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Team Fortress 2 Mods & Plugins
यह कैटलॉग Steam Workshop के 49,000+ Team Fortress 2 प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Crossfire(GoldSRC)
76561199465588292 द्वारा
This is a port of Crossfire from Half-Life Deathmatch: Source. It has been converted into a GoldSRC replica. If there are any bugs, contact me.
zi_a_quiet_drink
76561198882576471 द्वारा
It's gone a bit quiet hereabouts, so perhaps you lot should take advantage of the lull and have a spot of fun? Why don't you have a drink or two? Spot of team-building I guess you could call it. A attempt of recrating a quiet drink from vermintide 2 Zombie infection vscript by Diva dan
Payload Rottenburg Medieval
76561197983882523 द्वारा
This map and a test I did to learn how to make new modes with Medieval. This is the version WITH Medieval mode. Here is the version without Medieval mode: https://steamcommunity.com/sharedfiles/filedetails/?id=3557085661
Gullypass - Player Destruction
76561198174128071 द्वारा
The Player Destruction Version of Gullypass The Original Map can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3532570344 Created By: JonathλnPR - Mapmaker / Custom Textures / Custom Sounds / Custom Models / Media HiϞ - Logo / Media Frames Special Thansk To: The Serider Community - Playtesting Death Experiments - Playtesting TF2maps - Playtesting Asset Credits: Antiquity - Bushes Sobek Asset pack - Generator Team Fortress 2 Classic Emporium Vehicle Version - Delivery Van CPv2001 Animated Capture Point Remake - On and Off animation Selbyen Assets - Wood Textures Frontline Pack - Bunker Metal Texture Autumnal Content Pack - Wood Beam Textures Spiralstove Animated Computers Redux - Computers Spiralstove Animated Computer Reels - Computers
E3_Techdemo_2
76561199465588292 द्वारा
This is a port of E3_Techdemo_2 from the Half Life 2 E3 presentation.
My House
76561199266523645 द्वारा
I made my house in TF2 as to learn the basics of making a map. It's a simple, 2 control point attack/defense map. Since my house doesn't have flank routes, and is relatively small (Enlarged in-game), this map is horribly balanced, and the spawns are easy to camp. Have fun!
Itemtest PD Half-Capping
76561198404160630 द्वारा
You only have to collect the flag to score a point!
Itemtest CP (Powerhouse) Mode
76561198404160630 द्वारा
Itemtest CP (Powerhouse) Mode!
Itemtest Special Delivery Mode
76561198404160630 द्वारा
Itemtest Special Delivery Mode!
dr_ilikespace_rc7
76561198045800143 द्वारा
A semi short deathrun map mostly themed around space. It's my first map so it was a learning experience. Includes 13 traps and a working motivator. 5 Choises at the end: - Instant Win - Obby (Obstacle Course) - Arena - Color Game (Simon Says) - Humiliation Version: b2 - Fixed some audio issues. - Fixed anti rush door. - Fixed buggy movement on some platforms. - Improved obby. - Made Parkour near the end a little easier. Version: b3 - Made the parkour parts of the map EVEN easier lol Version: b4 - Added spinner minigame - And a cool epic trail somewhere Version: rc1 - Modified the end of the map. - Added 14 Square using VScript - Spinner is less ugly now Version: rc4 Most likely the last major update before final (unless more fun bugs are found) - Modified parkour sections to have noob friendly indicators - Made parkour sections easier overall - Observer Cams, woah! - Activator gets to now participate in Color Game - uhh, cool stuff - a fuck ton of fixes lol (i swear if something breaks again) Update: rc7 - Fixed short player clips allowing players to skip 50/50 & the last trap. - Fixed the 3rd trap's antistuck tp trigger not working. - Tiny Detailing. - Small Modifications to a couple minigames. - Made Obby motivator start later, but move faster. - Removed stalemate from Color Game, replaced with a level 4 hard difficulty that lasts until one team wins. - Made Arena mini force stalemate earlier, now happens when the music ends. - Arena capture point enables now in 60 seconds instead of 40. - Gave the activator crits in Arena. - Modified the secret to get into the activator zone, and added 2 new secret trails. - Disabled Instant Win option on freerun and did something silly for humiliation. - Freerun button last a little bit longer before disappearing on round start. - Removed little turret's core song and his radio, gave him a companion cube as compensation. - Added music.
Jb_stormytrial_final
76561198141100930 द्वारा
Check this out on gamebanana!: Jb_stormytrial_final Notes for server hosters (Incase you want to toggle these features with a plugin or console): PS. If you're going to use my map on your server then pls shoot me a message on my gamebanana profile or steam profile just so ik you used it ty <3 - This is a very important one: If you are playing this map on a chill server OR you don't want a round end trigger to be possible, then you need to call a kill input on "round_win", this will stop the escape secret from causing a round win - Cell doors are named "cell_door" (Allowing you to set an auto-open timer plugin on them) - Exit secret door is named "the_exit" (If you wish to disable it utilize the "Lock" and "Unlock" outputs) - Stumble stage 5 button is named "5th_stage_button" (Same as above, disable this button if physics objects on servers are an issue) - Penny pusher templates in the arcade are named "penny_pusher_template" and "penny_pusher_template1" (Call a "kill" output for these if physics objects on servers are an issue) - Most, if not all, particles go under the name "start" (Call a "Kill" or "Turnoff" output if particles cause lag. Although rain can be stopped by the cleint by turning off weather effects in adv settings) - Microphone in theatre is named "microphone" - The flash of lightning that happens occasionally is called "lightning", you can call a kill input if you don't want this on your server Jb_stormytrial Summary The map itself was meant to be a reduxed version of my poorly made jb_cashed (found on my workshop) but stemmed off into it's own map, I originally did have plans to scrap this map for more favourable projects of mine (namely some gmod maps i had in the works) but decided i'd instead clean up some things, add more features and solve some bugs that stopped the map from working. There may be a few small bugs so if people playing this map could list a few note-able ones in the comments i would appreciate it. Features: -Nine square (part 2) -Fall game (part 2) -Deathrun (part 2) -Arcade (part 2) -Pool (New) (part 2) -4 Corners (New) (part 2) -Soccer (part 2) -Climb (part 2) -Train station to part 2 of the map! -Obby -Theatre -BunnyHop -Water run -Frog secret (Escape secret) -Boss fight -Medic -Stumble -Teleporter ("part 2" means after going through the train ride, teleporter or any vents) Check "Change Notes" for update logs
Puzzle Triple Sentry
76561198150551350 द्वारा
Solve the puzzle by using the three sentries. Made for Krzyhau's "Triple Laser" jam. How to play: Type in console: map workshop/3196169581
SD_TOOMUCH_HELPFUL
76561198404160630 द्वारा
Having trouble understanding sd_toomuch? This is the version for you! Just follow the arrows on the ground, they will guide you to victory! Explanation: Red arrows mean you havent got the australium yet, they will guide you to it Blue arrows mean you should have got the australium, they will guide you to where you need to use it (Funny thing is, you dont actually need the australium to capture the point. The australium is used for a secret way to win. Hint: Someone in the server must be touching the rocket cone (capturing the points), the person with the australium needs to use the elevator next to the rocket and touch the top of the rocket) Hope this helped, dont try to die, enjoy your stay! Some walls are not solid, keep that in mind, also when you get to the hole between the second and the third part just jump over it, jumping helps a lot in this map if you are stuck.
Arena Scurvy V2
76561198025160753 द्वारा
16v16 Ship combat map. Standard medieval mode weapon restrictions. Control point activates after 3 minutes.
VSH_DOOMSDAY_EVENT_OLD
76561198404160630 द्वारा
I am going to make a new version, the reason I uploaded the old version was because I liked the old version so much, that I wanted to upload it. (This map can crash your game.) Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).
sd_colmar
76561198965518678 द्वारा
Welcome to the sd_colmar map, this is a very heavily reworked version of the original map from Day of Defeat: Source. Your main task is to destroy two enemy points before the enemy does it. You have no time limits on time and therefore you can die and fight as much as you want. list of changes: updated lighting, added more details.
TGP Unusual Paradise v27
76561198055895214 द्वारा
Check out the offical TGP Steam group here: https://steamcommunity.com/groups/tgpunusualparadise
Trade FinalFantasy_Town
76561199474211979 द्वारा
I DID NOT MAKE THIS MAP! Uploading it for ease of access on workshop.
Pipeball Ultra RC5
76561197995865658 द्वारा
You've played Classic Pipeball. You've played Halloween Pipeball. You've even played Medieval Pipeball. But, since spring of 2022 you've only played 2/5ths of the monster that is known only as Pipeball Ultra. Now, behold! NEW AND EXCITING!! It's PIPEBALL ULTRA!! The ACTUAL Pipeball Ultra! That's right! All of it this time! No more teasing! No more being a little piece hidden in a dog's breakfast of a map and then going to a museum for some reason. You've waited almost 10 unbelievable years for this day and here it finally is! No bypassed sections, no modified rules, it's Pipeball Ultra as God intended! So for those who don't know, here's how this crap works: The game begins with the main timer at 5 minutes. The teams begin in their primary spawnroom at opposite ends of the rink, and the match starts with the ball being "served" from a pipe in the middle that shoots the ball upwards- like a tip-off in basketball. The objective here is to shoot or melee the ball into the other team's goal pipe, awarding the scoring team one point. Now here's where it gets... "****y." Each team has two control points, or "perks" as I like to call them- that they can capture- one on their side of the rink just beside the main ball serve pipe, and another that's waaaaaaay deep in enemy territory. Capturing the closer point will enable that team's ball cannon- a panel on the rink floor will open to reveal a pipe that will transport the ball to the ball cannon right beside it on the outside, and launch it into the other team's end of the rink. Capturing the furthermost point will take the enemy goal pipe and greatly expand it, making scoring goals a cakewalk. Now here's where it gets "****ier." Scoring a goal in this rink will NOT make you respawn back in your spawnrooms. Nope, once a goal is scored, the main timer pauses, and the scoring team respawns in the scored-on team's spawnroom, while the scored-on team spawns further back into their base. For the next 60 seconds the scored-on team must defend the goal pipe in their "bonus room," while the other team tries to score one more goal. If the defense is successful, the teams respawn in the main rink, the perks are reset, the timer resumes, and the game continues. BUT! If the assault is successful, everyone gets respawned back onto the main rink as usual, but the attacking team is awarded not one, but TWO additional points! That's right! Scoring once in the main rink and again in the bonus room nets your team THREE points! It's like a final point defense in Hydro, only it's not Hydro because nobody plays Hydro. Now here's where it gets even ****ier. If a team scores twice in the bonus room consecutively- that is to say, if they score in the main rink, then in the bonus room, on the main rink again, and finally in the bonus room a second time, all without interruption, that team wins the game. Doesn't matter if they're leading by two points or behind by fifty. Two consecutive bonus room goals and all the points go out the window. Oh? Oh what's that? You think that's it, do you? You're thinking to yourself, "Well this can't possibly get any ****ier," huh? Well that's where you're wrong, pal. This, now, is where it gets the ****iest of all. Once the main timer reaches zero, the scores are compared, and the team with the highest number of points wins. Unless, of course, there's a tie. In other Pipeballs past, a special tiebreaker ball would be released. Most would be the instant-kill Black Ball, and that seems to be the crowd pleaser. So, that's what you'll get, and more. Not just one, not two, not three, but FOUR- count 'em, FOUR, instant-kill Black Balls, all dropping into the arena! Oh, didn't I mention the arena? Yeah. With Sudden Death enabled (seriously, do it! It's fun!), all of you losers get respawned not at the main rink, or the bonus rooms, but on a FOURTH rink that's just a rink with some shields and wall bumpers. No goal pipes here, the only way to win is to kill freaking everyone else on the other team. And with four super-lethal balls flying around, that should be pretty quick. You all asked for Arena mode Pipeball, you got it. So don't delay! All this super awesome Pipeball goodness can be YOURS to enjoy! All you gotta do is hit that download button! Do it! Do it!
cp_fastcharge_a3
76561198802003737 द्वारा
i made this for my private server and my friends liked it alot and they wanted me to upload it here so here we are feedback would be appreciated i guess btw bots can actually play quite well on here and utilize every single bit of the map
Brushworks_final
76561199112380553 द्वारा
A long ago abandoned facillity made by potato inc. later found by some art mafia rascals and reused again under the company permission.
Team Fortress 2 Guides
Team Fortress 2 सर्वर कॉन्फ़िगर करें – Maps, Mods और सेटिंग्स
TF2 Dedicated Server सेट अप करें: Maps, Mapcycle, SourceMod-प्लगइन, sv_-ConVars, GSLT-टोकन और Quickplay समझाए गए।
Team Fortress 2 Server किराए पर लें – कम्युनिटी सर्वर गाइड
अपना खुद का TF2 कम्युनिटी सर्वर सेट करें। Plugins, कस्टम मैप और SourceMod।
मॉड सपोर्ट के साथ Team Fortress 2 सर्वर
कुछ ही मिनटों में अपना खुद का Team Fortress 2 सर्वर शुरू करें।
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