had to edit his arms because they were too long for Gmod to comprehend. What's included? - Playermodels - Friendly/ Enemy Npcs - FPS Hands Skins - Subject Delta Default - Subject Delta Default w/ Little Sister - Subject Omega (Sinclair) - Subject Omega (Sinclair) w/ Little Sister - Subject Delta Light - Subject Delta Light w/ Little Sister Notes - The FPS hands are fine when you use "fists" but the actual model's hands are not because his fingers are too long. Not going to fix it because "fists" are rarely used and most people will be in FPS mode anyway plus small fingers aren't good. I see it as the reason why Subject Delta doesn't use his fists but his drill ;) - The model is only a bit taller than my Booker Dewitt Playermodel. Trust me, I spent a day trying to make him bigger but Gmod has it's limitations. - I didn't make the Little Sisters a bodygroup because it makes it easier on my server but also the gmod noobs ;) If I wanted to, I would have. Making so many code files isn't fun. - Parts glow in the dark. Yay! - For those that don't know where the Subject Delta light skin is from, it's from the game when you are playing as a Little Sister. Donate I do my best to release the best but in the past it's obvious to me that I can sometimes loose interest in hobbies easily. Especially if It's not that beneficial. Depending on the model, playermodels can take a long time. Especially since I plan to release more Big Daddys. I could get a job but I'd rather not for now so that I have time for this and other stuff so if you are able to, please donate. It really supports and motivates me to do the best. I'll be releasing custom models eventually and they take time and can be a pain. So "Would you Kindly" support me by donating here: Donate Credit - Game: BioShock 2 - Developed by: 2K Marin - Published by: 2K - Subject Delta Model (edited textures/model, Ripping, etc) by: RatedR4Ryan , o0Crofty0o & Slatena - Little Sister Model Ripped by: RatedR4Ryan - Player Hands Model Ripped by: RatedR4Ryan - Rigged & Compiled by: RatedR4Ryan current to do list - Bioshock: Jack Playemodel & Npc - Bioshock Protagonist Pack (Booker, Delta & Jack. Will have new skins.) - Five Nights at Freddys 2 Withered Animatronics Pack - Five Nights at Freddys 3 Phantom Animatronics Pack - Bioshock Protector Playermodels & Npcs - Last Of Us Playermodels & Npcs - Lara Croft Pack - Hidden projects and whatever I feel like doing ;) (Probably won't be released in that order.)
[DrGBase] Dark Souls 1 Players
76561198060651213 द्वारा
(Quick disclaimer: Dark Souls Weapon Pack required for Inarius's thrown spear to work) Contains: Alexia Blackwell Crystal General Ezra Nolen Giant Dad Havel the Rock Kirk, Knight of Thorns Lautrec the Embraced Paladin Leeroy MathewofMathoria Oscar of Astora Quelana of Izalith Roach Siegmeyer of Catarina Solaire of Astora Black Iron Tarkus Credit to FromSoftware for models, animations, and sound effects. Credit to Mayhem for putting up with my bull$hit I claim no copyright over any assets I do not own.
Indominus Rex NEXTBOT {DrGBase}
76561198863437619 द्वारा
Second DrGBase mod released in 2022! Mechanics: can enter invisibility roaring idle sounds if got damaged by rocket, will play stun animation eating ragdolls (possession only) Death animation credits: Linux55: porting Linux55: coding original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=855932197 CONTROLS Crouch - exit invisibility LMB2 -- enter invisibility RELOAD: Roar LMB1 -- Bite E -- Eat ragdolls DO NOT REUPLOAD (LOCATED IN; Ark Survival) join my discord server http s: // discord. gg/bcV2YVErqY Tags: dinosaur,Trex ,Jurassic Park,Jurassic World,мясо, realism, drgbase, dino The product can only be published on Steam through an account named Linux55.
ttt_tinytown
76561197981700517 द्वारा
You are big, everything around you is small. Live out your wildest kaijū dreams in this downscaled urban map. features: - a miniature city. -custom textures. -random weapon spawns. - tiny adorable cars you can pick up and throw around. -AI nodes.
(GDCW) Walther P38
76561198043169708 द्वारा
~REQUIRES CSS FOR HAND TEXTURES~ Behold, my first pistol swep. This swep used a modified version of GDCW Base made by me. If you want to make a pistol swep with GDCW, you can use my script, but please give me credit or I will turn you into a bat, then eat you like Ozzy Osbourne. Reuploading the SWEP itself will result in you getting Shreked every night. CREDITS: RNL Team: Model, Textures, Some Sounds Xplor3r: Porting, Rigging Nikolai MacPootislavski: Custom GDCW Base, Recording Sounds Treyarch: P38 Firing Sound DICE: Draw Sound
[Naruto]Six Paths of Pain Playermodels
76561198109148164 द्वारा
Beta version of Six Paths of Pain! - The models can be used as Ragdoll and Playermodel. - The models is taken from Naruto Shippuden Ultimate Ninja Storm 4 - The models have some flaws that I will try to fix soon If you see me on your server and your server has this skin, I require you to grant it to me. Otherwise you may not use this model on your server. If you find any errors please comment this All my work can be found here: http://steamcommunity.com/profiles/76561198109148164/myworkshopfiles/ Have fun! :)
TTT - CS:S Traitor AK47
76561198012691369 द्वारा
The CS:S AK47 for Traitors in Trouble in Terrorist Town (TTT). Includes .vmt and .vtf weapon icon. You will need Counter Strike: Source to be able to see the weapon!
Drumdevils Propper Props
76561197984480310 द्वारा
Mostly train props and some misc. Best used on gm_drumdevils_trainworld map. Quick tutorial for a simple train: https://www.youtube.com/watch?v=jcwWeiTzvyQ Follow me on facebook for the latest updates regarding this and other activities: http://www.facebook.com/drumdevilspage http://drumdevil.nl Now taking requests. Check my website!
{PM0V3} Heer Infantry Playermodels
76561197986768728 द्वारा
The PM0V3 Heer playermodels finally released. Playermodel lua script by Fritz Finally, The initial release of the Heer playermodels. Originally I wanted this pack to be released months ago as I had planned out. However, I pretty much started too many projects within that time and the just kept getting set back. etc. etc. Well, Its finally done, Atleast done enough to be released. I still want to add much more, but comparing this to the initial release of the Waffen SS. You'll notice quite the quality jump, I reworked the tunic textures, some minor tweaks to the jigglebones, Helmet accessories for goggles and chicken wire, etc. A bunch of changes. Originally I was only going to feature the M40 tunics, but talked with a few friends and gathered feedback and decided to include an M36 type uniform, originally I was going to rework some older models from Enemyfront, but I decided to stick to the assets I had and retextured the M40 to appear as an M36. The big thing though mainly with this pack is the reworks. The models haven't been completely overhauled in a technical way, but theres been a ton of improvements, especially with the rigging this time around. Fixed some glaring issues mainly with the belt. No more squishing belt. Although this might still happen with the CO M38's I kinda forgot to fix those. But everything here is to me completely new. New pants, New tunics, New helmets, New almost everything. Gear configuration and what not though is pretty much the same. Features: - A ton of customization options with bodygroups and skins - 6 HL2 characters from the previous PM0 pack - Rank Bodygroups(Enlisted to CO) - HiStOrIcAl AcCuRaCy - 4 Skins per character from the previous PM0 pack - Jigglebone gear + pouches (Make sure to leave your thoughts on this in the Suggestions.) - Everything else that the standard HL2 characters feature - Decent hitboxes that should work? - Original HL2 Ragdoll Physics So, like I always do, There is no lua to this. These are models only atm, Later on next week while I do my usual bugfixes for things. I'll work on the lua for the playermodels and get that done. Until then though, I hope you guys enjoy. Oh hey? Whats this? A discord link to my PM0v3 Discord Server so you can chat, make suggestions, post screenshots and art, read update logs and see future content? Well what do you know! Thats exactly what that is! You are free to use and edit this content as you please, Please be respectful and leave credits. If you have questions or issues feel free to leave a comment or add me if needed.
Mac's Simple NPCs - Content
76561198016218248 द्वारा
Addon : https://www.gmodstore.com/market/view/6696
TTT - CS:S GALIL
76561198012691369 द्वारा
The CS:S GALIL for Trouble in Terrorist Town (TTT). Includes .vmt and .vtf weapon icon. You will need Counter Strike: Source to be able to see the weapon!
Drawkill's Springtrap(unofficial)
76561198027447537 द्वारा
Just a little something for funsies.
Resident Evil 2 Player Models Pack
76561198041394594 द्वारा
Pack of playermodels from Resident Evil 2. Contains 21 playermodels. Model list: //-------------------- Leon Kennedy Leon Outfit1 Leon Outfit2 Chris Redfield Clare Redfield Clare Outfit1 Clare Outfit2 Marvin Branagh Ben Bertolucci Hunk Brian Irons Annette Birkin Ada Wong Robert Kendo Zombie Doctor Zombie Patient Zombie Male Zombie Female Zombie Officer Ugly Zombie Brad Zombie //-------------------- My Workshop Group My YouTube Channel
[VJ] Girls' Frontline SNPCs
76561198333752191 द्वारा
MAKE SURE YOU TO BE SUBSCRIBED TO THE 4 CORE PACKS, THE EXPANSION PACK, TASK FORCE DEFY, AND VJ BASE, ELSE YOU'LL ENCOUNTER PROBLEMS. ===== ===== ===== This Addon Includes 12 SNPCs : = Squad 404 = - G11 - HK416 - UMP-9 - UMP-45 = AR Team = - M16A1 - M4 SOPMOD II - M4A1 - ST AR-15 - RO635 = Task Force DEFY = - AK-12 - = Griffin & Kryuger = - Negev - WA2000 =:= Located in the "Girls' Frontline SNPCs" Tab (With Spawn Icon) ========== = T-Doll Mechanics = - Has innate 25% resistance to physics, sonic, radiation, and blunt-type damage - Completely immune to Nerve Gas or Poison - All are able to lean and peek corners - Has expressions during different circumstances - Pauses between bursts of fire and shot grouping depends on distance from their target - Weapon falloff affected by distance which impacts their damage - Deals bonus damage against buffed players - Able to flank enemy positions (either from the sides or directly behind), only stopping when enemies are in sight - Are only able to shoot when stationary and/or has taken damage - Has sixth sense when currently in battle, enabling them to quickly engage enemies all around them - Support type weapons (ex. Negev and WA2000) have a suppression mechanic that only works on Players and Human-Type VJ SNPCs - Perfect for ai_noded complex maps (such as Neotokyo maps) so they can perform to their full potential = Squad 404 = - Stealth Mechanics - Will use Smoke Screens to their advantage when close enough (becomes untargetable) - Able to sneak around and even perform stealth kills/executions - Has a First Strike Ability when leaving Stealth Mode (Bonus 10x Damage for the first bullet shot) - "Masking" - Able to mask themselves from the enemy once losing line of sight, making it impossible to find them (even through walls) unless line of sight is established once more. - Once line of sight is established, has a grace period of 1 second before the enemy fully recognizes and engages them in combat, giving Squad 404 much needed first strike capabilities. - During grace period, Squad 404 deals triple damage and 50%+ accuracy to quickly dispatch foes. - "Black Operations" - Found in the Girls' Frontline tab of SNPC Configures within the VJ Settings. - When enabled, Squad 404 will be hostile to everyone, including Players and other T-Dolls. = AR Team = - Special properties give them extra +25% resistance to all forms of damages - Assault Oriented, can shoot on the move - Able to dodge incoming fire, rate of dodge depending on the type of T-Doll = Task Force Defy = - Purpose built and highly specialized for combat, gives them +37.5% resistance to all forms of damage - Assault Oriented, can shoot on the move - Has lessened rate of dodge than AR Team - Currently only contains AK-12, hence no group spawn whatsoever -------------------------------------------------------------------------------------------------------------------- : G11 : - Is a Support Weapon, able to suppress enemies - Has a 3-round burst fire (2100 RoF) for long ranges, and automatic (460 RoF) with terrible accuracy : HK416 : - Equipped with a Grenade Launcher that she uses whenever the opportunity presents itself - Fires in short bursts to maintain accuracy and volume of fire which can go to full-auto (850 RoF) when enemy is close enough - Will use throwing knives when out of ammo and if the enemy is close enough : UMP-9 : - Rather high health pool - Armed with Flashbangs for close combat and her SMG that deals decent damage : UMP-45 : - Similar high health pool with her sister - Armed with Smoke Grenades which masks their position or obscures enemy vision and works as an effective EW Jammer against VJ Tanks - Can pop smoke on her current location when things get hairy : M16A1 : - Only able to fire in 3-Round Bursts, versatile but lacking in point blank engagements - Armed with 9-Banger Flashbangs with intensified effect against enemies and players caught in the radius - Also armed with a Powerful Particle Cannon, using it whenever she is able to - Drops the Equipment Case when she dies - If M16A1 is spawned on the map, other M4A1's carried IWAs will disappear - M16A1 has full intel on all enemy locations wherever they hide, revealing them immediately for her and her teammates to assault or flank : M4 SOPMOD II : - Has an Underslung Grenade Launcher that spawns cluster munitions when warhead explodes - Able to scavenge fallen enemy corpses which gives her bonus health and makes her much more reckless in battle when overhealed and inflicts fear towards enemies she shoots at : M4A1 : - Has a skill that buffs her damage by +70% - Will spawn with her Inherited Weapon Arsenal aka "Particle Cannon", unless M16A1 is already on the map - Able to retrieve M16A1's Equipment Case and use it to further her goals - If M16A1 is spawned on the map, other M4A1's carried IWAs will disappear - Has a more intensified Taclight which can disorientate groups of enemies at a time : ST AR-15 : - Armed with two weapons, one for Long Range Support (Able to Suppress) and a Backup Honey Badger PDW - Has a skill that buffs her RoF by +45% : RO635 : - Armed with a Colt SMG 9mm, bad accuracy but decent damage and RoF - Has a skill that buffs her Rate to Dodge by +70% and Resistance to Damage by +25% : AK-12 : - Has a skill that boosts her Rate of Fire, Damage, Accuracy by +35% for 5 seconds with an 8 second cooldown - Skill enables her to deal Critical Damage (2x Base Damage times the Damage Buff) with a 1/3 chance and the ability to suppress enemies and players alike - Pops smoke on command whenever entering battle or falling back to reload, masking her from enemy return fire momentarily - Has a weaker Taclight than M4 SOPMOD II's : Negev : - Support Type Weapon, able to suppress and hold down groups of enemies - Fires in long bursts with a RoF of 1050 and an ammo count of 150 - Has a skill that triggers whenever she reloads, buffing her damage by +50% and stacks 3 times and stays for 25 seconds. Specialized for Long Battles : WA2000 : - Support Type Weapon, forces enemies to take cover when firing - Long accurate shots, only impeded by her slow rate of fire and low ammo count of 6 - Has a skill that gives her bonus fire rate of +75% -------------------------------------------------------------------------------------------------------------------- The Addon will work perfectly by its own, but if an error pops up, another addon is making things difficult for them. If so, do tell if you stumble upon any problems with the pack. -------------------------------------------------------------------------------------------------------------------- Credits : = Dr. Vrej : Dev Programmer & Owner of VJ Base. = SlenderJuggy : Creator, Programmer. = Chiabi Hamaru : Majority of weapon models used by this pack. = TFA, CW, ArcCW : Weapon attachments and a few of the weapon models. = Dewobedil, Clamcy, Chiabi Hamaru, Devi von Vessie : SNPC Models used by the pack. = Photos : SlenderJuggy (Icon and Images). Disclaimer: I do not own anything except the Code. All credits goes to their respective authors. =========================================================================== Tags: GFL, Girls' Frontline, Girls, Frontline, SNPC, Slenderjuggy, NPC, 404 Squad, AR Team, Defy.
Katyusha, Girl Und Panzer (XenoAisam)
76561198040552116 द्वारा
------------------------------------------ (Note from uploader) This model is not mine, all rights are XenoAisam. I am only uploading it to the steam workshop. If you would like to know more about this model visit http://xenoaisam.deviantart.com or http://xenoaisam.com. ------------------------------------------ ====================== Half-Life2 ; Garrysmod model ====================== Tag: Katyusha, Girl Und Panzer, anime, model , xenoaisam ~Apa Khabar Semua!~ TITLE: Katyusha, Girl Und Panzer AUTHOR: XenoAisam E-MAIL: [email protected] WebSite: http://xenoaisam.wordpress.com SteamID : xenoaisam FILENAME: KatyushaGirlUndPanzer FILESIZE: -Varied- DATE RELEASED: 20 September 2013 VERSION: 1.0 ============ Requirement: ============ +Make sure you know your steam location directory +Have the original garrysmod engine game because its all up-to-date got from steam application update while piracy is not. ============ DESCRIPTION: ============ Katyusha is a student from Pravda Girls High School. She’s the overall commander of her school’s Sensha-dou team and she operates a Soviet T-34/85. She is a girl with a short blonde hair and a pair of light blue eyes. She has a very dimunitive stature, making her age hard to determine. However, she is the commander of her school’s team, so it can only be assumed she is of the same age as the other commanders. Katyusha is also well known for her arrogant personality. She has a habit of calling Miho “Pirozhki”, which is Russian for ‘little pie’. She’s also extremely childish, so much as to always making Nonna give her a piggyback (in order to “raise” her “height”, too), though Nonna doesn’t seem to mind it at all. She also get excited easily (thus tripping while she’s on top of Nonna), shown in Ooarai’s match against Kuromorimine. ============ CREDITS: ============ -Katyusha GUP 3D model © XenoAisam -Character ‘Katyusha’ © Actas Inc. and all related ==================== FEATURE DESCRIPTION: ==================== -Normal version & Cellshade version of texturegroups -With helmet and No helmet bodygroups -With default and additional faceposer -Ragdoll usage (garrysmod) ======================== HOW TO USE ======================== 1) This model is a ragdoll only, use search bar in garrsymod prop menu (by pressing q) and type: “Katyusha” without quote to spawn the model 2) The model have different Body and Texture group, pressing “C” to highlight the model and the menu to change the body and texture is there. ============ Known issue: ============ -No NPC, because bone is different size -No Player model, because bone is different size -Some animation for face poser is weird -Her faceposer combination sometime change her face looks weird and ugly, use carefully especially under direct light. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal Stuff: THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Valve or Steam. ELEMENTS TM & © valve AND/OR ITS LICENSORS. DO NOT MODIFY THE CONTENTS OF THIS PACKAGE AND THAT THIS PACKAGE BE DISTRIBUTED WITH ALL FILES INTACT. Also, YOU MAY NOT SELL THIS BY ITSELF OR AS PART OF ANY OTHER PACKAGE WITHOUT PRIOR PERMISSION FROM ME. This work is licensed under a : Creative Commons Attribution-NonCommercial 3.0 Unported License. You are free: +to Share — to copy, distribute and transmit the work +to Remix — to adapt the work Under the following conditions: +Attribution — You must ask my permission before do any kind of above. +Noncommercial — You may not use this work for commercial purposes.
More Gun
76561197995319891 द्वारा
All maps by me. Maps will be located in the "Other" selection under "more_gun." Alternate DL Link below. *Obligatory Seizure Warning: Don't play these maps if you have seizures triggered by flashing lights.* SEQUEL UPDATE If you look at the description below, you'll notice how my promise of a sequel has gone completely unanswered. This is because I found that I could not quite get what I wanted out of the source engine at the time. However, with the launch of Alyx, this has changed. I am looking into making map packs for VR using the Alyx engine. I don't know the specifics at the moment, but this is honestly a genuine possibility. Keep an eye out for future updates. Have you ever wanted to just shoot stuff without worrying about story? Here you go! In this map pack you'll shoot your way through hordes of enemies as you try to reach an end goal for no established reason other than the pure joy of killing stuff! Want to break out that extremely overpowered swep and have fun? Go ahead! You'll need it! Want to use average sweps to feel challenged? Perfect! However you want to play it, go ahead! Plow on through or take your time and challenge yourself! Thanks to the success, which I really did not see coming, there's a good chance I will make another series of maps akin to this one. However, this map pack took up a considerable amount of time, and I have yet to make any plans regarding the sequel. In addition, I work quite slowly as I have hobbies other than Source Mapping, so do not expect it any time soon. When something gets to a presentable state, I may post a teaser on my YouTube channel, which you can find through the video above. Again, this won't be happening any time soon, but there's a good chance there will be a sequel. Hard Link https://mega.co.nz/#!FQhiBbYK!Z4pTJpT2iKP8_tgPf1ta3ZNj1or7D-HKEe4DeJyI3CI (If you are experiencing crashes when downloading from the Workshop) - To install, drag the "maps, materials, and sound" folders into your Steam/steamapps/common/GarrysMod/garrysmod folder. When asked to merge, click "yes" and you should be good to go. Because you're downloading them yourself, there should be no more crashes. Bug Info -Helibombs Lagging Game- During one point in the third map, there is an issue with helibombs lagging the game to an abysmal framerate. Fortunately, a fix was found by Cringecity. Before the fight starts (when the third map loads), go into the console and type in "phys_timescale 0" in singleplayer, or "cl_phys_timescale 0" in multiplayer. Note that this will stop dynamic physics, but this does not break the fight. Cheats will have to be enabled. -Downloading Issues- There are a few issues related to downloading this addon. For starters, downloading the addon, not actually launching it, will sometimes cause Garrysmod to crash. The best way around this is to download it outside of Garrysmod and via Steam. Another way is to download via the link posted above. If the link breaks, please post a comment on either here or my profile so I can fix it. -Crash During Loading- As of now, it seems this occurs mostly due to the "Hidden" addon. This changes behavior of AI, and while I do not know the specifics, these maps are heavily noded and contain specific directions for AI to follow. It may be that the "Hidden" addon is too much of a strain on Garrysmod when interacting with the AI directions placed in my maps. Disabling this mod will often solve this issue. Otherwise, disabling and uninstalling related addons may fix the problem. Remember, this is Garrysmod we are dealing with, and we all know she can be a sultry and unpredictable wench. -Error Textures- Upon level transition, some people are getting an error texture that fills their screen. Turning off motion blur should solve this. ----Credits---- Maps: Vitali Textures: Real World Textures: TopHATTWaffle Dev Metal: Dead Man Walker Neon: Shoxxy Moon Surface: MeatPopsicle Moving Lava: Komaokc Raw Colors: LODYblokady Static Lava: recongr Songs (In Order of Appearance): Megalovania by Toby "Radiation" Fox (Trailer Theme) Corset's Theme by Teddy Loid Atomyk Ebonpyre by Toby "Radiation" Fox Asteroid Coaster by Sega Asteroid Coaster ACT II by Sega Blondegirl by Jenny Rom Miracle Showdown by DjtheSdotcom Mods Used in Trailer M9K Weapons Packs (aka Murderthon Weapon Packs) by INCONCEIVABLE!
MLG Joint
76561198112147376 द्वारा
I think that anyone who has watched a mlg montage know what it is.
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