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Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,84,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
[LFS] B-25 "Mitchell" Bomber
76561198105815853 द्वारा
Consider donating, this helps put out additional content, cheers! Venmo: @Lawrence-Zeno-1 Join the discord for suggestions and community projects I TAKE COMMISSIONS ON DISCORD https://discord.gg/cz8RZxeefp The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. Used by many Allied air forces, the B-25 served in every theater of World War II, and after the war ended, many remained in service, operating across four decades. Produced in numerous variants, nearly 10,000 B-25s were built. These included a few limited models such as the F-10 reconnaissance aircraft, the AT-24 crew trainers, and the United States Marine Corps' PBJ-1 patrol bomber. Leave a comment if you have issues, leave a thumbs up! Enjoy!
COD Ghosts (PlayerModels)
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"We've always had the power. Not anymore. All we have is each other. We're Ghosts, fighting for something that can't be killed." Info: Call of duty Ghosts Player Model Pack. Features: PlayerModels BodyGroups ___________________________________________________________________ *Credits/CopyRights* Pepe HarambeaZ
[TFA] PPSH-41
76561198063498206 द्वारा
"Hey, wait, you're telling me that you don't have a burp gun? What the hell are you waiting for?! They're literally 2 bucks each!" The soviet PPSH-41 (Shpagin's Machinepistol model 1941) is an all time weebs' favourite. It looks cool, made of wood and steel, at times rusty, shoots fast and is cheap. No wonder why Insurgents from all the world love and use it. It was designed in 1941 and instantly began production, being a small-caliber automatic weapon that Russia still didn't have. It has been widely used in WW2 but still sees a great usage in Eastern-European countries, despite it not being in production since the arrival of the AK-47. Took a long ass time to make, finally got it out. Today i present you yet another rendition of the PPSH, using sweet sounds and a totally new animation set. This addon contains two SWEPS: PPSH-41 Stick mag: good ol' "reliable" burp gun PPSH-41 Drum mag: 71 round variant, popular, but not really reliable. Both guns fire 7.62x25mm Tokarev rounds from my shared content you must make sure to have installed. CREDITS I couldn't be able to track the original creators of the model, but it has been ported to Garry's Mod multiple times so nothing to care about. Dr.Oktoberfest for new sexy animations Navaro for handling sounds ShadowRUN 幸運な for new sexy materials Stained Soldier (Master MLG) for base model compile Stalol for model editing
Screen Space Ambient Occlusion (SSAO shader)
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Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. Credits: Akabenko & LVutner Links: - GShader discord - Sponza map
Undertale Waterfall
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Translate By Google ^^ Undertale Waterfall A was created on demand for Team Sapphire. Its creation lasted 1 month. This map is the representation of the Waterfall map of Undertale. This map can be shared easily. I do not create any copyright on this map and it is free to the modification, if you want the improved or the key there is no problem, however if you publish it on the workshop you have to credit me. ------------------------- Crédit Thanks to LG for his help. ( http://steamcommunity.com/id/lg_designer/ )
Movie Blood
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!! CHECK OUT MY NEW AND IMPROVED BLOOD PARTICLES: Vigul's Blood !! - Requires Counter Strike: Source - Particle replacer, inspired by smokey-pink movie blood squibs. This mod is an edit of Custom Blood Impacts by Froze, most credit to them :)
NACC's Enhanced A.I. Detection (NEAD)
76561199119606359 द्वारा
Notice: NEAD will not be receiving any feature updates anymore. Instead, I plan on rewriting everything in the future and publishing a definitive version of NEAD, which will include base features reworked and additional features at release. Thank you, everyone. I RECOMMEND YOU WATCH THE VIDEO FOR INFORMATION ON WHAT THIS ADDON DOES. (its kinda goofy, but it does the job) This Mod Aims to make the way NPCs and DRG nextbots detect you more realistic, not overhauling but rather adding onto the entity's base AI for maximum compatibility. Aside functionality, you shouldnt even see the performance difference between having the mod installed or uninstalled (unless you like playing around with 900 projected textures) --Features n' Whatnot-- (1) Light Levels Matter -In the absence of light, you can hide from the eyes of entities. Static lighting, dynamic lighting or light within a projected texture's FOV will reveal you to an entities vision. -Dynamic lights and projected textures operate in real time, and so does this mod. Any BASE gmod light tools you spawn or map lights will work. (Heads up: some modded light entities such as Advanced Light Entities that use a clientside projected texture wont be detected. Only serverside ones like on maps will.) (2) Unique Sound Detection -Entities finally found out how to turn their hearing aids up, and will now be able to hear sounds you make if close enough. -Not only sounds you make directly can be heard, but also things you interact with that make noise. Aside those things, voice chat is also now heard by entities and will be able to hear you depending on how loud you talk. (3) Chase & Detection Radius -If something finds you, they wont loose you so easily if you keep running from them. You will have to run far enough away and hide. -On top of that, entities will track to the last position they knew you were if they loose you in the dark. Be careful when coming to a stop where you think you can safely hide. (iNPC will kinda change the way this works, NPCs will sort of "decide" if they want to go looking for you or not :\) (4) Configuration -Lots of config option in "Utilities/NEAD/Tweakables" for all your tweaking needs. --Compatibility-- (Works With) -VJBase -DrGBase -Most other NPC bases -Most weapon silencers -iNPC (for the most part) (Doesnt Work With) -PNG nexbots (because they dont give af if your a no target or not) -Other nextbot bases than DRG -DBD nextbots for some screwed up reason --Goes Good With-- -Stealthy Door Opening: https://steamcommunity.com/sharedfiles/filedetails/?id=2151694266&searchtext=stealthy+door+opening -Enhanced Proximity Voice Chat: https://steamcommunity.com/sharedfiles/filedetails/?id=3293939372 -Modern Warefare NVGs: https://steamcommunity.com/sharedfiles/filedetails/?id=2532012185&searchtext=Modern+Warefare+NVGs ^This wont work great on multiplayer as the NVGs create a dynamic light on the player, and for some reason only in multiplayer will this reveal you in a dark area. --Known Issues-- -Open mics probably dont work with this. Just use push to talk if you want this to work. -Some maps have "wonky" lighting, so those ones will force you to adjust the hell out of Light Sensitivity in the config. -Dont know if this affects flying non-VJBase NPCs, because someone said it looks like it does. In my experiences it doesnt seem to, they just ignore sounds. -Other addons that no target the player (like an admin mod that can set players as no target) wont keep the player no targeted. If you wish for this to not interfere with other addons that have a no target function, disable Light Level Spotting in settings. --MULTIPLAYER-- I tested it with a friend and it worked pretty good. However, its still a little bit WIP so let me know how it does if you play with this in multiplayer. Also, dedicated servers arent supported right now. Like usual, let me know about errors and stuff, and I'll fix it when I get the chance. Gonna work on a map next.
Ivory
76561198055987783 द्वारा
White structures with red accents. Layout inspired by catalyst blockout. Traversing and gameplay was created based on the early access gamemode Beatrun by datæ. Graffiti tags done by r4tb0y! All assets have been mounted using VIDE.
rp_grozny
76561197980202586 द्वारा
rp_grozny is in 'BETA', that means the layout of the map is there, but it lacks detail. I can't spend alot of time on this project anymore because i'm busy with school. It's based on the city of Grozny in the chechnya war. You need Half Life 2, Ep 1 and Ep 2 for this map. Credits to : Hazrd24, for some of the buildings and houses. Maturin, for the high rise apartment. So far in this map : A large terrain Forest Police Station The city itself Enterable apartment Underground Small houses Hotel Gas station Other objects...
[GG] Model Pack 3
76561198041912280 द्वारा
This is a clone trooper pack For Gateway Gaming Feel Free to use these on your server. This Pack Contains - 442nd (Trooper, Officer, commander) (CREDIT TO MANGO) - 187th (Trooper, Officer, commander) (CREDIT TO MANGO) - 327th ARF - 327th ARF Officer - 327th Bacta Company Trooper - 327th Bacta Companty Officer - 327th Commander Bly With Jetpack - 327th Medic - 91st Recon Medic - Coruscant Guard Medic - Doom Company Medic - Keeli Company Medic - Wolfpack medic CREDITS TO - The Guy, for retexturing All rights reserved. All trademarks are property of their respective owners. No parts of this coding or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating Valves Terms and Conditions.
TTT_sandcrawler
76561197979639248 द्वारा
TTT Sandcrawler version 1 map file name: ttt_sandcrawler_v1 A Trouble in Terrorist Town version of my Sandcrawler map. _____________________ Features - Several traitor traps - Flying droids that search for players in the area when button is pushed Credits Map made by: - Olof Moleman AKA Lord Trilobite Custom textures: - custom textures Lord Trilobite Custom models: - custom props by KingPommes and Lord Trilobite -----------------------------------
STALKER HUD
76561197998218505 द्वारा
Get out of Here Stalker A S.T.A.L.K.E.R. HUD Includes - Health - Armour - Ammo - Magazine - Stored ammo - Secondary - Vignette Effect - Quest Tagger STool (Located in Tools > V92 > Quest Tagger) Radar - Players - NPCs - Name Tagging - Player/NPC Alive or Dead Colours - Number of players/NPCs within 30 metres (alive & dead) - Weapon Indicator - Grenade Indicator - Time (System Clock) - Compass - Sight-ability - Noise Level - Quest Indicator - Anomaly Indicator PDA - Context Menu Button to Open - Players - NPCs - Name Tagging - Player/NPC Alive or Dead Colours - Number of players/NPCs within 30 metres (alive & dead) - Weapon Indicator - Grenade Indicator - Quest Indicator - Anomaly Indicator Things You Can Do - Bind a key to "VNT_STALKERHUD_PDA_Toggle" to toggle the PDA with a key press. - Right click on an entity, prop, etc and click "Mark as Quest" to mark it as a quest item on the PDA and Radar. - Or, using the STool, Left Click to tag as quest item, Right Click to remove as quest item. - There is an options menu to VGUI control all the CVars found in Options > V92 > STALKER HUD - The radar can be toggled off on the client, but the server host/admins can also choose to disable it for everyone. Credit Where It's Due - GSC - STALKER Games - acecool - Optimized HUD hiding loop - thejjokerr - DrawPartialTexturedRect Function - GcDesign/Splambob - Original GPS HUD - Rush_Freak - Vignette Effect - Gonzo - Quest Marker - V92 - Lua/Materials/Sounds/Spending a whole night making this shit work License This file is open source. You are allowed to edit & share any deviations you create, as long as you credit all authors and make any edits open source as well. A link back to this file somewhere in your description is required.
Armed Forces of Ukraine P.M., NPC, Ragdoll.
76561198203343412 द्वारा
Hexed models from the game Insurgency. Thanks for giving Deduksy skin. ukraine ukrainian soldier military war battle addon model ragdoll army infantry donetsk government lugansk crimea
(Reupload) [SPM] Singing / Ugandan Knuckles
76561198158913498 द्वारा
This is a reupload of Singing / Ugandan Knuckles by Grodbert who deleted the original mod. I just reuploaded this so it can stay up for the people that might want this mod or want to keep it etc. So with that said I also won't be updating it or anything so anyone can make an updated version if they want. These models include: - Everything a normal model should need - Proportion - First view hand models - Talks when using microphone - Smaller bounding box and eyesight - Skins for Sanic and the commandah. - Bodygroup for ugandan flag Rate up please I'd like the achievements
Imperial Tie Advanced v1 (Inquisitor's tie)
76561198104812010 द्वारा
The TIE Advanced v1 was an experimental TIE fighter model of the Imperial Navy. It was heavily based off Republic Sienar Systems' own Scimitar. The starfighter was fitted with basic shields, and unlike the TIE Advanced x1, the v1's S-foils could fold in around the cockpit when not in flight, conserving hangar space. Unusual for a TIE model, it had solar panels only on the inside surface of the wings with armor on the outside surfaces in order to make it more resistant to lateral enemy fire. This resulted in low power output from the panels, requiring the engines to run on fuel instead of the solar reactor, which only powered weapons, sensors, and auxiliary systems. The TIE Advanced v1 was armed with dual chin mounted laser cannons, and had the ability to launch warheads, including an XX-23 S-thread tracker. Unlike most other TIE models, the v1 was outfitted with a hyperdrive and basic shields. http://starwars.wikia.com/wiki/TIE_Advanced_v1 This is the Tie fighter from Star wars Rebels that the Grand Inquisitor used. Credits: Me: For porting it to gmod and making it a ship. Liam0102: For the vehicle code. barraganap: For posting the link for the model (not sure if he ripped it as someone was asking for it's link.)
skibidi toilet PACKS 11 NEXTBOT
76561199117401131 द्वारा
CAN YOU ALL YOU BE STOP BE MAEN TO ME PLS STOP BE MEAN
[MW Base] Modern Warfare 2023 DG-56
76561198045229954 द्वारा
.------------- MW3 Anims/model:Activision ------------- Sound effects: 133 QC/Additive; Zero 8fps and me Thank you both very much for your help. DG56 Animation transfer: me -------------
gm_sunnycottage
76561198070555429 द्वारा
A Small sandbox sunny map i made a while ago to test out Perfomance. Featuring: -Fully AI Noded -HDR -Cubemaps -Lots of detail indoors -Usable Closet and Refrigerator -Hopefully optimized for all computers(Im getting around 150-100 fps in most areas, with the lowest being 70 at the edges of the map where everything renders so unless you have a potato for a pc you should be good.) Notes: I made sure that the hdr wasnt too eye tiring or anything, but if you feel like the value is too high go into console and type ent_fire bloom_controller and then set whatever value you feel happy with. Right Now its just the main cottage and the silo thing with the ladder, but if you have any ideas of other stuff i could add to expand the map feel free to suggest it. Doesnt Require anything material/model wise. You do need ep2 to hear the forest soundscapes however but its a small detail thing so w/e. Hope you like it. If you find any bugs please report them and i'll fix them as soon as possible k thx.
Automatic Player Looking
76561198139784415 द्वारा
This is a simple clientside script that mimics the way NPC's look around, but for players. Player characters will look at and turn their head towards the most prominent object around them. This can be mostly anything that has a physical appearance, but there are some exclusions like entities that are parented or owned by something else for example. ConVars cl_playerlook <0-1> Toggles the state of this addon. cl_playerlook_rate <0-inf> Controls how fast players turn their heads.
Citizen Finger Animation Fix
76561198171229346 द्वारा
Tired of your fellow rebels constantly having tea drinking finger poses while gesturing or aiming their weapons? Then this fix is for you! I went through hopefully almost all of the animations that had missing poses for the ring and pinky fingers which includes: - Weapon related animations (shooting, aiming, reloading.) - Gestures for choreo scenes (pointing, closing their hands, doing a thumbs up, etc) - Scripted sequence animations (pushing buttons, poor Laszlo scene, etc) This also covers the episodes aswell so should work without a fault, should be compatible with mods as long as they don't add/change anything with the animation files. This only covers Citizens (both male and female + whatever model uses the same animation files), I will make a Combine version at a later date if one is even requested/needed. If anything is broken or I missed any animations, do alert me. I wouldn't be surprised if a few of them fell below the cracks. This was made for Gamebanana originally so apologies for the screenshots not being full 16:9.
Aquarium
76561198094729536 द्वारा
A friend request mod: A decorative aquarium for keeping fish. Can hold up to 32 fish at once, and you can name them or dye them. Hold down the E key to feed the fish, knock to startle the fish, or pick it up. It's fragile so please handle with care. For optimization purposes, each fish's movement and status is calculated separately on every client. Therefore, the position of the fish may appear different to each player. Model Source Screenshot Location
Ministry Ai Noded and Nav Mesh (Ported from Insurgency 2)
76561198380384965 द्वारा
!! Everything is packed in !! Ministry is set around a palace building with several outside and underground routes running alongside it. Unlike other Insurgency maps, the layout of Ministry is quite symmetrical, even with the objectives placed in the very central parts of the map, accessible by both teams in short amount of time. Its symmetrical layout makes the map popular for Skirmish and Firefight. In the center of the map, there is a lobby area, with a elevated deck overlooking the entire lobby, thus making the deck a key point of control. from game insurgency 2014 this map has ai nodes and is nav meshed for npc and nextbots battles compressed file size: 200.8 MB !!--- to fix broken reflections buildcubemaps on console instead of mat_specular 0 ---!! to fix broken reflections buildcubemaps on console instead of mat_specular 0
PH_LIBRARYFACTORY [Prop Hunt]
76561198017882315 द्वारा
My first map ever :) Its like a library and a factory :D -Reuploaded, now map has lights not like before , you'll see that screenshots are very light but in-game the map is fine.
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें