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यह कैटलॉग Steam Workshop के 19,84,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।

Sector 75 - The Randomly Generated (& Moddable) Liminal Map – Garry's Mod Mod

Sector 75 - The Randomly Generated (& Moddable) Liminal Map

76561199389655803 द्वारा

As you stare into the abyss, it may stare back... If NPC corpses keep falling through the floor, turn on Keep Corpses! Player corpses will always fall through the floor if you don't have a serverside player ragdolls addon. Sector 75 is a procedurally generated map inspired by the likes of SCP: Containment Breach and the Backrooms, along with another procedurally generated map (albeit one that works completely differently), Nester. Features 76 unique room variants of various rarities, from generic hallways to surreal visages. Find the map in the Other maps category, called sector75. Find the configurable settings and some other useful stuff in the Q Menu > Sector 75 > Settings. You can turn off the lights, turn off the nextbot support (if you aren't planning on playing with them and don't want lag when generating rooms), seal the map, which is useful for PvP gameplay, and so on. Sector 75 is optimised; rooms and props inside of them automatically fade out over distance, meaning the map will run at high FPS even on low-end PCs. Sector 75 has dynamic lighting and features some nextbot support. Nextbot support is buggy and they tend to have problems when going around corners or up stairs sometimes, but it's better than nothing... uh, I think. Sorry, I couldn't design a good algorithm that was also optimised. Oh, and the map does not support NPC nodes! Instead, you can use an addon like NPC Navmesh Navigation in order to be able to use Combine soldiers on this map, but it will be a bit janky. I recommend turning off NPC jumping for smooth functionality. If you have generated a bunch of rooms and wanna use that as a map to use nextbots on, but are afraid of the lag, you can use Navmesh Optimizer and its command navmesh_globalmerge_auto_noanalyze in order to trim down the navmesh count by around 40-60%. The generation is limited to 200 rooms (500 with raised limits) and the map size (32x32k) also limits the total generation size, both enforced to prevent crashes or heavy lag, but hopefully it will take a while before you reach this limit. Rooms may very rarely clip into each other, a bug that refuses to be fixed. Upon an admin cleanup, all players will be respawned in the spawn room to save time. Rooms (nor their doors) cannot be phys gunned so that you can't accidentally mess stuff up. Another addition is an extremely configurable Dungeon Crawler mode. You can enable it to find supply crates in rooms that contain loot to help you progress, health chargers on walls and fight through rooms of NPCs. As you get further into the Sector, the enemies get stronger and more numerous... You may add up to 20 enemy variants if necessary, to spice up the gameplay. Among configurable things with said enemy variants are weapons, health, damage, model, spawn rarity and dropped loot on death. Feel free to experiment! Leave a like and check out my other addons if you liked this one! Mod Support Information Sector 75 can be heavily customised and modded if needed. I recommend using Propper++ to make rooms. Examples: This is how to add custom rooms. hook.Add("Sector75_AddSets","Sector75_AddSets_MyAddon",function() Sector75_CustomSets = "myaddon" end) hook.Add("Sector75_AddCustomRooms","Sector75_AddCustomRooms_MyAddon",function() Sector75_AddRoom({ RoomWeight = 1, RoomDevNoSpawn = false, RoomDesc = "A hallway with three doors on the left.", RoomName = "myaddon_lefthallway_01a", RoomNameTrimmed = "myaddon_lefthallway_01" RoomModel = "models/sector75_myaddon/myaddon_lefthallway_01a.mdl", ExtraGenRequired = true, IgnoreBaseIterateNav = false, ForceLightsOut = false, MinimumRoomsReq = 0, RoomDescriptor = "hallway_unique", RoomSet = "myaddon", RoomLightCol = {255,255,85}, OnRoomCreated = function(idk,room_entindex,pos,ang) local room = ents.GetByIndex(room_entindex) if IsValid(room) then local door1 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*256+room:GetRight()*-96,ang+Angle(0,90,0)) local door2 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*320+room:GetRight()*-96,ang+Angle(0,90,0)) local door3 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*384+room:GetRight()*-96,ang+Angle(0,90,0)) end end )} end) You can force a door to manually generate a specific set if you want to have zones, for example: local door1 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*256+room:GetRight()*-96,ang+Angle(0,90,0)) door1.ForceSet = "myaddon_maintenance" This will force the door to only generate the "myaddon_maintenance" set. This is how you can add your own ambience. hook.Add("Sector75_AddAmbience","Sector75_AddAmbience_MyAddon",function(sets) if sets then table.insert(Sector75_Ambiences,"myaddon/ambience1.wav") table.insert(Sector75_Ambiences,"myaddon/ambience2.wav") table.insert(Sector75_Ambiences,"myaddon/ambience3.wav") table.insert(Sector75_Ambiences,"myaddon/ambience4.wav") table.insert(Sector75_Ambiences,"myaddon/ambience5.wav") table.insert(Sector75_Ambiences,"myaddon/ambience6.wav") table.insert(Sector75_Ambiences,"myaddon/ambience7.wav") end end) Ambience should preferably be in .wav format. Do your best to compress it (without it sounding awful), as it is a very heavy lossless file format! This is how you can override the default ambience, which otherwise will play with any set on. hook.Add("Sector75_OverrideDefaultAmbience","Sector75_OverrideDefaultAmbience_MyAddon",function(sets) if sets then return true end end) Might be useful to you. This is how you can add pauses between ambience. hook.Add("Sector75_AmbiencePlayTimeOverride","Sector75_AmbiencePlayTimeOverride_MyAddon",function(sets,amb_snd,amb_time) if sets then return amb_time*2+math.random(0,3) end end) By default, ambience plays one after another. This code will make it double the time it normally does between ambiences, with slight randomisation as well. It also allows you to manually set durations for different ambiences. An example of a mod is in lua/autorun/sector75_stairwaytoheaven.lua. Decompile the addon to find this file.

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zs_abandoned_subway – Garry's Mod Mod

zs_abandoned_subway

76561197998501462 द्वारा

A subway zombie survival map Does not require counter strike to play! Features: -Npc nodes -Compiled cubemaps -Detailed areas -Detailed shadows -Many areas to barricade -Works well with other gamemodes like murder too -Tested many times, should not have any or minimal bugs! -Fully optimized! Enjoy and feedback is really enjoyed! Enjoy my maps and want to see more? Donate tf2 or cs:go items if you want to support my map making! Click here! If you wish to edit this map please credit me!

18,292 डाउनलोड विवरण →
Talking Portal Turrets – Garry's Mod Mod

Talking Portal Turrets

76561198053347166 द्वारा

Actually spawn now! This addon requires that you have Portal 1 or Portal 2 mounted; otherwise, this will just spawn HL2 turrets :Y These turrets will spawn in Portal 1 maps (and even some recompiled Portal 2 maps on the workshop) like in the actual portal games, and will talk. You can even spawn Defective turrets with different voices! If a turret is ignited (or a defective turret is tipped over) they will explode (and even complain, if you have Portal 2 mounted). Please report any errors you may find, as this is my first addon. Update 1: Non-defective Turrets now have laser pointers! Joy! Update 2: -Turrets now will talk immediatly after being tipped over, making them use previously unused voice lines ("ow ow ow ow ow!" and "malfunctioning" for example) -Added a feature from Portal 2, where turrets talk when they kill you. When you die, the turret that killed you says "Gotcha!". If another turret is nearby, then after it will say something ("She was provoking you..."). This requires Portal 2 to be mounted to be noticable. -Turrets will now surrender and dispense cake if you're a ninja. This requires Portal 3 to be mounted. Update 3: -Added several new turret types. --Oracle --Repaired Defective --HL2 Enhanced --HL2 Defective -Added support for one or two Portal 2 keyvalues. This slightly improves Portal 2 map compatibility. -Made the code a little less hard coded, so maybe more cool stuff can be done.

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Marty Mcfly – Garry's Mod Mod

Marty Mcfly

76561198005509036 द्वारा

Not mine, however no one ever uploaded it. It is a play model, npc, and a ragdoll. also theres no face or finger posing. Just for the record, when you select the player model it comes up as Kleiner, but rest assured it's Marty once you use him.

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Arkham Origins Robin NPC/playermodel – Garry's Mod Mod

Arkham Origins Robin NPC/playermodel

76561198117485945 द्वारा

Arkham Origins Robin Npc/playermodel Features: -Playermodel -Npc ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 I now have a Steam group, feel free to join, ill post Announcements on new released and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and the Arkham Batman games and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Joker - Asylum - Poison Ivy - Asylum - Riddler - City - Zsasz - Asylum - Firefly - Robin - Origins Tim Drake - Mister Freeze - Origins - Vicky Vale - City ^ lets throw Batman in there somewhere *note this order is subject to change, and or disregarded in favor of personal choices

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[TFA] Enhanced Recoil & Screen Shake – Garry's Mod Mod

[TFA] Enhanced Recoil & Screen Shake

76561199012953067 द्वारा

REQUIRES TFA BASE!!! Description As the title says, this mod changes TFA Base's recoil system and adds some extra screen shake with it. This addon was in no way created by me, I am uploading it as little more than a courtesy. That being said — if you experience any issues, leave a comment and I'll pass the message along. I myself will not be able to help you, though. ConVars sv_tfa_recoil_extra_enabled = 1 //enables the entire system sv_tfa_recoil_extra_mult = 2 //mult for recoil sv_tfa_recoil_extra_screenshake_enabled = 1 //toggle for screenshake, can also set screenshake mult to 0 sv_tfa_recoil_extra_screenshake_strength_multiplier = 0.5 //mult for screenshake sv_tfa_recoil_extra_screenshake_speed_multiplier = 1 //mult for how quickly the shake dissipates from tfa base sv_tfa_recoil_multiplier = 1 //0 disables viewpunch entirely, i recommend 0.5 if you want a hybrid of viewpunch and my thing Credits CommonProp - Coding & creating everything. Addons used in screenshots: TFA Killing Floor 2 - Off-Perk Weapons TFA Killing Floor 2 - SWAT Weapons TFA Killing Floor 2 - M4 Shotgun Camp Kairo Training Facility

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Death Trooper Playermodel Pack – Garry's Mod Mod

Death Trooper Playermodel Pack

76561198158509927 द्वारा

Death Trooper Playermodel and NPC Pack By Zatomus Death Troopers where the resualt of the Empire trying to create immortality, they had elite scientists stationed on a Star Destoryer named the Vector. They where working on creating importality for Emperor Papatine and codenamed the project Blackwing. While working on this however, the sustance they created killed it's host then took over it's body essentaly turning it into a zombie which had a unquenchable hunger. The now virus could communicate with itself through the hosts and could learn to use blasters, fly spacecraft, and operate controls. Read more on Death Troopers here: http://starwars.wikia.com/wiki/Death_Troopers Included in this pack: -Death Trooper -Death Trooper Scout -Death Trooper Commando Planned Additions: -Blackwing Props -Better NPCs -Infection SWEP -Clone Death Troopers I have a TON of stuff planned for Death Troopers, so if anybody whos has knowledge on SWEPs, NPCs, or modeling and you'd like to help please contact me! NPCs:http://steamcommunity.com/sharedfiles/filedetails/?id=760893461 I do not own the base models or base textures in this pack I only edited them to fit my needs, but the edited models are textures are mine and i'd prefer that nobody edits them without my permission. I really hope you enjoy this pack! If you do feel free to like and comment! All of the models in this pack can be used by everybody. If you have any models or changes to existing models you'd like to see added please comment below! Also if you have any suggestions for other packs please leave a comment as well! I cannot stop listening to this song it's amazing! https://www.youtube.com/watch?v=NC4ekBXECqY Thanks to 💕♥Fluffle Bottom♥💕 who made the last couple screenshots! More screenshots with be added soon! Enjoy, Zatomus

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GM Orbis Terrarum Flatgrass – Garry's Mod Mod

GM Orbis Terrarum Flatgrass

76561198012197737 द्वारा

Build map consisting of Planet Earth and the Moon. Enjoy :)

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[ArcCW] Metro 2033 Weapons – Garry's Mod Mod

[ArcCW] Metro 2033 Weapons

76561198126773315 द्वारा

Metro 2033 weapons: I've always wanted to see the metro weapons with non cs animations, and since i wanted to learn animation, i figured i might as well give it a try, but first, a few things to keep in mind. 1. I'm just starting out in animation, so some of them might be a bit rough and i eventually plan on redoing them once all of the weapons i can work with are in an useable state, also i'm currently restricting the amount of time i spend on each otherwise it would probably take me too much time to just put out a single functional weapon. 2. The focus right now is to make all weapons i have models for available useable, so it is why some animations looks unpolished and also as i stated earlier, i'm pretty new at this, for now i think they're alright tier except one. 3. I had to edit some of the models for including attachments, for example, i removed the default muzzle brake of the Kalash/2012 so you could put any of the other ArcCW attachments instead, i will add them back to in the form of attachments once i figure how to do those. Currently available weapons: ( Done in this specific order ) - Kalash - Duplet - Kalash 2012 - VSV - Bastard Gun - Revolver - Helsing - Abzats - Tikhar To do: - Basically every Metro 2033/Last light weapons, first the Metro 2033 ones then the Last Light next. - Attachments (if i figure how to) - I haven't found a Bigun model so i can't do the weapon, but if anyone has it, feel free to contact me. Soon™️ - New things will be added eventually but not really feeling up to it rn. Credits to everyone who made this possible: - 4A Games for making the game, sounds, textures and models of the weapons. - DaRs for extracting some models out of the game. - Arctic/ArcCW team for making an awesome weapon base an idiot like me is able to figure out. - 8Z for the great guide on how to make ArcCW weapons. - BOO342 for making the viewmodel tutorial that still holds up today. - Dr.Arxangel & Sample Name for letting me use the assets of their Metro last light weapons. - Kally for letting me use the assets of their Metro 2033 weapon props. - ᵐᵉ ᶦ ᵍᵘᵉˢˢ for animating, rigging most of the weapons, mesh editing and UV editing. Final notes: I document every change i do in the change notes tab, if you're curious as to why the addon was updated, as i most likely won't post a comment for a small update. Please report bugs here, i'll try to fix them if i can manage to, i will most likely not fix if you messed with some ArcCW settings like viewmodel FOV and things like that. Yes, the Kalash(AK) reload is awful, it's going to be the first one i'll redo. Default ArcCW bash anims for now, i may do custom ones someday. There is currently no attachments included so you may want to download the official ArcCW packs to get some. The creator of the weapon props has been offline for a long while so i couldn't ask for permission, it is the main reason his addon is needed otherwise you'll get missing textures, if he comes back and wants me to delete the models i modified from his pack, i'll comply. Special thanks to the other people who made other metro sweps which inspired me to do this.

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gm_drift_little_akina_nv – Garry's Mod Mod

gm_drift_little_akina_nv

76561198175618723 द्वारा

CREDITS: ICON MAP by Bulavka Все нужные ресурсы вшиты в карту. Дневная версия моей карты вот тут. Ссылка Длина трассы ≈ 5,5 км. И так, наверное мне следует сразу прояснить, почему так много отличий с оригинальной трассой? ЛИМИТЫ ДВИЖКА, оригинальные масштабы карты просто не влезет, и потому мне пришлось сжать её примерно в 7 раз, и сместить вторую половину трассы так, чтобы другой конец был в зеленной зоне. В общем, мне как всегда не нравиться что я делаю, судить только Вам. Но я рад, когда Вы хвалите или ставите Лайк моим картам или комментируете, это придаёт мне сил делать карты дальше. Касательно карты, на ней есть недочеты, к примеру скайбокс, модели деревьев неправильно друг-друга перекрывают, из-за чего можно увидеть неприятную картинку. Далее, туман, я не могу определиться с палитрой для ночных карт, выбрал что-то среднее. Ну-с, в заключении, карта вроде получилась неплохая, есть над чем работать, возможно в ближайшем будущем я сделаю из неё конфетку, но это не точно. All the necessary resources are sewn into the map. The day version of my map is here. Link Track length ≈ 5,5 km. And so, probably I should immediately clarify why there are so many differences with the original track? LIMITS ENGINE, the original scale of the map just does not fit, and therefore I had to compress it about 7 times, and shift the second half of the route so that the other end was in the green zone. In general, as always, I don’t like what I'm doing, it's up to you to judge. But I'm glad when you praise or Like my maps or comment, this gives me the strength to make maps further. Regarding the map, there are flaws on it, for example a skybox, tree models incorrectly overlap each other, because of which you can see an unpleasant picture. Further, the fog, I can not decide on the palette for night maps, I chose something in between. Well, in conclusion, the card seemed to be quite good, there is something to work on, maybe in the near future I will make candy out of it, but that's not for sure. NOT FINAL VERSION Map Version: 1.0.4

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MW2019 SWEPs - Black M4A1 – Garry's Mod Mod

MW2019 SWEPs - Black M4A1

76561198103554508 द्वारा

Black and darker textures for the M4A1. This mod adds black reskin for the M4A1. (Included glowing iron sights.) This also included the black textures for "Task Force", "XRK" and "Zip-Tie" blueprints. - CREDITS - Activision, Infinity Ward - Assets. Viper - Porting models, animations, sounds and compiling the models. Mushroom Guy - Coding the base. UEF - Texture editing, taking a screenshots and editing the screenshots. Tags black m4a1 m4 m16 m16a1 m16a2 m16a3 m16a4 lvoa-c xrk usa assault rifle mw mw2019 mwswep cod call of duty modern warfare 2019 reskin injector

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Dragonball Xenoverse Goku Playermodel – Garry's Mod Mod

Dragonball Xenoverse Goku Playermodel

76561198108636046 द्वारा

Hello everybody, this is a modification of WinterMyth's Goku Playermodel Features: Goku Base Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan God Super Saiyan Blue Super Saiyan Blue 2 Super Saiyan Blue 3 Viewmodel Hands IMPORTANT!!! Credit: Wintermyth: Model/Textures, and c_arms GrimStudios: Bone and rig fixture, bodygroups and Thumbnail.

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Fallout New Vegas Model Pack – Garry's Mod Mod

Fallout New Vegas Model Pack

76561197974371379 द्वारा

NPCs and Playermodels from Fallout New Vegas, Some have a Half Life 2 Spin.

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The Boys A-Train SWEP – Garry's Mod Mod

The Boys A-Train SWEP

76561198096621984 द्वारा

CAN'T STOP THE A-TRAIN BABY! SWEP of A-Train from the comic or TV series The Boys Found in Weapons>numbskull sweps>A-Train Controls : Passive abilities - 500hp + regeneration Left attack - Punch Right attack hold - Slowmo (The fun part) E(Use) - Grab enemies and run them around,This mechanic lets you grab Players,NPC and ragdolls it will kill NPCs instantly so you can drag them but players will still be alive with an automatic death counter of 6 seconds. How this works is you press E on anyone and they will turn into a ragdoll then you can press E on that ragdoll to 'grab' them and then they will be on you until you press Alt(Walk) and they will be released Alt(Walk) - Let go of grab enemies Shift - Faster running speed and can kill/damage anyone you run into Holding Shift + R - Boost fast running speed tags - the boys, reggie franklin, prime, amazon, speedster

37,022 डाउनलोड विवरण →
[Undertale] Frisk Model – Garry's Mod Mod

[Undertale] Frisk Model

76561198008183525 द्वारा

ATTENTION!!! THIS IS NOT A PLAYER MODEL! My Frisk model imported from SFM into Gmod! Enjoy it! Remember to give me credit if you make pictures or videos, and send me a link to them! I'd like to see it Thanks to Benno950 for helping me importing the model and being so patient with me. Remember to rate it so people can see it!

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[DK] Ferrari J50 2017 – Garry's Mod Mod

[DK] Ferrari J50 2017

76561198132964487 द्वारा

I didn't create original model, sounds, textures (except some) Fixing model, rigging, porting, texture editing - me VCMod support Working steering wheel Q. How did you turn on the lights? A. Just buy VCMod to use it Q. simfphys? A. Ask Willi302 or Robert Schuman. I can port vehicle or write scripts for money: https://dangerkiddy.com/services JOIN STEAM GROUP: *Click*

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[LVS] - Beriev Be-6 – Garry's Mod Mod

[LVS] - Beriev Be-6

76561198370438731 द्वारा

Ignore the skin on the last screenshot, it's just a placeholder for now The Be-6 The Beriev Be-6 was a flying boat capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This addon includes the Be-6 with 5 paintjobs. This pack was commissioned by ImWallace.

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Prop Destruction – Garry's Mod Mod

Prop Destruction

76561198159772522 द्वारा

Simple Prop Destruction system without looping on gamemode. This addon provides prop destructing experience. It can be useful on different servers and gamemodes. You can setup it on DarkRP or Sandbox or whichever gamemode you want. It doesn't matter. Important aspects: - Re-shot will interrupt the recovering process. - The health of the prop is 2.25x of it's mass. - Unstable prop is a prop without ability to recover. - Simple and conflict-free code. - Little things are soundless. - Works only with your spawned props. Available ConVars: - pd_enabled 0/1 to enable/disable the addon. - pd_recovering 0/1 to enable/disable the recovering process. - pd_poor 0/1 to enable/disable spawning with 1 HP. - pd_cracks 0/1 to enable/disable cracks on props. - pd_hud 0/1 to enable/disable HUD of the addon. Available on GitHub. You can also check another interesting addons:

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The Wolverine(Player model/claws weapon) – Garry's Mod Mod

The Wolverine(Player model/claws weapon)

76561198039896415 द्वारा

Here is the player model of wolverine and more realistic version of Divii's claws!

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[HORROR] School Incident – Garry's Mod Mod

[HORROR] School Incident

76561198842707613 द्वारा

MAP BY: POT TEAM SINGLEPLAYER MAP, MULTIPLAYER CAN BROKE MUCH STUFF STORY One autumn evening, you went to school for extra classes, but something went wrong... The extra classes turned into a true nightmare... INFO Its own first serious map Building time: 29.11.2023 - 02.02.2025 (holy fu...) Special thanks to Fanta & SuperMany Rumor has it that movich is still sitting in the last toilet stall... Soviet Human: Discord: didgit_thededyshka. Telegram: @Didgit_TheGrandpa Active Steam: https://steamcommunity.com/id/JustASoviet/ never give up: Discord: new_mega Telegram: @csalo_vagy

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Dissonance – Garry's Mod Mod

Dissonance

76561198056968393 द्वारा

It's been too long since the last trippy map was released, so here is something new to add to the collection. There's a little bit of everything in this map, and I think it all turned out nicely. Enjoy! If you like my trippy maps, then you might like my game: Cube Control! Check it out here: https://store.steampowered.com/app/2002830/ Check out the other "trippy" maps: Contains custom textures and models created by me. If you want to use them, sorry, you'll have to look elsewhere.

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gm_constructed – Garry's Mod Mod

gm_constructed

76561198168885875 द्वारा

This map was originally made by Grocel, called gm_construct_flatgrass_v6, please visit his map if you want railway tunnels and generally a smaller condensed sandbox map. This map is also discontinued since I lost interest pretty quickly after some source engine issues, but I may return to it at a later date (written as of 21/03/2024). Cheers and have fun! Thank you for reading the description, please rate! Features: - gm_construct_flatgrass_v6 but duplicated buildings or stretched out areas - Paintable sky and movable sun with the sky and sun editors respectively - A map what reaches the max width, length, and height limit of the source engine - Couple of teleporters around the map - AI Nodes (very rough though, sorry!) - Highway bridge through the map - Nav mesh included - Admin room featuring the Thanos Snap (red button) and disable Thanos Snap (green button) - 3D Skybox - Mirror room - Noughts and Crosses room - Underground area (you could call it a maze) - 1 secret (its not worth it) - Floating platforms - Very high and open skybox so you can fly planes, throw bombs, and launch fireworks - Optimised to the best of my ability - No games required, missing texture free! - Sniper tower - Rough cubemaps (first time using them, they look crap but it'll work) - Supports LDR and HDR, I think - Small water section - Toggleable train tracks - gm_construct building - Crow in a cage for some reason Enjoy! Some interesting stuff if you care; originally this map was going to have flooding water as a admin button but it's likely due to the limits of the engine that it's not possible at the size I was trying to do it. Majority of the map was copied and pasted but then stretched out or duplicated, main reason for the map being made was I wanted a bigger space to do things and you can tell I achieved that pretty well. Credits: Grocel for original map; gm_construct_flatgrass_v6 Rowdy. for making the map Mattalaska for testing multiplayer and generally being a good friend

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Azok30 - VTT [ZerTeK] – Garry's Mod Mod

Azok30 - VTT [ZerTeK]

76561198183398967 द्वारा

VTT ✓ FULL VCMOD SUPPORT / COMPATIBLE ✓ VÉHICULE EFFECTUÉ SUITE À UNE COMMANDE CLIENT Acheté par : ZerTeK Fait par : Azok30 Informations - Véhicule de moyenne qualité. Bugs connu - Guidon qui ne tourne pas. Template skin - Pas disponible. Code and Modeling Envie d'un props entièrement personnalisé ? Un véhicule ou un SWEP inédit, unique à votre serveur à très bas prix ?Commandez le votre sur www.CodeAndModeling.com ! Ou alors, rejoignez notre groupe Steam en cliquant ici de nombreux concours sont souvent organisés afin de vous faire gagner des commandes gratuitement! Me suivre Pour être tenu informé de mes prochains addons, screenshots, artworks et autres, rendez-vous sur cette page puis cliquez sur le bouton Suivre Azok30. Avertissements - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. Crédits - Model 3D : GTA 5 - Textures : Rockstar, moi - Sons : TDM, moi - Importation, rigging : Moi © 2017 - 2019 - CODE AND MODELING - Tous droits réservés, propriétaire de cet addon (Azok30)

18,532 डाउनलोड विवरण →
XC2 - Mythra [PM & NPC] – Garry's Mod Mod

XC2 - Mythra [PM & NPC]

76561198062671681 द्वारा

This model was requested by Wrech92 DISCLAIMER: Requested models do not determine the direction I am heading in with my ports. --Features-- • Ragdoll • NPC • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups • Faceposing • Eyeposing (via faceposer) • Glowing Textures • Fingerposing • Jigglebones • Hitboxes for TTT • Shaders to the materials to make it look like anime stylish • Custom Taunt Support • Jiggles clipping trough the model --------------------------------------------------------------------------------------------------------------------------------- CREDITS: Me for turning it to playermodel. SGT Matthew V. for making the first picture. Sculp for making the second and third picture. Kuro Kairaku and Eliciias for extracting the model.

27,808 डाउनलोड विवरण →

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