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Garry's Mod के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 19,84,000+ Garry's Mod प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
[ArcCW] Overwatch Armory
76561198061687506 द्वारा
Are you tired of the same old AR2? Do you wish for more dark energy magic space guns? Do you like mediocre ArcCW addons? Did I spend way too long figuring out the ArcCW base? Yes, probably. This is a port of my previous addon, Extended Overwatch Armory, to the ArcCW base. It includes 6 weapons: Overwatch Tactical Issue (OICW) Overwatch Suppression Issue (Heavy Pulse-Rifle) (ArcCW cheaty attachements required if you want the ball launcher) Overwatch Assault Issue (Pulse-Scattergun) new: Overwatch Marksman Issue (Combine DMR) Overwatch Prototype V952.71.2 (Prototype Pulse-Rifle) New Overwatch Standard Issue (Pulse-Rifle) They can all be found in ArcCW - Overwatch Armory under weapons. ---------------------------------------------------------- If there are any issues/feedback please let me know. This is my first time creating something with ArcCW, or just using a custom base in general. So it's not going to be as polished as some of the other stuff out there. Credits: ArcCW base by Arctic 8Z's amazing ArcCW guide for noobs Heavy Pulse-Rifle by ConstaChymic Pulse Scattergun by 586 Studios OICW by GeneralEcchi
Citadel Town
76561198170760995 द्वारा
A large map for NPC battles with interiors for nearly everything, including the Citadel. The Citadel itself is about halfway complete and I intend to update it every week or two. LATEST UPDATE: -NEW: Expansion to the Citadel's interior, including a gunship maintenance bay which has a view into the main hangar -NEW: NPCs can no longer see through the spawn room windows, meaning you can get set up without them aggro-ing against you -FIX: Part of the underground's AI nodes were missing! ...until today, anyway FEATURES: -NPC nodes everywhere, even on rooftops and bridges! -An isolated spawn room with teleporters to major 'bases' -Strider nodes in open areas THE CITADEL: -Combine armoury with chargers and ammo crates -Raised sniper platform with a view of the entire map -Main entrance is a massive pinch point -Lower entrance is guarded by a tesla gate, it takes 3-4 seconds to recharge after firing before it can strike again -Tesla gate can be turned on and off from a nearby button -Armoury has buttons to summon a hunter chopper, gunship and sound an alarm -Aircraft created this way will fly around the map -Small hangar for hunter-choppers/ drones -The main entrance can be locked down using a button in the armoury, this causes the inner wall to slam down in place, blocking access and crushing anything in its way Pressing the button again resets the wall -Can be put into high alert, allowing dropships to be deployed. -Superchargers as seen in the chapter 'our benefactors' THE HOTEL: -Rebel armoury with health charger and ammo crates -Some entrances can be barricaded with metal doors by using their buttons -Sniper points and top floor and roof -Underground entrance designed to resist zombie attacks -Barricades behind entrances for defenders -NPCs can and will operate the hotel barricade doors on their own, this can be disabled using a button in the rebel armoury -Target range on second floor THE UNDERGROUND: -I recommend using zombies or any scary NPCs here -Can be used to bypass the combine's forcefields -Claustrophobic and maze like structure that benefits zombies -Lowest areas have vents with nodes for headcrabs -Lower level is very dark -Has access to many surface buildings THE SURFACE: -Ramps allow NPCs access to almost all rooftops -Windows are breakable -Divided into two major sides for combine and rebels -Midway wall has forcefields that only give access to combine (some modded NPCs may still get through) -Forcefields can be turned on and off from a combine outpost in one of the larger buildings Extra notes for performance and experience: Due to the map being quite heavy, I recommend enabling multicore rendering. A guide to this: https://steamcommunity.com/sharedfiles/filedetails/?id=718934470 Recommended mods: iNPC - Artifical Intelligence Module: (Allows NPCs to work as teams and players to side with combine and zombies) https://steamcommunity.com/sharedfiles/filedetails/?id=632126111 NPC Spawn Platforms v3: (So you don't have to keep respawning NPCs manually) https://steamcommunity.com/sharedfiles/filedetails/?id=107821465 Zombie++: (Makes zombies infectious, good for the underground!) https://steamcommunity.com/sharedfiles/filedetails/?id=406760913
DragonBall Z Budokai Nappa Playermodel
76561198130690905 द्वारा
"VEGEEEEETAAAAA!!!!" It's Nappa!!! Vegeta's former sidekick, and Famous male model who majored in child psychology and minored in pain. He's a really tall muscular bald guy who doesn't wear pants and is currently directing movies in hollywood. If any of the stuff I said confused you, then you need to watch DBZ Abridged. This playermodel was torture to make, his shoulder pads were impossible to get to look decent. I eventually just gave up on perfecting his shoulder pads and called this playermodel done. For those of you who are wondering who my next playermodel will be, I'll give you a hint..................... they have spiky hair. I did not make this character model it is Property of DIMPS and Bandai Namco, I simply made it into a playermodel. I do not own DragonBall Z or any of it's characters. DragonBall Z is property of Toei Animation and was created by Akira Toriyama. My official Steam group http://steamcommunity.com/groups/The_Sc4recroW_Squad
Suguri (+Sora) (Playermodel & Ragdoll)
76561198116370580 द्वारा
-=READ DESC BEFORE COMMENTING OR SUBBING=- ALSO DONT BE THIS GUY (CLICK THAT) Hey there guys, here is something i did a while ago. Decided to make public right simply because i havent released that much things. But here are 2 models of Orange Juice's Suguri & Sora. Made popular by 100% Orange Juice and not their titular games. (rip) Fun fact: this is my first model with working face posing -=IF USED IN A SERVER WITH POINTSHOP, MAKE SURE ITS IS AVAILABLE FOR EVERYONE NOT JUST ADMINS, DONATORS, ECT.. (Steam group members are ok aslong as the group isn't invite only)=- Features: -View Model Hands -Jiggle Bones (Skirt, Breast, Hair) -Random Bodygroup for the skirts that i added for no reason at all -Face posing -Also a model of sora Discalimer: Suguri and Sora are owned by Orange Juice. I did not make the model for Suguri, but i however did make the one for sora by editing the Suguri one. The Suguri model was done by fuka_mizno (i dont know if they have a steam account or not, but they're a OJ employe) second screenshot by Dunkle Sansy Note: The sketfab preview is not done by me but by fuka_mizno, but its a good way to preview the model. So i added it in Made using: Blender, Blender Source tools, Paint.net, VTFEdit, NotePad++, Crowbar, GMPU 2.2. Any Questions, Praise, Maybe some hate, Or a little curiosity? Leave it in the comments! Stay accelerating ;)
Girls Frontline 2 - Groza [OTs-14] 6 Pack Playermodels and NPCs
76561198102348071 द्वारा
Groza is a Tactical Doll (T-Doll) featured in Girls Frontline 2: Exilium. She's a SST-05A2 model doll with an imprint for the OTs-14 bullpup rifle, specialising in medium range combat. She was formerly affiliated with the Griffin and Kryuger private military company, but now serves as the squad leader of T-Doll mercenaries lead by the Commander. This particular model is from the Closed Beta Test 3 build of GFL2. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (hair, jacket, holster, ponytail, chest rigs) - Bodygroups (check screenshots) - c_arms - NPCs, both friendly and enemy found under Girls Frontline 2 - Hitboxes - Ragdolls - Props (check screenshots) - 6 Outfits (Default, Tactical - Training Outfit, Dorm (CBT version), Dorm, Dawn of Battle, The Heart of Violet Rain) *Known bug(s): - Coat will clip on certain animations. Credits: - Groza and OTs-14 models: MICA Team - Proportions: CaptainBigButt - Asset ripping: PLOOF from Asset Central discord - Porting, rigging, facial shape keys, materials and compiling: 8sianDude
Solid Box
76561197987329395 द्वारा
This box is totally harmless. Definitely not a commando underneath it. Please, carry on about your usual business. That being said, this is a ragdoll with a custom physics model, for your sneaky tactical needs. Credits go to Mr. Sunabouzu for the box and to Capcom for the legs.
Mission Improbable Campaign
76561198114360964 द्वारा
Required game as content - Half-Life 2. Don't forget to enable "Half-Life 2 + Episodes" in GMod menu after downloading Half-Life 2. Original mod: ModDB. Dialogue for "NPC - Wheelchair Man (Dr. Magnus)" are restored.
Windows XP Nextbot
76561198139067539 द्वारा
Original Nextbot Files: https://steamcommunity.com/sharedfiles/filedetails/?id=818981484 by ZackxFuller Windows XP Sounds and picture belong to Microsoft XP Sounds Remix was done by https://www.youtube.com/channel/UCu6N1i8ddEip3427f0bE_BA I recoded the nextbot files and CaveGamer15 Came up with the idea and searched up the Audio files. Enjoy ;)
LuaSeats - Lua Based Seating Alternative
76561198050446624 द्वारा
Replace the buggy and static engine seats with LuaSeats, a seating alternative with loads of customization! Great for building, posing, RP, or just fun with friends! Engine seats (seats found in the Vehicles tab) have these issues: - Engine seats have issues with parenting. If you parent to a chair, there's a good chance your game or server will crash. - Engine seats require recompiling models to make new chairs, which can be a slow and annoying process. - Engine seats always cause the view to be local to the seat, which can be an undesirable effect. - Engine seats have an arbitrary pitch deadzone in the center of view. - Engine seats are pretty uncustomizable without looking hacky. - Engine seats typically don't allow for weapons. How does LuaSeats fix these issues? - LuaSeats have no issues with parenting. You can parent a LuaSeat all day. You can parent LuaSeats to LuaSeats. The world is your chair. - LuaSeats can be any model, any view position, any sitting position, any animation, any exit position. No need for recompiling models or pose parameter headaches. - LuaSeats can be set to freelook, local to seat, or locked forward separately for first person and third person. You'll be truly free to look in any way you choose. - LuaSeats have no arbitrary deadzone, looking around is just like looking around as normal. - LuaSeats are completely customizable. They accept all models, prop or not, have a bunch of options (including admin options) and can be adjusted with most editing tools. - You can use any weapon in a LuaSeat, provided you have the setting enabled for it. These all sound great. What else does LuaSeats add? - Tool presets to save your favourite seats. - Model selection and functions to copy and replace entities in the world with seats. - A wide variety of animation sets to use in the seat. You can use your standard pod pose and sit pose, or be more fancy and use standing, swimming, kneeling, and more. - You can set position offsets for the third person player model, vehicle exit position, and view point position. - You can set angle offsets for the sitting position, to do creative movements like lying down. - Adjust how long it takes for you to sit down. Set to 5 seconds for a nice relaxing sit down, or instant when you have to get into the cockpit fast. - First person and third person view locking settings will allow you to look wherever you want. - Optional world collision for the camera. - Built in ability to use buttons and other useable objects in a seat - Carry weapons with you into seats, or don't, it's your choice. - A user setting to replace default engine chairs with LuaSeats. Don't worry, you can keep your default settings. - Compatibility with most seat-related mods, including Wiremod. Admin settings: Admin settings can be found under Utilities > Lua Seats > Admin Options. Alternatively, the convars are listed below: luaseat_phys_can_manipulate - Enable to allow physgun and gravgun usage on a seat while in the seat. luaseat_clamp_positions - Enable to ensure position offsets don't go out of the +/- 200 range. luaseat_force_camsolid - Enable to force the camera world collision on all seats. luaseat_damage_in_seat - Enable to allow users to take damage when in seats USAGE IN OTHER MODS I have no problem with people using this mod or portions of this mod's code in order to create their own mods, on the condition that credit is given if uploaded. Acceptable methods of crediting the mod author: - Link to author's Steam profile somewhere visible on the publishing website. - Contributor status on Workshop addon and add this mod as required DLC. - Proof of direct written permission from this mod's author. Thanks to: Ferpe - Creation of the ballin' thumbnail pose. gStands Community - For being epic and not slaughtering me for posting a mod other than gStands. My 15 testers for helping test the mod before full release Hob-Co Space Combat - Providing the concept and a platform for testing. Play Hob-Co Space Combat here: UK: steam://connect/gmod.h08.us US: steam://connect/gmod2.h08.us Contribute to this mod's development or post issue reports here: https://gitlab.h08.us/Copper/luaseats Found a bug? Post it in the bug reports discussion or in the gitlab above. Current Version: v 1.6 also known as gSits
Multiplayer Distant Sounds Fix
76561198211802676 द्वारा
Fixes the annoying bug with sounds not being played in multiplayer when they are some distance away. WARNING: This is very experimental, it can cause a lot of network traffic when there is many sounds!
Seat Weaponiser II [FIXED]
76561198373291802 द्वारा
CREDITS TO BFG9000 FOR MAKING SEAT WEAPONISER II Before using this version of Seat Weaponiser II, make sure you have unsubscribed from the original Seat Weaponiser II first. If you plan to use Modern Warfare SWEPS with this addon, it's highly recommended (but not strictly required) to install Extended Calcview for camera movement. If you decide not to install it, then expect some stuff to break occasionally. This addon aims to fix a number of issues present in the original addon, such as incorrect viewmodel position and angle in custom vehicles. I've also decided to rework the addon a little in favor of optimization. Addon description: Seat Weaponiser II is a rework of the original Seat Weaponiser to be simpler, easier to use, and more compatible than before. This addon allows you to use any weapon in any open-seated vehicle, including most non-vanilla vehicles. While active, this addon will also keep your aim on-center, and your view won't fly around if you use weapons with dynamic recoil, unlike other seat-weapon addons. TO USE: 1. You can simply double-tap the Context Menu key (Default C) or 2. Bind a key to "weaponseats_toggle" in your console. The next time you enter a vehicle, your weapon will be usable. Or if you toggle weapon mode while sitting in a seat, you can switch on-the-go. The in-seat crosshair can also be turned on and off now! Simply set "weaponseats_enablecrosshair" to 1 or 0 for on and off respectively.
[LFS] Petercopter
76561198116553704 द्वारा
peter comtper from famiyl fguy model not by me i found it on goggle features: peter copter literally no interior someteims feet clip thru the chopter uhhhh FRICK ton health points (HP) tail rotor doenst spin its on vacaction it flys!! (sometimes)
[DRGBASE] Poppy Playtime Nexbot CH 1-5 Pack [BOXY BOO]
76561199135768146 द्वारा
Poppy Playtime Nexbots Collection Adds Nexbots from Poppy Playtime Chapters 1–5 to GMod. Additional Nexbots will be added in future updates. Nexbots by Chapter - Chapter 1: Huggy Wuggy - Chapter 2: Mommy Long Legs - Chapter 3: Catnap - Chapter 4: Pianosaurus, Yarnaby, Doey, Doey (Stalker), Doctor Minion, The Doctor, Huggy Wuggy (Old), Kissy Missy - Chapter 5: Chum Chompkins, The Prototype (Experiment 1006), Withered Huggy Wuggy, Lily Lovebraids - Project Playtime: Boxy Boo Characters & Abilities - Withered Huggy Wuggy: Adjusts speed every 3.4 seconds, unpredictable movement - Yarnaby: Hunts the player using scent tracking - Chum Chompkins: Friendly unless provoked - The Prototype (Experiment 1006): Advanced tracking and combat AI - Lily Lovebraids: Long-range hair attacks, environment manipulation - Pianosaurus: Reacts to player movement and sound, musical-themed attacks - Doctor Minion: Special scripted behaviors - Doey: No abilities for now - Doey (Stalker): Can dig underground and appear near players if they move too far - The Doctor: Throws smoke grenades to slow players down - Huggy Wuggy (Old): Classic movement AI from Chapter 1 - Kissy Missy: Neutral to all Nexbots and players - Mommy Long Legs: No abilities for now - Catnap: Sometimes emits gas - Boxy Boo: Lunge Attacks Credits - Creator & Coder: UZGJTY - Thumbnail & Nexbot Icons: Nick Noodles - Porting: whynotboi - Yarnaby Mane: LiminalPixel - Animations: WyldKatSFM - Pianosaurus Kill SFX: LV1Goblin - Chapter 5 Pill Pack Models: blasnit Notes - All Nexbots have unique AI behaviors for GMod. - Future updates will add more Nexbots and abilities. - Designed for Sandbox gamemode.
Death Screen v1.5
76561198094974892 द्वारा
This addon makes your deathscreen a lot more pretty. The screen turns black and white for the player when he dies and a message will be displayed that he is dead. You can enable that the player will autorepsawn after a certain period of time. This addon works with any gamemode. Features: -Pretty deathscreen. -You can enable/disable autorespawn with the cvar sv_autorespawn_enabled in the server console. -You can set how long time it will take for the dead player to autorespawn with the cvar sv_respawntime in the server console, setting the time to 0 is the same as no timer at all -You can turn the addon on and off with the cvar sv_deathscreen_enabled in the server console. -You can edit the text with the sv_deathscreen_text cvar Report if you find any bugs and tell me if there is any feature you would like me to add. If you find this addon useful then it would be kind of you to give it a like ;) Please go and check out my other content too http://steamcommunity.com/id/pixnutz/myworkshopfiles/.
Depot [HL2RP]
76561198023452588 द्वारा
The Depot from HL2 Beta in a single large map. The map features the following: - A prison building with dozens of usable cells - Higher-quality prison cells with attached cafeteria one building over - A large, open courtyard (with working basketball net!) - An expansive wasteland in the form of a dried seabed outside the prison walls - A functional processing queue for new arrivals - A small network of underground caves - Antlion spawners across the surface and the caves - A fuel refinery at the opposite end of the wasteland - Various thumpers that can be toggled on and off to deny entry to antlions - A fuel-powered thumper outside a small rebel outpost in one corner of the map - A wrecked submarine, partially enterable Requires HL2, Ep1, Ep2, and CS:S. Original Depot mod: https://www.moddb.com/mods/depot Like what I do? Feel free to toss money at me: https://ko-fi.com/O4O7G2S2
Fixed CSS playermodels
76561198014768847 द्वारा
I never saw a fix for the minor bugs in CSS playermodels for Garry's Mod, so i decided to make one. You can't replace original CSS playermodels, they will appear with same names, trying to not replace the original from Gmod. All eight players, CT's and T's are fixed. Hostages don't need a fix, they're okay. If you got problems with it, tell me. Read the change notes please, that can make you sure what's going on with this, don't worry i'll be updating if necessary. They are called ingame: "CT Urban", "CT GIGN", "CT SAS", "CT GSG-9", "T Arctic", "T Guerilla", "T Leet", "T Phoenix". Want to play around with the ragdolls? Search them in the folder "models/player/css" or ingame exploring the "Addons" section from Spawn menu. For a version without the new arms, download the legacy addon from here https://garrysmods.org/download/59927/fixed-css-playermodels Enjoy and have fun.
[LFS] Star Wars Capital Ships [Depricated]
76561198186633411 द्वारा
Star Wars Capital Ships LFS is no longer on the workshop so this mod no longer works. It will remain up for archival purposes. This addon features Eight AI capital ships which are equipped with turbo lasers, capable of deploying star fighters, and are fully destructible. There are three Republic capital ships and five CIS capital ships. the LFS Star Wars Prequel pack is reccomended but not required as you need it in order for the ships to deploy fighters. You also need gbombs base / materials in order to see the ship destruction explosions. This is a modification and addition to the original Aura's Capital Ships Packs reuploaded with permission. Use the context menu and select "Edit Properties" to configure health, AI team, ship spawning, and turrets. These ships are AI only you cannot fly them! Republic Capital Ships - Venator Class Star Destroyer - Victory Class Star Destroyer - Acclamator Class Assault Ship Confederacy of Independent Systems Capital Ships - Providence Class Carrier/Destroyer - Recusant Class Light Destroyer - Munificent Class Frigate - Lucrehulk Class Battleship - CIS Supply Ship Changes Made to Original Mod - Fixed Acclamator broken fighter spawn point - Remade Venator, fixing server crash issues it caused - Remade Providence, giving it an improved model, turrets, and spawning capabilities - Added spawn icons for each ship - Reorganized ships, can now be found under the Capital Ships category under entities - Added support for the spawning of Nick's LFS V Wing - Added support for the spawning of shhh's LFS ARC-170 - Added support for the spawning of Lightning Bolt's Hyena Bomber - Added the Victory Class Star Desroyer - Added the Lucrehulk Class battleship - Added the Recusant Class Light Destroyer - Added the CIS Supply Ship Credit to Aura for the original entity base Credit to Salty for importing and maintaining the ship models Link to the original addon created by Aura: https://steamcommunity.com/sharedfiles/filedetails/?id=2017612015
[simfphys] Hudson Hornet
76561198128823009 द्वारा
● Exterior and Interior Lightning works ● 4 Passenger seats ● 3D Sounds System (Sounds from Forza Horizon 4) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette
rp_oasisdawn
76561198047099733 द्वारा
From the wiki: "Oasis is set amongst the broken buildings of Dubai’s shining high rise tributes to power and riches. As the only hospitable location in the entire desert region, its streets are hotly contested, but show no mercy to the unwary soldiers and commanders that ignore the honeycomb of passages and routes in and around all major resource points." Introduction A basic port and edit of the map "Oasis" from Nuclear Dawn. Some restricted areas have been removed, most faction textures removed. This medium sized map is perfect for any "conquest" gamemode. Vehicle and helicopter friendly, additional ladders added to certain areas. There are no nodegraphs packed in the map, you're free to make them yourselves. All content is packed in the BSP. It is advised to run Garrysmod in x64 bit for best performance nodegraph/ain has been added, thanks to Tiger#5642 You can visit my websiteor discordfor more information about an upcoming roleplay server.
DSLR - Metal Gear Solid 4
76561197972497202 द्वारा
This is a DSLR Camera model from Metal Gear Solid 4. It's a non-branded design based off of the Nikon D7000 series, best I can tell. There's skingroups for the body color and bodygroups for the lens/screen RTcam on/off + lens hood and lens bodygroups. If you're going like full micro accuracy, there's bones for the camera mode dial, the on/off dial, and I did some quick and dirty modeling so you can zoom the lens by pulling the front out of the body. Materials are functional, but the cool part is the glass - the original mesh had a great setup for mutli-coated reflections, so it looks pretty boss if you capture a reflection probe or lights just right. Bugs: There's some smoothing issues, but nothing show stopping. The lens grip ring isn't parented to the lens, so if you're going to move the lens, be sure to parent the ring to it first. Credits: Kojima Productions: Model and textures huzzel: Rip Lt_Commander: Port Includes: MGS4\weapons\dslr.mdl
Deathstroke
76561198015840918 द्वारा
A character from Batman universe, model is from Batman: Arkham Origins by Warner Bros., DC Comics and Splash Damage. Credits go to them. Credits for porting the model goes to Norpo, all what I did is made physics to him so you can pose him in Gmod. A model contains a bodygroup of the mask. No playermodel or NPC, sorry.
Garry's Mod Guides
Garry's Mod सर्वर सेट अप करें और TTT-मोड सक्रिय करें – चरण दर चरण
GMod-सर्वर बनाएं और TTT सेट अप करें: Workshop-Collection, ULX-एडमिन-टूल और TTT-कॉन्फ़िगरेशन चरण दर चरण समझाए गए।
Garry's Mod Workshop Addons इंस्टॉल करना
अपने सर्वर पर Garry's-Mod Workshop Addons इंस्टॉल करो: Collection-ID, Steam Web API Key, Auto-Download और Troubleshooting।
Garry's Mod Server किराए पर लो – TTT, DarkRP और PropHunt
Garry's Mod Server सेट करो: गेम मोड चुनो, server.cfg संभालो, Steam-Workshop-Collection जोड़ो और TTT, DarkRP या PropHunt टेस्ट करो.
मॉड सपोर्ट के साथ Garry's Mod सर्वर
कुछ ही मिनटों में अपना खुद का Garry's Mod सर्वर शुरू करें।
Garry's Mod सर्वर किराए पर लें