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Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,74,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Polis Massa - Event Map
76561198060720110 द्वारा
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Polis Massa Polis Massa was once an arid, habitable, barren planetoid and originally the homeworld of the origin of the little-known Eellayin civilization, which dwelt in underground cities such as Wiyentaah. Polis Massa was later struck by a mysterious cataclysm. This natural disaster destroyed the planet and formed a field of asteroids which remained known as Polis Massa, especially the largest of them. The Eellayin civilization disappeared. Featuring: - Hangar - 3D Skybox - Maintenance Room - Gravity difference between inside and outside - Command Room - Large Cave - Medium Space for Ship - More.... ------------------------------------------------------- Credits: Created by Akiran Updated by Servius Some textures by Cedi & Lord Trilobite Tag: Star Wars Polis Massa Disney EA Roleplay Clone Wars CW Empire RP
Republic Havoc Armor Set : SWTOR
76561198065092442 द्वारा
https://www.youtube.com/watch?v=lJARj5TU5q4 "The Havoc Squad, also known as Havoc Squadron, was an elite Republic Special Forces squad of troopers in the army of the Galactic Republic, who fought against the Sith Empire during the Great Galactic War. Originally known as infantry squad 326, Havoc Squad soon gained its name under the leadership of its commander Jace Malcom, and it was later led by Malcom's executive officer Jek Kardan, Kardan's protege Harron Tavus, and Meteor. Havoc Squad saw action on many fronts throughout the war, from Ord Mantell to the Battle of Alderaan, and even after the Treaty of Coruscant was signed, the commandos of Havoc Squad continued to combat Sith threats during the resulting Cold War." -Wiki Credits: Thanks to an awesome friend of mine,"Dusty". Porting and rigging this model went very fast! I am very excited to see this model in action as i'm sure the rest of you are! After seeing this armor in swtor i really wanted to bring it to gmod, so here is! All Rights @Disney,and Bioware P.S - I'm really proud to have brought these models to the community and i intend to bring more in the near future! i"m a learning modeller so i'm open to requests. “Copyright 2016 This item is not authorized for posting on Steam, except under the Steam account named 🆅🅰🅻🆅🅴NightShadowR ”
GodSentTools Props History
76561198056741543 द्वारा
Props History tab remembers all props and ragdolls you've spawned while playing. Select props you want to use and have them in quick access. Forgot what plate prop you used? Find it in the Props History tab! Settings This addon has settings in "Utilities -> GodSentTools -> Props History". Convars ConVar Description Default godsenttools_propshistory_size Sets icons size 64x64 Localization You can make a localization for your language, see files Source Code Say Thanks
Hide Death Notice
76561198306115597 द्वारा
This addon hides death notice in top right corner.
Sam's OP Weapon Pack
76561198080521162 द्वारा
This OP weapon pack consists of several highly-overpowered SWEPs/Upgrades to current weapons in the game. List of weapons: AK-47 Magnum Deagle (Very special) Crossbow Minigun AWP Shotgun RPG There is also a command in console to control the delay between shots, called "opdelay". It is defaultedly set to .18, and does not affect the crossbow. The Deagle has 3 firing modes. LMB for a regular, rapid fire. RMB for explosive, rapid fire. Hit your reload key (default R) to spawn helicopter grenades. Thanks for subscribing, hope you enjoy my addon! :3 If you happen to like this addon, please hit the thumbs up button here, or the smiley face inside of the in-game addon tab. Thanks! I did NOT create ANY models for this addon. Credits for the deagle go to Spy and his team that worked on CW 2.0, find that addon here: http://steamcommunity.com/workshop/filedetails/?id=349050451 Credits for the minigun go to Treyarch in COD Black Ops, and porting of the model to Se7en and Rinfect and was taken from the GAU-2B/A addon made by Haven You can the addon find here: http://steamcommunity.com/sharedfiles/filedetails/?id=163123438 NONE of the videos displayed are made by me.
[Fallout 4] Container Model Pack [FIXED]
76561198067739267 द्वारा
Models by Bethesda for Fallout 4 Ported by Sal using NifSkope Follow me on the workshop for more content: http://steamcommunity.com/id/Sal_/myworkshopfiles/ - 7 container models - News Stand - Safe - Nuka Cola Machine - Toolbox - Cash Register - Cigarette Machine - Office Desk - 2 Skins - Office Cabinet - 2 Skins
[Photon] Ford F150 Utility
76561197972339451 द्वारा
This is the files need to enable photon emergency lights and sirens for Talons Ford F150. You will need talons f150 addon, LoneWolfies chevy impala for parts and Schmal's Photon: Emergency & Car Lighting Engine addon Photon Talons F150 LW Impala
Forgotten - TOTH, Prop Hunt
76561198005323952 द्वारा
Somewhat edited version of the map cm_forgotten from E.Y.E Divine Cybermancy. For use with the (currently unreleased) Thrill of the Hunt gamemode. Also playable in prop hunt. Map is toth_forgotten in your other/thrill of the hunt tab.
The Slenderman Experience
76561197998699748 द्वारा
After months of hard work and polishing, The Slenderman Experience is the definitive slenderman horror map for Garry's Mod. It can be played co-op or solo. Features: - AI Nodes - Scripted Events - Dynamic, Randomized Gameplay - 1 hour+ of total gameplay - Tubular optimizations Map name: the_slenderman_experience Disabling noclip and godmode is recommended for maximum immersion.
SM_Trains
76561198014632238 द्वारा
My first old map, built for some train RP. Uploaded at the request of a friend, download at your own risk, there are several graphical glitches. Requires episode 2.
Star Wars - Venator Props Pack
76561198060720110 द्वारा
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Star Wars Clone Wars Adventures : Props Pack⠀⠀⠀⠀ Props List : ● Venator Couch ● Venator Cabinet ● Venator Captain Chair ● Venator Control Panel ● Venator Game Table ● Venator Holoprojector Credits : Daybreak Game Company (models,textures,etc) Akiran (porting to gmod)
Vernrock
76561198056968393 द्वारा
Nestled deep within the Vernrock Mountains, a makeshift encampment built next to an abandoned bunker lies in ruin. This is a small yet expansive map with minimal focus on interior spaces. It actually started out as a part of a zombie survival gamemode that I never finished, so I decided to do some work on it and finally release it as a standalone map. Also includes AI nodes. Have fun. Art asset credits: Me - Various props, materials, and sounds Valve - Props, materials, and sounds from Counter-Strike: Source, Counter-Strike: Global Offensive, Half-Life 2: Episode Two, Day of Defeat: Source, and Left 4 Dead 2 Crowbar Collective - A few materials from Black Mesa All assets are included with the map; mounting these games is not required.
ttt_rooftops_a2
76561198065732210 द्वारा
A map where u can destroy buildings and break paths that people cross. From the Kickass ttt server (IP: 202.60.82.53:27017) Special thanks to the Kickass community for their support!!!:D Updates: *Added destructible building. *Added Nyan Cat to the radio. *Made the platforiming area easier. Fixes: *Fixed some unrotated textures. *slightly better ladders *Removed some explosive barrels. *made some lighting sharper. *made the base of the map fit with the skybox. *removed a spawn point that spawned you off the edge of a building. *tiny bit more visleafs Bugs: *Laggy when destroying the building Future plans: *Killer axe *Epic button *Crane that sweeps players of a building *Super secret portal to secret room full of trap triggers *Secret portal to skybox Originally uploaded by youmenow1 on garrysmods . org. This is just a re-upload.
[MW Base] Modern Warfare Base Compressed
76561198307535395 द्वारा
Compressed by RedbrickCobra Join this group to get notifications when I update addons ------------------------------------------------------------ https://steamcommunity.com/id/RedbrickCobra https://goth-girls.online/RedbrickCobra Credit Credit to Viper the original addon maker, browse his addons here Mw Base Modern Warfare Modern Warfare Base
[simfphys] Suzuki Kingquad
76561198128823009 द्वारा
Adaptation of Suzuki Kingquad for simfphys ● Interior Lightning works ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by firstclassmemes
Egg Cat/Cat Lamp
76561198183635281 द्वारा
He is known by many names. You may have heard of him. Narpy. Egg cat. Cat lamp. Catlamp. Eggcat. But he has arrived, in the virtual realm! He took me a couple of days on/off to model. Inspired by Eggdog and zamsire. CURRENT ISSUES: he is weightpainted badly and moving his bones causes him to get scrungy. CURRENT FEATURES Bones - for stretch (but not well) Bodygroups- Base (the bit with the light) and body (the body). Skins - On and Off. (I don't know of it's colourable because I don't know how colourable stuff works!!!!) Looks - Cute Face - UV'd easily-enough that you should be able to replace his default :3 easily with knowledge of an image editing software (eg. photoshop). Raw files available on request, maybe? Includes: pundus\cat_lamp.mdl Want a model ported? Contact me! Steam Group: https://steamcommunity.com/groups/Panda_Mafia Discord: Pundus#3601 Discord Server: https://discord.gg/2THZY3C Twitter: https://twitter.com/_Pundus_ Youtube: https://www.youtube.com/channel/UCxwjhK_KaRBxOJ7SupQmZug Other links:
Mike Wazowski Sulley Faceswap (PM+NPC)
76561198079436600 द्वारा
Mike Wazowski Sulley Faceswap meme now in Gmod! We managed to get the Mike Wazowski model from Kingdom Hearts along with Sulley and faceswap them to create the meme in HD! All thanks to Isaur :) Mike Wazowski will give you that dead stare everywhere you go, no matter what you are doing, he's watching. Mike Wazowski comes with first person hands, custom proportions so he is small as he is meant to be, an NPC and of course a playermodel for you all to enjoy! Features: Finger-posing Playermodel First person arms Ragdoll NPC Meme It's literally Mike Wazowski Face Swap. Join my discord for updates, questions and general talking to me: https://discord.gg/m3X9XtW Be sure to Like & Favorite the model if you like it, these take a long time (: Credits: Rigging: Konnie Models & Textures: Kingdom Hearts 3, Square Enix Making the actual face swap, textures and screenshots: Isa I do not own this model or any rights to it, it was made for the game Kingdom Hearts 3 and I ported it into Gmod with help of Isaur! If you are looking for a model porter, I'm up for hire, contact me via steam (comment first) (:
Moon Lord (Terraria) [Ragdoll]
76561197985824774 द्वारा
"Impending doom approaches..." Moon Lord, the ultimate showdown, punctuating the apocalyptic finale of Terraria. His twisted alien visage strikes fear into the hearts of even the most hardened adventurer. His piercing eyes shoot luminescent bolts of energy, striking through the defenses of his adversaries. He brings with him absolute domination, and leaves absolute destruction in his wake. Well, after a long hiatus for various reasons(health, busy, etc), I've returned with another boss. Instead of sticking to my usual pattern of doing the bosses in order, I decided to skip to Moon Lord. I did this mostly because you guys have been so patient with my abscence, and Moon Lord has been heavily requested ever since the beginning. Originally, I shyed away from making Moon Lord because I was assured that one would arrive to the GMod workshop from somewhere(or someone) else. Out of respect, I abstained from making my own. However, it never came, even after years of waiting. From a technical standpoint, he's about 5 bosses rolled into one. He took roughly 4 months of work to pull together. I was slowed significantly by real world issues during this time as well. Still, when all is said and done, he turned out decent, at least visually. I'm beginning to question my abilities here, and if I'm actually all that capable of tackling these kinds of projects. There is always some significant issue that holds these submissions back. I'm thinking about looking into formal education on 3D content creation, rather than just spitballing it like I normally do. This might be the last Terraria-themed thing I do for a while, I'm going to go back to the drawing board. I don't think I'm skilled enough to tackle what might come next. Expect something different from me next time. Notes -His body is a bit floaty, which I originally saw as a bug. After posing him a bit, it's quite handy that he's lighter weight. -Minor issues with his wrists and shoulders. I don't have a bulletproof method when it comes to rigging arms and legs. Expect minor jankiness. -Finger poser is reversed and limited. This is weird, as I used the same rig I always use when creating fingers. As to why you can only pose the fingers so far, that I have no answer for. -His facial flexes are busted. I've suspected for some time now that facial flexing in GMod is limited once your model reaches a certain size. Ice Queen had similar issues, but nothing quite a broken as Moon Lord. -You can turn off his chest cover, his left hand eye, and his right hand eye using the bodygroups. -Sadly, you can't hide the eye in his forehead, as that uses facial flexing. -His second skin turns his eye glow off. -The tongue is a separate mesh, and functions more like a rope. Pose the beginning and end, then tweak the spin on the tongue to get wild coiling effects. The original concept and design of "Moon Lord" is the intellectual property of "Re-Logic". Links
Mi-28N
76561198070754199 द्वारा
ENG: Addon contains Mil Mi-28N "Night Hunter" (NATO: Havoc) Russian all-weather two-seat attack helicopter from Battlefield 4. Model is ragdolled and have bodygroups. (This is a ragdoll, it can't fly) Preview: S1l3nt RUS: Модель российского ударного вертолёта Ми-28Н "Ночной Охотник" (NATO: Havoc) из игры Battlefield 4. Имеет бодигруппы и скины. (Рэгдолл, не летает)
Advanced IronMan Weapon(READ DESC!!!!!!!!)
76561198108636046 द्वारा
READ ME BELOW || v CONTROLS: Primary Attack - Punch Secondary Attack - Special attack Reload - Switch special attack mode Jump + W + A + S + D - Fly //Added Improving performance and hud to spice up the weapon(HUD FIX.) Please like and favorite this mod and if you have any questions contact me Here
[simfphys] Volkswagen Golf VII GTI
76561198128823009 द्वारा
Adaptation of Volkswagen Golf VII GTI for simfphys ● Exterior and Interior Lightning works ● 4 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps
Third Person Rotating Camera
76561198201846482 द्वारा
Third Person Rotating Camera A highly customizable over-the-shoulder camera for Garry's Mod, inspired by Haydee. 📖 Overview The Third Person Rotating Camera is a Garry's Mod addon that completely overhauls the game's default third-person perspective. Designed identically after the camera mechanics from the game Haydee, this mod aims to deliver a precise, responsive, and highly customizable over-the-shoulder camera system. Whether you're engaging in sandbox play or exploring maps, this addon offers unparalleled control over your viewing angles to maximize your gameplay experience. ✨ Features - True Aim-to-Look Mechanics: Your player model dynamically adjusts and looks exactly where you are aiming. - Aiming Rotation Smoothness: Configure exactly how smoothly your character turns their body to meet the camera when aiming weapon mechanics. - Precise Multiplayer Prediction: No more rubberbanding or 'auto-walking'! The movement is perfectly synced and calculated relative to the camera's angle. - Hybrid Mode (Smart Scope): Play alongside weapon bases like TFA or CW 2.0 without conflict. The camera seamlessly auto-transitions to first-person when you try to aim. - Classic Movement Mode: Prefer standard Garry's Mod controls? Enable the Classic mode setting to lock your player model to the camera direction while retaining the over-the-shoulder view. - Toggle Aim: Prefer not to hold the aim button? Enable Toggle Aim in the settings for single-click aiming. - Invert Y-Axis Support: Built-in axis inversion for players who prefer traditional flight-stick style pitch control. - Camera Sensitivity: Tune your over-the-shoulder look speed with a dedicated multiplier setting to compensate for the third-person parallax effect. - Shoulder Switching: Quickly swap your camera from the right shoulder to the left shoulder with a single command. - Dynamic Crosshair Tracing: Enable the true trajectory crosshair to see exactly where your bullets will land in 3D space. Fully customizable size and color! - Crouch Camera Drop: Maintain complete control when crouching! Customize exactly how much the camera lowers to keep your view unobstructed in tight spaces. - Cinematic Camera Transition: Enjoy a smooth, interpolated camera flight when switching between first-person and third-person views. Customize the transition speed! - Extensive Customization: Manage your camera's X, Y, and Z offsets, FOV, and speeds seamlessly via the Garry's Mod Context Menu. - Full Localization Support (31 Languages): Enjoy high-quality native UI translations and context-aware help tooltips for every setting. 🎮 How to Use In-Game Menu Customize the camera in real-time without typing any commands! - 1. Hold C to open the Garry's Mod Context Menu. - 2. Click on the Third Person Rotating Camera icon (usually located on the top bar or under a dedicated tab). - 3. Adjust the sliders for Camera Distance, Up/Down, Right/Left, and FOV. - 4. Set your preferred Aiming button (default is Right Mouse Button - 108). - 5. Enable or disable new features like Toggle Aim, Hybrid Mode (Smart Scope), Classic movement, Block Alt-Fire, and Invert Y-Axis directly via checkboxes. Quick Keybinds You can bind useful functions directly in the developer console (~): // Toggle the third-person camera ON and OFF with a single key (e.g., 'X') bind x 'rtp_toggle' // Quickly swap shoulders (moves camera from right to left, or vice versa) bind v 'rtp_switch_shoulder' ⚙️ ConVar Configuration For server owners or power users, all variables can be configured via the console: - rtp_enabled - Toggles the addon on (1) or off (0). Default: 1 - rtp_camera_forward - Controls the camera's distance from the player. Default: 50 - rtp_camera_right - Controls the camera's horizontal offset. Default: 20 - rtp_camera_up - Controls the camera's vertical offset. Default: -10 - rtp_camera_crouch_drop - How much the camera lowers when crouching. (0 = no drop). Default: 20 - rtp_camera_fov - Sets the target Field of View for the camera. Default: 75 - rtp_camera_zoom_fov - How much FOV to subtract when aiming. Default: 15 - rtp_camera_sens_multiplier - Multiplier for camera rotation speed. Default: 1.0 - rtp_player_rotation_speed - Controls how fast the player model turns to match movement. Default: 5 - rtp_aim_rotation_speed - Smoothness of character rotation while aiming (1 = slow, 20 = responsive). Default: 10 - rtp_transition_speed - Speed of the cinematic camera flight. Set to 0 for instant switching. Default: 4 - rtp_player_aiming_button - Mouse/Keyboard keycode for the aim button. Default: 108 - rtp_toggle_aim - If 1, clicking the aim button toggles the aiming state. Default: 0 - rtp_smart_scope - Automatically switches to first-person view while you are aiming (Hybrid mode). Default: 0 - rtp_block_attack2_on_aim - Prevents firing the weapon's secondary attack while aiming in third person. Default: 0 - rtp_invert_y - Inverts the vertical mouse pitch rotation. Default: 0 - rtp_crosshair_hidden_if_not_aiming - Hides the default crosshair while not aiming. Default: 0 - rtp_classic_movement_mode - Enables Classic movement mode: locks model rotation to camera direction. Default: 0 - rtp_crosshair_trace_position - Draws a custom dynamic crosshair showing true bullet trajectory. Default: 0 - rtp_crosshair_size - Adjusts the size of the custom crosshair. Default: 3 - rtp_crosshair_r/g/b/a - Adjusts the color (RGBA) of the custom crosshair. Default: 255/230/0/240 Pictured PM: Haydee Source code: GitHub
[GM] Abandoned
76561198064063639 द्वारा
//Requirements// To ensure that the map functions properly, make sure you have the following games are installed and mounted: - Half-Life 2 - Half-Life 2: Episode 2 If you need them mounted here is how to do it: - Start Gmod - Click the game controller in the corner of the menu - Make sure Half-Life 2: Episode 2 and Half-Life 2 are check marked. //Narrative// Sometime many years ago, a cataclysmic event has left the region to nature. Though it seems people have been returning... //Gameplay// - Spawn/Admin room: When starting the map, players will start here. Several AI spawners, three teleporters, and two audio events can be found here. - The first AI group that can be spawned in are the zombies, who spawn in several locations across the map. The second AI group is a Combine assault on some rebels in the Inn. The third group are Antlions, who spawn at the beaches and in the open field. The final group are Combine soldiers and Hunters in a few locations across the map. To reset these groups and be able to spawn more, see the map cleaning tip below - The three teleporters will allow you to start in a variety of areas. Teleporter 1 begins you inside a ruined house inside the town. Teleporter 2 spawns you at the edge of the map west of the town at a traffic accident that blocks the road. Teleporter 3 begins you inside a well let forest bunker. - Several distinct landmarks and vistas can be seen throughout the map. These include but are not limited to an ocean inlet lighhouse, a junkyard, an abandoned warehouse, an abandoned transformer yard, and an abandoned small town with four enterable buildings. - A car to drive around the map with spawns at the junkyard. - A few weapons scattered around the map. - A.I. Nodes for your own companions and enemies. Any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// I was inspired to make the map after watching a video about the S.T.A.L.K.E.R. series. I found that the setting of an abandoned, forested region was really interesting and offered an extreme amount of gameplay freedom. While I didn't want to outright copy an area from the game, I found that the aesthetic from many different areas was to good to leave there. I also wanted to experiment with this map and introduce gameplay and visual techniques that could be used to enhance maps in the future. The biggest example is some of the lighting work done in some of the buildings. Source has some great lighting and I had hoped to potentially capture some of that with the soft light coming through some of the windows. On the gameplay side, the spawn room and the inclusion of map spawned AIs was an attempt to give players more play options than just exploring or bringing in their own AI. Having realized that the previous map of mine (Trainstation District), was a real strain on people's machines I decided to build this map not nearly as intensive. The first way I combatted the problem was less brushes (there are nearly 4000 less in this one!) and use a lot more props. Hopefully, this means that more people can enjoy a better experience. //Closing// It's been interesting to work on this and I've managed to include many elements I wanted in this. Now if you have any suggestions or ideas that you would like, please let me know. There is still a little room left for new additions without reaching into the craziness of Trainstation District. Also, please let me know if there are issues with running the map, I want to make sure that you guys can play it. Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! //Links// (Gmod) Trainstation District - http://steamcommunity.com/sharedfiles/filedetails/?id=1265182706 (CS:GO) Ravenholm - http://steamcommunity.com/sharedfiles/filedetails/?id=1180945447 (CS:GO) Lighthouse Point - http://steamcommunity.com/sharedfiles/filedetails/?id=1237745892
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें